2 * Copyright 2012 Advanced Micro Devices, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "si_build_pm4.h"
28 #include "util/u_index_modify.h"
29 #include "util/u_log.h"
30 #include "util/u_upload_mgr.h"
31 #include "util/u_prim.h"
32 #include "util/u_suballoc.h"
36 /* special primitive types */
37 #define SI_PRIM_RECTANGLE_LIST PIPE_PRIM_MAX
39 static unsigned si_conv_pipe_prim(unsigned mode
)
41 static const unsigned prim_conv
[] = {
42 [PIPE_PRIM_POINTS
] = V_008958_DI_PT_POINTLIST
,
43 [PIPE_PRIM_LINES
] = V_008958_DI_PT_LINELIST
,
44 [PIPE_PRIM_LINE_LOOP
] = V_008958_DI_PT_LINELOOP
,
45 [PIPE_PRIM_LINE_STRIP
] = V_008958_DI_PT_LINESTRIP
,
46 [PIPE_PRIM_TRIANGLES
] = V_008958_DI_PT_TRILIST
,
47 [PIPE_PRIM_TRIANGLE_STRIP
] = V_008958_DI_PT_TRISTRIP
,
48 [PIPE_PRIM_TRIANGLE_FAN
] = V_008958_DI_PT_TRIFAN
,
49 [PIPE_PRIM_QUADS
] = V_008958_DI_PT_QUADLIST
,
50 [PIPE_PRIM_QUAD_STRIP
] = V_008958_DI_PT_QUADSTRIP
,
51 [PIPE_PRIM_POLYGON
] = V_008958_DI_PT_POLYGON
,
52 [PIPE_PRIM_LINES_ADJACENCY
] = V_008958_DI_PT_LINELIST_ADJ
,
53 [PIPE_PRIM_LINE_STRIP_ADJACENCY
] = V_008958_DI_PT_LINESTRIP_ADJ
,
54 [PIPE_PRIM_TRIANGLES_ADJACENCY
] = V_008958_DI_PT_TRILIST_ADJ
,
55 [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
] = V_008958_DI_PT_TRISTRIP_ADJ
,
56 [PIPE_PRIM_PATCHES
] = V_008958_DI_PT_PATCH
,
57 [SI_PRIM_RECTANGLE_LIST
] = V_008958_DI_PT_RECTLIST
59 assert(mode
< ARRAY_SIZE(prim_conv
));
60 return prim_conv
[mode
];
64 * This calculates the LDS size for tessellation shaders (VS, TCS, TES).
65 * LS.LDS_SIZE is shared by all 3 shader stages.
67 * The information about LDS and other non-compile-time parameters is then
68 * written to userdata SGPRs.
70 static void si_emit_derived_tess_state(struct si_context
*sctx
,
71 const struct pipe_draw_info
*info
,
72 unsigned *num_patches
)
74 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
75 struct si_shader
*ls_current
;
76 struct si_shader_selector
*ls
;
77 /* The TES pointer will only be used for sctx->last_tcs.
78 * It would be wrong to think that TCS = TES. */
79 struct si_shader_selector
*tcs
=
80 sctx
->tcs_shader
.cso
? sctx
->tcs_shader
.cso
: sctx
->tes_shader
.cso
;
81 unsigned tess_uses_primid
= sctx
->ia_multi_vgt_param_key
.u
.tess_uses_prim_id
;
82 bool has_primid_instancing_bug
= sctx
->chip_class
== GFX6
&&
83 sctx
->screen
->info
.max_se
== 1;
84 unsigned tes_sh_base
= sctx
->shader_pointers
.sh_base
[PIPE_SHADER_TESS_EVAL
];
85 unsigned num_tcs_input_cp
= info
->vertices_per_patch
;
86 unsigned num_tcs_output_cp
, num_tcs_inputs
, num_tcs_outputs
;
87 unsigned num_tcs_patch_outputs
;
88 unsigned input_vertex_size
, output_vertex_size
, pervertex_output_patch_size
;
89 unsigned input_patch_size
, output_patch_size
, output_patch0_offset
;
90 unsigned perpatch_output_offset
, lds_size
;
91 unsigned tcs_in_layout
, tcs_out_layout
, tcs_out_offsets
;
92 unsigned offchip_layout
, hardware_lds_size
, ls_hs_config
;
94 /* Since GFX9 has merged LS-HS in the TCS state, set LS = TCS. */
95 if (sctx
->chip_class
>= GFX9
) {
96 if (sctx
->tcs_shader
.cso
)
97 ls_current
= sctx
->tcs_shader
.current
;
99 ls_current
= sctx
->fixed_func_tcs_shader
.current
;
101 ls
= ls_current
->key
.part
.tcs
.ls
;
103 ls_current
= sctx
->vs_shader
.current
;
104 ls
= sctx
->vs_shader
.cso
;
107 if (sctx
->last_ls
== ls_current
&&
108 sctx
->last_tcs
== tcs
&&
109 sctx
->last_tes_sh_base
== tes_sh_base
&&
110 sctx
->last_num_tcs_input_cp
== num_tcs_input_cp
&&
111 (!has_primid_instancing_bug
||
112 (sctx
->last_tess_uses_primid
== tess_uses_primid
))) {
113 *num_patches
= sctx
->last_num_patches
;
117 sctx
->last_ls
= ls_current
;
118 sctx
->last_tcs
= tcs
;
119 sctx
->last_tes_sh_base
= tes_sh_base
;
120 sctx
->last_num_tcs_input_cp
= num_tcs_input_cp
;
121 sctx
->last_tess_uses_primid
= tess_uses_primid
;
123 /* This calculates how shader inputs and outputs among VS, TCS, and TES
124 * are laid out in LDS. */
125 num_tcs_inputs
= util_last_bit64(ls
->outputs_written
);
127 if (sctx
->tcs_shader
.cso
) {
128 num_tcs_outputs
= util_last_bit64(tcs
->outputs_written
);
129 num_tcs_output_cp
= tcs
->info
.properties
[TGSI_PROPERTY_TCS_VERTICES_OUT
];
130 num_tcs_patch_outputs
= util_last_bit64(tcs
->patch_outputs_written
);
132 /* No TCS. Route varyings from LS to TES. */
133 num_tcs_outputs
= num_tcs_inputs
;
134 num_tcs_output_cp
= num_tcs_input_cp
;
135 num_tcs_patch_outputs
= 2; /* TESSINNER + TESSOUTER */
138 input_vertex_size
= ls
->lshs_vertex_stride
;
139 output_vertex_size
= num_tcs_outputs
* 16;
141 input_patch_size
= num_tcs_input_cp
* input_vertex_size
;
143 pervertex_output_patch_size
= num_tcs_output_cp
* output_vertex_size
;
144 output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
146 /* Ensure that we only need one wave per SIMD so we don't need to check
147 * resource usage. Also ensures that the number of tcs in and out
148 * vertices per threadgroup are at most 256.
150 unsigned max_verts_per_patch
= MAX2(num_tcs_input_cp
, num_tcs_output_cp
);
151 *num_patches
= 256 / max_verts_per_patch
;
153 /* Make sure that the data fits in LDS. This assumes the shaders only
154 * use LDS for the inputs and outputs.
156 * While GFX7 can use 64K per threadgroup, there is a hang on Stoney
157 * with 2 CUs if we use more than 32K. The closed Vulkan driver also
158 * uses 32K at most on all GCN chips.
160 hardware_lds_size
= 32768;
161 *num_patches
= MIN2(*num_patches
, hardware_lds_size
/ (input_patch_size
+
164 /* Make sure the output data fits in the offchip buffer */
165 *num_patches
= MIN2(*num_patches
,
166 (sctx
->screen
->tess_offchip_block_dw_size
* 4) /
169 /* Not necessary for correctness, but improves performance.
170 * The hardware can do more, but the radeonsi shader constant is
173 *num_patches
= MIN2(*num_patches
, 63); /* triangles: 3 full waves except 3 lanes */
175 /* When distributed tessellation is unsupported, switch between SEs
176 * at a higher frequency to compensate for it.
178 if (!sctx
->screen
->info
.has_distributed_tess
&& sctx
->screen
->info
.max_se
> 1)
179 *num_patches
= MIN2(*num_patches
, 16); /* recommended */
181 /* Make sure that vector lanes are reasonably occupied. It probably
182 * doesn't matter much because this is LS-HS, and TES is likely to
183 * occupy significantly more CUs.
185 unsigned temp_verts_per_tg
= *num_patches
* max_verts_per_patch
;
186 unsigned wave_size
= sctx
->screen
->ge_wave_size
;
188 if (temp_verts_per_tg
> wave_size
&& temp_verts_per_tg
% wave_size
< wave_size
*3/4)
189 *num_patches
= (temp_verts_per_tg
& ~(wave_size
- 1)) / max_verts_per_patch
;
191 if (sctx
->chip_class
== GFX6
) {
192 /* GFX6 bug workaround, related to power management. Limit LS-HS
193 * threadgroups to only one wave.
195 unsigned one_wave
= wave_size
/ max_verts_per_patch
;
196 *num_patches
= MIN2(*num_patches
, one_wave
);
199 /* The VGT HS block increments the patch ID unconditionally
200 * within a single threadgroup. This results in incorrect
201 * patch IDs when instanced draws are used.
