1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
28 #include "pipe/p_state.h"
29 #include "pipe/p_defines.h"
30 #include "util/u_inlines.h"
31 #include "os/os_thread.h"
32 #include "util/u_bitmask.h"
33 #include "util/format/u_format.h"
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
37 #include "svga_format.h"
38 #include "svga_screen.h"
39 #include "svga_context.h"
40 #include "svga_sampler_view.h"
41 #include "svga_resource_texture.h"
42 #include "svga_surface.h"
43 #include "svga_debug.h"
45 static void svga_mark_surface_dirty(struct pipe_surface
*surf
);
48 svga_texture_copy_region(struct svga_context
*svga
,
49 struct svga_winsys_surface
*src_handle
,
50 unsigned srcSubResource
,
51 unsigned src_x
, unsigned src_y
, unsigned src_z
,
52 struct svga_winsys_surface
*dst_handle
,
53 unsigned dstSubResource
,
54 unsigned dst_x
, unsigned dst_y
, unsigned dst_z
,
55 unsigned width
, unsigned height
, unsigned depth
)
59 assert(svga_have_vgpu10(svga
));
71 SVGA_RETRY(svga
, SVGA3D_vgpu10_PredCopyRegion
72 (svga
->swc
, dst_handle
, dstSubResource
,
73 src_handle
, srcSubResource
, &box
));
78 svga_texture_copy_handle(struct svga_context
*svga
,
79 struct svga_winsys_surface
*src_handle
,
80 unsigned src_x
, unsigned src_y
, unsigned src_z
,
81 unsigned src_level
, unsigned src_layer
,
82 struct svga_winsys_surface
*dst_handle
,
83 unsigned dst_x
, unsigned dst_y
, unsigned dst_z
,
84 unsigned dst_level
, unsigned dst_layer
,
85 unsigned width
, unsigned height
, unsigned depth
)
87 struct svga_surface dst
, src
;
88 SVGA3dCopyBox box
, *boxes
;
92 src
.handle
= src_handle
;
93 src
.real_level
= src_level
;
94 src
.real_layer
= src_layer
;
97 dst
.handle
= dst_handle
;
98 dst
.real_level
= dst_level
;
99 dst
.real_layer
= dst_layer
;
113 SVGA_DBG(DEBUG_VIEWS, "mipcopy src: %p %u (%ux%ux%u), dst: %p %u (%ux%ux%u)\n",
114 src_handle, src_level, src_x, src_y, src_z,
115 dst_handle, dst_level, dst_x, dst_y, dst_z);
118 SVGA_RETRY(svga
, SVGA3D_BeginSurfaceCopy(svga
->swc
,
124 SVGA_FIFOCommitAll(svga
->swc
);
128 /* A helper function to sync up the two surface handles.
131 svga_texture_copy_handle_resource(struct svga_context
*svga
,
132 struct svga_texture
*src_tex
,
133 struct svga_winsys_surface
*dst
,
134 unsigned int numMipLevels
,
135 unsigned int numLayers
,
137 unsigned int mipoffset
,
138 unsigned int layeroffset
)
141 unsigned int zoffset
= 0;
143 /* A negative zslice_pick implies zoffset at 0, and depth to copy is
144 * from the depth of the texture at the particular mipmap level.
146 if (zslice_pick
>= 0)
147 zoffset
= zslice_pick
;
149 for (i
= 0; i
< numMipLevels
; i
++) {
150 unsigned int miplevel
= i
+ mipoffset
;
152 for (j
= 0; j
< numLayers
; j
++) {
153 if (svga_is_texture_level_defined(src_tex
, j
+layeroffset
, miplevel
)) {
154 unsigned depth
= (zslice_pick
< 0 ?
