gallium: Add pipe cap for primitive restart with fixed index
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "git_sha1.h" /* For MESA_GIT_SHA1 */
27 #include "util/format/u_format.h"
28 #include "util/u_memory.h"
29 #include "util/u_inlines.h"
30 #include "util/u_screen.h"
31 #include "util/u_string.h"
32 #include "util/u_math.h"
33
34 #include "os/os_process.h"
35
36 #include "svga_winsys.h"
37 #include "svga_public.h"
38 #include "svga_context.h"
39 #include "svga_format.h"
40 #include "svga_screen.h"
41 #include "svga_tgsi.h"
42 #include "svga_resource_texture.h"
43 #include "svga_resource.h"
44 #include "svga_debug.h"
45
46 #include "svga3d_shaderdefs.h"
47 #include "VGPU10ShaderTokens.h"
48
49 /* NOTE: this constant may get moved into a svga3d*.h header file */
50 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
51
52 #ifndef MESA_GIT_SHA1
53 #define MESA_GIT_SHA1 "(unknown git revision)"
54 #endif
55
56 #ifdef DEBUG
57 int SVGA_DEBUG = 0;
58
59 static const struct debug_named_value svga_debug_flags[] = {
60 { "dma", DEBUG_DMA, NULL },
61 { "tgsi", DEBUG_TGSI, NULL },
62 { "pipe", DEBUG_PIPE, NULL },
63 { "state", DEBUG_STATE, NULL },
64 { "screen", DEBUG_SCREEN, NULL },
65 { "tex", DEBUG_TEX, NULL },
66 { "swtnl", DEBUG_SWTNL, NULL },
67 { "const", DEBUG_CONSTS, NULL },
68 { "viewport", DEBUG_VIEWPORT, NULL },
69 { "views", DEBUG_VIEWS, NULL },
70 { "perf", DEBUG_PERF, NULL },
71 { "flush", DEBUG_FLUSH, NULL },
72 { "sync", DEBUG_SYNC, NULL },
73 { "cache", DEBUG_CACHE, NULL },
74 { "streamout", DEBUG_STREAMOUT, NULL },
75 { "query", DEBUG_QUERY, NULL },
76 { "samplers", DEBUG_SAMPLERS, NULL },
77 DEBUG_NAMED_VALUE_END
78 };
79 #endif
80
81 static const char *
82 svga_get_vendor( struct pipe_screen *pscreen )
83 {
84 return "VMware, Inc.";
85 }
86
87
88 static const char *
89 svga_get_name( struct pipe_screen *pscreen )
90 {
91 const char *build = "", *llvm = "", *mutex = "";
92 static char name[100];
93 #ifdef DEBUG
94 /* Only return internal details in the DEBUG version:
95 */
96 build = "build: DEBUG;";
97 mutex = "mutex: " PIPE_ATOMIC ";";
98 #else
99 build = "build: RELEASE;";
100 #endif
101 #ifdef LLVM_AVAILABLE
102 llvm = "LLVM;";
103 #endif
104
105 snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
106 return name;
107 }
108
109
110 /** Helper for querying float-valued device cap */
111 static float
112 get_float_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
113 float defaultVal)
114 {
115 SVGA3dDevCapResult result;
116 if (sws->get_cap(sws, cap, &result))
117 return result.f;
118 else
119 return defaultVal;
120 }
121
122
123 /** Helper for querying uint-valued device cap */
124 static unsigned
125 get_uint_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
126 unsigned defaultVal)
127 {
128 SVGA3dDevCapResult result;
129 if (sws->get_cap(sws, cap, &result))
130 return result.u;
131 else
132 return defaultVal;
133 }
134
135
136 /** Helper for querying boolean-valued device cap */
137 static boolean
138 get_bool_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
139 boolean defaultVal)
140 {
141 SVGA3dDevCapResult result;
142 if (sws->get_cap(sws, cap, &result))
143 return result.b;
144 else
145 return defaultVal;
146 }
147
148
149 static float
150 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
151 {
152 struct svga_screen *svgascreen = svga_screen(screen);
153 struct svga_winsys_screen *sws = svgascreen->sws;
154
155 switch (param) {
156 case PIPE_CAPF_MAX_LINE_WIDTH:
157 return svgascreen->maxLineWidth;
158 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
159 return svgascreen->maxLineWidthAA;
160
161 case PIPE_CAPF_MAX_POINT_WIDTH:
162 /* fall-through */
163 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
164 return svgascreen->maxPointSize;
165
166 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
167 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
168
169 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
170 return 15.0;
171
172 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
173 /* fall-through */
174 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
175 /* fall-through */
176 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
177 return 0.0f;
178
179 }
180
181 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
182 return 0;
183 }
184
185
186 static int
187 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
188 {
189 struct svga_screen *svgascreen = svga_screen(screen);
190 struct svga_winsys_screen *sws = svgascreen->sws;
191 SVGA3dDevCapResult result;
192
193 switch (param) {
194 case PIPE_CAP_NPOT_TEXTURES:
195 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
196 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
