8639333707ff2a29a10fcf0098da7472401fcd17
[mesa.git] / src / gallium / drivers / svga / svga_tgsi_vgpu10.c
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2 * Copyright 1998-2013 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
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8 * modify, merge, publish, distribute, sublicense, and/or sell copies
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10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
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20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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24 **********************************************************/
25
26 /**
27 * @file svga_tgsi_vgpu10.c
28 *
29 * TGSI -> VGPU10 shader translation.
30 *
31 * \author Mingcheng Chen
32 * \author Brian Paul
33 */
34
35 #include "pipe/p_compiler.h"
36 #include "pipe/p_shader_tokens.h"
37 #include "pipe/p_defines.h"
38 #include "tgsi/tgsi_build.h"
39 #include "tgsi/tgsi_dump.h"
40 #include "tgsi/tgsi_info.h"
41 #include "tgsi/tgsi_parse.h"
42 #include "tgsi/tgsi_scan.h"
43 #include "tgsi/tgsi_two_side.h"
44 #include "tgsi/tgsi_aa_point.h"
45 #include "tgsi/tgsi_util.h"
46 #include "util/u_math.h"
47 #include "util/u_memory.h"
48 #include "util/u_bitmask.h"
49 #include "util/u_debug.h"
50 #include "util/u_pstipple.h"
51
52 #include "svga_context.h"
53 #include "svga_debug.h"
54 #include "svga_link.h"
55 #include "svga_shader.h"
56 #include "svga_tgsi.h"
57
58 #include "VGPU10ShaderTokens.h"
59
60
61 #define INVALID_INDEX 99999
62 #define MAX_INTERNAL_TEMPS 3
63 #define MAX_SYSTEM_VALUES 4
64 #define MAX_IMMEDIATE_COUNT \
65 (VGPU10_MAX_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT/4)
66 #define MAX_TEMP_ARRAYS 64 /* Enough? */
67
68
69 /**
70 * Clipping is complicated. There's four different cases which we
71 * handle during VS/GS shader translation:
72 */
73 enum clipping_mode
74 {
75 CLIP_NONE, /**< No clipping enabled */
76 CLIP_LEGACY, /**< The shader has no clipping declarations or code but
77 * one or more user-defined clip planes are enabled. We
78 * generate extra code to emit clip distances.
79 */
80 CLIP_DISTANCE, /**< The shader already declares clip distance output
81 * registers and has code to write to them.
82 */
83 CLIP_VERTEX /**< The shader declares a clip vertex output register and
84 * has code that writes to the register. We convert the
85 * clipvertex position into one or more clip distances.
86 */
87 };
88
89
90 struct svga_shader_emitter_v10
91 {
92 /* The token output buffer */
93 unsigned size;
94 char *buf;
95 char *ptr;
96
97 /* Information about the shader and state (does not change) */
98 struct svga_compile_key key;
99 struct tgsi_shader_info info;
100 unsigned unit;
101
102 unsigned inst_start_token;
103 boolean discard_instruction; /**< throw away current instruction? */
104
105 union tgsi_immediate_data immediates[MAX_IMMEDIATE_COUNT][4];
106 unsigned num_immediates; /**< Number of immediates emitted */
107 unsigned common_immediate_pos[8]; /**< literals for common immediates */
108 unsigned num_common_immediates;
109 boolean immediates_emitted;
110
111 unsigned num_outputs; /**< include any extra outputs */
112 /** The first extra output is reserved for
113 * non-adjusted vertex position for
114 * stream output purpose
115 */
116
117 /* Temporary Registers */
118 unsigned num_shader_temps; /**< num of temps used by original shader */
119 unsigned internal_temp_count; /**< currently allocated internal temps */
120 struct {
121 unsigned start, size;
122 } temp_arrays[MAX_TEMP_ARRAYS];
123 unsigned num_temp_arrays;
124
125 /** Map TGSI temp registers to VGPU10 temp array IDs and indexes */
126 struct {
127 unsigned arrayId, index;
128 } temp_map[VGPU10_MAX_TEMPS]; /**< arrayId, element */
129
130 /** Number of constants used by original shader for each constant buffer.
