1dc5319f57213c9813a7cd101044e00848747731
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "git_sha1.h" /* For MESA_GIT_SHA1 */
27 #include "util/format/u_format.h"
28 #include "util/u_memory.h"
29 #include "util/u_inlines.h"
30 #include "util/u_screen.h"
31 #include "util/u_string.h"
32 #include "util/u_math.h"
33
34 #include "os/os_process.h"
35
36 #include "svga_winsys.h"
37 #include "svga_public.h"
38 #include "svga_context.h"
39 #include "svga_format.h"
40 #include "svga_screen.h"
41 #include "svga_tgsi.h"
42 #include "svga_resource_texture.h"
43 #include "svga_resource.h"
44 #include "svga_debug.h"
45
46 #include "svga3d_shaderdefs.h"
47 #include "VGPU10ShaderTokens.h"
48
49 /* NOTE: this constant may get moved into a svga3d*.h header file */
50 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
51
52 #ifndef MESA_GIT_SHA1
53 #define MESA_GIT_SHA1 "(unknown git revision)"
54 #endif
55
56 #ifdef DEBUG
57 int SVGA_DEBUG = 0;
58
59 static const struct debug_named_value svga_debug_flags[] = {
60 { "dma", DEBUG_DMA, NULL },
61 { "tgsi", DEBUG_TGSI, NULL },
62 { "pipe", DEBUG_PIPE, NULL },
63 { "state", DEBUG_STATE, NULL },
64 { "screen", DEBUG_SCREEN, NULL },
65 { "tex", DEBUG_TEX, NULL },
66 { "swtnl", DEBUG_SWTNL, NULL },
67 { "const", DEBUG_CONSTS, NULL },
68 { "viewport", DEBUG_VIEWPORT, NULL },
69 { "views", DEBUG_VIEWS, NULL },
70 { "perf", DEBUG_PERF, NULL },
71 { "flush", DEBUG_FLUSH, NULL },
72 { "sync", DEBUG_SYNC, NULL },
73 { "cache", DEBUG_CACHE, NULL },
74 { "streamout", DEBUG_STREAMOUT, NULL },
75 { "query", DEBUG_QUERY, NULL },
76 { "samplers", DEBUG_SAMPLERS, NULL },
77 DEBUG_NAMED_VALUE_END
78 };
79 #endif
80
81 static const char *
82 svga_get_vendor( struct pipe_screen *pscreen )
83 {
84 return "VMware, Inc.";
85 }
86
87
88 static const char *
89 svga_get_name( struct pipe_screen *pscreen )
90 {
91 const char *build = "", *llvm = "", *mutex = "";
92 static char name[100];
93 #ifdef DEBUG
94 /* Only return internal details in the DEBUG version:
95 */
96 build = "build: DEBUG;";
97 mutex = "mutex: " PIPE_ATOMIC ";";
98 #else
99 build = "build: RELEASE;";
100 #endif
101 #ifdef LLVM_AVAILABLE
102 llvm = "LLVM;";
103 #endif
104
105 snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
106 return name;
107 }
108
109
110 /** Helper for querying float-valued device cap */
111 static float
112 get_float_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
113 float defaultVal)
114 {
115 SVGA3dDevCapResult result;
116 if (sws->get_cap(sws, cap, &result))
117 return result.f;
118 else
119 return defaultVal;
120 }
121
122
123 /** Helper for querying uint-valued device cap */
124 static unsigned
125 get_uint_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
126 unsigned defaultVal)
127 {
128 SVGA3dDevCapResult result;
129 if (sws->get_cap(sws, cap, &result))
130 return result.u;
131 else
132 return defaultVal;
133 }
134
135
136 /** Helper for querying boolean-valued device cap */
137 static boolean
138 get_bool_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
139 boolean defaultVal)
140 {
141 SVGA3dDevCapResult result;
142 if (sws->get_cap(sws, cap, &result))
143 return result.b;
144 else
145 return defaultVal;
146 }
147
148
149 static float
150 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
151 {
152 struct svga_screen *svgascreen = svga_screen(screen);
153 struct svga_winsys_screen *sws = svgascreen->sws;
154
155 switch (param) {
156 case PIPE_CAPF_MAX_LINE_WIDTH:
157 return svgascreen->maxLineWidth;
158 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
159 return svgascreen->maxLineWidthAA;
160
161 case PIPE_CAPF_MAX_POINT_WIDTH:
162 /* fall-through */
163 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
164 return svgascreen->maxPointSize;
165
166 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
167 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
168
169 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
170 return 15.0;
171
172 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
173 /* fall-through */
174 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
175 /* fall-through */
176 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
177 return 0.0f;
178
179 }
180
181 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
182 return 0;
183 }
184
185
186 static int
187 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
188 {
189 struct svga_screen *svgascreen = svga_screen(screen);
190 struct svga_winsys_screen *sws = svgascreen->sws;
191 SVGA3dDevCapResult result;
192
193 switch (param) {
194 case PIPE_CAP_NPOT_TEXTURES:
195 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
196 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