203 * The intended solution is to restrict threadgroups to
204 * a single instance by setting SWITCH_ON_EOI, which
205 * should cause IA to split instances up. However, this
206 * doesn't work correctly on GFX6 when there is no other
209 if (has_primid_instancing_bug
&& tess_uses_primid
)
212 sctx
->last_num_patches
= *num_patches
;
214 output_patch0_offset
= input_patch_size
* *num_patches
;
215 perpatch_output_offset
= output_patch0_offset
+ pervertex_output_patch_size
;
217 /* Compute userdata SGPRs. */
218 assert(((input_vertex_size
/ 4) & ~0xff) == 0);
219 assert(((output_vertex_size
/ 4) & ~0xff) == 0);
220 assert(((input_patch_size
/ 4) & ~0x1fff) == 0);
221 assert(((output_patch_size
/ 4) & ~0x1fff) == 0);
222 assert(((output_patch0_offset
/ 16) & ~0xffff) == 0);
223 assert(((perpatch_output_offset
/ 16) & ~0xffff) == 0);
224 assert(num_tcs_input_cp
<= 32);
225 assert(num_tcs_output_cp
<= 32);
227 uint64_t ring_va
= si_resource(sctx
->tess_rings
)->gpu_address
;
228 assert((ring_va
& u_bit_consecutive(0, 19)) == 0);
230 tcs_in_layout
= S_VS_STATE_LS_OUT_PATCH_SIZE(input_patch_size
/ 4) |
231 S_VS_STATE_LS_OUT_VERTEX_SIZE(input_vertex_size
/ 4);
232 tcs_out_layout
= (output_patch_size
/ 4) |
233 (num_tcs_input_cp
<< 13) |
235 tcs_out_offsets
= (output_patch0_offset
/ 16) |
236 ((perpatch_output_offset
/ 16) << 16);
237 offchip_layout
= *num_patches
|
238 (num_tcs_output_cp
<< 6) |
239 (pervertex_output_patch_size
* *num_patches
<< 12);
241 /* Compute the LDS size. */
242 lds_size
= output_patch0_offset
+ output_patch_size
* *num_patches
;
244 if (sctx
->chip_class
>= GFX7
) {
245 assert(lds_size
<= 65536);
246 lds_size
= align(lds_size
, 512) / 512;
248 assert(lds_size
<= 32768);
249 lds_size
= align(lds_size
, 256) / 256;
252 /* Set SI_SGPR_VS_STATE_BITS. */
253 sctx
->current_vs_state
&= C_VS_STATE_LS_OUT_PATCH_SIZE
&
254 C_VS_STATE_LS_OUT_VERTEX_SIZE
;
255 sctx
->current_vs_state
|= tcs_in_layout
;
257 /* We should be able to support in-shader LDS use with LLVM >= 9
258 * by just adding the lds_sizes together, but it has never
260 assert(ls_current
->config
.lds_size
== 0);
262 if (sctx
->chip_class
>= GFX9
) {
263 unsigned hs_rsrc2
= ls_current
->config
.rsrc2
;
265 if (sctx
->chip_class
>= GFX10
)
266 hs_rsrc2
|= S_00B42C_LDS_SIZE_GFX10(lds_size
);
268 hs_rsrc2
|= S_00B42C_LDS_SIZE_GFX9(lds_size
);
270 radeon_set_sh_reg(cs
, R_00B42C_SPI_SHADER_PGM_RSRC2_HS
, hs_rsrc2
);
272 /* Set userdata SGPRs for merged LS-HS. */
273 radeon_set_sh_reg_seq(cs
,
274 R_00B430_SPI_SHADER_USER_DATA_LS_0
+
275 GFX9_SGPR_TCS_OFFCHIP_LAYOUT
* 4, 3);
276 radeon_emit(cs
, offchip_layout
);
277 radeon_emit(cs
, tcs_out_offsets
);
278 radeon_emit(cs
, tcs_out_layout
);
280 unsigned ls_rsrc2
= ls_current
->config
.rsrc2
;
282 si_multiwave_lds_size_workaround(sctx
->screen
, &lds_size
);
283 ls_rsrc2
|= S_00B52C_LDS_SIZE(lds_size
);
285 /* Due to a hw bug, RSRC2_LS must be written twice with another
286 * LS register written in between. */
287 if (sctx
->chip_class
== GFX7
&& sctx
->family
!= CHIP_HAWAII
)
288 radeon_set_sh_reg(cs
, R_00B52C_SPI_SHADER_PGM_RSRC2_LS
, ls_rsrc2
);
289 radeon_set_sh_reg_seq(cs
, R_00B528_SPI_SHADER_PGM_RSRC1_LS
, 2);
290 radeon_emit(cs
, ls_current
->config
.rsrc1
);
291 radeon_emit(cs
, ls_rsrc2
);
293 /* Set userdata SGPRs for TCS. */
294 radeon_set_sh_reg_seq(cs
,
295 R_00B430_SPI_SHADER_USER_DATA_HS_0
+ GFX6_SGPR_TCS_OFFCHIP_LAYOUT
* 4, 4);
296 radeon_emit(cs
, offchip_layout
);
297 radeon_emit(cs
, tcs_out_offsets
);
298 radeon_emit(cs
, tcs_out_layout
);
299 radeon_emit(cs
, tcs_in_layout
);
302 /* Set userdata SGPRs for TES. */
303 radeon_set_sh_reg_seq(cs
, tes_sh_base
+ SI_SGPR_TES_OFFCHIP_LAYOUT
* 4, 2);
304 radeon_emit(cs
, offchip_layout
);
305 radeon_emit(cs
, ring_va
);
307 ls_hs_config
= S_028B58_NUM_PATCHES(*num_patches
) |
308 S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp
) |
309 S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp
);
311 if (sctx
->last_ls_hs_config
!= ls_hs_config
) {
312 if (sctx
->chip_class
>= GFX7
) {
313 radeon_set_context_reg_idx(cs
, R_028B58_VGT_LS_HS_CONFIG
, 2,
316 radeon_set_context_reg(cs
, R_028B58_VGT_LS_HS_CONFIG
,
319 sctx
->last_ls_hs_config
= ls_hs_config
;
320 sctx
->context_roll
= true;
324 static unsigned si_num_prims_for_vertices(const struct pipe_draw_info
*info
,
325 enum pipe_prim_type prim
)
328 case PIPE_PRIM_PATCHES
:
329 return info
->count
/ info
->vertices_per_patch
;
330 case PIPE_PRIM_POLYGON
:
331 return info
->count
>= 3;
332 case SI_PRIM_RECTANGLE_LIST
:
333 return info
->count
/ 3;
335 return u_decomposed_prims_for_vertices(prim
, info
->count
);
340 si_get_init_multi_vgt_param(struct si_screen
*sscreen
,
341 union si_vgt_param_key
*key
)
343 STATIC_ASSERT(sizeof(union si_vgt_param_key
) == 4);
344 unsigned max_primgroup_in_wave
= 2;
346 /* SWITCH_ON_EOP(0) is always preferable. */
347 bool wd_switch_on_eop
= false;
348 bool ia_switch_on_eop
= false;
349 bool ia_switch_on_eoi
= false;
350 bool partial_vs_wave
= false;
351 bool partial_es_wave
= false;
353 if (key
->u
.uses_tess
) {
354 /* SWITCH_ON_EOI must be set if PrimID is used. */
355 if (key
->u
.tess_uses_prim_id
)
356 ia_switch_on_eoi
= true;
358 /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
359 if ((sscreen
->info
.family
== CHIP_TAHITI
||
360 sscreen
->info
.family
== CHIP_PITCAIRN
||
361 sscreen
->info
.family
== CHIP_BONAIRE
) &&
363 partial_vs_wave
= true;
365 /* Needed for 028B6C_DISTRIBUTION_MODE != 0. (implies >= GFX8) */
366 if (sscreen
->info
.has_distributed_tess
) {
367 if (key
->u
.uses_gs
) {
368 if (sscreen
->info
.chip_class
== GFX8
)
369 partial_es_wave
= true;
371 partial_vs_wave
= true;
376 /* This is a hardware requirement. */
377 if (key
->u
.line_stipple_enabled
||
378 (sscreen
->debug_flags
& DBG(SWITCH_ON_EOP
))) {
379 ia_switch_on_eop
= true;
380 wd_switch_on_eop
= true;
383 if (sscreen
->info
.chip_class
>= GFX7
) {
384 /* WD_SWITCH_ON_EOP has no effect on GPUs with less than
385 * 4 shader engines. Set 1 to pass the assertion below.
386 * The other cases are hardware requirements.
388 * Polaris supports primitive restart with WD_SWITCH_ON_EOP=0
389 * for points, line strips, and tri strips.
391 if (sscreen
->info
.max_se
<= 2 ||
392 key
->u
.prim
== PIPE_PRIM_POLYGON
||
393 key
->u
.prim
== PIPE_PRIM_LINE_LOOP
||
394 key
->u
.prim
== PIPE_PRIM_TRIANGLE_FAN
||
395 key
->u
.prim
== PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
||
396 (key
->u
.primitive_restart
&&
397 (sscreen
->info
.family
< CHIP_POLARIS10
||
398 (key
->u
.prim
!= PIPE_PRIM_POINTS
&&
399 key
->u
.prim
!= PIPE_PRIM_LINE_STRIP
&&
400 key
->u
.prim
!= PIPE_PRIM_TRIANGLE_STRIP
))) ||
401 key
->u
.count_from_stream_output
)
402 wd_switch_on_eop
= true;
404 /* Hawaii hangs if instancing is enabled and WD_SWITCH_ON_EOP is 0.
405 * We don't know that for indirect drawing, so treat it as
406 * always problematic. */
407 if (sscreen
->info
.family
== CHIP_HAWAII
&&
408 key
->u
.uses_instancing
)
409 wd_switch_on_eop
= true;
411 /* Performance recommendation for 4 SE Gfx7-8 parts if
412 * instances are smaller than a primgroup.
413 * Assume indirect draws always use small instances.
414 * This is needed for good VS wave utilization.
416 if (sscreen
->info
.chip_class
<= GFX8
&&
417 sscreen
->info
.max_se
== 4 &&
418 key
->u
.multi_instances_smaller_than_primgroup
)
419 wd_switch_on_eop
= true;
421 /* Required on GFX7 and later. */
422 if (sscreen
->info
.max_se
== 4 && !wd_switch_on_eop
)
423 ia_switch_on_eoi
= true;
425 /* HW engineers suggested that PARTIAL_VS_WAVE_ON should be set
426 * to work around a GS hang.
428 if (key
->u
.uses_gs
&&
429 (sscreen
->info
.family
== CHIP_TONGA
||
430 sscreen
->info
.family
== CHIP_FIJI
||
431 sscreen
->info
.family
== CHIP_POLARIS10
||
432 sscreen
->info
.family
== CHIP_POLARIS11
||
433 sscreen
->info
.family
== CHIP_POLARIS12
||
434 sscreen
->info
.family
== CHIP_VEGAM
))
435 partial_vs_wave
= true;
437 /* Required by Hawaii and, for some special cases, by GFX8. */
438 if (ia_switch_on_eoi
&&
439 (sscreen
->info
.family
== CHIP_HAWAII
||
440 (sscreen
->info
.chip_class
== GFX8
&&
441 (key
->u
.uses_gs
|| max_primgroup_in_wave
!= 2))))
442 partial_vs_wave
= true;
444 /* Instancing bug on Bonaire. */
445 if (sscreen
->info
.family
== CHIP_BONAIRE
&& ia_switch_on_eoi
&&
446 key
->u
.uses_instancing
)
447 partial_vs_wave
= true;
449 /* This only applies to Polaris10 and later 4 SE chips.
450 * wd_switch_on_eop is already true on all other chips.
452 if (!wd_switch_on_eop
&& key
->u
.primitive_restart
)
453 partial_vs_wave
= true;
455 /* If the WD switch is false, the IA switch must be false too. */
456 assert(wd_switch_on_eop
|| !ia_switch_on_eop
);
459 /* If SWITCH_ON_EOI is set, PARTIAL_ES_WAVE must be set too. */
460 if (sscreen
->info
.chip_class
<= GFX8
&& ia_switch_on_eoi
)
461 partial_es_wave
= true;
463 return S_028AA8_SWITCH_ON_EOP(ia_switch_on_eop
) |
464 S_028AA8_SWITCH_ON_EOI(ia_switch_on_eoi
) |
465 S_028AA8_PARTIAL_VS_WAVE_ON(partial_vs_wave
) |
466 S_028AA8_PARTIAL_ES_WAVE_ON(partial_es_wave
) |
467 S_028AA8_WD_SWITCH_ON_EOP(sscreen
->info
.chip_class
>= GFX7
? wd_switch_on_eop
: 0) |
468 /* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
469 S_028AA8_MAX_PRIMGRP_IN_WAVE(sscreen
->info
.chip_class
== GFX8
?
470 max_primgroup_in_wave
: 0) |
471 S_030960_EN_INST_OPT_BASIC(sscreen
->info
.chip_class
>= GFX9
) |
472 S_030960_EN_INST_OPT_ADV(sscreen
->info
.chip_class
>= GFX9
);
475 static void si_init_ia_multi_vgt_param_table(struct si_context
*sctx
)
477 for (int prim
= 0; prim
<= SI_PRIM_RECTANGLE_LIST
; prim
++)
478 for (int uses_instancing
= 0; uses_instancing
< 2; uses_instancing
++)
479 for (int multi_instances
= 0; multi_instances
< 2; multi_instances
++)
480 for (int primitive_restart
= 0; primitive_restart
< 2; primitive_restart
++)
481 for (int count_from_so
= 0; count_from_so
< 2; count_from_so
++)
482 for (int line_stipple
= 0; line_stipple
< 2; line_stipple
++)
483 for (int uses_tess
= 0; uses_tess
< 2; uses_tess
++)
484 for (int tess_uses_primid
= 0; tess_uses_primid
< 2; tess_uses_primid
++)
485 for (int uses_gs
= 0; uses_gs
< 2; uses_gs
++) {
486 union si_vgt_param_key key
;
490 key
.u
.uses_instancing
= uses_instancing
;
491 key
.u
.multi_instances_smaller_than_primgroup
= multi_instances
;
492 key
.u
.primitive_restart
= primitive_restart
;
493 key
.u
.count_from_stream_output
= count_from_so
;
494 key
.u
.line_stipple_enabled
= line_stipple
;
495 key
.u
.uses_tess
= uses_tess
;
496 key
.u
.tess_uses_prim_id
= tess_uses_primid
;
497 key
.u
.uses_gs
= uses_gs
;
499 sctx
->ia_multi_vgt_param
[key
.index
] =
500 si_get_init_multi_vgt_param(sctx
->screen
, &key
);
504 static unsigned si_get_ia_multi_vgt_param(struct si_context
*sctx
,
505 const struct pipe_draw_info
*info
,
506 enum pipe_prim_type prim
,
507 unsigned num_patches
,
508 unsigned instance_count
,
509 bool primitive_restart
)
511 union si_vgt_param_key key
= sctx
->ia_multi_vgt_param_key
;
512 unsigned primgroup_size
;
513 unsigned ia_multi_vgt_param
;
515 if (sctx
->tes_shader
.cso
) {
516 primgroup_size
= num_patches
; /* must be a multiple of NUM_PATCHES */
517 } else if (sctx
->gs_shader
.cso
) {
518 primgroup_size
= 64; /* recommended with a GS */
520 primgroup_size
= 128; /* recommended without a GS and tess */
524 key
.u
.uses_instancing
= info
->indirect
|| instance_count
> 1;
525 key
.u
.multi_instances_smaller_than_primgroup
=
527 (instance_count
> 1 &&
528 (info
->count_from_stream_output
||
529 si_num_prims_for_vertices(info
, prim
) < primgroup_size
));
530 key
.u
.primitive_restart
= primitive_restart
;
531 key
.u
.count_from_stream_output
= info
->count_from_stream_output
!= NULL
;
533 ia_multi_vgt_param
= sctx
->ia_multi_vgt_param
[key
.index
] |
534 S_028AA8_PRIMGROUP_SIZE(primgroup_size
- 1);
536 if (sctx
->gs_shader
.cso
) {
537 /* GS requirement. */
538 if (sctx
->chip_class
<= GFX8
&&
539 SI_GS_PER_ES
/ primgroup_size
>= sctx
->screen
->gs_table_depth
- 3)
540 ia_multi_vgt_param
|= S_028AA8_PARTIAL_ES_WAVE_ON(1);
542 /* GS hw bug with single-primitive instances and SWITCH_ON_EOI.
543 * The hw doc says all multi-SE chips are affected, but Vulkan
544 * only applies it to Hawaii. Do what Vulkan does.
