softpipe/draw/tgsi: simplify driver/tgsi sampler interface
[mesa.git] / src / gallium / drivers / softpipe / sp_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /* Author:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "draw/draw_context.h"
34 #include "draw/draw_vbuf.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_math.h"
37 #include "util/u_memory.h"
38 #include "util/u_pstipple.h"
39 #include "util/u_inlines.h"
40 #include "tgsi/tgsi_exec.h"
41 #include "vl/vl_decoder.h"
42 #include "vl/vl_video_buffer.h"
43 #include "sp_clear.h"
44 #include "sp_context.h"
45 #include "sp_flush.h"
46 #include "sp_prim_vbuf.h"
47 #include "sp_state.h"
48 #include "sp_surface.h"
49 #include "sp_tile_cache.h"
50 #include "sp_tex_tile_cache.h"
51 #include "sp_texture.h"
52 #include "sp_query.h"
53 #include "sp_screen.h"
54 #include "sp_tex_sample.h"
55
56
57 static void
58 softpipe_destroy( struct pipe_context *pipe )
59 {
60 struct softpipe_context *softpipe = softpipe_context( pipe );
61 uint i, sh;
62
63 #if DO_PSTIPPLE_IN_HELPER_MODULE
64 if (softpipe->pstipple.sampler)
65 pipe->delete_sampler_state(pipe, softpipe->pstipple.sampler);
66
67 pipe_resource_reference(&softpipe->pstipple.texture, NULL);
68 pipe_sampler_view_reference(&softpipe->pstipple.sampler_view, NULL);
69 #endif
70
71 if (softpipe->blitter) {
72 util_blitter_destroy(softpipe->blitter);
73 }
74
75 if (softpipe->draw)
76 draw_destroy( softpipe->draw );
77
78 if (softpipe->quad.shade)
79 softpipe->quad.shade->destroy( softpipe->quad.shade );
80
81 if (softpipe->quad.depth_test)
82 softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
83
84 if (softpipe->quad.blend)
85 softpipe->quad.blend->destroy( softpipe->quad.blend );
86
87 if (softpipe->quad.pstipple)
88 softpipe->quad.pstipple->destroy( softpipe->quad.pstipple );
89
90 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
91 sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
92 pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL);
93 }
94
95 sp_destroy_tile_cache(softpipe->zsbuf_cache);
96 pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);
97
98 for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
99 for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
100 sp_destroy_tex_tile_cache(softpipe->tex_cache[sh][i]);
101 pipe_sampler_view_reference(&softpipe->sampler_views[sh][i], NULL);
102 }
103 }
104
105 for (sh = 0; sh < Elements(softpipe->constants); sh++) {
106 for (i = 0; i < Elements(softpipe->constants[0]); i++) {
107 if (softpipe->constants[sh][i]) {
108 pipe_resource_reference(&softpipe->constants[sh][i], NULL);
109 }
110 }
111 }
112
113 for (i = 0; i < softpipe->num_vertex_buffers; i++) {
114 pipe_resource_reference(&softpipe->vertex_buffer[i].buffer, NULL);
115 }
116
117 tgsi_exec_machine_destroy(softpipe->fs_machine);
118
119 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
120 FREE(softpipe->tgsi.sampler[i]);
121 }
122
123 FREE( softpipe );
124 }
125
126
127 /**
128 * if (the texture is being used as a framebuffer surface)
129 * return SP_REFERENCED_FOR_WRITE
130 * else if (the texture is a bound texture source)
131 * return SP_REFERENCED_FOR_READ
132 * else
133 * return SP_UNREFERENCED
134 */
135 unsigned int
136 softpipe_is_resource_referenced( struct pipe_context *pipe,
137 struct pipe_resource *texture,
138 unsigned level, int layer)
139 {
140 struct softpipe_context *softpipe = softpipe_context( pipe );
141 unsigned i, sh;
142
143 if (texture->target == PIPE_BUFFER)
144 return SP_UNREFERENCED;
145
146 /* check if any of the bound drawing surfaces are this texture */
147 if (softpipe->dirty_render_cache) {
148 for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
149 if (softpipe->framebuffer.cbufs[i] &&
150 softpipe->framebuffer.cbufs[i]->texture == texture) {
151 return SP_REFERENCED_FOR_WRITE;
152 }
153 }
154 if (softpipe->framebuffer.zsbuf &&
155 softpipe->framebuffer.zsbuf->texture == texture) {
156 return SP_REFERENCED_FOR_WRITE;
157 }
158 }
159
160 /* check if any of the tex_cache textures are this texture */
161 for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
162 for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
163 if (softpipe->tex_cache[sh][i] &&
164 softpipe->tex_cache[sh][i]->texture == texture)
165 return SP_REFERENCED_FOR_READ;
166 }
167 }
168
169 return SP_UNREFERENCED;
170 }
171
172
173
174
175 static void
176 softpipe_render_condition( struct pipe_context *pipe,
177 struct pipe_query *query,
178 uint mode )
179 {
180 struct softpipe_context *softpipe = softpipe_context( pipe );
181
