Merge commit 'origin/gallium-master-merge'
[mesa.git] / src / gallium / drivers / softpipe / sp_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /* Author:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "draw/draw_context.h"
34 #include "pipe/p_defines.h"
35 #include "pipe/p_inlines.h"
36 #include "util/u_math.h"
37 #include "util/u_memory.h"
38 #include "sp_clear.h"
39 #include "sp_context.h"
40 #include "sp_flush.h"
41 #include "sp_prim_setup.h"
42 #include "sp_prim_vbuf.h"
43 #include "sp_state.h"
44 #include "sp_surface.h"
45 #include "sp_tile_cache.h"
46 #include "sp_texture.h"
47 #include "sp_winsys.h"
48 #include "sp_query.h"
49
50
51
52 /**
53 * Map any drawing surfaces which aren't already mapped
54 */
55 void
56 softpipe_map_surfaces(struct softpipe_context *sp)
57 {
58 unsigned i;
59
60 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
61 sp_tile_cache_map_surfaces(sp->cbuf_cache[i]);
62 }
63
64 sp_tile_cache_map_surfaces(sp->zsbuf_cache);
65 }
66
67
68 /**
69 * Unmap any mapped drawing surfaces
70 */
71 void
72 softpipe_unmap_surfaces(struct softpipe_context *sp)
73 {
74 uint i;
75
76 for (i = 0; i < sp->framebuffer.nr_cbufs; i++)
77 sp_flush_tile_cache(sp, sp->cbuf_cache[i]);
78 sp_flush_tile_cache(sp, sp->zsbuf_cache);
79
80 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
81 sp_tile_cache_unmap_surfaces(sp->cbuf_cache[i]);
82 }
83 sp_tile_cache_unmap_surfaces(sp->zsbuf_cache);
84 }
85
86
87 static void softpipe_destroy( struct pipe_context *pipe )
88 {
89 struct softpipe_context *softpipe = softpipe_context( pipe );
90 struct pipe_screen *screen = pipe->screen;
91 uint i;
92
93 if (softpipe->draw)
94 draw_destroy( softpipe->draw );
95
96 for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
97 softpipe->quad[i].polygon_stipple->destroy( softpipe->quad[i].polygon_stipple );
98 softpipe->quad[i].earlyz->destroy( softpipe->quad[i].earlyz );
99 softpipe->quad[i].shade->destroy( softpipe->quad[i].shade );
100 softpipe->quad[i].alpha_test->destroy( softpipe->quad[i].alpha_test );
101 softpipe->quad[i].depth_test->destroy( softpipe->quad[i].depth_test );
102 softpipe->quad[i].stencil_test->destroy( softpipe->quad[i].stencil_test );
103 softpipe->quad[i].occlusion->destroy( softpipe->quad[i].occlusion );
104 softpipe->quad[i].coverage->destroy( softpipe->quad[i].coverage );
105 softpipe->quad[i].blend->destroy( softpipe->quad[i].blend );
106 softpipe->quad[i].colormask->destroy( softpipe->quad[i].colormask );
107 softpipe->quad[i].output->destroy( softpipe->quad[i].output );
108 }
109
110 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
111 sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
112 sp_destroy_tile_cache(softpipe->zsbuf_cache);
113
114 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
115 sp_destroy_tile_cache(softpipe->tex_cache[i]);
116
117 for (i = 0; i < Elements(softpipe->constants); i++) {
118 if (softpipe->constants[i].buffer) {
119 pipe_buffer_reference(screen, &softpipe->constants[i].buffer, NULL);
120 }
121 }
122
123 FREE( softpipe );
124 }
125
126
127 struct pipe_context *
128 softpipe_create( struct pipe_screen *screen,
129 struct pipe_winsys *pipe_winsys,
130 void *unused )
131 {
132 struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
133 uint i;
134
135 util_init_math();
136
137 #ifdef PIPE_ARCH_X86
138 softpipe->use_sse = !debug_get_bool_option( "GALLIUM_NOSSE", FALSE );
139 #else
140 softpipe->use_sse = FALSE;
141 #endif
142
143 softpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE );
144
145 softpipe->pipe.winsys = pipe_winsys;
146 softpipe->pipe.screen = screen;
147 softpipe->pipe.destroy = softpipe_destroy;
148
149 /* state setters */
150 softpipe->pipe.create_blend_state = softpipe_create_blend_state;
151 softpipe->pipe.bind_blend_state = softpipe_bind_blend_state;
152 softpipe->pipe.delete_blend_state = softpipe_delete_blend_state;
153
154 softpipe->pipe.create_sampler_state = softpipe_create_sampler_state;
155 softpipe->pipe.bind_sampler_states = softpipe_bind_sampler_states;
156 softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state;
157
158 softpipe->pipe.create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state;
159 softpipe->pipe.bind_depth_stencil_alpha_state = softpipe_bind_depth_stencil_state;
160 softpipe->pipe.delete_depth_stencil_alpha_state = softpipe_delete_depth_stencil_state;
161
162 softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state;
163 softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state;
164 softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state;
165
166 softpipe->pipe.create_fs_state = softpipe_create_fs_state;
167 softpipe->pipe.bind_fs_state = softpipe_bind_fs_state;
168 softpipe->pipe.delete_fs_state = softpipe_delete_fs_state;
169
170 softpipe->pipe.create_vs_state = softpipe_create_vs_state;
171 softpipe->pipe.bind_vs_state = softpipe_bind_vs_state;
172 softpipe->pipe.delete_vs_state = softpipe_delete_vs_state;
173
174 softpipe->pipe.set_blend_color = softpipe_set_blend_color;
175 softpipe->pipe.set_clip_state = softpipe_set_clip_state;
176 softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
177 softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
178 softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
179 softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
180 softpipe->pipe.set_sampler_textures = softpipe_set_sampler_textures;
181 softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
182
183 softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
184 softpipe->pipe.set_vertex_elements = softpipe_set_vertex_elements;
185
186 softpipe->pipe.draw_arrays = softpipe_draw_arrays;
187 softpipe->pipe.draw_elements = softpipe_draw_elements;
188 softpipe->pipe.draw_range_elements = softpipe_draw_range_elements;
189 softpipe->pipe.set_edgeflags = softpipe_set_edgeflags;
190
191
192 softpipe->pipe.clear = softpipe_clear;
193 softpipe->pipe.flush = softpipe_flush;
194
195 softpipe_init_query_funcs( softpipe );
196 softpipe_init_texture_funcs( softpipe );
197
198 /*
199 * Alloc caches for accessing drawing surfaces and textures.