546 if (sctx
->family
== CHIP_HAWAII
&&
547 G_028AA8_SWITCH_ON_EOI(ia_multi_vgt_param
) &&
549 (instance_count
> 1 &&
550 (info
->count_from_stream_output
||
551 si_num_prims_for_vertices(info
, prim
) <= 1))))
552 sctx
->flags
|= SI_CONTEXT_VGT_FLUSH
;
555 return ia_multi_vgt_param
;
558 static unsigned si_conv_prim_to_gs_out(unsigned mode
)
560 static const int prim_conv
[] = {
561 [PIPE_PRIM_POINTS
] = V_028A6C_OUTPRIM_TYPE_POINTLIST
,
562 [PIPE_PRIM_LINES
] = V_028A6C_OUTPRIM_TYPE_LINESTRIP
,
563 [PIPE_PRIM_LINE_LOOP
] = V_028A6C_OUTPRIM_TYPE_LINESTRIP
,
564 [PIPE_PRIM_LINE_STRIP
] = V_028A6C_OUTPRIM_TYPE_LINESTRIP
,
565 [PIPE_PRIM_TRIANGLES
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
566 [PIPE_PRIM_TRIANGLE_STRIP
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
567 [PIPE_PRIM_TRIANGLE_FAN
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
568 [PIPE_PRIM_QUADS
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
569 [PIPE_PRIM_QUAD_STRIP
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
570 [PIPE_PRIM_POLYGON
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
571 [PIPE_PRIM_LINES_ADJACENCY
] = V_028A6C_OUTPRIM_TYPE_LINESTRIP
,
572 [PIPE_PRIM_LINE_STRIP_ADJACENCY
] = V_028A6C_OUTPRIM_TYPE_LINESTRIP
,
573 [PIPE_PRIM_TRIANGLES_ADJACENCY
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
574 [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
575 [PIPE_PRIM_PATCHES
] = V_028A6C_OUTPRIM_TYPE_POINTLIST
,
576 [SI_PRIM_RECTANGLE_LIST
] = V_028A6C_VGT_OUT_RECT_V0
,
578 assert(mode
< ARRAY_SIZE(prim_conv
));
580 return prim_conv
[mode
];
583 /* rast_prim is the primitive type after GS. */
584 static void si_emit_rasterizer_prim_state(struct si_context
*sctx
)
586 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
587 enum pipe_prim_type rast_prim
= sctx
->current_rast_prim
;
588 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
589 bool use_ngg
= sctx
->screen
->use_ngg
;
591 if (likely(rast_prim
== sctx
->last_rast_prim
&&
592 rs
->pa_sc_line_stipple
== sctx
->last_sc_line_stipple
&&
594 rs
->flatshade_first
== sctx
->last_flatshade_first
)))
597 if (util_prim_is_lines(rast_prim
)) {
598 /* For lines, reset the stipple pattern at each primitive. Otherwise,
599 * reset the stipple pattern at each packet (line strips, line loops).
601 radeon_set_context_reg(cs
, R_028A0C_PA_SC_LINE_STIPPLE
,
602 rs
->pa_sc_line_stipple
|
603 S_028A0C_AUTO_RESET_CNTL(rast_prim
== PIPE_PRIM_LINES
? 1 : 2));
604 sctx
->context_roll
= true;
607 unsigned gs_out
= si_conv_prim_to_gs_out(sctx
->current_rast_prim
);
609 if (rast_prim
!= sctx
->last_rast_prim
&&
610 (sctx
->ngg
|| sctx
->gs_shader
.cso
)) {
611 radeon_set_context_reg(cs
, R_028A6C_VGT_GS_OUT_PRIM_TYPE
, gs_out
);
612 sctx
->context_roll
= true;
615 sctx
->current_vs_state
&= C_VS_STATE_OUTPRIM
;
616 sctx
->current_vs_state
|= S_VS_STATE_OUTPRIM(gs_out
);
621 unsigned vtx_index
= rs
->flatshade_first
? 0 : gs_out
;
622 sctx
->current_vs_state
&= C_VS_STATE_PROVOKING_VTX_INDEX
;
623 sctx
->current_vs_state
|= S_VS_STATE_PROVOKING_VTX_INDEX(vtx_index
);
626 sctx
->last_rast_prim
= rast_prim
;
627 sctx
->last_sc_line_stipple
= rs
->pa_sc_line_stipple
;
628 sctx
->last_flatshade_first
= rs
->flatshade_first
;
631 static void si_emit_vs_state(struct si_context
*sctx
,
632 const struct pipe_draw_info
*info
)
634 sctx
->current_vs_state
&= C_VS_STATE_INDEXED
;
635 sctx
->current_vs_state
|= S_VS_STATE_INDEXED(!!info
->index_size
);
637 if (sctx
->num_vs_blit_sgprs
) {
638 /* Re-emit the state after we leave u_blitter. */
639 sctx
->last_vs_state
= ~0;
643 if (sctx
->current_vs_state
!= sctx
->last_vs_state
) {
644 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
646 /* For the API vertex shader (VS_STATE_INDEXED, LS_OUT_*). */
647 radeon_set_sh_reg(cs
,
648 sctx
->shader_pointers
.sh_base
[PIPE_SHADER_VERTEX
] +
649 SI_SGPR_VS_STATE_BITS
* 4,
650 sctx
->current_vs_state
);
652 /* Set CLAMP_VERTEX_COLOR and OUTPRIM in the last stage
653 * before the rasterizer.
655 * For TES or the GS copy shader without NGG:
657 if (sctx
->shader_pointers
.sh_base
[PIPE_SHADER_VERTEX
] !=
658 R_00B130_SPI_SHADER_USER_DATA_VS_0
) {
659 radeon_set_sh_reg(cs
,
660 R_00B130_SPI_SHADER_USER_DATA_VS_0
+
661 SI_SGPR_VS_STATE_BITS
* 4,
662 sctx
->current_vs_state
);
666 if (sctx
->screen
->use_ngg
&&
667 sctx
->shader_pointers
.sh_base
[PIPE_SHADER_VERTEX
] !=
668 R_00B230_SPI_SHADER_USER_DATA_GS_0
) {
669 radeon_set_sh_reg(cs
,
670 R_00B230_SPI_SHADER_USER_DATA_GS_0
+
671 SI_SGPR_VS_STATE_BITS
* 4,
672 sctx
->current_vs_state
);
675 sctx
->last_vs_state
= sctx
->current_vs_state
;
679 static inline bool si_prim_restart_index_changed(struct si_context
*sctx
,
680 bool primitive_restart
,
681 unsigned restart_index
)
683 return primitive_restart
&&
684 (restart_index
!= sctx
->last_restart_index
||
685 sctx
->last_restart_index
== SI_RESTART_INDEX_UNKNOWN
);
688 static void si_emit_ia_multi_vgt_param(struct si_context
*sctx
,
689 const struct pipe_draw_info
*info
,
690 enum pipe_prim_type prim
,
691 unsigned num_patches
,
692 unsigned instance_count
,
693 bool primitive_restart
)
695 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
696 unsigned ia_multi_vgt_param
;
698 ia_multi_vgt_param
= si_get_ia_multi_vgt_param(sctx
, info
, prim
, num_patches
,
699 instance_count
, primitive_restart
);
702 if (ia_multi_vgt_param
!= sctx
->last_multi_vgt_param
) {
703 if (sctx
->chip_class
== GFX9
)
704 radeon_set_uconfig_reg_idx(cs
, sctx
->screen
,
705 R_030960_IA_MULTI_VGT_PARAM
, 4,
707 else if (sctx
->chip_class
>= GFX7
)
708 radeon_set_context_reg_idx(cs
, R_028AA8_IA_MULTI_VGT_PARAM
, 1, ia_multi_vgt_param
);
710 radeon_set_context_reg(cs
, R_028AA8_IA_MULTI_VGT_PARAM
, ia_multi_vgt_param
);
712 sctx
->last_multi_vgt_param
= ia_multi_vgt_param
;
716 /* GFX10 removed IA_MULTI_VGT_PARAM in exchange for GE_CNTL.
717 * We overload last_multi_vgt_param.
719 static void gfx10_emit_ge_cntl(struct si_context
*sctx
, unsigned num_patches
)
721 union si_vgt_param_key key
= sctx
->ia_multi_vgt_param_key
;
725 if (sctx
->tes_shader
.cso
) {
726 ge_cntl
= S_03096C_PRIM_GRP_SIZE(num_patches
) |
727 S_03096C_VERT_GRP_SIZE(0) |
728 S_03096C_BREAK_WAVE_AT_EOI(key
.u
.tess_uses_prim_id
);
730 ge_cntl
= si_get_vs_state(sctx
)->ge_cntl
;
733 unsigned primgroup_size
;
734 unsigned vertgroup_size
;
736 if (sctx
->tes_shader
.cso
) {
737 primgroup_size
= num_patches
; /* must be a multiple of NUM_PATCHES */
739 } else if (sctx
->gs_shader
.cso
) {
740 unsigned vgt_gs_onchip_cntl
= sctx
->gs_shader
.current
->ctx_reg
.gs
.vgt_gs_onchip_cntl
;
741 primgroup_size
= G_028A44_GS_PRIMS_PER_SUBGRP(vgt_gs_onchip_cntl
);
742 vertgroup_size
= G_028A44_ES_VERTS_PER_SUBGRP(vgt_gs_onchip_cntl
);
744 primgroup_size
= 128; /* recommended without a GS and tess */
748 ge_cntl
= S_03096C_PRIM_GRP_SIZE(primgroup_size
) |
749 S_03096C_VERT_GRP_SIZE(vertgroup_size
) |
750 S_03096C_BREAK_WAVE_AT_EOI(key
.u
.uses_tess
&& key
.u
.tess_uses_prim_id
);
753 ge_cntl
|= S_03096C_PACKET_TO_ONE_PA(key
.u
.line_stipple_enabled
);
755 if (ge_cntl
!= sctx
->last_multi_vgt_param
) {
756 radeon_set_uconfig_reg(sctx
->gfx_cs
, R_03096C_GE_CNTL
, ge_cntl
);
757 sctx
->last_multi_vgt_param
= ge_cntl
;
761 static void si_emit_draw_registers(struct si_context
*sctx
,
762 const struct pipe_draw_info
*info
,
763 enum pipe_prim_type prim
,
764 unsigned num_patches
,
765 unsigned instance_count
,
766 bool primitive_restart
)
768 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
769 unsigned vgt_prim
= si_conv_pipe_prim(prim
);
771 if (sctx
->chip_class
>= GFX10
)
772 gfx10_emit_ge_cntl(sctx
, num_patches
);
774 si_emit_ia_multi_vgt_param(sctx
, info
, prim
, num_patches
,
775 instance_count
, primitive_restart
);
777 if (vgt_prim
!= sctx
->last_prim
) {
778 if (sctx
->chip_class
>= GFX10
)
779 radeon_set_uconfig_reg(cs
, R_030908_VGT_PRIMITIVE_TYPE
, vgt_prim
);
780 else if (sctx
->chip_class
>= GFX7
)
781 radeon_set_uconfig_reg_idx(cs
, sctx
->screen
,
782 R_030908_VGT_PRIMITIVE_TYPE
, 1, vgt_prim
);
784 radeon_set_config_reg(cs
, R_008958_VGT_PRIMITIVE_TYPE
, vgt_prim
);
786 sctx
->last_prim
= vgt_prim
;
789 /* Primitive restart. */
790 if (primitive_restart
!= sctx
->last_primitive_restart_en
) {
791 if (sctx
->chip_class
>= GFX9
)
792 radeon_set_uconfig_reg(cs
, R_03092C_VGT_MULTI_PRIM_IB_RESET_EN
,
795 radeon_set_context_reg(cs
, R_028A94_VGT_MULTI_PRIM_IB_RESET_EN
,
798 sctx
->last_primitive_restart_en
= primitive_restart
;
801 if (si_prim_restart_index_changed(sctx
, primitive_restart
, info
->restart_index
)) {
802 radeon_set_context_reg(cs
, R_02840C_VGT_MULTI_PRIM_IB_RESET_INDX
,
803 info
->restart_index
);
804 sctx
->last_restart_index
= info
->restart_index
;
805 sctx
->context_roll
= true;
809 static void si_emit_draw_packets(struct si_context
*sctx
,
810 const struct pipe_draw_info
*info
,
811 struct pipe_resource
*indexbuf
,
813 unsigned index_offset
,
814 unsigned instance_count
,
815 bool dispatch_prim_discard_cs
,
816 unsigned original_index_size
)
818 struct pipe_draw_indirect_info
*indirect
= info
->indirect
;
819 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
820 unsigned sh_base_reg
= sctx
->shader_pointers
.sh_base
[PIPE_SHADER_VERTEX
];
821 bool render_cond_bit
= sctx
->render_cond
&& !sctx
->render_cond_force_off
;
822 uint32_t index_max_size
= 0;
823 uint64_t index_va
= 0;
825 if (info
->count_from_stream_output
) {
826 struct si_streamout_target
*t
=
827 (struct si_streamout_target
*)info
->count_from_stream_output
;
829 radeon_set_context_reg(cs
, R_028B30_VGT_STRMOUT_DRAW_OPAQUE_VERTEX_STRIDE
,
831 si_cp_copy_data(sctx
, sctx
->gfx_cs
,
833 R_028B2C_VGT_STRMOUT_DRAW_OPAQUE_BUFFER_FILLED_SIZE
>> 2,
834 COPY_DATA_SRC_MEM
, t
->buf_filled_size
,
835 t
->buf_filled_size_offset
);
840 if (index_size
!= sctx
->last_index_size
) {
844 switch (index_size
) {
846 index_type
= V_028A7C_VGT_INDEX_8
;
849 index_type
= V_028A7C_VGT_INDEX_16
|
850 (SI_BIG_ENDIAN
&& sctx
->chip_class
<= GFX7
?