197 return 1;
198 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
199 /*
200 * "In virtually every OpenGL implementation and hardware,
201 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
202 * http://www.opengl.org/wiki/Blending
203 */
204 return sws->have_vgpu10 ? 1 : 0;
205 case PIPE_CAP_ANISOTROPIC_FILTER:
206 return 1;
207 case PIPE_CAP_POINT_SPRITE:
208 return 1;
209 case PIPE_CAP_TGSI_TEXCOORD:
210 return 0;
211 case PIPE_CAP_MAX_RENDER_TARGETS:
212 return svgascreen->max_color_buffers;
213 case PIPE_CAP_OCCLUSION_QUERY:
214 return 1;
215 case PIPE_CAP_QUERY_TIME_ELAPSED:
216 return 0;
217 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
218 return sws->have_vgpu10;
219 case PIPE_CAP_TEXTURE_SWIZZLE:
220 return 1;
221 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
222 return 0;
223 case PIPE_CAP_USER_VERTEX_BUFFERS:
224 return 0;
225 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
226 return 256;
227
228 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
229 {
230 unsigned size = 1 << (SVGA_MAX_TEXTURE_LEVELS - 1);
231 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
232 size = MIN2(result.u, size);
233 else
234 size = 2048;
235 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
236 size = MIN2(result.u, size);
237 else
238 size = 2048;
239 return size;
240 }
241
242 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
243 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
244 return 8; /* max 128x128x128 */
245 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
246
247 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
248 /*
249 * No mechanism to query the host, and at least limited to 2048x2048 on
250 * certain hardware.
251 */
252 return MIN2(util_last_bit(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_SIZE)),
253 12 /* 2048x2048 */);
254
255 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
256 return sws->have_sm5 ? SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE :
257 (sws->have_vgpu10 ? SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE : 0);
258
259 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
260 return 1;
261
262 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
263 return 1;
264 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
265 return sws->have_vgpu10;
266 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
267 return 0;
268 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
269 return !sws->have_vgpu10;
270
271 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
272 return 1; /* The color outputs of vertex shaders are not clamped */
273 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
274 return sws->have_vgpu10;
275 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
276 return 0; /* The driver can't clamp fragment colors */
277
278 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
279 return 1; /* expected for GL_ARB_framebuffer_object */
280
281 case PIPE_CAP_GLSL_FEATURE_LEVEL:
282 if (sws->have_sm5) {
283 return 410;
284 } else if (sws->have_vgpu10) {
285 return 330;
286 } else {
287 return 120;
288 }
289
290 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
291 return sws->have_sm5 ? 410 : (sws->have_vgpu10 ? 330 : 120);
292
293 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
294 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
295 return 0;
296
297 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
298 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
299 case PIPE_CAP_VERTEX_SHADER_SATURATE:
300 return 1;
301
302 case PIPE_CAP_DEPTH_CLIP_DISABLE:
303 case PIPE_CAP_INDEP_BLEND_ENABLE:
304 case PIPE_CAP_CONDITIONAL_RENDER:
305 case PIPE_CAP_QUERY_TIMESTAMP:
306 case PIPE_CAP_TGSI_INSTANCEID:
307 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
308 case PIPE_CAP_SEAMLESS_CUBE_MAP:
309 case PIPE_CAP_FAKE_SW_MSAA:
310 return sws->have_vgpu10;
311
312 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
313 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
314 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
315 return sws->have_vgpu10 ? 4 : 0;
316 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
317 return sws->have_sm5 ? SVGA3D_MAX_STREAMOUT_DECLS :
318 (sws->have_vgpu10 ? SVGA3D_MAX_DX10_STREAMOUT_DECLS : 0);
319 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
320 return sws->have_sm5;
321 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
322 return sws->have_sm5;
323 case PIPE_CAP_TEXTURE_MULTISAMPLE:
324 return svgascreen->ms_samples ? 1 : 0;
325
326 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
327 /* convert bytes to texels for the case of the largest texel
328 * size: float[4].
