util: remove LIST_INITHEAD macro
[mesa.git] / src / gallium / drivers / svga / svga_resource_buffer.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
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21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
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24 **********************************************************/
25
26 #include "svga_cmd.h"
27
28 #include "pipe/p_state.h"
29 #include "pipe/p_defines.h"
30 #include "util/u_inlines.h"
31 #include "os/os_thread.h"
32 #include "util/u_math.h"
33 #include "util/u_memory.h"
34 #include "util/u_resource.h"
35
36 #include "svga_context.h"
37 #include "svga_screen.h"
38 #include "svga_resource_buffer.h"
39 #include "svga_resource_buffer_upload.h"
40 #include "svga_winsys.h"
41 #include "svga_debug.h"
42
43
44 /**
45 * Determine what buffers eventually need hardware backing.
46 *
47 * Vertex- and index buffers need hardware backing. Constant buffers
48 * do on vgpu10. Staging texture-upload buffers do when they are
49 * supported.
50 */
51 static inline boolean
52 svga_buffer_needs_hw_storage(const struct svga_screen *ss,
53 const struct pipe_resource *template)
54 {
55 unsigned bind_mask = (PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER |
56 PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_STREAM_OUTPUT);
57
58 if (ss->sws->have_vgpu10) {
59 /*
60 * Driver-created upload const0- and staging texture upload buffers
61 * tagged with PIPE_BIND_CUSTOM
62 */
63 bind_mask |= PIPE_BIND_CUSTOM;
64 /* Uniform buffer objects.
65 * Make sure we don't create hardware storage for state-tracker
66 * const0 buffers, because we frequently map them for reading.
67 * They are distinguished by having PIPE_USAGE_STREAM, but not
68 * PIPE_BIND_CUSTOM.
69 */
70 if (template->usage != PIPE_USAGE_STREAM)
71 bind_mask |= PIPE_BIND_CONSTANT_BUFFER;
72 }
73
74 if (template->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT)
75 return TRUE;
76
77 return !!(template->bind & bind_mask);
78 }
79
80 /**
81 * Create a buffer transfer.
82 *
83 * Unlike texture DMAs (which are written immediately to the command buffer and
84 * therefore inherently serialized with other context operations), for buffers
85 * we try to coalesce multiple range mappings (i.e, multiple calls to this
86 * function) into a single DMA command, for better efficiency in command
87 * processing. This means we need to exercise extra care here to ensure that
88 * the end result is exactly the same as if one DMA was used for every mapped
89 * range.
90 */
91 static void *
92 svga_buffer_transfer_map(struct pipe_context *pipe,
93 struct pipe_resource *resource,
94 unsigned level,
95 unsigned usage,
96 const struct pipe_box *box,
97 struct pipe_transfer **ptransfer)
98 {
99 struct svga_context *svga = svga_context(pipe);
100 struct svga_screen *ss = svga_screen(pipe->screen);
101 struct svga_buffer *sbuf = svga_buffer(resource);
102 struct pipe_transfer *transfer;
103 uint8_t *map = NULL;
104 int64_t begin = svga_get_time(svga);
105
106 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_BUFFERTRANSFERMAP);
107
108 assert(box->y == 0);
109 assert(box->z == 0);
110 assert(box->height == 1);
111 assert(box->depth == 1);
112
113 transfer = MALLOC_STRUCT(pipe_transfer);
114 if (!transfer) {
115 goto done;
116 }
117
118 transfer->resource = resource;
119 transfer->level = level;
120 transfer->usage = usage;
121 transfer->box = *box;
122 transfer->stride = 0;
123 transfer->layer_stride = 0;
124
125 if (usage & PIPE_TRANSFER_WRITE) {
126 /* If we write to the buffer for any reason, free any saved translated
127 * vertices.
128 */
129 pipe_resource_reference(&sbuf->translated_indices.buffer, NULL);
130 }
131
132 if ((usage & PIPE_TRANSFER_READ) && sbuf->dirty &&
133 !sbuf->key.coherent && !svga->swc->force_coherent) {
134 enum pipe_error ret;
135
136 /* Host-side buffers can only be dirtied with vgpu10 features
137 * (streamout and buffer copy).