197 return 1;
198 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
199 /*
200 * "In virtually every OpenGL implementation and hardware,
201 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
202 * http://www.opengl.org/wiki/Blending
203 */
204 return sws->have_vgpu10 ? 1 : 0;
205 case PIPE_CAP_ANISOTROPIC_FILTER:
206 return 1;
207 case PIPE_CAP_POINT_SPRITE:
208 return 1;
209 case PIPE_CAP_TGSI_TEXCOORD:
210 return 0;
211 case PIPE_CAP_MAX_RENDER_TARGETS:
212 return svgascreen->max_color_buffers;
213 case PIPE_CAP_OCCLUSION_QUERY:
214 return 1;
215 case PIPE_CAP_QUERY_TIME_ELAPSED:
216 return 0;
217 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
218 return sws->have_vgpu10;
219 case PIPE_CAP_TEXTURE_SWIZZLE:
220 return 1;
221 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
222 return 0;
223 case PIPE_CAP_USER_VERTEX_BUFFERS:
224 return 0;
225 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
226 return 256;
227
228 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
229 {
230 unsigned size = 1 << (SVGA_MAX_TEXTURE_LEVELS - 1);
231 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
232 size = MIN2(result.u, size);
233 else
234 size = 2048;
235 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
236 size = MIN2(result.u, size);
237 else
238 size = 2048;
239 return size;
240 }
241
242 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
243 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
244 return 8; /* max 128x128x128 */
245 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
246
247 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
248 /*
249 * No mechanism to query the host, and at least limited to 2048x2048 on
250 * certain hardware.
251 */
252 return MIN2(util_last_bit(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_SIZE)),
253 12 /* 2048x2048 */);
254
255 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
256 return sws->have_sm5 ? SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE :
257 (sws->have_vgpu10 ? SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE : 0);
258
259 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
260 return 1;
261
262 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
263 return 1;
264 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
265 return sws->have_vgpu10;
266 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
267 return 0;
268 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
269 return !sws->have_vgpu10;
270
271 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
272 return 1; /* The color outputs of vertex shaders are not clamped */
273 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
274 return sws->have_vgpu10;
275 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
276 return 0; /* The driver can't clamp fragment colors */
277
278 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
279 return 1; /* expected for GL_ARB_framebuffer_object */
280
281 case PIPE_CAP_GLSL_FEATURE_LEVEL:
282 if (sws->have_sm5) {
283 return 410;
284 } else if (sws->have_vgpu10) {
285 return 330;
286 } else {
287 return 120;
288 }
289
290 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
291 return sws->have_sm5 ? 410 : (sws->have_vgpu10 ? 330 : 120);
292
293 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
294 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
295 return 0;
296
297 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
298 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
299 case PIPE_CAP_VERTEX_SHADER_SATURATE:
300 return 1;
301
302 case PIPE_CAP_DEPTH_CLIP_DISABLE:
303 case PIPE_CAP_INDEP_BLEND_ENABLE:
304 case PIPE_CAP_CONDITIONAL_RENDER:
305 case PIPE_CAP_QUERY_TIMESTAMP:
306 case PIPE_CAP_TGSI_INSTANCEID:
307 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
308 case PIPE_CAP_SEAMLESS_CUBE_MAP:
309 case PIPE_CAP_FAKE_SW_MSAA:
310 return sws->have_vgpu10;
311
312 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
313 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
314 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
315 return sws->have_vgpu10 ? 4 : 0;
316 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
317 return sws->have_sm5 ? SVGA3D_MAX_STREAMOUT_DECLS :
318 (sws->have_vgpu10 ? SVGA3D_MAX_DX10_STREAMOUT_DECLS : 0);
319 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
320 return sws->have_sm5;
321 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
322 return sws->have_sm5;
323 case PIPE_CAP_TEXTURE_MULTISAMPLE:
324 return svgascreen->ms_samples ? 1 : 0;
325
326 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
327 /* convert bytes to texels for the case of the largest texel
328 * size: float[4].
