Merge branch '7.8'
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
30
31 #include "svga_winsys.h"
32 #include "svga_context.h"
33 #include "svga_screen.h"
34 #include "svga_resource_texture.h"
35 #include "svga_resource.h"
36 #include "svga_debug.h"
37
38 #include "svga3d_shaderdefs.h"
39
40
41 #ifdef DEBUG
42 int SVGA_DEBUG = 0;
43
44 static const struct debug_named_value svga_debug_flags[] = {
45 { "dma", DEBUG_DMA },
46 { "tgsi", DEBUG_TGSI },
47 { "pipe", DEBUG_PIPE },
48 { "state", DEBUG_STATE },
49 { "screen", DEBUG_SCREEN },
50 { "tex", DEBUG_TEX },
51 { "swtnl", DEBUG_SWTNL },
52 { "const", DEBUG_CONSTS },
53 { "viewport", DEBUG_VIEWPORT },
54 { "views", DEBUG_VIEWS },
55 { "perf", DEBUG_PERF },
56 { "flush", DEBUG_FLUSH },
57 { "sync", DEBUG_SYNC },
58 { "cache", DEBUG_CACHE },
59 {NULL, 0}
60 };
61 #endif
62
63 static const char *
64 svga_get_vendor( struct pipe_screen *pscreen )
65 {
66 return "VMware, Inc.";
67 }
68
69
70 static const char *
71 svga_get_name( struct pipe_screen *pscreen )
72 {
73 #ifdef DEBUG
74 /* Only return internal details in the DEBUG version:
75 */
76 return "SVGA3D; build: DEBUG; mutex: " PIPE_ATOMIC;
77 #else
78 return "SVGA3D; build: RELEASE; ";
79 #endif
80 }
81
82
83
84
85 static float
86 svga_get_paramf(struct pipe_screen *screen, int param)
87 {
88 struct svga_screen *svgascreen = svga_screen(screen);
89 struct svga_winsys_screen *sws = svgascreen->sws;
90 SVGA3dDevCapResult result;
91
92 switch (param) {
93 case PIPE_CAP_MAX_LINE_WIDTH:
94 /* fall-through */
95 case PIPE_CAP_MAX_LINE_WIDTH_AA:
96 return 7.0;
97
98 case PIPE_CAP_MAX_POINT_WIDTH:
99 /* fall-through */
100 case PIPE_CAP_MAX_POINT_WIDTH_AA:
101 /* Keep this to a reasonable size to avoid failures in
102 * conform/pntaa.c:
103 */
104 return SVGA_MAX_POINTSIZE;
105
106 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
107 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
108 return 4.0;
109 return result.u;
110
111 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
112 return 16.0;
113
114 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
115 return 16;
116 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
117 return 16;
118 case PIPE_CAP_NPOT_TEXTURES:
119 return 1;
120 case PIPE_CAP_TWO_SIDED_STENCIL:
121 return 1;
122 case PIPE_CAP_GLSL:
123 return svgascreen->use_ps30 && svgascreen->use_vs30;
124 case PIPE_CAP_ANISOTROPIC_FILTER:
125 return 1;
126 case PIPE_CAP_POINT_SPRITE:
127 return 1;
128 case PIPE_CAP_MAX_RENDER_TARGETS:
129 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
130 return 1;
131 if(!result.u)
132 return 1;
133 return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
134 case PIPE_CAP_OCCLUSION_QUERY:
135 return 1;
136 case PIPE_CAP_TEXTURE_SHADOW_MAP:
137 return 1;
138
139 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
140 {
141 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
142 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
143 levels = MIN2(util_logbase2(result.u) + 1, levels);
144 else
145 levels = 12 /* 2048x2048 */;
146 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
147 levels = MIN2(util_logbase2(result.u) + 1, levels);
148 else
149 levels = 12 /* 2048x2048 */;
150 return levels;
151 }
152
153 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
154 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
155 return 8; /* max 128x128x128 */
156 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
157
158 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
159 /*
160 * No mechanism to query the host, and at least limited to 2048x2048 on
161 * certain hardware.