131 * The size should probably always match with that of svga_state.constbufs.
132 */
133 unsigned num_shader_consts[SVGA_MAX_CONST_BUFS];
134
135 /* Samplers */
136 unsigned num_samplers;
137 ubyte sampler_target[PIPE_MAX_SAMPLERS]; /**< TGSI_TEXTURE_x */
138 ubyte sampler_return_type[PIPE_MAX_SAMPLERS]; /**< TGSI_RETURN_TYPE_x */
139
140 /* Address regs (really implemented with temps) */
141 unsigned num_address_regs;
142 unsigned address_reg_index[MAX_VGPU10_ADDR_REGS];
143
144 /* Output register usage masks */
145 ubyte output_usage_mask[PIPE_MAX_SHADER_OUTPUTS];
146
147 /* To map TGSI system value index to VGPU shader input indexes */
148 ubyte system_value_indexes[MAX_SYSTEM_VALUES];
149
150 struct {
151 /* vertex position scale/translation */
152 unsigned out_index; /**< the real position output reg */
153 unsigned tmp_index; /**< the fake/temp position output reg */
154 unsigned so_index; /**< the non-adjusted position output reg */
155 unsigned prescale_scale_index, prescale_trans_index;
156 boolean need_prescale;
157 } vposition;
158
159 /* For vertex shaders only */
160 struct {
161 /* viewport constant */
162 unsigned viewport_index;
163
164 /* temp index of adjusted vertex attributes */
165 unsigned adjusted_input[PIPE_MAX_SHADER_INPUTS];
166 } vs;
167
168 /* For fragment shaders only */
169 struct {
170 /* apha test */
171 unsigned color_out_index[PIPE_MAX_COLOR_BUFS]; /**< the real color output regs */
172 unsigned color_tmp_index; /**< fake/temp color output reg */
173 unsigned alpha_ref_index; /**< immediate constant for alpha ref */
174
175 /* front-face */
176 unsigned face_input_index; /**< real fragment shader face reg (bool) */
177 unsigned face_tmp_index; /**< temp face reg converted to -1 / +1 */
178
179 unsigned pstipple_sampler_unit;
180
181 unsigned fragcoord_input_index; /**< real fragment position input reg */
182 unsigned fragcoord_tmp_index; /**< 1/w modified position temp reg */
183 } fs;
184
185 /* For geometry shaders only */
186 struct {
187 VGPU10_PRIMITIVE prim_type;/**< VGPU10 primitive type */
188 VGPU10_PRIMITIVE_TOPOLOGY prim_topology; /**< VGPU10 primitive topology */
189 unsigned input_size; /**< size of input arrays */
190 unsigned prim_id_index; /**< primitive id register index */
191 unsigned max_out_vertices; /**< maximum number of output vertices */
192 } gs;
193
194 /* For vertex or geometry shaders */
195 enum clipping_mode clip_mode;
196 unsigned clip_dist_out_index; /**< clip distance output register index */
197 unsigned clip_dist_tmp_index; /**< clip distance temporary register */
198 unsigned clip_dist_so_index; /**< clip distance shadow copy */
199
200 /** Index of temporary holding the clipvertex coordinate */
201 unsigned clip_vertex_out_index; /**< clip vertex output register index */
202 unsigned clip_vertex_tmp_index; /**< clip vertex temporary index */
203
204 /* user clip plane constant slot indexes */
205 unsigned clip_plane_const[PIPE_MAX_CLIP_PLANES];
206
207 unsigned num_output_writes;
208 boolean constant_color_output;
209
