radeonsi: move emission of PA_SU_VTX_CNTL into emit_guardband
[mesa.git] / src / gallium / drivers / radeonsi / si_state.h
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef SI_STATE_H
26 #define SI_STATE_H
27
28 #include "si_pm4.h"
29
30 #include "pipebuffer/pb_slab.h"
31 #include "util/u_blitter.h"
32
33 #define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1)
34 #define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1)
35
36 #define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
37 #define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */
38 #define SI_NUM_CONST_BUFFERS 16
39 #define SI_NUM_IMAGES 16
40 #define SI_NUM_SHADER_BUFFERS 16
41
42 struct si_screen;
43 struct si_shader;
44 struct si_shader_selector;
45 struct si_texture;
46 struct si_qbo_state;
47
48 struct si_state_blend {
49 struct si_pm4_state pm4;
50 uint32_t cb_target_mask;
51 /* Set 0xf or 0x0 (4 bits) per render target if the following is
52 * true. ANDed with spi_shader_col_format.
53 */
54 unsigned cb_target_enabled_4bit;
55 unsigned blend_enable_4bit;
56 unsigned need_src_alpha_4bit;
57 unsigned commutative_4bit;
58 bool alpha_to_coverage:1;
59 bool alpha_to_one:1;
60 bool dual_src_blend:1;
61 bool logicop_enable:1;
62 };
63
64 struct si_state_rasterizer {
65 struct si_pm4_state pm4;
66 /* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */
67 struct si_pm4_state *pm4_poly_offset;
68 unsigned pa_sc_line_stipple;
69 unsigned pa_cl_clip_cntl;
70 float line_width;
71 float max_point_size;
72 unsigned sprite_coord_enable:8;
73 unsigned clip_plane_enable:8;
74 unsigned half_pixel_center:1;
75 unsigned flatshade:1;
76 unsigned two_side:1;
77 unsigned multisample_enable:1;
78 unsigned force_persample_interp:1;
79 unsigned line_stipple_enable:1;
80 unsigned poly_stipple_enable:1;
81 unsigned line_smooth:1;
82 unsigned poly_smooth:1;
83 unsigned uses_poly_offset:1;
84 unsigned clamp_fragment_color:1;
85 unsigned clamp_vertex_color:1;
86 unsigned rasterizer_discard:1;
87 unsigned scissor_enable:1;
88 unsigned clip_halfz:1;
89 };
90
91 struct si_dsa_stencil_ref_part {
92 uint8_t valuemask[2];
93 uint8_t writemask[2];
94 };
95
96 struct si_dsa_order_invariance {
97 /** Whether the final result in Z/S buffers is guaranteed to be
98 * invariant under changes to the order in which fragments arrive. */
99 bool zs:1;
100
101 /** Whether the set of fragments that pass the combined Z/S test is
102 * guaranteed to be invariant under changes to the order in which
103 * fragments arrive. */
104 bool pass_set:1;
105
106 /** Whether the last fragment that passes the combined Z/S test at each
107 * sample is guaranteed to be invariant under changes to the order in
108 * which fragments arrive. */
109 bool pass_last:1;
110 };
111
112 struct si_state_dsa {
113 struct si_pm4_state pm4;
114 struct si_dsa_stencil_ref_part stencil_ref;
115
116 /* 0 = without stencil buffer, 1 = when both Z and S buffers are present */
