Merge commit 'origin/st-shader-varients'
[mesa.git] / src / gallium / drivers / softpipe / sp_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /* Author:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "draw/draw_context.h"
34 #include "draw/draw_vbuf.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_math.h"
37 #include "util/u_memory.h"
38 #include "sp_clear.h"
39 #include "sp_context.h"
40 #include "sp_flush.h"
41 #include "sp_prim_vbuf.h"
42 #include "sp_state.h"
43 #include "sp_surface.h"
44 #include "sp_tile_cache.h"
45 #include "sp_tex_tile_cache.h"
46 #include "sp_texture.h"
47 #include "sp_winsys.h"
48 #include "sp_query.h"
49
50
51
52 /**
53 * Map any drawing surfaces which aren't already mapped
54 */
55 void
56 softpipe_map_transfers(struct softpipe_context *sp)
57 {
58 unsigned i;
59
60 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
61 sp_tile_cache_map_transfers(sp->cbuf_cache[i]);
62 }
63
64 sp_tile_cache_map_transfers(sp->zsbuf_cache);
65 }
66
67
68 /**
69 * Unmap any mapped drawing surfaces
70 */
71 void
72 softpipe_unmap_transfers(struct softpipe_context *sp)
73 {
74 uint i;
75
76 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
77 sp_tile_cache_unmap_transfers(sp->cbuf_cache[i]);
78 }
79
80 sp_tile_cache_unmap_transfers(sp->zsbuf_cache);
81 }
82
83
84 static void
85 softpipe_destroy( struct pipe_context *pipe )
86 {
87 struct softpipe_context *softpipe = softpipe_context( pipe );
88 uint i;
89
90 if (softpipe->draw)
91 draw_destroy( softpipe->draw );
92
93 softpipe->quad.shade->destroy( softpipe->quad.shade );
94 softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
95 softpipe->quad.blend->destroy( softpipe->quad.blend );
96
97 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
98 sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
99 pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL);
100 }
101
102 sp_destroy_tile_cache(softpipe->zsbuf_cache);
103 pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);
104
105 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
106 sp_destroy_tex_tile_cache(softpipe->tex_cache[i]);
107 pipe_texture_reference(&softpipe->texture[i], NULL);
108 }
109
110 for (i = 0; i < Elements(softpipe->constants); i++) {
111 if (softpipe->constants[i].buffer) {
112 pipe_buffer_reference(&softpipe->constants[i].buffer, NULL);
113 }
114 }
115
116 FREE( softpipe );
117 }
118
119
120 /**
121 * if (the texture is being used as a framebuffer surface)
122 * return PIPE_REFERENCED_FOR_WRITE
123 * else if (the texture is a bound texture source)
124 * return PIPE_REFERENCED_FOR_READ
125 * else
126 * return PIPE_UNREFERENCED
127 */
128 static unsigned int
129 softpipe_is_texture_referenced( struct pipe_context *pipe,
130 struct pipe_texture *texture,
131 unsigned face, unsigned level)
132 {
133 struct softpipe_context *softpipe = softpipe_context( pipe );
134 unsigned i;
135
136 /* check if any of the bound drawing surfaces are this texture */
137 if (softpipe->dirty_render_cache) {
138 for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
139 if (softpipe->framebuffer.cbufs[i] &&
140 softpipe->framebuffer.cbufs[i]->texture == texture) {
141 return PIPE_REFERENCED_FOR_WRITE;
142 }
143 }
144 if (softpipe->framebuffer.zsbuf &&
145 softpipe->framebuffer.zsbuf->texture == texture) {
146 return PIPE_REFERENCED_FOR_WRITE;
147 }
148 }
149
150 /* check if any of the tex_cache textures are this texture */
151 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
152 if (softpipe->tex_cache[i] &&
153 softpipe->tex_cache[i]->texture == texture)
154 return PIPE_REFERENCED_FOR_READ;
155 }
156
157 return PIPE_UNREFERENCED;
158 }
159
160
161 static unsigned int
162 softpipe_is_buffer_referenced( struct pipe_context *pipe,
163 struct pipe_buffer *buf)
164 {
165 return PIPE_UNREFERENCED;
166 }
167
168
169 struct pipe_context *
170 softpipe_create( struct pipe_screen *screen )
171 {
172 struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
173 uint i;
174
175 util_init_math();
176
177 #ifdef PIPE_ARCH_X86
178 softpipe->use_sse = !debug_get_bool_option( "GALLIUM_NOSSE", FALSE );
179 #else
180 softpipe->use_sse = FALSE;
181 #endif
182
183 softpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE );
184
185 softpipe->pipe.winsys = screen->winsys;
186 softpipe->pipe.screen = screen;
187 softpipe->pipe.destroy = softpipe_destroy;
