Merge branch '7.8'
[mesa.git] / src / gallium / drivers / svga / svga_swtnl_state.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "draw/draw_context.h"
27 #include "draw/draw_vbuf.h"
28 #include "util/u_inlines.h"
29 #include "pipe/p_state.h"
30
31 #include "svga_context.h"
32 #include "svga_swtnl.h"
33 #include "svga_state.h"
34
35 #include "svga_swtnl_private.h"
36
37
38 #define SVGA_POINT_ADJ_X -0.375
39 #define SVGA_POINT_ADJ_Y -0.5
40
41 #define SVGA_LINE_ADJ_X -0.5
42 #define SVGA_LINE_ADJ_Y -0.5
43
44 #define SVGA_TRIANGLE_ADJ_X -0.375
45 #define SVGA_TRIANGLE_ADJ_Y -0.5
46
47
48 static void set_draw_viewport( struct svga_context *svga )
49 {
50 struct pipe_viewport_state vp = svga->curr.viewport;
51 float adjx = 0;
52 float adjy = 0;
53
54 switch (svga->curr.reduced_prim) {
55 case PIPE_PRIM_POINTS:
56 adjx = SVGA_POINT_ADJ_X;
57 adjy = SVGA_POINT_ADJ_Y;
58 break;
59 case PIPE_PRIM_LINES:
60 /* XXX: This is to compensate for the fact that wide lines are
61 * going to be drawn with triangles, but we're not catching all
62 * cases where that will happen.
63 */
64 if (svga->curr.rast->templ.line_width > 1.0)
65 {
66 adjx = SVGA_LINE_ADJ_X + 0.175;
67 adjy = SVGA_LINE_ADJ_Y - 0.175;
68 }
69 else {
70 adjx = SVGA_LINE_ADJ_X;
71 adjy = SVGA_LINE_ADJ_Y;
72 }
73 break;
74 case PIPE_PRIM_TRIANGLES:
75 adjx += SVGA_TRIANGLE_ADJ_X;
76 adjy += SVGA_TRIANGLE_ADJ_Y;
77 break;
78 }
79
80 vp.translate[0] += adjx;
81 vp.translate[1] += adjy;
82
83 draw_set_viewport_state(svga->swtnl.draw, &vp);
84 }
85
86 static int update_swtnl_draw( struct svga_context *svga,
87 unsigned dirty )
88 {
89 draw_flush( svga->swtnl.draw );
90
91 if (dirty & SVGA_NEW_VS)
92 draw_bind_vertex_shader(svga->swtnl.draw,
93 svga->curr.vs->draw_shader);
94
95 if (dirty & SVGA_NEW_VBUFFER)
96 draw_set_vertex_buffers(svga->swtnl.draw,
97 svga->curr.num_vertex_buffers,
98 svga->curr.vb);
99
100 if (dirty & SVGA_NEW_VELEMENT)
101 draw_set_vertex_elements(svga->swtnl.draw,
102 svga->curr.velems->count,
103 svga->curr.velems->velem );
104
105 if (dirty & SVGA_NEW_CLIP)
106 draw_set_clip_state(svga->swtnl.draw,
107 &svga->curr.clip);
108
109 if (dirty & (SVGA_NEW_VIEWPORT |
110 SVGA_NEW_REDUCED_PRIMITIVE |
111 SVGA_NEW_RAST))
112 set_draw_viewport( svga );
113
114 if (dirty & SVGA_NEW_RAST)
115 draw_set_rasterizer_state(svga->swtnl.draw,
116 &svga->curr.rast->templ);
117
118 if (dirty & SVGA_NEW_FRAME_BUFFER)
119 draw_set_mrd(svga->swtnl.draw,
120 svga->curr.depthscale);
121
122 return 0;
123 }
124
125
126 struct svga_tracked_state svga_update_swtnl_draw =
127 {
128 "update draw module state",
129 (SVGA_NEW_VS |
130 SVGA_NEW_VBUFFER |
131 SVGA_NEW_VELEMENT |
132 SVGA_NEW_CLIP |
133 SVGA_NEW_VIEWPORT |
134 SVGA_NEW_RAST |
135 SVGA_NEW_FRAME_BUFFER |
136 SVGA_NEW_REDUCED_PRIMITIVE),
137 update_swtnl_draw
138 };
139
140
141 int svga_swtnl_update_vdecl( struct svga_context *svga )
142 {
143 struct svga_vbuf_render *svga_render = svga_vbuf_render(svga->swtnl.backend);
144 struct draw_context *draw = svga->swtnl.draw;
