Merge remote branch 'origin/lp-binning'
[mesa.git] / src / gallium / drivers / softpipe / sp_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /* Author:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "draw/draw_context.h"
34 #include "draw/draw_vbuf.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_math.h"
37 #include "util/u_memory.h"
38 #include "util/u_inlines.h"
39 #include "sp_clear.h"
40 #include "sp_context.h"
41 #include "sp_flush.h"
42 #include "sp_prim_vbuf.h"
43 #include "sp_state.h"
44 #include "sp_surface.h"
45 #include "sp_tile_cache.h"
46 #include "sp_tex_tile_cache.h"
47 #include "sp_winsys.h"
48 #include "sp_query.h"
49
50
51
52 /**
53 * Map any drawing surfaces which aren't already mapped
54 */
55 void
56 softpipe_map_transfers(struct softpipe_context *sp)
57 {
58 unsigned i;
59
60 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
61 sp_tile_cache_map_transfers(sp->cbuf_cache[i]);
62 }
63
64 sp_tile_cache_map_transfers(sp->zsbuf_cache);
65 }
66
67
68 /**
69 * Unmap any mapped drawing surfaces
70 */
71 void
72 softpipe_unmap_transfers(struct softpipe_context *sp)
73 {
74 uint i;
75
76 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
77 sp_tile_cache_unmap_transfers(sp->cbuf_cache[i]);
78 }
79
80 sp_tile_cache_unmap_transfers(sp->zsbuf_cache);
81 }
82
83
84 static void
85 softpipe_destroy( struct pipe_context *pipe )
86 {
87 struct softpipe_context *softpipe = softpipe_context( pipe );
88 uint i;
89
90 if (softpipe->draw)
91 draw_destroy( softpipe->draw );
92
93 softpipe->quad.shade->destroy( softpipe->quad.shade );
94 softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
95 softpipe->quad.blend->destroy( softpipe->quad.blend );
96
97 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
98 sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
99 pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL);
100 }
101
102 sp_destroy_tile_cache(softpipe->zsbuf_cache);
103 pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);
104
105 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
106 sp_destroy_tex_tile_cache(softpipe->tex_cache[i]);
107 pipe_texture_reference(&softpipe->texture[i], NULL);
108 }
109
110 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
111 sp_destroy_tex_tile_cache(softpipe->vertex_tex_cache[i]);
112 pipe_texture_reference(&softpipe->vertex_textures[i], NULL);
113 }
114
115 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
116 uint j;
117
118 for (j = 0; j < PIPE_MAX_CONSTANT_BUFFERS; j++) {
119 if (softpipe->constants[i][j]) {
120 pipe_buffer_reference(&softpipe->constants[i][j], NULL);
121 }
122 }
123 }
124
125 FREE( softpipe );
126 }
127
128
129 /**
130 * if (the texture is being used as a framebuffer surface)
131 * return PIPE_REFERENCED_FOR_WRITE
132 * else if (the texture is a bound texture source)
133 * return PIPE_REFERENCED_FOR_READ
134 * else
135 * return PIPE_UNREFERENCED
136 */
137 static unsigned int
138 softpipe_is_texture_referenced( struct pipe_context *pipe,
139 struct pipe_texture *texture,
140 unsigned face, unsigned level)
141 {
142 struct softpipe_context *softpipe = softpipe_context( pipe );
143 unsigned i;
144
145 /* check if any of the bound drawing surfaces are this texture */
146 if (softpipe->dirty_render_cache) {
147 for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
148 if (softpipe->framebuffer.cbufs[i] &&
149 softpipe->framebuffer.cbufs[i]->texture == texture) {
150 return PIPE_REFERENCED_FOR_WRITE;
151 }
152 }
153 if (softpipe->framebuffer.zsbuf &&
154 softpipe->framebuffer.zsbuf->texture == texture) {
155 return PIPE_REFERENCED_FOR_WRITE;
156 }
157 }
158
159 /* check if any of the tex_cache textures are this texture */
160 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
161 if (softpipe->tex_cache[i] &&
162 softpipe->tex_cache[i]->texture == texture)
163 return PIPE_REFERENCED_FOR_READ;
164 }
165 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
166 if (softpipe->vertex_tex_cache[i] &&
167 softpipe->vertex_tex_cache[i]->texture == texture)
168 return PIPE_REFERENCED_FOR_READ;
169 }
170
171 return PIPE_UNREFERENCED;
172 }
173
174
175 static unsigned int
176 softpipe_is_buffer_referenced( struct pipe_context *pipe,
177 struct pipe_buffer *buf)
178 {
179 return PIPE_UNREFERENCED;
180 }
181
182
183 static void
184 softpipe_render_condition( struct pipe_context *pipe,
185 struct pipe_query *query,
186 uint mode )
187 {
188 struct softpipe_context *softpipe = softpipe_context( pipe );
189
190 softpipe->render_cond_query = query;
191 softpipe->render_cond_mode = mode;
192 }
193
194
195
196 struct pipe_context *
197 softpipe_create( struct pipe_screen *screen )
198 {
199 struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
200 uint i;
201
202 util_init_math();
203
204 #ifdef PIPE_ARCH_X86
205 softpipe->use_sse = !debug_get_bool_option( "GALLIUM_NOSSE", FALSE );
206 #else
207 softpipe->use_sse = FALSE;
208 #endif
209
210 softpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE );
211 softpipe->dump_gs = debug_get_bool_option( "SOFTPIPE_DUMP_GS", FALSE );
212
213 softpipe->pipe.winsys = screen->winsys;