155 u_minify(src_tex
->b
.b
.depth0
, miplevel
) : 1);
157 if (src_tex
->b
.b
.nr_samples
> 1) {
158 unsigned subResource
= j
* numMipLevels
+ i
;
159 svga_texture_copy_region(svga
, src_tex
->handle
,
160 subResource
, 0, 0, zoffset
,
161 dst
, subResource
, 0, 0, 0,
162 src_tex
->b
.b
.width0
, src_tex
->b
.b
.height0
, depth
);
165 svga_texture_copy_handle(svga
,
171 u_minify(src_tex
->b
.b
.width0
, miplevel
),
172 u_minify(src_tex
->b
.b
.height0
, miplevel
),
181 struct svga_winsys_surface
*
182 svga_texture_view_surface(struct svga_context
*svga
,
183 struct svga_texture
*tex
,
185 SVGA3dSurfaceAllFlags flags
,
186 SVGA3dSurfaceFormat format
,
193 struct svga_host_surface_cache_key
*key
) /* OUT */
195 struct svga_screen
*ss
= svga_screen(svga
->pipe
.screen
);
196 struct svga_winsys_surface
*handle
= NULL
;
198 boolean needCopyResource
;
201 "svga: Create surface view: layer %d zslice %d mips %d..%d\n",
202 layer_pick
, zslice_pick
, start_mip
, start_mip
+num_mip
-1);
204 SVGA_STATS_TIME_PUSH(ss
->sws
, SVGA_STATS_TIME_EMULATESURFACEVIEW
);
207 key
->format
= format
;
208 key
->numMipLevels
= num_mip
;
209 key
->size
.width
= u_minify(tex
->b
.b
.width0
, start_mip
);
210 key
->size
.height
= u_minify(tex
->b
.b
.height0
, start_mip
);
211 key
->size
.depth
= zslice_pick
< 0 ? u_minify(tex
->b
.b
.depth0
, start_mip
) : 1;
216 /* single sample surface can be treated as non-multisamples surface */
217 key
->sampleCount
= tex
->b
.b
.nr_samples
> 1 ? tex
->b
.b
.nr_samples
: 0;
219 if (key
->sampleCount
> 1) {
220 assert(ss
->sws
->have_sm4_1
);
221 key
->flags
|= SVGA3D_SURFACE_MULTISAMPLE
;
224 if (tex
->b
.b
.target
== PIPE_TEXTURE_CUBE
&& layer_pick
< 0) {
225 key
->flags
|= SVGA3D_SURFACE_CUBEMAP
;
227 } else if (tex
->b
.b
.target
== PIPE_TEXTURE_1D_ARRAY
||
228 tex
->b
.b
.target
== PIPE_TEXTURE_2D_ARRAY
) {
229 key
->arraySize
= num_layers
;
232 if (key
->format
== SVGA3D_FORMAT_INVALID
) {
237 if (cacheable
&& tex
->backed_handle
&&
238 memcmp(key
, &tex
->backed_key
, sizeof *key
) == 0) {
239 handle
= tex
->backed_handle
;
240 needCopyResource
= tex
->backed_age
< tex
->age
;
242 SVGA_DBG(DEBUG_DMA
, "surface_create for texture view\n");
243 handle
= svga_screen_surface_create(ss
, bind_flags
, PIPE_USAGE_DEFAULT
,
245 needCopyResource
= TRUE
;
247 if (cacheable
&& !tex
->backed_handle
) {
248 tex
->backed_handle
= handle
;
249 memcpy(&tex
->backed_key
, key
, sizeof *key
);
258 SVGA_DBG(DEBUG_DMA
, " --> got sid %p (texture view)\n", handle
);
263 if (needCopyResource
) {
264 svga_texture_copy_handle_resource(svga
, tex
, handle
,
266 key
->numFaces
* key
->arraySize
,
267 zslice_pick
, start_mip
, layer_pick
);
268 tex
->backed_age
= tex
->age
;
272 SVGA_STATS_TIME_POP(ss
->sws
);
279 * A helper function to create a surface view.
280 * The view boolean flag specifies whether svga_texture_view_surface()
281 * will be called to create a cloned surface and resource for the view.