188
189 /* state setters */
190 softpipe->pipe.create_blend_state = softpipe_create_blend_state;
191 softpipe->pipe.bind_blend_state = softpipe_bind_blend_state;
192 softpipe->pipe.delete_blend_state = softpipe_delete_blend_state;
193
194 softpipe->pipe.create_sampler_state = softpipe_create_sampler_state;
195 softpipe->pipe.bind_sampler_states = softpipe_bind_sampler_states;
196 softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state;
197
198 softpipe->pipe.create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state;
199 softpipe->pipe.bind_depth_stencil_alpha_state = softpipe_bind_depth_stencil_state;
200 softpipe->pipe.delete_depth_stencil_alpha_state = softpipe_delete_depth_stencil_state;
201
202 softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state;
203 softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state;
204 softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state;
205
206 softpipe->pipe.create_fs_state = softpipe_create_fs_state;
207 softpipe->pipe.bind_fs_state = softpipe_bind_fs_state;
208 softpipe->pipe.delete_fs_state = softpipe_delete_fs_state;
209
210 softpipe->pipe.create_vs_state = softpipe_create_vs_state;
211 softpipe->pipe.bind_vs_state = softpipe_bind_vs_state;
212 softpipe->pipe.delete_vs_state = softpipe_delete_vs_state;
213
214 softpipe->pipe.set_blend_color = softpipe_set_blend_color;
215 softpipe->pipe.set_clip_state = softpipe_set_clip_state;
216 softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
217 softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
218 softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
219 softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
220 softpipe->pipe.set_sampler_textures = softpipe_set_sampler_textures;
221 softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
222
223 softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
224 softpipe->pipe.set_vertex_elements = softpipe_set_vertex_elements;
225
226 softpipe->pipe.draw_arrays = softpipe_draw_arrays;
227 softpipe->pipe.draw_elements = softpipe_draw_elements;
228 softpipe->pipe.draw_range_elements = softpipe_draw_range_elements;
229 softpipe->pipe.set_edgeflags = softpipe_set_edgeflags;
230
231
232 softpipe->pipe.clear = softpipe_clear;
233 softpipe->pipe.flush = softpipe_flush;
234
235 softpipe->pipe.is_texture_referenced = softpipe_is_texture_referenced;
236 softpipe->pipe.is_buffer_referenced = softpipe_is_buffer_referenced;
237
238 softpipe_init_query_funcs( softpipe );
239
240 /*
241 * Alloc caches for accessing drawing surfaces and textures.
242 * Must be before quad stage setup!
243 */
244 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
245 softpipe->cbuf_cache[i] = sp_create_tile_cache( screen );
246 softpipe->zsbuf_cache = sp_create_tile_cache( screen );
247
248 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
249 softpipe->tex_cache[i] = sp_create_tex_tile_cache( screen );
250
251
252 /* setup quad rendering stages */
253 softpipe->quad.shade = sp_quad_shade_stage(softpipe);
254 softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
255 softpipe->quad.blend = sp_quad_blend_stage(softpipe);
256
257
258 /*
259 * Create drawing context and plug our rendering stage into it.
260 */
261 softpipe->draw = draw_create();
262 if (!softpipe->draw)
263 goto fail;
264
265 draw_texture_samplers(softpipe->draw,
266 PIPE_MAX_SAMPLERS,
267 (struct tgsi_sampler **)
268 softpipe->tgsi.vert_samplers_list);
269
270 if (debug_get_bool_option( "SP_NO_RAST", FALSE ))
271 softpipe->no_rast = TRUE;
272
273 softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe);
274 if (!softpipe->vbuf_backend)
275 goto fail;
276
277 softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend);
278 if (!softpipe->vbuf)
279 goto fail;
280
281 draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf);
282 draw_set_render(softpipe->draw, softpipe->vbuf_backend);
283
284
285 /* plug in AA line/point stages */
286 draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
287 draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
288
289 /* Do polygon stipple w/ texture map + frag prog? */
290 draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
291
292 sp_init_surface_functions(softpipe);
293
294 return &softpipe->pipe;
295
296 fail:
297 softpipe_destroy(&softpipe->pipe);
298 return NULL;
299 }