214 softpipe->pipe.screen = screen;
215 softpipe->pipe.destroy = softpipe_destroy;
216
217 /* state setters */
218 softpipe->pipe.create_blend_state = softpipe_create_blend_state;
219 softpipe->pipe.bind_blend_state = softpipe_bind_blend_state;
220 softpipe->pipe.delete_blend_state = softpipe_delete_blend_state;
221
222 softpipe->pipe.create_sampler_state = softpipe_create_sampler_state;
223 softpipe->pipe.bind_fragment_sampler_states = softpipe_bind_sampler_states;
224 softpipe->pipe.bind_vertex_sampler_states = softpipe_bind_vertex_sampler_states;
225 softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state;
226
227 softpipe->pipe.create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state;
228 softpipe->pipe.bind_depth_stencil_alpha_state = softpipe_bind_depth_stencil_state;
229 softpipe->pipe.delete_depth_stencil_alpha_state = softpipe_delete_depth_stencil_state;
230
231 softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state;
232 softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state;
233 softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state;
234
235 softpipe->pipe.create_fs_state = softpipe_create_fs_state;
236 softpipe->pipe.bind_fs_state = softpipe_bind_fs_state;
237 softpipe->pipe.delete_fs_state = softpipe_delete_fs_state;
238
239 softpipe->pipe.create_vs_state = softpipe_create_vs_state;
240 softpipe->pipe.bind_vs_state = softpipe_bind_vs_state;
241 softpipe->pipe.delete_vs_state = softpipe_delete_vs_state;
242
243 softpipe->pipe.create_gs_state = softpipe_create_gs_state;
244 softpipe->pipe.bind_gs_state = softpipe_bind_gs_state;
245 softpipe->pipe.delete_gs_state = softpipe_delete_gs_state;
246
247 softpipe->pipe.set_blend_color = softpipe_set_blend_color;
248 softpipe->pipe.set_clip_state = softpipe_set_clip_state;
249 softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
250 softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
251 softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
252 softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
253 softpipe->pipe.set_fragment_sampler_textures = softpipe_set_sampler_textures;
254 softpipe->pipe.set_vertex_sampler_textures = softpipe_set_vertex_sampler_textures;
255 softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
256
257 softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
258 softpipe->pipe.set_vertex_elements = softpipe_set_vertex_elements;
259
260 softpipe->pipe.draw_arrays = softpipe_draw_arrays;
261 softpipe->pipe.draw_elements = softpipe_draw_elements;
262 softpipe->pipe.draw_range_elements = softpipe_draw_range_elements;
263 softpipe->pipe.draw_arrays_instanced = softpipe_draw_arrays_instanced;
264 softpipe->pipe.draw_elements_instanced = softpipe_draw_elements_instanced;
265
266 softpipe->pipe.clear = softpipe_clear;
267 softpipe->pipe.flush = softpipe_flush;
268
269 softpipe->pipe.is_texture_referenced = softpipe_is_texture_referenced;
270 softpipe->pipe.is_buffer_referenced = softpipe_is_buffer_referenced;
271
272 softpipe_init_query_funcs( softpipe );
273
274 softpipe->pipe.render_condition = softpipe_render_condition;
275
276 /*
277 * Alloc caches for accessing drawing surfaces and textures.
278 * Must be before quad stage setup!
279 */
280 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
281 softpipe->cbuf_cache[i] = sp_create_tile_cache( screen );
282 softpipe->zsbuf_cache = sp_create_tile_cache( screen );
283
284 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
285 softpipe->tex_cache[i] = sp_create_tex_tile_cache( screen );
286 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
287 softpipe->vertex_tex_cache[i] = sp_create_tex_tile_cache(screen);
288 }
289
290 /* setup quad rendering stages */
291 softpipe->quad.shade = sp_quad_shade_stage(softpipe);
292 softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
293 softpipe->quad.blend = sp_quad_blend_stage(softpipe);
294
295
296 /*
297 * Create drawing context and plug our rendering stage into it.
298 */
299 softpipe->draw = draw_create();
300 if (!softpipe->draw)
301 goto fail;
302
303 draw_texture_samplers(softpipe->draw,
304 PIPE_MAX_VERTEX_SAMPLERS,
305 (struct tgsi_sampler **)
306 softpipe->tgsi.vert_samplers_list);
307
308 if (debug_get_bool_option( "SP_NO_RAST", FALSE ))
309 softpipe->no_rast = TRUE;
310
311 softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe);
312 if (!softpipe->vbuf_backend)
313 goto fail;
314
315 softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend);
316 if (!softpipe->vbuf)
317 goto fail;
318
319 draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf);
320 draw_set_render(softpipe->draw, softpipe->vbuf_backend);
321
322
323 /* plug in AA line/point stages */
324 draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
325 draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
326
327 /* Do polygon stipple w/ texture map + frag prog? */
328 draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
329
330 sp_init_surface_functions(softpipe);
331
332 return &softpipe->pipe;
333
334 fail:
335 softpipe_destroy(&softpipe->pipe);
336 return NULL;
337 }