283 static struct pipe_surface
*
284 svga_create_surface_view(struct pipe_context
*pipe
,
285 struct pipe_resource
*pt
,
286 const struct pipe_surface
*surf_tmpl
,
289 struct svga_context
*svga
= svga_context(pipe
);
290 struct svga_texture
*tex
= svga_texture(pt
);
291 struct pipe_screen
*screen
= pipe
->screen
;
292 struct svga_screen
*ss
= svga_screen(screen
);
293 struct svga_surface
*s
;
294 unsigned layer
, zslice
, bind
;
295 unsigned nlayers
= 1;
296 SVGA3dSurfaceAllFlags flags
= 0;
297 SVGA3dSurfaceFormat format
;
298 struct pipe_surface
*retVal
= NULL
;
300 s
= CALLOC_STRUCT(svga_surface
);
304 SVGA_STATS_TIME_PUSH(ss
->sws
, SVGA_STATS_TIME_CREATESURFACEVIEW
);
306 if (pt
->target
== PIPE_TEXTURE_CUBE
) {
307 layer
= surf_tmpl
->u
.tex
.first_layer
;
310 else if (pt
->target
== PIPE_TEXTURE_1D_ARRAY
||
311 pt
->target
== PIPE_TEXTURE_2D_ARRAY
||
312 pt
->target
== PIPE_TEXTURE_CUBE_ARRAY
) {
313 layer
= surf_tmpl
->u
.tex
.first_layer
;
315 nlayers
= surf_tmpl
->u
.tex
.last_layer
- surf_tmpl
->u
.tex
.first_layer
+ 1;
319 zslice
= surf_tmpl
->u
.tex
.first_layer
;
322 pipe_reference_init(&s
->base
.reference
, 1);
323 pipe_resource_reference(&s
->base
.texture
, pt
);
324 s
->base
.context
= pipe
;
325 s
->base
.format
= surf_tmpl
->format
;
326 s
->base
.width
= u_minify(pt
->width0
, surf_tmpl
->u
.tex
.level
);
327 s
->base
.height
= u_minify(pt
->height0
, surf_tmpl
->u
.tex
.level
);
328 s
->base
.u
.tex
.level
= surf_tmpl
->u
.tex
.level
;
329 s
->base
.u
.tex
.first_layer
= surf_tmpl
->u
.tex
.first_layer
;
330 s
->base
.u
.tex
.last_layer
= surf_tmpl
->u
.tex
.last_layer
;
331 s
->view_id
= SVGA3D_INVALID_ID
;
335 if (util_format_is_depth_or_stencil(surf_tmpl
->format
)) {
336 flags
= SVGA3D_SURFACE_HINT_DEPTHSTENCIL
|
337 SVGA3D_SURFACE_BIND_DEPTH_STENCIL
;
338 bind
= PIPE_BIND_DEPTH_STENCIL
;
341 flags
= SVGA3D_SURFACE_HINT_RENDERTARGET
|
342 SVGA3D_SURFACE_BIND_RENDER_TARGET
;
343 bind
= PIPE_BIND_RENDER_TARGET
;
347 /* imported resource (a window) */
348 format
= tex
->key
.format
;
349 if (util_format_is_srgb(surf_tmpl
->format
)) {
350 /* sRGB rendering to window */
351 format
= svga_linear_to_srgb(format
);
355 format
= svga_translate_format(ss
, surf_tmpl
->format
, bind
);
358 assert(format
!= SVGA3D_FORMAT_INVALID
);
361 SVGA_DBG(DEBUG_VIEWS
,
362 "New backed surface view: resource %p, level %u layer %u z %u, %p\n",
363 pt
, surf_tmpl
->u
.tex
.level
, layer
, zslice
, s
);
365 if (svga_have_vgpu10(svga
)) {
366 switch (pt
->target
) {
367 case PIPE_TEXTURE_1D
:
368 flags
|= SVGA3D_SURFACE_1D
;
370 case PIPE_TEXTURE_1D_ARRAY
:
371 flags
|= SVGA3D_SURFACE_1D
| SVGA3D_SURFACE_ARRAY
;
373 case PIPE_TEXTURE_2D_ARRAY
:
374 flags
|= SVGA3D_SURFACE_ARRAY
;
376 case PIPE_TEXTURE_3D
:
377 flags
|= SVGA3D_SURFACE_VOLUME
;
379 case PIPE_TEXTURE_CUBE
:
381 flags
|= SVGA3D_SURFACE_CUBEMAP
;
383 case PIPE_TEXTURE_CUBE_ARRAY
:
384 if (nlayers
% 6 == 0)
385 flags
|= SVGA3D_SURFACE_CUBEMAP
| SVGA3D_SURFACE_ARRAY
;
392 /* When we clone the surface view resource, use the format used in
393 * the creation of the original resource.
