Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / gallium / drivers / softpipe / sp_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keithw@vmware.com>
29 */
30
31 #ifndef SP_CONTEXT_H
32 #define SP_CONTEXT_H
33
34 #include "pipe/p_context.h"
35 #include "util/u_blitter.h"
36
37 #include "draw/draw_vertex.h"
38
39 #include "sp_quad_pipe.h"
40
41
42 /** Do polygon stipple in the draw module? */
43 #define DO_PSTIPPLE_IN_DRAW_MODULE 0
44
45 /** Do polygon stipple with the util module? */
46 #define DO_PSTIPPLE_IN_HELPER_MODULE 1
47
48
49 struct softpipe_vbuf_render;
50 struct draw_context;
51 struct draw_stage;
52 struct softpipe_tile_cache;
53 struct softpipe_tex_tile_cache;
54 struct sp_fragment_shader;
55 struct sp_vertex_shader;
56 struct sp_velems_state;
57 struct sp_so_state;
58
59 struct softpipe_context {
60 struct pipe_context pipe; /**< base class */
61
62 /** Constant state objects */
63 struct pipe_blend_state *blend;
64 struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
65 struct pipe_depth_stencil_alpha_state *depth_stencil;
66 struct pipe_rasterizer_state *rasterizer;
67 struct sp_fragment_shader *fs;
68 struct sp_fragment_shader_variant *fs_variant;
69 struct sp_vertex_shader *vs;
70 struct sp_geometry_shader *gs;
71 struct sp_velems_state *velems;
72 struct sp_so_state *so;
73
74 /** Other rendering state */
75 struct pipe_blend_color blend_color;
76 struct pipe_blend_color blend_color_clamped;
77 struct pipe_stencil_ref stencil_ref;
78 struct pipe_clip_state clip;
79 struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
80 struct pipe_framebuffer_state framebuffer;
81 struct pipe_poly_stipple poly_stipple;
82 struct pipe_scissor_state scissor;
83 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
84
85 struct pipe_viewport_state viewport;
86 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
87 struct pipe_index_buffer index_buffer;
88 struct pipe_resource *mapped_vs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
89 struct pipe_resource *mapped_gs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
90
91 struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
92 unsigned num_so_targets;
93
94 struct pipe_query_data_so_statistics so_stats;
95
96 struct pipe_query_data_pipeline_statistics pipeline_statistics;
97 unsigned active_statistics_queries;
98
99 unsigned num_samplers[PIPE_SHADER_TYPES];
100 unsigned num_sampler_views[PIPE_SHADER_TYPES];
101
102 unsigned num_vertex_buffers;
103
104 unsigned dirty; /**< Mask of SP_NEW_x flags */
105
106 /* Counter for occlusion queries. Note this supports overlapping
107 * queries.
108 */
109 uint64_t occlusion_count;
110 unsigned active_query_count;
111
112 /** Mapped vertex buffers */
113 ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
114
115 /** Mapped constant buffers */
116 const void *mapped_constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
117 unsigned const_buffer_size[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
118
119 /** Vertex format */
120 struct vertex_info vertex_info;
121 struct vertex_info vertex_info_vbuf;
122
123 /** Which vertex shader output slot contains point size */
124 int psize_slot;
125
126 /** Which vertex shader output slot contains layer */
127 int layer_slot;
128
129 /** The reduced version of the primitive supplied by the state tracker */
130 unsigned reduced_api_prim;
131
132 /** Derived information about which winding orders to cull */
133 unsigned cull_mode;
134
135 /**
136 * The reduced primitive after unfilled triangles, wide-line decomposition,
137 * etc, are taken into account. This is the primitive type that's actually
138 * rasterized.
139 */
140 unsigned reduced_prim;
141
142 /** Derived from scissor and surface bounds: */
143 struct pipe_scissor_state cliprect;
144
145 unsigned line_stipple_counter;
146
147 /** Conditional query object and mode */
148 struct pipe_query *render_cond_query;
149 uint render_cond_mode;
150 boolean render_cond_cond;
151
152 /** Polygon stipple items */
153 struct {
154 struct pipe_resource *texture;
155 struct pipe_sampler_state *sampler;
156 struct pipe_sampler_view *sampler_view;
157 } pstipple;
158
159 /** Software quad rendering pipeline */
160 struct {
161 struct quad_stage *shade;
162 struct quad_stage *depth_test;
163 struct quad_stage *blend;
164 struct quad_stage *pstipple;
165 struct quad_stage *first; /**< points to one of the above stages */
166 } quad;
167
168 /** TGSI exec things */
169 struct {
170 struct sp_tgsi_sampler *sampler[PIPE_SHADER_TYPES];
171 } tgsi;
172
173 struct tgsi_exec_machine *fs_machine;
174
175 /** The primitive drawing context */
176 struct draw_context *draw;
177
178 /** Draw module backend */
179 struct vbuf_render *vbuf_backend;
180 struct draw_stage *vbuf;
181
182 struct blitter_context *blitter;
183
184 boolean dirty_render_cache;
185
186 struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
187 struct softpipe_tile_cache *zsbuf_cache;
188
189 unsigned tex_timestamp;
190
191 /*
192 * Texture caches for vertex, fragment, geometry stages.
193 * Don't use PIPE_SHADER_TYPES here to avoid allocating unused memory
194 * for compute shaders.
195 * XXX wouldn't it make more sense for the tile cache to just be part
196 * of sp_sampler_view?
197 */
198 struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_GEOMETRY+1][PIPE_MAX_SHADER_SAMPLER_VIEWS];
199
200 unsigned dump_fs : 1;
201 unsigned dump_gs : 1;
202 unsigned no_rast : 1;
203 };
204
205
206 static inline struct softpipe_context *
207 softpipe_context( struct pipe_context *pipe )
208 {
209 return (struct softpipe_context *)pipe;
210 }
211
212
213 struct pipe_context *
214 softpipe_create_context( struct pipe_screen *, void *priv );
215
216 struct pipe_resource *
217 softpipe_user_buffer_create(struct pipe_screen *screen,
218 void *ptr,
219 unsigned bytes,
220 unsigned bind_flags);
221
222 #define SP_UNREFERENCED 0
223 #define SP_REFERENCED_FOR_READ (1 << 0)
224 #define SP_REFERENCED_FOR_WRITE (1 << 1)
225
226 unsigned int
227 softpipe_is_resource_referenced( struct pipe_context *pipe,
228 struct pipe_resource *texture,
229 unsigned level, int layer);
230
231 #endif /* SP_CONTEXT_H */