svga: Disable debug message.
[mesa.git] / src / gallium / drivers / svga / svga_context.h
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #ifndef SVGA_CONTEXT_H
27 #define SVGA_CONTEXT_H
28
29
30 #include "pipe/p_context.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_double_list.h"
35
36 #include "tgsi/tgsi_scan.h"
37
38
39 #define SVGA_TEX_UNITS 8
40 #define SVGA_MAX_POINTSIZE 80.0
41
42 struct draw_vertex_shader;
43 struct svga_shader_result;
44 struct SVGACmdMemory;
45 struct util_bitmask;
46 struct u_upload_mgr;
47
48
49 struct svga_shader
50 {
51 const struct tgsi_token *tokens;
52
53 struct tgsi_shader_info info;
54
55 struct svga_shader_result *results;
56
57 unsigned id;
58
59 boolean use_sm30;
60 };
61
62 struct svga_fragment_shader
63 {
64 struct svga_shader base;
65 };
66
67 struct svga_vertex_shader
68 {
69 struct svga_shader base;
70
71 struct draw_vertex_shader *draw_shader;
72 };
73
74
75 struct svga_cache_context;
76 struct svga_tracked_state;
77
78 struct svga_blend_state {
79
80 boolean need_white_fragments;
81
82 /* Should be per-render-target:
83 */
84 struct {
85 uint8_t writemask;
86
87 boolean blend_enable;
88 uint8_t srcblend;
89 uint8_t dstblend;
90 uint8_t blendeq;
91
92 boolean separate_alpha_blend_enable;
93 uint8_t srcblend_alpha;
94 uint8_t dstblend_alpha;
95 uint8_t blendeq_alpha;
96
97 } rt[1];
98 };
99
100 struct svga_depth_stencil_state {
101 unsigned zfunc:8;
102 unsigned zenable:1;
103 unsigned zwriteenable:1;
104
105 unsigned alphatestenable:1;
106 unsigned alphafunc:8;
107
108 struct {
109 unsigned enabled:1;
110 unsigned func:8;
111 unsigned fail:8;
112 unsigned zfail:8;
113 unsigned pass:8;
114 } stencil[2];
115
116 /* SVGA3D has one ref/mask/writemask triple shared between front &
117 * back face stencil. We really need two:
118 */
119 unsigned stencil_mask:8;
120 unsigned stencil_writemask:8;
121
122 float alpharef;
123 };
124
125 #define SVGA_UNFILLED_DISABLE 0
126 #define SVGA_UNFILLED_LINE 1
127 #define SVGA_UNFILLED_POINT 2
128
129 #define SVGA_PIPELINE_FLAG_POINTS (1<<PIPE_PRIM_POINTS)
130 #define SVGA_PIPELINE_FLAG_LINES (1<<PIPE_PRIM_LINES)
131 #define SVGA_PIPELINE_FLAG_TRIS (1<<PIPE_PRIM_TRIANGLES)
132
133 struct svga_rasterizer_state {
134 struct pipe_rasterizer_state templ; /* needed for draw module */
135
136 unsigned shademode:8;
137 unsigned cullmode:8;
138 unsigned scissortestenable:1;
139 unsigned multisampleantialias:1;
140 unsigned antialiasedlineenable:1;
141 unsigned lastpixel:1;
142
143 unsigned linepattern;
144
145 float slopescaledepthbias;
146 float depthbias;
147 float pointsize;
148
149 unsigned hw_unfilled:16; /* PIPE_POLYGON_MODE_x */
150 unsigned need_pipeline:16; /* which prims do we need help for? */
151 };
152
153 struct svga_sampler_state {
154 unsigned mipfilter;
155 unsigned magfilter;
156 unsigned minfilter;
157 unsigned aniso_level;
158 float lod_bias;
159 unsigned addressu;
160 unsigned addressv;
161 unsigned addressw;
162 unsigned bordercolor;
163 unsigned normalized_coords:1;
164 unsigned compare_mode:1;
165 unsigned compare_func:3;
166
167 unsigned min_lod;
168 unsigned view_min_lod;
169 unsigned view_max_lod;
170 };
171
172 struct svga_velems_state {
173 unsigned count;
174 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
175 };
176
177 /* Use to calculate differences between state emitted to hardware and
178 * current driver-calculated state.