395 s
->handle
= svga_texture_view_surface(svga
, tex
, bind
, flags
,
397 surf_tmpl
->u
.tex
.level
, 1,
398 layer
, nlayers
, zslice
,
405 s
->key
.format
= format
;
410 SVGA_DBG(DEBUG_VIEWS
,
411 "New surface view: resource %p, level %u, layer %u, z %u, %p\n",
412 pt
, surf_tmpl
->u
.tex
.level
, layer
, zslice
, s
);
414 memset(&s
->key
, 0, sizeof s
->key
);
415 s
->key
.format
= format
;
416 s
->handle
= tex
->handle
;
417 s
->real_layer
= layer
;
418 s
->real_zslice
= zslice
;
419 s
->real_level
= surf_tmpl
->u
.tex
.level
;
422 svga
->hud
.num_surface_views
++;
426 SVGA_STATS_TIME_POP(ss
->sws
);
431 static struct pipe_surface
*
432 svga_create_surface(struct pipe_context
*pipe
,
433 struct pipe_resource
*pt
,
434 const struct pipe_surface
*surf_tmpl
)
436 struct svga_context
*svga
= svga_context(pipe
);
437 struct pipe_screen
*screen
= pipe
->screen
;
438 struct pipe_surface
*surf
= NULL
;
439 boolean view
= FALSE
;
441 SVGA_STATS_TIME_PUSH(svga_sws(svga
), SVGA_STATS_TIME_CREATESURFACE
);
443 if (svga_screen(screen
)->debug
.force_surface_view
)
446 if (surf_tmpl
->u
.tex
.level
!= 0 &&
447 svga_screen(screen
)->debug
.force_level_surface_view
)
450 if (pt
->target
== PIPE_TEXTURE_3D
)
453 if (svga_have_vgpu10(svga
) || svga_screen(screen
)->debug
.no_surface_view
)
456 surf
= svga_create_surface_view(pipe
, pt
, surf_tmpl
, view
);
458 SVGA_STATS_TIME_POP(svga_sws(svga
));
465 * Clone the surface view and its associated resource.
467 static struct svga_surface
*
468 create_backed_surface_view(struct svga_context
*svga
, struct svga_surface
*s
)
470 struct svga_texture
*tex
= svga_texture(s
->base
.texture
);
473 struct pipe_surface
*backed_view
;
475 SVGA_STATS_TIME_PUSH(svga_sws(svga
),
476 SVGA_STATS_TIME_CREATEBACKEDSURFACEVIEW
);
478 backed_view
= svga_create_surface_view(&svga
->pipe
,
485 s
->backed
= svga_surface(backed_view
);
487 SVGA_STATS_TIME_POP(svga_sws(svga
));
489 else if (s
->backed
->age
< tex
->age
) {
491 * There is already an existing backing surface, but we still need to
492 * sync the backing resource if the original resource has been modified
493 * since the last copy.
