Merge branch 'gallium-nopointsizeminmax'
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
30
31 #include "svga_winsys.h"
32 #include "svga_context.h"
33 #include "svga_screen.h"
34 #include "svga_screen_texture.h"
35 #include "svga_screen_buffer.h"
36 #include "svga_debug.h"
37
38 #include "svga3d_shaderdefs.h"
39
40
41 #ifdef DEBUG
42 int SVGA_DEBUG = 0;
43
44 static const struct debug_named_value svga_debug_flags[] = {
45 { "dma", DEBUG_DMA },
46 { "tgsi", DEBUG_TGSI },
47 { "pipe", DEBUG_PIPE },
48 { "state", DEBUG_STATE },
49 { "screen", DEBUG_SCREEN },
50 { "tex", DEBUG_TEX },
51 { "swtnl", DEBUG_SWTNL },
52 { "const", DEBUG_CONSTS },
53 { "viewport", DEBUG_VIEWPORT },
54 { "views", DEBUG_VIEWS },
55 { "perf", DEBUG_PERF },
56 { "flush", DEBUG_FLUSH },
57 { "sync", DEBUG_SYNC },
58 { "cache", DEBUG_CACHE },
59 {NULL, 0}
60 };
61 #endif
62
63 static const char *
64 svga_get_vendor( struct pipe_screen *pscreen )
65 {
66 return "VMware, Inc.";
67 }
68
69
70 static const char *
71 svga_get_name( struct pipe_screen *pscreen )
72 {
73 #ifdef DEBUG
74 /* Only return internal details in the DEBUG version:
75 */
76 return "SVGA3D; build: DEBUG; mutex: " PIPE_ATOMIC;
77 #else
78 return "SVGA3D; build: RELEASE; ";
79 #endif
80 }
81
82
83
84
85 static float
86 svga_get_paramf(struct pipe_screen *screen, int param)
87 {
88 struct svga_screen *svgascreen = svga_screen(screen);
89 struct svga_winsys_screen *sws = svgascreen->sws;
90 SVGA3dDevCapResult result;
91
92 switch (param) {
93 case PIPE_CAP_MAX_LINE_WIDTH:
94 /* fall-through */
95 case PIPE_CAP_MAX_LINE_WIDTH_AA:
96 return 7.0;
97
98 case PIPE_CAP_MAX_POINT_WIDTH:
99 /* fall-through */
100 case PIPE_CAP_MAX_POINT_WIDTH_AA:
101 /* Keep this to a reasonable size to avoid failures in
102 * conform/pntaa.c:
103 */
104 return SVGA_MAX_POINTSIZE;
105
106 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
107 return 4.0;
108
109 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
110 return 16.0;
111
112 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
113 return 16;
114 case PIPE_CAP_NPOT_TEXTURES:
115 return 1;
116 case PIPE_CAP_TWO_SIDED_STENCIL:
117 return 1;
118 case PIPE_CAP_GLSL:
119 return svgascreen->use_ps30 && svgascreen->use_vs30;
120 case PIPE_CAP_ANISOTROPIC_FILTER:
121 return 1;
122 case PIPE_CAP_POINT_SPRITE:
123 return 1;
124 case PIPE_CAP_MAX_RENDER_TARGETS:
125 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
126 return 1;
127 if(!result.u)
128 return 1;
129 return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
130 case PIPE_CAP_OCCLUSION_QUERY:
131 return 1;
132 case PIPE_CAP_TEXTURE_SHADOW_MAP:
133 return 1;
134 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
135 return SVGA_MAX_TEXTURE_LEVELS;
136 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
137 return 8; /* max 128x128x128 */
138 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
139 return SVGA_MAX_TEXTURE_LEVELS;
140
141 case PIPE_CAP_TEXTURE_MIRROR_REPEAT: /* req. for GL 1.4 */
142 return 1;
143
144 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
145 return 1;
146
147 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
148 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
149 return 1;
150 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
151 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
152 return 0;
153
154 default:
155 return 0;
156 }
157 }
158
159
160 /* This is a fairly pointless interface
161 */
162 static int
163 svga_get_param(struct pipe_screen *screen, int param)
164 {
165 return (int) svga_get_paramf( screen, param );
166 }
167
168
169 static INLINE SVGA3dDevCapIndex
170 svga_translate_format_cap(enum pipe_format format)
171 {
172 switch(format) {
173
174 case PIPE_FORMAT_A8R8G8B8_UNORM:
175 return SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8;
176 case PIPE_FORMAT_X8R8G8B8_UNORM:
177 return SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8;
178
179 case PIPE_FORMAT_R5G6B5_UNORM:
180 return SVGA3D_DEVCAP_SURFACEFMT_R5G6B5;
181 case PIPE_FORMAT_A1R5G5B5_UNORM:
182 return SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5;
183 case PIPE_FORMAT_A4R4G4B4_UNORM:
184 return SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4;
185
186 case PIPE_FORMAT_Z16_UNORM:
187 return SVGA3D_DEVCAP_SURFACEFMT_Z_D16;
188 case PIPE_FORMAT_Z24S8_UNORM:
189 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8;
190 case PIPE_FORMAT_Z24X8_UNORM:
191 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8;
192
193 case PIPE_FORMAT_A8_UNORM:
194 return SVGA3D_DEVCAP_SURFACEFMT_ALPHA8;
195 case PIPE_FORMAT_L8_UNORM:
196 return SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8;
197
198 case PIPE_FORMAT_DXT1_RGB:
199 case PIPE_FORMAT_DXT1_RGBA:
200 return SVGA3D_DEVCAP_SURFACEFMT_DXT1;
201 case PIPE_FORMAT_DXT3_RGBA:
202 return SVGA3D_DEVCAP_SURFACEFMT_DXT3;
203 case PIPE_FORMAT_DXT5_RGBA:
204 return SVGA3D_DEVCAP_SURFACEFMT_DXT5;
205
206 default:
207 return SVGA3D_DEVCAP_MAX;
208 }
209 }
210
211
212 static boolean
213 svga_is_format_supported( struct pipe_screen *screen,
214 enum pipe_format format,
215 enum pipe_texture_target target,
216 unsigned tex_usage,
217 unsigned geom_flags )
218 {
219 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
220 SVGA3dDevCapIndex index;
221 SVGA3dDevCapResult result;
222
223 assert(tex_usage);
224
225 /* Override host capabilities */
226 if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET) {
227 switch(format) {
228
229 /* Often unsupported/problematic. This means we end up with the same
230 * visuals for all virtual hardware implementations.
231 */
232 case PIPE_FORMAT_A4R4G4B4_UNORM:
233 case PIPE_FORMAT_A1R5G5B5_UNORM:
234 return FALSE;
235
236 /* Simulate ability to render into compressed textures */
237 case PIPE_FORMAT_DXT1_RGB:
238 case PIPE_FORMAT_DXT1_RGBA:
239 case PIPE_FORMAT_DXT3_RGBA:
240 case PIPE_FORMAT_DXT5_RGBA:
241 return TRUE;
242
243 default:
244 break;
245 }
246 }
247
248 /* Try to query the host */
249 index = svga_translate_format_cap(format);
250 if( index < SVGA3D_DEVCAP_MAX &&
251 sws->get_cap(sws, index, &result) )
252 {
253 SVGA3dSurfaceFormatCaps mask;
254
255 mask.value = 0;
256 if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET)
257 mask.offscreenRenderTarget = 1;
258 if (tex_usage & PIPE_TEXTURE_USAGE_DEPTH_STENCIL)
259 mask.zStencil = 1;
260 if (tex_usage & PIPE_TEXTURE_USAGE_SAMPLER)
261 mask.texture = 1;
262
263 if ((result.u & mask.value) == mask.value)
264 return TRUE;
265 else
266 return FALSE;
267 }
268
269 /* Use our translate functions directly rather than relying on a
270 * duplicated list of supported formats which is prone to getting
271 * out of sync:
272 */
273 if(tex_usage & (PIPE_TEXTURE_USAGE_RENDER_TARGET | PIPE_TEXTURE_USAGE_DEPTH_STENCIL))
274 return svga_translate_format_render(format) != SVGA3D_FORMAT_INVALID;
275 else
276 return svga_translate_format(format) != SVGA3D_FORMAT_INVALID;
277 }
278
279
280 static void
281 svga_fence_reference(struct pipe_screen *screen,
282 struct pipe_fence_handle **ptr,
283 struct pipe_fence_handle *fence)
284 {
285 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
286 sws->fence_reference(sws, ptr, fence);
287 }
288
289
290 static int
291 svga_fence_signalled(struct pipe_screen *screen,
292 struct pipe_fence_handle *fence,
293 unsigned flag)
294 {
295 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
296 return sws->fence_signalled(sws, fence, flag);
297 }
298
299
300 static int
301 svga_fence_finish(struct pipe_screen *screen,
302 struct pipe_fence_handle *fence,
303 unsigned flag)
304 {
305 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
306
307 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