210 boolean uses_flat_interp;
211
212 /* For all shaders: const reg index for RECT coord scaling */
213 unsigned texcoord_scale_index[PIPE_MAX_SAMPLERS];
214
215 /* For all shaders: const reg index for texture buffer size */
216 unsigned texture_buffer_size_index[PIPE_MAX_SAMPLERS];
217
218 /* VS/GS/FS Linkage info */
219 struct shader_linkage linkage;
220
221 bool register_overflow; /**< Set if we exceed a VGPU10 register limit */
222 };
223
224
225 static boolean
226 emit_post_helpers(struct svga_shader_emitter_v10 *emit);
227
228 static boolean
229 emit_vertex(struct svga_shader_emitter_v10 *emit,
230 const struct tgsi_full_instruction *inst);
231
232 static char err_buf[128];
233
234 static boolean
235 expand(struct svga_shader_emitter_v10 *emit)
236 {
237 char *new_buf;
238 unsigned newsize = emit->size * 2;
239
240 if (emit->buf != err_buf)
241 new_buf = REALLOC(emit->buf, emit->size, newsize);
242 else
243 new_buf = NULL;
244
245 if (!new_buf) {
246 emit->ptr = err_buf;
247 emit->buf = err_buf;
248 emit->size = sizeof(err_buf);
249 return FALSE;
250 }
251
252 emit->size = newsize;
253 emit->ptr = new_buf + (emit->ptr - emit->buf);
254 emit->buf = new_buf;
255 return TRUE;
256 }
257
258 /**
259 * Create and initialize a new svga_shader_emitter_v10 object.
260 */
261 static struct svga_shader_emitter_v10 *
262 alloc_emitter(void)
263 {
264 struct svga_shader_emitter_v10 *emit = CALLOC(1, sizeof(*emit));
265
266 if (!emit)
267 return NULL;
268
269 /* to initialize the output buffer */
270 emit->size = 512;
271 if (!expand(emit)) {
272 FREE(emit);
273 return NULL;
274 }
275 return emit;
276 }
277
278 /**
279 * Free an svga_shader_emitter_v10 object.
280 */
281 static void
282 free_emitter(struct svga_shader_emitter_v10 *emit)
283 {
284 assert(emit);
285 FREE(emit->buf); /* will be NULL if translation succeeded */
286 FREE(emit);
287 }
288
289 static inline boolean
290 reserve(struct svga_shader_emitter_v10 *emit,
291 unsigned nr_dwords)
292 {
293 while (emit->ptr - emit->buf + nr_dwords * sizeof(uint32) >= emit->size) {
294 if (!expand(emit))
295 return FALSE;
296 }
297
298 return TRUE;
299 }
300
301 static boolean
302 emit_dword(struct svga_shader_emitter_v10 *emit, uint32 dword)
303 {
304 if (!reserve(emit, 1))
305 return FALSE;
306
307 *(uint32 *)emit->ptr = dword;
308 emit->ptr += sizeof dword;
309 return TRUE;
310 }
311
312 static boolean
313 emit_dwords(struct svga_shader_emitter_v10 *emit,
314 const uint32 *dwords,
315 unsigned nr)
316 {
317 if (!reserve(emit, nr))
318 return FALSE;
319
320 memcpy(emit->ptr, dwords, nr * sizeof *dwords);
321 emit->ptr += nr * sizeof *dwords;
322 return TRUE;
323 }
324
325 /** Return the number of tokens in the emitter's buffer */
326 static unsigned
327 emit_get_num_tokens(const struct svga_shader_emitter_v10 *emit)
328 {
329 return (emit->ptr - emit->buf) / sizeof(unsigned);
330 }
331
332
333 /**
334 * Check for register overflow. If we overflow we'll set an
335 * error flag. This function can be called for register declarations
336 * or use as src/dst instruction operands.