329 */
330 return SVGA3D_DX_MAX_RESOURCE_SIZE / (4 * sizeof(float));
331
332 case PIPE_CAP_MIN_TEXEL_OFFSET:
333 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
334 case PIPE_CAP_MAX_TEXEL_OFFSET:
335 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
336
337 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
338 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
339 return 0;
340
341 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
342 return sws->have_vgpu10 ? 256 : 0;
343 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
344 return sws->have_vgpu10 ? 1024 : 0;
345
346 case PIPE_CAP_PRIMITIVE_RESTART:
347 case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
348 return 1; /* may be a sw fallback, depending on restart index */
349
350 case PIPE_CAP_GENERATE_MIPMAP:
351 return sws->have_generate_mipmap_cmd;
352
353 case PIPE_CAP_NATIVE_FENCE_FD:
354 return sws->have_fence_fd;
355
356 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
357 return 1;
358
359 case PIPE_CAP_CUBE_MAP_ARRAY:
360 case PIPE_CAP_INDEP_BLEND_FUNC:
361 case PIPE_CAP_SAMPLE_SHADING:
362 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
363 case PIPE_CAP_TEXTURE_QUERY_LOD:
364 return sws->have_sm4_1;
365
366 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
367 /* SM4_1 supports only single-channel textures where as SM5 supports
368 * all four channel textures */
369 return sws->have_sm5 ? 4 :
370 (sws->have_sm4_1 ? 1 : 0);
371 case PIPE_CAP_DRAW_INDIRECT:
372 return sws->have_sm5;
373 case PIPE_CAP_MAX_VERTEX_STREAMS:
374 return sws->have_sm5 ? 4 : 0;
375 case PIPE_CAP_COMPUTE:
376 return 0;
377 case PIPE_CAP_MAX_VARYINGS:
378 return sws->have_vgpu10 ? VGPU10_MAX_FS_INPUTS : 10;
379 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
380 return sws->have_coherent;
381
382 /* Unsupported features */
383 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
384 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
385 case PIPE_CAP_SHADER_STENCIL_EXPORT:
386 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
387 case PIPE_CAP_TEXTURE_BARRIER:
388 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
389 case PIPE_CAP_START_INSTANCE:
390 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
391 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
392 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
393 case PIPE_CAP_TEXTURE_GATHER_SM5:
394 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
395 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
396 case PIPE_CAP_MULTI_DRAW_INDIRECT:
397 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
398 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
399 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
400 case PIPE_CAP_SAMPLER_VIEW_TARGET:
401 case PIPE_CAP_CLIP_HALFZ:
402 case PIPE_CAP_VERTEXID_NOBASE:
403 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
404 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
405 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
406 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
407 case PIPE_CAP_INVALIDATE_BUFFER:
408 case PIPE_CAP_STRING_MARKER:
409 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
410 case PIPE_CAP_QUERY_MEMORY_INFO:
411 case PIPE_CAP_PCI_GROUP:
412 case PIPE_CAP_PCI_BUS:
413 case PIPE_CAP_PCI_DEVICE:
414 case PIPE_CAP_PCI_FUNCTION:
415 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
416 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
417 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
418 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
419 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
420 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
421 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
422 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
423 return 0;
424 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
425 return 64;
426 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
427 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
428 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
429 return 1; /* need 4-byte alignment for all offsets and strides */
430 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
431 return 2048;
432 case PIPE_CAP_MAX_VIEWPORTS:
433 assert((!sws->have_vgpu10 && svgascreen->max_viewports == 1) ||
434 (sws->have_vgpu10 &&
435 svgascreen->max_viewports == SVGA3D_DX_MAX_VIEWPORTS));
436 return svgascreen->max_viewports;
437 case PIPE_CAP_ENDIANNESS:
438 return PIPE_ENDIAN_LITTLE;
439
440 case PIPE_CAP_VENDOR_ID:
441 return 0x15ad; /* VMware Inc. */
442 case PIPE_CAP_DEVICE_ID:
443 return 0x0405; /* assume SVGA II */
444 case PIPE_CAP_ACCELERATED:
445 return 0; /* XXX: */
446 case PIPE_CAP_VIDEO_MEMORY:
447 /* XXX: Query the host ? */
448 return 1;
449 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
450 return sws->have_vgpu10;
451 case PIPE_CAP_CLEAR_TEXTURE:
452 return sws->have_vgpu10;
453 case PIPE_CAP_DOUBLES:
454 return sws->have_sm5;
455 case PIPE_CAP_UMA:
456 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
457 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
458 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
459 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
460 case PIPE_CAP_DEPTH_BOUNDS_TEST:
461 case PIPE_CAP_TGSI_TXQS:
462 case PIPE_CAP_SHAREABLE_SHADERS:
463 case PIPE_CAP_DRAW_PARAMETERS:
464 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
465 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
466 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
467 case PIPE_CAP_QUERY_BUFFER_OBJECT:
468 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
469 case PIPE_CAP_CULL_DISTANCE:
470 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
471 case PIPE_CAP_TGSI_VOTE:
472 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
473 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
474 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
