Merge branch '7.8'
[mesa.git] / src / gallium / drivers / svga / svga_state_framebuffer.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_inlines.h"
27 #include "pipe/p_defines.h"
28 #include "util/u_math.h"
29
30 #include "svga_context.h"
31 #include "svga_state.h"
32 #include "svga_cmd.h"
33 #include "svga_debug.h"
34
35
36 /***********************************************************************
37 * Hardware state update
38 */
39
40
41 static int emit_framebuffer( struct svga_context *svga,
42 unsigned dirty )
43 {
44 const struct pipe_framebuffer_state *curr = &svga->curr.framebuffer;
45 struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
46 unsigned i;
47 enum pipe_error ret;
48
49 /* XXX: Need shadow state in svga->hw to eliminate redundant
50 * uploads, especially of NULL buffers.
51 */
52
53 for(i = 0; i < PIPE_MAX_COLOR_BUFS; ++i) {
54 if (curr->cbufs[i] != hw->cbufs[i]) {
55 if (svga->curr.nr_fbs++ > 8)
56 return PIPE_ERROR_OUT_OF_MEMORY;
57
58 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_COLOR0 + i, curr->cbufs[i]);
59 if (ret != PIPE_OK)
60 return ret;
61
62 pipe_surface_reference(&hw->cbufs[i], curr->cbufs[i]);
63 }
64 }
65
66
67 if (curr->zsbuf != hw->zsbuf) {
68 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_DEPTH, curr->zsbuf);
69 if (ret != PIPE_OK)
70 return ret;
71
72 if (curr->zsbuf &&
73 curr->zsbuf->format == PIPE_FORMAT_S8_USCALED_Z24_UNORM) {
74 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, curr->zsbuf);
75 if (ret != PIPE_OK)
76 return ret;
77 }
78 else {
79 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, NULL);
80 if (ret != PIPE_OK)
81 return ret;
82 }
83
84 pipe_surface_reference(&hw->zsbuf, curr->zsbuf);
85 }
86
87
88 return 0;
89 }
90
91
92 struct svga_tracked_state svga_hw_framebuffer =
93 {
94 "hw framebuffer state",
95 SVGA_NEW_FRAME_BUFFER,
96 emit_framebuffer
97 };
98
99
100
101
102 /***********************************************************************
103 */
104
105 static int emit_viewport( struct svga_context *svga,
106 unsigned dirty )
107 {
108 const struct pipe_viewport_state *viewport = &svga->curr.viewport;
109 struct svga_prescale prescale;
110 SVGA3dRect rect;
111 /* Not sure if this state is relevant with POSITIONT. Probably
112 * not, but setting to 0,1 avoids some state pingponging.
113 */
114 float range_min = 0.0;
115 float range_max = 1.0;
116 float flip = -1.0;
117 boolean degenerate = FALSE;
118 enum pipe_error ret;
119
120 float fb_width = svga->curr.framebuffer.width;
121 float fb_height = svga->curr.framebuffer.height;
122
123 float fx = viewport->scale[0] * -1.0 + viewport->translate[0];
124 float fy = flip * viewport->scale[1] * -1.0 + viewport->translate[1];
125 float fw = viewport->scale[0] * 2;
126 float fh = flip * viewport->scale[1] * 2;
127
128 memset( &prescale, 0, sizeof(prescale) );
129
130 /* Examine gallium viewport transformation and produce a screen
131 * rectangle and possibly vertex shader pre-transformation to
132 * get the same results.
