Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / gallium / drivers / svga / svga_resource_buffer.h
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #ifndef SVGA_BUFFER_H
27 #define SVGA_BUFFER_H
28
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_state.h"
32 #include "util/u_transfer.h"
33
34 #include "svga_screen_cache.h"
35 #include "svga_screen.h"
36 #include "svga_cmd.h"
37 #include "svga_context.h"
38
39
40 /**
41 * Maximum number of discontiguous ranges
42 */
43 #define SVGA_BUFFER_MAX_RANGES 32
44
45
46 struct svga_context;
47 struct svga_winsys_buffer;
48 struct svga_winsys_surface;
49
50
51 extern struct u_resource_vtbl svga_buffer_vtbl;
52
53 struct svga_buffer_range
54 {
55 unsigned start;
56 unsigned end;
57 };
58
59 struct svga_3d_update_gb_image;
60
61 /**
62 * This structure describes the bind flags and cache key associated
63 * with the host surface.
64 */
65 struct svga_buffer_surface
66 {
67 struct list_head list;
68 unsigned bind_flags;
69 struct svga_host_surface_cache_key key;
70 struct svga_winsys_surface *handle;
71 };
72
73 /**
74 * SVGA pipe buffer.
75 */
76 struct svga_buffer
77 {
78 struct u_resource b;
79
80 /** This is a superset of b.b.bind */
81 unsigned bind_flags;
82
83 /**
84 * Regular (non DMA'able) memory.
85 *
86 * Used for user buffers or for buffers which we know before hand that can
87 * never be used by the virtual hardware directly, such as constant buffers.
88 */
89 void *swbuf;
90
91 /**
92 * Whether swbuf was created by the user or not.
93 */
94 boolean user;
95
96 /**
97 * Whether swbuf is used for this buffer.
98 */
99 boolean use_swbuf;
100
101 /**
102 * Creation key for the host surface handle.
103 *
104 * This structure describes all the host surface characteristics so that it
105 * can be looked up in cache, since creating a host surface is often a slow
106 * operation.
107 */
108 struct svga_host_surface_cache_key key;
109
110 /**
111 * Host surface handle.
112 *
113 * This is a platform independent abstraction for host SID. We create when
114 * trying to bind.
115 *
116 * Only set for non-user buffers.
117 */
118 struct svga_winsys_surface *handle;
119
120 /**
121 * List of surfaces created for this buffer resource to support
122 * incompatible bind flags.
123 */
124 struct list_head surfaces;
125
126 /**
127 * Information about ongoing and past map operations.
128 */
129 struct {
130 /**
131 * Number of concurrent mappings.
132 */
133 unsigned count;
134
135 /**
136 * Dirty ranges.
137 *
138 * Ranges that were touched by the application and need to be uploaded to
139 * the host.
140 *
141 * This information will be copied into dma.boxes, when emiting the
142 * SVGA3dCmdSurfaceDMA command.
143 */
144 struct svga_buffer_range ranges[SVGA_BUFFER_MAX_RANGES];
145 unsigned num_ranges;
146 } map;
147
148 /**
149 * Information about uploaded version of user buffers.
150 */
151 struct {
152 struct pipe_resource *buffer;
153
154 /**
155 * We combine multiple user buffers into the same hardware buffer. This
156 * is the relative offset within that buffer.
157 */
158 unsigned offset;
159
160 /**
161 * Range of user buffer that is uploaded in @buffer at @offset.
162 */
163 unsigned start;
164 unsigned end;
165 } uploaded;
166
167 /**
168 * DMA'ble memory.
169 *
170 * A piece of GMR memory, with the same size of the buffer. It is created
171 * when mapping the buffer, and will be used to upload vertex data to the
172 * host.
173 *
174 * Only set for non-user buffers.
175 */
176 struct svga_winsys_buffer *hwbuf;
177
178 /**
179 * Information about pending DMA uploads.
180 *
181 */
182 struct {
183 /**
184 * Whether this buffer has an unfinished DMA upload command.
185 *
186 * If not set then the rest of the information is null.
187 */
188 boolean pending;
189
190 SVGA3dSurfaceDMAFlags flags;
191
192 /**
193 * Pointer to the DMA copy box *inside* the command buffer.
194 */
195 SVGA3dCopyBox *boxes;
196
197 /**
198 * Pointer to the sequence of update commands
199 * *inside* the command buffer.
200 */
201 struct svga_3d_update_gb_image *updates;
202
203 /**
204 * Context that has the pending DMA to this buffer.
205 */
206 struct svga_context *svga;
207 } dma;
208
209 /**
210 * Linked list head, used to gather all buffers with pending dma uploads on
211 * a context. It is only valid if the dma.pending is set above.