200 * Must be before quad stage setup!
201 */
202 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
203 softpipe->cbuf_cache[i] = sp_create_tile_cache( screen );
204 softpipe->zsbuf_cache = sp_create_tile_cache( screen );
205
206 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
207 softpipe->tex_cache[i] = sp_create_tile_cache( screen );
208
209
210 /* setup quad rendering stages */
211 for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
212 softpipe->quad[i].polygon_stipple = sp_quad_polygon_stipple_stage(softpipe);
213 softpipe->quad[i].earlyz = sp_quad_earlyz_stage(softpipe);
214 softpipe->quad[i].shade = sp_quad_shade_stage(softpipe);
215 softpipe->quad[i].alpha_test = sp_quad_alpha_test_stage(softpipe);
216 softpipe->quad[i].depth_test = sp_quad_depth_test_stage(softpipe);
217 softpipe->quad[i].stencil_test = sp_quad_stencil_test_stage(softpipe);
218 softpipe->quad[i].occlusion = sp_quad_occlusion_stage(softpipe);
219 softpipe->quad[i].coverage = sp_quad_coverage_stage(softpipe);
220 softpipe->quad[i].blend = sp_quad_blend_stage(softpipe);
221 softpipe->quad[i].colormask = sp_quad_colormask_stage(softpipe);
222 softpipe->quad[i].output = sp_quad_output_stage(softpipe);
223 }
224
225 /* vertex shader samplers */
226 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
227 softpipe->tgsi.vert_samplers[i].base.get_samples = sp_get_samples_vertex;
228 softpipe->tgsi.vert_samplers[i].unit = i;
229 softpipe->tgsi.vert_samplers[i].sp = softpipe;
230 softpipe->tgsi.vert_samplers[i].cache = softpipe->tex_cache[i];
231 softpipe->tgsi.vert_samplers_list[i] = &softpipe->tgsi.vert_samplers[i];
232 }
233
234 /* fragment shader samplers */
235 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
236 softpipe->tgsi.frag_samplers[i].base.get_samples = sp_get_samples_fragment;
237 softpipe->tgsi.frag_samplers[i].unit = i;
238 softpipe->tgsi.frag_samplers[i].sp = softpipe;
239 softpipe->tgsi.frag_samplers[i].cache = softpipe->tex_cache[i];
240 softpipe->tgsi.frag_samplers_list[i] = &softpipe->tgsi.frag_samplers[i];
241 }
242
243 /*
244 * Create drawing context and plug our rendering stage into it.
245 */
246 softpipe->draw = draw_create();
247 if (!softpipe->draw)
248 goto fail;
249
250 draw_texture_samplers(softpipe->draw,
251 PIPE_MAX_SAMPLERS,
252 (struct tgsi_sampler **)
253 softpipe->tgsi.vert_samplers_list);
254
255 softpipe->setup = sp_draw_render_stage(softpipe);
256 if (!softpipe->setup)
257 goto fail;
258
259 if (debug_get_bool_option( "SP_NO_RAST", FALSE ))
260 softpipe->no_rast = TRUE;
261
262 if (debug_get_bool_option( "SP_NO_VBUF", FALSE )) {
263 /* Deprecated path -- vbuf is the intended interface to the draw module:
264 */
265 draw_set_rasterize_stage(softpipe->draw, softpipe->setup);
266 }
267 else {
268 sp_init_vbuf(softpipe);
269 }
270
271 /* plug in AA line/point stages */
272 draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
273 draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
274
275 #if USE_DRAW_STAGE_PSTIPPLE
276 /* Do polygon stipple w/ texture map + frag prog? */
277 draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
278 #endif
279
280 sp_init_surface_functions(softpipe);
281
282 return &softpipe->pipe;
283
284 fail:
285 softpipe_destroy(&softpipe->pipe);
286 return NULL;
287 }
288