117 struct si_dsa_order_invariance order_invariance[2];
118
119 ubyte alpha_func:3;
120 bool depth_enabled:1;
121 bool depth_write_enabled:1;
122 bool stencil_enabled:1;
123 bool stencil_write_enabled:1;
124 bool db_can_write:1;
125
126 };
127
128 struct si_stencil_ref {
129 struct pipe_stencil_ref state;
130 struct si_dsa_stencil_ref_part dsa_part;
131 };
132
133 struct si_vertex_elements
134 {
135 uint32_t instance_divisors[SI_MAX_ATTRIBS];
136 uint32_t rsrc_word3[SI_MAX_ATTRIBS];
137 uint16_t src_offset[SI_MAX_ATTRIBS];
138 uint8_t fix_fetch[SI_MAX_ATTRIBS];
139 uint8_t format_size[SI_MAX_ATTRIBS];
140 uint8_t vertex_buffer_index[SI_MAX_ATTRIBS];
141
142 uint8_t count;
143 bool uses_instance_divisors;
144
145 uint16_t first_vb_use_mask;
146 /* Vertex buffer descriptor list size aligned for optimal prefetch. */
147 uint16_t desc_list_byte_size;
148 uint16_t instance_divisor_is_one; /* bitmask of inputs */
149 uint16_t instance_divisor_is_fetched; /* bitmask of inputs */
150 };
151
152 union si_state {
153 struct {
154 struct si_state_blend *blend;
155 struct si_state_rasterizer *rasterizer;
156 struct si_state_dsa *dsa;
157 struct si_pm4_state *poly_offset;
158 struct si_pm4_state *ls;
159 struct si_pm4_state *hs;
160 struct si_pm4_state *es;
161 struct si_pm4_state *gs;
162 struct si_pm4_state *vgt_shader_config;
163 struct si_pm4_state *vs;
164 struct si_pm4_state *ps;
165 } named;
166 struct si_pm4_state *array[0];
167 };
168
169 #define SI_STATE_IDX(name) \
170 (offsetof(union si_state, named.name) / sizeof(struct si_pm4_state *))
171 #define SI_STATE_BIT(name) (1 << SI_STATE_IDX(name))
172 #define SI_NUM_STATES (sizeof(union si_state) / sizeof(struct si_pm4_state *))
173
174 static inline unsigned si_states_that_roll_context(void)
175 {
176 return (SI_STATE_BIT(blend) |
177 SI_STATE_BIT(rasterizer) |
178 SI_STATE_BIT(dsa) |
179 SI_STATE_BIT(poly_offset) |
180 SI_STATE_BIT(es) |
181 SI_STATE_BIT(gs) |
182 SI_STATE_BIT(vgt_shader_config) |
183 SI_STATE_BIT(vs) |
184 SI_STATE_BIT(ps));
185 }
186
187 union si_state_atoms {
188 struct {
189 /* The order matters. */
190 struct si_atom render_cond;
191 struct si_atom streamout_begin;
192 struct si_atom streamout_enable; /* must be after streamout_begin */
193 struct si_atom framebuffer;
194 struct si_atom msaa_sample_locs;
195 struct si_atom db_render_state;
196 struct si_atom dpbb_state;
197 struct si_atom msaa_config;
198 struct si_atom sample_mask;
199 struct si_atom cb_render_state;
200 struct si_atom blend_color;
201 struct si_atom clip_regs;
202 struct si_atom clip_state;
203 struct si_atom shader_pointers;
204 struct si_atom guardband;
205 struct si_atom scissors;
206 struct si_atom viewports;
207 struct si_atom stencil_ref;
208 struct si_atom spi_map;
209 struct si_atom scratch_state;
210 struct si_atom window_rectangles;
211 } s;
212 struct si_atom array[0];
