util: Move gallium's PIPE_FORMAT utils to /util/format/
[mesa.git] / src / gallium / drivers / svga / svga_state_rss.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "pipe/p_defines.h"
27 #include "util/u_bitmask.h"
28 #include "util/format/u_format.h"
29 #include "util/u_inlines.h"
30 #include "util/u_memory.h"
31 #include "util/u_math.h"
32 #include "util/u_memory.h"
33
34 #include "svga_context.h"
35 #include "svga_screen.h"
36 #include "svga_state.h"
37 #include "svga_cmd.h"
38 #include "svga_format.h"
39 #include "svga_shader.h"
40
41
42 struct rs_queue {
43 unsigned rs_count;
44 SVGA3dRenderState rs[SVGA3D_RS_MAX];
45 };
46
47
48 #define EMIT_RS(svga, value, token) \
49 do { \
50 STATIC_ASSERT(SVGA3D_RS_##token < ARRAY_SIZE(svga->state.hw_draw.rs)); \
51 if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) { \
52 svga_queue_rs(&queue, SVGA3D_RS_##token, value); \
53 svga->state.hw_draw.rs[SVGA3D_RS_##token] = value; \
54 } \
55 } while (0)
56
57 #define EMIT_RS_FLOAT(svga, fvalue, token) \
58 do { \
59 unsigned value = fui(fvalue); \
60 STATIC_ASSERT(SVGA3D_RS_##token < ARRAY_SIZE(svga->state.hw_draw.rs)); \
61 if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) { \
62 svga_queue_rs(&queue, SVGA3D_RS_##token, value); \
63 svga->state.hw_draw.rs[SVGA3D_RS_##token] = value; \
64 } \
65 } while (0)
66
67
68 static inline void
69 svga_queue_rs(struct rs_queue *q, unsigned rss, unsigned value)
70 {
71 assert(q->rs_count < ARRAY_SIZE(q->rs));
72 q->rs[q->rs_count].state = rss;
73 q->rs[q->rs_count].uintValue = value;
74 q->rs_count++;
75 }
76
77
78 static unsigned
79 translate_fill_mode(unsigned fill)
80 {
81 switch (fill) {
82 case PIPE_POLYGON_MODE_POINT:
83 return SVGA3D_FILLMODE_POINT;
84 case PIPE_POLYGON_MODE_LINE:
85 return SVGA3D_FILLMODE_LINE;
86 case PIPE_POLYGON_MODE_FILL:
87 return SVGA3D_FILLMODE_FILL;
88 default:
89 assert(!"Bad fill mode");
90 return SVGA3D_FILLMODE_FILL;
91 }
92 }
93
94
95 /* Compare old and new render states and emit differences between them
96 * to hardware. Simplest implementation would be to emit the whole of
97 * the "to" state.
98 */
99 static enum pipe_error
100 emit_rss_vgpu9(struct svga_context *svga, unsigned dirty)
101 {
102 struct svga_screen *screen = svga_screen(svga->pipe.screen);
103 struct rs_queue queue;
104 float point_size_min;
105
106 queue.rs_count = 0;
107
108 if (dirty & (SVGA_NEW_BLEND | SVGA_NEW_BLEND_COLOR)) {
109 const struct svga_blend_state *curr = svga->curr.blend;
110
111 EMIT_RS(svga, curr->rt[0].writemask, COLORWRITEENABLE);
112 EMIT_RS(svga, curr->rt[0].blend_enable, BLENDENABLE);
113
114 if (curr->rt[0].blend_enable) {
115 EMIT_RS(svga, curr->rt[0].srcblend, SRCBLEND);
116 EMIT_RS(svga, curr->rt[0].dstblend, DSTBLEND);
117 EMIT_RS(svga, curr->rt[0].blendeq, BLENDEQUATION);
118
119 EMIT_RS(svga, curr->rt[0].separate_alpha_blend_enable,
120 SEPARATEALPHABLENDENABLE);
121
122 if (curr->rt[0].separate_alpha_blend_enable) {
123 EMIT_RS(svga, curr->rt[0].srcblend_alpha, SRCBLENDALPHA);
124 EMIT_RS(svga, curr->rt[0].dstblend_alpha, DSTBLENDALPHA);
125 EMIT_RS(svga, curr->rt[0].blendeq_alpha, BLENDEQUATIONALPHA);