337 * \param type register type. One of VGPU10_OPERAND_TYPE_x
338 or VGPU10_OPCODE_DCL_x
339 * \param index the register index
340 */
341 static void
342 check_register_index(struct svga_shader_emitter_v10 *emit,
343 unsigned operandType, unsigned index)
344 {
345 bool overflow_before = emit->register_overflow;
346
347 switch (operandType) {
348 case VGPU10_OPERAND_TYPE_TEMP:
349 case VGPU10_OPERAND_TYPE_INDEXABLE_TEMP:
350 case VGPU10_OPCODE_DCL_TEMPS:
351 if (index >= VGPU10_MAX_TEMPS) {
352 emit->register_overflow = TRUE;
353 }
354 break;
355 case VGPU10_OPERAND_TYPE_CONSTANT_BUFFER:
356 case VGPU10_OPCODE_DCL_CONSTANT_BUFFER:
357 if (index >= VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT) {
358 emit->register_overflow = TRUE;
359 }
360 break;
361 case VGPU10_OPERAND_TYPE_INPUT:
362 case VGPU10_OPERAND_TYPE_INPUT_PRIMITIVEID:
363 case VGPU10_OPCODE_DCL_INPUT:
364 case VGPU10_OPCODE_DCL_INPUT_SGV:
365 case VGPU10_OPCODE_DCL_INPUT_SIV:
366 case VGPU10_OPCODE_DCL_INPUT_PS:
367 case VGPU10_OPCODE_DCL_INPUT_PS_SGV:
368 case VGPU10_OPCODE_DCL_INPUT_PS_SIV:
369 if ((emit->unit == PIPE_SHADER_VERTEX &&
370 index >= VGPU10_MAX_VS_INPUTS) ||
371 (emit->unit == PIPE_SHADER_GEOMETRY &&
372 index >= VGPU10_MAX_GS_INPUTS) ||
373 (emit->unit == PIPE_SHADER_FRAGMENT &&
374 index >= VGPU10_MAX_FS_INPUTS)) {
375 emit->register_overflow = TRUE;
376 }
377 break;
378 case VGPU10_OPERAND_TYPE_OUTPUT:
379 case VGPU10_OPCODE_DCL_OUTPUT:
380 case VGPU10_OPCODE_DCL_OUTPUT_SGV:
381 case VGPU10_OPCODE_DCL_OUTPUT_SIV:
382 if ((emit->unit == PIPE_SHADER_VERTEX &&
383 index >= VGPU10_MAX_VS_OUTPUTS) ||
384 (emit->unit == PIPE_SHADER_GEOMETRY &&
385 index >= VGPU10_MAX_GS_OUTPUTS) ||
386 (emit->unit == PIPE_SHADER_FRAGMENT &&
387 index >= VGPU10_MAX_FS_OUTPUTS)) {
388 emit->register_overflow = TRUE;
389 }
390 break;
391 case VGPU10_OPERAND_TYPE_SAMPLER:
392 case VGPU10_OPCODE_DCL_SAMPLER:
393 if (index >= VGPU10_MAX_SAMPLERS) {
394 emit->register_overflow = TRUE;
395 }
396 break;
397 case VGPU10_OPERAND_TYPE_RESOURCE:
398 case VGPU10_OPCODE_DCL_RESOURCE:
399 if (index >= VGPU10_MAX_RESOURCES) {
400 emit->register_overflow = TRUE;
401 }
402 break;
403 case VGPU10_OPERAND_TYPE_IMMEDIATE_CONSTANT_BUFFER:
404 if (index >= MAX_IMMEDIATE_COUNT) {
405 emit->register_overflow = TRUE;
406 }
407 break;
408 default:
409 assert(0);
410 ; /* nothing */
411 }
412
413 if (emit->register_overflow && !overflow_before) {
414 debug_printf("svga: vgpu10 register overflow (reg %u, index %u)\n",
415 operandType, index);
416 }
417 }
418
419
420 /**
421 * Examine misc state to determine the clipping mode.