162 */
163 return MIN2(screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
164 12.0 /* 2048x2048 */);
165
166 case PIPE_CAP_TEXTURE_MIRROR_REPEAT: /* req. for GL 1.4 */
167 return 1;
168
169 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
170 return 1;
171
172 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
173 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
174 return 1;
175 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
176 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
177 return 0;
178
179 default:
180 return 0;
181 }
182 }
183
184
185 /* This is a fairly pointless interface
186 */
187 static int
188 svga_get_param(struct pipe_screen *screen, int param)
189 {
190 return (int) svga_get_paramf( screen, param );
191 }
192
193
194 static INLINE SVGA3dDevCapIndex
195 svga_translate_format_cap(enum pipe_format format)
196 {
197 switch(format) {
198
199 case PIPE_FORMAT_B8G8R8A8_UNORM:
200 return SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8;
201 case PIPE_FORMAT_B8G8R8X8_UNORM:
202 return SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8;
203
204 case PIPE_FORMAT_B5G6R5_UNORM:
205 return SVGA3D_DEVCAP_SURFACEFMT_R5G6B5;
206 case PIPE_FORMAT_B5G5R5A1_UNORM:
207 return SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5;
208 case PIPE_FORMAT_B4G4R4A4_UNORM:
209 return SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4;
210
211 case PIPE_FORMAT_Z16_UNORM:
212 return SVGA3D_DEVCAP_SURFACEFMT_Z_D16;
213 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
214 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8;
215 case PIPE_FORMAT_X8Z24_UNORM:
216 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8;
217
218 case PIPE_FORMAT_A8_UNORM:
219 return SVGA3D_DEVCAP_SURFACEFMT_ALPHA8;
220 case PIPE_FORMAT_L8_UNORM:
221 return SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8;
222
223 case PIPE_FORMAT_DXT1_RGB:
224 case PIPE_FORMAT_DXT1_RGBA:
225 return SVGA3D_DEVCAP_SURFACEFMT_DXT1;
226 case PIPE_FORMAT_DXT3_RGBA:
227 return SVGA3D_DEVCAP_SURFACEFMT_DXT3;
228 case PIPE_FORMAT_DXT5_RGBA:
229 return SVGA3D_DEVCAP_SURFACEFMT_DXT5;
230
231 default:
232 return SVGA3D_DEVCAP_MAX;
233 }
234 }
235
236
237 static boolean
238 svga_is_format_supported( struct pipe_screen *screen,
239 enum pipe_format format,
240 enum pipe_texture_target target,
241 unsigned tex_usage,
242 unsigned geom_flags )
243 {
244 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
245 SVGA3dDevCapIndex index;
246 SVGA3dDevCapResult result;
247
248 assert(tex_usage);
249
250 /* Override host capabilities */
251 if (tex_usage & PIPE_BIND_RENDER_TARGET) {
252 switch(format) {
253
254 /* Often unsupported/problematic. This means we end up with the same
255 * visuals for all virtual hardware implementations.
256 */
257 case PIPE_FORMAT_B4G4R4A4_UNORM:
258 case PIPE_FORMAT_B5G5R5A1_UNORM:
259 return FALSE;
260
261 /* Simulate ability to render into compressed textures */
262 case PIPE_FORMAT_DXT1_RGB:
263 case PIPE_FORMAT_DXT1_RGBA:
264 case PIPE_FORMAT_DXT3_RGBA:
265 case PIPE_FORMAT_DXT5_RGBA:
266 return TRUE;
267
268 default:
269 break;
270 }
271 }
272
273 /* Try to query the host */
274 index = svga_translate_format_cap(format);
275 if( index < SVGA3D_DEVCAP_MAX &&
276 sws->get_cap(sws, index, &result) )
277 {
278 SVGA3dSurfaceFormatCaps mask;
279
280 mask.value = 0;
281 if (tex_usage & PIPE_BIND_RENDER_TARGET)
282 mask.offscreenRenderTarget = 1;
283 if (tex_usage & PIPE_BIND_DEPTH_STENCIL)
284 mask.zStencil = 1;
285 if (tex_usage & PIPE_BIND_SAMPLER_VIEW)
286 mask.texture = 1;
287
288 if ((result.u & mask.value) == mask.value)
289 return TRUE;
290 else
291 return FALSE;
292 }
293
294 /* Use our translate functions directly rather than relying on a
295 * duplicated list of supported formats which is prone to getting
296 * out of sync:
297 */
298 if(tex_usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL))
299 return svga_translate_format_render(format) != SVGA3D_FORMAT_INVALID;
300 else
301 return svga_translate_format(format) != SVGA3D_FORMAT_INVALID;
302 }
303
304
305 static void
306 svga_fence_reference(struct pipe_screen *screen,
307 struct pipe_fence_handle **ptr,
308 struct pipe_fence_handle *fence)
309 {
310 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
311 sws->fence_reference(sws, ptr, fence);