495 struct svga_surface
*bs
= s
->backed
;
496 unsigned int layer
, zslice
;
500 switch (tex
->b
.b
.target
) {
501 case PIPE_TEXTURE_CUBE
:
502 case PIPE_TEXTURE_CUBE_ARRAY
:
503 case PIPE_TEXTURE_1D_ARRAY
:
504 case PIPE_TEXTURE_2D_ARRAY
:
505 layer
= s
->base
.u
.tex
.first_layer
;
510 zslice
= s
->base
.u
.tex
.first_layer
;
513 svga_texture_copy_handle_resource(svga
, tex
, bs
->handle
,
514 bs
->key
.numMipLevels
,
515 bs
->key
.numFaces
* bs
->key
.arraySize
,
516 zslice
, s
->base
.u
.tex
.level
, layer
);
519 svga_mark_surface_dirty(&s
->backed
->base
);
520 s
->backed
->age
= tex
->age
;
527 * Create a DX RenderTarget/DepthStencil View for the given surface,
530 struct pipe_surface
*
531 svga_validate_surface_view(struct svga_context
*svga
, struct svga_surface
*s
)
533 enum pipe_error ret
= PIPE_OK
;
534 enum pipe_shader_type shader
;
536 assert(svga_have_vgpu10(svga
));
539 SVGA_STATS_TIME_PUSH(svga_sws(svga
),
540 SVGA_STATS_TIME_VALIDATESURFACEVIEW
);
543 * DX spec explicitly specifies that no resource can be bound to a render
544 * target view and a shader resource view simultanously.
545 * So first check if the resource bound to this surface view collides with
546 * a sampler view. If so, then we will clone this surface view and its
547 * associated resource. We will then use the cloned surface view for
550 for (shader
= PIPE_SHADER_VERTEX
; shader
<= PIPE_SHADER_TESS_EVAL
; shader
++) {
551 if (svga_check_sampler_view_resource_collision(svga
, s
->handle
, shader
)) {
552 SVGA_DBG(DEBUG_VIEWS
,
553 "same resource used in shaderResource and renderTarget 0x%x\n",
555 s
= create_backed_surface_view(svga
, s
);
558 svga
->state
.hw_draw
.has_backed_views
= TRUE
;
560 /* s may be null here if the function failed */
566 * Create an alternate surface view for the specified context if the
567 * view was created for another context.
569 if (s
&& s
->base
.context
!= &svga
->pipe
) {
570 struct pipe_surface
*surf
;
571 surf
= svga_create_surface_view(&svga
->pipe
, s
->base
.texture
, &s
->base
, FALSE
);
572 s
= svga_surface(surf
);
575 if (s
&& s
->view_id
== SVGA3D_INVALID_ID
) {
576 SVGA3dResourceType resType
;
577 SVGA3dRenderTargetViewDesc desc
;
578 struct svga_texture
*stex
= svga_texture(s
->base
.texture
);
580 if (stex
->validated
== FALSE
) {
581 assert(stex
->handle
);
583 /* We are about to render into a surface that has not been validated.
584 * First invalidate the surface so that the device does not
585 * need to update the host-side copy with the invalid
586 * content when the associated mob is first bound to the surface.
588 SVGA_RETRY(svga
, SVGA3D_InvalidateGBSurface(svga
->swc
, stex
->handle
));
589 stex
->validated
= TRUE
;
592 desc
.tex
.mipSlice
= s
->real_level
;
593 desc
.tex
.firstArraySlice
= s
->real_layer
+ s
->real_zslice
;
595 s
->base
.u
.tex
.last_layer
- s
->base
.u
.tex
.first_layer
+ 1;
597 s
->view_id
= util_bitmask_add(svga
->surface_view_id_bm
);
599 resType
= svga_resource_type(s
->base
.texture
->target
);
601 if (util_format_is_depth_or_stencil(s
->base
.format
)) {
602 ret
= SVGA3D_vgpu10_DefineDepthStencilView(svga
->swc
,
610 SVGA3dSurfaceFormat view_format
= s
->key
.format
;
611 const struct svga_texture
*stex
= svga_texture(s
->base
.texture
);
613 /* Can't create RGBA render target view of a RGBX surface so adjust
614 * the view format. We do something similar for texture samplers in
615 * svga_validate_pipe_sampler_view().
