Merge branch 'mesa_7_7_branch'
[mesa.git] / src / gallium / drivers / svga / svga_pipe_vs.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "draw/draw_context.h"
27 #include "pipe/p_inlines.h"
28 #include "util/u_math.h"
29 #include "util/u_memory.h"
30 #include "util/u_bitmask.h"
31 #include "tgsi/tgsi_parse.h"
32 #include "tgsi/tgsi_text.h"
33
34 #include "svga_screen.h"
35 #include "svga_context.h"
36 #include "svga_tgsi.h"
37 #include "svga_hw_reg.h"
38 #include "svga_cmd.h"
39 #include "svga_debug.h"
40
41
42 static const struct tgsi_token *substitute_vs(
43 unsigned shader_id,
44 const struct tgsi_token *old_tokens )
45 {
46 #if 0
47 if (shader_id == 12) {
48 static struct tgsi_token tokens[300];
49
50 const char *text =
51 "VERT\n"
52 "DCL IN[0]\n"
53 "DCL IN[1]\n"
54 "DCL IN[2]\n"
55 "DCL OUT[0], POSITION\n"
56 "DCL TEMP[0..4]\n"
57 "IMM FLT32 { 1.0000, 1.0000, 1.0000, 1.0000 }\n"
58 "IMM FLT32 { 0.45, 1.0000, 1.0000, 1.0000 }\n"
59 "IMM FLT32 { 1.297863, 0.039245, 0.035993, 0.035976}\n"
60 "IMM FLT32 { -0.019398, 1.696131, -0.202151, -0.202050 }\n"
61 "IMM FLT32 { 0.051711, -0.348713, -0.979204, -0.978714 }\n"
62 "IMM FLT32 { 0.000000, 0.000003, 139.491577, 141.421356 }\n"
63 "DCL CONST[0..7]\n"
64 "DCL CONST[9..16]\n"
65 " MOV TEMP[2], IMM[0]\n"
66
67 " MOV TEMP[2].xyz, IN[2]\n"
68 " MOV TEMP[2].xyz, IN[0]\n"
69 " MOV TEMP[2].xyz, IN[1]\n"
70
71 " MUL TEMP[1], IMM[3], TEMP[2].yyyy\n"
72 " MAD TEMP[3], IMM[2], TEMP[2].xxxx, TEMP[1]\n"
73 " MAD TEMP[1], IMM[4], TEMP[2].zzzz, TEMP[3]\n"
74 " MAD TEMP[4], IMM[5], TEMP[2].wwww, TEMP[1]\n"
75
76 " MOV OUT[0], TEMP[4]\n"
77 " END\n";
78
79 if (!tgsi_text_translate( text,
80 tokens,
81 Elements(tokens) ))
82 {
83 assert(0);
84 return NULL;
85 }
86
87 return tokens;
88 }
89 #endif
90
91 return old_tokens;
92 }
93
94
95 /***********************************************************************
96 * Vertex shaders
97 */
98
99 static void *
100 svga_create_vs_state(struct pipe_context *pipe,
101 const struct pipe_shader_state *templ)
102 {
103 struct svga_context *svga = svga_context(pipe);
104 struct svga_screen *svgascreen = svga_screen(pipe->screen);
105 struct svga_vertex_shader *vs = CALLOC_STRUCT(svga_vertex_shader);
106 if (!vs)
107 return NULL;
108
109 /* substitute a debug shader?
110 */
111 vs->base.tokens = tgsi_dup_tokens(substitute_vs(svga->debug.shader_id,
112 templ->tokens));
113
114
115 /* Collect basic info that we'll need later:
116 */
117 tgsi_scan_shader(vs->base.tokens, &vs->base.info);
118
119 {
120 /* Need to do construct a new template in case we substitued a
121 * debug shader.
122 */
123 struct pipe_shader_state tmp2 = *templ;
124 tmp2.tokens = vs->base.tokens;
125 vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2);
126 }
127
128 vs->base.id = svga->debug.shader_id++;
129 vs->base.use_sm30 = svgascreen->use_vs30;
130
131 if (SVGA_DEBUG & DEBUG_TGSI || 0) {
132 debug_printf("%s id: %u, inputs: %u, outputs: %u\n",
133 __FUNCTION__, vs->base.id,
134 vs->base.info.num_inputs, vs->base.info.num_outputs);
135 }
136
137 return vs;
138 }
139
140 static void svga_bind_vs_state(struct pipe_context *pipe, void *shader)
141 {
142 struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader;
143 struct svga_context *svga = svga_context(pipe);
144
145 svga->curr.vs = vs;
146 svga->dirty |= SVGA_NEW_VS;
147 }
148
149
150 static void svga_delete_vs_state(struct pipe_context *pipe, void *shader)
151 {
152 struct svga_context *svga = svga_context(pipe);
153 struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader;
154 struct svga_shader_result *result, *tmp;
155 enum pipe_error ret;
156
157 svga_hwtnl_flush_retry( svga );
158
159 draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader);
160
161 for (result = vs->base.results; result; result = tmp ) {
162 tmp = result->next;
163
164 ret = SVGA3D_DestroyShader(svga->swc,
165 result->id,
166 SVGA3D_SHADERTYPE_VS );
167 if(ret != PIPE_OK) {
168 svga_context_flush(svga, NULL);
169 ret = SVGA3D_DestroyShader(svga->swc,
170 result->id,
171 SVGA3D_SHADERTYPE_VS );
172 assert(ret == PIPE_OK);
173 }
174
175 util_bitmask_clear( svga->vs_bm, result->id );
176
177 svga_destroy_shader_result( result );
178
179 /*
180 * Remove stale references to this result to ensure a new result on the
181 * same address will be detected as a change.
182 */
183 if(result == svga->state.hw_draw.vs)
184 svga->state.hw_draw.vs = NULL;
185 }
186
187 FREE((void *)vs->base.tokens);
188 FREE(vs);
189 }
190
191
192 void svga_init_vs_functions( struct svga_context *svga )
193 {
194 svga->pipe.create_vs_state = svga_create_vs_state;
195 svga->pipe.bind_vs_state = svga_bind_vs_state;
196 svga->pipe.delete_vs_state = svga_delete_vs_state;
197 }
198