145 struct vertex_info *vinfo = &svga_render->vertex_info;
146 SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS];
147 const enum interp_mode colorInterp =
148 svga->curr.rast->templ.flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
149 const struct svga_fragment_shader *fs = svga->curr.fs;
150 int offset = 0;
151 int nr_decls = 0;
152 int src, i;
153
154 memset(vinfo, 0, sizeof(*vinfo));
155 memset(vdecl, 0, sizeof(vdecl));
156
157 /* always add position */
158 src = draw_find_shader_output(draw, TGSI_SEMANTIC_POSITION, 0);
159 draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_LINEAR, src);
160 vinfo->attrib[0].emit = EMIT_4F;
161 vdecl[0].array.offset = offset;
162 vdecl[0].identity.type = SVGA3D_DECLTYPE_FLOAT4;
163 vdecl[0].identity.usage = SVGA3D_DECLUSAGE_POSITIONT;
164 vdecl[0].identity.usageIndex = 0;
165 offset += 16;
166 nr_decls++;
167
168 for (i = 0; i < fs->base.info.num_inputs; i++) {
169 unsigned name = fs->base.info.input_semantic_name[i];
170 unsigned index = fs->base.info.input_semantic_index[i];
171 src = draw_find_shader_output(draw, name, index);
172 vdecl[nr_decls].array.offset = offset;
173 vdecl[nr_decls].identity.usageIndex = fs->base.info.input_semantic_index[i];
174
175 switch (name) {
176 case TGSI_SEMANTIC_COLOR:
177 draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
178 vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_COLOR;
179 vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT4;
180 offset += 16;
181 nr_decls++;
182 break;
183 case TGSI_SEMANTIC_GENERIC:
184 draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
185 vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_TEXCOORD;
186 vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT4;
187 vdecl[nr_decls].identity.usageIndex += 1;
188 offset += 16;
189 nr_decls++;
190 break;
191 case TGSI_SEMANTIC_FOG:
192 draw_emit_vertex_attr(vinfo, EMIT_1F, INTERP_PERSPECTIVE, src);
193 vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_TEXCOORD;
194 vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT1;
195 assert(vdecl[nr_decls].identity.usageIndex == 0);
196 offset += 4;
197 nr_decls++;
198 break;
199 case TGSI_SEMANTIC_POSITION:
200 /* generated internally, not a vertex shader output */
201 break;
202 default:
203 assert(0);
204 }
205 }
206
207 draw_compute_vertex_size(vinfo);
208
209 svga_render->vdecl_count = nr_decls;
210 for (i = 0; i < svga_render->vdecl_count; i++)
211 vdecl[i].array.stride = offset;
212
213 if (memcmp(svga_render->vdecl, vdecl, sizeof(vdecl)) == 0)
214 return 0;
215
216 memcpy(svga_render->vdecl, vdecl, sizeof(vdecl));
217 svga->swtnl.new_vdecl = TRUE;
218
219 return 0;
220 }
221
222
223 static int update_swtnl_vdecl( struct svga_context *svga,
224 unsigned dirty )
225 {
226 return svga_swtnl_update_vdecl( svga );
227 }
228
229
230 struct svga_tracked_state svga_update_swtnl_vdecl =
231 {
232 "update draw module vdecl",
233 (SVGA_NEW_VS |
234 SVGA_NEW_FS),
235 update_swtnl_vdecl
236 };