sp: Implement draw_elements_instanced().
[mesa.git] / src / gallium / drivers / softpipe / sp_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
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12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
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27 **************************************************************************/
28
29 /* Author:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "draw/draw_context.h"
34 #include "draw/draw_vbuf.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_math.h"
37 #include "util/u_memory.h"
38 #include "sp_clear.h"
39 #include "sp_context.h"
40 #include "sp_flush.h"
41 #include "sp_prim_vbuf.h"
42 #include "sp_state.h"
43 #include "sp_surface.h"
44 #include "sp_tile_cache.h"
45 #include "sp_tex_tile_cache.h"
46 #include "sp_texture.h"
47 #include "sp_winsys.h"
48 #include "sp_query.h"
49
50
51
52 /**
53 * Map any drawing surfaces which aren't already mapped
54 */
55 void
56 softpipe_map_transfers(struct softpipe_context *sp)
57 {
58 unsigned i;
59
60 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
61 sp_tile_cache_map_transfers(sp->cbuf_cache[i]);
62 }
63
64 sp_tile_cache_map_transfers(sp->zsbuf_cache);
65 }
66
67
68 /**
69 * Unmap any mapped drawing surfaces
70 */
71 void
72 softpipe_unmap_transfers(struct softpipe_context *sp)
73 {
74 uint i;
75
76 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
77 sp_tile_cache_unmap_transfers(sp->cbuf_cache[i]);
78 }
79
80 sp_tile_cache_unmap_transfers(sp->zsbuf_cache);
81 }
82
83
84 static void
85 softpipe_destroy( struct pipe_context *pipe )
86 {
87 struct softpipe_context *softpipe = softpipe_context( pipe );
88 uint i;
89
90 if (softpipe->draw)
91 draw_destroy( softpipe->draw );
92
93 softpipe->quad.shade->destroy( softpipe->quad.shade );
94 softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
95 softpipe->quad.blend->destroy( softpipe->quad.blend );
96
97 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
98 sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
99 pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL);
100 }
101
102 sp_destroy_tile_cache(softpipe->zsbuf_cache);
103 pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);
104
105 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
106 sp_destroy_tex_tile_cache(softpipe->tex_cache[i]);
107 pipe_texture_reference(&softpipe->texture[i], NULL);
108 }
109
110 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
111 sp_destroy_tex_tile_cache(softpipe->vertex_tex_cache[i]);
112 pipe_texture_reference(&softpipe->vertex_textures[i], NULL);
113 }
114
115 for (i = 0; i < Elements(softpipe->constants); i++) {
116 if (softpipe->constants[i].buffer) {
117 pipe_buffer_reference(&softpipe->constants[i].buffer, NULL);
118 }
119 }
120
121 FREE( softpipe );
122 }
123
124
125 /**
126 * if (the texture is being used as a framebuffer surface)
127 * return PIPE_REFERENCED_FOR_WRITE
128 * else if (the texture is a bound texture source)
129 * return PIPE_REFERENCED_FOR_READ
130 * else
131 * return PIPE_UNREFERENCED
132 */
133 static unsigned int
134 softpipe_is_texture_referenced( struct pipe_context *pipe,
135 struct pipe_texture *texture,
136 unsigned face, unsigned level)
137 {
138 struct softpipe_context *softpipe = softpipe_context( pipe );
139 unsigned i;
140
141 /* check if any of the bound drawing surfaces are this texture */
142 if (softpipe->dirty_render_cache) {
143 for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
144 if (softpipe->framebuffer.cbufs[i] &&
145 softpipe->framebuffer.cbufs[i]->texture == texture) {
146 return PIPE_REFERENCED_FOR_WRITE;
147 }
148 }
149 if (softpipe->framebuffer.zsbuf &&
150 softpipe->framebuffer.zsbuf->texture == texture) {
151 return PIPE_REFERENCED_FOR_WRITE;
152 }
153 }
154
155 /* check if any of the tex_cache textures are this texture */
156 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
157 if (softpipe->tex_cache[i] &&
158 softpipe->tex_cache[i]->texture == texture)
159 return PIPE_REFERENCED_FOR_READ;
160 }
161 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
162 if (softpipe->vertex_tex_cache[i] &&
163 softpipe->vertex_tex_cache[i]->texture == texture)
164 return PIPE_REFERENCED_FOR_READ;
165 }
166
167 return PIPE_UNREFERENCED;
168 }
169
170
171 static unsigned int
172 softpipe_is_buffer_referenced( struct pipe_context *pipe,
173 struct pipe_buffer *buf)
174 {
175 return PIPE_UNREFERENCED;
176 }
177
178
179 struct pipe_context *
180 softpipe_create( struct pipe_screen *screen )
181 {
182 struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
183 uint i;
184
185 util_init_math();
186
187 #ifdef PIPE_ARCH_X86
188 softpipe->use_sse = !debug_get_bool_option( "GALLIUM_NOSSE", FALSE );
189 #else
190 softpipe->use_sse = FALSE;
191 #endif
192
193 softpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE );
194
