amd/common: use generated register header
[mesa.git] / src / gallium / drivers / radeonsi / si_texture.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "radeonsi/si_pipe.h"
27 #include "radeonsi/si_query.h"
28 #include "util/u_format.h"
29 #include "util/u_log.h"
30 #include "util/u_memory.h"
31 #include "util/u_pack_color.h"
32 #include "util/u_resource.h"
33 #include "util/u_surface.h"
34 #include "util/u_transfer.h"
35 #include "util/os_time.h"
36 #include <errno.h>
37 #include <inttypes.h>
38 #include "state_tracker/drm_driver.h"
39 #include "sid.h"
40
41 static enum radeon_surf_mode
42 si_choose_tiling(struct si_screen *sscreen,
43 const struct pipe_resource *templ, bool tc_compatible_htile);
44
45
46 bool si_prepare_for_dma_blit(struct si_context *sctx,
47 struct si_texture *dst,
48 unsigned dst_level, unsigned dstx,
49 unsigned dsty, unsigned dstz,
50 struct si_texture *src,
51 unsigned src_level,
52 const struct pipe_box *src_box)
53 {
54 if (!sctx->dma_cs)
55 return false;
56
57 if (dst->surface.bpe != src->surface.bpe)
58 return false;
59
60 /* MSAA: Blits don't exist in the real world. */
61 if (src->buffer.b.b.nr_samples > 1 ||
62 dst->buffer.b.b.nr_samples > 1)
63 return false;
64
65 /* Depth-stencil surfaces:
66 * When dst is linear, the DB->CB copy preserves HTILE.
67 * When dst is tiled, the 3D path must be used to update HTILE.
68 */
69 if (src->is_depth || dst->is_depth)
70 return false;
71
72 /* DCC as:
73 * src: Use the 3D path. DCC decompression is expensive.
74 * dst: Use the 3D path to compress the pixels with DCC.
75 */
76 if (vi_dcc_enabled(src, src_level) ||
77 vi_dcc_enabled(dst, dst_level))
78 return false;
79
80 /* CMASK as:
81 * src: Both texture and SDMA paths need decompression. Use SDMA.
82 * dst: If overwriting the whole texture, discard CMASK and use
83 * SDMA. Otherwise, use the 3D path.
84 */
85 if (dst->cmask_buffer && dst->dirty_level_mask & (1 << dst_level)) {
86 /* The CMASK clear is only enabled for the first level. */
87 assert(dst_level == 0);
88 if (!util_texrange_covers_whole_level(&dst->buffer.b.b, dst_level,
89 dstx, dsty, dstz, src_box->width,
90 src_box->height, src_box->depth))
91 return false;
92
93 si_texture_discard_cmask(sctx->screen, dst);
94 }
95
96 /* All requirements are met. Prepare textures for SDMA. */
97 if (src->cmask_buffer && src->dirty_level_mask & (1 << src_level))
98 sctx->b.flush_resource(&sctx->b, &src->buffer.b.b);
99
100 assert(!(src->dirty_level_mask & (1 << src_level)));
101 assert(!(dst->dirty_level_mask & (1 << dst_level)));
102
103 return true;
104 }
105
106 /* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
107 static void si_copy_region_with_blit(struct pipe_context *pipe,
108 struct pipe_resource *dst,
109 unsigned dst_level,
110 unsigned dstx, unsigned dsty, unsigned dstz,
111 struct pipe_resource *src,
112 unsigned src_level,
113 const struct pipe_box *src_box)
114 {
115 struct pipe_blit_info blit;
116
117 memset(&blit, 0, sizeof(blit));
118 blit.src.resource = src;
119 blit.src.format = src->format;
120 blit.src.level = src_level;
121 blit.src.box = *src_box;
122 blit.dst.resource = dst;
123 blit.dst.format = dst->format;
124 blit.dst.level = dst_level;
125 blit.dst.box.x = dstx;
126 blit.dst.box.y = dsty;
127 blit.dst.box.z = dstz;
128 blit.dst.box.width = src_box->width;
129 blit.dst.box.height = src_box->height;
130 blit.dst.box.depth = src_box->depth;
131 blit.mask = util_format_get_mask(src->format) &
132 util_format_get_mask(dst->format);
133 blit.filter = PIPE_TEX_FILTER_NEAREST;
134
135 if (blit.mask) {
136 pipe->blit(pipe, &blit);
137 }
138 }
139
140 /* Copy from a full GPU texture to a transfer's staging one. */
141 static void si_copy_to_staging_texture(struct pipe_context *ctx, struct si_transfer *stransfer)
142 {
143 struct si_context *sctx = (struct si_context*)ctx;
144 struct pipe_transfer *transfer = (struct pipe_transfer*)stransfer;
145 struct pipe_resource *dst = &stransfer->staging->b.b;
146 struct pipe_resource *src = transfer->resource;
147
148 if (src->nr_samples > 1) {
149 si_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
150 src, transfer->level, &transfer->box);
151 return;
152 }
153
154 sctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level,
155 &transfer->box);
156 }
157
158 /* Copy from a transfer's staging texture to a full GPU one. */
159 static void si_copy_from_staging_texture(struct pipe_context *ctx, struct si_transfer *stransfer)
160 {
161 struct si_context *sctx = (struct si_context*)ctx;
162 struct pipe_transfer *transfer = (struct pipe_transfer*)stransfer;
163 struct pipe_resource *dst = transfer->resource;
164 struct pipe_resource *src = &stransfer->staging->b.b;
165 struct pipe_box sbox;
166
167 u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
168
169 if (dst->nr_samples > 1) {
170 si_copy_region_with_blit(ctx, dst, transfer->level,
171 transfer->box.x, transfer->box.y, transfer->box.z,
172 src, 0, &sbox);
173 return;
174 }
175
176 sctx->dma_copy(ctx, dst, transfer->level,
177 transfer->box.x, transfer->box.y, transfer->box.z,
178 src, 0, &sbox);
179 }
180
181 static unsigned si_texture_get_offset(struct si_screen *sscreen,
182 struct si_texture *tex, unsigned level,
183 const struct pipe_box *box,
184 unsigned *stride,
185 unsigned *layer_stride)
186 {
187 if (sscreen->info.chip_class >= GFX9) {
188 *stride = tex->surface.u.gfx9.surf_pitch * tex->surface.bpe;
189 *layer_stride = tex->surface.u.gfx9.surf_slice_size;
190
191 if (!box)
192 return 0;
193
194 /* Each texture is an array of slices. Each slice is an array
195 * of mipmap levels. */
196 return box->z * tex->surface.u.gfx9.surf_slice_size +
197 tex->surface.u.gfx9.offset[level] +
198 (box->y / tex->surface.blk_h *
199 tex->surface.u.gfx9.surf_pitch +
200 box->x / tex->surface.blk_w) * tex->surface.bpe;
201 } else {
202 *stride = tex->surface.u.legacy.level[level].nblk_x *
203 tex->surface.bpe;
204 assert((uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4 <= UINT_MAX);
205 *layer_stride = (uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4;
206
207 if (!box)
208 return tex->surface.u.legacy.level[level].offset;
209
210 /* Each texture is an array of mipmap levels. Each level is
211 * an array of slices. */
212 return tex->surface.u.legacy.level[level].offset +
213 box->z * (uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4 +
214 (box->y / tex->surface.blk_h *
215 tex->surface.u.legacy.level[level].nblk_x +
216 box->x / tex->surface.blk_w) * tex->surface.bpe;
217 }
218 }
219
220 static int si_init_surface(struct si_screen *sscreen,
221 struct radeon_surf *surface,
222 const struct pipe_resource *ptex,
223 enum radeon_surf_mode array_mode,
224 unsigned pitch_in_bytes_override,
225 unsigned offset,
226 bool is_imported,
227 bool is_scanout,
228 bool is_flushed_depth,
229 bool tc_compatible_htile)
230 {
231 const struct util_format_description *desc =
232 util_format_description(ptex->format);
233 bool is_depth, is_stencil;
234 int r;
235 unsigned i, bpe, flags = 0;
236
237 is_depth = util_format_has_depth(desc);
238 is_stencil = util_format_has_stencil(desc);
239
240 if (!is_flushed_depth &&
241 ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
242 bpe = 4; /* stencil is allocated separately */
243 } else {
244 bpe = util_format_get_blocksize(ptex->format);
245 assert(util_is_power_of_two_or_zero(bpe));
246 }
247
248 if (!is_flushed_depth && is_depth) {
249 flags |= RADEON_SURF_ZBUFFER;
250
251 if (tc_compatible_htile &&
252 (sscreen->info.chip_class >= GFX9 ||
253 array_mode == RADEON_SURF_MODE_2D)) {
254 /* TC-compatible HTILE only supports Z32_FLOAT.
255 * GFX9 also supports Z16_UNORM.
256 * On GFX8, promote Z16 to Z32. DB->CB copies will convert
257 * the format for transfers.
258 */
259 if (sscreen->info.chip_class == GFX8)
260 bpe = 4;
261
262 flags |= RADEON_SURF_TC_COMPATIBLE_HTILE;
263 }
264
265 if (is_stencil)
266 flags |= RADEON_SURF_SBUFFER;
267 }
268
269 if (sscreen->info.chip_class >= GFX8 &&
270 (ptex->flags & SI_RESOURCE_FLAG_DISABLE_DCC ||
271 ptex->format == PIPE_FORMAT_R9G9B9E5_FLOAT ||
272 (ptex->nr_samples >= 2 && !sscreen->dcc_msaa_allowed)))
273 flags |= RADEON_SURF_DISABLE_DCC;
274
275 /* Stoney: 128bpp MSAA textures randomly fail piglit tests with DCC. */
276 if (sscreen->info.family == CHIP_STONEY &&
277 bpe == 16 && ptex->nr_samples >= 2)
278 flags |= RADEON_SURF_DISABLE_DCC;
279
280 /* GFX8: DCC clear for 4x and 8x MSAA array textures unimplemented. */
281 if (sscreen->info.chip_class == GFX8 &&
282 ptex->nr_storage_samples >= 4 &&
283 ptex->array_size > 1)
284 flags |= RADEON_SURF_DISABLE_DCC;
285
286 /* GFX9: DCC clear for 4x and 8x MSAA textures unimplemented. */
287 if (sscreen->info.chip_class >= GFX9 &&
288 ptex->nr_storage_samples >= 4)
289 flags |= RADEON_SURF_DISABLE_DCC;
290
291 if (ptex->bind & PIPE_BIND_SCANOUT || is_scanout) {
292 /* This should catch bugs in gallium users setting incorrect flags. */
293 assert(ptex->nr_samples <= 1 &&
294 ptex->array_size == 1 &&
295 ptex->depth0 == 1 &&
296 ptex->last_level == 0 &&
297 !(flags & RADEON_SURF_Z_OR_SBUFFER));
298
299 flags |= RADEON_SURF_SCANOUT;
300 }
301
302 if (ptex->bind & PIPE_BIND_SHARED)
303 flags |= RADEON_SURF_SHAREABLE;
304 if (is_imported)
305 flags |= RADEON_SURF_IMPORTED | RADEON_SURF_SHAREABLE;
306 if (!(ptex->flags & SI_RESOURCE_FLAG_FORCE_MSAA_TILING))
307 flags |= RADEON_SURF_OPTIMIZE_FOR_SPACE;
308
309 r = sscreen->ws->surface_init(sscreen->ws, ptex, flags, bpe,
310 array_mode, surface);
311 if (r) {
312 return r;
313 }
314
315 unsigned pitch = pitch_in_bytes_override / bpe;
316
317 if (sscreen->info.chip_class >= GFX9) {
318 if (pitch) {
319 surface->u.gfx9.surf_pitch = pitch;
320 surface->u.gfx9.surf_slice_size =
321 (uint64_t)pitch * surface->u.gfx9.surf_height * bpe;
322 }
323 surface->u.gfx9.surf_offset = offset;
324 } else {
325 if (pitch) {
326 surface->u.legacy.level[0].nblk_x = pitch;
327 surface->u.legacy.level[0].slice_size_dw =
328 ((uint64_t)pitch * surface->u.legacy.level[0].nblk_y * bpe) / 4;
329 }
330 if (offset) {
331 for (i = 0; i < ARRAY_SIZE(surface->u.legacy.level); ++i)
332 surface->u.legacy.level[i].offset += offset;
333 }
334 }
335 return 0;
336 }
337
338 static void si_get_display_metadata(struct si_screen *sscreen,
339 struct radeon_surf *surf,
340 struct radeon_bo_metadata *metadata,
341 enum radeon_surf_mode *array_mode,
342 bool *is_scanout)
343 {
344 if (sscreen->info.chip_class >= GFX9) {
345 if (metadata->u.gfx9.swizzle_mode > 0)
346 *array_mode = RADEON_SURF_MODE_2D;
347 else
348 *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
349
350 *is_scanout = metadata->u.gfx9.swizzle_mode == 0 ||
351 metadata->u.gfx9.swizzle_mode % 4 == 2;
352
353 surf->u.gfx9.surf.swizzle_mode = metadata->u.gfx9.swizzle_mode;
354
355 if (metadata->u.gfx9.dcc_offset_256B) {
356 surf->u.gfx9.display_dcc_pitch_max = metadata->u.gfx9.dcc_pitch_max;
357 assert(metadata->u.gfx9.dcc_independent_64B == 1);
358 }
359 } else {
360 surf->u.legacy.pipe_config = metadata->u.legacy.pipe_config;
361 surf->u.legacy.bankw = metadata->u.legacy.bankw;
362 surf->u.legacy.bankh = metadata->u.legacy.bankh;
363 surf->u.legacy.tile_split = metadata->u.legacy.tile_split;
364 surf->u.legacy.mtilea = metadata->u.legacy.mtilea;
365 surf->u.legacy.num_banks = metadata->u.legacy.num_banks;
366
367 if (metadata->u.legacy.macrotile == RADEON_LAYOUT_TILED)
368 *array_mode = RADEON_SURF_MODE_2D;
369 else if (metadata->u.legacy.microtile == RADEON_LAYOUT_TILED)
370 *array_mode = RADEON_SURF_MODE_1D;
371 else
372 *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
373
374 *is_scanout = metadata->u.legacy.scanout;
375 }
376 }
377
378 void si_eliminate_fast_color_clear(struct si_context *sctx,
379 struct si_texture *tex)
380 {
381 struct si_screen *sscreen = sctx->screen;
382 struct pipe_context *ctx = &sctx->b;
383
384 if (ctx == sscreen->aux_context)
385 mtx_lock(&sscreen->aux_context_lock);
386
387 unsigned n = sctx->num_decompress_calls;
388 ctx->flush_resource(ctx, &tex->buffer.b.b);
389
390 /* Flush only if any fast clear elimination took place. */
391 if (n != sctx->num_decompress_calls)
392 ctx->flush(ctx, NULL, 0);
393
394 if (ctx == sscreen->aux_context)
395 mtx_unlock(&sscreen->aux_context_lock);
396 }
397
398 void si_texture_discard_cmask(struct si_screen *sscreen,
399 struct si_texture *tex)
400 {
401 if (!tex->cmask_buffer)
402 return;
403
404 assert(tex->buffer.b.b.nr_samples <= 1);
405
406 /* Disable CMASK. */
407 tex->cmask_base_address_reg = tex->buffer.gpu_address >> 8;
408 tex->dirty_level_mask = 0;
409
410 tex->cb_color_info &= ~S_028C70_FAST_CLEAR(1);
411
412 if (tex->cmask_buffer != &tex->buffer)
413 si_resource_reference(&tex->cmask_buffer, NULL);
414
415 tex->cmask_buffer = NULL;
416
417 /* Notify all contexts about the change. */
418 p_atomic_inc(&sscreen->dirty_tex_counter);
419 p_atomic_inc(&sscreen->compressed_colortex_counter);
420 }
421
422 static bool si_can_disable_dcc(struct si_texture *tex)
423 {
424 /* We can't disable DCC if it can be written by another process. */
425 return tex->dcc_offset &&
426 (!tex->buffer.b.is_shared ||
427 !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE));
428 }
429
430 static bool si_texture_discard_dcc(struct si_screen *sscreen,
431 struct si_texture *tex)
432 {
433 if (!si_can_disable_dcc(tex)) {
434 assert(tex->display_dcc_offset == 0);
435 return false;
436 }
437
438 assert(tex->dcc_separate_buffer == NULL);
439
440 /* Disable DCC. */
441 tex->dcc_offset = 0;
442 tex->display_dcc_offset = 0;
443 tex->dcc_retile_map_offset = 0;
444
445 /* Notify all contexts about the change. */
446 p_atomic_inc(&sscreen->dirty_tex_counter);
447 return true;
448 }
449
450 /**
451 * Disable DCC for the texture. (first decompress, then discard metadata).