329 */
330 return SVGA3D_DX_MAX_RESOURCE_SIZE / (4 * sizeof(float));
331
332 case PIPE_CAP_MIN_TEXEL_OFFSET:
333 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
334 case PIPE_CAP_MAX_TEXEL_OFFSET:
335 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
336
337 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
338 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
339 return 0;
340
341 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
342 return sws->have_vgpu10 ? 256 : 0;
343 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
344 return sws->have_vgpu10 ? 1024 : 0;
345
346 case PIPE_CAP_PRIMITIVE_RESTART:
347 return 1; /* may be a sw fallback, depending on restart index */
348
349 case PIPE_CAP_GENERATE_MIPMAP:
350 return sws->have_generate_mipmap_cmd;
351
352 case PIPE_CAP_NATIVE_FENCE_FD:
353 return sws->have_fence_fd;
354
355 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
356 return 1;
357
358 case PIPE_CAP_CUBE_MAP_ARRAY:
359 case PIPE_CAP_INDEP_BLEND_FUNC:
360 case PIPE_CAP_SAMPLE_SHADING:
361 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
362 case PIPE_CAP_TEXTURE_QUERY_LOD:
363 return sws->have_sm4_1;
364
365 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
366 /* SM4_1 supports only single-channel textures where as SM5 supports
367 * all four channel textures */
368 return sws->have_sm5 ? 4 :
369 (sws->have_sm4_1 ? 1 : 0);
370 case PIPE_CAP_DRAW_INDIRECT:
371 return sws->have_sm5;
372 case PIPE_CAP_MAX_VERTEX_STREAMS:
373 return sws->have_sm5 ? 4 : 0;
374 case PIPE_CAP_COMPUTE:
375 return 0;
376 case PIPE_CAP_MAX_VARYINGS:
377 return sws->have_vgpu10 ? VGPU10_MAX_FS_INPUTS : 10;
378 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
379 return sws->have_coherent;
380
381 /* Unsupported features */
382 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
383 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
384 case PIPE_CAP_SHADER_STENCIL_EXPORT:
385 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
386 case PIPE_CAP_TEXTURE_BARRIER:
387 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
388 case PIPE_CAP_START_INSTANCE:
389 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
390 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
391 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
392 case PIPE_CAP_TEXTURE_GATHER_SM5:
393 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
394 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
395 case PIPE_CAP_MULTI_DRAW_INDIRECT:
396 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
397 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
398 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
399 case PIPE_CAP_SAMPLER_VIEW_TARGET:
400 case PIPE_CAP_CLIP_HALFZ:
401 case PIPE_CAP_VERTEXID_NOBASE:
402 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
403 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
404 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
405 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
406 case PIPE_CAP_INVALIDATE_BUFFER:
407 case PIPE_CAP_STRING_MARKER:
408 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
409 case PIPE_CAP_QUERY_MEMORY_INFO:
410 case PIPE_CAP_PCI_GROUP:
411 case PIPE_CAP_PCI_BUS:
412 case PIPE_CAP_PCI_DEVICE:
413 case PIPE_CAP_PCI_FUNCTION:
414 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
415 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
416 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
417 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
418 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
419 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
420 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
421 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
422 return 0;
423 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
424 return 64;
425 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
426 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
427 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
428 return 1; /* need 4-byte alignment for all offsets and strides */
429 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
430 return 2048;
431 case PIPE_CAP_MAX_VIEWPORTS:
432 assert((!sws->have_vgpu10 && svgascreen->max_viewports == 1) ||
433 (sws->have_vgpu10 &&
434 svgascreen->max_viewports == SVGA3D_DX_MAX_VIEWPORTS));
435 return svgascreen->max_viewports;
436 case PIPE_CAP_ENDIANNESS:
437 return PIPE_ENDIAN_LITTLE;
438
439 case PIPE_CAP_VENDOR_ID:
440 return 0x15ad; /* VMware Inc. */
441 case PIPE_CAP_DEVICE_ID:
442 return 0x0405; /* assume SVGA II */
443 case PIPE_CAP_ACCELERATED:
444 return 0; /* XXX: */
445 case PIPE_CAP_VIDEO_MEMORY:
446 /* XXX: Query the host ? */
447 return 1;
448 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
449 return sws->have_vgpu10;
450 case PIPE_CAP_CLEAR_TEXTURE:
451 return sws->have_vgpu10;
452 case PIPE_CAP_DOUBLES:
453 return sws->have_sm5;
454 case PIPE_CAP_UMA:
455 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
456 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
457 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
458 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
459 case PIPE_CAP_DEPTH_BOUNDS_TEST:
460 case PIPE_CAP_TGSI_TXQS:
461 case PIPE_CAP_SHAREABLE_SHADERS:
462 case PIPE_CAP_DRAW_PARAMETERS:
463 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
464 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
465 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
466 case PIPE_CAP_QUERY_BUFFER_OBJECT:
467 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
468 case PIPE_CAP_CULL_DISTANCE:
469 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
470 case PIPE_CAP_TGSI_VOTE:
471 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
472 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
473 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