138 */
139 assert(svga_have_vgpu10(svga));
140
141 if (!sbuf->user) {
142 (void) svga_buffer_handle(svga, resource, sbuf->bind_flags);
143 }
144
145 if (sbuf->dma.pending) {
146 svga_buffer_upload_flush(svga, sbuf);
147 svga_context_finish(svga);
148 }
149
150 assert(sbuf->handle);
151
152 ret = SVGA3D_vgpu10_ReadbackSubResource(svga->swc, sbuf->handle, 0);
153 if (ret != PIPE_OK) {
154 svga_context_flush(svga, NULL);
155 ret = SVGA3D_vgpu10_ReadbackSubResource(svga->swc, sbuf->handle, 0);
156 assert(ret == PIPE_OK);
157 }
158
159 svga->hud.num_readbacks++;
160
161 svga_context_finish(svga);
162
163 sbuf->dirty = FALSE;
164 }
165
166 if (usage & PIPE_TRANSFER_WRITE) {
167 if ((usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) &&
168 !(resource->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT)) {
169 /*
170 * Flush any pending primitives, finish writing any pending DMA
171 * commands, and tell the host to discard the buffer contents on
172 * the next DMA operation.
173 */
174
175 svga_hwtnl_flush_buffer(svga, resource);
176
177 if (sbuf->dma.pending) {
178 svga_buffer_upload_flush(svga, sbuf);
179
180 /*
181 * Instead of flushing the context command buffer, simply discard
182 * the current hwbuf, and start a new one.
183 * With GB objects, the map operation takes care of this
184 * if passed the PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE flag,
185 * and the old backing store is busy.
186 */
187
188 if (!svga_have_gb_objects(svga))
189 svga_buffer_destroy_hw_storage(ss, sbuf);
190 }
191
192 sbuf->map.num_ranges = 0;
193 sbuf->dma.flags.discard = TRUE;
194 }
195
196 if (usage & PIPE_TRANSFER_UNSYNCHRONIZED) {
197 if (!sbuf->map.num_ranges) {
198 /*
199 * No pending ranges to upload so far, so we can tell the host to
200 * not synchronize on the next DMA command.
201 */
202
203 sbuf->dma.flags.unsynchronized = TRUE;
204 }
205 } else {
206 /*
207 * Synchronizing, so flush any pending primitives, finish writing any
208 * pending DMA command, and ensure the next DMA will be done in order.
209 */
210
211 svga_hwtnl_flush_buffer(svga, resource);
212
213 if (sbuf->dma.pending) {
214 svga_buffer_upload_flush(svga, sbuf);
215
216 if (svga_buffer_has_hw_storage(sbuf)) {
217 /*
218 * We have a pending DMA upload from a hardware buffer, therefore
219 * we need to ensure that the host finishes processing that DMA
220 * command before the state tracker can start overwriting the
221 * hardware buffer.
222 *
223 * XXX: This could be avoided by tying the hardware buffer to
224 * the transfer (just as done with textures), which would allow
225 * overlapping DMAs commands to be queued on the same context
226 * buffer. However, due to the likelihood of software vertex
227 * processing, it is more convenient to hold on to the hardware
228 * buffer, allowing to quickly access the contents from the CPU
229 * without having to do a DMA download from the host.
230 */
231
232 if (usage & PIPE_TRANSFER_DONTBLOCK) {
233 /*
234 * Flushing the command buffer here will most likely cause
235 * the map of the hwbuf below to block, so preemptively
236 * return NULL here if DONTBLOCK is set to prevent unnecessary
237 * command buffer flushes.
238 */
239
240 FREE(transfer);
241 goto done;
242 }
243
244 svga_context_flush(svga, NULL);
245 }
246 }
247
248 sbuf->dma.flags.unsynchronized = FALSE;
249 }
250 }
251
252 if (!sbuf->swbuf && !svga_buffer_has_hw_storage(sbuf)) {
253 if (svga_buffer_create_hw_storage(ss, sbuf, sbuf->bind_flags) != PIPE_OK) {
254 /*
255 * We can't create a hardware buffer big enough, so create a malloc
256 * buffer instead.
257 */
258 if (0) {
259 debug_printf("%s: failed to allocate %u KB of DMA, "
260 "splitting DMA transfers\n",
261 __FUNCTION__,
262 (sbuf->b.b.width0 + 1023)/1024);
263 }
264
265 sbuf->swbuf = align_malloc(sbuf->b.b.width0, 16);
266 if (!sbuf->swbuf) {
267 FREE(transfer);
268 goto done;
269 }
270 }
271 }
272
273 if (sbuf->swbuf) {
274 /* User/malloc buffer */
275 map = sbuf->swbuf;
276 }
277 else if (svga_buffer_has_hw_storage(sbuf)) {
278 boolean retry;
279
280 map = svga_buffer_hw_storage_map(svga, sbuf, transfer->usage, &retry);
281 if (map == NULL && retry) {
282 /*
283 * At this point, svga_buffer_get_transfer() has already
284 * hit the DISCARD_WHOLE_RESOURCE path and flushed HWTNL
285 * for this buffer.