126 }
127 }
128 }
129
130 if (dirty & SVGA_NEW_BLEND_COLOR) {
131 uint32 color;
132 uint32 r = float_to_ubyte(svga->curr.blend_color.color[0]);
133 uint32 g = float_to_ubyte(svga->curr.blend_color.color[1]);
134 uint32 b = float_to_ubyte(svga->curr.blend_color.color[2]);
135 uint32 a = float_to_ubyte(svga->curr.blend_color.color[3]);
136
137 color = (a << 24) | (r << 16) | (g << 8) | b;
138
139 EMIT_RS(svga, color, BLENDCOLOR);
140 }
141
142 if (dirty & (SVGA_NEW_DEPTH_STENCIL_ALPHA | SVGA_NEW_RAST)) {
143 const struct svga_depth_stencil_state *curr = svga->curr.depth;
144 const struct svga_rasterizer_state *rast = svga->curr.rast;
145
146 if (!curr->stencil[0].enabled) {
147 /* Stencil disabled
148 */
149 EMIT_RS(svga, FALSE, STENCILENABLE);
150 EMIT_RS(svga, FALSE, STENCILENABLE2SIDED);
151 }
152 else if (curr->stencil[0].enabled && !curr->stencil[1].enabled) {
153 /* Regular stencil
154 */
155 EMIT_RS(svga, TRUE, STENCILENABLE);
156 EMIT_RS(svga, FALSE, STENCILENABLE2SIDED);
157
158 EMIT_RS(svga, curr->stencil[0].func, STENCILFUNC);
159 EMIT_RS(svga, curr->stencil[0].fail, STENCILFAIL);
160 EMIT_RS(svga, curr->stencil[0].zfail, STENCILZFAIL);
161 EMIT_RS(svga, curr->stencil[0].pass, STENCILPASS);
162
163 EMIT_RS(svga, curr->stencil_mask, STENCILMASK);
164 EMIT_RS(svga, curr->stencil_writemask, STENCILWRITEMASK);
165 }
166 else {
167 int cw, ccw;
168
169 /* Hardware frontwinding is always CW, so if ours is also CW,
170 * then our definition of front face agrees with hardware.
171 * Otherwise need to flip.
172 */
173 if (rast->templ.front_ccw) {
174 ccw = 0;
175 cw = 1;
176 }
177 else {
178 ccw = 1;
179 cw = 0;
180 }
181
182 /* Twoside stencil
183 */
184 EMIT_RS(svga, TRUE, STENCILENABLE);
185 EMIT_RS(svga, TRUE, STENCILENABLE2SIDED);
186
187 EMIT_RS(svga, curr->stencil[cw].func, STENCILFUNC);
188 EMIT_RS(svga, curr->stencil[cw].fail, STENCILFAIL);
189 EMIT_RS(svga, curr->stencil[cw].zfail, STENCILZFAIL);
190 EMIT_RS(svga, curr->stencil[cw].pass, STENCILPASS);
191
192 EMIT_RS(svga, curr->stencil[ccw].func, CCWSTENCILFUNC);
193 EMIT_RS(svga, curr->stencil[ccw].fail, CCWSTENCILFAIL);
194 EMIT_RS(svga, curr->stencil[ccw].zfail, CCWSTENCILZFAIL);
195 EMIT_RS(svga, curr->stencil[ccw].pass, CCWSTENCILPASS);
196
197 EMIT_RS(svga, curr->stencil_mask, STENCILMASK);
198 EMIT_RS(svga, curr->stencil_writemask, STENCILWRITEMASK);
199 }
200
201 EMIT_RS(svga, curr->zenable, ZENABLE);
202 if (curr->zenable) {
203 EMIT_RS(svga, curr->zfunc, ZFUNC);
204 EMIT_RS(svga, curr->zwriteenable, ZWRITEENABLE);
205 }
206
207 EMIT_RS(svga, curr->alphatestenable, ALPHATESTENABLE);
208 if (curr->alphatestenable) {
209 EMIT_RS(svga, curr->alphafunc, ALPHAFUNC);
210 EMIT_RS_FLOAT(svga, curr->alpharef, ALPHAREF);
211 }
212 }
213
214 if (dirty & SVGA_NEW_STENCIL_REF) {
215 EMIT_RS(svga, svga->curr.stencil_ref.ref_value[0], STENCILREF);
216 }
217
218 if (dirty & (SVGA_NEW_RAST | SVGA_NEW_NEED_PIPELINE)) {
219 const struct svga_rasterizer_state *curr = svga->curr.rast;
220 unsigned cullmode = curr->cullmode;
221
222 /* Shademode: still need to rearrange index list to move
223 * flat-shading PV first vertex.