195 softpipe->pipe.winsys = screen->winsys;
196 softpipe->pipe.screen = screen;
197 softpipe->pipe.destroy = softpipe_destroy;
198
199 /* state setters */
200 softpipe->pipe.create_blend_state = softpipe_create_blend_state;
201 softpipe->pipe.bind_blend_state = softpipe_bind_blend_state;
202 softpipe->pipe.delete_blend_state = softpipe_delete_blend_state;
203
204 softpipe->pipe.create_sampler_state = softpipe_create_sampler_state;
205 softpipe->pipe.bind_fragment_sampler_states = softpipe_bind_sampler_states;
206 softpipe->pipe.bind_vertex_sampler_states = softpipe_bind_vertex_sampler_states;
207 softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state;
208
209 softpipe->pipe.create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state;
210 softpipe->pipe.bind_depth_stencil_alpha_state = softpipe_bind_depth_stencil_state;
211 softpipe->pipe.delete_depth_stencil_alpha_state = softpipe_delete_depth_stencil_state;
212
213 softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state;
214 softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state;
215 softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state;
216
217 softpipe->pipe.create_fs_state = softpipe_create_fs_state;
218 softpipe->pipe.bind_fs_state = softpipe_bind_fs_state;
219 softpipe->pipe.delete_fs_state = softpipe_delete_fs_state;
220
221 softpipe->pipe.create_vs_state = softpipe_create_vs_state;
222 softpipe->pipe.bind_vs_state = softpipe_bind_vs_state;
223 softpipe->pipe.delete_vs_state = softpipe_delete_vs_state;
224
225 softpipe->pipe.set_blend_color = softpipe_set_blend_color;
226 softpipe->pipe.set_clip_state = softpipe_set_clip_state;
227 softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
228 softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
229 softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
230 softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
231 softpipe->pipe.set_fragment_sampler_textures = softpipe_set_sampler_textures;
232 softpipe->pipe.set_vertex_sampler_textures = softpipe_set_vertex_sampler_textures;
233 softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
234
235 softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
236 softpipe->pipe.set_vertex_elements = softpipe_set_vertex_elements;
237
238 softpipe->pipe.draw_arrays = softpipe_draw_arrays;
239 softpipe->pipe.draw_elements = softpipe_draw_elements;
240 softpipe->pipe.draw_range_elements = softpipe_draw_range_elements;
241 softpipe->pipe.draw_arrays_instanced = softpipe_draw_arrays_instanced;
242 softpipe->pipe.draw_elements_instanced = softpipe_draw_elements_instanced;
243
244 softpipe->pipe.clear = softpipe_clear;
245 softpipe->pipe.flush = softpipe_flush;
246
247 softpipe->pipe.is_texture_referenced = softpipe_is_texture_referenced;
248 softpipe->pipe.is_buffer_referenced = softpipe_is_buffer_referenced;
249
250 softpipe_init_query_funcs( softpipe );
251
252 /*
253 * Alloc caches for accessing drawing surfaces and textures.
254 * Must be before quad stage setup!
255 */
256 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
257 softpipe->cbuf_cache[i] = sp_create_tile_cache( screen );
258 softpipe->zsbuf_cache = sp_create_tile_cache( screen );
259
260 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
261 softpipe->tex_cache[i] = sp_create_tex_tile_cache( screen );
262 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
263 softpipe->vertex_tex_cache[i] = sp_create_tex_tile_cache(screen);
264 }
265
266 /* setup quad rendering stages */
267 softpipe->quad.shade = sp_quad_shade_stage(softpipe);
268 softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
269 softpipe->quad.blend = sp_quad_blend_stage(softpipe);
270
271
272 /*
273 * Create drawing context and plug our rendering stage into it.
274 */
275 softpipe->draw = draw_create();
276 if (!softpipe->draw)
277 goto fail;
278
279 draw_texture_samplers(softpipe->draw,
280 PIPE_MAX_VERTEX_SAMPLERS,
281 (struct tgsi_sampler **)
282 softpipe->tgsi.vert_samplers_list);
283
284 if (debug_get_bool_option( "SP_NO_RAST", FALSE ))
285 softpipe->no_rast = TRUE;
286
287 softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe);
288 if (!softpipe->vbuf_backend)
289 goto fail;
290
291 softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend);
292 if (!softpipe->vbuf)
293 goto fail;
294
295 draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf);
296 draw_set_render(softpipe->draw, softpipe->vbuf_backend);
297
298
299 /* plug in AA line/point stages */
300 draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
301 draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
302
303 /* Do polygon stipple w/ texture map + frag prog? */
304 draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
305
306 sp_init_surface_functions(softpipe);
307
308 return &softpipe->pipe;
309
310 fail:
311 softpipe_destroy(&softpipe->pipe);
312 return NULL;
313 }