radeonsi: emit_msaa_config packets optimization
[mesa.git] / src / gallium / drivers / radeonsi / si_state.h
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef SI_STATE_H
26 #define SI_STATE_H
27
28 #include "si_pm4.h"
29
30 #include "pipebuffer/pb_slab.h"
31 #include "util/u_blitter.h"
32
33 #define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1)
34 #define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1)
35
36 #define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
37 #define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */
38 #define SI_NUM_CONST_BUFFERS 16
39 #define SI_NUM_IMAGES 16
40 #define SI_NUM_SHADER_BUFFERS 16
41
42 struct si_screen;
43 struct si_shader;
44 struct si_shader_selector;
45 struct r600_texture;
46 struct si_qbo_state;
47
48 /* State atoms are callbacks which write a sequence of packets into a GPU
49 * command buffer (AKA indirect buffer, AKA IB, AKA command stream, AKA CS).
50 */
51 struct si_atom {
52 void (*emit)(struct si_context *ctx);
53 };
54
55 struct si_state_blend {
56 struct si_pm4_state pm4;
57 uint32_t cb_target_mask;
58 /* Set 0xf or 0x0 (4 bits) per render target if the following is
59 * true. ANDed with spi_shader_col_format.
60 */
61 unsigned cb_target_enabled_4bit;
62 unsigned blend_enable_4bit;
63 unsigned need_src_alpha_4bit;
64 unsigned commutative_4bit;
65 bool alpha_to_coverage:1;
66 bool alpha_to_one:1;
67 bool dual_src_blend:1;
68 bool logicop_enable:1;
69 };
70
71 struct si_state_rasterizer {
72 struct si_pm4_state pm4;
73 /* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */
74 struct si_pm4_state *pm4_poly_offset;
75 unsigned pa_sc_line_stipple;
76 unsigned pa_cl_clip_cntl;
77 float line_width;
78 float max_point_size;
79 unsigned sprite_coord_enable:8;
80 unsigned clip_plane_enable:8;
81 unsigned flatshade:1;
82 unsigned two_side:1;
83 unsigned multisample_enable:1;
84 unsigned force_persample_interp:1;
85 unsigned line_stipple_enable:1;
86 unsigned poly_stipple_enable:1;
87 unsigned line_smooth:1;
88 unsigned poly_smooth:1;
89 unsigned uses_poly_offset:1;
90 unsigned clamp_fragment_color:1;
91 unsigned clamp_vertex_color:1;
92 unsigned rasterizer_discard:1;
93 unsigned scissor_enable:1;
94 unsigned clip_halfz:1;
95 };
96
97 struct si_dsa_stencil_ref_part {
98 uint8_t valuemask[2];
99 uint8_t writemask[2];
100 };
101
102 struct si_dsa_order_invariance {
103 /** Whether the final result in Z/S buffers is guaranteed to be
104 * invariant under changes to the order in which fragments arrive. */
105 bool zs:1;
106
107 /** Whether the set of fragments that pass the combined Z/S test is
108 * guaranteed to be invariant under changes to the order in which
109 * fragments arrive. */
110 bool pass_set:1;
111
112 /** Whether the last fragment that passes the combined Z/S test at each
113 * sample is guaranteed to be invariant under changes to the order in