213 };
214
215 #define SI_ATOM_BIT(name) (1 << (offsetof(union si_state_atoms, s.name) / \
216 sizeof(struct si_atom)))
217 #define SI_NUM_ATOMS (sizeof(union si_state_atoms)/sizeof(struct si_atom*))
218
219 static inline unsigned si_atoms_that_roll_context(void)
220 {
221 return (SI_ATOM_BIT(streamout_begin) |
222 SI_ATOM_BIT(streamout_enable) |
223 SI_ATOM_BIT(framebuffer) |
224 SI_ATOM_BIT(msaa_sample_locs) |
225 SI_ATOM_BIT(db_render_state) |
226 SI_ATOM_BIT(dpbb_state) |
227 SI_ATOM_BIT(msaa_config) |
228 SI_ATOM_BIT(sample_mask) |
229 SI_ATOM_BIT(cb_render_state) |
230 SI_ATOM_BIT(blend_color) |
231 SI_ATOM_BIT(clip_regs) |
232 SI_ATOM_BIT(clip_state) |
233 SI_ATOM_BIT(guardband) |
234 SI_ATOM_BIT(scissors) |
235 SI_ATOM_BIT(viewports) |
236 SI_ATOM_BIT(stencil_ref) |
237 SI_ATOM_BIT(spi_map) |
238 SI_ATOM_BIT(scratch_state));
239 }
240
241 struct si_shader_data {
242 uint32_t sh_base[SI_NUM_SHADERS];
243 };
244
245 /* The list of registers whose emitted values are remembered by si_context. */
246 enum si_tracked_reg {
247 SI_TRACKED_DB_RENDER_CONTROL, /* 2 consecutive registers */
248 SI_TRACKED_DB_COUNT_CONTROL,
249
250 SI_TRACKED_DB_RENDER_OVERRIDE2,
251 SI_TRACKED_DB_SHADER_CONTROL,
252
253 SI_TRACKED_CB_TARGET_MASK,
254 SI_TRACKED_CB_DCC_CONTROL,
255
256 SI_TRACKED_SX_PS_DOWNCONVERT, /* 3 consecutive registers */
257 SI_TRACKED_SX_BLEND_OPT_EPSILON,
258 SI_TRACKED_SX_BLEND_OPT_CONTROL,
259
260 SI_TRACKED_PA_SC_LINE_CNTL, /* 2 consecutive registers */
261 SI_TRACKED_PA_SC_AA_CONFIG,
262
263 SI_TRACKED_DB_EQAA,
264 SI_TRACKED_PA_SC_MODE_CNTL_1,
265
266 SI_TRACKED_PA_SU_PRIM_FILTER_CNTL,
267 SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL,
268
269 SI_TRACKED_PA_CL_VS_OUT_CNTL,
270 SI_TRACKED_PA_CL_CLIP_CNTL,
271
272 SI_TRACKED_PA_SC_BINNER_CNTL_0,
273 SI_TRACKED_DB_DFSM_CONTROL,
274
275 SI_TRACKED_PA_CL_GB_VERT_CLIP_ADJ, /* 4 consecutive registers */
276 SI_TRACKED_PA_CL_GB_VERT_DISC_ADJ,
277 SI_TRACKED_PA_CL_GB_HORZ_CLIP_ADJ,
278 SI_TRACKED_PA_CL_GB_HORZ_DISC_ADJ,
279
280 SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET,
281 SI_TRACKED_PA_SU_VTX_CNTL,
282
283 SI_TRACKED_PA_SC_CLIPRECT_RULE,
284
285 SI_TRACKED_VGT_ESGS_RING_ITEMSIZE,
286
287 SI_TRACKED_VGT_GSVS_RING_OFFSET_1, /* 4 consecutive registers */
288 SI_TRACKED_VGT_GSVS_RING_OFFSET_2,
289 SI_TRACKED_VGT_GSVS_RING_OFFSET_3,
290 SI_TRACKED_VGT_GS_OUT_PRIM_TYPE,
291
292 SI_TRACKED_VGT_GSVS_RING_ITEMSIZE,
293 SI_TRACKED_VGT_GS_MAX_VERT_OUT,
294
295 SI_TRACKED_VGT_GS_VERT_ITEMSIZE, /* 4 consecutive registers */
296 SI_TRACKED_VGT_GS_VERT_ITEMSIZE_1,
297 SI_TRACKED_VGT_GS_VERT_ITEMSIZE_2,
298 SI_TRACKED_VGT_GS_VERT_ITEMSIZE_3,
299
300 SI_TRACKED_VGT_GS_INSTANCE_CNT,
301 SI_TRACKED_VGT_GS_ONCHIP_CNTL,
302 SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP,
303 SI_TRACKED_VGT_GS_MODE,
304 SI_TRACKED_VGT_PRIMITIVEID_EN,
305 SI_TRACKED_VGT_REUSE_OFF,
306 SI_TRACKED_SPI_VS_OUT_CONFIG,