474 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
475 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
476 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
477 case PIPE_CAP_FBFETCH:
478 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
479 case PIPE_CAP_INT64:
480 case PIPE_CAP_INT64_DIVMOD:
481 case PIPE_CAP_TGSI_TEX_TXF_LZ:
482 case PIPE_CAP_TGSI_CLOCK:
483 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
484 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
485 case PIPE_CAP_TGSI_BALLOT:
486 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
487 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
488 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
489 case PIPE_CAP_POST_DEPTH_COVERAGE:
490 case PIPE_CAP_BINDLESS_TEXTURE:
491 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
492 case PIPE_CAP_QUERY_SO_OVERFLOW:
493 case PIPE_CAP_MEMOBJ:
494 case PIPE_CAP_LOAD_CONSTBUF:
495 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
496 case PIPE_CAP_TILE_RASTER_ORDER:
497 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
498 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
499 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
500 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
501 case PIPE_CAP_FENCE_SIGNAL:
502 case PIPE_CAP_CONSTBUF0_FLAGS:
503 case PIPE_CAP_PACKED_UNIFORMS:
504 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
505 return 0;
506 case PIPE_CAP_TGSI_DIV:
507 return 1;
508 case PIPE_CAP_MAX_GS_INVOCATIONS:
509 return 32;
510 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
511 return 1 << 27;
512 /* Verify this once protocol is finalized. Setting it to minimum value. */
513 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
514 return sws->have_sm5 ? 30 : 0;
515 default:
516 return u_pipe_screen_get_param_defaults(screen, param);
517 }
518 }
519
520
521 static int
522 vgpu9_get_shader_param(struct pipe_screen *screen,
523 enum pipe_shader_type shader,
524 enum pipe_shader_cap param)
525 {
526 struct svga_screen *svgascreen = svga_screen(screen);
527 struct svga_winsys_screen *sws = svgascreen->sws;
528 unsigned val;
529
530 assert(!sws->have_vgpu10);
531
532 switch (shader)
533 {
534 case PIPE_SHADER_FRAGMENT:
535 switch (param)
536 {
537 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
538 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
539 return get_uint_cap(sws,
540 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
541 512);
542 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
543 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
544 return 512;
545 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
546 return SVGA3D_MAX_NESTING_LEVEL;
547 case PIPE_SHADER_CAP_MAX_INPUTS:
548 return 10;
549 case PIPE_SHADER_CAP_MAX_OUTPUTS:
550 return svgascreen->max_color_buffers;
551 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
552 return 224 * sizeof(float[4]);
553 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
554 return 1;
555 case PIPE_SHADER_CAP_MAX_TEMPS:
556 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
557 return MIN2(val, SVGA3D_TEMPREG_MAX);
558 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
559 /*
560 * Although PS 3.0 has some addressing abilities it can only represent
561 * loops that can be statically determined and unrolled. Given we can
562 * only handle a subset of the cases that the gallium frontend already
563 * does it is better to defer loop unrolling to the gallium frontend.
564 */
565 return 0;
566 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
567 return 0;
568 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
569 return 0;
570 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
571 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
572 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
573 return 0;
574 case PIPE_SHADER_CAP_SUBROUTINES:
575 return 0;
576 case PIPE_SHADER_CAP_INT64_ATOMICS:
577 case PIPE_SHADER_CAP_INTEGERS:
578 return 0;
579 case PIPE_SHADER_CAP_FP16:
580 case PIPE_SHADER_CAP_FP16_DERIVATIVES:
581 case PIPE_SHADER_CAP_INT16:
582 return 0;
583 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
584 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
585 return 16;
586 case PIPE_SHADER_CAP_PREFERRED_IR:
587 return PIPE_SHADER_IR_TGSI;
588 case PIPE_SHADER_CAP_SUPPORTED_IRS:
589 return 0;
590 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
591 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
592 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
593 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
594 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
595 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
596 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
597 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
598 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
599 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
600 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
601 return 0;
602 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
603 return 32;
604 }
605 /* If we get here, we failed to handle a cap above */
606 debug_printf("Unexpected fragment shader query %u\n", param);
607 return 0;
608 case PIPE_SHADER_VERTEX:
609 switch (param)
610 {
611 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
612 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
613 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
614 512);
615 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
616 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
617 /* XXX: until we have vertex texture support */
618 return 0;
619 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
620 return SVGA3D_MAX_NESTING_LEVEL;
621 case PIPE_SHADER_CAP_MAX_INPUTS:
622 return 16;
623 case PIPE_SHADER_CAP_MAX_OUTPUTS:
624 return 10;
625 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