114 * which fragments arrive. */
115 bool pass_last:1;
116 };
117
118 struct si_state_dsa {
119 struct si_pm4_state pm4;
120 struct si_dsa_stencil_ref_part stencil_ref;
121
122 /* 0 = without stencil buffer, 1 = when both Z and S buffers are present */
123 struct si_dsa_order_invariance order_invariance[2];
124
125 ubyte alpha_func:3;
126 bool depth_enabled:1;
127 bool depth_write_enabled:1;
128 bool stencil_enabled:1;
129 bool stencil_write_enabled:1;
130 bool db_can_write:1;
131
132 };
133
134 struct si_stencil_ref {
135 struct pipe_stencil_ref state;
136 struct si_dsa_stencil_ref_part dsa_part;
137 };
138
139 struct si_vertex_elements
140 {
141 uint32_t instance_divisors[SI_MAX_ATTRIBS];
142 uint32_t rsrc_word3[SI_MAX_ATTRIBS];
143 uint16_t src_offset[SI_MAX_ATTRIBS];
144 uint8_t fix_fetch[SI_MAX_ATTRIBS];
145 uint8_t format_size[SI_MAX_ATTRIBS];
146 uint8_t vertex_buffer_index[SI_MAX_ATTRIBS];
147
148 uint8_t count;
149 bool uses_instance_divisors;
150
151 uint16_t first_vb_use_mask;
152 /* Vertex buffer descriptor list size aligned for optimal prefetch. */
153 uint16_t desc_list_byte_size;
154 uint16_t instance_divisor_is_one; /* bitmask of inputs */
155 uint16_t instance_divisor_is_fetched; /* bitmask of inputs */
156 };
157
158 union si_state {
159 struct {
160 struct si_state_blend *blend;
161 struct si_state_rasterizer *rasterizer;
162 struct si_state_dsa *dsa;
163 struct si_pm4_state *poly_offset;
164 struct si_pm4_state *ls;
165 struct si_pm4_state *hs;
166 struct si_pm4_state *es;
167 struct si_pm4_state *gs;
168 struct si_pm4_state *vgt_shader_config;
169 struct si_pm4_state *vs;
170 struct si_pm4_state *ps;
171 } named;
172 struct si_pm4_state *array[0];
173 };
174
175 #define SI_NUM_STATES (sizeof(union si_state) / sizeof(struct si_pm4_state *))
176
177 union si_state_atoms {
178 struct {
179 /* The order matters. */
180 struct si_atom render_cond;
181 struct si_atom streamout_begin;
182 struct si_atom streamout_enable; /* must be after streamout_begin */
183 struct si_atom framebuffer;
184 struct si_atom msaa_sample_locs;
185 struct si_atom db_render_state;
186 struct si_atom dpbb_state;
187 struct si_atom msaa_config;
188 struct si_atom sample_mask;
189 struct si_atom cb_render_state;
190 struct si_atom blend_color;
191 struct si_atom clip_regs;
192 struct si_atom clip_state;
193 struct si_atom shader_pointers;
194 struct si_atom scissors;
195 struct si_atom viewports;
196 struct si_atom stencil_ref;
197 struct si_atom spi_map;
198 struct si_atom scratch_state;
199 } s;
200 struct si_atom array[0];
201 };
202
203 #define SI_NUM_ATOMS (sizeof(union si_state_atoms)/sizeof(struct si_atom*))
204
205 struct si_shader_data {
206 uint32_t sh_base[SI_NUM_SHADERS];
207 };
208
209 /* The list of registers whose emitted values are remembered by si_context. */
210 enum si_tracked_reg {
211 SI_TRACKED_DB_RENDER_CONTROL, /* 2 consecutive registers */