617 if (view_format
== SVGA3D_B8G8R8A8_UNORM
&&
618 (stex
->key
.format
== SVGA3D_B8G8R8X8_UNORM
||
619 stex
->key
.format
== SVGA3D_B8G8R8X8_TYPELESS
)) {
620 view_format
= SVGA3D_B8G8R8X8_UNORM
;
623 ret
= SVGA3D_vgpu10_DefineRenderTargetView(svga
->swc
,
631 if (ret
!= PIPE_OK
) {
632 util_bitmask_clear(svga
->surface_view_id_bm
, s
->view_id
);
633 s
->view_id
= SVGA3D_INVALID_ID
;
638 SVGA_STATS_TIME_POP(svga_sws(svga
));
640 return s
? &s
->base
: NULL
;
646 svga_surface_destroy(struct pipe_context
*pipe
,
647 struct pipe_surface
*surf
)
649 struct svga_context
*svga
= svga_context(pipe
);
650 struct svga_surface
*s
= svga_surface(surf
);
651 struct svga_texture
*t
= svga_texture(surf
->texture
);
652 struct svga_screen
*ss
= svga_screen(surf
->texture
->screen
);
654 SVGA_STATS_TIME_PUSH(ss
->sws
, SVGA_STATS_TIME_DESTROYSURFACE
);
656 /* Destroy the backed view surface if it exists */
658 svga_surface_destroy(pipe
, &s
->backed
->base
);
662 /* Destroy the surface handle if this is a backed handle and
663 * it is not being cached in the texture.
665 if (s
->handle
!= t
->handle
&& s
->handle
!= t
->backed_handle
) {
666 SVGA_DBG(DEBUG_DMA
, "unref sid %p (tex surface)\n", s
->handle
);
667 svga_screen_surface_destroy(ss
, &s
->key
, &s
->handle
);
670 if (s
->view_id
!= SVGA3D_INVALID_ID
) {
671 /* The SVGA3D device will generate a device error if the
672 * render target view or depth stencil view is destroyed from
673 * a context other than the one it was created with.
674 * Similar to shader resource view, in this case, we will skip
675 * the destroy for now.
677 if (surf
->context
!= pipe
) {
678 _debug_printf("context mismatch in %s\n", __func__
);
681 assert(svga_have_vgpu10(svga
));
682 if (util_format_is_depth_or_stencil(s
->base
.format
)) {
683 SVGA_RETRY(svga
, SVGA3D_vgpu10_DestroyDepthStencilView(svga
->swc
,
687 SVGA_RETRY(svga
, SVGA3D_vgpu10_DestroyRenderTargetView(svga
->swc
,
690 util_bitmask_clear(svga
->surface_view_id_bm
, s
->view_id
);
694 pipe_resource_reference(&surf
->texture
, NULL
);
697 svga
->hud
.num_surface_views
--;
698 SVGA_STATS_TIME_POP(ss
->sws
);
703 svga_mark_surface_dirty(struct pipe_surface
*surf
)
705 struct svga_surface
*s
= svga_surface(surf
);
706 struct svga_texture
*tex
= svga_texture(surf
->texture
);
711 if (s
->handle
== tex
->handle
) {
712 /* hmm so 3d textures always have all their slices marked ? */
713 svga_define_texture_level(tex
, surf
->u
.tex
.first_layer
,
717 /* this will happen later in svga_propagate_surface */
721 /* Increment the view_age and texture age for this surface's mipmap
722 * level so that any sampler views into the texture are re-validated too.
723 * Note: we age the texture for backed surface view only when the
724 * backed surface is propagated to the original surface.
726 if (s
->handle
== tex
->handle
)
727 svga_age_texture_view(tex
, surf
->u
.tex
.level
);
732 svga_mark_surfaces_dirty(struct svga_context
*svga
)
735 struct svga_hw_clear_state
*hw
= &svga
->state
.hw_clear
;
737 if (svga_have_vgpu10(svga
)) {
739 /* For VGPU10, mark the dirty bit in the rendertarget/depth stencil view surface.