307 SI_TRACKED_SPI_SHADER_POS_FORMAT,
308 SI_TRACKED_PA_CL_VTE_CNTL,
309
310 SI_TRACKED_SPI_PS_INPUT_ENA, /* 2 consecutive registers */
311 SI_TRACKED_SPI_PS_INPUT_ADDR,
312
313 SI_TRACKED_SPI_BARYC_CNTL,
314 SI_TRACKED_SPI_PS_IN_CONTROL,
315
316 SI_TRACKED_SPI_SHADER_Z_FORMAT, /* 2 consecutive registers */
317 SI_TRACKED_SPI_SHADER_COL_FORMAT,
318
319 SI_TRACKED_CB_SHADER_MASK,
320 SI_TRACKED_VGT_TF_PARAM,
321 SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL,
322
323 SI_NUM_TRACKED_REGS,
324 };
325
326 struct si_tracked_regs {
327 uint64_t reg_saved;
328 uint32_t reg_value[SI_NUM_TRACKED_REGS];
329 uint32_t spi_ps_input_cntl[32];
330 };
331
332 /* Private read-write buffer slots. */
333 enum {
334 SI_ES_RING_ESGS,
335 SI_GS_RING_ESGS,
336
337 SI_RING_GSVS,
338
339 SI_VS_STREAMOUT_BUF0,
340 SI_VS_STREAMOUT_BUF1,
341 SI_VS_STREAMOUT_BUF2,
342 SI_VS_STREAMOUT_BUF3,
343
344 SI_HS_CONST_DEFAULT_TESS_LEVELS,
345 SI_VS_CONST_INSTANCE_DIVISORS,
346 SI_VS_CONST_CLIP_PLANES,
347 SI_PS_CONST_POLY_STIPPLE,
348 SI_PS_CONST_SAMPLE_POSITIONS,
349
350 /* Image descriptor of color buffer 0 for KHR_blend_equation_advanced. */
351 SI_PS_IMAGE_COLORBUF0,
352 SI_PS_IMAGE_COLORBUF0_HI,
353 SI_PS_IMAGE_COLORBUF0_FMASK,
354 SI_PS_IMAGE_COLORBUF0_FMASK_HI,
355
356 SI_NUM_RW_BUFFERS,
357 };
358
359 /* Indices into sctx->descriptors, laid out so that gfx and compute pipelines
360 * are contiguous:
361 *
362 * 0 - rw buffers
363 * 1 - vertex const and shader buffers
364 * 2 - vertex samplers and images
365 * 3 - fragment const and shader buffer
366 * ...
367 * 11 - compute const and shader buffers
368 * 12 - compute samplers and images
369 */
370 enum {
371 SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
372 SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
373 SI_NUM_SHADER_DESCS,
374 };
375
376 #define SI_DESCS_RW_BUFFERS 0
377 #define SI_DESCS_FIRST_SHADER 1
378 #define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + \
379 PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS)
380 #define SI_NUM_DESCS (SI_DESCS_FIRST_SHADER + \
381 SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
382
383 #define SI_DESCS_SHADER_MASK(name) \
384 u_bit_consecutive(SI_DESCS_FIRST_SHADER + \
385 PIPE_SHADER_##name * SI_NUM_SHADER_DESCS, \
386 SI_NUM_SHADER_DESCS)
387
388 /* This represents descriptors in memory, such as buffer resources,
389 * image resources, and sampler states.
390 */
391 struct si_descriptors {
392 /* The list of descriptors in malloc'd memory. */
393 uint32_t *list;
394 /* The list in mapped GPU memory. */
395 uint32_t *gpu_list;
396
397 /* The buffer where the descriptors have been uploaded. */
398 struct r600_resource *buffer;
399 uint64_t gpu_address;
400
401 /* The maximum number of descriptors. */
402 uint32_t num_elements;
403
404 /* Slots that are used by currently-bound shaders.
405 * It determines which slots are uploaded.