179 */
180 struct svga_state
181 {
182 const struct svga_blend_state *blend;
183 const struct svga_depth_stencil_state *depth;
184 const struct svga_rasterizer_state *rast;
185 const struct svga_sampler_state *sampler[PIPE_MAX_SAMPLERS];
186 const struct svga_velems_state *velems;
187
188 struct pipe_texture *texture[PIPE_MAX_SAMPLERS]; /* or texture ID's? */
189 struct svga_fragment_shader *fs;
190 struct svga_vertex_shader *vs;
191
192 struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
193 struct pipe_buffer *cb[PIPE_SHADER_TYPES];
194
195 struct pipe_framebuffer_state framebuffer;
196 float depthscale;
197
198 /* Hack to limit the number of different render targets between
199 * flushes. Helps avoid blowing out our surface cache in EXA.
200 */
201 int nr_fbs;
202
203 struct pipe_poly_stipple poly_stipple;
204 struct pipe_scissor_state scissor;
205 struct pipe_blend_color blend_color;
206 struct pipe_stencil_ref stencil_ref;
207 struct pipe_clip_state clip;
208 struct pipe_viewport_state viewport;
209
210 unsigned num_samplers;
211 unsigned num_textures;
212 unsigned num_vertex_buffers;
213 unsigned reduced_prim;
214
215 struct {
216 unsigned flag_1d;
217 unsigned flag_srgb;
218 } tex_flags;
219
220 boolean any_user_vertex_buffers;
221
222 unsigned zero_stride_vertex_elements;
223 unsigned num_zero_stride_vertex_elements;
224 /* ### maybe dynamically allocate this */
225 float zero_stride_constants[PIPE_MAX_ATTRIBS*4];
226 };
227
228 #define RS_MAX 97
229 #define TS_MAX 30
230 #define CB_MAX 256
231
232 struct svga_prescale {
233 float translate[4];
234 float scale[4];
235 boolean enabled;
236 };
237
238
239 /* Updated by calling svga_update_state( SVGA_STATE_HW_VIEWPORT )
240 */
241 struct svga_hw_clear_state
242 {
243 struct {
244 unsigned x,y,w,h;
245 } viewport;
246
247 struct {
248 float zmin, zmax;
249 } depthrange;
250
251 struct pipe_framebuffer_state framebuffer;
252 struct svga_prescale prescale;
253 };
254
255 struct svga_hw_view_state
256 {
257 struct pipe_texture *texture;
258 struct svga_sampler_view *v;
259 unsigned min_lod;
260 unsigned max_lod;
261 int dirty;
262 };
263
264 /* Updated by calling svga_update_state( SVGA_STATE_HW_DRAW )
265 */
266 struct svga_hw_draw_state
267 {
268 unsigned rs[RS_MAX];
269 unsigned ts[16][TS_MAX];
270 float cb[PIPE_SHADER_TYPES][CB_MAX][4];
271
272 struct svga_shader_result *fs;
273 struct svga_shader_result *vs;
274 struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];
275
276 unsigned num_views;
277 };
278
279
280 /* Updated by calling svga_update_state( SVGA_STATE_NEED_SWTNL )
281 */
282 struct svga_sw_state
283 {
284 unsigned ve_format[PIPE_MAX_ATTRIBS]; /* NEW_VELEMENT */
285
286 /* which parts we need */
287 boolean need_swvfetch;
288 boolean need_pipeline;
289 boolean need_swtnl;
290 };
291
292
293 /* Queue some state updates (like rss) and submit them to hardware in
294 * a single packet.