286 */
287 svga_context_flush(svga, NULL);
288 map = svga_buffer_hw_storage_map(svga, sbuf, transfer->usage, &retry);
289 }
290 }
291 else {
292 map = NULL;
293 }
294
295 if (map) {
296 ++sbuf->map.count;
297 map += transfer->box.x;
298 *ptransfer = transfer;
299 } else {
300 FREE(transfer);
301 }
302
303 svga->hud.map_buffer_time += (svga_get_time(svga) - begin);
304
305 done:
306 SVGA_STATS_TIME_POP(svga_sws(svga));
307 return map;
308 }
309
310
311 static void
312 svga_buffer_transfer_flush_region(struct pipe_context *pipe,
313 struct pipe_transfer *transfer,
314 const struct pipe_box *box)
315 {
316 struct svga_screen *ss = svga_screen(pipe->screen);
317 struct svga_buffer *sbuf = svga_buffer(transfer->resource);
318 struct svga_context *svga = svga_context(pipe);
319 unsigned offset = transfer->box.x + box->x;
320 unsigned length = box->width;
321
322 assert(transfer->usage & PIPE_TRANSFER_WRITE);
323 assert(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT);
324
325 if (!(svga->swc->force_coherent || sbuf->key.coherent) || sbuf->swbuf) {
326 mtx_lock(&ss->swc_mutex);
327 svga_buffer_add_range(sbuf, offset, offset + length);
328 mtx_unlock(&ss->swc_mutex);
329 }
330 }
331
332
333 static void
334 svga_buffer_transfer_unmap(struct pipe_context *pipe,
335 struct pipe_transfer *transfer)
336 {
337 struct svga_screen *ss = svga_screen(pipe->screen);
338 struct svga_context *svga = svga_context(pipe);
339 struct svga_buffer *sbuf = svga_buffer(transfer->resource);
340
341 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_BUFFERTRANSFERUNMAP);
342
343 mtx_lock(&ss->swc_mutex);
344
345 assert(sbuf->map.count);
346 if (sbuf->map.count) {
347 --sbuf->map.count;
348 }
349
350 if (svga_buffer_has_hw_storage(sbuf)) {
351 /* Note: we may wind up flushing here and unmapping other buffers
352 * which leads to recursively locking ss->swc_mutex.
353 */
354 svga_buffer_hw_storage_unmap(svga, sbuf);
355 }
356
357 if (transfer->usage & PIPE_TRANSFER_WRITE) {
358 if (!(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) {
359 /*
360 * Mapped range not flushed explicitly, so flush the whole buffer,
361 * and tell the host to discard the contents when processing the DMA
362 * command.
363 */
364
365 SVGA_DBG(DEBUG_DMA, "flushing the whole buffer\n");
366
367 sbuf->dma.flags.discard = TRUE;
368
369 if (!(svga->swc->force_coherent || sbuf->key.coherent) || sbuf->swbuf)
370 svga_buffer_add_range(sbuf, 0, sbuf->b.b.width0);
371 }
372 }
373
374 mtx_unlock(&ss->swc_mutex);
375 FREE(transfer);
376 SVGA_STATS_TIME_POP(svga_sws(svga));
377 }
378
379
380 static void
381 svga_buffer_destroy(struct pipe_screen *screen,
382 struct pipe_resource *buf)
383 {
384 struct svga_screen *ss = svga_screen(screen);
385 struct svga_buffer *sbuf = svga_buffer(buf);
386
387 assert(!p_atomic_read(&buf->reference.count));
388
389 assert(!sbuf->dma.pending);
390
391 if (sbuf->handle)
392 svga_buffer_destroy_host_surface(ss, sbuf);
393
394 if (sbuf->uploaded.buffer)
395 pipe_resource_reference(&sbuf->uploaded.buffer, NULL);
396
397 if (sbuf->hwbuf)
398 svga_buffer_destroy_hw_storage(ss, sbuf);
399
400 if (sbuf->swbuf && !sbuf->user)
401 align_free(sbuf->swbuf);
402
403 pipe_resource_reference(&sbuf->translated_indices.buffer, NULL);
404
405 ss->hud.total_resource_bytes -= sbuf->size;
406 assert(ss->hud.num_resources > 0);
407 if (ss->hud.num_resources > 0)
408 ss->hud.num_resources--;
409
410 FREE(sbuf);
411 }
412
413
414 struct u_resource_vtbl svga_buffer_vtbl =
415 {
416 u_default_resource_get_handle, /* get_handle */
417 svga_buffer_destroy, /* resource_destroy */
418 svga_buffer_transfer_map, /* transfer_map */
419 svga_buffer_transfer_flush_region, /* transfer_flush_region */
420 svga_buffer_transfer_unmap, /* transfer_unmap */
421 };
422
423
424
425 struct pipe_resource *
426 svga_buffer_create(struct pipe_screen *screen,
427 const struct pipe_resource *template)
428 {
429 struct svga_screen *ss = svga_screen(screen);
430 struct svga_buffer *sbuf;
431 unsigned bind_flags;
432
433 SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_CREATEBUFFER);
434
435 sbuf = CALLOC_STRUCT(svga_buffer);
436 if (!sbuf)
437 goto error1;
438
439 sbuf->b.b = *template;
440 sbuf->b.vtbl = &svga_buffer_vtbl;
441 pipe_reference_init(&sbuf->b.b.reference, 1);
442 sbuf->b.b.screen = screen;
443 bind_flags = template->bind & ~PIPE_BIND_CUSTOM;
444
445 list_inithead(&sbuf->surfaces);
446
447 if (bind_flags & PIPE_BIND_CONSTANT_BUFFER) {
448 /* Constant buffers can only have the PIPE_BIND_CONSTANT_BUFFER
449 * flag set.
