1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
28 #include "pipe/p_state.h"
29 #include "pipe/p_defines.h"
30 #include "util/u_inlines.h"
31 #include "os/os_thread.h"
32 #include "util/u_format.h"
33 #include "util/u_math.h"
34 #include "util/u_memory.h"
36 #include "svga_screen.h"
37 #include "svga_context.h"
38 #include "svga_resource_texture.h"
39 #include "svga_resource_buffer.h"
40 #include "svga_sampler_view.h"
41 #include "svga_winsys.h"
42 #include "svga_debug.h"
44 #include <util/u_string.h>
47 /* XXX: This isn't a real hardware flag, but just a hack for kernel to
48 * know about primary surfaces. Find a better way to accomplish this.
50 #define SVGA3D_SURFACE_HINT_SCANOUT (1 << 9)
54 svga_texture_is_referenced( struct pipe_context
*pipe
,
55 struct pipe_resource
*texture
,
56 unsigned face
, unsigned level
)
58 struct svga_texture
*tex
= svga_texture(texture
);
59 struct svga_screen
*ss
= svga_screen(pipe
->screen
);
62 * The screen does not cache texture writes.
65 if (!tex
->handle
|| ss
->sws
->surface_is_flushed(ss
->sws
, tex
->handle
))
66 return PIPE_UNREFERENCED
;
69 * sws->surface_is_flushed() does not distinguish between read references
70 * and write references. So assume a reference is both.
73 return PIPE_REFERENCED_FOR_READ
| PIPE_REFERENCED_FOR_WRITE
;
79 * Helper function and arrays
83 svga_translate_format(enum pipe_format format
)
87 case PIPE_FORMAT_B8G8R8A8_UNORM
:
88 return SVGA3D_A8R8G8B8
;
89 case PIPE_FORMAT_B8G8R8X8_UNORM
:
90 return SVGA3D_X8R8G8B8
;
92 /* Required for GL2.1:
94 case PIPE_FORMAT_B8G8R8A8_SRGB
:
95 return SVGA3D_A8R8G8B8
;
97 case PIPE_FORMAT_B5G6R5_UNORM
:
99 case PIPE_FORMAT_B5G5R5A1_UNORM
:
100 return SVGA3D_A1R5G5B5
;
101 case PIPE_FORMAT_B4G4R4A4_UNORM
:
102 return SVGA3D_A4R4G4B4
;
105 /* XXX: Doesn't seem to work properly.
106 case PIPE_FORMAT_Z32_UNORM:
109 case PIPE_FORMAT_Z16_UNORM
:
111 case PIPE_FORMAT_S8_USCALED_Z24_UNORM
:
112 return SVGA3D_Z_D24S8
;
113 case PIPE_FORMAT_X8Z24_UNORM
:
114 return SVGA3D_Z_D24X8
;
116 case PIPE_FORMAT_A8_UNORM
:
117 return SVGA3D_ALPHA8
;
118 case PIPE_FORMAT_L8_UNORM
:
119 return SVGA3D_LUMINANCE8
;
121 case PIPE_FORMAT_DXT1_RGB
:
122 case PIPE_FORMAT_DXT1_RGBA
:
124 case PIPE_FORMAT_DXT3_RGBA
:
126 case PIPE_FORMAT_DXT5_RGBA
:
130 return SVGA3D_FORMAT_INVALID
;
136 svga_translate_format_render(enum pipe_format format
)
139 case PIPE_FORMAT_B8G8R8A8_UNORM
:
140 case PIPE_FORMAT_B8G8R8X8_UNORM
:
141 case PIPE_FORMAT_B5G5R5A1_UNORM
:
142 case PIPE_FORMAT_B4G4R4A4_UNORM
:
143 case PIPE_FORMAT_B5G6R5_UNORM
:
144 case PIPE_FORMAT_S8_USCALED_Z24_UNORM
:
145 case PIPE_FORMAT_X8Z24_UNORM
:
146 case PIPE_FORMAT_Z32_UNORM
:
147 case PIPE_FORMAT_Z16_UNORM
:
148 case PIPE_FORMAT_L8_UNORM
:
149 return svga_translate_format(format
);
152 /* For on host conversion */
153 case PIPE_FORMAT_DXT1_RGB
:
154 return SVGA3D_X8R8G8B8
;
155 case PIPE_FORMAT_DXT1_RGBA
:
156 case PIPE_FORMAT_DXT3_RGBA
:
157 case PIPE_FORMAT_DXT5_RGBA
:
158 return SVGA3D_A8R8G8B8
;
162 return SVGA3D_FORMAT_INVALID
;