475 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
476 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
477 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
478 case PIPE_CAP_FBFETCH:
479 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
480 case PIPE_CAP_INT64:
481 case PIPE_CAP_INT64_DIVMOD:
482 case PIPE_CAP_TGSI_TEX_TXF_LZ:
483 case PIPE_CAP_TGSI_CLOCK:
484 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
485 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
486 case PIPE_CAP_TGSI_BALLOT:
487 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
488 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
489 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
490 case PIPE_CAP_POST_DEPTH_COVERAGE:
491 case PIPE_CAP_BINDLESS_TEXTURE:
492 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
493 case PIPE_CAP_QUERY_SO_OVERFLOW:
494 case PIPE_CAP_MEMOBJ:
495 case PIPE_CAP_LOAD_CONSTBUF:
496 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
497 case PIPE_CAP_TILE_RASTER_ORDER:
498 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
499 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
500 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
501 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
502 case PIPE_CAP_FENCE_SIGNAL:
503 case PIPE_CAP_CONSTBUF0_FLAGS:
504 case PIPE_CAP_PACKED_UNIFORMS:
505 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
506 return 0;
507 case PIPE_CAP_TGSI_DIV:
508 return 1;
509 case PIPE_CAP_MAX_GS_INVOCATIONS:
510 return 32;
511 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
512 return 1 << 27;
513 /* Verify this once protocol is finalized. Setting it to minimum value. */
514 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
515 return sws->have_sm5 ? 30 : 0;
516 default:
517 return u_pipe_screen_get_param_defaults(screen, param);
518 }
519 }
520
521
522 static int
523 vgpu9_get_shader_param(struct pipe_screen *screen,
524 enum pipe_shader_type shader,
525 enum pipe_shader_cap param)
526 {
527 struct svga_screen *svgascreen = svga_screen(screen);
528 struct svga_winsys_screen *sws = svgascreen->sws;
529 unsigned val;
530
531 assert(!sws->have_vgpu10);
532
533 switch (shader)
534 {
535 case PIPE_SHADER_FRAGMENT:
536 switch (param)
537 {
538 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
539 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
540 return get_uint_cap(sws,
541 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
542 512);
543 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
544 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
545 return 512;
546 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
547 return SVGA3D_MAX_NESTING_LEVEL;
548 case PIPE_SHADER_CAP_MAX_INPUTS:
549 return 10;
550 case PIPE_SHADER_CAP_MAX_OUTPUTS:
551 return svgascreen->max_color_buffers;
552 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
553 return 224 * sizeof(float[4]);
554 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
555 return 1;
556 case PIPE_SHADER_CAP_MAX_TEMPS:
557 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
558 return MIN2(val, SVGA3D_TEMPREG_MAX);
559 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
560 /*
561 * Although PS 3.0 has some addressing abilities it can only represent
562 * loops that can be statically determined and unrolled. Given we can
563 * only handle a subset of the cases that the gallium frontend already
564 * does it is better to defer loop unrolling to the gallium frontend.
565 */
566 return 0;
567 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
568 return 0;
569 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
570 return 0;
571 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
572 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
573 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
574 return 0;
575 case PIPE_SHADER_CAP_SUBROUTINES:
576 return 0;
577 case PIPE_SHADER_CAP_INT64_ATOMICS:
578 case PIPE_SHADER_CAP_INTEGERS:
579 return 0;
580 case PIPE_SHADER_CAP_FP16:
581 case PIPE_SHADER_CAP_FP16_DERIVATIVES:
582 case PIPE_SHADER_CAP_INT16:
583 return 0;
584 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
585 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
586 return 16;
587 case PIPE_SHADER_CAP_PREFERRED_IR:
588 return PIPE_SHADER_IR_TGSI;
589 case PIPE_SHADER_CAP_SUPPORTED_IRS:
590 return 0;
591 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
592 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
593 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
594 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
595 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
596 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
597 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
598 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
599 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
600 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
601 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
602 return 0;
603 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
604 return 32;
605 }
606 /* If we get here, we failed to handle a cap above */
607 debug_printf("Unexpected fragment shader query %u\n", param);
608 return 0;
609 case PIPE_SHADER_VERTEX:
610 switch (param)
611 {
612 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
613 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
614 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
615 512);
616 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
617 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
618 /* XXX: until we have vertex texture support */
619 return 0;
620 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
621 return SVGA3D_MAX_NESTING_LEVEL;
622 case PIPE_SHADER_CAP_MAX_INPUTS:
623 return 16;
624 case PIPE_SHADER_CAP_MAX_OUTPUTS:
625 return 10;