212 SI_TRACKED_DB_COUNT_CONTROL,
213
214 SI_TRACKED_DB_RENDER_OVERRIDE2,
215 SI_TRACKED_DB_SHADER_CONTROL,
216
217 SI_TRACKED_CB_TARGET_MASK,
218 SI_TRACKED_CB_DCC_CONTROL,
219
220 SI_TRACKED_SX_PS_DOWNCONVERT, /* 3 consecutive registers */
221 SI_TRACKED_SX_BLEND_OPT_EPSILON,
222 SI_TRACKED_SX_BLEND_OPT_CONTROL,
223
224 SI_TRACKED_PA_SC_LINE_CNTL, /* 2 consecutive registers */
225 SI_TRACKED_PA_SC_AA_CONFIG,
226
227 SI_TRACKED_DB_EQAA,
228 SI_TRACKED_PA_SC_MODE_CNTL_1,
229
230 SI_NUM_TRACKED_REGS,
231 };
232
233 struct si_tracked_regs {
234 uint32_t reg_saved;
235 uint32_t reg_value[SI_NUM_TRACKED_REGS];
236 };
237
238 /* Private read-write buffer slots. */
239 enum {
240 SI_ES_RING_ESGS,
241 SI_GS_RING_ESGS,
242
243 SI_RING_GSVS,
244
245 SI_VS_STREAMOUT_BUF0,
246 SI_VS_STREAMOUT_BUF1,
247 SI_VS_STREAMOUT_BUF2,
248 SI_VS_STREAMOUT_BUF3,
249
250 SI_HS_CONST_DEFAULT_TESS_LEVELS,
251 SI_VS_CONST_INSTANCE_DIVISORS,
252 SI_VS_CONST_CLIP_PLANES,
253 SI_PS_CONST_POLY_STIPPLE,
254 SI_PS_CONST_SAMPLE_POSITIONS,
255
256 /* Image descriptor of color buffer 0 for KHR_blend_equation_advanced. */
257 SI_PS_IMAGE_COLORBUF0,
258 SI_PS_IMAGE_COLORBUF0_HI,
259 SI_PS_IMAGE_COLORBUF0_FMASK,
260 SI_PS_IMAGE_COLORBUF0_FMASK_HI,
261
262 SI_NUM_RW_BUFFERS,
263 };
264
265 /* Indices into sctx->descriptors, laid out so that gfx and compute pipelines
266 * are contiguous:
267 *
268 * 0 - rw buffers
269 * 1 - vertex const and shader buffers
270 * 2 - vertex samplers and images
271 * 3 - fragment const and shader buffer
272 * ...
273 * 11 - compute const and shader buffers
274 * 12 - compute samplers and images
275 */
276 enum {
277 SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
278 SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
279 SI_NUM_SHADER_DESCS,
280 };
281
282 #define SI_DESCS_RW_BUFFERS 0
283 #define SI_DESCS_FIRST_SHADER 1
284 #define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + \
285 PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS)
286 #define SI_NUM_DESCS (SI_DESCS_FIRST_SHADER + \
287 SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
288
289 #define SI_DESCS_SHADER_MASK(name) \
290 u_bit_consecutive(SI_DESCS_FIRST_SHADER + \
291 PIPE_SHADER_##name * SI_NUM_SHADER_DESCS, \
292 SI_NUM_SHADER_DESCS)
293
294 /* This represents descriptors in memory, such as buffer resources,
295 * image resources, and sampler states.
296 */
297 struct si_descriptors {
298 /* The list of descriptors in malloc'd memory. */
299 uint32_t *list;
300 /* The list in mapped GPU memory. */
301 uint32_t *gpu_list;
302
303 /* The buffer where the descriptors have been uploaded. */
304 struct r600_resource *buffer;
305 uint64_t gpu_address;
306
307 /* The maximum number of descriptors. */
308 uint32_t num_elements;
309
310 /* Slots that are used by currently-bound shaders.
311 * It determines which slots are uploaded.