626 return 256 * sizeof(float[4]);
627 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
628 return 1;
629 case PIPE_SHADER_CAP_MAX_TEMPS:
630 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
631 return MIN2(val, SVGA3D_TEMPREG_MAX);
632 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
633 return 0;
634 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
635 return 0;
636 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
637 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
638 return 1;
639 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
640 return 0;
641 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
642 return 1;
643 case PIPE_SHADER_CAP_SUBROUTINES:
644 return 0;
645 case PIPE_SHADER_CAP_INT64_ATOMICS:
646 case PIPE_SHADER_CAP_INTEGERS:
647 return 0;
648 case PIPE_SHADER_CAP_FP16:
649 case PIPE_SHADER_CAP_FP16_DERIVATIVES:
650 case PIPE_SHADER_CAP_INT16:
651 return 0;
652 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
653 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
654 return 0;
655 case PIPE_SHADER_CAP_PREFERRED_IR:
656 return PIPE_SHADER_IR_TGSI;
657 case PIPE_SHADER_CAP_SUPPORTED_IRS:
658 return 0;
659 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
660 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
661 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
662 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
663 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
664 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
665 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
666 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
667 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
668 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
669 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
670 return 0;
671 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
672 return 32;
673 }
674 /* If we get here, we failed to handle a cap above */
675 debug_printf("Unexpected vertex shader query %u\n", param);
676 return 0;
677 case PIPE_SHADER_GEOMETRY:
678 case PIPE_SHADER_COMPUTE:
679 case PIPE_SHADER_TESS_CTRL:
680 case PIPE_SHADER_TESS_EVAL:
681 /* no support for geometry, tess or compute shaders at this time */
682 return 0;
683 default:
684 debug_printf("Unexpected shader type (%u) query\n", shader);
685 return 0;
686 }
687 return 0;
688 }
689
690
691 static int
692 vgpu10_get_shader_param(struct pipe_screen *screen,
693 enum pipe_shader_type shader,
694 enum pipe_shader_cap param)
695 {
696 struct svga_screen *svgascreen = svga_screen(screen);
697 struct svga_winsys_screen *sws = svgascreen->sws;
698
699 assert(sws->have_vgpu10);
700 (void) sws; /* silence unused var warnings in non-debug builds */
701
702 if ((!sws->have_sm5) &&
703 (shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL))
704 return 0;
705
706 if (shader == PIPE_SHADER_COMPUTE)
707 return 0;
708
709 /* NOTE: we do not query the device for any caps/limits at this time */
710
711 /* Generally the same limits for vertex, geometry and fragment shaders */
712 switch (param) {
713 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
714 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
715 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
716 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
717 return 64 * 1024;
718 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
719 return 64;
720 case PIPE_SHADER_CAP_MAX_INPUTS:
721 if (shader == PIPE_SHADER_FRAGMENT)
722 return VGPU10_MAX_FS_INPUTS;
723 else if (shader == PIPE_SHADER_GEOMETRY)
724 return VGPU10_MAX_GS_INPUTS;
725 else if (shader == PIPE_SHADER_TESS_CTRL)
726 return VGPU11_MAX_HS_INPUT_CONTROL_POINTS;
727 else if (shader == PIPE_SHADER_TESS_EVAL)
728 return VGPU11_MAX_DS_INPUT_CONTROL_POINTS;
729 else
730 return VGPU10_MAX_VS_INPUTS;
731 case PIPE_SHADER_CAP_MAX_OUTPUTS:
732 if (shader == PIPE_SHADER_FRAGMENT)
733 return VGPU10_MAX_FS_OUTPUTS;
734 else if (shader == PIPE_SHADER_GEOMETRY)
735 return VGPU10_MAX_GS_OUTPUTS;
736 else if (shader == PIPE_SHADER_TESS_CTRL)
737 return VGPU11_MAX_HS_OUTPUTS;
738 else if (shader == PIPE_SHADER_TESS_EVAL)
739 return VGPU11_MAX_DS_OUTPUTS;
740 else
741 return VGPU10_MAX_VS_OUTPUTS;
742 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
743 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
744 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
745 return svgascreen->max_const_buffers;
746 case PIPE_SHADER_CAP_MAX_TEMPS:
747 return VGPU10_MAX_TEMPS;
748 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
749 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
750 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
751 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
752 return TRUE; /* XXX verify */
753 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
754 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
755 case PIPE_SHADER_CAP_SUBROUTINES:
756 case PIPE_SHADER_CAP_INTEGERS:
757 return TRUE;
758 case PIPE_SHADER_CAP_FP16:
759 case PIPE_SHADER_CAP_FP16_DERIVATIVES:
760 case PIPE_SHADER_CAP_INT16:
761 return FALSE;
762 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
763 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
764 return SVGA3D_DX_MAX_SAMPLERS;
765 case PIPE_SHADER_CAP_PREFERRED_IR:
766 return PIPE_SHADER_IR_TGSI;
767 case PIPE_SHADER_CAP_SUPPORTED_IRS:
768 return 0;
769 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
770 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
771 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
772 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
773 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
774 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
775 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
776 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
777 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