626 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
627 return 256 * sizeof(float[4]);
628 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
629 return 1;
630 case PIPE_SHADER_CAP_MAX_TEMPS:
631 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
632 return MIN2(val, SVGA3D_TEMPREG_MAX);
633 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
634 return 0;
635 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
636 return 0;
637 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
638 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
639 return 1;
640 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
641 return 0;
642 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
643 return 1;
644 case PIPE_SHADER_CAP_SUBROUTINES:
645 return 0;
646 case PIPE_SHADER_CAP_INT64_ATOMICS:
647 case PIPE_SHADER_CAP_INTEGERS:
648 return 0;
649 case PIPE_SHADER_CAP_FP16:
650 case PIPE_SHADER_CAP_FP16_DERIVATIVES:
651 case PIPE_SHADER_CAP_INT16:
652 return 0;
653 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
654 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
655 return 0;
656 case PIPE_SHADER_CAP_PREFERRED_IR:
657 return PIPE_SHADER_IR_TGSI;
658 case PIPE_SHADER_CAP_SUPPORTED_IRS:
659 return 0;
660 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
661 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
662 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
663 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
664 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
665 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
666 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
667 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
668 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
669 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
670 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
671 return 0;
672 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
673 return 32;
674 }
675 /* If we get here, we failed to handle a cap above */
676 debug_printf("Unexpected vertex shader query %u\n", param);
677 return 0;
678 case PIPE_SHADER_GEOMETRY:
679 case PIPE_SHADER_COMPUTE:
680 case PIPE_SHADER_TESS_CTRL:
681 case PIPE_SHADER_TESS_EVAL:
682 /* no support for geometry, tess or compute shaders at this time */
683 return 0;
684 default:
685 debug_printf("Unexpected shader type (%u) query\n", shader);
686 return 0;
687 }
688 return 0;
689 }
690
691
692 static int
693 vgpu10_get_shader_param(struct pipe_screen *screen,
694 enum pipe_shader_type shader,
695 enum pipe_shader_cap param)
696 {
697 struct svga_screen *svgascreen = svga_screen(screen);
698 struct svga_winsys_screen *sws = svgascreen->sws;
699
700 assert(sws->have_vgpu10);
701 (void) sws; /* silence unused var warnings in non-debug builds */
702
703 if ((!sws->have_sm5) &&
704 (shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL))
705 return 0;
706
707 if (shader == PIPE_SHADER_COMPUTE)
708 return 0;
709
710 /* NOTE: we do not query the device for any caps/limits at this time */
711
712 /* Generally the same limits for vertex, geometry and fragment shaders */
713 switch (param) {
714 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
715 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
716 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
717 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
718 return 64 * 1024;
719 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
720 return 64;
721 case PIPE_SHADER_CAP_MAX_INPUTS:
722 if (shader == PIPE_SHADER_FRAGMENT)
723 return VGPU10_MAX_FS_INPUTS;
724 else if (shader == PIPE_SHADER_GEOMETRY)
725 return VGPU10_MAX_GS_INPUTS;
726 else if (shader == PIPE_SHADER_TESS_CTRL)
727 return VGPU11_MAX_HS_INPUT_CONTROL_POINTS;
728 else if (shader == PIPE_SHADER_TESS_EVAL)
729 return VGPU11_MAX_DS_INPUT_CONTROL_POINTS;
730 else
731 return VGPU10_MAX_VS_INPUTS;
732 case PIPE_SHADER_CAP_MAX_OUTPUTS:
733 if (shader == PIPE_SHADER_FRAGMENT)
734 return VGPU10_MAX_FS_OUTPUTS;
735 else if (shader == PIPE_SHADER_GEOMETRY)
736 return VGPU10_MAX_GS_OUTPUTS;
737 else if (shader == PIPE_SHADER_TESS_CTRL)
738 return VGPU11_MAX_HS_OUTPUTS;
739 else if (shader == PIPE_SHADER_TESS_EVAL)
740 return VGPU11_MAX_DS_OUTPUTS;
741 else
742 return VGPU10_MAX_VS_OUTPUTS;
743 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
744 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
745 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
746 return svgascreen->max_const_buffers;
747 case PIPE_SHADER_CAP_MAX_TEMPS:
748 return VGPU10_MAX_TEMPS;
749 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
750 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
751 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
752 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
753 return TRUE; /* XXX verify */
754 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
755 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
756 case PIPE_SHADER_CAP_SUBROUTINES:
757 case PIPE_SHADER_CAP_INTEGERS:
758 return TRUE;
759 case PIPE_SHADER_CAP_FP16:
760 case PIPE_SHADER_CAP_FP16_DERIVATIVES:
761 case PIPE_SHADER_CAP_INT16:
762 return FALSE;
763 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
764 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
765 return SVGA3D_DX_MAX_SAMPLERS;
766 case PIPE_SHADER_CAP_PREFERRED_IR:
767 return PIPE_SHADER_IR_TGSI;
768 case PIPE_SHADER_CAP_SUPPORTED_IRS:
769 return 0;
770 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
771 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
772 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
773 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
774 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
775 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
776 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
777 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
