Merge branch '7.8'
[mesa.git] / src / gallium / drivers / svga / svga_state_need_swtnl.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_inlines.h"
27 #include "pipe/p_state.h"
28
29
30 #include "svga_context.h"
31 #include "svga_state.h"
32 #include "svga_debug.h"
33 #include "svga_hw_reg.h"
34
35 /***********************************************************************
36 */
37
38 static INLINE SVGA3dDeclType
39 svga_translate_vertex_format(enum pipe_format format)
40 {
41 switch (format) {
42 case PIPE_FORMAT_R32_FLOAT: return SVGA3D_DECLTYPE_FLOAT1;
43 case PIPE_FORMAT_R32G32_FLOAT: return SVGA3D_DECLTYPE_FLOAT2;
44 case PIPE_FORMAT_R32G32B32_FLOAT: return SVGA3D_DECLTYPE_FLOAT3;
45 case PIPE_FORMAT_R32G32B32A32_FLOAT: return SVGA3D_DECLTYPE_FLOAT4;
46 case PIPE_FORMAT_A8R8G8B8_UNORM: return SVGA3D_DECLTYPE_D3DCOLOR;
47 case PIPE_FORMAT_R8G8B8A8_USCALED: return SVGA3D_DECLTYPE_UBYTE4;
48 case PIPE_FORMAT_R16G16_SSCALED: return SVGA3D_DECLTYPE_SHORT2;
49 case PIPE_FORMAT_R16G16B16A16_SSCALED: return SVGA3D_DECLTYPE_SHORT4;
50 case PIPE_FORMAT_R8G8B8A8_UNORM: return SVGA3D_DECLTYPE_UBYTE4N;
51 case PIPE_FORMAT_R16G16_SNORM: return SVGA3D_DECLTYPE_SHORT2N;
52 case PIPE_FORMAT_R16G16B16A16_SNORM: return SVGA3D_DECLTYPE_SHORT4N;
53 case PIPE_FORMAT_R16G16_UNORM: return SVGA3D_DECLTYPE_USHORT2N;
54 case PIPE_FORMAT_R16G16B16A16_UNORM: return SVGA3D_DECLTYPE_USHORT4N;
55
56 /* These formats don't exist yet:
57 *
58 case PIPE_FORMAT_R10G10B10_USCALED: return SVGA3D_DECLTYPE_UDEC3;
59 case PIPE_FORMAT_R10G10B10_SNORM: return SVGA3D_DECLTYPE_DEC3N;
60 case PIPE_FORMAT_R16G16_FLOAT: return SVGA3D_DECLTYPE_FLOAT16_2;
61 case PIPE_FORMAT_R16G16B16A16_FLOAT: return SVGA3D_DECLTYPE_FLOAT16_4;
62 */
63
64 default:
65 /* There are many formats without hardware support. This case
66 * will be hit regularly, meaning we'll need swvfetch.
67 */
68 return SVGA3D_DECLTYPE_MAX;
69 }
70 }
71
72
73 static int update_need_swvfetch( struct svga_context *svga,
74 unsigned dirty )
75 {
76 unsigned i;
77 boolean need_swvfetch = FALSE;
78
79 if (!svga->curr.velems) {
80 /* No vertex elements bound. */
81 return 0;
82 }
83
84 for (i = 0; i < svga->curr.velems->count; i++) {
85 svga->state.sw.ve_format[i] = svga_translate_vertex_format(svga->curr.velems->velem[i].src_format);
86 if (svga->state.sw.ve_format[i] == SVGA3D_DECLTYPE_MAX) {
87 need_swvfetch = TRUE;
88 break;
89 }
90 }
91
92 if (need_swvfetch != svga->state.sw.need_swvfetch) {
93 svga->state.sw.need_swvfetch = need_swvfetch;
94 svga->dirty |= SVGA_NEW_NEED_SWVFETCH;
95 }
96
97 return 0;
98 }
99
100 struct svga_tracked_state svga_update_need_swvfetch =
101 {
102 "update need_swvfetch",
103 ( SVGA_NEW_VELEMENT ),
104 update_need_swvfetch
105 };
106
107
108 /***********************************************************************
109 */
110
111 static int update_need_pipeline( struct svga_context *svga,
112 unsigned dirty )
113 {
114
115 boolean need_pipeline = FALSE;
116 struct svga_vertex_shader *vs = svga->curr.vs;
117
118 /* SVGA_NEW_RAST, SVGA_NEW_REDUCED_PRIMITIVE
119 */
120 if (svga->curr.rast->need_pipeline & (1 << svga->curr.reduced_prim)) {
121 SVGA_DBG(DEBUG_SWTNL, "%s: rast need_pipeline (%d) & prim (%x)\n",
122 __FUNCTION__,
123 svga->curr.rast->need_pipeline,
124 (1 << svga->curr.reduced_prim) );
125 need_pipeline = TRUE;
126 }
127
128 /* EDGEFLAGS
129 */
130 if (vs->base.info.writes_edgeflag) {
131 SVGA_DBG(DEBUG_SWTNL, "%s: edgeflags\n", __FUNCTION__);
132 need_pipeline = TRUE;
133 }
134
135 /* SVGA_NEW_CLIP
136 */
137 if (svga->curr.clip.nr) {
138 SVGA_DBG(DEBUG_SWTNL, "%s: userclip\n", __FUNCTION__);
139 need_pipeline = TRUE;
140 }
141
142 if (need_pipeline != svga->state.sw.need_pipeline) {
143 svga->state.sw.need_pipeline = need_pipeline;
144 svga->dirty |= SVGA_NEW_NEED_PIPELINE;
145 }
146
147 return 0;
148 }
149
150
151 struct svga_tracked_state svga_update_need_pipeline =
152 {
153 "need pipeline",
154 (SVGA_NEW_RAST |
155 SVGA_NEW_CLIP |
156 SVGA_NEW_VS |
157 SVGA_NEW_REDUCED_PRIMITIVE),
158 update_need_pipeline
159 };
160
161
162 /***********************************************************************
163 */
164
165 static int update_need_swtnl( struct svga_context *svga,
166 unsigned dirty )
167 {
168 boolean need_swtnl;
169
170 if (svga->debug.no_swtnl) {
171 svga->state.sw.need_swvfetch = 0;
172 svga->state.sw.need_pipeline = 0;
173 }
174
175 need_swtnl = (svga->state.sw.need_swvfetch ||
176 svga->state.sw.need_pipeline);
177
178 if (svga->debug.force_swtnl) {
179 need_swtnl = 1;
180 }
181
182 if (need_swtnl != svga->state.sw.need_swtnl) {
183 SVGA_DBG(DEBUG_SWTNL|DEBUG_PERF,
184 "%s need_swvfetch: %s, need_pipeline %s\n",
185 __FUNCTION__,
186 svga->state.sw.need_swvfetch ? "true" : "false",
187 svga->state.sw.need_pipeline ? "true" : "false");
188
189 svga->state.sw.need_swtnl = need_swtnl;
190 svga->dirty |= SVGA_NEW_NEED_SWTNL;
191 svga->swtnl.new_vdecl = TRUE;
192 }
193
194 return 0;
195 }
196
197
198 struct svga_tracked_state svga_update_need_swtnl =
199 {
200 "need swtnl",
201 (SVGA_NEW_NEED_PIPELINE |
202 SVGA_NEW_NEED_SWVFETCH),
203 update_need_swtnl
204 };