212 */
213 struct list_head head;
214
215 unsigned size; /**< Approximate size in bytes */
216
217 boolean dirty; /**< Need to do a readback before mapping? */
218
219 /** In some cases we try to keep the results of the translate_indices()
220 * function from svga_draw_elements.c
221 */
222 struct {
223 enum pipe_prim_type orig_prim, new_prim;
224 struct pipe_resource *buffer;
225 unsigned index_size;
226 unsigned offset; /**< first index */
227 unsigned count; /**< num indices */
228 } translated_indices;
229 };
230
231
232 static inline struct svga_buffer *
233 svga_buffer(struct pipe_resource *resource)
234 {
235 struct svga_buffer *buf = (struct svga_buffer *) resource;
236 assert(buf == NULL || buf->b.vtbl == &svga_buffer_vtbl);
237 return buf;
238 }
239
240
241 /**
242 * Returns TRUE for user buffers. We may
243 * decide to use an alternate upload path for these buffers.
244 */
245 static inline boolean
246 svga_buffer_is_user_buffer(struct pipe_resource *buffer)
247 {
248 if (buffer) {
249 return svga_buffer(buffer)->user;
250 } else {
251 return FALSE;
252 }
253 }
254
255 /**
256 * Returns a pointer to a struct svga_winsys_screen given a
257 * struct svga_buffer.
258 */
259 static inline struct svga_winsys_screen *
260 svga_buffer_winsys_screen(struct svga_buffer *sbuf)
261 {
262 return svga_screen(sbuf->b.b.screen)->sws;
263 }
264
265
266 /**
267 * Returns whether a buffer has hardware storage that is
268 * visible to the GPU.
269 */
270 static inline boolean
271 svga_buffer_has_hw_storage(struct svga_buffer *sbuf)
272 {
273 if (svga_buffer_winsys_screen(sbuf)->have_gb_objects)
274 return (sbuf->handle ? TRUE : FALSE);
275 else
276 return (sbuf->hwbuf ? TRUE : FALSE);
277 }
278
279 /**
280 * Map the hardware storage of a buffer.
281 * \param flags bitmask of PIPE_TRANSFER_* flags
282 */
283 static inline void *
284 svga_buffer_hw_storage_map(struct svga_context *svga,
285 struct svga_buffer *sbuf,
286 unsigned flags, boolean *retry)
287 {
288 struct svga_winsys_screen *sws = svga_buffer_winsys_screen(sbuf);
289
290 svga->hud.num_buffers_mapped++;
291
292 if (sws->have_gb_objects) {
293 struct svga_winsys_context *swc = svga->swc;
294 boolean rebind;
295 void *map;
296
297 if (swc->force_coherent) {
298 flags |= PIPE_TRANSFER_PERSISTENT | PIPE_TRANSFER_COHERENT;
299 }
300 map = swc->surface_map(swc, sbuf->handle, flags, retry, &rebind);
301 if (map && rebind) {
302 enum pipe_error ret;
303
304 ret = SVGA3D_BindGBSurface(swc, sbuf->handle);
305 if (ret != PIPE_OK) {
306 svga_context_flush(svga, NULL);
307 ret = SVGA3D_BindGBSurface(swc, sbuf->handle);
308 assert(ret == PIPE_OK);
309 }
310 svga_context_flush(svga, NULL);
311 }
312 return map;
313 } else {
314 *retry = FALSE;
315 return sws->buffer_map(sws, sbuf->hwbuf, flags);
316 }
317 }
318
319 /**
320 * Unmap the hardware storage of a buffer.
321 */
322 static inline void
323 svga_buffer_hw_storage_unmap(struct svga_context *svga,
324 struct svga_buffer *sbuf)
325 {
326 struct svga_winsys_screen *sws = svga_buffer_winsys_screen(sbuf);
327
328 if (sws->have_gb_objects) {
329 struct svga_winsys_context *swc = svga->swc;
330 boolean rebind;
331
332 swc->surface_unmap(swc, sbuf->handle, &rebind);
333 if (rebind) {
334 SVGA_RETRY(svga, SVGA3D_BindGBSurface(swc, sbuf->handle));
335 }
336 } else
337 sws->buffer_unmap(sws, sbuf->hwbuf);
338 }
339
340
341 struct pipe_resource *
342 svga_user_buffer_create(struct pipe_screen *screen,
343 void *ptr,
344 unsigned bytes,
345 unsigned usage);
346
347 struct pipe_resource *
348 svga_buffer_create(struct pipe_screen *screen,
349 const struct pipe_resource *template);
350
351
352
353 /**
354 * Get the host surface handle for this buffer.
355 *
356 * This will ensure the host surface is updated, issuing DMAs as needed.
357 *
358 * NOTE: This may insert new commands in the context, so it *must* be called
359 * before reserving command buffer space. And, in order to insert commands
360 * it may need to call svga_context_flush().
361 */
362 struct svga_winsys_surface *
363 svga_buffer_handle(struct svga_context *svga,
364 struct pipe_resource *buf,
365 unsigned tobind_flags);
366
367 void
368 svga_context_flush_buffers(struct svga_context *svga);
369
370 struct svga_winsys_buffer *
371 svga_winsys_buffer_create(struct svga_context *svga,
372 unsigned alignment,
373 unsigned usage,
374 unsigned size);
375
376 #endif /* SVGA_BUFFER_H */