312 */
313 uint32_t first_active_slot;
314 uint32_t num_active_slots;
315
316 /* The SH register offset relative to USER_DATA*_0 where the pointer
317 * to the descriptor array will be stored. */
318 short shader_userdata_offset;
319 /* The size of one descriptor. */
320 ubyte element_dw_size;
321 /* If there is only one slot enabled, bind it directly instead of
322 * uploading descriptors. -1 if disabled. */
323 signed char slot_index_to_bind_directly;
324 };
325
326 struct si_buffer_resources {
327 struct pipe_resource **buffers; /* this has num_buffers elements */
328
329 enum radeon_bo_usage shader_usage:4; /* READ, WRITE, or READWRITE */
330 enum radeon_bo_usage shader_usage_constbuf:4;
331 enum radeon_bo_priority priority:6;
332 enum radeon_bo_priority priority_constbuf:6;
333
334 /* The i-th bit is set if that element is enabled (non-NULL resource). */
335 unsigned enabled_mask;
336 };
337
338 #define si_pm4_block_idx(member) \
339 (offsetof(union si_state, named.member) / sizeof(struct si_pm4_state *))
340
341 #define si_pm4_state_changed(sctx, member) \
342 ((sctx)->queued.named.member != (sctx)->emitted.named.member)
343
344 #define si_pm4_state_enabled_and_changed(sctx, member) \
345 ((sctx)->queued.named.member && si_pm4_state_changed(sctx, member))
346
347 #define si_pm4_bind_state(sctx, member, value) \
348 do { \
349 (sctx)->queued.named.member = (value); \
350 (sctx)->dirty_states |= 1 << si_pm4_block_idx(member); \
351 } while(0)
352
353 #define si_pm4_delete_state(sctx, member, value) \
354 do { \
355 if ((sctx)->queued.named.member == (value)) { \
356 (sctx)->queued.named.member = NULL; \
357 } \
358 si_pm4_free_state(sctx, (struct si_pm4_state *)(value), \
359 si_pm4_block_idx(member)); \
360 } while(0)
361
362 /* si_descriptors.c */
363 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
364 struct r600_texture *tex,
365 const struct legacy_surf_level *base_level_info,
366 unsigned base_level, unsigned first_level,
367 unsigned block_width, bool is_stencil,
368 uint32_t *state);
369 void si_update_ps_colorbuf0_slot(struct si_context *sctx);
370 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
371 uint slot, struct pipe_constant_buffer *cbuf);
372 void si_get_shader_buffers(struct si_context *sctx,
373 enum pipe_shader_type shader,
374 uint start_slot, uint count,
375 struct pipe_shader_buffer *sbuf);
376 void si_set_ring_buffer(struct si_context *sctx, uint slot,
377 struct pipe_resource *buffer,
378 unsigned stride, unsigned num_records,
379 bool add_tid, bool swizzle,
380 unsigned element_size, unsigned index_stride, uint64_t offset);
381 void si_init_all_descriptors(struct si_context *sctx);
382 bool si_upload_vertex_buffer_descriptors(struct si_context *sctx);
383 bool si_upload_graphics_shader_descriptors(struct si_context *sctx);
384 bool si_upload_compute_shader_descriptors(struct si_context *sctx);
385 void si_release_all_descriptors(struct si_context *sctx);
386 void si_all_descriptors_begin_new_cs(struct si_context *sctx);
387 void si_all_resident_buffers_begin_new_cs(struct si_context *sctx);
388 void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
389 const uint8_t *ptr, unsigned size, uint32_t *const_offset);
390 void si_update_all_texture_descriptors(struct si_context *sctx);
391 void si_shader_change_notify(struct si_context *sctx);
392 void si_update_needs_color_decompress_masks(struct si_context *sctx);
393 void si_emit_graphics_shader_pointers(struct si_context *sctx);
394 void si_emit_compute_shader_pointers(struct si_context *sctx);
395 void si_set_rw_buffer(struct si_context *sctx,
396 uint slot, const struct pipe_constant_buffer *input);
397 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
398 uint64_t new_active_mask);
399 void si_set_active_descriptors_for_shader(struct si_context *sctx,
400 struct si_shader_selector *sel);
401 bool si_bindless_descriptor_can_reclaim_slab(void *priv,
402 struct pb_slab_entry *entry);