452 *
453 * There is unresolved multi-context synchronization issue between
454 * screen::aux_context and the current context. If applications do this with
455 * multiple contexts, it's already undefined behavior for them and we don't
456 * have to worry about that. The scenario is:
457 *
458 * If context 1 disables DCC and context 2 has queued commands that write
459 * to the texture via CB with DCC enabled, and the order of operations is
460 * as follows:
461 * context 2 queues draw calls rendering to the texture, but doesn't flush
462 * context 1 disables DCC and flushes
463 * context 1 & 2 reset descriptors and FB state
464 * context 2 flushes (new compressed tiles written by the draw calls)
465 * context 1 & 2 read garbage, because DCC is disabled, yet there are
466 * compressed tiled
467 *
468 * \param sctx the current context if you have one, or sscreen->aux_context
469 * if you don't.
470 */
471 bool si_texture_disable_dcc(struct si_context *sctx,
472 struct si_texture *tex)
473 {
474 struct si_screen *sscreen = sctx->screen;
475
476 if (!sctx->has_graphics)
477 return si_texture_discard_dcc(sscreen, tex);
478
479 if (!si_can_disable_dcc(tex))
480 return false;
481
482 if (&sctx->b == sscreen->aux_context)
483 mtx_lock(&sscreen->aux_context_lock);
484
485 /* Decompress DCC. */
486 si_decompress_dcc(sctx, tex);
487 sctx->b.flush(&sctx->b, NULL, 0);
488
489 if (&sctx->b == sscreen->aux_context)
490 mtx_unlock(&sscreen->aux_context_lock);
491
492 return si_texture_discard_dcc(sscreen, tex);
493 }
494
495 static void si_reallocate_texture_inplace(struct si_context *sctx,
496 struct si_texture *tex,
497 unsigned new_bind_flag,
498 bool invalidate_storage)
499 {
500 struct pipe_screen *screen = sctx->b.screen;
501 struct si_texture *new_tex;
502 struct pipe_resource templ = tex->buffer.b.b;
503 unsigned i;
504
505 templ.bind |= new_bind_flag;
506
507 if (tex->buffer.b.is_shared)
508 return;
509
510 if (new_bind_flag == PIPE_BIND_LINEAR) {
511 if (tex->surface.is_linear)
512 return;
513
514 /* This fails with MSAA, depth, and compressed textures. */
515 if (si_choose_tiling(sctx->screen, &templ, false) !=
516 RADEON_SURF_MODE_LINEAR_ALIGNED)
517 return;
518 }
519
520 new_tex = (struct si_texture*)screen->resource_create(screen, &templ);
521 if (!new_tex)
522 return;
523
524 /* Copy the pixels to the new texture. */
525 if (!invalidate_storage) {
526 for (i = 0; i <= templ.last_level; i++) {
527 struct pipe_box box;
528
529 u_box_3d(0, 0, 0,
530 u_minify(templ.width0, i), u_minify(templ.height0, i),
531 util_num_layers(&templ, i), &box);
532
533 sctx->dma_copy(&sctx->b, &new_tex->buffer.b.b, i, 0, 0, 0,
534 &tex->buffer.b.b, i, &box);
535 }
536 }
537
538 if (new_bind_flag == PIPE_BIND_LINEAR) {
539 si_texture_discard_cmask(sctx->screen, tex);
540 si_texture_discard_dcc(sctx->screen, tex);
541 }
542
543 /* Replace the structure fields of tex. */
544 tex->buffer.b.b.bind = templ.bind;
545 pb_reference(&tex->buffer.buf, new_tex->buffer.buf);
546 tex->buffer.gpu_address = new_tex->buffer.gpu_address;
547 tex->buffer.vram_usage = new_tex->buffer.vram_usage;
548 tex->buffer.gart_usage = new_tex->buffer.gart_usage;
549 tex->buffer.bo_size = new_tex->buffer.bo_size;
550 tex->buffer.bo_alignment = new_tex->buffer.bo_alignment;
551 tex->buffer.domains = new_tex->buffer.domains;
552 tex->buffer.flags = new_tex->buffer.flags;
553
554 tex->surface = new_tex->surface;
555 tex->size = new_tex->size;
556 si_texture_reference(&tex->flushed_depth_texture,
557 new_tex->flushed_depth_texture);
558
559 tex->fmask_offset = new_tex->fmask_offset;
560 tex->cmask_offset = new_tex->cmask_offset;
561 tex->cmask_base_address_reg = new_tex->cmask_base_address_reg;
562
563 if (tex->cmask_buffer == &tex->buffer)
564 tex->cmask_buffer = NULL;
565 else
566 si_resource_reference(&tex->cmask_buffer, NULL);
567
568 if (new_tex->cmask_buffer == &new_tex->buffer)
569 tex->cmask_buffer = &tex->buffer;
570 else
571 si_resource_reference(&tex->cmask_buffer, new_tex->cmask_buffer);
572
573 tex->dcc_offset = new_tex->dcc_offset;
574 tex->cb_color_info = new_tex->cb_color_info;
575 memcpy(tex->color_clear_value, new_tex->color_clear_value,
576 sizeof(tex->color_clear_value));
577 tex->last_msaa_resolve_target_micro_mode = new_tex->last_msaa_resolve_target_micro_mode;
578
579 tex->htile_offset = new_tex->htile_offset;
580 tex->depth_clear_value = new_tex->depth_clear_value;
581 tex->dirty_level_mask = new_tex->dirty_level_mask;
582 tex->stencil_dirty_level_mask = new_tex->stencil_dirty_level_mask;
583 tex->db_render_format = new_tex->db_render_format;
584 tex->stencil_clear_value = new_tex->stencil_clear_value;
585 tex->tc_compatible_htile = new_tex->tc_compatible_htile;
586 tex->depth_cleared = new_tex->depth_cleared;
587 tex->stencil_cleared = new_tex->stencil_cleared;
588 tex->upgraded_depth = new_tex->upgraded_depth;
589 tex->db_compatible = new_tex->db_compatible;
590 tex->can_sample_z = new_tex->can_sample_z;
591 tex->can_sample_s = new_tex->can_sample_s;
592
593 tex->separate_dcc_dirty = new_tex->separate_dcc_dirty;
594 tex->dcc_gather_statistics = new_tex->dcc_gather_statistics;
595 si_resource_reference(&tex->dcc_separate_buffer,
596 new_tex->dcc_separate_buffer);
597 si_resource_reference(&tex->last_dcc_separate_buffer,
598 new_tex->last_dcc_separate_buffer);
599
600 if (new_bind_flag == PIPE_BIND_LINEAR) {
601 assert(!tex->htile_offset);
602 assert(!tex->cmask_buffer);
603 assert(!tex->surface.fmask_size);
604 assert(!tex->dcc_offset);
605 assert(!tex->is_depth);
606 }
607
608 si_texture_reference(&new_tex, NULL);
609
610 p_atomic_inc(&sctx->screen->dirty_tex_counter);
611 }
612
613 static uint32_t si_get_bo_metadata_word1(struct si_screen *sscreen)
614 {
615 return (ATI_VENDOR_ID << 16) | sscreen->info.pci_id;
616 }
617
618 static void si_set_tex_bo_metadata(struct si_screen *sscreen,
619 struct si_texture *tex)
620 {
621 struct radeon_surf *surface = &tex->surface;
622 struct pipe_resource *res = &tex->buffer.b.b;
623 struct radeon_bo_metadata md;
624
625 memset(&md, 0, sizeof(md));
626
627 if (sscreen->info.chip_class >= GFX9) {
628 md.u.gfx9.swizzle_mode = surface->u.gfx9.surf.swizzle_mode;
629
630 if (tex->dcc_offset && !tex->dcc_separate_buffer) {
631 uint64_t dcc_offset =
632 tex->display_dcc_offset ? tex->display_dcc_offset
633 : tex->dcc_offset;
634
635 assert((dcc_offset >> 8) != 0 && (dcc_offset >> 8) < (1 << 24));
636 md.u.gfx9.dcc_offset_256B = dcc_offset >> 8;
637 md.u.gfx9.dcc_pitch_max = tex->surface.u.gfx9.display_dcc_pitch_max;
638 md.u.gfx9.dcc_independent_64B = 1;
639 }
640 } else {
641 md.u.legacy.microtile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_1D ?
642 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
643 md.u.legacy.macrotile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_2D ?