740 * This surface can be the backed surface.
742 for (i
= 0; i
< hw
->num_rendertargets
; i
++) {
744 svga_mark_surface_dirty(hw
->rtv
[i
]);
747 svga_mark_surface_dirty(hw
->dsv
);
749 for (i
= 0; i
< svga
->curr
.framebuffer
.nr_cbufs
; i
++) {
750 if (svga
->curr
.framebuffer
.cbufs
[i
])
751 svga_mark_surface_dirty(svga
->curr
.framebuffer
.cbufs
[i
]);
753 if (svga
->curr
.framebuffer
.zsbuf
)
754 svga_mark_surface_dirty(svga
->curr
.framebuffer
.zsbuf
);
760 * Progagate any changes from surfaces to texture.
761 * pipe is optional context to inline the blit command in.
764 svga_propagate_surface(struct svga_context
*svga
, struct pipe_surface
*surf
,
767 struct svga_surface
*s
= svga_surface(surf
);
768 struct svga_texture
*tex
= svga_texture(surf
->texture
);
769 struct svga_screen
*ss
= svga_screen(surf
->texture
->screen
);
774 SVGA_STATS_TIME_PUSH(ss
->sws
, SVGA_STATS_TIME_PROPAGATESURFACE
);
776 /* Reset the dirty flag if specified. This is to ensure that
777 * the dirty flag will not be reset and stay unset when the backing
778 * surface is still being bound and rendered to.
779 * The reset flag will be set to TRUE when the surface is propagated
780 * and will be unbound.
784 ss
->texture_timestamp
++;
785 svga_age_texture_view(tex
, surf
->u
.tex
.level
);
787 if (s
->handle
!= tex
->handle
) {
788 unsigned zslice
, layer
;
789 unsigned nlayers
= 1;
791 unsigned numMipLevels
= tex
->b
.b
.last_level
+ 1;
792 unsigned srcLevel
= s
->real_level
;
793 unsigned dstLevel
= surf
->u
.tex
.level
;
794 unsigned width
= u_minify(tex
->b
.b
.width0
, dstLevel
);
795 unsigned height
= u_minify(tex
->b
.b
.height0
, dstLevel
);
797 if (surf
->texture
->target
== PIPE_TEXTURE_CUBE
) {
799 layer
= surf
->u
.tex
.first_layer
;
801 else if (surf
->texture
->target
== PIPE_TEXTURE_1D_ARRAY
||
802 surf
->texture
->target
== PIPE_TEXTURE_2D_ARRAY
||
803 surf
->texture
->target
== PIPE_TEXTURE_CUBE_ARRAY
) {
805 layer
= surf
->u
.tex
.first_layer
;
806 nlayers
= surf
->u
.tex
.last_layer
- surf
->u
.tex
.first_layer
+ 1;
809 zslice
= surf
->u
.tex
.first_layer
;
813 SVGA_DBG(DEBUG_VIEWS
,
814 "Propagate surface %p to resource %p, level %u\n",
815 surf
, tex
, surf
->u
.tex
.level
);
817 if (svga_have_vgpu10(svga
)) {
818 unsigned srcSubResource
, dstSubResource
;
820 for (i
= 0; i
< nlayers
; i
++) {
821 srcSubResource
= (s
->real_layer
+ i
) * numMipLevels
+ srcLevel
;
822 dstSubResource
= (layer
+ i
) * numMipLevels
+ dstLevel
;
824 svga_texture_copy_region(svga
,
825 s
->handle
, srcSubResource
, 0, 0, 0,
826 tex
->handle
, dstSubResource
, 0, 0, zslice
,
828 svga_define_texture_level(tex
, layer
+ i
, dstLevel
);
832 for (i
= 0; i
< nlayers
; i
++) {
833 svga_texture_copy_handle(svga
,
834 s
->handle
, 0, 0, 0, srcLevel
,
836 tex
->handle
, 0, 0, zslice
, dstLevel
,
840 svga_define_texture_level(tex
, layer
+ i
, dstLevel
);
844 /* Sync the surface view age with the texture age */
847 /* If this backed surface is cached in the texture,
848 * update the backed age as well.