406 */
407 uint32_t first_active_slot;
408 uint32_t num_active_slots;
409
410 /* The SH register offset relative to USER_DATA*_0 where the pointer
411 * to the descriptor array will be stored. */
412 short shader_userdata_offset;
413 /* The size of one descriptor. */
414 ubyte element_dw_size;
415 /* If there is only one slot enabled, bind it directly instead of
416 * uploading descriptors. -1 if disabled. */
417 signed char slot_index_to_bind_directly;
418 };
419
420 struct si_buffer_resources {
421 struct pipe_resource **buffers; /* this has num_buffers elements */
422
423 enum radeon_bo_usage shader_usage:4; /* READ, WRITE, or READWRITE */
424 enum radeon_bo_usage shader_usage_constbuf:4;
425 enum radeon_bo_priority priority:6;
426 enum radeon_bo_priority priority_constbuf:6;
427
428 /* The i-th bit is set if that element is enabled (non-NULL resource). */
429 unsigned enabled_mask;
430 };
431
432 #define si_pm4_state_changed(sctx, member) \
433 ((sctx)->queued.named.member != (sctx)->emitted.named.member)
434
435 #define si_pm4_state_enabled_and_changed(sctx, member) \
436 ((sctx)->queued.named.member && si_pm4_state_changed(sctx, member))
437
438 #define si_pm4_bind_state(sctx, member, value) \
439 do { \
440 (sctx)->queued.named.member = (value); \
441 (sctx)->dirty_states |= SI_STATE_BIT(member); \
442 } while(0)
443
444 #define si_pm4_delete_state(sctx, member, value) \
445 do { \
446 if ((sctx)->queued.named.member == (value)) { \
447 (sctx)->queued.named.member = NULL; \
448 } \
449 si_pm4_free_state(sctx, (struct si_pm4_state *)(value), \
450 SI_STATE_IDX(member)); \
451 } while(0)
452
453 /* si_descriptors.c */
454 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
455 struct si_texture *tex,
456 const struct legacy_surf_level *base_level_info,
457 unsigned base_level, unsigned first_level,
458 unsigned block_width, bool is_stencil,
459 uint32_t *state);
460 void si_update_ps_colorbuf0_slot(struct si_context *sctx);
461 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
462 uint slot, struct pipe_constant_buffer *cbuf);
463 void si_get_shader_buffers(struct si_context *sctx,
464 enum pipe_shader_type shader,
465 uint start_slot, uint count,
466 struct pipe_shader_buffer *sbuf);
467 void si_set_ring_buffer(struct si_context *sctx, uint slot,
468 struct pipe_resource *buffer,
469 unsigned stride, unsigned num_records,
470 bool add_tid, bool swizzle,
471 unsigned element_size, unsigned index_stride, uint64_t offset);
472 void si_init_all_descriptors(struct si_context *sctx);
473 bool si_upload_vertex_buffer_descriptors(struct si_context *sctx);
474 bool si_upload_graphics_shader_descriptors(struct si_context *sctx);
475 bool si_upload_compute_shader_descriptors(struct si_context *sctx);
476 void si_release_all_descriptors(struct si_context *sctx);
477 void si_all_descriptors_begin_new_cs(struct si_context *sctx);
478 void si_all_resident_buffers_begin_new_cs(struct si_context *sctx);
479 void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
480 const uint8_t *ptr, unsigned size, uint32_t *const_offset);
481 void si_update_all_texture_descriptors(struct si_context *sctx);
482 void si_shader_change_notify(struct si_context *sctx);
483 void si_update_needs_color_decompress_masks(struct si_context *sctx);
484 void si_emit_graphics_shader_pointers(struct si_context *sctx);
485 void si_emit_compute_shader_pointers(struct si_context *sctx);
486 void si_set_rw_buffer(struct si_context *sctx,
487 uint slot, const struct pipe_constant_buffer *input);
488 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
489 uint64_t new_active_mask);
490 void si_set_active_descriptors_for_shader(struct si_context *sctx,
491 struct si_shader_selector *sel);
492 bool si_bindless_descriptor_can_reclaim_slab(void *priv,
493 struct pb_slab_entry *entry);
494 struct pb_slab *si_bindless_descriptor_slab_alloc(void *priv, unsigned heap,
495 unsigned entry_size,
496 unsigned group_index);
497 void si_bindless_descriptor_slab_free(void *priv, struct pb_slab *pslab);
498 void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf,
499 uint64_t old_va);