644 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
645 md.u.legacy.pipe_config = surface->u.legacy.pipe_config;
646 md.u.legacy.bankw = surface->u.legacy.bankw;
647 md.u.legacy.bankh = surface->u.legacy.bankh;
648 md.u.legacy.tile_split = surface->u.legacy.tile_split;
649 md.u.legacy.mtilea = surface->u.legacy.mtilea;
650 md.u.legacy.num_banks = surface->u.legacy.num_banks;
651 md.u.legacy.stride = surface->u.legacy.level[0].nblk_x * surface->bpe;
652 md.u.legacy.scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
653 }
654
655 assert(tex->dcc_separate_buffer == NULL);
656 assert(tex->surface.fmask_size == 0);
657
658 /* Metadata image format format version 1:
659 * [0] = 1 (metadata format identifier)
660 * [1] = (VENDOR_ID << 16) | PCI_ID
661 * [2:9] = image descriptor for the whole resource
662 * [2] is always 0, because the base address is cleared
663 * [9] is the DCC offset bits [39:8] from the beginning of
664 * the buffer
665 * [10:10+LAST_LEVEL] = mipmap level offset bits [39:8] for each level
666 */
667
668 md.metadata[0] = 1; /* metadata image format version 1 */
669
670 /* TILE_MODE_INDEX is ambiguous without a PCI ID. */
671 md.metadata[1] = si_get_bo_metadata_word1(sscreen);
672
673 static const unsigned char swizzle[] = {
674 PIPE_SWIZZLE_X,
675 PIPE_SWIZZLE_Y,
676 PIPE_SWIZZLE_Z,
677 PIPE_SWIZZLE_W
678 };
679 bool is_array = util_texture_is_array(res->target);
680 uint32_t desc[8];
681
682 si_make_texture_descriptor(sscreen, tex, true,
683 res->target, res->format,
684 swizzle, 0, res->last_level, 0,
685 is_array ? res->array_size - 1 : 0,
686 res->width0, res->height0, res->depth0,
687 desc, NULL);
688
689 si_set_mutable_tex_desc_fields(sscreen, tex, &tex->surface.u.legacy.level[0],
690 0, 0, tex->surface.blk_w, false, desc);
691
692 /* Clear the base address and set the relative DCC offset. */
693 desc[0] = 0;
694 desc[1] &= C_008F14_BASE_ADDRESS_HI;
695 desc[7] = tex->dcc_offset >> 8;
696
697 /* Dwords [2:9] contain the image descriptor. */
698 memcpy(&md.metadata[2], desc, sizeof(desc));
699 md.size_metadata = 10 * 4;
700
701 /* Dwords [10:..] contain the mipmap level offsets. */
702 if (sscreen->info.chip_class <= GFX8) {
703 for (unsigned i = 0; i <= res->last_level; i++)
704 md.metadata[10+i] = tex->surface.u.legacy.level[i].offset >> 8;
705
706 md.size_metadata += (1 + res->last_level) * 4;
707 }
708
709 sscreen->ws->buffer_set_metadata(tex->buffer.buf, &md);
710 }
711
712 static void si_get_opaque_metadata(struct si_screen *sscreen,
713 struct si_texture *tex,
714 struct radeon_bo_metadata *md)
715 {
716 uint32_t *desc = &md->metadata[2];
717
718 if (sscreen->info.chip_class < GFX8)
719 return;
720
721 /* Return if DCC is enabled. The texture should be set up with it
722 * already.
723 */
724 if (md->size_metadata >= 10 * 4 && /* at least 2(header) + 8(desc) dwords */
725 md->metadata[0] != 0 &&
726 md->metadata[1] == si_get_bo_metadata_word1(sscreen) &&
727 G_008F28_COMPRESSION_EN(desc[6])) {
728 tex->dcc_offset = (uint64_t)desc[7] << 8;
729
730 if (sscreen->info.chip_class >= GFX9) {
731 /* Fix up parameters for displayable DCC. Some state
732 * trackers don't set the SCANOUT flag when importing
733 * displayable images, so we have to recover the correct
734 * parameters here.
735 */
736 tex->surface.u.gfx9.dcc.pipe_aligned =
737 G_008F24_META_PIPE_ALIGNED(desc[5]);
738 tex->surface.u.gfx9.dcc.rb_aligned =
739 G_008F24_META_RB_ALIGNED(desc[5]);
740
741 /* If DCC is unaligned, this can only be a displayable image. */
742 if (!tex->surface.u.gfx9.dcc.pipe_aligned &&
743 !tex->surface.u.gfx9.dcc.rb_aligned)
744 tex->surface.is_displayable = true;
745 }
746 return;
747 }
748
749 /* Disable DCC. These are always set by texture_from_handle and must
750 * be cleared here.
751 */
752 tex->dcc_offset = 0;
753 }
754
755 static bool si_has_displayable_dcc(struct si_texture *tex)
756 {
757 struct si_screen *sscreen = (struct si_screen*)tex->buffer.b.b.screen;
758
759 if (sscreen->info.chip_class <= GFX8)
760 return false;
761
762 /* This needs a cache flush before scanout.
763 * (it can't be scanned out and rendered to simultaneously)
764 */
765 if (sscreen->info.use_display_dcc_unaligned &&
766 tex->dcc_offset &&
767 !tex->surface.u.gfx9.dcc.pipe_aligned &&
768 !tex->surface.u.gfx9.dcc.rb_aligned)
769 return true;
770
771 /* This needs an explicit flush (flush_resource). */
772 if (sscreen->info.use_display_dcc_with_retile_blit &&
773 tex->display_dcc_offset)
774 return true;
775
776 return false;
777 }
778
779 static void si_texture_get_info(struct pipe_screen* screen,
780 struct pipe_resource *resource,
781 unsigned *pstride,
782 unsigned *poffset)
783 {
784 struct si_screen *sscreen = (struct si_screen*)screen;
785 struct si_texture *tex = (struct si_texture*)resource;
786 unsigned stride = 0;
787 unsigned offset = 0;
788
789 if (!sscreen || !tex)
790 return;
791
792 if (resource->target != PIPE_BUFFER) {
793 if (sscreen->info.chip_class >= GFX9) {
794 offset = tex->surface.u.gfx9.surf_offset;
795 stride = tex->surface.u.gfx9.surf_pitch *
796 tex->surface.bpe;
797 } else {
798 offset = tex->surface.u.legacy.level[0].offset;
799 stride = tex->surface.u.legacy.level[0].nblk_x *
800 tex->surface.bpe;
801 }
802 }
803
804 if (pstride)
805 *pstride = stride;
806
807 if (poffset)
808 *poffset = offset;
809 }
810
811 static boolean si_texture_get_handle(struct pipe_screen* screen,
812 struct pipe_context *ctx,
813 struct pipe_resource *resource,
814 struct winsys_handle *whandle,
815 unsigned usage)
816 {
817 struct si_screen *sscreen = (struct si_screen*)screen;
818 struct si_context *sctx;
819 struct si_resource *res = si_resource(resource);
820 struct si_texture *tex = (struct si_texture*)resource;
821 bool update_metadata = false;
822 unsigned stride, offset, slice_size;
823 bool flush = false;
824
825 ctx = threaded_context_unwrap_sync(ctx);
826 sctx = (struct si_context*)(ctx ? ctx : sscreen->aux_context);
827
828 if (resource->target != PIPE_BUFFER) {
829 /* This is not supported now, but it might be required for OpenCL
830 * interop in the future.
831 */
832 if (resource->nr_samples > 1 || tex->is_depth)
833 return false;
834
835 /* Move a suballocated texture into a non-suballocated allocation. */
836 if (sscreen->ws->buffer_is_suballocated(res->buf) ||
837 tex->surface.tile_swizzle ||
838 (tex->buffer.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
839 sscreen->info.has_local_buffers &&
840 whandle->type != WINSYS_HANDLE_TYPE_KMS)) {
841 assert(!res->b.is_shared);
842 si_reallocate_texture_inplace(sctx, tex,
843 PIPE_BIND_SHARED, false);
844 flush = true;
845 assert(res->b.b.bind & PIPE_BIND_SHARED);
846 assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
847 assert(!(res->flags & RADEON_FLAG_NO_INTERPROCESS_SHARING));
848 assert(tex->surface.tile_swizzle == 0);
849 }
850
851 /* Since shader image stores don't support DCC on GFX8,
852 * disable it for external clients that want write
853 * access.
854 */
855 if ((usage & PIPE_HANDLE_USAGE_SHADER_WRITE && tex->dcc_offset) ||
856 /* Displayable DCC requires an explicit flush. */
857 (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
858 si_has_displayable_dcc(tex))) {
859 if (si_texture_disable_dcc(sctx, tex)) {
860 update_metadata = true;
861 /* si_texture_disable_dcc flushes the context */
862 flush = false;
863 }
864 }
865
866 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
867 (tex->cmask_buffer || tex->dcc_offset)) {
868 /* Eliminate fast clear (both CMASK and DCC) */
869 si_eliminate_fast_color_clear(sctx, tex);
870 /* eliminate_fast_color_clear flushes the context */
871 flush = false;
872
873 /* Disable CMASK if flush_resource isn't going
874 * to be called.
875 */
876 if (tex->cmask_buffer)
877 si_texture_discard_cmask(sscreen, tex);
878 }
879
880 /* Set metadata. */
881 if (!res->b.is_shared || update_metadata)
882 si_set_tex_bo_metadata(sscreen, tex);
883
884 if (sscreen->info.chip_class >= GFX9) {
885 slice_size = tex->surface.u.gfx9.surf_slice_size;
886 } else {
887 slice_size = (uint64_t)tex->surface.u.legacy.level[0].slice_size_dw * 4;
888 }
889 } else {
890 /* Buffer exports are for the OpenCL interop. */
891 /* Move a suballocated buffer into a non-suballocated allocation. */
892 if (sscreen->ws->buffer_is_suballocated(res->buf) ||
893 /* A DMABUF export always fails if the BO is local. */
894 (tex->buffer.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
895 sscreen->info.has_local_buffers)) {
896 assert(!res->b.is_shared);
897
898 /* Allocate a new buffer with PIPE_BIND_SHARED. */
899 struct pipe_resource templ = res->b.b;
900 templ.bind |= PIPE_BIND_SHARED;
901
902 struct pipe_resource *newb =
903 screen->resource_create(screen, &templ);
904 if (!newb)
905 return false;
906
907 /* Copy the old buffer contents to the new one. */
908 struct pipe_box box;
909 u_box_1d(0, newb->width0, &box);
910 sctx->b.resource_copy_region(&sctx->b, newb, 0, 0, 0, 0,
911 &res->b.b, 0, &box);
912 flush = true;
913 /* Move the new buffer storage to the old pipe_resource. */
914 si_replace_buffer_storage(&sctx->b, &res->b.b, newb);
915 pipe_resource_reference(&newb, NULL);
916
917 assert(res->b.b.bind & PIPE_BIND_SHARED);
918 assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
919 }
920
921 /* Buffers */
922 slice_size = 0;
923 }
924
925 si_texture_get_info(screen, resource, &stride, &offset);
926
927 if (flush)
928 sctx->b.flush(&sctx->b, NULL, 0);
929
930 if (res->b.is_shared) {
931 /* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
932 * doesn't set it.
933 */
934 res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
935 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
936 res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
937 } else {
938 res->b.is_shared = true;
939 res->external_usage = usage;
940 }
941
942 return sscreen->ws->buffer_get_handle(res->buf, stride, offset,
943 slice_size, whandle);
944 }
945
946 static void si_texture_destroy(struct pipe_screen *screen,
947 struct pipe_resource *ptex)
948 {
949 struct si_screen *sscreen = (struct si_screen*)screen;
950 struct si_texture *tex = (struct si_texture*)ptex;
951 struct si_resource *resource = &tex->buffer;
952
953 if (sscreen->info.chip_class >= GFX9)
954 free(tex->surface.u.gfx9.dcc_retile_map);
955
956 si_texture_reference(&tex->flushed_depth_texture, NULL);
957
958 if (tex->cmask_buffer != &tex->buffer) {
959 si_resource_reference(&tex->cmask_buffer, NULL);
960 }
961 pb_reference(&resource->buf, NULL);
962 si_resource_reference(&tex->dcc_separate_buffer, NULL);
963 si_resource_reference(&tex->last_dcc_separate_buffer, NULL);
964 FREE(tex);
965 }
966
967 static const struct u_resource_vtbl si_texture_vtbl;
968
969 static void si_texture_get_htile_size(struct si_screen *sscreen,
970 struct si_texture *tex)
971 {
972 unsigned cl_width, cl_height, width, height;
973 unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align;
974 unsigned num_pipes = sscreen->info.num_tile_pipes;
975
976 assert(sscreen->info.chip_class <= GFX8);
977
978 tex->surface.htile_size = 0;
979
980 if (tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
981 !sscreen->info.htile_cmask_support_1d_tiling)
982 return;
983
984 /* Overalign HTILE on P2 configs to work around GPU hangs in
985 * piglit/depthstencil-render-miplevels 585.
986 *
987 * This has been confirmed to help Kabini & Stoney, where the hangs
988 * are always reproducible. I think I have seen the test hang
989 * on Carrizo too, though it was very rare there.