224 */
225 EMIT_RS(svga, curr->shademode, SHADEMODE);
226
227 EMIT_RS(svga, translate_fill_mode(curr->hw_fillmode), FILLMODE);
228
229 /* Don't do culling while the software pipeline is active. It
230 * does it for us, and additionally introduces potentially
231 * back-facing triangles.
232 */
233 if (svga->state.sw.need_pipeline)
234 cullmode = SVGA3D_FACE_NONE;
235
236 point_size_min = util_get_min_point_size(&curr->templ);
237
238 EMIT_RS(svga, cullmode, CULLMODE);
239 EMIT_RS(svga, curr->scissortestenable, SCISSORTESTENABLE);
240 EMIT_RS(svga, curr->multisampleantialias, MULTISAMPLEANTIALIAS);
241 EMIT_RS(svga, curr->lastpixel, LASTPIXEL);
242 EMIT_RS_FLOAT(svga, curr->pointsize, POINTSIZE);
243 EMIT_RS_FLOAT(svga, point_size_min, POINTSIZEMIN);
244 EMIT_RS_FLOAT(svga, screen->maxPointSize, POINTSIZEMAX);
245 EMIT_RS(svga, curr->pointsprite, POINTSPRITEENABLE);
246
247 /* Emit line state, when the device understands it */
248 if (screen->haveLineStipple)
249 EMIT_RS(svga, curr->linepattern, LINEPATTERN);
250 if (screen->haveLineSmooth)
251 EMIT_RS(svga, curr->antialiasedlineenable, ANTIALIASEDLINEENABLE);
252 if (screen->maxLineWidth > 1.0F)
253 EMIT_RS_FLOAT(svga, curr->linewidth, LINEWIDTH);
254 }
255
256 if (dirty & (SVGA_NEW_RAST |
257 SVGA_NEW_FRAME_BUFFER |
258 SVGA_NEW_NEED_PIPELINE)) {
259 const struct svga_rasterizer_state *curr = svga->curr.rast;
260 float slope = 0.0;
261 float bias = 0.0;
262
263 /* Need to modify depth bias according to bound depthbuffer
264 * format. Don't do hardware depthbias while the software
265 * pipeline is active.
266 */
267 if (!svga->state.sw.need_pipeline &&
268 svga->curr.framebuffer.zsbuf)
269 {
270 slope = curr->slopescaledepthbias;
271 bias = svga->curr.depthscale * curr->depthbias;
272 }
273
274 EMIT_RS_FLOAT(svga, slope, SLOPESCALEDEPTHBIAS);
275 EMIT_RS_FLOAT(svga, bias, DEPTHBIAS);
276 }
277
278 if (dirty & SVGA_NEW_FRAME_BUFFER) {
279 /* XXX: we only look at the first color buffer's sRGB state */
280 float gamma = 1.0f;
281 if (svga->curr.framebuffer.cbufs[0] &&
282 util_format_is_srgb(svga->curr.framebuffer.cbufs[0]->format)) {
283 gamma = 2.2f;
284 }
285 EMIT_RS_FLOAT(svga, gamma, OUTPUTGAMMA);
286 }
287
288 if (dirty & SVGA_NEW_RAST) {
289 /* bitmask of the enabled clip planes */
290 unsigned enabled = svga->curr.rast->templ.clip_plane_enable;
291 EMIT_RS(svga, enabled, CLIPPLANEENABLE);
292 }
293
294 if (queue.rs_count) {
295 SVGA3dRenderState *rs;
296
297 if (SVGA3D_BeginSetRenderState(svga->swc, &rs, queue.rs_count)
298 != PIPE_OK) {
299 /* XXX: need to poison cached hardware state on failure to ensure
300 * dirty state gets re-emitted. Fix this by re-instating partial
301 * FIFOCommit command and only updating cached hw state once the
302 * initial allocation has succeeded.