778 case PIPE_SHADER_CAP_INT64_ATOMICS:
779 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
780 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
781 return 0;
782 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
783 return 32;
784 default:
785 debug_printf("Unexpected vgpu10 shader query %u\n", param);
786 return 0;
787 }
788 return 0;
789 }
790
791
792 static int
793 svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
794 enum pipe_shader_cap param)
795 {
796 struct svga_screen *svgascreen = svga_screen(screen);
797 struct svga_winsys_screen *sws = svgascreen->sws;
798 if (sws->have_vgpu10) {
799 return vgpu10_get_shader_param(screen, shader, param);
800 }
801 else {
802 return vgpu9_get_shader_param(screen, shader, param);
803 }
804 }
805
806
807 static void
808 svga_fence_reference(struct pipe_screen *screen,
809 struct pipe_fence_handle **ptr,
810 struct pipe_fence_handle *fence)
811 {
812 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
813 sws->fence_reference(sws, ptr, fence);
814 }
815
816
817 static bool
818 svga_fence_finish(struct pipe_screen *screen,
819 struct pipe_context *ctx,
820 struct pipe_fence_handle *fence,
821 uint64_t timeout)
822 {
823 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
824 bool retVal;
825
826 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
827
828 if (!timeout) {
829 retVal = sws->fence_signalled(sws, fence, 0) == 0;
830 }
831 else {
832 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
833 __FUNCTION__, fence);
834
835 retVal = sws->fence_finish(sws, fence, timeout, 0) == 0;
836 }
837
838 SVGA_STATS_TIME_POP(sws);
839
840 return retVal;
841 }
842
843
844 static int
845 svga_fence_get_fd(struct pipe_screen *screen,
846 struct pipe_fence_handle *fence)
847 {
848 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
849
850 return sws->fence_get_fd(sws, fence, TRUE);
851 }
852
853
854 static int
855 svga_get_driver_query_info(struct pipe_screen *screen,
856 unsigned index,
857 struct pipe_driver_query_info *info)
858 {
859 #define QUERY(NAME, ENUM, UNITS) \
860 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
861
862 static const struct pipe_driver_query_info queries[] = {
863 /* per-frame counters */
864 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
865 PIPE_DRIVER_QUERY_TYPE_UINT64),
866 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
867 PIPE_DRIVER_QUERY_TYPE_UINT64),
868 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
869 PIPE_DRIVER_QUERY_TYPE_UINT64),
870 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
871 PIPE_DRIVER_QUERY_TYPE_UINT64),
872 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
873 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
874 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
875 PIPE_DRIVER_QUERY_TYPE_UINT64),
876 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
877 PIPE_DRIVER_QUERY_TYPE_UINT64),
878 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
879 PIPE_DRIVER_QUERY_TYPE_BYTES),
880 QUERY("num-command-buffers", SVGA_QUERY_NUM_COMMAND_BUFFERS,
881 PIPE_DRIVER_QUERY_TYPE_UINT64),
882 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
883 PIPE_DRIVER_QUERY_TYPE_BYTES),
884 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
885 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
886 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
887 PIPE_DRIVER_QUERY_TYPE_UINT64),
888 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
889 PIPE_DRIVER_QUERY_TYPE_UINT64),
890 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
891 PIPE_DRIVER_QUERY_TYPE_UINT64),
892 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
893 PIPE_DRIVER_QUERY_TYPE_UINT64),
894 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
895 PIPE_DRIVER_QUERY_TYPE_UINT64),
896 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
897 PIPE_DRIVER_QUERY_TYPE_UINT64),
898 QUERY("num-shader-relocations", SVGA_QUERY_NUM_SHADER_RELOCATIONS,
899 PIPE_DRIVER_QUERY_TYPE_UINT64),
900 QUERY("num-surface-relocations", SVGA_QUERY_NUM_SURFACE_RELOCATIONS,
901 PIPE_DRIVER_QUERY_TYPE_UINT64),
902
903 /* running total counters */
904 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
905 PIPE_DRIVER_QUERY_TYPE_BYTES),
906 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
907 PIPE_DRIVER_QUERY_TYPE_UINT64),
908 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
909 PIPE_DRIVER_QUERY_TYPE_UINT64),
910 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
911 PIPE_DRIVER_QUERY_TYPE_UINT64),
912 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
913 PIPE_DRIVER_QUERY_TYPE_UINT64),
914 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
915 PIPE_DRIVER_QUERY_TYPE_UINT64),
916 QUERY("num-failed-allocations", SVGA_QUERY_NUM_FAILED_ALLOCATIONS,
917 PIPE_DRIVER_QUERY_TYPE_UINT64),
918 QUERY("num-commands-per-draw", SVGA_QUERY_NUM_COMMANDS_PER_DRAW,
919 PIPE_DRIVER_QUERY_TYPE_FLOAT),
920 QUERY("shader-mem-used", SVGA_QUERY_SHADER_MEM_USED,
921 PIPE_DRIVER_QUERY_TYPE_UINT64),
922 };
923 #undef QUERY
924
925 if (!info)
926 return ARRAY_SIZE(queries);
927
928 if (index >= ARRAY_SIZE(queries))
929 return 0;
930
931 *info = queries[index];
932 return 1;
933 }
934
935
936 static void
937 init_logging(struct pipe_screen *screen)
938 {
939 struct svga_screen *svgascreen = svga_screen(screen);
940 static const char *log_prefix = "Mesa: ";
941 char host_log[1000];
942
943 /* Log Version to Host */
944 snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
945 "%s%s\n", log_prefix, svga_get_name(screen));
946 svgascreen->sws->host_log(svgascreen->sws, host_log);
947
948 snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
949 "%s" PACKAGE_VERSION MESA_GIT_SHA1, log_prefix);
950 svgascreen->sws->host_log(svgascreen->sws, host_log);
951
952 /* If the SVGA_EXTRA_LOGGING env var is set, log the process's command
953 * line (program name and arguments).