990 */
991 if (sscreen->info.chip_class >= GFX7 && num_pipes < 4)
992 num_pipes = 4;
993
994 switch (num_pipes) {
995 case 1:
996 cl_width = 32;
997 cl_height = 16;
998 break;
999 case 2:
1000 cl_width = 32;
1001 cl_height = 32;
1002 break;
1003 case 4:
1004 cl_width = 64;
1005 cl_height = 32;
1006 break;
1007 case 8:
1008 cl_width = 64;
1009 cl_height = 64;
1010 break;
1011 case 16:
1012 cl_width = 128;
1013 cl_height = 64;
1014 break;
1015 default:
1016 assert(0);
1017 return;
1018 }
1019
1020 width = align(tex->surface.u.legacy.level[0].nblk_x, cl_width * 8);
1021 height = align(tex->surface.u.legacy.level[0].nblk_y, cl_height * 8);
1022
1023 slice_elements = (width * height) / (8 * 8);
1024 slice_bytes = slice_elements * 4;
1025
1026 pipe_interleave_bytes = sscreen->info.pipe_interleave_bytes;
1027 base_align = num_pipes * pipe_interleave_bytes;
1028
1029 tex->surface.htile_alignment = base_align;
1030 tex->surface.htile_size =
1031 util_num_layers(&tex->buffer.b.b, 0) *
1032 align(slice_bytes, base_align);
1033 }
1034
1035 static void si_texture_allocate_htile(struct si_screen *sscreen,
1036 struct si_texture *tex)
1037 {
1038 if (sscreen->info.chip_class <= GFX8 && !tex->tc_compatible_htile)
1039 si_texture_get_htile_size(sscreen, tex);
1040
1041 if (!tex->surface.htile_size)
1042 return;
1043
1044 tex->htile_offset = align(tex->size, tex->surface.htile_alignment);
1045 tex->size = tex->htile_offset + tex->surface.htile_size;
1046 }
1047
1048 void si_print_texture_info(struct si_screen *sscreen,
1049 struct si_texture *tex, struct u_log_context *log)
1050 {
1051 int i;
1052
1053 /* Common parameters. */
1054 u_log_printf(log, " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
1055 "blk_h=%u, array_size=%u, last_level=%u, "
1056 "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
1057 tex->buffer.b.b.width0, tex->buffer.b.b.height0,
1058 tex->buffer.b.b.depth0, tex->surface.blk_w,
1059 tex->surface.blk_h,
1060 tex->buffer.b.b.array_size, tex->buffer.b.b.last_level,
1061 tex->surface.bpe, tex->buffer.b.b.nr_samples,
1062 tex->surface.flags, util_format_short_name(tex->buffer.b.b.format));
1063
1064 if (sscreen->info.chip_class >= GFX9) {
1065 u_log_printf(log, " Surf: size=%"PRIu64", slice_size=%"PRIu64", "
1066 "alignment=%u, swmode=%u, epitch=%u, pitch=%u\n",
1067 tex->surface.surf_size,
1068 tex->surface.u.gfx9.surf_slice_size,
1069 tex->surface.surf_alignment,
1070 tex->surface.u.gfx9.surf.swizzle_mode,
1071 tex->surface.u.gfx9.surf.epitch,
1072 tex->surface.u.gfx9.surf_pitch);
1073
1074 if (tex->surface.fmask_size) {
1075 u_log_printf(log, " FMASK: offset=%"PRIu64", size=%"PRIu64", "
1076 "alignment=%u, swmode=%u, epitch=%u\n",
1077 tex->fmask_offset,
1078 tex->surface.fmask_size,
1079 tex->surface.fmask_alignment,
1080 tex->surface.u.gfx9.fmask.swizzle_mode,
1081 tex->surface.u.gfx9.fmask.epitch);
1082 }
1083
1084 if (tex->cmask_buffer) {
1085 u_log_printf(log, " CMask: offset=%"PRIu64", size=%u, "
1086 "alignment=%u, rb_aligned=%u, pipe_aligned=%u\n",
1087 tex->cmask_offset,
1088 tex->surface.cmask_size,
1089 tex->surface.cmask_alignment,
1090 tex->surface.u.gfx9.cmask.rb_aligned,
1091 tex->surface.u.gfx9.cmask.pipe_aligned);
1092 }
1093
1094 if (tex->htile_offset) {
1095 u_log_printf(log, " HTile: offset=%"PRIu64", size=%u, alignment=%u, "
1096 "rb_aligned=%u, pipe_aligned=%u\n",
1097 tex->htile_offset,
1098 tex->surface.htile_size,
1099 tex->surface.htile_alignment,
1100 tex->surface.u.gfx9.htile.rb_aligned,
1101 tex->surface.u.gfx9.htile.pipe_aligned);
1102 }
1103
1104 if (tex->dcc_offset) {
1105 u_log_printf(log, " DCC: offset=%"PRIu64", size=%u, "
1106 "alignment=%u, pitch_max=%u, num_dcc_levels=%u\n",
1107 tex->dcc_offset, tex->surface.dcc_size,
1108 tex->surface.dcc_alignment,
1109 tex->surface.u.gfx9.display_dcc_pitch_max,
1110 tex->surface.num_dcc_levels);
1111 }
1112
1113 if (tex->surface.u.gfx9.stencil_offset) {
1114 u_log_printf(log, " Stencil: offset=%"PRIu64", swmode=%u, epitch=%u\n",
1115 tex->surface.u.gfx9.stencil_offset,
1116 tex->surface.u.gfx9.stencil.swizzle_mode,
1117 tex->surface.u.gfx9.stencil.epitch);
1118 }
1119 return;
1120 }
1121
1122 u_log_printf(log, " Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
1123 "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
1124 tex->surface.surf_size, tex->surface.surf_alignment, tex->surface.u.legacy.bankw,
1125 tex->surface.u.legacy.bankh, tex->surface.u.legacy.num_banks, tex->surface.u.legacy.mtilea,
1126 tex->surface.u.legacy.tile_split, tex->surface.u.legacy.pipe_config,
1127 (tex->surface.flags & RADEON_SURF_SCANOUT) != 0);
1128
1129 if (tex->surface.fmask_size)
1130 u_log_printf(log, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
1131 "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
1132 tex->fmask_offset, tex->surface.fmask_size, tex->surface.fmask_alignment,
1133 tex->surface.u.legacy.fmask.pitch_in_pixels,
1134 tex->surface.u.legacy.fmask.bankh,
1135 tex->surface.u.legacy.fmask.slice_tile_max,
1136 tex->surface.u.legacy.fmask.tiling_index);
1137
1138 if (tex->cmask_buffer)
1139 u_log_printf(log, " CMask: offset=%"PRIu64", size=%u, alignment=%u, "
1140 "slice_tile_max=%u\n",
1141 tex->cmask_offset, tex->surface.cmask_size, tex->surface.cmask_alignment,
1142 tex->surface.u.legacy.cmask_slice_tile_max);
1143
1144 if (tex->htile_offset)
1145 u_log_printf(log, " HTile: offset=%"PRIu64", size=%u, "
1146 "alignment=%u, TC_compatible = %u\n",
1147 tex->htile_offset, tex->surface.htile_size,
1148 tex->surface.htile_alignment,
1149 tex->tc_compatible_htile);
1150
1151 if (tex->dcc_offset) {
1152 u_log_printf(log, " DCC: offset=%"PRIu64", size=%u, alignment=%u\n",
1153 tex->dcc_offset, tex->surface.dcc_size,
1154 tex->surface.dcc_alignment);
1155 for (i = 0; i <= tex->buffer.b.b.last_level; i++)
1156 u_log_printf(log, " DCCLevel[%i]: enabled=%u, offset=%u, "
1157 "fast_clear_size=%u\n",
1158 i, i < tex->surface.num_dcc_levels,
1159 tex->surface.u.legacy.level[i].dcc_offset,
1160 tex->surface.u.legacy.level[i].dcc_fast_clear_size);
1161 }
1162
1163 for (i = 0; i <= tex->buffer.b.b.last_level; i++)
1164 u_log_printf(log, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
1165 "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
1166 "mode=%u, tiling_index = %u\n",
1167 i, tex->surface.u.legacy.level[i].offset,
1168 (uint64_t)tex->surface.u.legacy.level[i].slice_size_dw * 4,
1169 u_minify(tex->buffer.b.b.width0, i),
1170 u_minify(tex->buffer.b.b.height0, i),
1171 u_minify(tex->buffer.b.b.depth0, i),
1172 tex->surface.u.legacy.level[i].nblk_x,
1173 tex->surface.u.legacy.level[i].nblk_y,
1174 tex->surface.u.legacy.level[i].mode,
1175 tex->surface.u.legacy.tiling_index[i]);
1176
1177 if (tex->surface.has_stencil) {
1178 u_log_printf(log, " StencilLayout: tilesplit=%u\n",
1179 tex->surface.u.legacy.stencil_tile_split);
1180 for (i = 0; i <= tex->buffer.b.b.last_level; i++) {
1181 u_log_printf(log, " StencilLevel[%i]: offset=%"PRIu64", "
1182 "slice_size=%"PRIu64", npix_x=%u, "
1183 "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
1184 "mode=%u, tiling_index = %u\n",
1185 i, tex->surface.u.legacy.stencil_level[i].offset,
1186 (uint64_t)tex->surface.u.legacy.stencil_level[i].slice_size_dw * 4,
1187 u_minify(tex->buffer.b.b.width0, i),
1188 u_minify(tex->buffer.b.b.height0, i),
1189 u_minify(tex->buffer.b.b.depth0, i),
1190 tex->surface.u.legacy.stencil_level[i].nblk_x,
1191 tex->surface.u.legacy.stencil_level[i].nblk_y,
1192 tex->surface.u.legacy.stencil_level[i].mode,
1193 tex->surface.u.legacy.stencil_tiling_index[i]);
1194 }
1195 }
1196 }
1197
1198 /* Common processing for si_texture_create and si_texture_from_handle */
1199 static struct si_texture *
1200 si_texture_create_object(struct pipe_screen *screen,
1201 const struct pipe_resource *base,
1202 struct pb_buffer *buf,
1203 struct radeon_surf *surface)
1204 {
1205 struct si_texture *tex;
1206 struct si_resource *resource;
1207 struct si_screen *sscreen = (struct si_screen*)screen;
1208
1209 tex = CALLOC_STRUCT(si_texture);
1210 if (!tex)
1211 goto error;
1212
1213 resource = &tex->buffer;
1214 resource->b.b = *base;
1215 resource->b.b.next = NULL;
1216 resource->b.vtbl = &si_texture_vtbl;
1217 pipe_reference_init(&resource->b.b.reference, 1);
1218 resource->b.b.screen = screen;
1219
1220 /* don't include stencil-only formats which we don't support for rendering */
1221 tex->is_depth = util_format_has_depth(util_format_description(tex->buffer.b.b.format));
1222
1223 tex->surface = *surface;
1224 tex->size = tex->surface.surf_size;
1225
1226 tex->tc_compatible_htile = tex->surface.htile_size != 0 &&
1227 (tex->surface.flags &
1228 RADEON_SURF_TC_COMPATIBLE_HTILE);
1229
1230 /* TC-compatible HTILE:
1231 * - GFX8 only supports Z32_FLOAT.
1232 * - GFX9 only supports Z32_FLOAT and Z16_UNORM. */
1233 if (tex->tc_compatible_htile) {
1234 if (sscreen->info.chip_class >= GFX9 &&
1235 base->format == PIPE_FORMAT_Z16_UNORM)
1236 tex->db_render_format = base->format;
1237 else {
1238 tex->db_render_format = PIPE_FORMAT_Z32_FLOAT;
1239 tex->upgraded_depth = base->format != PIPE_FORMAT_Z32_FLOAT &&
1240 base->format != PIPE_FORMAT_Z32_FLOAT_S8X24_UINT;
1241 }
1242 } else {
1243 tex->db_render_format = base->format;
1244 }
1245
1246 /* Applies to GCN. */
1247 tex->last_msaa_resolve_target_micro_mode = tex->surface.micro_tile_mode;
1248
1249 /* Disable separate DCC at the beginning. DRI2 doesn't reuse buffers
1250 * between frames, so the only thing that can enable separate DCC
1251 * with DRI2 is multiple slow clears within a frame.
1252 */
1253 tex->ps_draw_ratio = 0;
1254
1255 if (tex->is_depth) {
1256 if (sscreen->info.chip_class >= GFX9) {
1257 tex->can_sample_z = true;
1258 tex->can_sample_s = true;
1259 } else {
1260 tex->can_sample_z = !tex->surface.u.legacy.depth_adjusted;
1261 tex->can_sample_s = !tex->surface.u.legacy.stencil_adjusted;
1262 }
1263
1264 if (!(base->flags & (SI_RESOURCE_FLAG_TRANSFER |
1265 SI_RESOURCE_FLAG_FLUSHED_DEPTH))) {
1266 tex->db_compatible = true;
1267
1268 if (!(sscreen->debug_flags & DBG(NO_HYPERZ)))
1269 si_texture_allocate_htile(sscreen, tex);
1270 }
1271 } else {
1272 if (base->nr_samples > 1 &&
1273 !buf &&
1274 !(sscreen->debug_flags & DBG(NO_FMASK))) {
1275 /* Allocate FMASK. */
1276 tex->fmask_offset = align64(tex->size,
1277 tex->surface.fmask_alignment);
1278 tex->size = tex->fmask_offset + tex->surface.fmask_size;
1279
1280 /* Allocate CMASK. */
1281 tex->cmask_offset = align64(tex->size, tex->surface.cmask_alignment);
1282 tex->size = tex->cmask_offset + tex->surface.cmask_size;
1283 tex->cb_color_info |= S_028C70_FAST_CLEAR(1);
1284 tex->cmask_buffer = &tex->buffer;
1285
1286 if (!tex->surface.fmask_size || !tex->surface.cmask_size)
1287 goto error;
1288 }
1289
1290 /* Shared textures must always set up DCC here.
1291 * If it's not present, it will be disabled by
1292 * apply_opaque_metadata later.