303 */
304 memset(svga->state.hw_draw.rs, 0xcd, sizeof(svga->state.hw_draw.rs));
305
306 return PIPE_ERROR_OUT_OF_MEMORY;
307 }
308
309 memcpy(rs, queue.rs, queue.rs_count * sizeof queue.rs[0]);
310
311 SVGA_FIFOCommitAll(svga->swc);
312 }
313
314 return PIPE_OK;
315 }
316
317
318 /** Returns a non-culling rasterizer state object to be used with
319 * point sprite.
320 */
321 static struct svga_rasterizer_state *
322 get_no_cull_rasterizer_state(struct svga_context *svga)
323 {
324 const struct svga_rasterizer_state *r = svga->curr.rast;
325 unsigned int aa_point = r->templ.point_smooth;
326
327 if (!svga->rasterizer_no_cull[aa_point]) {
328 struct pipe_rasterizer_state rast;
329
330 memset(&rast, 0, sizeof(rast));
331 rast.flatshade = 1;
332 rast.front_ccw = 1;
333 rast.point_smooth = r->templ.point_smooth;
334
335 /* All rasterizer states have the same half_pixel_center,
336 * bottom_edge_rule and clip_halfz values since they are
337 * constant for a context. If we ever implement
338 * GL_ARB_clip_control, the clip_halfz field would have to be observed.
339 */
340 rast.half_pixel_center = r->templ.half_pixel_center;
341 rast.bottom_edge_rule = r->templ.bottom_edge_rule;
342 rast.clip_halfz = r->templ.clip_halfz;
343
344 svga->rasterizer_no_cull[aa_point] =
345 svga->pipe.create_rasterizer_state(&svga->pipe, &rast);
346 }
347 return svga->rasterizer_no_cull[aa_point];
348 }
349
350
351 /** Returns a depth stencil state object with depth and stencil test disabled.
352 */
353 static struct svga_depth_stencil_state *
354 get_no_depth_stencil_test_state(struct svga_context *svga)
355 {
356 if (!svga->depthstencil_disable) {
357 struct pipe_depth_stencil_alpha_state ds = {{0}};
358 svga->depthstencil_disable =
359 svga->pipe.create_depth_stencil_alpha_state(&svga->pipe, &ds);
360 }
361 return svga->depthstencil_disable;
362 }
363
364
365 static enum pipe_error
366 emit_rss_vgpu10(struct svga_context *svga, unsigned dirty)
367 {
368 enum pipe_error ret = PIPE_OK;
369
370 svga_hwtnl_flush_retry(svga);
371
372 if (dirty & (SVGA_NEW_BLEND | SVGA_NEW_BLEND_COLOR)) {
373 const struct svga_blend_state *curr;
374 float blend_factor[4];
375
376 if (svga_has_any_integer_cbufs(svga)) {
377 /* Blending is not supported in integer-valued render targets. */
378 curr = svga->noop_blend;
379 blend_factor[0] =
380 blend_factor[1] =
381 blend_factor[2] =
382 blend_factor[3] = 0;
383 }
384 else {
385 curr = svga->curr.blend;
386
387 if (curr->blend_color_alpha) {
388 blend_factor[0] =
389 blend_factor[1] =
390 blend_factor[2] =
391 blend_factor[3] = svga->curr.blend_color.color[3];
392 }
393 else {
394 blend_factor[0] = svga->curr.blend_color.color[0];
395 blend_factor[1] = svga->curr.blend_color.color[1];
396 blend_factor[2] = svga->curr.blend_color.color[2];
397 blend_factor[3] = svga->curr.blend_color.color[3];
398 }
399 }
400
401 /* Set/bind the blend state object */
402 if (svga->state.hw_draw.blend_id != curr->id ||
403 svga->state.hw_draw.blend_factor[0] != blend_factor[0] ||
404 svga->state.hw_draw.blend_factor[1] != blend_factor[1] ||
405 svga->state.hw_draw.blend_factor[2] != blend_factor[2] ||
406 svga->state.hw_draw.blend_factor[3] != blend_factor[3] ||
407 svga->state.hw_draw.blend_sample_mask != svga->curr.sample_mask) {
408 ret = SVGA3D_vgpu10_SetBlendState(svga->swc, curr->id,
409 blend_factor,
410 svga->curr.sample_mask);
411 if (ret != PIPE_OK)
412 return ret;
413
414 svga->state.hw_draw.blend_id = curr->id;
415 svga->state.hw_draw.blend_factor[0] = blend_factor[0];
416 svga->state.hw_draw.blend_factor[1] = blend_factor[1];
417 svga->state.hw_draw.blend_factor[2] = blend_factor[2];
418 svga->state.hw_draw.blend_factor[3] = blend_factor[3];
419 svga->state.hw_draw.blend_sample_mask = svga->curr.sample_mask;
420 }
421 }
422
423 if (svga->disable_rasterizer) {
424 if (!svga->state.hw_draw.rasterizer_discard) {
425 struct svga_depth_stencil_state *ds;
426
427 /* If rasterization is to be disabled, disable depth and stencil
428 * testing as well.
