s/Tungsten Graphics/VMware/
[mesa.git] / src / gallium / drivers / softpipe / sp_state_shader.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "sp_context.h"
29 #include "sp_state.h"
30 #include "sp_fs.h"
31 #include "sp_texture.h"
32
33 #include "pipe/p_defines.h"
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_pstipple.h"
37 #include "draw/draw_context.h"
38 #include "draw/draw_vs.h"
39 #include "draw/draw_gs.h"
40 #include "tgsi/tgsi_dump.h"
41 #include "tgsi/tgsi_scan.h"
42 #include "tgsi/tgsi_parse.h"
43
44
45 /**
46 * Create a new fragment shader variant.
47 */
48 static struct sp_fragment_shader_variant *
49 create_fs_variant(struct softpipe_context *softpipe,
50 struct sp_fragment_shader *fs,
51 const struct sp_fragment_shader_variant_key *key)
52 {
53 struct sp_fragment_shader_variant *var;
54 struct pipe_shader_state *stipple_fs = NULL, *curfs = &fs->shader;
55 unsigned unit = 0;
56
57 #if DO_PSTIPPLE_IN_HELPER_MODULE
58 if (key->polygon_stipple) {
59 /* get new shader that implements polygon stippling */
60 stipple_fs = util_pstipple_create_fragment_shader(&softpipe->pipe,
61 curfs, &unit);
62 curfs = stipple_fs;
63 }
64 #endif
65
66 /* codegen, create variant object */
67 var = softpipe_create_fs_variant_exec(softpipe, curfs);
68
69 if (var) {
70 var->key = *key;
71 var->tokens = tgsi_dup_tokens(curfs->tokens);
72 var->stipple_sampler_unit = unit;
73
74 tgsi_scan_shader(var->tokens, &var->info);
75
76 /* See comments elsewhere about draw fragment shaders */
77 #if 0
78 /* draw's fs state */
79 var->draw_shader = draw_create_fragment_shader(softpipe->draw,
80 &fs->shader);
81 if (!var->draw_shader) {
82 var->delete(var);
83 FREE((void *) var->tokens);
84 return NULL;
85 }
86 #endif
87
88 /* insert variant into linked list */
89 var->next = fs->variants;
90 fs->variants = var;
91 }
92
93 if (stipple_fs) {
94 FREE((void *) stipple_fs->tokens);
95 FREE(stipple_fs);
96 }
97
98 return var;
99 }
100
101
102 struct sp_fragment_shader_variant *
103 softpipe_find_fs_variant(struct softpipe_context *sp,
104 struct sp_fragment_shader *fs,
105 const struct sp_fragment_shader_variant_key *key)
106 {
107 struct sp_fragment_shader_variant *var;
108
109 for (var = fs->variants; var; var = var->next) {
110 if (memcmp(&var->key, key, sizeof(*key)) == 0) {
111 /* found it */
112 return var;
113 }
114 }
115
116 return create_fs_variant(sp, fs, key);
117 }
118
119
120 static void *
121 softpipe_create_fs_state(struct pipe_context *pipe,
122 const struct pipe_shader_state *templ)
123 {
124 struct softpipe_context *softpipe = softpipe_context(pipe);
125 struct sp_fragment_shader *state = CALLOC_STRUCT(sp_fragment_shader);
126
127 /* debug */
128 if (softpipe->dump_fs)
129 tgsi_dump(templ->tokens, 0);
130
131 /* we need to keep a local copy of the tokens */
132 state->shader.tokens = tgsi_dup_tokens(templ->tokens);
133
134 /* draw's fs state */
135 state->draw_shader = draw_create_fragment_shader(softpipe->draw,
136 &state->shader);
137 if (!state->draw_shader) {
138 FREE((void *) state->shader.tokens);
139 FREE(state);
140 return NULL;
141 }
142
143 return state;
144 }
145
146
147 static void
148 softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
149 {
150 struct softpipe_context *softpipe = softpipe_context(pipe);
151 struct sp_fragment_shader *state = (struct sp_fragment_shader *) fs;
152
153 if (softpipe->fs == fs)
154 return;
155
156 draw_flush(softpipe->draw);
157
158 softpipe->fs = fs;
159
160 /* This depends on the current fragment shader and must always be
161 * re-validated before use.