1293 */
1294 if (tex->surface.dcc_size &&
1295 (buf || !(sscreen->debug_flags & DBG(NO_DCC))) &&
1296 (sscreen->info.use_display_dcc_unaligned ||
1297 sscreen->info.use_display_dcc_with_retile_blit ||
1298 !(tex->surface.flags & RADEON_SURF_SCANOUT))) {
1299 /* Add space for the DCC buffer. */
1300 tex->dcc_offset = align64(tex->size, tex->surface.dcc_alignment);
1301 tex->size = tex->dcc_offset + tex->surface.dcc_size;
1302
1303 if (sscreen->info.chip_class >= GFX9 &&
1304 tex->surface.u.gfx9.dcc_retile_num_elements) {
1305 /* Add space for the displayable DCC buffer. */
1306 tex->display_dcc_offset =
1307 align64(tex->size, tex->surface.u.gfx9.display_dcc_alignment);
1308 tex->size = tex->display_dcc_offset +
1309 tex->surface.u.gfx9.display_dcc_size;
1310
1311 /* Add space for the DCC retile buffer. (16-bit or 32-bit elements) */
1312 tex->dcc_retile_map_offset =
1313 align64(tex->size, sscreen->info.tcc_cache_line_size);
1314
1315 if (tex->surface.u.gfx9.dcc_retile_use_uint16) {
1316 tex->size = tex->dcc_retile_map_offset +
1317 tex->surface.u.gfx9.dcc_retile_num_elements * 2;
1318 } else {
1319 tex->size = tex->dcc_retile_map_offset +
1320 tex->surface.u.gfx9.dcc_retile_num_elements * 4;
1321 }
1322 }
1323 }
1324 }
1325
1326 /* Now create the backing buffer. */
1327 if (!buf) {
1328 si_init_resource_fields(sscreen, resource, tex->size,
1329 tex->surface.surf_alignment);
1330
1331 if (!si_alloc_resource(sscreen, resource))
1332 goto error;
1333 } else {
1334 resource->buf = buf;
1335 resource->gpu_address = sscreen->ws->buffer_get_virtual_address(resource->buf);
1336 resource->bo_size = buf->size;
1337 resource->bo_alignment = buf->alignment;
1338 resource->domains = sscreen->ws->buffer_get_initial_domain(resource->buf);
1339 if (resource->domains & RADEON_DOMAIN_VRAM)
1340 resource->vram_usage = buf->size;
1341 else if (resource->domains & RADEON_DOMAIN_GTT)
1342 resource->gart_usage = buf->size;
1343 }
1344
1345 if (tex->cmask_buffer) {
1346 /* Initialize the cmask to 0xCC (= compressed state). */
1347 si_screen_clear_buffer(sscreen, &tex->cmask_buffer->b.b,
1348 tex->cmask_offset, tex->surface.cmask_size,
1349 0xCCCCCCCC);
1350 }
1351 if (tex->htile_offset) {
1352 uint32_t clear_value = 0;
1353
1354 if (sscreen->info.chip_class >= GFX9 || tex->tc_compatible_htile)
1355 clear_value = 0x0000030F;
1356
1357 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1358 tex->htile_offset,
1359 tex->surface.htile_size,
1360 clear_value);
1361 }
1362
1363 /* Initialize DCC only if the texture is not being imported. */
1364 if (!buf && tex->dcc_offset) {
1365 /* Clear DCC to black for all tiles with DCC enabled.
1366 *
1367 * This fixes corruption in 3DMark Slingshot Extreme, which
1368 * uses uninitialized textures, causing corruption.
1369 */
1370 if (tex->surface.num_dcc_levels == tex->buffer.b.b.last_level + 1 &&
1371 tex->buffer.b.b.nr_samples <= 2) {
1372 /* Simple case - all tiles have DCC enabled. */
1373 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1374 tex->dcc_offset,
1375 tex->surface.dcc_size,
1376 DCC_CLEAR_COLOR_0000);
1377 } else if (sscreen->info.chip_class >= GFX9) {
1378 /* Clear to uncompressed. Clearing this to black is complicated. */
1379 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1380 tex->dcc_offset,
1381 tex->surface.dcc_size,
1382 DCC_UNCOMPRESSED);
1383 } else {
1384 /* GFX8: Initialize mipmap levels and multisamples separately. */
1385 if (tex->buffer.b.b.nr_samples >= 2) {
1386 /* Clearing this to black is complicated. */
1387 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1388 tex->dcc_offset,
1389 tex->surface.dcc_size,
1390 DCC_UNCOMPRESSED);
1391 } else {
1392 /* Clear the enabled mipmap levels to black. */
1393 unsigned size = 0;
1394
1395 for (unsigned i = 0; i < tex->surface.num_dcc_levels; i++) {
1396 if (!tex->surface.u.legacy.level[i].dcc_fast_clear_size)
1397 break;
1398
1399 size = tex->surface.u.legacy.level[i].dcc_offset +
1400 tex->surface.u.legacy.level[i].dcc_fast_clear_size;
1401 }
1402
1403 /* Mipmap levels with DCC. */
1404 if (size) {
1405 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1406 tex->dcc_offset, size,
1407 DCC_CLEAR_COLOR_0000);
1408 }
1409 /* Mipmap levels without DCC. */
1410 if (size != tex->surface.dcc_size) {
1411 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1412 tex->dcc_offset + size,
1413 tex->surface.dcc_size - size,
1414 DCC_UNCOMPRESSED);
1415 }
1416 }
1417 }
1418
1419 /* Upload the DCC retile map. */
1420 if (tex->dcc_retile_map_offset) {
1421 /* Use a staging buffer for the upload, because
1422 * the buffer backing the texture is unmappable.
1423 */
1424 bool use_uint16 = tex->surface.u.gfx9.dcc_retile_use_uint16;
1425 unsigned num_elements = tex->surface.u.gfx9.dcc_retile_num_elements;
1426 struct si_resource *buf =
1427 si_aligned_buffer_create(screen, 0, PIPE_USAGE_STREAM,
1428 num_elements * (use_uint16 ? 2 : 4),
1429 sscreen->info.tcc_cache_line_size);
1430 uint32_t *ui = (uint32_t*)sscreen->ws->buffer_map(buf->buf, NULL,
1431 PIPE_TRANSFER_WRITE);
1432 uint16_t *us = (uint16_t*)ui;
1433
1434 /* Upload the retile map into a staging buffer. */
1435 if (use_uint16) {
1436 for (unsigned i = 0; i < num_elements; i++)
1437 us[i] = tex->surface.u.gfx9.dcc_retile_map[i];
1438 } else {
1439 for (unsigned i = 0; i < num_elements; i++)
1440 ui[i] = tex->surface.u.gfx9.dcc_retile_map[i];
1441 }
1442
1443 /* Copy the staging buffer to the buffer backing the texture. */
1444 struct si_context *sctx = (struct si_context*)sscreen->aux_context;
1445 struct pipe_box box;
1446 u_box_1d(0, buf->b.b.width0, &box);
1447
1448 assert(tex->dcc_retile_map_offset <= UINT_MAX);
1449 mtx_lock(&sscreen->aux_context_lock);
1450 sctx->dma_copy(&sctx->b, &tex->buffer.b.b, 0,
1451 tex->dcc_retile_map_offset, 0, 0,
1452 &buf->b.b, 0, &box);
1453 sscreen->aux_context->flush(sscreen->aux_context, NULL, 0);
1454 mtx_unlock(&sscreen->aux_context_lock);
1455
1456 si_resource_reference(&buf, NULL);
1457 }
1458 }
1459
1460 /* Initialize the CMASK base register value. */
1461 tex->cmask_base_address_reg =
1462 (tex->buffer.gpu_address + tex->cmask_offset) >> 8;
1463
1464 if (sscreen->debug_flags & DBG(VM)) {
1465 fprintf(stderr, "VM start=0x%"PRIX64" end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
1466 tex->buffer.gpu_address,
1467 tex->buffer.gpu_address + tex->buffer.buf->size,
1468 base->width0, base->height0, util_num_layers(base, 0), base->last_level+1,
1469 base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
1470 }
1471
1472 if (sscreen->debug_flags & DBG(TEX)) {
1473 puts("Texture:");
1474 struct u_log_context log;
1475 u_log_context_init(&log);
1476 si_print_texture_info(sscreen, tex, &log);
1477 u_log_new_page_print(&log, stdout);
1478 fflush(stdout);
1479 u_log_context_destroy(&log);
1480 }
1481
1482 return tex;
1483
1484 error:
1485 FREE(tex);
1486 if (sscreen->info.chip_class >= GFX9)
1487 free(surface->u.gfx9.dcc_retile_map);
1488 return NULL;
1489 }
1490
1491 static enum radeon_surf_mode
1492 si_choose_tiling(struct si_screen *sscreen,
1493 const struct pipe_resource *templ, bool tc_compatible_htile)
1494 {
1495 const struct util_format_description *desc = util_format_description(templ->format);
1496 bool force_tiling = templ->flags & SI_RESOURCE_FLAG_FORCE_MSAA_TILING;
1497 bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) &&
1498 !(templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH);
1499
1500 /* MSAA resources must be 2D tiled. */
1501 if (templ->nr_samples > 1)
1502 return RADEON_SURF_MODE_2D;
1503
1504 /* Transfer resources should be linear. */
1505 if (templ->flags & SI_RESOURCE_FLAG_TRANSFER)
1506 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1507
1508 /* Avoid Z/S decompress blits by forcing TC-compatible HTILE on GFX8,
1509 * which requires 2D tiling.
1510 */
1511 if (sscreen->info.chip_class == GFX8 && tc_compatible_htile)
1512 return RADEON_SURF_MODE_2D;
1513
1514 /* Handle common candidates for the linear mode.
1515 * Compressed textures and DB surfaces must always be tiled.
1516 */
1517 if (!force_tiling &&
1518 !is_depth_stencil &&
1519 !util_format_is_compressed(templ->format)) {
1520 if (sscreen->debug_flags & DBG(NO_TILING))
1521 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1522
1523 /* Tiling doesn't work with the 422 (SUBSAMPLED) formats. */
1524 if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
1525 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1526
1527 /* Cursors are linear on AMD GCN.
1528 * (XXX double-check, maybe also use RADEON_SURF_SCANOUT) */
1529 if (templ->bind & PIPE_BIND_CURSOR)
1530 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1531
1532 if (templ->bind & PIPE_BIND_LINEAR)
1533 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1534
1535 /* Textures with a very small height are recommended to be linear. */
1536 if (templ->target == PIPE_TEXTURE_1D ||
1537 templ->target == PIPE_TEXTURE_1D_ARRAY ||
1538 /* Only very thin and long 2D textures should benefit from
1539 * linear_aligned. */
1540 (templ->width0 > 8 && templ->height0 <= 2))
1541 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1542
1543 /* Textures likely to be mapped often. */
1544 if (templ->usage == PIPE_USAGE_STAGING ||
1545 templ->usage == PIPE_USAGE_STREAM)
1546 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1547 }
1548
1549 /* Make small textures 1D tiled. */
1550 if (templ->width0 <= 16 || templ->height0 <= 16 ||
1551 (sscreen->debug_flags & DBG(NO_2D_TILING)))
1552 return RADEON_SURF_MODE_1D;
1553
1554 /* The allocator will switch to 1D if needed. */
1555 return RADEON_SURF_MODE_2D;
1556 }
1557
1558 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1559 const struct pipe_resource *templ)
1560 {
1561 struct si_screen *sscreen = (struct si_screen*)screen;
1562 bool is_zs = util_format_is_depth_or_stencil(templ->format);
1563
1564 if (templ->nr_samples >= 2) {
1565 /* This is hackish (overwriting the const pipe_resource template),
1566 * but should be harmless and state trackers can also see
1567 * the overriden number of samples in the created pipe_resource.
1568 */
1569 if (is_zs && sscreen->eqaa_force_z_samples) {
1570 ((struct pipe_resource*)templ)->nr_samples =
1571 ((struct pipe_resource*)templ)->nr_storage_samples =
1572 sscreen->eqaa_force_z_samples;
1573 } else if (!is_zs && sscreen->eqaa_force_color_samples) {
1574 ((struct pipe_resource*)templ)->nr_samples =
1575 sscreen->eqaa_force_coverage_samples;
1576 ((struct pipe_resource*)templ)->nr_storage_samples =
1577 sscreen->eqaa_force_color_samples;
1578 }
1579 }
1580
1581 struct radeon_surf surface = {0};
1582 bool is_flushed_depth = templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH;
1583 bool tc_compatible_htile =
1584 sscreen->info.chip_class >= GFX8 &&
1585 /* There are issues with TC-compatible HTILE on Tonga (and
1586 * Iceland is the same design), and documented bug workarounds
1587 * don't help. For example, this fails:
1588 * piglit/bin/tex-miplevel-selection 'texture()' 2DShadow -auto
1589 */
1590 sscreen->info.family != CHIP_TONGA &&
1591 sscreen->info.family != CHIP_ICELAND &&
1592 (templ->flags & PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY) &&
1593 !(sscreen->debug_flags & DBG(NO_HYPERZ)) &&
1594 !is_flushed_depth &&
1595 templ->nr_samples <= 1 && /* TC-compat HTILE is less efficient with MSAA */
1596 is_zs;
1597 int r;
1598
1599 r = si_init_surface(sscreen, &surface, templ,
1600 si_choose_tiling(sscreen, templ, tc_compatible_htile),
1601 0, 0, false, false, is_flushed_depth,
1602 tc_compatible_htile);
1603 if (r) {
1604 return NULL;
1605 }
1606
1607 return (struct pipe_resource *)
1608 si_texture_create_object(screen, templ, NULL, &surface);
1609 }
1610
1611 static struct pipe_resource *si_texture_from_winsys_buffer(struct si_screen *sscreen,
1612 const struct pipe_resource *templ,
1613 struct pb_buffer *buf,
1614 unsigned stride,
1615 unsigned offset,
1616 unsigned usage,
1617 bool dedicated)
1618 {
1619 enum radeon_surf_mode array_mode;
1620 struct radeon_surf surface = {};
1621 struct radeon_bo_metadata metadata = {};
1622 struct si_texture *tex;
1623 bool is_scanout;
1624 int r;
1625
1626 if (dedicated) {
1627 sscreen->ws->buffer_get_metadata(buf, &metadata);
1628 si_get_display_metadata(sscreen, &surface, &metadata,
1629 &array_mode, &is_scanout);
1630 } else {
1631 /**
1632 * The bo metadata is unset for un-dedicated images. So we fall
1633 * back to linear. See answer to question 5 of the
1634 * VK_KHX_external_memory spec for some details.
