glsl: fix crash in loop analysis when some controls can't be determined
[mesa.git] / src / gallium / drivers / softpipe / SConscript
1 Import('*')
2
3 env = env.Clone()
4
5 softpipe = env.ConvenienceLibrary(
6 target = 'softpipe',
7 source = [
8 'sp_fs_exec.c',
9 'sp_fs_sse.c',
10 'sp_clear.c',
11 'sp_context.c',
12 'sp_draw_arrays.c',
13 'sp_fence.c',
14 'sp_flush.c',
15 'sp_prim_vbuf.c',
16 'sp_setup.c',
17 'sp_quad_blend.c',
18 'sp_quad_pipe.c',
19 'sp_quad_depth_test.c',
20 'sp_quad_fs.c',
21 'sp_quad_stipple.c',
22 'sp_query.c',
23 'sp_screen.c',
24 'sp_state_blend.c',
25 'sp_state_clip.c',
26 'sp_state_derived.c',
27 'sp_state_rasterizer.c',
28 'sp_state_sampler.c',
29 'sp_state_shader.c',
30 'sp_state_so.c',
31 'sp_state_surface.c',
32 'sp_state_vertex.c',
33 'sp_surface.c',
34 'sp_tex_sample.c',
35 'sp_tex_tile_cache.c',
36 'sp_texture.c',
37 'sp_tile_cache.c',
38 ])
39
40 env.Alias('softpipe', softpipe)
41
42 Export('softpipe')