851 V_028A7C_VGT_DMA_SWAP_16_BIT
: 0);
854 index_type
= V_028A7C_VGT_INDEX_32
|
855 (SI_BIG_ENDIAN
&& sctx
->chip_class
<= GFX7
?
856 V_028A7C_VGT_DMA_SWAP_32_BIT
: 0);
859 assert(!"unreachable");
863 if (sctx
->chip_class
>= GFX9
) {
864 radeon_set_uconfig_reg_idx(cs
, sctx
->screen
,
865 R_03090C_VGT_INDEX_TYPE
, 2,
868 radeon_emit(cs
, PKT3(PKT3_INDEX_TYPE
, 0, 0));
869 radeon_emit(cs
, index_type
);
872 sctx
->last_index_size
= index_size
;
875 if (original_index_size
) {
876 index_max_size
= (indexbuf
->width0
- index_offset
) /
878 /* Skip draw calls with 0-sized index buffers.
879 * They cause a hang on some chips, like Navi10-14.
884 index_va
= si_resource(indexbuf
)->gpu_address
+ index_offset
;
886 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
,
887 si_resource(indexbuf
),
888 RADEON_USAGE_READ
, RADEON_PRIO_INDEX_BUFFER
);
891 /* On GFX7 and later, non-indexed draws overwrite VGT_INDEX_TYPE,
892 * so the state must be re-emitted before the next indexed draw.
894 if (sctx
->chip_class
>= GFX7
)
895 sctx
->last_index_size
= -1;
899 uint64_t indirect_va
= si_resource(indirect
->buffer
)->gpu_address
;
901 assert(indirect_va
% 8 == 0);
903 si_invalidate_draw_sh_constants(sctx
);
905 radeon_emit(cs
, PKT3(PKT3_SET_BASE
, 2, 0));
907 radeon_emit(cs
, indirect_va
);
908 radeon_emit(cs
, indirect_va
>> 32);
910 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
,
911 si_resource(indirect
->buffer
),
912 RADEON_USAGE_READ
, RADEON_PRIO_DRAW_INDIRECT
);
914 unsigned di_src_sel
= index_size
? V_0287F0_DI_SRC_SEL_DMA
915 : V_0287F0_DI_SRC_SEL_AUTO_INDEX
;
917 assert(indirect
->offset
% 4 == 0);
920 radeon_emit(cs
, PKT3(PKT3_INDEX_BASE
, 1, 0));
921 radeon_emit(cs
, index_va
);
922 radeon_emit(cs
, index_va
>> 32);
924 radeon_emit(cs
, PKT3(PKT3_INDEX_BUFFER_SIZE
, 0, 0));
925 radeon_emit(cs
, index_max_size
);
928 if (!sctx
->screen
->has_draw_indirect_multi
) {
929 radeon_emit(cs
, PKT3(index_size
? PKT3_DRAW_INDEX_INDIRECT
930 : PKT3_DRAW_INDIRECT
,
931 3, render_cond_bit
));
932 radeon_emit(cs
, indirect
->offset
);
933 radeon_emit(cs
, (sh_base_reg
+ SI_SGPR_BASE_VERTEX
* 4 - SI_SH_REG_OFFSET
) >> 2);
934 radeon_emit(cs
, (sh_base_reg
+ SI_SGPR_START_INSTANCE
* 4 - SI_SH_REG_OFFSET
) >> 2);
935 radeon_emit(cs
, di_src_sel
);
937 uint64_t count_va
= 0;
939 if (indirect
->indirect_draw_count
) {
940 struct si_resource
*params_buf
=
941 si_resource(indirect
->indirect_draw_count
);
943 radeon_add_to_buffer_list(
944 sctx
, sctx
->gfx_cs
, params_buf
,
945 RADEON_USAGE_READ
, RADEON_PRIO_DRAW_INDIRECT
);
947 count_va
= params_buf
->gpu_address
+ indirect
->indirect_draw_count_offset
;
950 radeon_emit(cs
, PKT3(index_size
? PKT3_DRAW_INDEX_INDIRECT_MULTI
:
951 PKT3_DRAW_INDIRECT_MULTI
,
952 8, render_cond_bit
));
953 radeon_emit(cs
, indirect
->offset
);
954 radeon_emit(cs
, (sh_base_reg
+ SI_SGPR_BASE_VERTEX
* 4 - SI_SH_REG_OFFSET
) >> 2);
955 radeon_emit(cs
, (sh_base_reg
+ SI_SGPR_START_INSTANCE
* 4 - SI_SH_REG_OFFSET
) >> 2);
956 radeon_emit(cs
, ((sh_base_reg
+ SI_SGPR_DRAWID
* 4 - SI_SH_REG_OFFSET
) >> 2) |
957 S_2C3_DRAW_INDEX_ENABLE(1) |
958 S_2C3_COUNT_INDIRECT_ENABLE(!!indirect
->indirect_draw_count
));
959 radeon_emit(cs
, indirect
->draw_count
);
960 radeon_emit(cs
, count_va
);
961 radeon_emit(cs
, count_va
>> 32);
962 radeon_emit(cs
, indirect
->stride
);
963 radeon_emit(cs
, di_src_sel
);
968 if (sctx
->last_instance_count
== SI_INSTANCE_COUNT_UNKNOWN
||
969 sctx
->last_instance_count
!= instance_count
) {
970 radeon_emit(cs
, PKT3(PKT3_NUM_INSTANCES
, 0, 0));
971 radeon_emit(cs
, instance_count
);
972 sctx
->last_instance_count
= instance_count
;
975 /* Base vertex and start instance. */
976 base_vertex
= original_index_size
? info
->index_bias
: info
->start
;
978 if (sctx
->num_vs_blit_sgprs
) {
979 /* Re-emit draw constants after we leave u_blitter. */
980 si_invalidate_draw_sh_constants(sctx
);
982 /* Blit VS doesn't use BASE_VERTEX, START_INSTANCE, and DRAWID. */
983 radeon_set_sh_reg_seq(cs
, sh_base_reg
+ SI_SGPR_VS_BLIT_DATA
* 4,
984 sctx
->num_vs_blit_sgprs
);
985 radeon_emit_array(cs
, sctx
->vs_blit_sh_data
,
986 sctx
->num_vs_blit_sgprs
);
987 } else if (base_vertex
!= sctx
->last_base_vertex
||
988 sctx
->last_base_vertex
== SI_BASE_VERTEX_UNKNOWN
||
989 info
->start_instance
!= sctx
->last_start_instance
||
990 info
->drawid
!= sctx
->last_drawid
||
991 sh_base_reg
!= sctx
->last_sh_base_reg
) {
992 radeon_set_sh_reg_seq(cs
, sh_base_reg
+ SI_SGPR_BASE_VERTEX
* 4, 3);
993 radeon_emit(cs
, base_vertex
);
994 radeon_emit(cs
, info
->start_instance
);
995 radeon_emit(cs
, info
->drawid
);
997 sctx
->last_base_vertex
= base_vertex
;
998 sctx
->last_start_instance
= info
->start_instance
;
999 sctx
->last_drawid
= info
->drawid
;
1000 sctx
->last_sh_base_reg
= sh_base_reg
;
1004 if (dispatch_prim_discard_cs
) {
1005 index_va
+= info
->start
* original_index_size
;
1006 index_max_size
= MIN2(index_max_size
, info
->count
);
1008 si_dispatch_prim_discard_cs_and_draw(sctx
, info
,
1009 original_index_size
,
1011 index_va
, index_max_size
);
1015 index_va
+= info
->start
* index_size
;
1017 radeon_emit(cs
, PKT3(PKT3_DRAW_INDEX_2
, 4, render_cond_bit
));
1018 radeon_emit(cs
, index_max_size
);
1019 radeon_emit(cs
, index_va
);
1020 radeon_emit(cs
, index_va
>> 32);
1021 radeon_emit(cs
, info
->count
);
1022 radeon_emit(cs
, V_0287F0_DI_SRC_SEL_DMA
);
1024 radeon_emit(cs
, PKT3(PKT3_DRAW_INDEX_AUTO
, 1, render_cond_bit
));
1025 radeon_emit(cs
, info
->count
);
1026 radeon_emit(cs
, V_0287F0_DI_SRC_SEL_AUTO_INDEX
|
1027 S_0287F0_USE_OPAQUE(!!info
->count_from_stream_output
));
1032 void si_emit_surface_sync(struct si_context
*sctx
, struct radeon_cmdbuf
*cs
,
1033 unsigned cp_coher_cntl
)
1035 bool compute_ib
= !sctx
->has_graphics
||
1036 cs
== sctx
->prim_discard_compute_cs
;
1038 assert(sctx
->chip_class
<= GFX9
);
1040 if (sctx
->chip_class
== GFX9
|| compute_ib
) {
1041 /* Flush caches and wait for the caches to assert idle. */
1042 radeon_emit(cs
, PKT3(PKT3_ACQUIRE_MEM
, 5, 0));
1043 radeon_emit(cs
, cp_coher_cntl
); /* CP_COHER_CNTL */
1044 radeon_emit(cs
, 0xffffffff); /* CP_COHER_SIZE */
1045 radeon_emit(cs
, 0xffffff); /* CP_COHER_SIZE_HI */
1046 radeon_emit(cs
, 0); /* CP_COHER_BASE */
1047 radeon_emit(cs
, 0); /* CP_COHER_BASE_HI */
1048 radeon_emit(cs
, 0x0000000A); /* POLL_INTERVAL */
1050 /* ACQUIRE_MEM is only required on a compute ring. */
1051 radeon_emit(cs
, PKT3(PKT3_SURFACE_SYNC
, 3, 0));
1052 radeon_emit(cs
, cp_coher_cntl
); /* CP_COHER_CNTL */
1053 radeon_emit(cs
, 0xffffffff); /* CP_COHER_SIZE */
1054 radeon_emit(cs
, 0); /* CP_COHER_BASE */
1055 radeon_emit(cs
, 0x0000000A); /* POLL_INTERVAL */
1058 /* ACQUIRE_MEM has an implicit context roll if the current context
1061 sctx
->context_roll
= true;
1064 void si_prim_discard_signal_next_compute_ib_start(struct si_context
*sctx
)
1066 if (!si_compute_prim_discard_enabled(sctx
))
1069 if (!sctx
->barrier_buf
) {
1070 u_suballocator_alloc(sctx
->allocator_zeroed_memory
, 4, 4,
1071 &sctx
->barrier_buf_offset
,
1072 (struct pipe_resource
**)&sctx
->barrier_buf
);
1075 /* Emit a placeholder to signal the next compute IB to start.
1076 * See si_compute_prim_discard.c for explanation.
1078 uint32_t signal
= 1;
1079 si_cp_write_data(sctx
, sctx
->barrier_buf
, sctx
->barrier_buf_offset
,
1080 4, V_370_MEM
, V_370_ME
, &signal
);
1082 sctx
->last_pkt3_write_data
=
1083 &sctx
->gfx_cs
->current
.buf
[sctx
->gfx_cs
->current
.cdw
- 5];
1085 /* Only the last occurence of WRITE_DATA will be executed.
1086 * The packet will be enabled in si_flush_gfx_cs.