182 softpipe->render_cond_query = query;
183 softpipe->render_cond_mode = mode;
184 }
185
186
187
188 struct pipe_context *
189 softpipe_create_context( struct pipe_screen *screen,
190 void *priv )
191 {
192 struct softpipe_screen *sp_screen = softpipe_screen(screen);
193 struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
194 uint i, sh;
195
196 util_init_math();
197
198 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
199 softpipe->tgsi.sampler[i] = sp_create_tgsi_sampler();
200 }
201
202 softpipe->dump_fs = debug_get_bool_option( "SOFTPIPE_DUMP_FS", FALSE );
203 softpipe->dump_gs = debug_get_bool_option( "SOFTPIPE_DUMP_GS", FALSE );
204
205 softpipe->pipe.screen = screen;
206 softpipe->pipe.destroy = softpipe_destroy;
207 softpipe->pipe.priv = priv;
208
209 /* state setters */
210 softpipe_init_blend_funcs(&softpipe->pipe);
211 softpipe_init_clip_funcs(&softpipe->pipe);
212 softpipe_init_query_funcs( softpipe );
213 softpipe_init_rasterizer_funcs(&softpipe->pipe);
214 softpipe_init_sampler_funcs(&softpipe->pipe);
215 softpipe_init_shader_funcs(&softpipe->pipe);
216 softpipe_init_streamout_funcs(&softpipe->pipe);
217 softpipe_init_texture_funcs( &softpipe->pipe );
218 softpipe_init_vertex_funcs(&softpipe->pipe);
219
220 softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
221
222 softpipe->pipe.draw_vbo = softpipe_draw_vbo;
223
224 softpipe->pipe.clear = softpipe_clear;
225 softpipe->pipe.flush = softpipe_flush_wrapped;
226
227 softpipe->pipe.render_condition = softpipe_render_condition;
228
229 softpipe->pipe.create_video_decoder = vl_create_decoder;
230 softpipe->pipe.create_video_buffer = vl_video_buffer_create;
231
232 /*
233 * Alloc caches for accessing drawing surfaces and textures.
234 * Must be before quad stage setup!
235 */
236 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
237 softpipe->cbuf_cache[i] = sp_create_tile_cache( &softpipe->pipe );
238 softpipe->zsbuf_cache = sp_create_tile_cache( &softpipe->pipe );
239
240 /* Allocate texture caches */
241 for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
242 for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
243 softpipe->tex_cache[sh][i] = sp_create_tex_tile_cache(&softpipe->pipe);
244 if (!softpipe->tex_cache[sh][i])
245 goto fail;
246 }
247 }
248
249 softpipe->fs_machine = tgsi_exec_machine_create();
250
251 /* setup quad rendering stages */
252 softpipe->quad.shade = sp_quad_shade_stage(softpipe);
253 softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
254 softpipe->quad.blend = sp_quad_blend_stage(softpipe);
255 softpipe->quad.pstipple = sp_quad_polygon_stipple_stage(softpipe);
256
257
258 /*
259 * Create drawing context and plug our rendering stage into it.
260 */
261 if (sp_screen->use_llvm)
262 softpipe->draw = draw_create(&softpipe->pipe);
263 else
264 softpipe->draw = draw_create_no_llvm(&softpipe->pipe);
265 if (!softpipe->draw)
266 goto fail;
267
268 draw_texture_sampler(softpipe->draw,
269 PIPE_SHADER_VERTEX,
270 (struct tgsi_sampler *)
271 softpipe->tgsi.sampler[PIPE_SHADER_VERTEX]);
272
273 draw_texture_sampler(softpipe->draw,
274 PIPE_SHADER_GEOMETRY,
275 (struct tgsi_sampler *)
276 softpipe->tgsi.sampler[PIPE_SHADER_GEOMETRY]);
277
278 if (debug_get_bool_option( "SOFTPIPE_NO_RAST", FALSE ))
279 softpipe->no_rast = TRUE;
280
281 softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe);
282 if (!softpipe->vbuf_backend)
283 goto fail;
284
285 softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend);
286 if (!softpipe->vbuf)
287 goto fail;
288
289 draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf);
290 draw_set_render(softpipe->draw, softpipe->vbuf_backend);
291
292 softpipe->blitter = util_blitter_create(&softpipe->pipe);
293 if (!softpipe->blitter) {
294 goto fail;
295 }
296
297 /* must be done before installing Draw stages */
298 util_blitter_cache_all_shaders(softpipe->blitter);
299
300 /* plug in AA line/point stages */
301 draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
302 draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
303
304 /* Do polygon stipple w/ texture map + frag prog? */
305 #if DO_PSTIPPLE_IN_DRAW_MODULE
306 draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
307 #endif
308
309 draw_wide_point_sprites(softpipe->draw, TRUE);
310
311 sp_init_surface_functions(softpipe);
312
313 #if DO_PSTIPPLE_IN_HELPER_MODULE
314 /* create the polgon stipple sampler */
315 softpipe->pstipple.sampler = util_pstipple_create_sampler(&softpipe->pipe);
316 #endif
317
318 return &softpipe->pipe;
319
320 fail:
321 softpipe_destroy(&softpipe->pipe);
322 return NULL;
323 }