168 svga_transfer_dma_band(struct svga_transfer
*st
,
169 SVGA3dTransferType transfer
,
170 unsigned y
, unsigned h
, unsigned srcy
)
172 struct svga_texture
*texture
= svga_texture(st
->base
.resource
);
173 struct svga_screen
*screen
= svga_screen(texture
->b
.b
.screen
);
177 SVGA_DBG(DEBUG_DMA
, "dma %s sid %p, face %u, (%u, %u, %u) - (%u, %u, %u), %ubpp\n",
178 transfer
== SVGA3D_WRITE_HOST_VRAM
? "to" : "from",
184 st
->base
.box
.x
+ st
->base
.box
.width
,
187 util_format_get_blocksize(texture
->b
.b
.format
) * 8 /
188 (util_format_get_blockwidth(texture
->b
.b
.format
)*util_format_get_blockheight(texture
->b
.b
.format
)));
190 box
.x
= st
->base
.box
.x
;
192 box
.z
= st
->base
.box
.z
;
193 box
.w
= st
->base
.box
.width
;
200 pipe_mutex_lock(screen
->swc_mutex
);
201 ret
= SVGA3D_SurfaceDMA(screen
->swc
, st
, transfer
, &box
, 1);
203 screen
->swc
->flush(screen
->swc
, NULL
);
204 ret
= SVGA3D_SurfaceDMA(screen
->swc
, st
, transfer
, &box
, 1);
205 assert(ret
== PIPE_OK
);
207 pipe_mutex_unlock(screen
->swc_mutex
);
212 svga_transfer_dma(struct svga_transfer
*st
,
213 SVGA3dTransferType transfer
)
215 struct svga_texture
*texture
= svga_texture(st
->base
.resource
);
216 struct svga_screen
*screen
= svga_screen(texture
->b
.b
.screen
);
217 struct svga_winsys_screen
*sws
= screen
->sws
;
218 struct pipe_fence_handle
*fence
= NULL
;
220 if (transfer
== SVGA3D_READ_HOST_VRAM
) {
221 SVGA_DBG(DEBUG_PERF
, "%s: readback transfer\n", __FUNCTION__
);
226 /* Do the DMA transfer in a single go */
228 svga_transfer_dma_band(st
, transfer
, st
->base
.box
.y
, st
->base
.box
.height
, 0);
230 if(transfer
== SVGA3D_READ_HOST_VRAM
) {
231 svga_screen_flush(screen
, &fence
);
232 sws
->fence_finish(sws
, fence
, 0);
233 sws
->fence_reference(sws
, &fence
, NULL
);
238 unsigned blockheight
= util_format_get_blockheight(st
->base
.resource
->format
);
239 h
= st
->hw_nblocksy
* blockheight
;
241 for(y
= 0; y
< st
->base
.box
.height
; y
+= h
) {
242 unsigned offset
, length
;
245 if (y
+ h
> st
->base
.box
.height
)
246 h
= st
->base
.box
.height
- y
;
248 /* Transfer band must be aligned to pixel block boundaries */
249 assert(y
% blockheight
== 0);
250 assert(h
% blockheight
== 0);
252 offset
= y
* st
->base
.stride
/ blockheight
;
253 length
= h
* st
->base
.stride
/ blockheight
;
255 sw
= (uint8_t *)st
->swbuf
+ offset
;
257 if(transfer
== SVGA3D_WRITE_HOST_VRAM
) {
258 /* Wait for the previous DMAs to complete */
259 /* TODO: keep one DMA (at half the size) in the background */
261 svga_screen_flush(screen
, &fence
);
262 sws
->fence_finish(sws
, fence
, 0);
263 sws
->fence_reference(sws
, &fence
, NULL
);
266 hw
= sws
->buffer_map(sws
, st
->hwbuf
, PIPE_TRANSFER_WRITE
);
269 memcpy(hw
, sw
, length
);
270 sws
->buffer_unmap(sws
, st
->hwbuf
);
274 svga_transfer_dma_band(st
, transfer
, y
, h
, srcy
);
276 if(transfer
== SVGA3D_READ_HOST_VRAM
) {
277 svga_screen_flush(screen
, &fence
);
278 sws
->fence_finish(sws
, fence
, 0);
280 hw
= sws
->buffer_map(sws
, st
->hwbuf
, PIPE_TRANSFER_READ
);
283 memcpy(sw