1088 *sctx
->last_pkt3_write_data
= PKT3(PKT3_NOP
, 3, 0);
1091 void gfx10_emit_cache_flush(struct si_context
*ctx
)
1093 struct radeon_cmdbuf
*cs
= ctx
->gfx_cs
;
1094 uint32_t gcr_cntl
= 0;
1095 unsigned cb_db_event
= 0;
1096 unsigned flags
= ctx
->flags
;
1098 if (!ctx
->has_graphics
) {
1099 /* Only process compute flags. */
1100 flags
&= SI_CONTEXT_INV_ICACHE
|
1101 SI_CONTEXT_INV_SCACHE
|
1102 SI_CONTEXT_INV_VCACHE
|
1105 SI_CONTEXT_INV_L2_METADATA
|
1106 SI_CONTEXT_CS_PARTIAL_FLUSH
;
1109 /* We don't need these. */
1110 assert(!(flags
& (SI_CONTEXT_VGT_STREAMOUT_SYNC
|
1111 SI_CONTEXT_FLUSH_AND_INV_DB_META
)));
1113 if (flags
& SI_CONTEXT_VGT_FLUSH
) {
1114 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
1115 radeon_emit(cs
, EVENT_TYPE(V_028A90_VGT_FLUSH
) | EVENT_INDEX(0));
1118 if (flags
& SI_CONTEXT_FLUSH_AND_INV_CB
)
1119 ctx
->num_cb_cache_flushes
++;
1120 if (flags
& SI_CONTEXT_FLUSH_AND_INV_DB
)
1121 ctx
->num_db_cache_flushes
++;
1123 if (flags
& SI_CONTEXT_INV_ICACHE
)
1124 gcr_cntl
|= S_586_GLI_INV(V_586_GLI_ALL
);
1125 if (flags
& SI_CONTEXT_INV_SCACHE
) {
1126 /* TODO: When writing to the SMEM L1 cache, we need to set SEQ
1127 * to FORWARD when both L1 and L2 are written out (WB or INV).
1129 gcr_cntl
|= S_586_GL1_INV(1) | S_586_GLK_INV(1);
1131 if (flags
& SI_CONTEXT_INV_VCACHE
)
1132 gcr_cntl
|= S_586_GL1_INV(1) | S_586_GLV_INV(1);
1134 /* The L2 cache ops are:
1135 * - INV: - invalidate lines that reflect memory (were loaded from memory)
1136 * - don't touch lines that were overwritten (were stored by gfx clients)
1137 * - WB: - don't touch lines that reflect memory
1138 * - write back lines that were overwritten
1139 * - WB | INV: - invalidate lines that reflect memory
1140 * - write back lines that were overwritten
1142 * GLM doesn't support WB alone. If WB is set, INV must be set too.
1144 if (flags
& SI_CONTEXT_INV_L2
) {
1145 /* Writeback and invalidate everything in L2. */
1146 gcr_cntl
|= S_586_GL2_INV(1) | S_586_GL2_WB(1) |
1147 S_586_GLM_INV(1) | S_586_GLM_WB(1);
1148 ctx
->num_L2_invalidates
++;
1149 } else if (flags
& SI_CONTEXT_WB_L2
) {
1150 gcr_cntl
|= S_586_GL2_WB(1) |
1151 S_586_GLM_WB(1) | S_586_GLM_INV(1);
1152 } else if (flags
& SI_CONTEXT_INV_L2_METADATA
) {
1153 gcr_cntl
|= S_586_GLM_INV(1) | S_586_GLM_WB(1);
1156 if (flags
& (SI_CONTEXT_FLUSH_AND_INV_CB
| SI_CONTEXT_FLUSH_AND_INV_DB
)) {
1157 if (flags
& SI_CONTEXT_FLUSH_AND_INV_CB
) {
1158 /* Flush CMASK/FMASK/DCC. Will wait for idle later. */
1159 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
1160 radeon_emit(cs
, EVENT_TYPE(V_028A90_FLUSH_AND_INV_CB_META
) |
1163 if (flags
& SI_CONTEXT_FLUSH_AND_INV_DB
) {
1164 /* Flush HTILE. Will wait for idle later. */
1165 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
1166 radeon_emit(cs
, EVENT_TYPE(V_028A90_FLUSH_AND_INV_DB_META
) |
1170 /* First flush CB/DB, then L1/L2. */
1171 gcr_cntl
|= S_586_SEQ(V_586_SEQ_FORWARD
);
1173 if ((flags
& (SI_CONTEXT_FLUSH_AND_INV_CB
| SI_CONTEXT_FLUSH_AND_INV_DB
)) ==
1174 (SI_CONTEXT_FLUSH_AND_INV_CB
| SI_CONTEXT_FLUSH_AND_INV_DB
)) {
1175 cb_db_event
= V_028A90_CACHE_FLUSH_AND_INV_TS_EVENT
;
1176 } else if (flags
& SI_CONTEXT_FLUSH_AND_INV_CB
) {
1177 cb_db_event
= V_028A90_FLUSH_AND_INV_CB_DATA_TS
;
1178 } else if (flags
& SI_CONTEXT_FLUSH_AND_INV_DB
) {
1179 cb_db_event
= V_028A90_FLUSH_AND_INV_DB_DATA_TS
;
1184 /* Wait for graphics shaders to go idle if requested. */
1185 if (flags
& SI_CONTEXT_PS_PARTIAL_FLUSH
) {
1186 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
1187 radeon_emit(cs
, EVENT_TYPE(V_028A90_PS_PARTIAL_FLUSH
) | EVENT_INDEX(4));
1188 /* Only count explicit shader flushes, not implicit ones. */
1189 ctx
->num_vs_flushes
++;
1190 ctx
->num_ps_flushes
++;
1191 } else if (flags
& SI_CONTEXT_VS_PARTIAL_FLUSH
) {
1192 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
1193 radeon_emit(cs
, EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH
) | EVENT_INDEX(4));
1194 ctx
->num_vs_flushes
++;
1198 if (flags
& SI_CONTEXT_CS_PARTIAL_FLUSH
&& ctx
->compute_is_busy
) {
1199 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
1200 radeon_emit(cs
, EVENT_TYPE(V_028A90_CS_PARTIAL_FLUSH
| EVENT_INDEX(4)));
1201 ctx
->num_cs_flushes
++;
1202 ctx
->compute_is_busy
= false;
1206 /* CB/DB flush and invalidate (or possibly just a wait for a
1207 * meta flush) via RELEASE_MEM.
1209 * Combine this with other cache flushes when possible; this
1210 * requires affected shaders to be idle, so do it after the
1211 * CS_PARTIAL_FLUSH before (VS/PS partial flushes are always
1216 /* Do the flush (enqueue the event and wait for it). */
1217 va
= ctx
->wait_mem_scratch
->gpu_address
;
1218 ctx
->wait_mem_number
++;
1220 /* Get GCR_CNTL fields, because the encoding is different in RELEASE_MEM. */
1221 unsigned glm_wb
= G_586_GLM_WB(gcr_cntl
);
1222 unsigned glm_inv
= G_586_GLM_INV(gcr_cntl
);
1223 unsigned glv_inv
= G_586_GLV_INV(gcr_cntl
);
1224 unsigned gl1_inv
= G_586_GL1_INV(gcr_cntl
);
1225 assert(G_586_GL2_US(gcr_cntl
) == 0);
1226 assert(G_586_GL2_RANGE(gcr_cntl
) == 0);
1227 assert(G_586_GL2_DISCARD(gcr_cntl
) == 0);
1228 unsigned gl2_inv
= G_586_GL2_INV(gcr_cntl
);
1229 unsigned gl2_wb
= G_586_GL2_WB(gcr_cntl
);
1230 unsigned gcr_seq
= G_586_SEQ(gcr_cntl
);
1232 gcr_cntl
&= C_586_GLM_WB
&
1237 C_586_GL2_WB
; /* keep SEQ */
1239 si_cp_release_mem(ctx
, cs
, cb_db_event
,
1240 S_490_GLM_WB(glm_wb
) |
1241 S_490_GLM_INV(glm_inv
) |
1242 S_490_GLV_INV(glv_inv
) |
1243 S_490_GL1_INV(gl1_inv
) |
1244 S_490_GL2_INV(gl2_inv
) |
1245 S_490_GL2_WB(gl2_wb
) |
1248 EOP_INT_SEL_SEND_DATA_AFTER_WR_CONFIRM
,
1249 EOP_DATA_SEL_VALUE_32BIT
,
1250 ctx
->wait_mem_scratch
, va
,
1251 ctx
->wait_mem_number
, SI_NOT_QUERY
);
1252 si_cp_wait_mem(ctx
, ctx
->gfx_cs
, va
, ctx
->wait_mem_number
, 0xffffffff,
1253 WAIT_REG_MEM_EQUAL
);
1256 /* Ignore fields that only modify the behavior of other fields. */
1257 if (gcr_cntl
& C_586_GL1_RANGE
& C_586_GL2_RANGE
& C_586_SEQ
) {
1258 /* Flush caches and wait for the caches to assert idle.
1259 * The cache flush is executed in the ME, but the PFP waits
1262 radeon_emit(cs
, PKT3(PKT3_ACQUIRE_MEM
, 6, 0));
1263 radeon_emit(cs
, 0); /* CP_COHER_CNTL */
1264 radeon_emit(cs
, 0xffffffff); /* CP_COHER_SIZE */
1265 radeon_emit(cs
, 0xffffff); /* CP_COHER_SIZE_HI */
1266 radeon_emit(cs
, 0); /* CP_COHER_BASE */
1267 radeon_emit(cs
, 0); /* CP_COHER_BASE_HI */
1268 radeon_emit(cs
, 0x0000000A); /* POLL_INTERVAL */
1269 radeon_emit(cs
, gcr_cntl
); /* GCR_CNTL */
1270 } else if (cb_db_event
||
1271 (flags
& (SI_CONTEXT_VS_PARTIAL_FLUSH
|
1272 SI_CONTEXT_PS_PARTIAL_FLUSH
|
1273 SI_CONTEXT_CS_PARTIAL_FLUSH
))) {
1274 /* We need to ensure that PFP waits as well. */
1275 radeon_emit(cs
, PKT3(PKT3_PFP_SYNC_ME
, 0, 0));
1279 if (flags
& SI_CONTEXT_START_PIPELINE_STATS
) {
1280 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
1281 radeon_emit(cs
, EVENT_TYPE(V_028A90_PIPELINESTAT_START
) |
1283 } else if (flags
& SI_CONTEXT_STOP_PIPELINE_STATS
) {
1284 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
1285 radeon_emit(cs
, EVENT_TYPE(V_028A90_PIPELINESTAT_STOP
) |
1292 void si_emit_cache_flush(struct si_context
*sctx
)
1294 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
1295 uint32_t flags
= sctx
->flags
;
1297 if (!sctx
->has_graphics
) {
1298 /* Only process compute flags. */
1299 flags
&= SI_CONTEXT_INV_ICACHE
|
1300 SI_CONTEXT_INV_SCACHE
|
1301 SI_CONTEXT_INV_VCACHE
|
1304 SI_CONTEXT_INV_L2_METADATA
|
1305 SI_CONTEXT_CS_PARTIAL_FLUSH
;
1308 uint32_t cp_coher_cntl
= 0;
1309 const uint32_t flush_cb_db
= flags
& (SI_CONTEXT_FLUSH_AND_INV_CB
|
1310 SI_CONTEXT_FLUSH_AND_INV_DB
);
1311 const bool is_barrier
= flush_cb_db
||
1312 /* INV_ICACHE == beginning of gfx IB. Checking
1313 * INV_ICACHE fixes corruption for DeusExMD with
1314 * compute-based culling, but I don't know why.
1316 flags
& (SI_CONTEXT_INV_ICACHE
|
1317 SI_CONTEXT_PS_PARTIAL_FLUSH
|
1318 SI_CONTEXT_VS_PARTIAL_FLUSH
) ||
1319 (flags
& SI_CONTEXT_CS_PARTIAL_FLUSH
&&
1320 sctx
->compute_is_busy
);
1322 assert(sctx
->chip_class
<= GFX9
);
1324 if (flags
& SI_CONTEXT_FLUSH_AND_INV_CB
)
1325 sctx
->num_cb_cache_flushes
++;
1326 if (flags
& SI_CONTEXT_FLUSH_AND_INV_DB
)
1327 sctx
->num_db_cache_flushes
++;
1329 /* GFX6 has a bug that it always flushes ICACHE and KCACHE if either
1330 * bit is set. An alternative way is to write SQC_CACHES, but that
1331 * doesn't seem to work reliably. Since the bug doesn't affect
1332 * correctness (it only does more work than necessary) and
1333 * the performance impact is likely negligible, there is no plan
1334 * to add a workaround for it.