295 */
296 struct svga_hw_queue;
297
298 struct svga_query;
299
300 struct svga_context
301 {
302 struct pipe_context pipe;
303 struct svga_winsys_context *swc;
304
305 struct {
306 boolean no_swtnl;
307 boolean force_swtnl;
308 boolean use_min_mipmap;
309
310 /* incremented for each shader */
311 unsigned shader_id;
312
313 unsigned disable_shader;
314 } debug;
315
316 struct {
317 struct draw_context *draw;
318 struct vbuf_render *backend;
319 unsigned hw_prim;
320 boolean new_vbuf;
321 boolean new_vdecl;
322 } swtnl;
323
324 /* Bitmask of used shader IDs */
325 struct util_bitmask *fs_bm;
326 struct util_bitmask *vs_bm;
327
328 struct {
329 unsigned dirty[4];
330
331 unsigned texture_timestamp;
332
333 /*
334 */
335 struct svga_sw_state sw;
336 struct svga_hw_draw_state hw_draw;
337 struct svga_hw_clear_state hw_clear;
338 } state;
339
340 struct svga_state curr; /* state from the state tracker */
341 unsigned dirty; /* statechanges since last update_state() */
342
343 struct u_upload_mgr *upload_ib;
344 struct u_upload_mgr *upload_vb;
345 struct svga_hwtnl *hwtnl;
346
347 /** The occlusion query currently in progress */
348 struct svga_query *sq;
349
350 /** List of buffers with queued transfers */
351 struct list_head dirty_buffers;
352 };
353
354 /* A flag for each state_tracker state object:
355 */
356 #define SVGA_NEW_BLEND 0x1
357 #define SVGA_NEW_DEPTH_STENCIL 0x2
358 #define SVGA_NEW_RAST 0x4
359 #define SVGA_NEW_SAMPLER 0x8
360 #define SVGA_NEW_TEXTURE 0x10
361 #define SVGA_NEW_VBUFFER 0x20
362 #define SVGA_NEW_VELEMENT 0x40
363 #define SVGA_NEW_FS 0x80
364 #define SVGA_NEW_VS 0x100
365 #define SVGA_NEW_FS_CONST_BUFFER 0x200
366 #define SVGA_NEW_VS_CONST_BUFFER 0x400
367 #define SVGA_NEW_FRAME_BUFFER 0x800
368 #define SVGA_NEW_STIPPLE 0x1000
369 #define SVGA_NEW_SCISSOR 0x2000
370 #define SVGA_NEW_BLEND_COLOR 0x4000
371 #define SVGA_NEW_CLIP 0x8000
372 #define SVGA_NEW_VIEWPORT 0x10000
373 #define SVGA_NEW_PRESCALE 0x20000
374 #define SVGA_NEW_REDUCED_PRIMITIVE 0x40000
375 #define SVGA_NEW_TEXTURE_BINDING 0x80000
376 #define SVGA_NEW_NEED_PIPELINE 0x100000
377 #define SVGA_NEW_NEED_SWVFETCH 0x200000
378 #define SVGA_NEW_NEED_SWTNL 0x400000
379 #define SVGA_NEW_FS_RESULT 0x800000
380 #define SVGA_NEW_VS_RESULT 0x1000000
381 #define SVGA_NEW_ZERO_STRIDE 0x2000000
382 #define SVGA_NEW_TEXTURE_FLAGS 0x4000000
383 #define SVGA_NEW_STENCIL_REF 0x8000000
384
385
386
387
388
389 /***********************************************************************
390 * svga_clear.c:
391 */
392 void svga_clear(struct pipe_context *pipe,
393 unsigned buffers,
394 const float *rgba,
395 double depth,
396 unsigned stencil);
397
398
399 /***********************************************************************
400 * svga_screen_texture.c:
401 */
402 void svga_mark_surfaces_dirty(struct svga_context *svga);
403
404
405
406
407 void svga_init_state_functions( struct svga_context *svga );
408 void svga_init_flush_functions( struct svga_context *svga );
409 void svga_init_string_functions( struct svga_context *svga );
410 void svga_init_blit_functions(struct svga_context *svga);
411
412 void svga_init_blend_functions( struct svga_context *svga );
413 void svga_init_depth_stencil_functions( struct svga_context *svga );
414 void svga_init_misc_functions( struct svga_context *svga );
415 void svga_init_rasterizer_functions( struct svga_context *svga );
416 void svga_init_sampler_functions( struct svga_context *svga );
417 void svga_init_fs_functions( struct svga_context *svga );
418 void svga_init_vs_functions( struct svga_context *svga );
419 void svga_init_vertex_functions( struct svga_context *svga );
420 void svga_init_constbuffer_functions( struct svga_context *svga );
421 void svga_init_draw_functions( struct svga_context *svga );
422 void svga_init_query_functions( struct svga_context *svga );
423
424 void svga_cleanup_vertex_state( struct svga_context *svga );
425 void svga_cleanup_tss_binding( struct svga_context *svga );
426 void svga_cleanup_framebuffer( struct svga_context *svga );
427
428 void svga_context_flush( struct svga_context *svga,
429 struct pipe_fence_handle **pfence );
430
431 void svga_hwtnl_flush_retry( struct svga_context *svga );
432
433 struct pipe_context *
434 svga_context_create(struct pipe_screen *screen,
435 void *priv);
436
437
438 /***********************************************************************
439 * Inline conversion functions. These are better-typed than the
440 * macros used previously:
441 */
442 static INLINE struct svga_context *
443 svga_context( struct pipe_context *pipe )
444 {
445 return (struct svga_context *)pipe;
446 }
447
448
449
450 #endif