778 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
779 case PIPE_SHADER_CAP_INT64_ATOMICS:
780 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
781 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
782 return 0;
783 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
784 return 32;
785 default:
786 debug_printf("Unexpected vgpu10 shader query %u\n", param);
787 return 0;
788 }
789 return 0;
790 }
791
792
793 static int
794 svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
795 enum pipe_shader_cap param)
796 {
797 struct svga_screen *svgascreen = svga_screen(screen);
798 struct svga_winsys_screen *sws = svgascreen->sws;
799 if (sws->have_vgpu10) {
800 return vgpu10_get_shader_param(screen, shader, param);
801 }
802 else {
803 return vgpu9_get_shader_param(screen, shader, param);
804 }
805 }
806
807
808 static void
809 svga_fence_reference(struct pipe_screen *screen,
810 struct pipe_fence_handle **ptr,
811 struct pipe_fence_handle *fence)
812 {
813 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
814 sws->fence_reference(sws, ptr, fence);
815 }
816
817
818 static bool
819 svga_fence_finish(struct pipe_screen *screen,
820 struct pipe_context *ctx,
821 struct pipe_fence_handle *fence,
822 uint64_t timeout)
823 {
824 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
825 bool retVal;
826
827 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
828
829 if (!timeout) {
830 retVal = sws->fence_signalled(sws, fence, 0) == 0;
831 }
832 else {
833 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
834 __FUNCTION__, fence);
835
836 retVal = sws->fence_finish(sws, fence, timeout, 0) == 0;
837 }
838
839 SVGA_STATS_TIME_POP(sws);
840
841 return retVal;
842 }
843
844
845 static int
846 svga_fence_get_fd(struct pipe_screen *screen,
847 struct pipe_fence_handle *fence)
848 {
849 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
850
851 return sws->fence_get_fd(sws, fence, TRUE);
852 }
853
854
855 static int
856 svga_get_driver_query_info(struct pipe_screen *screen,
857 unsigned index,
858 struct pipe_driver_query_info *info)
859 {
860 #define QUERY(NAME, ENUM, UNITS) \
861 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
862
863 static const struct pipe_driver_query_info queries[] = {
864 /* per-frame counters */
865 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
866 PIPE_DRIVER_QUERY_TYPE_UINT64),
867 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
868 PIPE_DRIVER_QUERY_TYPE_UINT64),
869 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
870 PIPE_DRIVER_QUERY_TYPE_UINT64),
871 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
872 PIPE_DRIVER_QUERY_TYPE_UINT64),
873 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
874 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
875 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
876 PIPE_DRIVER_QUERY_TYPE_UINT64),
877 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
878 PIPE_DRIVER_QUERY_TYPE_UINT64),
879 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
880 PIPE_DRIVER_QUERY_TYPE_BYTES),
881 QUERY("num-command-buffers", SVGA_QUERY_NUM_COMMAND_BUFFERS,
882 PIPE_DRIVER_QUERY_TYPE_UINT64),
883 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
884 PIPE_DRIVER_QUERY_TYPE_BYTES),
885 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
886 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
887 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
888 PIPE_DRIVER_QUERY_TYPE_UINT64),
889 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
890 PIPE_DRIVER_QUERY_TYPE_UINT64),
891 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
892 PIPE_DRIVER_QUERY_TYPE_UINT64),
893 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
894 PIPE_DRIVER_QUERY_TYPE_UINT64),
895 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
896 PIPE_DRIVER_QUERY_TYPE_UINT64),
897 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
898 PIPE_DRIVER_QUERY_TYPE_UINT64),
899 QUERY("num-shader-relocations", SVGA_QUERY_NUM_SHADER_RELOCATIONS,
900 PIPE_DRIVER_QUERY_TYPE_UINT64),
901 QUERY("num-surface-relocations", SVGA_QUERY_NUM_SURFACE_RELOCATIONS,
902 PIPE_DRIVER_QUERY_TYPE_UINT64),
903
904 /* running total counters */
905 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
906 PIPE_DRIVER_QUERY_TYPE_BYTES),
907 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
908 PIPE_DRIVER_QUERY_TYPE_UINT64),
909 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
910 PIPE_DRIVER_QUERY_TYPE_UINT64),
911 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
912 PIPE_DRIVER_QUERY_TYPE_UINT64),
913 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
914 PIPE_DRIVER_QUERY_TYPE_UINT64),
915 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
916 PIPE_DRIVER_QUERY_TYPE_UINT64),
917 QUERY("num-failed-allocations", SVGA_QUERY_NUM_FAILED_ALLOCATIONS,
918 PIPE_DRIVER_QUERY_TYPE_UINT64),
919 QUERY("num-commands-per-draw", SVGA_QUERY_NUM_COMMANDS_PER_DRAW,
920 PIPE_DRIVER_QUERY_TYPE_FLOAT),
921 QUERY("shader-mem-used", SVGA_QUERY_SHADER_MEM_USED,
922 PIPE_DRIVER_QUERY_TYPE_UINT64),
923 };
924 #undef QUERY
925
926 if (!info)
927 return ARRAY_SIZE(queries);
928
929 if (index >= ARRAY_SIZE(queries))
930 return 0;
931
932 *info = queries[index];
933 return 1;
934 }
935
936
937 static void
938 init_logging(struct pipe_screen *screen)
939 {
940 struct svga_screen *svgascreen = svga_screen(screen);
941 static const char *log_prefix = "Mesa: ";
942 char host_log[1000];
943
944 /* Log Version to Host */
945 snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
946 "%s%s\n", log_prefix, svga_get_name(screen));
947 svgascreen->sws->host_log(svgascreen->sws, host_log);
948
949 snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
950 "%s" PACKAGE_VERSION MESA_GIT_SHA1, log_prefix);
951 svgascreen->sws->host_log(svgascreen->sws, host_log);
952
953 /* If the SVGA_EXTRA_LOGGING env var is set, log the process's command
954 * line (program name and arguments).
