Merge branch 'mesa_7_7_branch'
[mesa.git] / src / gallium / drivers / svga / svga_pipe_constants.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "pipe/p_inlines.h"
27 #include "pipe/p_defines.h"
28 #include "util/u_math.h"
29 #include "util/u_memory.h"
30 #include "tgsi/tgsi_parse.h"
31
32 #include "svga_context.h"
33
34 /***********************************************************************
35 * Constant buffers
36 */
37
38 struct svga_constbuf
39 {
40 unsigned type;
41 float (*data)[4];
42 unsigned count;
43 };
44
45
46
47 static void svga_set_constant_buffer(struct pipe_context *pipe,
48 uint shader, uint index,
49 struct pipe_buffer *buf)
50 {
51 struct svga_context *svga = svga_context(pipe);
52
53 assert(shader < PIPE_SHADER_TYPES);
54 assert(index == 0);
55
56 pipe_buffer_reference( &svga->curr.cb[shader],
57 buf );
58
59 if (shader == PIPE_SHADER_FRAGMENT)
60 svga->dirty |= SVGA_NEW_FS_CONST_BUFFER;
61 else
62 svga->dirty |= SVGA_NEW_VS_CONST_BUFFER;
63 }
64
65
66
67 void svga_init_constbuffer_functions( struct svga_context *svga )
68 {
69 svga->pipe.set_constant_buffer = svga_set_constant_buffer;
70 }
71