, hw
, length
);
284 sws
->buffer_unmap(sws
, st
->hwbuf
);
296 svga_texture_get_handle(struct pipe_screen
*screen
,
297 struct pipe_resource
*texture
,
298 struct winsys_handle
*whandle
)
300 struct svga_winsys_screen
*sws
= svga_winsys_screen(texture
->screen
);
303 assert(svga_texture(texture
)->key
.cachable
== 0);
304 svga_texture(texture
)->key
.cachable
= 0;
305 stride
= util_format_get_nblocksx(texture
->format
, texture
->width0
) *
306 util_format_get_blocksize(texture
->format
);
307 return sws
->surface_get_handle(sws
, svga_texture(texture
)->handle
, stride
, whandle
);
312 svga_texture_destroy(struct pipe_screen
*screen
,
313 struct pipe_resource
*pt
)
315 struct svga_screen
*ss
= svga_screen(screen
);
316 struct svga_texture
*tex
= (struct svga_texture
*)pt
;
318 ss
->texture_timestamp
++;
320 svga_sampler_view_reference(&tex
->cached_view
, NULL
);
323 DBG("%s deleting %p\n", __FUNCTION__, (void *) tex);
325 SVGA_DBG(DEBUG_DMA
, "unref sid %p (texture)\n", tex
->handle
);
326 svga_screen_surface_destroy(ss
, &tex
->key
, &tex
->handle
);
337 /* XXX: Still implementing this as if it was a screen function, but
338 * can now modify it to queue transfers on the context.
340 static struct pipe_transfer
*
341 svga_texture_get_transfer(struct pipe_context
*pipe
,
342 struct pipe_resource
*texture
,
343 struct pipe_subresource sr
,
345 const struct pipe_box
*box
)
347 struct svga_screen
*ss
= svga_screen(pipe
->screen
);
348 struct svga_winsys_screen
*sws
= ss
->sws
;
349 struct svga_transfer
*st
;
350 unsigned nblocksx
= util_format_get_nblocksx(texture
->format
, box
->width
);
351 unsigned nblocksy
= util_format_get_nblocksy(texture
->format
, box
->height
);
353 /* We can't map texture storage directly */
354 if (usage
& PIPE_TRANSFER_MAP_DIRECTLY
)
357 st
= CALLOC_STRUCT(svga_transfer
);
361 pipe_resource_reference(&st
->base
.resource
, texture
);
363 st
->base
.usage
= usage
;
365 st
->base
.stride
= nblocksx
*util_format_get_blocksize(texture
->format
);
366 st
->base
.slice_stride
= 0;
368 st
->hw_nblocksy
= nblocksy
;
370 st
->hwbuf
= svga_winsys_buffer_create(ss
,
373 st
->hw_nblocksy
*st
->base
.stride
);
374 while(!st
->hwbuf
&& (st
->hw_nblocksy
/= 2)) {
375 st
->hwbuf
= svga_winsys_buffer_create(ss
,
378 st
->hw_nblocksy
*st
->base
.stride
);
384 if(st
->hw_nblocksy
< nblocksy
) {
385 /* We couldn't allocate a hardware buffer big enough for the transfer,
386 * so allocate regular malloc memory instead */
387 debug_printf("%s: failed to allocate %u KB of DMA, splitting into %u x %u KB DMA transfers\n",
389 (nblocksy
*st
->base
.stride
+ 1023)/1024,
390 (nblocksy
+ st
->hw_nblocksy
- 1)/st
->hw_nblocksy
,
391 (st
->hw_nblocksy
*st
->base
.stride
+ 1023)/1024);
392 st
->swbuf
= MALLOC(nblocksy
*st
->base
.stride
);
397 if (usage
& PIPE_TRANSFER_READ
)
398 svga_transfer_dma(st
, SVGA3D_READ_HOST_VRAM
);
403 sws
->buffer_destroy(sws
, st
->hwbuf
);
410 /* XXX: Still implementing this as if it was a screen function, but
411 * can now modify it to queue transfers on the context.