403 struct pb_slab *si_bindless_descriptor_slab_alloc(void *priv, unsigned heap,
404 unsigned entry_size,
405 unsigned group_index);
406 void si_bindless_descriptor_slab_free(void *priv, struct pb_slab *pslab);
407 void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf,
408 uint64_t old_va);
409 /* si_state.c */
410 void si_init_state_functions(struct si_context *sctx);
411 void si_init_screen_state_functions(struct si_screen *sscreen);
412 void
413 si_make_buffer_descriptor(struct si_screen *screen, struct r600_resource *buf,
414 enum pipe_format format,
415 unsigned offset, unsigned size,
416 uint32_t *state);
417 void
418 si_make_texture_descriptor(struct si_screen *screen,
419 struct r600_texture *tex,
420 bool sampler,
421 enum pipe_texture_target target,
422 enum pipe_format pipe_format,
423 const unsigned char state_swizzle[4],
424 unsigned first_level, unsigned last_level,
425 unsigned first_layer, unsigned last_layer,
426 unsigned width, unsigned height, unsigned depth,
427 uint32_t *state,
428 uint32_t *fmask_state);
429 struct pipe_sampler_view *
430 si_create_sampler_view_custom(struct pipe_context *ctx,
431 struct pipe_resource *texture,
432 const struct pipe_sampler_view *state,
433 unsigned width0, unsigned height0,
434 unsigned force_level);
435 void si_update_fb_dirtiness_after_rendering(struct si_context *sctx);
436 void si_update_ps_iter_samples(struct si_context *sctx);
437 void si_save_qbo_state(struct si_context *sctx, struct si_qbo_state *st);
438 void si_set_occlusion_query_state(struct si_context *sctx,
439 bool old_perfect_enable);
440
441 /* si_state_binning.c */
442 void si_emit_dpbb_state(struct si_context *sctx);
443
444 /* si_state_shaders.c */
445 bool si_update_shaders(struct si_context *sctx);
446 void si_init_shader_functions(struct si_context *sctx);
447 bool si_init_shader_cache(struct si_screen *sscreen);
448 void si_destroy_shader_cache(struct si_screen *sscreen);
449 void si_get_active_slot_masks(const struct tgsi_shader_info *info,
450 uint32_t *const_and_shader_buffers,
451 uint64_t *samplers_and_images);
452 void *si_get_blit_vs(struct si_context *sctx, enum blitter_attrib_type type,
453 unsigned num_layers);
454
455 /* si_state_draw.c */
456 void si_init_ia_multi_vgt_param_table(struct si_context *sctx);
457 void si_emit_cache_flush(struct si_context *sctx);
458 void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo);
459 void si_draw_rectangle(struct blitter_context *blitter,
460 void *vertex_elements_cso,
461 blitter_get_vs_func get_vs,
462 int x1, int y1, int x2, int y2,
463 float depth, unsigned num_instances,
464 enum blitter_attrib_type type,
465 const union blitter_attrib *attrib);
466 void si_trace_emit(struct si_context *sctx);
467
468 /* si_state_msaa.c */
469 void si_init_msaa_functions(struct si_context *sctx);
470 void si_emit_sample_locations(struct radeon_winsys_cs *cs, int nr_samples);
471
472 /* si_state_streamout.c */
473 void si_streamout_buffers_dirty(struct si_context *sctx);
474 void si_emit_streamout_end(struct si_context *sctx);
475 void si_update_prims_generated_query_state(struct si_context *sctx,
476 unsigned type, int diff);
477 void si_init_streamout_functions(struct si_context *sctx);
478
479
480 static inline unsigned si_get_constbuf_slot(unsigned slot)
481 {
482 /* Constant buffers are in slots [16..31], ascending */
483 return SI_NUM_SHADER_BUFFERS + slot;
484 }
485
486 static inline unsigned si_get_shaderbuf_slot(unsigned slot)
487 {
488 /* shader buffers are in slots [15..0], descending */
489 return SI_NUM_SHADER_BUFFERS - 1 - slot;
490 }
491
492 static inline unsigned si_get_sampler_slot(unsigned slot)
493 {
494 /* samplers are in slots [8..39], ascending */
495 return SI_NUM_IMAGES / 2 + slot;
496 }
497
498 static inline unsigned si_get_image_slot(unsigned slot)
499 {
500 /* images are in slots [15..0] (sampler slots [7..0]), descending */
501 return SI_NUM_IMAGES - 1 - slot;
502 }
503
504 #endif