312 }
313
314
315 static int
316 svga_fence_signalled(struct pipe_screen *screen,
317 struct pipe_fence_handle *fence,
318 unsigned flag)
319 {
320 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
321 return sws->fence_signalled(sws, fence, flag);
322 }
323
324
325 static int
326 svga_fence_finish(struct pipe_screen *screen,
327 struct pipe_fence_handle *fence,
328 unsigned flag)
329 {
330 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
331
332 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
333 __FUNCTION__, fence);
334
335 return sws->fence_finish(sws, fence, flag);
336 }
337
338
339 static void
340 svga_destroy_screen( struct pipe_screen *screen )
341 {
342 struct svga_screen *svgascreen = svga_screen(screen);
343
344 svga_screen_cache_cleanup(svgascreen);
345
346 pipe_mutex_destroy(svgascreen->swc_mutex);
347 pipe_mutex_destroy(svgascreen->tex_mutex);
348
349 svgascreen->swc->destroy(svgascreen->swc);
350
351 svgascreen->sws->destroy(svgascreen->sws);
352
353 FREE(svgascreen);
354 }
355
356
357 /**
358 * Create a new svga_screen object
359 */
360 struct pipe_screen *
361 svga_screen_create(struct svga_winsys_screen *sws)
362 {
363 struct svga_screen *svgascreen;
364 struct pipe_screen *screen;
365 SVGA3dDevCapResult result;
366
367 #ifdef DEBUG
368 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
369 #endif
370
371 svgascreen = CALLOC_STRUCT(svga_screen);
372 if (!svgascreen)
373 goto error1;
374
375 svgascreen->debug.force_level_surface_view =
376 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
377 svgascreen->debug.force_surface_view =
378 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
379 svgascreen->debug.force_sampler_view =
380 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
381 svgascreen->debug.no_surface_view =
382 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
383 svgascreen->debug.no_sampler_view =
384 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
385
386 screen = &svgascreen->screen;
387
388 screen->destroy = svga_destroy_screen;
389 screen->get_name = svga_get_name;
390 screen->get_vendor = svga_get_vendor;
391 screen->get_param = svga_get_param;
392 screen->get_paramf = svga_get_paramf;
393 screen->is_format_supported = svga_is_format_supported;
394 screen->context_create = svga_context_create;
395 screen->fence_reference = svga_fence_reference;
396 screen->fence_signalled = svga_fence_signalled;
397 screen->fence_finish = svga_fence_finish;
398 svgascreen->sws = sws;
399
400 svga_init_screen_resource_functions(svgascreen);
401
402 svgascreen->use_ps30 =
403 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
404 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
405
406 svgascreen->use_vs30 =
407 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
408 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
409
410 #if 1
411 /* Shader model 2.0 is unsupported at the moment. */
412 if(!svgascreen->use_ps30 || !svgascreen->use_vs30)
413 goto error2;
414 #else
415 if(debug_get_bool_option("SVGA_NO_SM30", FALSE))
416 svgascreen->use_vs30 = svgascreen->use_ps30 = FALSE;
417 #endif
418
419 svgascreen->swc = sws->context_create(sws);
420 if(!svgascreen->swc)
421 goto error2;
422
423 pipe_mutex_init(svgascreen->tex_mutex);
424 pipe_mutex_init(svgascreen->swc_mutex);
425
426 svga_screen_cache_init(svgascreen);
427
428 return screen;
429 error2:
430 FREE(svgascreen);
431 error1:
432 return NULL;
433 }
434
435 void svga_screen_flush( struct svga_screen *svgascreen,
436 struct pipe_fence_handle **pfence )
437 {
438 struct pipe_fence_handle *fence = NULL;
439
440 SVGA_DBG(DEBUG_PERF, "%s\n", __FUNCTION__);
441
442 pipe_mutex_lock(svgascreen->swc_mutex);
443 svgascreen->swc->flush(svgascreen->swc, &fence);
444 pipe_mutex_unlock(svgascreen->swc_mutex);
445
446 svga_screen_cache_flush(svgascreen, fence);
447
448 if(pfence)
449 *pfence = fence;
450 else
451 svgascreen->sws->fence_reference(svgascreen->sws, &fence, NULL);
452 }
453
454 struct svga_winsys_screen *
455 svga_winsys_screen(struct pipe_screen *screen)
456 {
457 return svga_screen(screen)->sws;
458 }
459
460 #ifdef DEBUG
461 struct svga_screen *
462 svga_screen(struct pipe_screen *screen)
463 {
464 assert(screen);
465 assert(screen->destroy == svga_destroy_screen);
466 return (struct svga_screen *)screen;
467 }
468 #endif