162 */
163 softpipe->fs_variant = NULL;
164
165 if (state)
166 draw_bind_fragment_shader(softpipe->draw,
167 state->draw_shader);
168 else
169 draw_bind_fragment_shader(softpipe->draw, NULL);
170
171 softpipe->dirty |= SP_NEW_FS;
172 }
173
174
175 static void
176 softpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
177 {
178 struct softpipe_context *softpipe = softpipe_context(pipe);
179 struct sp_fragment_shader *state = fs;
180 struct sp_fragment_shader_variant *var, *next_var;
181
182 assert(fs != softpipe->fs);
183
184 /* delete variants */
185 for (var = state->variants; var; var = next_var) {
186 next_var = var->next;
187
188 assert(var != softpipe->fs_variant);
189
190 /* See comments elsewhere about draw fragment shaders */
191 #if 0
192 draw_delete_fragment_shader(softpipe->draw, var->draw_shader);
193 #endif
194
195 var->delete(var, softpipe->fs_machine);
196 }
197
198 draw_delete_fragment_shader(softpipe->draw, state->draw_shader);
199
200 FREE((void *) state->shader.tokens);
201 FREE(state);
202 }
203
204
205 static void *
206 softpipe_create_vs_state(struct pipe_context *pipe,
207 const struct pipe_shader_state *templ)
208 {
209 struct softpipe_context *softpipe = softpipe_context(pipe);
210 struct sp_vertex_shader *state;
211
212 state = CALLOC_STRUCT(sp_vertex_shader);
213 if (state == NULL )
214 goto fail;
215
216 /* copy shader tokens, the ones passed in will go away.
217 */
218 state->shader.tokens = tgsi_dup_tokens(templ->tokens);
219 if (state->shader.tokens == NULL)
220 goto fail;
221
222 state->draw_data = draw_create_vertex_shader(softpipe->draw, templ);
223 if (state->draw_data == NULL)
224 goto fail;
225
226 state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER];
227
228 return state;
229
230 fail:
231 if (state) {
232 FREE( (void *)state->shader.tokens );
233 FREE( state->draw_data );
234 FREE( state );
235 }
236 return NULL;
237 }
238
239
240 static void
241 softpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
242 {
243 struct softpipe_context *softpipe = softpipe_context(pipe);
244
245 softpipe->vs = (struct sp_vertex_shader *) vs;
246
247 draw_bind_vertex_shader(softpipe->draw,
248 (softpipe->vs ? softpipe->vs->draw_data : NULL));
249
250 softpipe->dirty |= SP_NEW_VS;
251 }
252
253
254 static void
255 softpipe_delete_vs_state(struct pipe_context *pipe, void *vs)
256 {
257 struct softpipe_context *softpipe = softpipe_context(pipe);
258
259 struct sp_vertex_shader *state = (struct sp_vertex_shader *) vs;
260
261 draw_delete_vertex_shader(softpipe->draw, state->draw_data);
262 FREE( (void *)state->shader.tokens );
263 FREE( state );
264 }
265
266
267 static void *
268 softpipe_create_gs_state(struct pipe_context *pipe,
269 const struct pipe_shader_state *templ)
270 {
271 struct softpipe_context *softpipe = softpipe_context(pipe);
272 struct sp_geometry_shader *state;
273
274 state = CALLOC_STRUCT(sp_geometry_shader);
275 if (state == NULL )
276 goto fail;
277
278 state->shader = *templ;
279
280 if (templ->tokens) {
281 /* debug */
282 if (softpipe->dump_gs)
283 tgsi_dump(templ->tokens, 0);
284
285 /* copy shader tokens, the ones passed in will go away.