1337 if (flags
& SI_CONTEXT_INV_ICACHE
)
1338 cp_coher_cntl
|= S_0085F0_SH_ICACHE_ACTION_ENA(1);
1339 if (flags
& SI_CONTEXT_INV_SCACHE
)
1340 cp_coher_cntl
|= S_0085F0_SH_KCACHE_ACTION_ENA(1);
1342 if (sctx
->chip_class
<= GFX8
) {
1343 if (flags
& SI_CONTEXT_FLUSH_AND_INV_CB
) {
1344 cp_coher_cntl
|= S_0085F0_CB_ACTION_ENA(1) |
1345 S_0085F0_CB0_DEST_BASE_ENA(1) |
1346 S_0085F0_CB1_DEST_BASE_ENA(1) |
1347 S_0085F0_CB2_DEST_BASE_ENA(1) |
1348 S_0085F0_CB3_DEST_BASE_ENA(1) |
1349 S_0085F0_CB4_DEST_BASE_ENA(1) |
1350 S_0085F0_CB5_DEST_BASE_ENA(1) |
1351 S_0085F0_CB6_DEST_BASE_ENA(1) |
1352 S_0085F0_CB7_DEST_BASE_ENA(1);
1354 /* Necessary for DCC */
1355 if (sctx
->chip_class
== GFX8
)
1356 si_cp_release_mem(sctx
, cs
,
1357 V_028A90_FLUSH_AND_INV_CB_DATA_TS
,
1358 0, EOP_DST_SEL_MEM
, EOP_INT_SEL_NONE
,
1359 EOP_DATA_SEL_DISCARD
, NULL
,
1360 0, 0, SI_NOT_QUERY
);
1362 if (flags
& SI_CONTEXT_FLUSH_AND_INV_DB
)
1363 cp_coher_cntl
|= S_0085F0_DB_ACTION_ENA(1) |
1364 S_0085F0_DB_DEST_BASE_ENA(1);
1367 if (flags
& SI_CONTEXT_FLUSH_AND_INV_CB
) {
1368 /* Flush CMASK/FMASK/DCC. SURFACE_SYNC will wait for idle. */
1369 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
1370 radeon_emit(cs
, EVENT_TYPE(V_028A90_FLUSH_AND_INV_CB_META
) | EVENT_INDEX(0));
1372 if (flags
& (SI_CONTEXT_FLUSH_AND_INV_DB
|
1373 SI_CONTEXT_FLUSH_AND_INV_DB_META
)) {
1374 /* Flush HTILE. SURFACE_SYNC will wait for idle. */
1375 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
1376 radeon_emit(cs
, EVENT_TYPE(V_028A90_FLUSH_AND_INV_DB_META
) | EVENT_INDEX(0));
1379 /* Wait for shader engines to go idle.
1380 * VS and PS waits are unnecessary if SURFACE_SYNC is going to wait
1381 * for everything including CB/DB cache flushes.
1384 if (flags
& SI_CONTEXT_PS_PARTIAL_FLUSH
) {
1385 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
1386 radeon_emit(cs
, EVENT_TYPE(V_028A90_PS_PARTIAL_FLUSH
) | EVENT_INDEX(4));
1387 /* Only count explicit shader flushes, not implicit ones
1388 * done by SURFACE_SYNC.
1390 sctx
->num_vs_flushes
++;
1391 sctx
->num_ps_flushes
++;
1392 } else if (flags
& SI_CONTEXT_VS_PARTIAL_FLUSH
) {
1393 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
1394 radeon_emit(cs
, EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH
) | EVENT_INDEX(4));
1395 sctx
->num_vs_flushes
++;
1399 if (flags
& SI_CONTEXT_CS_PARTIAL_FLUSH
&&
1400 sctx
->compute_is_busy
) {
1401 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
1402 radeon_emit(cs
, EVENT_TYPE(V_028A90_CS_PARTIAL_FLUSH
) | EVENT_INDEX(4));
1403 sctx
->num_cs_flushes
++;
1404 sctx
->compute_is_busy
= false;
1407 /* VGT state synchronization. */
1408 if (flags
& SI_CONTEXT_VGT_FLUSH
) {
1409 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
1410 radeon_emit(cs
, EVENT_TYPE(V_028A90_VGT_FLUSH
) | EVENT_INDEX(0));
1412 if (flags
& SI_CONTEXT_VGT_STREAMOUT_SYNC
) {
1413 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
1414 radeon_emit(cs
, EVENT_TYPE(V_028A90_VGT_STREAMOUT_SYNC
) | EVENT_INDEX(0));
1417 /* GFX9: Wait for idle if we're flushing CB or DB. ACQUIRE_MEM doesn't
1418 * wait for idle on GFX9. We have to use a TS event.
1420 if (sctx
->chip_class
== GFX9
&& flush_cb_db
) {
1422 unsigned tc_flags
, cb_db_event
;
1424 /* Set the CB/DB flush event. */
1425 switch (flush_cb_db
) {
1426 case SI_CONTEXT_FLUSH_AND_INV_CB
:
1427 cb_db_event
= V_028A90_FLUSH_AND_INV_CB_DATA_TS
;
1429 case SI_CONTEXT_FLUSH_AND_INV_DB
:
1430 cb_db_event
= V_028A90_FLUSH_AND_INV_DB_DATA_TS
;
1434 cb_db_event
= V_028A90_CACHE_FLUSH_AND_INV_TS_EVENT
;
1437 /* These are the only allowed combinations. If you need to
1438 * do multiple operations at once, do them separately.
1439 * All operations that invalidate L2 also seem to invalidate
1440 * metadata. Volatile (VOL) and WC flushes are not listed here.
1442 * TC | TC_WB = writeback & invalidate L2 & L1
1443 * TC | TC_WB | TC_NC = writeback & invalidate L2 for MTYPE == NC
1444 * TC_WB | TC_NC = writeback L2 for MTYPE == NC
1445 * TC | TC_NC = invalidate L2 for MTYPE == NC
1446 * TC | TC_MD = writeback & invalidate L2 metadata (DCC, etc.)
1447 * TCL1 = invalidate L1
1451 if (flags
& SI_CONTEXT_INV_L2_METADATA
) {
1452 tc_flags
= EVENT_TC_ACTION_ENA
|
1453 EVENT_TC_MD_ACTION_ENA
;
1456 /* Ideally flush TC together with CB/DB. */
1457 if (flags
& SI_CONTEXT_INV_L2
) {
1458 /* Writeback and invalidate everything in L2 & L1. */
1459 tc_flags
= EVENT_TC_ACTION_ENA
|
1460 EVENT_TC_WB_ACTION_ENA
;
1462 /* Clear the flags. */
1463 flags
&= ~(SI_CONTEXT_INV_L2
|
1465 SI_CONTEXT_INV_VCACHE
);
1466 sctx
->num_L2_invalidates
++;
1469 /* Do the flush (enqueue the event and wait for it). */
1470 va
= sctx
->wait_mem_scratch
->gpu_address
;
1471 sctx
->wait_mem_number
++;
1473 si_cp_release_mem(sctx
, cs
, cb_db_event
, tc_flags
,
1475 EOP_INT_SEL_SEND_DATA_AFTER_WR_CONFIRM
,
1476 EOP_DATA_SEL_VALUE_32BIT
,
1477 sctx
->wait_mem_scratch
, va
,
1478 sctx
->wait_mem_number
, SI_NOT_QUERY
);
1479 si_cp_wait_mem(sctx
, cs
, va
, sctx
->wait_mem_number
, 0xffffffff,
1480 WAIT_REG_MEM_EQUAL
);
1483 /* Make sure ME is idle (it executes most packets) before continuing.
1484 * This prevents read-after-write hazards between PFP and ME.
1486 if (sctx
->has_graphics
&&
1488 (flags
& (SI_CONTEXT_CS_PARTIAL_FLUSH
|
1489 SI_CONTEXT_INV_VCACHE
|
1491 SI_CONTEXT_WB_L2
)))) {
1492 radeon_emit(cs
, PKT3(PKT3_PFP_SYNC_ME
, 0, 0));
1497 * When one of the CP_COHER_CNTL.DEST_BASE flags is set, SURFACE_SYNC
1498 * waits for idle, so it should be last. SURFACE_SYNC is done in PFP.
1500 * cp_coher_cntl should contain all necessary flags except TC flags
1503 * GFX6-GFX7 don't support L2 write-back.
1505 if (flags
& SI_CONTEXT_INV_L2
||
1506 (sctx
->chip_class
<= GFX7
&&
1507 (flags
& SI_CONTEXT_WB_L2
))) {
1508 /* Invalidate L1 & L2. (L1 is always invalidated on GFX6)
1509 * WB must be set on GFX8+ when TC_ACTION is set.
1511 si_emit_surface_sync(sctx
, sctx
->gfx_cs
, cp_coher_cntl
|
1512 S_0085F0_TC_ACTION_ENA(1) |
1513 S_0085F0_TCL1_ACTION_ENA(1) |
1514 S_0301F0_TC_WB_ACTION_ENA(sctx
->chip_class
>= GFX8
));
1516 sctx
->num_L2_invalidates
++;
1518 /* L1 invalidation and L2 writeback must be done separately,
1519 * because both operations can't be done together.
1521 if (flags
& SI_CONTEXT_WB_L2
) {
1523 * NC = apply to non-coherent MTYPEs
1524 * (i.e. MTYPE <= 1, which is what we use everywhere)
1526 * WB doesn't work without NC.
1528 si_emit_surface_sync(sctx
, sctx
->gfx_cs
, cp_coher_cntl
|
1529 S_0301F0_TC_WB_ACTION_ENA(1) |
1530 S_0301F0_TC_NC_ACTION_ENA(1));
1532 sctx
->num_L2_writebacks
++;
1534 if (flags
& SI_CONTEXT_INV_VCACHE
) {
1535 /* Invalidate per-CU VMEM L1. */
1536 si_emit_surface_sync(sctx
, sctx
->gfx_cs
, cp_coher_cntl
|
1537 S_0085F0_TCL1_ACTION_ENA(1));
1542 /* If TC flushes haven't cleared this... */
1544 si_emit_surface_sync(sctx
, sctx
->gfx_cs
, cp_coher_cntl
);
1547 si_prim_discard_signal_next_compute_ib_start(sctx
);
1549 if (flags
& SI_CONTEXT_START_PIPELINE_STATS
) {
1550 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
1551 radeon_emit(cs
, EVENT_TYPE(V_028A90_PIPELINESTAT_START
) |
1553 } else if (flags
& SI_CONTEXT_STOP_PIPELINE_STATS
) {
1554 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
1555 radeon_emit(cs
, EVENT_TYPE(V_028A90_PIPELINESTAT_STOP
) |
1562 static void si_get_draw_start_count(struct si_context
*sctx
,
1563 const struct pipe_draw_info
*info
,
1564 unsigned *start
, unsigned *count
)
1566 struct pipe_draw_indirect_info
*indirect
= info
->indirect
;
1569 unsigned indirect_count
;
1570 struct pipe_transfer
*transfer
;
1571 unsigned begin
, end
;
1575 if (indirect
->indirect_draw_count
) {
1576 data
= pipe_buffer_map_range(&sctx
->b
,
1577 indirect
->indirect_draw_count
,
1578 indirect
->indirect_draw_count_offset
,
1580 PIPE_TRANSFER_READ
, &transfer
);
1582 indirect_count
= *data
;
1584 pipe_buffer_unmap(&sctx
->b
, transfer
);
1586 indirect_count
= indirect
->draw_count
;
1589 if (!indirect_count
) {
1590 *start
= *count
= 0;
1594 map_size
= (indirect_count
- 1) * indirect
->stride
+ 3 * sizeof(unsigned);
1595 data
= pipe_buffer_map_range(&sctx
->b
, indirect
->buffer
,
1596 indirect
->offset
, map_size
,
1597 PIPE_TRANSFER_READ
, &transfer
);
1602 for (unsigned i
= 0; i
< indirect_count
; ++i
) {
1603 unsigned count
= data
[0];
1604 unsigned start
= data
[2];
1607 begin
= MIN2(begin
, start
);
1608 end
= MAX2(end
, start
+ count
);
1611 data
+= indirect
->stride
/ sizeof(unsigned);
1614 pipe_buffer_unmap(&sctx
->b
, transfer
);
1618 *count
= end
- begin
;
1620 *start
= *count
= 0;
1623 *start
= info
->start
;
1624 *count
= info
->count
;
1628 static void si_emit_all_states(struct si_context
*sctx
, const struct pipe_draw_info
*info
,
1629 enum pipe_prim_type prim
, unsigned instance_count
,
1630 bool primitive_restart
, unsigned skip_atom_mask
)
1632 unsigned num_patches
= 0;
1634 si_emit_rasterizer_prim_state(sctx
);
1635 if (sctx
->tes_shader
.cso
)
1636 si_emit_derived_tess_state(sctx
, info
, &num_patches
);
1638 /* Emit state atoms. */
1639 unsigned mask
= sctx
->dirty_atoms
& ~skip_atom_mask
;
1641 sctx
->atoms
.array
[u_bit_scan(&mask
)].emit(sctx
);
1643 sctx
->dirty_atoms
&= skip_atom_mask
;
1646 mask
= sctx
->dirty_states
;
1648 unsigned i
= u_bit_scan(&mask
);
1649 struct si_pm4_state
*state
= sctx
->queued
.array
[i
];
1651 if (!state
|| sctx
->emitted
.array
[i
] == state
)
1654 si_pm4_emit(sctx
, state
);
1655 sctx
->emitted
.array
[i
] = state
;
1657 sctx
->dirty_states
= 0;
1659 /* Emit draw states. */
1660 si_emit_vs_state(sctx
, info
);
1661 si_emit_draw_registers(sctx
, info
, prim
, num_patches
, instance_count
,
1666 si_all_vs_resources_read_only(struct si_context
*sctx
,
1667 struct pipe_resource
*indexbuf
)
1669 struct radeon_winsys
*ws
= sctx
->ws
;
1670 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
1674 ws
->cs_is_buffer_referenced(cs
, si_resource(indexbuf
)->buf
,
1675 RADEON_USAGE_WRITE
))
1676 goto has_write_reference
;
1678 /* Vertex buffers. */
1679 struct si_vertex_elements
*velems
= sctx
->vertex_elements
;
1680 unsigned num_velems
= velems
->count
;
1682 for (unsigned i
= 0; i
< num_velems
; i
++) {
1683 if (!((1 << i
) & velems
->first_vb_use_mask
))
1686 unsigned vb_index
= velems
->vertex_buffer_index
[i
];
1687 struct pipe_resource
*res
= sctx
->vertex_buffer
[vb_index
].buffer
.resource
;
1691 if (ws
->cs_is_buffer_referenced(cs
, si_resource(res
)->buf
,
1692 RADEON_USAGE_WRITE
))
1693 goto has_write_reference
;
1696 /* Constant and shader buffers. */
1697 struct si_descriptors
*buffers
=
1698 &sctx
->descriptors
[si_const_and_shader_buffer_descriptors_idx(PIPE_SHADER_VERTEX
)];
1699 for (unsigned i
= 0; i
< buffers
->num_active_slots
; i
++) {
1700 unsigned index
= buffers
->first_active_slot
+ i
;
1701 struct pipe_resource
*res
=
1702 sctx
->const_and_shader_buffers
[PIPE_SHADER_VERTEX
].buffers
[index
];
1706 if (ws
->cs_is_buffer_referenced(cs
, si_resource(res
)->buf
,
1707 RADEON_USAGE_WRITE
))
1708 goto has_write_reference
;
1712 struct si_shader_selector
*vs
= sctx
->vs_shader
.cso
;
1713 if (vs
->info
.samplers_declared
) {
1714 unsigned num_samplers
= util_last_bit(vs
->info
.samplers_declared
);
1716 for (unsigned i
= 0; i
< num_samplers
; i
++) {
1717 struct pipe_sampler_view
*view
= sctx
->samplers
[PIPE_SHADER_VERTEX
].views
[i
];
1721 if (ws
->cs_is_buffer_referenced(cs
,
1722 si_resource(view
->texture
)->buf
,
1723 RADEON_USAGE_WRITE
))
1724 goto has_write_reference
;
1729 if (vs
->info
.images_declared
) {
1730 unsigned num_images
= util_last_bit(vs
->info
.images_declared
);
1732 for (unsigned i
= 0; i
< num_images
; i
++) {
1733 struct pipe_resource
*res
= sctx
->images
[PIPE_SHADER_VERTEX
].views
[i
].resource
;
1737 if (ws
->cs_is_buffer_referenced(cs
, si_resource(res
)->buf
,
1738 RADEON_USAGE_WRITE
))
1739 goto has_write_reference
;
1745 has_write_reference
:
1746 /* If the current gfx IB has enough packets, flush it to remove write
1747 * references to buffers.