1635 *
1636 * It is possible that this case isn't going to work if the
1637 * surface pitch isn't correctly aligned by default.
1638 *
1639 * In order to support it correctly we require multi-image
1640 * metadata to be syncrhonized between radv and radeonsi. The
1641 * semantics of associating multiple image metadata to a memory
1642 * object on the vulkan export side are not concretely defined
1643 * either.
1644 *
1645 * All the use cases we are aware of at the moment for memory
1646 * objects use dedicated allocations. So lets keep the initial
1647 * implementation simple.
1648 *
1649 * A possible alternative is to attempt to reconstruct the
1650 * tiling information when the TexParameter TEXTURE_TILING_EXT
1651 * is set.
1652 */
1653 array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
1654 is_scanout = false;
1655 }
1656
1657 r = si_init_surface(sscreen, &surface, templ,
1658 array_mode, stride, offset, true, is_scanout,
1659 false, false);
1660 if (r)
1661 return NULL;
1662
1663 tex = si_texture_create_object(&sscreen->b, templ, buf, &surface);
1664 if (!tex)
1665 return NULL;
1666
1667 tex->buffer.b.is_shared = true;
1668 tex->buffer.external_usage = usage;
1669
1670 si_get_opaque_metadata(sscreen, tex, &metadata);
1671
1672 /* Displayable DCC requires an explicit flush. */
1673 if (dedicated &&
1674 !(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
1675 si_has_displayable_dcc(tex)) {
1676 /* TODO: do we need to decompress DCC? */
1677 if (si_texture_discard_dcc(sscreen, tex)) {
1678 /* Update BO metadata after disabling DCC. */
1679 si_set_tex_bo_metadata(sscreen, tex);
1680 }
1681 }
1682
1683 assert(tex->surface.tile_swizzle == 0);
1684 return &tex->buffer.b.b;
1685 }
1686
1687 static struct pipe_resource *si_texture_from_handle(struct pipe_screen *screen,
1688 const struct pipe_resource *templ,
1689 struct winsys_handle *whandle,
1690 unsigned usage)
1691 {
1692 struct si_screen *sscreen = (struct si_screen*)screen;
1693 struct pb_buffer *buf = NULL;
1694 unsigned stride = 0, offset = 0;
1695
1696 /* Support only 2D textures without mipmaps */
1697 if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
1698 templ->depth0 != 1 || templ->last_level != 0)
1699 return NULL;
1700
1701 buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle,
1702 sscreen->info.max_alignment,
1703 &stride, &offset);
1704 if (!buf)
1705 return NULL;
1706
1707 return si_texture_from_winsys_buffer(sscreen, templ, buf, stride,
1708 offset, usage, true);
1709 }
1710
1711 bool si_init_flushed_depth_texture(struct pipe_context *ctx,
1712 struct pipe_resource *texture,
1713 struct si_texture **staging)
1714 {
1715 struct si_texture *tex = (struct si_texture*)texture;
1716 struct pipe_resource resource;
1717 struct si_texture **flushed_depth_texture = staging ?
1718 staging : &tex->flushed_depth_texture;
1719 enum pipe_format pipe_format = texture->format;
1720
1721 if (!staging) {
1722 if (tex->flushed_depth_texture)
1723 return true; /* it's ready */
1724
1725 if (!tex->can_sample_z && tex->can_sample_s) {
1726 switch (pipe_format) {
1727 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1728 /* Save memory by not allocating the S plane. */
1729 pipe_format = PIPE_FORMAT_Z32_FLOAT;
1730 break;
1731 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1732 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1733 /* Save memory bandwidth by not copying the
1734 * stencil part during flush.
1735 *
1736 * This potentially increases memory bandwidth
1737 * if an application uses both Z and S texturing
1738 * simultaneously (a flushed Z24S8 texture
1739 * would be stored compactly), but how often
1740 * does that really happen?
1741 */
1742 pipe_format = PIPE_FORMAT_Z24X8_UNORM;
1743 break;
1744 default:;
1745 }
1746 } else if (!tex->can_sample_s && tex->can_sample_z) {
1747 assert(util_format_has_stencil(util_format_description(pipe_format)));
1748
1749 /* DB->CB copies to an 8bpp surface don't work. */
1750 pipe_format = PIPE_FORMAT_X24S8_UINT;
1751 }
1752 }
1753
1754 memset(&resource, 0, sizeof(resource));
1755 resource.target = texture->target;
1756 resource.format = pipe_format;
1757 resource.width0 = texture->width0;
1758 resource.height0 = texture->height0;
1759 resource.depth0 = texture->depth0;
1760 resource.array_size = texture->array_size;
1761 resource.last_level = texture->last_level;
1762 resource.nr_samples = texture->nr_samples;
1763 resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1764 resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
1765 resource.flags = texture->flags | SI_RESOURCE_FLAG_FLUSHED_DEPTH;
1766
1767 if (staging)
1768 resource.flags |= SI_RESOURCE_FLAG_TRANSFER;
1769
1770 *flushed_depth_texture = (struct si_texture *)ctx->screen->resource_create(ctx->screen, &resource);
1771 if (*flushed_depth_texture == NULL) {
1772 PRINT_ERR("failed to create temporary texture to hold flushed depth\n");
1773 return false;
1774 }
1775 return true;
1776 }
1777
1778 /**
1779 * Initialize the pipe_resource descriptor to be of the same size as the box,
1780 * which is supposed to hold a subregion of the texture "orig" at the given
1781 * mipmap level.
1782 */
1783 static void si_init_temp_resource_from_box(struct pipe_resource *res,
1784 struct pipe_resource *orig,
1785 const struct pipe_box *box,
1786 unsigned level, unsigned flags)
1787 {
1788 memset(res, 0, sizeof(*res));
1789 res->format = orig->format;
1790 res->width0 = box->width;
1791 res->height0 = box->height;
1792 res->depth0 = 1;
1793 res->array_size = 1;
1794 res->usage = flags & SI_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1795 res->flags = flags;
1796
1797 /* We must set the correct texture target and dimensions for a 3D box. */
1798 if (box->depth > 1 && util_max_layer(orig, level) > 0) {
1799 res->target = PIPE_TEXTURE_2D_ARRAY;
1800 res->array_size = box->depth;
1801 } else {
1802 res->target = PIPE_TEXTURE_2D;
1803 }
1804 }
1805
1806 static bool si_can_invalidate_texture(struct si_screen *sscreen,
1807 struct si_texture *tex,
1808 unsigned transfer_usage,
1809 const struct pipe_box *box)
1810 {
1811 return !tex->buffer.b.is_shared &&
1812 !(transfer_usage & PIPE_TRANSFER_READ) &&
1813 tex->buffer.b.b.last_level == 0 &&
1814 util_texrange_covers_whole_level(&tex->buffer.b.b, 0,
1815 box->x, box->y, box->z,
1816 box->width, box->height,
1817 box->depth);
1818 }
1819
1820 static void si_texture_invalidate_storage(struct si_context *sctx,
1821 struct si_texture *tex)
1822 {
1823 struct si_screen *sscreen = sctx->screen;
1824
1825 /* There is no point in discarding depth and tiled buffers. */
1826 assert(!tex->is_depth);
1827 assert(tex->surface.is_linear);
1828
1829 /* Reallocate the buffer in the same pipe_resource. */
1830 si_alloc_resource(sscreen, &tex->buffer);
1831
1832 /* Initialize the CMASK base address (needed even without CMASK). */
1833 tex->cmask_base_address_reg =
1834 (tex->buffer.gpu_address + tex->cmask_offset) >> 8;
1835
1836 p_atomic_inc(&sscreen->dirty_tex_counter);
1837
1838 sctx->num_alloc_tex_transfer_bytes += tex->size;
1839 }
1840
1841 static void *si_texture_transfer_map(struct pipe_context *ctx,
1842 struct pipe_resource *texture,
1843 unsigned level,
1844 unsigned usage,
1845 const struct pipe_box *box,
1846 struct pipe_transfer **ptransfer)
1847 {
1848 struct si_context *sctx = (struct si_context*)ctx;
1849 struct si_texture *tex = (struct si_texture*)texture;
1850 struct si_transfer *trans;
1851 struct si_resource *buf;
1852 unsigned offset = 0;
1853 char *map;
1854 bool use_staging_texture = false;
1855
1856 assert(!(texture->flags & SI_RESOURCE_FLAG_TRANSFER));
1857 assert(box->width && box->height && box->depth);
1858
1859 /* Depth textures use staging unconditionally. */
1860 if (!tex->is_depth) {
1861 /* Degrade the tile mode if we get too many transfers on APUs.
1862 * On dGPUs, the staging texture is always faster.
1863 * Only count uploads that are at least 4x4 pixels large.
1864 */
1865 if (!sctx->screen->info.has_dedicated_vram &&
1866 level == 0 &&
1867 box->width >= 4 && box->height >= 4 &&
1868 p_atomic_inc_return(&tex->num_level0_transfers) == 10) {
1869 bool can_invalidate =
1870 si_can_invalidate_texture(sctx->screen, tex,
1871 usage, box);
1872
1873 si_reallocate_texture_inplace(sctx, tex,
1874 PIPE_BIND_LINEAR,
1875 can_invalidate);
1876 }
1877
1878 /* Tiled textures need to be converted into a linear texture for CPU
1879 * access. The staging texture is always linear and is placed in GART.
1880 *
1881 * Reading from VRAM or GTT WC is slow, always use the staging
1882 * texture in this case.
1883 *
1884 * Use the staging texture for uploads if the underlying BO
1885 * is busy.
1886 */
1887 if (!tex->surface.is_linear)
1888 use_staging_texture = true;
1889 else if (usage & PIPE_TRANSFER_READ)
1890 use_staging_texture =
1891 tex->buffer.domains & RADEON_DOMAIN_VRAM ||
1892 tex->buffer.flags & RADEON_FLAG_GTT_WC;
1893 /* Write & linear only: */
1894 else if (si_rings_is_buffer_referenced(sctx, tex->buffer.buf,
1895 RADEON_USAGE_READWRITE) ||
1896 !sctx->ws->buffer_wait(tex->buffer.buf, 0,
1897 RADEON_USAGE_READWRITE)) {
1898 /* It's busy. */
1899 if (si_can_invalidate_texture(sctx->screen, tex,
1900 usage, box))
1901 si_texture_invalidate_storage(sctx, tex);
1902 else
1903 use_staging_texture = true;
1904 }
1905 }
1906
1907 trans = CALLOC_STRUCT(si_transfer);
1908 if (!trans)
1909 return NULL;
1910 pipe_resource_reference(&trans->b.b.resource, texture);
1911 trans->b.b.level = level;
1912 trans->b.b.usage = usage;
1913 trans->b.b.box = *box;
1914
1915 if (tex->is_depth) {
1916 struct si_texture *staging_depth;
1917
1918 if (tex->buffer.b.b.nr_samples > 1) {
1919 /* MSAA depth buffers need to be converted to single sample buffers.
1920 *
1921 * Mapping MSAA depth buffers can occur if ReadPixels is called
1922 * with a multisample GLX visual.
1923 *
1924 * First downsample the depth buffer to a temporary texture,
1925 * then decompress the temporary one to staging.
1926 *
1927 * Only the region being mapped is transfered.
1928 */
1929 struct pipe_resource resource;
1930
1931 si_init_temp_resource_from_box(&resource, texture, box, level, 0);
1932
1933 if (!si_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
1934 PRINT_ERR("failed to create temporary texture to hold untiled copy\n");
1935 goto fail_trans;
1936 }
1937
1938 if (usage & PIPE_TRANSFER_READ) {
1939 struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
1940 if (!temp) {
1941 PRINT_ERR("failed to create a temporary depth texture\n");
1942 goto fail_trans;
1943 }
1944
1945 si_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
1946 si_blit_decompress_depth(ctx, (struct si_texture*)temp, staging_depth,
1947 0, 0, 0, box->depth, 0, 0);
1948 pipe_resource_reference(&temp, NULL);
1949 }
1950
1951 /* Just get the strides. */
1952 si_texture_get_offset(sctx->screen, staging_depth, level, NULL,
1953 &trans->b.b.stride,
1954 &trans->b.b.layer_stride);
1955 } else {
1956 /* XXX: only readback the rectangle which is being mapped? */
1957 /* XXX: when discard is true, no need to read back from depth texture */
1958 if (!si_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
1959 PRINT_ERR("failed to create temporary texture to hold untiled copy\n");
1960 goto fail_trans;
1961 }
1962
1963 si_blit_decompress_depth(ctx, tex, staging_depth,
1964 level, level,
1965 box->z, box->z + box->depth - 1,
1966 0, 0);
1967
1968 offset = si_texture_get_offset(sctx->screen, staging_depth,
1969 level, box,
1970 &trans->b.b.stride,
1971 &trans->b.b.layer_stride);
1972 }
1973
1974 trans->staging = &staging_depth->buffer;
1975 buf = trans->staging;
1976 } else if (use_staging_texture) {
1977 struct pipe_resource resource;
1978 struct si_texture *staging;
1979
1980 si_init_temp_resource_from_box(&resource, texture, box, level,
1981 SI_RESOURCE_FLAG_TRANSFER);
1982 resource.usage = (usage & PIPE_TRANSFER_READ) ?