308 __FUNCTION__, fence);
309
310 return sws->fence_finish(sws, fence, flag);
311 }
312
313
314 static void
315 svga_destroy_screen( struct pipe_screen *screen )
316 {
317 struct svga_screen *svgascreen = svga_screen(screen);
318
319 svga_screen_cache_cleanup(svgascreen);
320
321 pipe_mutex_destroy(svgascreen->swc_mutex);
322 pipe_mutex_destroy(svgascreen->tex_mutex);
323
324 svgascreen->swc->destroy(svgascreen->swc);
325
326 svgascreen->sws->destroy(svgascreen->sws);
327
328 FREE(svgascreen);
329 }
330
331
332 /**
333 * Create a new svga_screen object
334 */
335 struct pipe_screen *
336 svga_screen_create(struct svga_winsys_screen *sws)
337 {
338 struct svga_screen *svgascreen;
339 struct pipe_screen *screen;
340 SVGA3dDevCapResult result;
341
342 #ifdef DEBUG
343 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
344 #endif
345
346 svgascreen = CALLOC_STRUCT(svga_screen);
347 if (!svgascreen)
348 goto error1;
349
350 svgascreen->debug.force_level_surface_view =
351 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
352 svgascreen->debug.force_surface_view =
353 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
354 svgascreen->debug.force_sampler_view =
355 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
356 svgascreen->debug.no_surface_view =
357 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
358 svgascreen->debug.no_sampler_view =
359 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
360
361 screen = &svgascreen->screen;
362
363 screen->destroy = svga_destroy_screen;
364 screen->get_name = svga_get_name;
365 screen->get_vendor = svga_get_vendor;
366 screen->get_param = svga_get_param;
367 screen->get_paramf = svga_get_paramf;
368 screen->is_format_supported = svga_is_format_supported;
369 screen->context_create = svga_context_create;
370 screen->fence_reference = svga_fence_reference;
371 screen->fence_signalled = svga_fence_signalled;
372 screen->fence_finish = svga_fence_finish;
373 svgascreen->sws = sws;
374
375 svga_screen_init_texture_functions(screen);
376 svga_screen_init_buffer_functions(screen);
377
378 svgascreen->use_ps30 =
379 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
380 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
381
382 svgascreen->use_vs30 =
383 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
384 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
385
386 #if 1
387 /* Shader model 2.0 is unsupported at the moment. */
388 if(!svgascreen->use_ps30 || !svgascreen->use_vs30)
389 goto error2;
390 #else
391 if(debug_get_bool_option("SVGA_NO_SM30", FALSE))
392 svgascreen->use_vs30 = svgascreen->use_ps30 = FALSE;
393 #endif
394
395 svgascreen->swc = sws->context_create(sws);
396 if(!svgascreen->swc)
397 goto error2;
398
399 pipe_mutex_init(svgascreen->tex_mutex);
400 pipe_mutex_init(svgascreen->swc_mutex);
401
402 svga_screen_cache_init(svgascreen);
403
404 return screen;
405 error2:
406 FREE(svgascreen);
407 error1:
408 return NULL;
409 }
410
411 void svga_screen_flush( struct svga_screen *svgascreen,
412 struct pipe_fence_handle **pfence )
413 {
414 struct pipe_fence_handle *fence = NULL;
415
416 SVGA_DBG(DEBUG_PERF, "%s\n", __FUNCTION__);
417
418 pipe_mutex_lock(svgascreen->swc_mutex);
419 svgascreen->swc->flush(svgascreen->swc, &fence);
420 pipe_mutex_unlock(svgascreen->swc_mutex);
421
422 svga_screen_cache_flush(svgascreen, fence);
423
424 if(pfence)
425 *pfence = fence;
426 else
427 svgascreen->sws->fence_reference(svgascreen->sws, &fence, NULL);
428 }
429
430 struct svga_winsys_screen *
431 svga_winsys_screen(struct pipe_screen *screen)
432 {
433 return svga_screen(screen)->sws;
434 }
435
436 #ifdef DEBUG
437 struct svga_screen *
438 svga_screen(struct pipe_screen *screen)
439 {
440 assert(screen);
441 assert(screen->destroy == svga_destroy_screen);
442 return (struct svga_screen *)screen;
443 }
444 #endif