gallium: remove pipe_index_buffer and set_index_buffer
[mesa.git] / src / gallium / drivers / softpipe / sp_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keithw@vmware.com>
29 */
30
31 #ifndef SP_CONTEXT_H
32 #define SP_CONTEXT_H
33
34 #include "pipe/p_context.h"
35 #include "util/u_blitter.h"
36
37 #include "draw/draw_vertex.h"
38
39 #include "sp_quad_pipe.h"
40 #include "sp_setup.h"
41
42
43 /** Do polygon stipple in the draw module? */
44 #define DO_PSTIPPLE_IN_DRAW_MODULE 0
45
46 /** Do polygon stipple with the util module? */
47 #define DO_PSTIPPLE_IN_HELPER_MODULE 1
48
49
50 struct softpipe_vbuf_render;
51 struct draw_context;
52 struct draw_stage;
53 struct softpipe_tile_cache;
54 struct softpipe_tex_tile_cache;
55 struct sp_fragment_shader;
56 struct sp_vertex_shader;
57 struct sp_velems_state;
58 struct sp_so_state;
59
60 struct softpipe_context {
61 struct pipe_context pipe; /**< base class */
62
63 /** Constant state objects */
64 struct pipe_blend_state *blend;
65 struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
66 struct pipe_depth_stencil_alpha_state *depth_stencil;
67 struct pipe_rasterizer_state *rasterizer;
68 struct sp_fragment_shader *fs;
69 struct sp_fragment_shader_variant *fs_variant;
70 struct sp_vertex_shader *vs;
71 struct sp_geometry_shader *gs;
72 struct sp_velems_state *velems;
73 struct sp_so_state *so;
74 struct sp_compute_shader *cs;
75
76 /** Other rendering state */
77 struct pipe_blend_color blend_color;
78 struct pipe_blend_color blend_color_clamped;
79 struct pipe_stencil_ref stencil_ref;
80 struct pipe_clip_state clip;
81 struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
82 struct pipe_framebuffer_state framebuffer;
83 struct pipe_poly_stipple poly_stipple;
84 struct pipe_scissor_state scissors[PIPE_MAX_VIEWPORTS];
85 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
86
87 struct pipe_image_view images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES];
88 struct pipe_shader_buffer buffers[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
89 struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
90 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
91 struct pipe_resource *mapped_vs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
92 struct pipe_resource *mapped_gs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
93
94 struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
95 unsigned num_so_targets;
96
97 struct pipe_query_data_so_statistics so_stats;
98
99 struct pipe_query_data_pipeline_statistics pipeline_statistics;
100 unsigned active_statistics_queries;
101
102 unsigned num_samplers[PIPE_SHADER_TYPES];
103 unsigned num_sampler_views[PIPE_SHADER_TYPES];
104
105 unsigned num_vertex_buffers;
106
107 unsigned dirty; /**< Mask of SP_NEW_x flags */
108
109 /* Counter for occlusion queries. Note this supports overlapping
110 * queries.
111 */
112 uint64_t occlusion_count;
113 unsigned active_query_count;
114
115 /** Mapped vertex buffers */
116 ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
117
118 /** Mapped constant buffers */
119 const void *mapped_constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
120 unsigned const_buffer_size[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
121
122 /** Vertex format */
123 struct sp_setup_info setup_info;
124 struct vertex_info vertex_info;
125
126 /** Which vertex shader output slot contains point size */
127 int8_t psize_slot;
128
129 /** Which vertex shader output slot contains viewport index */
130 int8_t viewport_index_slot;
131
132 /** Which vertex shader output slot contains layer */
133 int8_t layer_slot;
134
135 /** The reduced version of the primitive supplied by the state tracker */
136 unsigned reduced_api_prim;
137
138 /** Derived information about which winding orders to cull */
139 unsigned cull_mode;
140
141 /**
142 * The reduced primitive after unfilled triangles, wide-line decomposition,
143 * etc, are taken into account. This is the primitive type that's actually
144 * rasterized.
145 */
146 unsigned reduced_prim;
147
148 /** Derived from scissor and surface bounds: */
149 struct pipe_scissor_state cliprect[PIPE_MAX_VIEWPORTS];
150
151 unsigned line_stipple_counter;
152
153 /** Conditional query object and mode */
154 struct pipe_query *render_cond_query;
155 uint render_cond_mode;
156 boolean render_cond_cond;
157
158 /** Polygon stipple items */
159 struct {
160 struct pipe_resource *texture;
161 struct pipe_sampler_state *sampler;
162 struct pipe_sampler_view *sampler_view;
163 } pstipple;
164
165 /** Software quad rendering pipeline */
166 struct {
167 struct quad_stage *shade;
168 struct quad_stage *depth_test;
169 struct quad_stage *blend;
170 struct quad_stage *pstipple;
171 struct quad_stage *first; /**< points to one of the above stages */
172 } quad;
173
174 /** TGSI exec things */
175 struct {
176 struct sp_tgsi_sampler *sampler[PIPE_SHADER_TYPES];
177 struct sp_tgsi_image *image[PIPE_SHADER_TYPES];
178 struct sp_tgsi_buffer *buffer[PIPE_SHADER_TYPES];
179 } tgsi;
180
181 struct tgsi_exec_machine *fs_machine;
182 /** whether early depth testing is enabled */
183 bool early_depth;
184
185 /** The primitive drawing context */
186 struct draw_context *draw;
187
188 /** Draw module backend */
189 struct vbuf_render *vbuf_backend;
190 struct draw_stage *vbuf;
191
192 struct blitter_context *blitter;
193
194 boolean dirty_render_cache;
195
196 struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
197 struct softpipe_tile_cache *zsbuf_cache;
198
199 unsigned tex_timestamp;
200
201 /*
202 * Texture caches for vertex, fragment, geometry stages.
203 * Don't use PIPE_SHADER_TYPES here to avoid allocating unused memory
204 * for compute shaders.
205 * XXX wouldn't it make more sense for the tile cache to just be part
206 * of sp_sampler_view?
207 */
208 struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
209
210 unsigned dump_fs : 1;
211 unsigned dump_gs : 1;
212 unsigned dump_cs : 1;
213 unsigned no_rast : 1;
214 };
215
216
217 static inline struct softpipe_context *
218 softpipe_context( struct pipe_context *pipe )
219 {
220 return (struct softpipe_context *)pipe;
221 }
222
223
224 struct pipe_context *
225 softpipe_create_context(struct pipe_screen *, void *priv, unsigned flags);
226
227 struct pipe_resource *
228 softpipe_user_buffer_create(struct pipe_screen *screen,
229 void *ptr,
230 unsigned bytes,
231 unsigned bind_flags);
232
233 #define SP_UNREFERENCED 0
234 #define SP_REFERENCED_FOR_READ (1 << 0)
235 #define SP_REFERENCED_FOR_WRITE (1 << 1)
236
237 unsigned int
238 softpipe_is_resource_referenced( struct pipe_context *pipe,
239 struct pipe_resource *texture,
240 unsigned level, int layer);
241
242 #endif /* SP_CONTEXT_H */