1983 PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
1984
1985 /* Create the temporary texture. */
1986 staging = (struct si_texture*)ctx->screen->resource_create(ctx->screen, &resource);
1987 if (!staging) {
1988 PRINT_ERR("failed to create temporary texture to hold untiled copy\n");
1989 goto fail_trans;
1990 }
1991 trans->staging = &staging->buffer;
1992
1993 /* Just get the strides. */
1994 si_texture_get_offset(sctx->screen, staging, 0, NULL,
1995 &trans->b.b.stride,
1996 &trans->b.b.layer_stride);
1997
1998 if (usage & PIPE_TRANSFER_READ)
1999 si_copy_to_staging_texture(ctx, trans);
2000 else
2001 usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
2002
2003 buf = trans->staging;
2004 } else {
2005 /* the resource is mapped directly */
2006 offset = si_texture_get_offset(sctx->screen, tex, level, box,
2007 &trans->b.b.stride,
2008 &trans->b.b.layer_stride);
2009 buf = &tex->buffer;
2010 }
2011
2012 /* Always unmap texture CPU mappings on 32-bit architectures, so that
2013 * we don't run out of the CPU address space.
2014 */
2015 if (sizeof(void*) == 4)
2016 usage |= RADEON_TRANSFER_TEMPORARY;
2017
2018 if (!(map = si_buffer_map_sync_with_rings(sctx, buf, usage)))
2019 goto fail_trans;
2020
2021 *ptransfer = &trans->b.b;
2022 return map + offset;
2023
2024 fail_trans:
2025 si_resource_reference(&trans->staging, NULL);
2026 pipe_resource_reference(&trans->b.b.resource, NULL);
2027 FREE(trans);
2028 return NULL;
2029 }
2030
2031 static void si_texture_transfer_unmap(struct pipe_context *ctx,
2032 struct pipe_transfer* transfer)
2033 {
2034 struct si_context *sctx = (struct si_context*)ctx;
2035 struct si_transfer *stransfer = (struct si_transfer*)transfer;
2036 struct pipe_resource *texture = transfer->resource;
2037 struct si_texture *tex = (struct si_texture*)texture;
2038
2039 /* Always unmap texture CPU mappings on 32-bit architectures, so that
2040 * we don't run out of the CPU address space.
2041 */
2042 if (sizeof(void*) == 4) {
2043 struct si_resource *buf =
2044 stransfer->staging ? stransfer->staging : &tex->buffer;
2045
2046 sctx->ws->buffer_unmap(buf->buf);
2047 }
2048
2049 if ((transfer->usage & PIPE_TRANSFER_WRITE) && stransfer->staging) {
2050 if (tex->is_depth && tex->buffer.b.b.nr_samples <= 1) {
2051 ctx->resource_copy_region(ctx, texture, transfer->level,
2052 transfer->box.x, transfer->box.y, transfer->box.z,
2053 &stransfer->staging->b.b, transfer->level,
2054 &transfer->box);
2055 } else {
2056 si_copy_from_staging_texture(ctx, stransfer);
2057 }
2058 }
2059
2060 if (stransfer->staging) {
2061 sctx->num_alloc_tex_transfer_bytes += stransfer->staging->buf->size;
2062 si_resource_reference(&stransfer->staging, NULL);
2063 }
2064
2065 /* Heuristic for {upload, draw, upload, draw, ..}:
2066 *
2067 * Flush the gfx IB if we've allocated too much texture storage.
2068 *
2069 * The idea is that we don't want to build IBs that use too much
2070 * memory and put pressure on the kernel memory manager and we also
2071 * want to make temporary and invalidated buffers go idle ASAP to
2072 * decrease the total memory usage or make them reusable. The memory
2073 * usage will be slightly higher than given here because of the buffer
2074 * cache in the winsys.
2075 *
2076 * The result is that the kernel memory manager is never a bottleneck.
2077 */
2078 if (sctx->num_alloc_tex_transfer_bytes > sctx->screen->info.gart_size / 4) {
2079 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
2080 sctx->num_alloc_tex_transfer_bytes = 0;
2081 }
2082
2083 pipe_resource_reference(&transfer->resource, NULL);
2084 FREE(transfer);
2085 }
2086
2087 static const struct u_resource_vtbl si_texture_vtbl =
2088 {
2089 NULL, /* get_handle */
2090 si_texture_destroy, /* resource_destroy */
2091 si_texture_transfer_map, /* transfer_map */
2092 u_default_transfer_flush_region, /* transfer_flush_region */
2093 si_texture_transfer_unmap, /* transfer_unmap */
2094 };
2095
2096 /* Return if it's allowed to reinterpret one format as another with DCC enabled.
2097 */
2098 bool vi_dcc_formats_compatible(enum pipe_format format1,
2099 enum pipe_format format2)
2100 {
2101 const struct util_format_description *desc1, *desc2;
2102
2103 /* No format change - exit early. */
2104 if (format1 == format2)
2105 return true;
2106
2107 format1 = si_simplify_cb_format(format1);
2108 format2 = si_simplify_cb_format(format2);
2109
2110 /* Check again after format adjustments. */
2111 if (format1 == format2)
2112 return true;
2113
2114 desc1 = util_format_description(format1);
2115 desc2 = util_format_description(format2);
2116
2117 if (desc1->layout != UTIL_FORMAT_LAYOUT_PLAIN ||
2118 desc2->layout != UTIL_FORMAT_LAYOUT_PLAIN)
2119 return false;
2120
2121 /* Float and non-float are totally incompatible. */
2122 if ((desc1->channel[0].type == UTIL_FORMAT_TYPE_FLOAT) !=
2123 (desc2->channel[0].type == UTIL_FORMAT_TYPE_FLOAT))
2124 return false;
2125
2126 /* Channel sizes must match across DCC formats.
2127 * Comparing just the first 2 channels should be enough.
2128 */
2129 if (desc1->channel[0].size != desc2->channel[0].size ||
2130 (desc1->nr_channels >= 2 &&
2131 desc1->channel[1].size != desc2->channel[1].size))
2132 return false;
2133
2134 /* Everything below is not needed if the driver never uses the DCC
2135 * clear code with the value of 1.
2136 */
2137
2138 /* If the clear values are all 1 or all 0, this constraint can be
2139 * ignored. */
2140 if (vi_alpha_is_on_msb(format1) != vi_alpha_is_on_msb(format2))
2141 return false;
2142
2143 /* Channel types must match if the clear value of 1 is used.
2144 * The type categories are only float, signed, unsigned.
2145 * NORM and INT are always compatible.
2146 */
2147 if (desc1->channel[0].type != desc2->channel[0].type ||
2148 (desc1->nr_channels >= 2 &&
2149 desc1->channel[1].type != desc2->channel[1].type))
2150 return false;
2151
2152 return true;
2153 }
2154
2155 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
2156 unsigned level,
2157 enum pipe_format view_format)
2158 {
2159 struct si_texture *stex = (struct si_texture *)tex;
2160
2161 return vi_dcc_enabled(stex, level) &&
2162 !vi_dcc_formats_compatible(tex->format, view_format);
2163 }
2164
2165 /* This can't be merged with the above function, because
2166 * vi_dcc_formats_compatible should be called only when DCC is enabled. */
2167 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
2168 struct pipe_resource *tex,
2169 unsigned level,
2170 enum pipe_format view_format)
2171 {
2172 struct si_texture *stex = (struct si_texture *)tex;
2173
2174 if (vi_dcc_formats_are_incompatible(tex, level, view_format))
2175 if (!si_texture_disable_dcc(sctx, stex))
2176 si_decompress_dcc(sctx, stex);
2177 }
2178
2179 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
2180 struct pipe_resource *texture,
2181 const struct pipe_surface *templ,
2182 unsigned width0, unsigned height0,
2183 unsigned width, unsigned height)
2184 {
2185 struct si_surface *surface = CALLOC_STRUCT(si_surface);
2186
2187 if (!surface)
2188 return NULL;
2189
2190 assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
2191 assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
2192
2193 pipe_reference_init(&surface->base.reference, 1);
2194 pipe_resource_reference(&surface->base.texture, texture);
2195 surface->base.context = pipe;
2196 surface->base.format = templ->format;
2197 surface->base.width = width;
2198 surface->base.height = height;
2199 surface->base.u = templ->u;
2200
2201 surface->width0 = width0;
2202 surface->height0 = height0;
2203
2204 surface->dcc_incompatible =
2205 texture->target != PIPE_BUFFER &&
2206 vi_dcc_formats_are_incompatible(texture, templ->u.tex.level,
2207 templ->format);
2208 return &surface->base;
2209 }
2210
2211 static struct pipe_surface *si_create_surface(struct pipe_context *pipe,
2212 struct pipe_resource *tex,
2213 const struct pipe_surface *templ)
2214 {
2215 unsigned level = templ->u.tex.level;
2216 unsigned width = u_minify(tex->width0, level);
2217 unsigned height = u_minify(tex->height0, level);
2218 unsigned width0 = tex->width0;
2219 unsigned height0 = tex->height0;
2220
2221 if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
2222 const struct util_format_description *tex_desc
2223 = util_format_description(tex->format);
2224 const struct util_format_description *templ_desc
2225 = util_format_description(templ->format);
2226
2227 assert(tex_desc->block.bits == templ_desc->block.bits);
2228
2229 /* Adjust size of surface if and only if the block width or
2230 * height is changed. */
2231 if (tex_desc->block.width != templ_desc->block.width ||
2232 tex_desc->block.height != templ_desc->block.height) {
2233 unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
2234 unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
2235
2236 width = nblks_x * templ_desc->block.width;
2237 height = nblks_y * templ_desc->block.height;
2238
2239 width0 = util_format_get_nblocksx(tex->format, width0);
2240 height0 = util_format_get_nblocksy(tex->format, height0);
2241 }
2242 }
2243
2244 return si_create_surface_custom(pipe, tex, templ,
2245 width0, height0,
2246 width, height);
2247 }
2248
2249 static void si_surface_destroy(struct pipe_context *pipe,
2250 struct pipe_surface *surface)
2251 {
2252 pipe_resource_reference(&surface->texture, NULL);
2253 FREE(surface);
2254 }
2255
2256 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap)
2257 {
2258 const struct util_format_description *desc = util_format_description(format);
2259
2260 #define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
2261
2262 if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
2263 return V_028C70_SWAP_STD;
2264
2265 if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
2266 return ~0U;
2267
2268 switch (desc->nr_channels) {
2269 case 1:
2270 if (HAS_SWIZZLE(0,X))
2271 return V_028C70_SWAP_STD; /* X___ */
2272 else if (HAS_SWIZZLE(3,X))
2273 return V_028C70_SWAP_ALT_REV; /* ___X */
2274 break;
2275 case 2:
2276 if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) ||
2277 (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) ||
2278 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y)))
2279 return V_028C70_SWAP_STD; /* XY__ */
2280 else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) ||
2281 (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) ||
2282 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X)))
2283 /* YX__ */
2284 return (do_endian_swap ? V_028C70_SWAP_STD : V_028C70_SWAP_STD_REV);
2285 else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y))
2286 return V_028C70_SWAP_ALT; /* X__Y */
2287 else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X))
2288 return V_028C70_SWAP_ALT_REV; /* Y__X */
2289 break;
2290 case 3:
2291 if (HAS_SWIZZLE(0,X))
2292 return (do_endian_swap ? V_028C70_SWAP_STD_REV : V_028C70_SWAP_STD);
2293 else if (HAS_SWIZZLE(0,Z))
2294 return V_028C70_SWAP_STD_REV; /* ZYX */
2295 break;
2296 case 4:
2297 /* check the middle channels, the 1st and 4th channel can be NONE */
2298 if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) {
2299 return V_028C70_SWAP_STD; /* XYZW */
2300 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) {
2301 return V_028C70_SWAP_STD_REV; /* WZYX */
2302 } else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) {
2303 return V_028C70_SWAP_ALT; /* ZYXW */
2304 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) {
2305 /* YZWX */
2306 if (desc->is_array)
2307 return V_028C70_SWAP_ALT_REV;
2308 else
2309 return (do_endian_swap ? V_028C70_SWAP_ALT : V_028C70_SWAP_ALT_REV);
2310 }
2311 break;
2312 }
2313 return ~0U;
2314 }
2315
2316 /* PIPELINE_STAT-BASED DCC ENABLEMENT FOR DISPLAYABLE SURFACES */
2317
2318 static void vi_dcc_clean_up_context_slot(struct si_context *sctx,
2319 int slot)
2320 {
2321 int i;
2322
2323 if (sctx->dcc_stats[slot].query_active)
2324 vi_separate_dcc_stop_query(sctx,
2325 sctx->dcc_stats[slot].tex);
2326
2327 for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats[slot].ps_stats); i++)
2328 if (sctx->dcc_stats[slot].ps_stats[i]) {
2329 sctx->b.destroy_query(&sctx->b,
2330 sctx->dcc_stats[slot].ps_stats[i]);
2331 sctx->dcc_stats[slot].ps_stats[i] = NULL;
2332 }
2333
2334 si_texture_reference(&sctx->dcc_stats[slot].tex, NULL);
2335 }
2336
2337 /**
2338 * Return the per-context slot where DCC statistics queries for the texture live.