954 */
955 if (debug_get_bool_option("SVGA_EXTRA_LOGGING", FALSE)) {
956 char cmdline[1000];
957 if (os_get_command_line(cmdline, sizeof(cmdline))) {
958 snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
959 "%s%s\n", log_prefix, cmdline);
960 svgascreen->sws->host_log(svgascreen->sws, host_log);
961 }
962 }
963 }
964
965
966 /**
967 * no-op logging function to use when SVGA_NO_LOGGING is set.
968 */
969 static void
970 nop_host_log(struct svga_winsys_screen *sws, const char *message)
971 {
972 /* nothing */
973 }
974
975
976 static void
977 svga_destroy_screen( struct pipe_screen *screen )
978 {
979 struct svga_screen *svgascreen = svga_screen(screen);
980
981 svga_screen_cache_cleanup(svgascreen);
982
983 mtx_destroy(&svgascreen->swc_mutex);
984 mtx_destroy(&svgascreen->tex_mutex);
985
986 svgascreen->sws->destroy(svgascreen->sws);
987
988 FREE(svgascreen);
989 }
990
991
992 /**
993 * Create a new svga_screen object
994 */
995 struct pipe_screen *
996 svga_screen_create(struct svga_winsys_screen *sws)
997 {
998 struct svga_screen *svgascreen;
999 struct pipe_screen *screen;
1000
1001 #ifdef DEBUG
1002 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
1003 #endif
1004
1005 svgascreen = CALLOC_STRUCT(svga_screen);
1006 if (!svgascreen)
1007 goto error1;
1008
1009 svgascreen->debug.force_level_surface_view =
1010 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
1011 svgascreen->debug.force_surface_view =
1012 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
1013 svgascreen->debug.force_sampler_view =
1014 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
1015 svgascreen->debug.no_surface_view =
1016 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
1017 svgascreen->debug.no_sampler_view =
1018 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
1019 svgascreen->debug.no_cache_index_buffers =
1020 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
1021
1022 screen = &svgascreen->screen;
1023
1024 screen->destroy = svga_destroy_screen;
1025 screen->get_name = svga_get_name;
1026 screen->get_vendor = svga_get_vendor;
1027 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
1028 screen->get_param = svga_get_param;
1029 screen->get_shader_param = svga_get_shader_param;
1030 screen->get_paramf = svga_get_paramf;
1031 screen->get_timestamp = NULL;
1032 screen->is_format_supported = svga_is_format_supported;
1033 screen->context_create = svga_context_create;
1034 screen->fence_reference = svga_fence_reference;
1035 screen->fence_finish = svga_fence_finish;
1036 screen->fence_get_fd = svga_fence_get_fd;
1037
1038 screen->get_driver_query_info = svga_get_driver_query_info;
1039 svgascreen->sws = sws;
1040
1041 svga_init_screen_resource_functions(svgascreen);
1042
1043 if (sws->get_hw_version) {
1044 svgascreen->hw_version = sws->get_hw_version(sws);
1045 } else {
1046 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
1047 }
1048
1049 if (svgascreen->hw_version < SVGA3D_HWVERSION_WS8_B1) {
1050 /* too old for 3D acceleration */
1051 debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
1052 svgascreen->hw_version);
1053 goto error2;
1054 }
1055
1056 debug_printf("%s enabled\n",
1057 sws->have_sm5 ? "SM5" :
1058 sws->have_sm4_1 ? "SM4_1" :
1059 sws->have_vgpu10 ? "VGPU10" : "VGPU9");
1060
1061 debug_printf("Mesa: %s %s (%s)\n", svga_get_name(screen),
1062 PACKAGE_VERSION, MESA_GIT_SHA1);
1063
1064 /*
1065 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
1066 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
1067 * we prefer the later when available.
1068 *
1069 * This mimics hardware vendors extensions for D3D depth sampling. See also
1070 * http://aras-p.info/texts/D3D9GPUHacks.html
1071 */
1072
1073 {
1074 boolean has_df16, has_df24, has_d24s8_int;
1075 SVGA3dSurfaceFormatCaps caps;
1076 SVGA3dSurfaceFormatCaps mask;
1077 mask.value = 0;
1078 mask.zStencil = 1;
1079 mask.texture = 1;
1080
1081 svgascreen->depth.z16 = SVGA3D_Z_D16;
1082 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
1083 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
1084
1085 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
1086 has_df16 = (caps.value & mask.value) == mask.value;
1087
1088 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1089 has_df24 = (caps.value & mask.value) == mask.value;
1090
1091 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1092 has_d24s8_int = (caps.value & mask.value) == mask.value;
1093
1094 /* XXX: We might want some other logic here.