450 */
451 if (ss->sws->have_vgpu10) {
452 bind_flags = PIPE_BIND_CONSTANT_BUFFER;
453 }
454 }
455
456 /* Although svga device only requires constant buffer size to be
457 * in multiples of 16, in order to allow bind_flags promotion,
458 * we are mandating all buffer size to be in multiples of 16.
459 */
460 sbuf->b.b.width0 = align(sbuf->b.b.width0, 16);
461
462 if (svga_buffer_needs_hw_storage(ss, template)) {
463
464 /* If the buffer is not used for constant buffer, set
465 * the vertex/index bind flags as well so that the buffer will be
466 * accepted for those uses.
467 * Note that the PIPE_BIND_ flags we get from the state tracker are
468 * just a hint about how the buffer may be used. And OpenGL buffer
469 * object may be used for many different things.
470 * Also note that we do not unconditionally set the streamout
471 * bind flag since streamout buffer is an output buffer and
472 * might have performance implication.
473 */
474 if (!(template->bind & PIPE_BIND_CONSTANT_BUFFER) &&
475 !(template->bind & PIPE_BIND_CUSTOM)) {
476 /* Not a constant- or staging buffer.
477 * The buffer may be used for vertex data or indexes.
478 */
479 bind_flags |= (PIPE_BIND_VERTEX_BUFFER |
480 PIPE_BIND_INDEX_BUFFER);
481 }
482
483 if (svga_buffer_create_host_surface(ss, sbuf, bind_flags) != PIPE_OK)
484 goto error2;
485 }
486 else {
487 sbuf->swbuf = align_malloc(sbuf->b.b.width0, 64);
488 if (!sbuf->swbuf)
489 goto error2;
490 }
491
492 debug_reference(&sbuf->b.b.reference,
493 (debug_reference_descriptor)debug_describe_resource, 0);
494
495 sbuf->bind_flags = bind_flags;
496 sbuf->size = util_resource_size(&sbuf->b.b);
497 ss->hud.total_resource_bytes += sbuf->size;
498
499 ss->hud.num_resources++;
500 SVGA_STATS_TIME_POP(ss->sws);
501
502 return &sbuf->b.b;
503
504 error2:
505 FREE(sbuf);
506 error1:
507 SVGA_STATS_TIME_POP(ss->sws);
508 return NULL;
509 }
510
511
512 struct pipe_resource *
513 svga_user_buffer_create(struct pipe_screen *screen,
514 void *ptr,
515 unsigned bytes,
516 unsigned bind)
517 {
518 struct svga_buffer *sbuf;
519 struct svga_screen *ss = svga_screen(screen);
520
521 sbuf = CALLOC_STRUCT(svga_buffer);
522 if (!sbuf)
523 goto no_sbuf;
524
525 pipe_reference_init(&sbuf->b.b.reference, 1);
526 sbuf->b.vtbl = &svga_buffer_vtbl;
527 sbuf->b.b.screen = screen;
528 sbuf->b.b.format = PIPE_FORMAT_R8_UNORM; /* ?? */
529 sbuf->b.b.usage = PIPE_USAGE_IMMUTABLE;
530 sbuf->b.b.bind = bind;
531 sbuf->b.b.width0 = bytes;
532 sbuf->b.b.height0 = 1;
533 sbuf->b.b.depth0 = 1;
534 sbuf->b.b.array_size = 1;
535
536 sbuf->bind_flags = bind;
537 sbuf->swbuf = ptr;
538 sbuf->user = TRUE;
539
540 debug_reference(&sbuf->b.b.reference,
541 (debug_reference_descriptor)debug_describe_resource, 0);
542
543 ss->hud.num_resources++;
544
545 return &sbuf->b.b;
546
547 no_sbuf:
548 return NULL;
549 }