133 */
134
135 SVGA_DBG(DEBUG_VIEWPORT,
136 "\ninitial %f,%f %fx%f\n",
137 fx,
138 fy,
139 fw,
140 fh);
141
142 prescale.scale[0] = 1.0;
143 prescale.scale[1] = 1.0;
144 prescale.scale[2] = 1.0;
145 prescale.scale[3] = 1.0;
146 prescale.translate[0] = 0;
147 prescale.translate[1] = 0;
148 prescale.translate[2] = 0;
149 prescale.translate[3] = 0;
150 prescale.enabled = TRUE;
151
152
153
154 if (fw < 0) {
155 prescale.scale[0] *= -1.0;
156 prescale.translate[0] += -fw;
157 fw = -fw;
158 fx = viewport->scale[0] * 1.0 + viewport->translate[0];
159 }
160
161 if (fh < 0) {
162 prescale.scale[1] *= -1.0;
163 prescale.translate[1] += -fh;
164 fh = -fh;
165 fy = flip * viewport->scale[1] * 1.0 + viewport->translate[1];
166 }
167
168 if (fx < 0) {
169 prescale.translate[0] += fx;
170 prescale.scale[0] *= fw / (fw + fx);
171 fw += fx;
172 fx = 0;
173 }
174
175 if (fy < 0) {
176 prescale.translate[1] += fy;
177 prescale.scale[1] *= fh / (fh + fy);
178 fh += fy;
179 fy = 0;
180 }
181
182 if (fx + fw > fb_width) {
183 prescale.scale[0] *= fw / (fb_width - fx);
184 prescale.translate[0] -= fx * (fw / (fb_width - fx));
185 prescale.translate[0] += fx;
186 fw = fb_width - fx;
187
188 }
189
190 if (fy + fh > fb_height) {
191 prescale.scale[1] *= fh / (fb_height - fy);
192 prescale.translate[1] -= fy * (fh / (fb_height - fy));
193 prescale.translate[1] += fy;
194 fh = fb_height - fy;
195 }
196
197 if (fw < 0 || fh < 0) {
198 fw = fh = fx = fy = 0;
199 degenerate = TRUE;
200 goto out;
201 }
202
203
204 /* D3D viewport is integer space. Convert fx,fy,etc. to
205 * integers.
206 *
207 * TODO: adjust pretranslate correct for any subpixel error
208 * introduced converting to integers.
209 */
210 rect.x = fx;
211 rect.y = fy;
212 rect.w = fw;
213 rect.h = fh;
214
215 SVGA_DBG(DEBUG_VIEWPORT,
216 "viewport error %f,%f %fx%f\n",
217 fabs((float)rect.x - fx),
218 fabs((float)rect.y - fy),
219 fabs((float)rect.w - fw),
220 fabs((float)rect.h - fh));
221
222 SVGA_DBG(DEBUG_VIEWPORT,
223 "viewport %d,%d %dx%d\n",
224 rect.x,
225 rect.y,
226 rect.w,
227 rect.h);
228
229
230 /* Finally, to get GL rasterization rules, need to tweak the
231 * screen-space coordinates slightly relative to D3D which is
232 * what hardware implements natively.
233 */
234 if (svga->curr.rast->templ.gl_rasterization_rules) {
235 float adjust_x = 0.0;
236 float adjust_y = 0.0;
237
238 switch (svga->curr.reduced_prim) {
239 case PIPE_PRIM_LINES:
240 adjust_x = -0.5;
241 adjust_y = 0;
242 break;
243 case PIPE_PRIM_POINTS:
244 case PIPE_PRIM_TRIANGLES:
245 adjust_x = -0.375;
246 adjust_y = -0.5;
247 break;
248 }
249
250 prescale.translate[0] += adjust_x;
251 prescale.translate[1] += adjust_y;
252 prescale.translate[2] = 0.5; /* D3D clip space */
253 prescale.scale[2] = 0.5; /* D3D clip space */
254 }
255
256
257 range_min = viewport->scale[2] * -1.0 + viewport->translate[2];
258 range_max = viewport->scale[2] * 1.0 + viewport->translate[2];
259
260 /* D3D (and by implication SVGA) doesn't like dealing with zmax
261 * less than zmin. Detect that case, flip the depth range and
262 * invert our z-scale factor to achieve the same effect.
263 */
264 if (range_min > range_max) {
265 float range_tmp;
266 range_tmp = range_min;
267 range_min = range_max;
268 range_max = range_tmp;
269 prescale.scale[2] = -prescale.scale[2];
270 }
271
272 if (prescale.enabled) {
273 float H[2];
274 float J[2];
275 int i;
276
277 SVGA_DBG(DEBUG_VIEWPORT,
278 "prescale %f,%f %fx%f\n",
279 prescale.translate[0],
280 prescale.translate[1],
281 prescale.scale[0],
282 prescale.scale[1]);
283
284 H[0] = (float)rect.w / 2.0;
285 H[1] = -(float)rect.h / 2.0;
286 J[0] = (float)rect.x + (float)rect.w / 2.0;
287 J[1] = (float)rect.y + (float)rect.h / 2.0;
288
289 SVGA_DBG(DEBUG_VIEWPORT,
290 "H %f,%f\n"
291 "J %fx%f\n",
292 H[0],
293 H[1],
294 J[0],
295 J[1]);
296
297 /* Adjust prescale to take into account the fact that it is
298 * going to be applied prior to the perspective divide and
299 * viewport transformation.