429 */
430 ds = get_no_depth_stencil_test_state(svga);
431 if (ds->id != svga->state.hw_draw.depth_stencil_id) {
432 ret = SVGA3D_vgpu10_SetDepthStencilState(svga->swc, ds->id, 0);
433 if (ret != PIPE_OK)
434 return ret;
435
436 svga->state.hw_draw.depth_stencil_id = ds->id;
437 svga->state.hw_draw.stencil_ref = 0;
438 }
439 svga->state.hw_draw.rasterizer_discard = TRUE;
440 }
441 } else {
442 if ((dirty & (SVGA_NEW_DEPTH_STENCIL_ALPHA | SVGA_NEW_STENCIL_REF)) ||
443 svga->state.hw_draw.rasterizer_discard) {
444 const struct svga_depth_stencil_state *curr = svga->curr.depth;
445 unsigned curr_ref = svga->curr.stencil_ref.ref_value[0];
446
447 if (curr->id != svga->state.hw_draw.depth_stencil_id ||
448 curr_ref != svga->state.hw_draw.stencil_ref) {
449 /* Set/bind the depth/stencil state object */
450 ret = SVGA3D_vgpu10_SetDepthStencilState(svga->swc, curr->id,
451 curr_ref);
452 if (ret != PIPE_OK)
453 return ret;
454
455 svga->state.hw_draw.depth_stencil_id = curr->id;
456 svga->state.hw_draw.stencil_ref = curr_ref;
457 }
458 }
459
460 if (dirty & (SVGA_NEW_REDUCED_PRIMITIVE | SVGA_NEW_RAST)) {
461 const struct svga_rasterizer_state *rast;
462
463 if (svga->curr.reduced_prim == PIPE_PRIM_POINTS &&
464 svga->curr.gs && svga->curr.gs->wide_point) {
465
466 /* If we are drawing a point sprite, we will need to
467 * bind a non-culling rasterizer state object
468 */
469 rast = get_no_cull_rasterizer_state(svga);
470 }
471 else {
472 rast = svga->curr.rast;
473 }
474
475 if (svga->state.hw_draw.rasterizer_id != rast->id) {
476 /* Set/bind the rasterizer state object */
477 ret = SVGA3D_vgpu10_SetRasterizerState(svga->swc, rast->id);
478 if (ret != PIPE_OK)
479 return ret;
480 svga->state.hw_draw.rasterizer_id = rast->id;
481 }
482 }
483 svga->state.hw_draw.rasterizer_discard = FALSE;
484 }
485 return PIPE_OK;
486 }
487
488
489 static enum pipe_error
490 emit_rss(struct svga_context *svga, unsigned dirty)
491 {
492 if (svga_have_vgpu10(svga)) {
493 return emit_rss_vgpu10(svga, dirty);
494 }
495 else {
496 return emit_rss_vgpu9(svga, dirty);
497 }
498 }
499
500
501 struct svga_tracked_state svga_hw_rss =
502 {
503 "hw rss state",
504
505 (SVGA_NEW_BLEND |
506 SVGA_NEW_BLEND_COLOR |
507 SVGA_NEW_DEPTH_STENCIL_ALPHA |
508 SVGA_NEW_STENCIL_REF |
509 SVGA_NEW_RAST |
510 SVGA_NEW_FRAME_BUFFER |
511 SVGA_NEW_NEED_PIPELINE |
512 SVGA_NEW_FS |
513 SVGA_NEW_REDUCED_PRIMITIVE),
514
515 emit_rss
516 };