850 if (tex
->backed_handle
== s
->handle
) {
851 tex
->backed_age
= tex
->age
;
855 SVGA_STATS_TIME_POP(ss
->sws
);
860 * If any of the render targets are in backing texture views, propagate any
861 * changes to them back to the original texture.
864 svga_propagate_rendertargets(struct svga_context
*svga
)
868 /* Early exit if there is no backing texture views in use */
869 if (!svga
->state
.hw_draw
.has_backed_views
)
872 /* Note that we examine the svga->state.hw_draw.framebuffer surfaces,
873 * not the svga->curr.framebuffer surfaces, because it's the former
874 * surfaces which may be backing surface views (the actual render targets).
876 for (i
= 0; i
< svga
->state
.hw_clear
.num_rendertargets
; i
++) {
877 struct pipe_surface
*s
= svga
->state
.hw_clear
.rtv
[i
];
879 svga_propagate_surface(svga
, s
, FALSE
);
883 if (svga
->state
.hw_clear
.dsv
) {
884 svga_propagate_surface(svga
, svga
->state
.hw_clear
.dsv
, FALSE
);
890 * Check if we should call svga_propagate_surface on the surface.
893 svga_surface_needs_propagation(const struct pipe_surface
*surf
)
895 const struct svga_surface
*s
= svga_surface_const(surf
);
896 struct svga_texture
*tex
= svga_texture(surf
->texture
);
898 return s
->dirty
&& s
->handle
!= tex
->handle
;
903 svga_get_sample_position(struct pipe_context
*context
,
904 unsigned sample_count
, unsigned sample_index
,
907 /* We can't actually query the device to learn the sample positions.
908 * These were grabbed from nvidia's driver.
910 static const float pos1
[1][2] = {
913 static const float pos2
[2][2] = {
917 static const float pos4
[4][2] = {
918 { 0.375000, 0.125000 },
919 { 0.875000, 0.375000 },
920 { 0.125000, 0.625000 },
921 { 0.625000, 0.875000 }
923 static const float pos8
[8][2] = {
924 { 0.562500, 0.312500 },
925 { 0.437500, 0.687500 },
926 { 0.812500, 0.562500 },
927 { 0.312500, 0.187500 },
928 { 0.187500, 0.812500 },
929 { 0.062500, 0.437500 },
930 { 0.687500, 0.937500 },
931 { 0.937500, 0.062500 }
933 static const float pos16
[16][2] = {
934 { 0.187500, 0.062500 },
935 { 0.437500, 0.187500 },
936 { 0.062500, 0.312500 },
937 { 0.312500, 0.437500 },
938 { 0.687500, 0.062500 },
939 { 0.937500, 0.187500 },
940 { 0.562500, 0.312500 },
941 { 0.812500, 0.437500 },
942 { 0.187500, 0.562500 },
943 { 0.437500, 0.687500 },
944 { 0.062500, 0.812500 },
945 { 0.312500, 0.937500 },
946 { 0.687500, 0.562500 },
947 { 0.937500, 0.687500 },
948 { 0.562500, 0.812500 },
949 { 0.812500, 0.937500 }
951 const float (*positions
)[2];
953 switch (sample_count
) {
970 pos_out
[0] = positions
[sample_index
][0];
971 pos_out
[1] = positions
[sample_index
][1];
976 svga_init_surface_functions(struct svga_context
*svga
)
978 svga
->pipe
.create_surface
= svga_create_surface
;
979 svga
->pipe
.surface_destroy
= svga_surface_destroy
;
980 svga
->pipe
.get_sample_position
= svga_get_sample_position
;