414 svga_texture_transfer_map( struct pipe_context
*pipe
,
415 struct pipe_transfer
*transfer
)
417 struct svga_screen
*ss
= svga_screen(pipe
->screen
);
418 struct svga_winsys_screen
*sws
= ss
->sws
;
419 struct svga_transfer
*st
= svga_transfer(transfer
);
424 /* The wait for read transfers already happened when svga_transfer_dma
426 return sws
->buffer_map(sws
, st
->hwbuf
, transfer
->usage
);
430 /* XXX: Still implementing this as if it was a screen function, but
431 * can now modify it to queue transfers on the context.
434 svga_texture_transfer_unmap(struct pipe_context
*pipe
,
435 struct pipe_transfer
*transfer
)
437 struct svga_screen
*ss
= svga_screen(pipe
->screen
);
438 struct svga_winsys_screen
*sws
= ss
->sws
;
439 struct svga_transfer
*st
= svga_transfer(transfer
);
442 sws
->buffer_unmap(sws
, st
->hwbuf
);
447 svga_texture_transfer_destroy(struct pipe_context
*pipe
,
448 struct pipe_transfer
*transfer
)
450 struct svga_texture
*tex
= svga_texture(transfer
->resource
);
451 struct svga_screen
*ss
= svga_screen(pipe
->screen
);
452 struct svga_winsys_screen
*sws
= ss
->sws
;
453 struct svga_transfer
*st
= svga_transfer(transfer
);
455 if (st
->base
.usage
& PIPE_TRANSFER_WRITE
) {
456 svga_transfer_dma(st
, SVGA3D_WRITE_HOST_VRAM
);
457 ss
->texture_timestamp
++;
458 tex
->view_age
[transfer
->sr
.level
] = ++(tex
->age
);
459 tex
->defined
[transfer
->sr
.face
][transfer
->sr
.level
] = TRUE
;
462 pipe_resource_reference(&st
->base
.resource
, NULL
);
464 sws
->buffer_destroy(sws
, st
->hwbuf
);
472 struct u_resource_vtbl svga_texture_vtbl
=
474 svga_texture_get_handle
, /* get_handle */
475 svga_texture_destroy
, /* resource_destroy */
476 svga_texture_is_referenced
, /* is_resource_referenced */
477 svga_texture_get_transfer
, /* get_transfer */
478 svga_texture_transfer_destroy
, /* transfer_destroy */
479 svga_texture_transfer_map
, /* transfer_map */
480 u_default_transfer_flush_region
, /* transfer_flush_region */
481 svga_texture_transfer_unmap
, /* transfer_unmap */
482 u_default_transfer_inline_write
/* transfer_inline_write */
488 struct pipe_resource
*
489 svga_texture_create(struct pipe_screen
*screen
,
490 const struct pipe_resource
*template)
492 struct svga_screen
*svgascreen
= svga_screen(screen
);
493 struct svga_texture
*tex
= CALLOC_STRUCT(svga_texture
);
498 tex
->b
.b
= *template;
499 tex
->b
.vtbl
= &svga_texture_vtbl
;
500 pipe_reference_init(&tex
->b
.b
.reference
, 1);
501 tex
->b
.b
.screen
= screen
;
503 assert(template->last_level
< SVGA_MAX_TEXTURE_LEVELS
);
504 if(template->last_level
>= SVGA_MAX_TEXTURE_LEVELS
)
508 tex
->key
.size
.width
= template->width0
;
509 tex
->key
.size
.height
= template->height0
;
510 tex
->key
.size
.depth
= template->depth0
;
512 if(template->target
== PIPE_TEXTURE_CUBE
) {
513 tex
->key
.flags
|= SVGA3D_SURFACE_CUBEMAP
;
514 tex
->key
.numFaces
= 6;
517 tex
->key
.numFaces
= 1;
520 tex
->key
.cachable
= 1;
522 if (template->bind
& PIPE_BIND_SAMPLER_VIEW
)
523 tex
->key
.flags
|= SVGA3D_SURFACE_HINT_TEXTURE
;
525 if (template->bind
& PIPE_BIND_DISPLAY_TARGET
) {
526 tex
->key
.cachable
= 0;
529 if (template->bind
& PIPE_BIND_SHARED
) {
530 tex
->key
.cachable
= 0;
533 if (template->bind
& PIPE_BIND_SCANOUT
) {
534 tex
->key
.flags
|= SVGA3D_SURFACE_HINT_SCANOUT
;
535 tex
->key
.cachable
= 0;
539 * XXX: Never pass the SVGA3D_SURFACE_HINT_RENDERTARGET hint. Mesa cannot
540 * know beforehand whether a texture will be used as a rendertarget or not
541 * and it always requests PIPE_BIND_RENDER_TARGET, therefore
542 * passing the SVGA3D_SURFACE_HINT_RENDERTARGET here defeats its purpose.