500 /* si_state.c */
501 void si_init_state_functions(struct si_context *sctx);
502 void si_init_screen_state_functions(struct si_screen *sscreen);
503 void
504 si_make_buffer_descriptor(struct si_screen *screen, struct r600_resource *buf,
505 enum pipe_format format,
506 unsigned offset, unsigned size,
507 uint32_t *state);
508 void
509 si_make_texture_descriptor(struct si_screen *screen,
510 struct si_texture *tex,
511 bool sampler,
512 enum pipe_texture_target target,
513 enum pipe_format pipe_format,
514 const unsigned char state_swizzle[4],
515 unsigned first_level, unsigned last_level,
516 unsigned first_layer, unsigned last_layer,
517 unsigned width, unsigned height, unsigned depth,
518 uint32_t *state,
519 uint32_t *fmask_state);
520 struct pipe_sampler_view *
521 si_create_sampler_view_custom(struct pipe_context *ctx,
522 struct pipe_resource *texture,
523 const struct pipe_sampler_view *state,
524 unsigned width0, unsigned height0,
525 unsigned force_level);
526 void si_update_fb_dirtiness_after_rendering(struct si_context *sctx);
527 void si_update_ps_iter_samples(struct si_context *sctx);
528 void si_save_qbo_state(struct si_context *sctx, struct si_qbo_state *st);
529 void si_set_occlusion_query_state(struct si_context *sctx,
530 bool old_perfect_enable);
531
532 /* si_state_binning.c */
533 void si_emit_dpbb_state(struct si_context *sctx);
534
535 /* si_state_shaders.c */
536 void *si_get_ir_binary(struct si_shader_selector *sel);
537 bool si_shader_cache_load_shader(struct si_screen *sscreen, void *ir_binary,
538 struct si_shader *shader);
539 bool si_shader_cache_insert_shader(struct si_screen *sscreen, void *ir_binary,
540 struct si_shader *shader,
541 bool insert_into_disk_cache);
542 bool si_update_shaders(struct si_context *sctx);
543 void si_init_shader_functions(struct si_context *sctx);
544 bool si_init_shader_cache(struct si_screen *sscreen);
545 void si_destroy_shader_cache(struct si_screen *sscreen);
546 void si_schedule_initial_compile(struct si_context *sctx, unsigned processor,
547 struct util_queue_fence *ready_fence,
548 struct si_compiler_ctx_state *compiler_ctx_state,
549 void *job, util_queue_execute_func execute);
550 void si_get_active_slot_masks(const struct tgsi_shader_info *info,
551 uint32_t *const_and_shader_buffers,
552 uint64_t *samplers_and_images);
553
554 /* si_state_draw.c */
555 void si_init_ia_multi_vgt_param_table(struct si_context *sctx);
556 void si_emit_cache_flush(struct si_context *sctx);
557 void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo);
558 void si_draw_rectangle(struct blitter_context *blitter,
559 void *vertex_elements_cso,
560 blitter_get_vs_func get_vs,
561 int x1, int y1, int x2, int y2,
562 float depth, unsigned num_instances,
563 enum blitter_attrib_type type,
564 const union blitter_attrib *attrib);
565 void si_trace_emit(struct si_context *sctx);
566
567 /* si_state_msaa.c */
568 void si_init_msaa_functions(struct si_context *sctx);
569 void si_emit_sample_locations(struct radeon_cmdbuf *cs, int nr_samples);
570
571 /* si_state_streamout.c */
572 void si_streamout_buffers_dirty(struct si_context *sctx);
573 void si_emit_streamout_end(struct si_context *sctx);
574 void si_update_prims_generated_query_state(struct si_context *sctx,
575 unsigned type, int diff);
576 void si_init_streamout_functions(struct si_context *sctx);
577
578
579 static inline unsigned si_get_constbuf_slot(unsigned slot)
580 {
581 /* Constant buffers are in slots [16..31], ascending */
582 return SI_NUM_SHADER_BUFFERS + slot;
583 }
584
585 static inline unsigned si_get_shaderbuf_slot(unsigned slot)
586 {
587 /* shader buffers are in slots [15..0], descending */
588 return SI_NUM_SHADER_BUFFERS - 1 - slot;
589 }
590
591 static inline unsigned si_get_sampler_slot(unsigned slot)
592 {
593 /* samplers are in slots [8..39], ascending */
594 return SI_NUM_IMAGES / 2 + slot;
595 }
596
597 static inline unsigned si_get_image_slot(unsigned slot)
598 {
599 /* images are in slots [15..0] (sampler slots [7..0]), descending */
600 return SI_NUM_IMAGES - 1 - slot;
601 }
602
603 #endif