2339 */
2340 static unsigned vi_get_context_dcc_stats_index(struct si_context *sctx,
2341 struct si_texture *tex)
2342 {
2343 int i, empty_slot = -1;
2344
2345 /* Remove zombie textures (textures kept alive by this array only). */
2346 for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++)
2347 if (sctx->dcc_stats[i].tex &&
2348 sctx->dcc_stats[i].tex->buffer.b.b.reference.count == 1)
2349 vi_dcc_clean_up_context_slot(sctx, i);
2350
2351 /* Find the texture. */
2352 for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
2353 /* Return if found. */
2354 if (sctx->dcc_stats[i].tex == tex) {
2355 sctx->dcc_stats[i].last_use_timestamp = os_time_get();
2356 return i;
2357 }
2358
2359 /* Record the first seen empty slot. */
2360 if (empty_slot == -1 && !sctx->dcc_stats[i].tex)
2361 empty_slot = i;
2362 }
2363
2364 /* Not found. Remove the oldest member to make space in the array. */
2365 if (empty_slot == -1) {
2366 int oldest_slot = 0;
2367
2368 /* Find the oldest slot. */
2369 for (i = 1; i < ARRAY_SIZE(sctx->dcc_stats); i++)
2370 if (sctx->dcc_stats[oldest_slot].last_use_timestamp >
2371 sctx->dcc_stats[i].last_use_timestamp)
2372 oldest_slot = i;
2373
2374 /* Clean up the oldest slot. */
2375 vi_dcc_clean_up_context_slot(sctx, oldest_slot);
2376 empty_slot = oldest_slot;
2377 }
2378
2379 /* Add the texture to the new slot. */
2380 si_texture_reference(&sctx->dcc_stats[empty_slot].tex, tex);
2381 sctx->dcc_stats[empty_slot].last_use_timestamp = os_time_get();
2382 return empty_slot;
2383 }
2384
2385 static struct pipe_query *
2386 vi_create_resuming_pipestats_query(struct si_context *sctx)
2387 {
2388 struct si_query_hw *query = (struct si_query_hw*)
2389 sctx->b.create_query(&sctx->b, PIPE_QUERY_PIPELINE_STATISTICS, 0);
2390
2391 query->flags |= SI_QUERY_HW_FLAG_BEGIN_RESUMES;
2392 return (struct pipe_query*)query;
2393 }
2394
2395 /**
2396 * Called when binding a color buffer.
2397 */
2398 void vi_separate_dcc_start_query(struct si_context *sctx,
2399 struct si_texture *tex)
2400 {
2401 unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
2402
2403 assert(!sctx->dcc_stats[i].query_active);
2404
2405 if (!sctx->dcc_stats[i].ps_stats[0])
2406 sctx->dcc_stats[i].ps_stats[0] = vi_create_resuming_pipestats_query(sctx);
2407
2408 /* begin or resume the query */
2409 sctx->b.begin_query(&sctx->b, sctx->dcc_stats[i].ps_stats[0]);
2410 sctx->dcc_stats[i].query_active = true;
2411 }
2412
2413 /**
2414 * Called when unbinding a color buffer.
2415 */
2416 void vi_separate_dcc_stop_query(struct si_context *sctx,
2417 struct si_texture *tex)
2418 {
2419 unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
2420
2421 assert(sctx->dcc_stats[i].query_active);
2422 assert(sctx->dcc_stats[i].ps_stats[0]);
2423
2424 /* pause or end the query */
2425 sctx->b.end_query(&sctx->b, sctx->dcc_stats[i].ps_stats[0]);
2426 sctx->dcc_stats[i].query_active = false;
2427 }
2428
2429 static bool vi_should_enable_separate_dcc(struct si_texture *tex)
2430 {
2431 /* The minimum number of fullscreen draws per frame that is required
2432 * to enable DCC. */
2433 return tex->ps_draw_ratio + tex->num_slow_clears >= 5;
2434 }
2435
2436 /* Called by fast clear. */
2437 void vi_separate_dcc_try_enable(struct si_context *sctx,
2438 struct si_texture *tex)
2439 {
2440 /* The intent is to use this with shared displayable back buffers,
2441 * but it's not strictly limited only to them.
2442 */
2443 if (!tex->buffer.b.is_shared ||
2444 !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) ||
2445 tex->buffer.b.b.target != PIPE_TEXTURE_2D ||
2446 tex->buffer.b.b.last_level > 0 ||
2447 !tex->surface.dcc_size ||
2448 sctx->screen->debug_flags & DBG(NO_DCC) ||
2449 sctx->screen->debug_flags & DBG(NO_DCC_FB))
2450 return;
2451
2452 assert(sctx->chip_class >= GFX8);
2453
2454 if (tex->dcc_offset)
2455 return; /* already enabled */
2456
2457 /* Enable the DCC stat gathering. */
2458 if (!tex->dcc_gather_statistics) {
2459 tex->dcc_gather_statistics = true;
2460 vi_separate_dcc_start_query(sctx, tex);
2461 }
2462
2463 if (!vi_should_enable_separate_dcc(tex))
2464 return; /* stats show that DCC decompression is too expensive */
2465
2466 assert(tex->surface.num_dcc_levels);
2467 assert(!tex->dcc_separate_buffer);
2468
2469 si_texture_discard_cmask(sctx->screen, tex);
2470
2471 /* Get a DCC buffer. */
2472 if (tex->last_dcc_separate_buffer) {
2473 assert(tex->dcc_gather_statistics);
2474 assert(!tex->dcc_separate_buffer);
2475 tex->dcc_separate_buffer = tex->last_dcc_separate_buffer;
2476 tex->last_dcc_separate_buffer = NULL;
2477 } else {
2478 tex->dcc_separate_buffer =
2479 si_aligned_buffer_create(sctx->b.screen,
2480 SI_RESOURCE_FLAG_UNMAPPABLE,
2481 PIPE_USAGE_DEFAULT,
2482 tex->surface.dcc_size,
2483 tex->surface.dcc_alignment);
2484 if (!tex->dcc_separate_buffer)
2485 return;
2486 }
2487
2488 /* dcc_offset is the absolute GPUVM address. */
2489 tex->dcc_offset = tex->dcc_separate_buffer->gpu_address;
2490
2491 /* no need to flag anything since this is called by fast clear that
2492 * flags framebuffer state
2493 */
2494 }
2495
2496 /**
2497 * Called by pipe_context::flush_resource, the place where DCC decompression
2498 * takes place.
2499 */
2500 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
2501 struct si_texture *tex)
2502 {
2503 struct si_context *sctx = (struct si_context*)ctx;
2504 struct pipe_query *tmp;
2505 unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
2506 bool query_active = sctx->dcc_stats[i].query_active;
2507 bool disable = false;
2508
2509 if (sctx->dcc_stats[i].ps_stats[2]) {
2510 union pipe_query_result result;
2511
2512 /* Read the results. */
2513 struct pipe_query *query = sctx->dcc_stats[i].ps_stats[2];
2514 ctx->get_query_result(ctx, query,
2515 true, &result);
2516 si_query_buffer_reset(sctx, &((struct si_query_hw*)query)->buffer);
2517
2518 /* Compute the approximate number of fullscreen draws. */
2519 tex->ps_draw_ratio =
2520 result.pipeline_statistics.ps_invocations /
2521 (tex->buffer.b.b.width0 * tex->buffer.b.b.height0);
2522 sctx->last_tex_ps_draw_ratio = tex->ps_draw_ratio;
2523
2524 disable = tex->dcc_separate_buffer &&
2525 !vi_should_enable_separate_dcc(tex);
2526 }
2527
2528 tex->num_slow_clears = 0;
2529
2530 /* stop the statistics query for ps_stats[0] */
2531 if (query_active)
2532 vi_separate_dcc_stop_query(sctx, tex);
2533
2534 /* Move the queries in the queue by one. */
2535 tmp = sctx->dcc_stats[i].ps_stats[2];
2536 sctx->dcc_stats[i].ps_stats[2] = sctx->dcc_stats[i].ps_stats[1];
2537 sctx->dcc_stats[i].ps_stats[1] = sctx->dcc_stats[i].ps_stats[0];
2538 sctx->dcc_stats[i].ps_stats[0] = tmp;
2539
2540 /* create and start a new query as ps_stats[0] */
2541 if (query_active)
2542 vi_separate_dcc_start_query(sctx, tex);
2543
2544 if (disable) {
2545 assert(!tex->last_dcc_separate_buffer);
2546 tex->last_dcc_separate_buffer = tex->dcc_separate_buffer;
2547 tex->dcc_separate_buffer = NULL;
2548 tex->dcc_offset = 0;
2549 /* no need to flag anything since this is called after
2550 * decompression that re-sets framebuffer state
2551 */
2552 }
2553 }
2554
2555 static struct pipe_memory_object *
2556 si_memobj_from_handle(struct pipe_screen *screen,
2557 struct winsys_handle *whandle,
2558 bool dedicated)
2559 {
2560 struct si_screen *sscreen = (struct si_screen*)screen;
2561 struct si_memory_object *memobj = CALLOC_STRUCT(si_memory_object);
2562 struct pb_buffer *buf = NULL;
2563 uint32_t stride, offset;
2564
2565 if (!memobj)
2566 return NULL;
2567
2568 buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle,
2569 sscreen->info.max_alignment,
2570 &stride, &offset);
2571 if (!buf) {
2572 free(memobj);
2573 return NULL;
2574 }
2575
2576 memobj->b.dedicated = dedicated;
2577 memobj->buf = buf;
2578 memobj->stride = stride;
2579
2580 return (struct pipe_memory_object *)memobj;
2581
2582 }
2583
2584 static void
2585 si_memobj_destroy(struct pipe_screen *screen,
2586 struct pipe_memory_object *_memobj)
2587 {
2588 struct si_memory_object *memobj = (struct si_memory_object *)_memobj;
2589
2590 pb_reference(&memobj->buf, NULL);
2591 free(memobj);
2592 }
2593
2594 static struct pipe_resource *
2595 si_texture_from_memobj(struct pipe_screen *screen,
2596 const struct pipe_resource *templ,
2597 struct pipe_memory_object *_memobj,
2598 uint64_t offset)
2599 {
2600 struct si_screen *sscreen = (struct si_screen*)screen;
2601 struct si_memory_object *memobj = (struct si_memory_object *)_memobj;
2602 struct pipe_resource *tex =
2603 si_texture_from_winsys_buffer(sscreen, templ, memobj->buf,
2604 memobj->stride, offset,
2605 PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE |
2606 PIPE_HANDLE_USAGE_SHADER_WRITE,
2607 memobj->b.dedicated);
2608 if (!tex)
2609 return NULL;
2610
2611 /* si_texture_from_winsys_buffer doesn't increment refcount of
2612 * memobj->buf, so increment it here.
2613 */
2614 struct pb_buffer *buf = NULL;
2615 pb_reference(&buf, memobj->buf);
2616 return tex;
2617 }
2618
2619 static bool si_check_resource_capability(struct pipe_screen *screen,
2620 struct pipe_resource *resource,
2621 unsigned bind)
2622 {
2623 struct si_texture *tex = (struct si_texture*)resource;
2624
2625 /* Buffers only support the linear flag. */
2626 if (resource->target == PIPE_BUFFER)
2627 return (bind & ~PIPE_BIND_LINEAR) == 0;
2628
2629 if (bind & PIPE_BIND_LINEAR && !tex->surface.is_linear)
2630 return false;
2631
2632 if (bind & PIPE_BIND_SCANOUT && !tex->surface.is_displayable)
2633 return false;
2634
2635 /* TODO: PIPE_BIND_CURSOR - do we care? */
2636 return true;
2637 }
2638
2639 void si_init_screen_texture_functions(struct si_screen *sscreen)
2640 {
2641 sscreen->b.resource_from_handle = si_texture_from_handle;
2642 sscreen->b.resource_get_handle = si_texture_get_handle;
2643 sscreen->b.resource_get_info = si_texture_get_info;
2644 sscreen->b.resource_from_memobj = si_texture_from_memobj;
2645 sscreen->b.memobj_create_from_handle = si_memobj_from_handle;
2646 sscreen->b.memobj_destroy = si_memobj_destroy;
2647 sscreen->b.check_resource_capability = si_check_resource_capability;
2648 }
2649
2650 void si_init_context_texture_functions(struct si_context *sctx)
2651 {
2652 sctx->b.create_surface = si_create_surface;
2653 sctx->b.surface_destroy = si_surface_destroy;
2654 }