Merge branch '7.8'
[mesa.git] / src / gallium / drivers / svga / svga_pipe_constants.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_inlines.h"
27 #include "pipe/p_defines.h"
28 #include "util/u_math.h"
29 #include "tgsi/tgsi_parse.h"
30
31 #include "svga_context.h"
32
33 /***********************************************************************
34 * Constant buffers
35 */
36
37 struct svga_constbuf
38 {
39 unsigned type;
40 float (*data)[4];
41 unsigned count;
42 };
43
44
45
46 static void svga_set_constant_buffer(struct pipe_context *pipe,
47 uint shader, uint index,
48 struct pipe_resource *buf)
49 {
50 struct svga_context *svga = svga_context(pipe);
51
52 assert(shader < PIPE_SHADER_TYPES);
53 assert(index == 0);
54
55 pipe_resource_reference( &svga->curr.cb[shader],
56 buf );
57
58 if (shader == PIPE_SHADER_FRAGMENT)
59 svga->dirty |= SVGA_NEW_FS_CONST_BUFFER;
60 else
61 svga->dirty |= SVGA_NEW_VS_CONST_BUFFER;
62 }
63
64
65
66 void svga_init_constbuffer_functions( struct svga_context *svga )
67 {
68 svga->pipe.set_constant_buffer = svga_set_constant_buffer;
69 }
70