286 */
287 state->shader.tokens = tgsi_dup_tokens(templ->tokens);
288 if (state->shader.tokens == NULL)
289 goto fail;
290
291 state->draw_data = draw_create_geometry_shader(softpipe->draw, templ);
292 if (state->draw_data == NULL)
293 goto fail;
294
295 state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER];
296 }
297
298 return state;
299
300 fail:
301 if (state) {
302 FREE( (void *)state->shader.tokens );
303 FREE( state->draw_data );
304 FREE( state );
305 }
306 return NULL;
307 }
308
309
310 static void
311 softpipe_bind_gs_state(struct pipe_context *pipe, void *gs)
312 {
313 struct softpipe_context *softpipe = softpipe_context(pipe);
314
315 softpipe->gs = (struct sp_geometry_shader *)gs;
316
317 draw_bind_geometry_shader(softpipe->draw,
318 (softpipe->gs ? softpipe->gs->draw_data : NULL));
319
320 softpipe->dirty |= SP_NEW_GS;
321 }
322
323
324 static void
325 softpipe_delete_gs_state(struct pipe_context *pipe, void *gs)
326 {
327 struct softpipe_context *softpipe = softpipe_context(pipe);
328
329 struct sp_geometry_shader *state =
330 (struct sp_geometry_shader *)gs;
331
332 draw_delete_geometry_shader(softpipe->draw,
333 (state) ? state->draw_data : 0);
334
335 FREE((void *) state->shader.tokens);
336 FREE(state);
337 }
338
339
340 static void
341 softpipe_set_constant_buffer(struct pipe_context *pipe,
342 uint shader, uint index,
343 struct pipe_constant_buffer *cb)
344 {
345 struct softpipe_context *softpipe = softpipe_context(pipe);
346 struct pipe_resource *constants = cb ? cb->buffer : NULL;
347 unsigned size;
348 const void *data;
349
350 assert(shader < PIPE_SHADER_TYPES);
351
352 if (cb && cb->user_buffer) {
353 constants = softpipe_user_buffer_create(pipe->screen,
354 (void *) cb->user_buffer,
355 cb->buffer_size,
356 PIPE_BIND_CONSTANT_BUFFER);
357 }
358
359 size = cb ? cb->buffer_size : 0;
360 data = constants ? softpipe_resource_data(constants) : NULL;
361 if (data)
362 data = (const char *) data + cb->buffer_offset;
363
364 draw_flush(softpipe->draw);
365
366 /* note: reference counting */
367 pipe_resource_reference(&softpipe->constants[shader][index], constants);
368
369 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
370 draw_set_mapped_constant_buffer(softpipe->draw, shader, index, data, size);
371 }
372
373 softpipe->mapped_constants[shader][index] = data;
374 softpipe->const_buffer_size[shader][index] = size;
375
376 softpipe->dirty |= SP_NEW_CONSTANTS;
377
378 if (cb && cb->user_buffer) {
379 pipe_resource_reference(&constants, NULL);
380 }
381 }
382
383
384 void
385 softpipe_init_shader_funcs(struct pipe_context *pipe)
386 {
387 pipe->create_fs_state = softpipe_create_fs_state;
388 pipe->bind_fs_state = softpipe_bind_fs_state;
389 pipe->delete_fs_state = softpipe_delete_fs_state;
390
391 pipe->create_vs_state = softpipe_create_vs_state;
392 pipe->bind_vs_state = softpipe_bind_vs_state;
393 pipe->delete_vs_state = softpipe_delete_vs_state;
394
395 pipe->create_gs_state = softpipe_create_gs_state;
396 pipe->bind_gs_state = softpipe_bind_gs_state;
397 pipe->delete_gs_state = softpipe_delete_gs_state;
398
399 pipe->set_constant_buffer = softpipe_set_constant_buffer;
400 }