545 if((template->bind
& PIPE_BIND_RENDER_TARGET
) &&
546 !util_format_is_s3tc(template->format
))
547 tex
->key
.flags
|= SVGA3D_SURFACE_HINT_RENDERTARGET
;
550 if(template->bind
& PIPE_BIND_DEPTH_STENCIL
)
551 tex
->key
.flags
|= SVGA3D_SURFACE_HINT_DEPTHSTENCIL
;
553 tex
->key
.numMipLevels
= template->last_level
+ 1;
555 tex
->key
.format
= svga_translate_format(template->format
);
556 if(tex
->key
.format
== SVGA3D_FORMAT_INVALID
)
559 SVGA_DBG(DEBUG_DMA
, "surface_create for texture\n", tex
->handle
);
560 tex
->handle
= svga_screen_surface_create(svgascreen
, &tex
->key
);
562 SVGA_DBG(DEBUG_DMA
, " --> got sid %p (texture)\n", tex
->handle
);
575 struct pipe_resource
*
576 svga_texture_from_handle(struct pipe_screen
*screen
,
577 const struct pipe_resource
*template,
578 struct winsys_handle
*whandle
)
580 struct svga_winsys_screen
*sws
= svga_winsys_screen(screen
);
581 struct svga_winsys_surface
*srf
;
582 struct svga_texture
*tex
;
583 enum SVGA3dSurfaceFormat format
= 0;
586 /* Only supports one type */
587 if (template->target
!= PIPE_TEXTURE_2D
||
588 template->last_level
!= 0 ||
589 template->depth0
!= 1) {
593 srf
= sws
->surface_from_handle(sws
, whandle
, &format
);
598 if (svga_translate_format(template->format
) != format
) {
599 unsigned f1
= svga_translate_format(template->format
);
600 unsigned f2
= format
;
602 /* It's okay for XRGB and ARGB or depth with/out stencil to get mixed up */
603 if ( !( (f1
== SVGA3D_X8R8G8B8
&& f2
== SVGA3D_A8R8G8B8
) ||
604 (f1
== SVGA3D_A8R8G8B8
&& f2
== SVGA3D_X8R8G8B8
) ||
605 (f1
== SVGA3D_Z_D24X8
&& f2
== SVGA3D_Z_D24S8
) ) ) {
606 debug_printf("%s wrong format %u != %u\n", __FUNCTION__
, f1
, f2
);
611 tex
= CALLOC_STRUCT(svga_texture
);
615 tex
->b
.b
= *template;
616 tex
->b
.vtbl
= &svga_texture_vtbl
;
617 pipe_reference_init(&tex
->b
.b
.reference
, 1);
618 tex
->b
.b
.screen
= screen
;
620 if (format
== SVGA3D_X8R8G8B8
)
621 tex
->b
.b
.format
= PIPE_FORMAT_B8G8R8X8_UNORM
;
622 else if (format
== SVGA3D_A8R8G8B8
)
623 tex
->b
.b
.format
= PIPE_FORMAT_B8G8R8A8_UNORM
;
628 SVGA_DBG(DEBUG_DMA
, "wrap surface sid %p\n", srf
);
630 tex
->key
.cachable
= 0;