300 *
301 * Vwin = H(Vc/Vc.w) + J
302 *
303 * We want to tweak Vwin with scale and translation from above,
304 * as in:
305 *
306 * Vwin' = S Vwin + T
307 *
308 * But we can only modify the values at Vc. Plugging all the
309 * above together, and rearranging, eventually we get:
310 *
311 * Vwin' = H(Vc'/Vc'.w) + J
312 * where:
313 * Vc' = SVc + KVc.w
314 * K = (T + (S-1)J) / H
315 *
316 * Overwrite prescale.translate with values for K:
317 */
318 for (i = 0; i < 2; i++) {
319 prescale.translate[i] = ((prescale.translate[i] +
320 (prescale.scale[i] - 1.0) * J[i]) / H[i]);
321 }
322
323 SVGA_DBG(DEBUG_VIEWPORT,
324 "clipspace %f,%f %fx%f\n",
325 prescale.translate[0],
326 prescale.translate[1],
327 prescale.scale[0],
328 prescale.scale[1]);
329 }
330
331 out:
332 if (degenerate) {
333 rect.x = 0;
334 rect.y = 0;
335 rect.w = 1;
336 rect.h = 1;
337 prescale.enabled = FALSE;
338 }
339
340 if (memcmp(&rect, &svga->state.hw_clear.viewport, sizeof(rect)) != 0) {
341 ret = SVGA3D_SetViewport(svga->swc, &rect);
342 if(ret != PIPE_OK)
343 return ret;
344
345 memcpy(&svga->state.hw_clear.viewport, &rect, sizeof(rect));
346 assert(sizeof(rect) == sizeof(svga->state.hw_clear.viewport));
347 }
348
349 if (svga->state.hw_clear.depthrange.zmin != range_min ||
350 svga->state.hw_clear.depthrange.zmax != range_max)
351 {
352 ret = SVGA3D_SetZRange(svga->swc, range_min, range_max );
353 if(ret != PIPE_OK)
354 return ret;
355
356 svga->state.hw_clear.depthrange.zmin = range_min;
357 svga->state.hw_clear.depthrange.zmax = range_max;
358 }
359
360 if (memcmp(&prescale, &svga->state.hw_clear.prescale, sizeof prescale) != 0) {
361 svga->dirty |= SVGA_NEW_PRESCALE;
362 svga->state.hw_clear.prescale = prescale;
363 }
364
365 return 0;
366 }
367
368
369 struct svga_tracked_state svga_hw_viewport =
370 {
371 "hw viewport state",
372 ( SVGA_NEW_FRAME_BUFFER |
373 SVGA_NEW_VIEWPORT |
374 SVGA_NEW_RAST |
375 SVGA_NEW_REDUCED_PRIMITIVE ),
376 emit_viewport
377 };
378
379
380 /***********************************************************************
381 * Scissor state
382 */
383 static int emit_scissor_rect( struct svga_context *svga,
384 unsigned dirty )
385 {
386 const struct pipe_scissor_state *scissor = &svga->curr.scissor;
387 SVGA3dRect rect;
388
389 rect.x = scissor->minx;
390 rect.y = scissor->miny;
391 rect.w = scissor->maxx - scissor->minx; /* + 1 ?? */
392 rect.h = scissor->maxy - scissor->miny; /* + 1 ?? */
393
394 return SVGA3D_SetScissorRect(svga->swc, &rect);
395 }
396
397
398 struct svga_tracked_state svga_hw_scissor =
399 {
400 "hw scissor state",
401 SVGA_NEW_SCISSOR,
402 emit_scissor_rect
403 };
404
405
406 /***********************************************************************
407 * Userclip state
408 */
409
410 static int emit_clip_planes( struct svga_context *svga,
411 unsigned dirty )
412 {
413 unsigned i;
414 enum pipe_error ret;
415
416 /* TODO: just emit directly from svga_set_clip_state()?
417 */
418 for (i = 0; i < svga->curr.clip.nr; i++) {
419 ret = SVGA3D_SetClipPlane( svga->swc,
420 i,
421 svga->curr.clip.ucp[i] );
422 if(ret != PIPE_OK)
423 return ret;
424 }
425
426 return 0;
427 }
428
429
430 struct svga_tracked_state svga_hw_clip_planes =
431 {
432 "hw viewport state",
433 SVGA_NEW_CLIP,
434 emit_clip_planes
435 };