1749 if (cs
->prev_dw
+ cs
->current
.cdw
> 2048) {
1750 si_flush_gfx_cs(sctx
, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW
, NULL
);
1751 assert(si_all_vs_resources_read_only(sctx
, indexbuf
));
1757 static ALWAYS_INLINE
bool pd_msg(const char *s
)
1759 if (SI_PRIM_DISCARD_DEBUG
)
1760 printf("PD failed: %s\n", s
);
1764 static void si_draw_vbo(struct pipe_context
*ctx
, const struct pipe_draw_info
*info
)
1766 struct si_context
*sctx
= (struct si_context
*)ctx
;
1767 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
1768 struct pipe_resource
*indexbuf
= info
->index
.resource
;
1769 unsigned dirty_tex_counter
, dirty_buf_counter
;
1770 enum pipe_prim_type rast_prim
, prim
= info
->mode
;
1771 unsigned index_size
= info
->index_size
;
1772 unsigned index_offset
= info
->indirect
? info
->start
* index_size
: 0;
1773 unsigned instance_count
= info
->instance_count
;
1774 bool primitive_restart
= info
->primitive_restart
&&
1775 (!sctx
->screen
->options
.prim_restart_tri_strips_only
||
1776 (prim
!= PIPE_PRIM_TRIANGLE_STRIP
&&
1777 prim
!= PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
));
1779 if (likely(!info
->indirect
)) {
1780 /* GFX6-GFX7 treat instance_count==0 as instance_count==1. There is
1781 * no workaround for indirect draws, but we can at least skip
1784 if (unlikely(!instance_count
))
1787 /* Handle count == 0. */
1788 if (unlikely(!info
->count
&&
1789 (index_size
|| !info
->count_from_stream_output
)))
1793 if (unlikely(!sctx
->vs_shader
.cso
||
1794 (!sctx
->ps_shader
.cso
&& !rs
->rasterizer_discard
) ||
1795 (!!sctx
->tes_shader
.cso
!= (prim
== PIPE_PRIM_PATCHES
)))) {
1800 /* Recompute and re-emit the texture resource states if needed. */
1801 dirty_tex_counter
= p_atomic_read(&sctx
->screen
->dirty_tex_counter
);
1802 if (unlikely(dirty_tex_counter
!= sctx
->last_dirty_tex_counter
)) {
1803 sctx
->last_dirty_tex_counter
= dirty_tex_counter
;
1804 sctx
->framebuffer
.dirty_cbufs
|=
1805 ((1 << sctx
->framebuffer
.state
.nr_cbufs
) - 1);
1806 sctx
->framebuffer
.dirty_zsbuf
= true;
1807 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.framebuffer
);
1808 si_update_all_texture_descriptors(sctx
);
1811 dirty_buf_counter
= p_atomic_read(&sctx
->screen
->dirty_buf_counter
);
1812 if (unlikely(dirty_buf_counter
!= sctx
->last_dirty_buf_counter
)) {
1813 sctx
->last_dirty_buf_counter
= dirty_buf_counter
;
1814 /* Rebind all buffers unconditionally. */
1815 si_rebind_buffer(sctx
, NULL
);
1818 si_decompress_textures(sctx
, u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS
));
1820 /* Set the rasterization primitive type.
1822 * This must be done after si_decompress_textures, which can call
1823 * draw_vbo recursively, and before si_update_shaders, which uses
1824 * current_rast_prim for this draw_vbo call. */
1825 if (sctx
->gs_shader
.cso
) {
1826 /* Only possibilities: POINTS, LINE_STRIP, TRIANGLES */
1827 rast_prim
= sctx
->gs_shader
.cso
->rast_prim
;
1828 } else if (sctx
->tes_shader
.cso
) {
1829 /* Only possibilities: POINTS, LINE_STRIP, TRIANGLES */
1830 rast_prim
= sctx
->tes_shader
.cso
->rast_prim
;
1831 } else if (util_rast_prim_is_triangles(prim
)) {
1832 rast_prim
= PIPE_PRIM_TRIANGLES
;
1834 /* Only possibilities, POINTS, LINE*, RECTANGLES */
1838 if (rast_prim
!= sctx
->current_rast_prim
) {
1839 if (util_prim_is_points_or_lines(sctx
->current_rast_prim
) !=
1840 util_prim_is_points_or_lines(rast_prim
))
1841 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.guardband
);
1843 sctx
->current_rast_prim
= rast_prim
;
1844 sctx
->do_update_shaders
= true;
1847 if (sctx
->tes_shader
.cso
&&
1848 sctx
->screen
->info
.has_ls_vgpr_init_bug
) {
1849 /* Determine whether the LS VGPR fix should be applied.
1851 * It is only required when num input CPs > num output CPs,
1852 * which cannot happen with the fixed function TCS. We should
1853 * also update this bit when switching from TCS to fixed
1856 struct si_shader_selector
*tcs
= sctx
->tcs_shader
.cso
;
1859 info
->vertices_per_patch
>
1860 tcs
->info
.properties
[TGSI_PROPERTY_TCS_VERTICES_OUT
];
1862 if (ls_vgpr_fix
!= sctx
->ls_vgpr_fix
) {
1863 sctx
->ls_vgpr_fix
= ls_vgpr_fix
;
1864 sctx
->do_update_shaders
= true;
1868 if (sctx
->chip_class
<= GFX9
&& sctx
->gs_shader
.cso
) {
1869 /* Determine whether the GS triangle strip adjacency fix should
1870 * be applied. Rotate every other triangle if
1871 * - triangle strips with adjacency are fed to the GS and
1872 * - primitive restart is disabled (the rotation doesn't help
1873 * when the restart occurs after an odd number of triangles).
1875 bool gs_tri_strip_adj_fix
=
1876 !sctx
->tes_shader
.cso
&&
1877 prim
== PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
&&
1880 if (gs_tri_strip_adj_fix
!= sctx
->gs_tri_strip_adj_fix
) {
1881 sctx
->gs_tri_strip_adj_fix
= gs_tri_strip_adj_fix
;
1882 sctx
->do_update_shaders
= true;
1887 /* Translate or upload, if needed. */
1888 /* 8-bit indices are supported on GFX8. */
1889 if (sctx
->chip_class
<= GFX7
&& index_size
== 1) {
1890 unsigned start
, count
, start_offset
, size
, offset
;
1893 si_get_draw_start_count(sctx
, info
, &start
, &count
);
1894 start_offset
= start
* 2;
1898 u_upload_alloc(ctx
->stream_uploader
, start_offset
,
1900 si_optimal_tcc_alignment(sctx
, size
),
1901 &offset
, &indexbuf
, &ptr
);
1905 util_shorten_ubyte_elts_to_userptr(&sctx
->b
, info
, 0, 0,
1906 index_offset
+ start
,
1909 /* info->start will be added by the drawing code */
1910 index_offset
= offset
- start_offset
;
1912 } else if (info
->has_user_indices
) {
1913 unsigned start_offset
;
1915 assert(!info
->indirect
);
1916 start_offset
= info
->start
* index_size
;
1919 u_upload_data(ctx
->stream_uploader
, start_offset
,
1920 info
->count
* index_size
,
1921 sctx
->screen
->info
.tcc_cache_line_size
,
1922 (char*)info
->index
.user
+ start_offset
,
1923 &index_offset
, &indexbuf
);
1927 /* info->start will be added by the drawing code */
1928 index_offset
-= start_offset
;
1929 } else if (sctx
->chip_class
<= GFX7
&&
1930 si_resource(indexbuf
)->TC_L2_dirty
) {
1931 /* GFX8 reads index buffers through TC L2, so it doesn't
1933 sctx
->flags
|= SI_CONTEXT_WB_L2
;
1934 si_resource(indexbuf
)->TC_L2_dirty
= false;
1938 bool dispatch_prim_discard_cs
= false;
1939 bool prim_discard_cs_instancing
= false;
1940 unsigned original_index_size
= index_size
;
1941 unsigned direct_count
= 0;
1943 if (info
->indirect
) {
1944 struct pipe_draw_indirect_info
*indirect
= info
->indirect
;
1946 /* Add the buffer size for memory checking in need_cs_space. */
1947 si_context_add_resource_size(sctx
, indirect
->buffer
);
1949 /* Indirect buffers use TC L2 on GFX9, but not older hw. */
1950 if (sctx
->chip_class
<= GFX8
) {
1951 if (si_resource(indirect
->buffer
)->TC_L2_dirty
) {
1952 sctx
->flags
|= SI_CONTEXT_WB_L2
;
1953 si_resource(indirect
->buffer
)->TC_L2_dirty
= false;
1956 if (indirect
->indirect_draw_count
&&
1957 si_resource(indirect
->indirect_draw_count
)->TC_L2_dirty
) {
1958 sctx
->flags
|= SI_CONTEXT_WB_L2
;
1959 si_resource(indirect
->indirect_draw_count
)->TC_L2_dirty
= false;
1963 /* Multiply by 3 for strips and fans to get an approximate vertex
1964 * count as triangles. */
1965 direct_count
= info
->count
* instance_count
*
1966 (prim
== PIPE_PRIM_TRIANGLES
? 1 : 3);
1969 /* Determine if we can use the primitive discard compute shader. */
1970 if (si_compute_prim_discard_enabled(sctx
) &&
1971 (direct_count
> sctx
->prim_discard_vertex_count_threshold
?
1972 (sctx
->compute_num_verts_rejected
+= direct_count
, true) : /* Add, then return true. */
1973 (sctx
->compute_num_verts_ineligible
+= direct_count
, false)) && /* Add, then return false. */
1974 (!info
->count_from_stream_output
|| pd_msg("draw_opaque")) &&
1975 (primitive_restart
?