955 */
956 if (debug_get_bool_option("SVGA_EXTRA_LOGGING", FALSE)) {
957 char cmdline[1000];
958 if (os_get_command_line(cmdline, sizeof(cmdline))) {
959 snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
960 "%s%s\n", log_prefix, cmdline);
961 svgascreen->sws->host_log(svgascreen->sws, host_log);
962 }
963 }
964 }
965
966
967 /**
968 * no-op logging function to use when SVGA_NO_LOGGING is set.
969 */
970 static void
971 nop_host_log(struct svga_winsys_screen *sws, const char *message)
972 {
973 /* nothing */
974 }
975
976
977 static void
978 svga_destroy_screen( struct pipe_screen *screen )
979 {
980 struct svga_screen *svgascreen = svga_screen(screen);
981
982 svga_screen_cache_cleanup(svgascreen);
983
984 mtx_destroy(&svgascreen->swc_mutex);
985 mtx_destroy(&svgascreen->tex_mutex);
986
987 svgascreen->sws->destroy(svgascreen->sws);
988
989 FREE(svgascreen);
990 }
991
992
993 /**
994 * Create a new svga_screen object
995 */
996 struct pipe_screen *
997 svga_screen_create(struct svga_winsys_screen *sws)
998 {
999 struct svga_screen *svgascreen;
1000 struct pipe_screen *screen;
1001
1002 #ifdef DEBUG
1003 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
1004 #endif
1005
1006 svgascreen = CALLOC_STRUCT(svga_screen);
1007 if (!svgascreen)
1008 goto error1;
1009
1010 svgascreen->debug.force_level_surface_view =
1011 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
1012 svgascreen->debug.force_surface_view =
1013 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
1014 svgascreen->debug.force_sampler_view =
1015 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
1016 svgascreen->debug.no_surface_view =
1017 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
1018 svgascreen->debug.no_sampler_view =
1019 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
1020 svgascreen->debug.no_cache_index_buffers =
1021 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
1022
1023 screen = &svgascreen->screen;
1024
1025 screen->destroy = svga_destroy_screen;
1026 screen->get_name = svga_get_name;
1027 screen->get_vendor = svga_get_vendor;
1028 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
1029 screen->get_param = svga_get_param;
1030 screen->get_shader_param = svga_get_shader_param;
1031 screen->get_paramf = svga_get_paramf;
1032 screen->get_timestamp = NULL;
1033 screen->is_format_supported = svga_is_format_supported;
1034 screen->context_create = svga_context_create;
1035 screen->fence_reference = svga_fence_reference;
1036 screen->fence_finish = svga_fence_finish;
1037 screen->fence_get_fd = svga_fence_get_fd;
1038
1039 screen->get_driver_query_info = svga_get_driver_query_info;
1040 svgascreen->sws = sws;
1041
1042 svga_init_screen_resource_functions(svgascreen);
1043
1044 if (sws->get_hw_version) {
1045 svgascreen->hw_version = sws->get_hw_version(sws);
1046 } else {
1047 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
1048 }
1049
1050 if (svgascreen->hw_version < SVGA3D_HWVERSION_WS8_B1) {
1051 /* too old for 3D acceleration */
1052 debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
1053 svgascreen->hw_version);
1054 goto error2;
1055 }
1056
1057 debug_printf("%s enabled\n",
1058 sws->have_sm5 ? "SM5" :
1059 sws->have_sm4_1 ? "SM4_1" :
1060 sws->have_vgpu10 ? "VGPU10" : "VGPU9");
1061
1062 debug_printf("Mesa: %s %s (%s)\n", svga_get_name(screen),
1063 PACKAGE_VERSION, MESA_GIT_SHA1);
1064
1065 /*
1066 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
1067 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
1068 * we prefer the later when available.
1069 *
1070 * This mimics hardware vendors extensions for D3D depth sampling. See also
1071 * http://aras-p.info/texts/D3D9GPUHacks.html
1072 */
1073
1074 {
1075 boolean has_df16, has_df24, has_d24s8_int;
1076 SVGA3dSurfaceFormatCaps caps;
1077 SVGA3dSurfaceFormatCaps mask;
1078 mask.value = 0;
1079 mask.zStencil = 1;
1080 mask.texture = 1;
1081
1082 svgascreen->depth.z16 = SVGA3D_Z_D16;
1083 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
1084 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
1085
1086 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
1087 has_df16 = (caps.value & mask.value) == mask.value;
1088
1089 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1090 has_df24 = (caps.value & mask.value) == mask.value;
1091
1092 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1093 has_d24s8_int = (caps.value & mask.value) == mask.value;
1094
1095 /* XXX: We might want some other logic here.