1095 * Like if we only have d24s8_int we should
1096 * emulate the other formats with that.
1097 */
1098 if (has_df16) {
1099 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1100 }
1101 if (has_df24) {
1102 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1103 }
1104 if (has_d24s8_int) {
1105 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1106 }
1107 }
1108
1109 /* Query device caps
1110 */
1111 if (sws->have_vgpu10) {
1112 svgascreen->haveProvokingVertex
1113 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1114 svgascreen->haveLineSmooth = TRUE;
1115 svgascreen->maxPointSize = 80.0F;
1116 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1117
1118 /* Multisample samples per pixel */
1119 if (sws->have_sm4_1 && debug_get_bool_option("SVGA_MSAA", TRUE)) {
1120 if (get_bool_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_2X, FALSE))
1121 svgascreen->ms_samples |= 1 << 1;
1122 if (get_bool_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_4X, FALSE))
1123 svgascreen->ms_samples |= 1 << 3;
1124 }
1125
1126 if (sws->have_sm5 && debug_get_bool_option("SVGA_MSAA", TRUE)) {
1127 if (get_bool_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_8X, FALSE))
1128 svgascreen->ms_samples |= 1 << 7;
1129 }
1130
1131 /* Maximum number of constant buffers */
1132 svgascreen->max_const_buffers =
1133 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1134 svgascreen->max_const_buffers = MIN2(svgascreen->max_const_buffers,
1135 SVGA_MAX_CONST_BUFS);
1136
1137 svgascreen->haveBlendLogicops =
1138 get_bool_cap(sws, SVGA3D_DEVCAP_LOGIC_BLENDOPS, FALSE);
1139
1140 screen->is_format_supported = svga_is_dx_format_supported;
1141
1142 svgascreen->max_viewports = SVGA3D_DX_MAX_VIEWPORTS;
1143 }
1144 else {
1145 /* VGPU9 */
1146 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1147 SVGA3DVSVERSION_NONE);
1148 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1149 SVGA3DPSVERSION_NONE);
1150
1151 /* we require Shader model 3.0 or later */
1152 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1153 goto error2;
1154 }
1155
1156 svgascreen->haveProvokingVertex = FALSE;
1157
1158 svgascreen->haveLineSmooth =
1159 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1160
1161 svgascreen->maxPointSize =
1162 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1163 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1164 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1165
1166 /* The SVGA3D device always supports 4 targets at this time, regardless
1167 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1168 */
1169 svgascreen->max_color_buffers = 4;
1170
1171 /* Only support one constant buffer
1172 */
1173 svgascreen->max_const_buffers = 1;
1174
1175 /* No multisampling */
1176 svgascreen->ms_samples = 0;
1177
1178 /* Only one viewport */
1179 svgascreen->max_viewports = 1;
1180 }
1181
1182 /* common VGPU9 / VGPU10 caps */
1183 svgascreen->haveLineStipple =
1184 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1185
1186 svgascreen->maxLineWidth =
1187 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f));
1188
1189 svgascreen->maxLineWidthAA =
1190 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f));
1191
1192 if (0) {
1193 debug_printf("svga: haveProvokingVertex %u\n",
1194 svgascreen->haveProvokingVertex);
1195 debug_printf("svga: haveLineStip %u "
1196 "haveLineSmooth %u maxLineWidth %.2f maxLineWidthAA %.2f\n",
1197 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1198 svgascreen->maxLineWidth, svgascreen->maxLineWidthAA);
1199 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1200 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1201 }
1202
1203 (void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
1204 (void) mtx_init(&svgascreen->swc_mutex, mtx_recursive);
1205
1206 svga_screen_cache_init(svgascreen);
1207
1208 if (debug_get_bool_option("SVGA_NO_LOGGING", FALSE) == TRUE) {
1209 svgascreen->sws->host_log = nop_host_log;
1210 } else {
1211 init_logging(screen);
1212 }
1213
1214 return screen;
1215 error2:
1216 FREE(svgascreen);
1217 error1:
1218 return NULL;
1219 }
1220
1221
1222 struct svga_winsys_screen *
1223 svga_winsys_screen(struct pipe_screen *screen)
1224 {
1225 return svga_screen(screen)->sws;
1226 }
1227
1228
1229 #ifdef DEBUG
1230 struct svga_screen *
1231 svga_screen(struct pipe_screen *screen)
1232 {
1233 assert(screen);
1234 assert(screen->destroy == svga_destroy_screen);
1235 return (struct svga_screen *)screen;
1236 }
1237 #endif