1976 /* Supported prim types with primitive restart: */
1977 (prim
== PIPE_PRIM_TRIANGLE_STRIP
|| pd_msg("bad prim type with primitive restart")) &&
1978 /* Disallow instancing with primitive restart: */
1979 (instance_count
== 1 || pd_msg("instance_count > 1 with primitive restart")) :
1980 /* Supported prim types without primitive restart + allow instancing: */
1981 (1 << prim
) & ((1 << PIPE_PRIM_TRIANGLES
) |
1982 (1 << PIPE_PRIM_TRIANGLE_STRIP
) |
1983 (1 << PIPE_PRIM_TRIANGLE_FAN
)) &&
1984 /* Instancing is limited to 16-bit indices, because InstanceID is packed into VertexID. */
1985 /* TODO: DrawArraysInstanced doesn't sometimes work, so it's disabled. */
1986 (instance_count
== 1 ||
1987 (instance_count
<= USHRT_MAX
&& index_size
&& index_size
<= 2) ||
1988 pd_msg("instance_count too large or index_size == 4 or DrawArraysInstanced"))) &&
1989 (info
->drawid
== 0 || !sctx
->vs_shader
.cso
->info
.uses_drawid
|| pd_msg("draw_id > 0")) &&
1990 (!sctx
->render_cond
|| pd_msg("render condition")) &&
1991 /* Forced enablement ignores pipeline statistics queries. */
1992 (sctx
->screen
->debug_flags
& (DBG(PD
) | DBG(ALWAYS_PD
)) ||
1993 (!sctx
->num_pipeline_stat_queries
&& !sctx
->streamout
.prims_gen_query_enabled
) ||
1994 pd_msg("pipestat or primgen query")) &&
1995 (!sctx
->vertex_elements
->instance_divisor_is_fetched
|| pd_msg("loads instance divisors")) &&
1996 (!sctx
->tes_shader
.cso
|| pd_msg("uses tess")) &&
1997 (!sctx
->gs_shader
.cso
|| pd_msg("uses GS")) &&
1998 (!sctx
->ps_shader
.cso
->info
.uses_primid
|| pd_msg("PS uses PrimID")) &&
1999 #if SI_PRIM_DISCARD_DEBUG /* same as cso->prim_discard_cs_allowed */
2000 (!sctx
->vs_shader
.cso
->info
.uses_bindless_images
|| pd_msg("uses bindless images")) &&
2001 (!sctx
->vs_shader
.cso
->info
.uses_bindless_samplers
|| pd_msg("uses bindless samplers")) &&
2002 (!sctx
->vs_shader
.cso
->info
.writes_memory
|| pd_msg("writes memory")) &&
2003 (!sctx
->vs_shader
.cso
->info
.writes_viewport_index
|| pd_msg("writes viewport index")) &&
2004 !sctx
->vs_shader
.cso
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
] &&
2005 !sctx
->vs_shader
.cso
->so
.num_outputs
&&
2007 (sctx
->vs_shader
.cso
->prim_discard_cs_allowed
|| pd_msg("VS shader uses unsupported features")) &&
2009 /* Check that all buffers are used for read only, because compute
2010 * dispatches can run ahead. */
2011 (si_all_vs_resources_read_only(sctx
, index_size
? indexbuf
: NULL
) || pd_msg("write reference"))) {
2012 switch (si_prepare_prim_discard_or_split_draw(sctx
, info
, primitive_restart
)) {
2013 case SI_PRIM_DISCARD_ENABLED
:
2014 original_index_size
= index_size
;
2015 prim_discard_cs_instancing
= instance_count
> 1;
2016 dispatch_prim_discard_cs
= true;
2018 /* The compute shader changes/lowers the following: */
2019 prim
= PIPE_PRIM_TRIANGLES
;
2022 primitive_restart
= false;
2023 sctx
->compute_num_verts_rejected
-= direct_count
;
2024 sctx
->compute_num_verts_accepted
+= direct_count
;
2026 case SI_PRIM_DISCARD_DISABLED
:
2028 case SI_PRIM_DISCARD_DRAW_SPLIT
:
2029 sctx
->compute_num_verts_rejected
-= direct_count
;
2030 goto return_cleanup
;
2034 if (prim_discard_cs_instancing
!= sctx
->prim_discard_cs_instancing
) {
2035 sctx
->prim_discard_cs_instancing
= prim_discard_cs_instancing
;
2036 sctx
->do_update_shaders
= true;
2039 if (sctx
->do_update_shaders
&& !si_update_shaders(sctx
))
2040 goto return_cleanup
;
2042 si_need_gfx_cs_space(sctx
);
2044 if (sctx
->bo_list_add_all_gfx_resources
)
2045 si_gfx_resources_add_all_to_bo_list(sctx
);
2047 /* Since we've called si_context_add_resource_size for vertex buffers,
2048 * this must be called after si_need_cs_space, because we must let
2049 * need_cs_space flush before we add buffers to the buffer list.
2051 if (!si_upload_vertex_buffer_descriptors(sctx
))
2052 goto return_cleanup
;
2054 /* Vega10/Raven scissor bug workaround. When any context register is
2055 * written (i.e. the GPU rolls the context), PA_SC_VPORT_SCISSOR
2056 * registers must be written too.
2058 unsigned masked_atoms
= 0;
2060 if (sctx
->screen
->info
.has_gfx9_scissor_bug
) {
2061 masked_atoms
|= si_get_atom_bit(sctx
, &sctx
->atoms
.s
.scissors
);
2063 if (info
->count_from_stream_output
||
2064 sctx
->dirty_atoms
& si_atoms_that_always_roll_context() ||
2065 sctx
->dirty_states
& si_states_that_always_roll_context())
2066 sctx
->context_roll
= true;
2069 /* Use optimal packet order based on whether we need to sync the pipeline. */
2070 if (unlikely(sctx
->flags
& (SI_CONTEXT_FLUSH_AND_INV_CB
|
2071 SI_CONTEXT_FLUSH_AND_INV_DB
|
2072 SI_CONTEXT_PS_PARTIAL_FLUSH
|
2073 SI_CONTEXT_CS_PARTIAL_FLUSH
))) {
2074 /* If we have to wait for idle, set all states first, so that all
2075 * SET packets are processed in parallel with previous draw calls.
2076 * Then draw and prefetch at the end. This ensures that the time
2077 * the CUs are idle is very short.
2079 if (unlikely(sctx
->flags
& SI_CONTEXT_FLUSH_FOR_RENDER_COND
))
2080 masked_atoms
|= si_get_atom_bit(sctx
, &sctx
->atoms
.s
.render_cond
);
2082 if (!si_upload_graphics_shader_descriptors(sctx
))
2083 goto return_cleanup
;
2085 /* Emit all states except possibly render condition. */
2086 si_emit_all_states(sctx
, info
, prim
, instance_count
,
2087 primitive_restart
, masked_atoms
);
2088 sctx
->emit_cache_flush(sctx
);
2089 /* <-- CUs are idle here. */
2091 if (si_is_atom_dirty(sctx
, &sctx
->atoms
.s
.render_cond
))
2092 sctx
->atoms
.s
.render_cond
.emit(sctx
);
2094 if (sctx
->screen
->info
.has_gfx9_scissor_bug
&&
2095 (sctx
->context_roll
||
2096 si_is_atom_dirty(sctx
, &sctx
->atoms
.s
.scissors
)))
2097 sctx
->atoms
.s
.scissors
.emit(sctx
);
2099 sctx
->dirty_atoms
= 0;
2101 si_emit_draw_packets(sctx
, info
, indexbuf
, index_size
, index_offset
,
2102 instance_count
, dispatch_prim_discard_cs
,
2103 original_index_size
);
2104 /* <-- CUs are busy here. */
2106 /* Start prefetches after the draw has been started. Both will run
2107 * in parallel, but starting the draw first is more important.
2109 if (sctx
->chip_class
>= GFX7
&& sctx
->prefetch_L2_mask
)
2110 cik_emit_prefetch_L2(sctx
, false);
2112 /* If we don't wait for idle, start prefetches first, then set
2113 * states, and draw at the end.
2116 sctx
->emit_cache_flush(sctx
);
2118 /* Only prefetch the API VS and VBO descriptors. */
2119 if (sctx
->chip_class
>= GFX7
&& sctx
->prefetch_L2_mask
)
2120 cik_emit_prefetch_L2(sctx
, true);
2122 if (!si_upload_graphics_shader_descriptors(sctx
))
2123 goto return_cleanup
;
2125 si_emit_all_states(sctx
, info
, prim
, instance_count
,
2126 primitive_restart
, masked_atoms
);
2128 if (sctx
->screen
->info
.has_gfx9_scissor_bug
&&
2129 (sctx
->context_roll
||
2130 si_is_atom_dirty(sctx
, &sctx
->atoms
.s
.scissors
)))
2131 sctx
->atoms
.s
.scissors
.emit(sctx
);
2133 sctx
->dirty_atoms
= 0;
2135 si_emit_draw_packets(sctx
, info
, indexbuf
, index_size
, index_offset
,
2136 instance_count
, dispatch_prim_discard_cs
,
2137 original_index_size
);
2139 /* Prefetch the remaining shaders after the draw has been
2141 if (sctx
->chip_class
>= GFX7
&& sctx
->prefetch_L2_mask
)
2142 cik_emit_prefetch_L2(sctx
, false);
2145 /* Clear the context roll flag after the draw call. */
2146 sctx
->context_roll
= false;
2148 if (unlikely(sctx
->current_saved_cs
)) {
2149 si_trace_emit(sctx
);
2150 si_log_draw_state(sctx
, sctx
->log
);
2153 /* Workaround for a VGT hang when streamout is enabled.
2154 * It must be done after drawing. */
2155 if ((sctx
->family
== CHIP_HAWAII
||
2156 sctx
->family
== CHIP_TONGA
||
2157 sctx
->family
== CHIP_FIJI
) &&
2158 si_get_strmout_en(sctx
)) {
2159 sctx
->flags
|= SI_CONTEXT_VGT_STREAMOUT_SYNC
;
2162 if (unlikely(sctx
->decompression_enabled
)) {
2163 sctx
->num_decompress_calls
++;
2165 sctx
->num_draw_calls
++;
2166 if (sctx
->framebuffer
.state
.nr_cbufs
> 1)
2167 sctx
->num_mrt_draw_calls
++;
2168 if (primitive_restart
)
2169 sctx
->num_prim_restart_calls
++;
2170 if (G_0286E8_WAVESIZE(sctx
->spi_tmpring_size
))
2171 sctx
->num_spill_draw_calls
++;
2175 if (index_size
&& indexbuf
!= info
->index
.resource
)
2176 pipe_resource_reference(&indexbuf
, NULL
);
2180 si_draw_rectangle(struct blitter_context
*blitter
,
2181 void *vertex_elements_cso
,
2182 blitter_get_vs_func get_vs
,
2183 int x1
, int y1
, int x2
, int y2
,
2184 float depth
, unsigned num_instances
,
2185 enum blitter_attrib_type type
,
2186 const union blitter_attrib
*attrib
)
2188 struct pipe_context
*pipe
= util_blitter_get_pipe(blitter
);
2189 struct si_context
*sctx
= (struct si_context
*)pipe
;
2191 /* Pack position coordinates as signed int16. */
2192 sctx
->vs_blit_sh_data
[0] = (uint32_t)(x1
& 0xffff) |
2193 ((uint32_t)(y1
& 0xffff) << 16);
2194 sctx
->vs_blit_sh_data
[1] = (uint32_t)(x2
& 0xffff) |
2195 ((uint32_t)(y2
& 0xffff) << 16);
2196 sctx
->vs_blit_sh_data
[2] = fui(depth
);
2199 case UTIL_BLITTER_ATTRIB_COLOR
:
2200 memcpy(&sctx
->vs_blit_sh_data
[3], attrib
->color
,
2203 case UTIL_BLITTER_ATTRIB_TEXCOORD_XY
:
2204 case UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW
:
2205 memcpy(&sctx
->vs_blit_sh_data
[3], &attrib
->texcoord
,
2206 sizeof(attrib
->texcoord
));
2208 case UTIL_BLITTER_ATTRIB_NONE
:;
2211 pipe
->bind_vs_state(pipe
, si_get_blitter_vs(sctx
, type
, num_instances
));
2213 struct pipe_draw_info info
= {};
2214 info
.mode
= SI_PRIM_RECTANGLE_LIST
;
2216 info
.instance_count
= num_instances
;
2218 /* Don't set per-stage shader pointers for VS. */
2219 sctx
->shader_pointers_dirty
&= ~SI_DESCS_SHADER_MASK(VERTEX
);
2220 sctx
->vertex_buffer_pointer_dirty
= false;
2222 si_draw_vbo(pipe
, &info
);
2225 void si_trace_emit(struct si_context
*sctx
)
2227 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
2228 uint32_t trace_id
= ++sctx
->current_saved_cs
->trace_id
;
2230 si_cp_write_data(sctx
, sctx
->current_saved_cs
->trace_buf
,
2231 0, 4, V_370_MEM
, V_370_ME
, &trace_id
);
2233 radeon_emit(cs
, PKT3(PKT3_NOP
, 0, 0));
2234 radeon_emit(cs
, AC_ENCODE_TRACE_POINT(trace_id
));
2237 u_log_flush(sctx
->log
);
2240 void si_init_draw_functions(struct si_context
*sctx
)
2242 sctx
->b
.draw_vbo
= si_draw_vbo
;
2244 sctx
->blitter
->draw_rectangle
= si_draw_rectangle
;
2246 si_init_ia_multi_vgt_param_table(sctx
);