1096 * Like if we only have d24s8_int we should
1097 * emulate the other formats with that.
1098 */
1099 if (has_df16) {
1100 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1101 }
1102 if (has_df24) {
1103 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1104 }
1105 if (has_d24s8_int) {
1106 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1107 }
1108 }
1109
1110 /* Query device caps
1111 */
1112 if (sws->have_vgpu10) {
1113 svgascreen->haveProvokingVertex
1114 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1115 svgascreen->haveLineSmooth = TRUE;
1116 svgascreen->maxPointSize = 80.0F;
1117 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1118
1119 /* Multisample samples per pixel */
1120 if (sws->have_sm4_1 && debug_get_bool_option("SVGA_MSAA", TRUE)) {
1121 if (get_bool_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_2X, FALSE))
1122 svgascreen->ms_samples |= 1 << 1;
1123 if (get_bool_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_4X, FALSE))
1124 svgascreen->ms_samples |= 1 << 3;
1125 }
1126
1127 if (sws->have_sm5 && debug_get_bool_option("SVGA_MSAA", TRUE)) {
1128 if (get_bool_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_8X, FALSE))
1129 svgascreen->ms_samples |= 1 << 7;
1130 }
1131
1132 /* Maximum number of constant buffers */
1133 svgascreen->max_const_buffers =
1134 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1135 svgascreen->max_const_buffers = MIN2(svgascreen->max_const_buffers,
1136 SVGA_MAX_CONST_BUFS);
1137
1138 svgascreen->haveBlendLogicops =
1139 get_bool_cap(sws, SVGA3D_DEVCAP_LOGIC_BLENDOPS, FALSE);
1140
1141 screen->is_format_supported = svga_is_dx_format_supported;
1142
1143 svgascreen->max_viewports = SVGA3D_DX_MAX_VIEWPORTS;
1144 }
1145 else {
1146 /* VGPU9 */
1147 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1148 SVGA3DVSVERSION_NONE);
1149 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1150 SVGA3DPSVERSION_NONE);
1151
1152 /* we require Shader model 3.0 or later */
1153 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1154 goto error2;
1155 }
1156
1157 svgascreen->haveProvokingVertex = FALSE;
1158
1159 svgascreen->haveLineSmooth =
1160 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1161
1162 svgascreen->maxPointSize =
1163 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1164 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1165 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1166
1167 /* The SVGA3D device always supports 4 targets at this time, regardless
1168 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1169 */
1170 svgascreen->max_color_buffers = 4;
1171
1172 /* Only support one constant buffer
1173 */
1174 svgascreen->max_const_buffers = 1;
1175
1176 /* No multisampling */
1177 svgascreen->ms_samples = 0;
1178
1179 /* Only one viewport */
1180 svgascreen->max_viewports = 1;
1181 }
1182
1183 /* common VGPU9 / VGPU10 caps */
1184 svgascreen->haveLineStipple =
1185 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1186
1187 svgascreen->maxLineWidth =
1188 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f));
1189
1190 svgascreen->maxLineWidthAA =
1191 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f));
1192
1193 if (0) {
1194 debug_printf("svga: haveProvokingVertex %u\n",
1195 svgascreen->haveProvokingVertex);
1196 debug_printf("svga: haveLineStip %u "
1197 "haveLineSmooth %u maxLineWidth %.2f maxLineWidthAA %.2f\n",
1198 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1199 svgascreen->maxLineWidth, svgascreen->maxLineWidthAA);
1200 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1201 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1202 }
1203
1204 (void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
1205 (void) mtx_init(&svgascreen->swc_mutex, mtx_recursive);
1206
1207 svga_screen_cache_init(svgascreen);
1208
1209 if (debug_get_bool_option("SVGA_NO_LOGGING", FALSE) == TRUE) {
1210 svgascreen->sws->host_log = nop_host_log;
1211 } else {
1212 init_logging(screen);
1213 }
1214
1215 return screen;
1216 error2:
1217 FREE(svgascreen);
1218 error1:
1219 return NULL;
1220 }
1221
1222
1223 struct svga_winsys_screen *
1224 svga_winsys_screen(struct pipe_screen *screen)
1225 {
1226 return svga_screen(screen)->sws;
1227 }
1228
1229
1230 #ifdef DEBUG
1231 struct svga_screen *
1232 svga_screen(struct pipe_screen *screen)
1233 {
1234 assert(screen);
1235 assert(screen->destroy == svga_destroy_screen);
1236 return (struct svga_screen *)screen;
1237 }
1238 #endif