422 */
423 static void
424 determine_clipping_mode(struct svga_shader_emitter_v10 *emit)
425 {
426 if (emit->info.num_written_clipdistance > 0) {
427 emit->clip_mode = CLIP_DISTANCE;
428 }
429 else if (emit->info.writes_clipvertex) {
430 emit->clip_mode = CLIP_VERTEX;
431 }
432 else if (emit->key.clip_plane_enable) {
433 emit->clip_mode = CLIP_LEGACY;
434 }
435 else {
436 emit->clip_mode = CLIP_NONE;
437 }
438 }
439
440
441 /**
442 * For clip distance register declarations and clip distance register
443 * writes we need to mask the declaration usage or instruction writemask
444 * (respectively) against the set of the really-enabled clipping planes.
445 *
446 * The piglit test spec/glsl-1.30/execution/clipping/vs-clip-distance-enables
447 * has a VS that writes to all 8 clip distance registers, but the plane enable
448 * flags are a subset of that.
449 *
450 * This function is used to apply the plane enable flags to the register
451 * declaration or instruction writemask.
452 *
453 * \param writemask the declaration usage mask or instruction writemask
454 * \param clip_reg_index which clip plane register is being declared/written.
455 * The legal values are 0 and 1 (two clip planes per
456 * register, for a total of 8 clip planes)
457 */
458 static unsigned
459 apply_clip_plane_mask(struct svga_shader_emitter_v10 *emit,
460 unsigned writemask, unsigned clip_reg_index)
461 {
462 unsigned shift;
463
464 assert(clip_reg_index < 2);
465
466 /* four clip planes per clip register: */
467 shift = clip_reg_index * 4;
468 writemask &= ((emit->key.clip_plane_enable >> shift) & 0xf);
469
470 return writemask;
471 }
472
473
474 /**
475 * Translate gallium shader type into VGPU10 type.
476 */
477 static VGPU10_PROGRAM_TYPE
478 translate_shader_type(unsigned type)
479 {
480 switch (type) {
481 case PIPE_SHADER_VERTEX:
482 return VGPU10_VERTEX_SHADER;
483 case PIPE_SHADER_GEOMETRY:
484 return VGPU10_GEOMETRY_SHADER;
485 case PIPE_SHADER_FRAGMENT:
486 return VGPU10_PIXEL_SHADER;
487 default:
488 assert(!"Unexpected shader type");
489 return VGPU10_VERTEX_SHADER;
490 }
491 }
492
493
494 /**
495 * Translate a TGSI_OPCODE_x into a VGPU10_OPCODE_x
496 * Note: we only need to translate the opcodes for "simple" instructions,
497 * as seen below. All other opcodes are handled/translated specially.
498 */
499 static VGPU10_OPCODE_TYPE
500 translate_opcode(unsigned opcode)
501 {
502 switch (opcode) {
503 case TGSI_OPCODE_MOV:
504 return VGPU10_OPCODE_MOV;
505 case TGSI_OPCODE_MUL:
506 return VGPU10_OPCODE_MUL;
507 case TGSI_OPCODE_ADD:
508 return VGPU10_OPCODE_ADD;
509 case TGSI_OPCODE_DP3:
510 return VGPU10_OPCODE_DP3;
511 case TGSI_OPCODE_DP4:
512 return VGPU10_OPCODE_DP4;
513 case TGSI_OPCODE_MIN:
514 return VGPU10_OPCODE_MIN;
515 case TGSI_OPCODE_MAX:
516 return VGPU10_OPCODE_MAX;
517 case TGSI_OPCODE_MAD:
518 return VGPU10_OPCODE_MAD;
519 case TGSI_OPCODE_SQRT:
520 return VGPU10_OPCODE_SQRT;
521 case TGSI_OPCODE_FRC:
522 return VGPU10_OPCODE_FRC;
523 case TGSI_OPCODE_FLR:
524 return VGPU10_OPCODE_ROUND_NI;
525 case TGSI_OPCODE_FSEQ:
526 return VGPU10_OPCODE_EQ;
527 case TGSI_OPCODE_FSGE:
528 return VGPU10_OPCODE_GE;
529 case TGSI_OPCODE_FSNE:
530 return VGPU10_OPCODE_NE;
531 case TGSI_OPCODE_DDX:
532 return VGPU10_OPCODE_DERIV_RTX;
533 case TGSI_OPCODE_DDY:
534 return VGPU10_OPCODE_DERIV_RTY;
535 case TGSI_OPCODE_RET:
536 return VGPU10_OPCODE_RET;
537 case TGSI_OPCODE_DIV:
538 return VGPU10_OPCODE_DIV;
539 case TGSI_OPCODE_IDIV:
540 return VGPU10_OPCODE_IDIV;
541 case TGSI_OPCODE_DP2:
542 return VGPU10_OPCODE_DP2;
543 case TGSI_OPCODE_BRK:
544 return VGPU10_OPCODE_BREAK;
545 case TGSI_OPCODE_IF:
546 return VGPU10_OPCODE_IF;
547 case TGSI_OPCODE_ELSE:
548 return VGPU10_OPCODE_ELSE;
549 case TGSI_OPCODE_ENDIF:
550 return VGPU10_OPCODE_ENDIF;
551 case TGSI_OPCODE_CEIL:
552 return VGPU10_OPCODE_ROUND_PI;
553 case TGSI_OPCODE_I2F:
554 return VGPU10_OPCODE_ITOF;
555 case TGSI_OPCODE_NOT:
556 return VGPU10_OPCODE_NOT;
557 case TGSI_OPCODE_TRUNC:
558 return VGPU10_OPCODE_ROUND_Z;
559 case TGSI_OPCODE_SHL:
560 return VGPU10_OPCODE_ISHL;
561 case TGSI_OPCODE_AND:
562 return VGPU10_OPCODE_AND;
563 case TGSI_OPCODE_OR:
564 return VGPU10_OPCODE_OR;
565 case TGSI_OPCODE_XOR:
566 return VGPU10_OPCODE_XOR;
567 case TGSI_OPCODE_CONT:
568 return VGPU10_OPCODE_CONTINUE;
569 case TGSI_OPCODE_EMIT:
570 return VGPU10_OPCODE_EMIT;
571 case TGSI_OPCODE_ENDPRIM:
572 return VGPU10_OPCODE_CUT;
573 case TGSI_OPCODE_BGNLOOP:
574 return VGPU10_OPCODE_LOOP;
575 case TGSI_OPCODE_ENDLOOP:
576 return VGPU10_OPCODE_ENDLOOP;
577 case TGSI_OPCODE_ENDSUB:
578 return VGPU10_OPCODE_RET;
579 case TGSI_OPCODE_NOP:
580 return VGPU10_OPCODE_NOP;
581 case TGSI_OPCODE_BREAKC:
582 return VGPU10_OPCODE_BREAKC;
583 case TGSI_OPCODE_END:
584 return VGPU10_OPCODE_RET;
585 case TGSI_OPCODE_F2I:
586 return VGPU10_OPCODE_FTOI;
587 case TGSI_OPCODE_IMAX:
588 return VGPU10_OPCODE_IMAX;
589 case TGSI_OPCODE_IMIN:
590 return VGPU10_OPCODE_IMIN;
591 case TGSI_OPCODE_UDIV:
592 case TGSI_OPCODE_UMOD:
593 case TGSI_OPCODE_MOD:
594 return VGPU10_OPCODE_UDIV;
595 case TGSI_OPCODE_IMUL_HI:
596 return VGPU10_OPCODE_IMUL;
597 case TGSI_OPCODE_INEG:
598 return VGPU10_OPCODE_INEG;
599 case TGSI_OPCODE_ISHR:
600 return VGPU10_OPCODE_ISHR;
601 case TGSI_OPCODE_ISGE:
602 return VGPU10_OPCODE_IGE;
603 case TGSI_OPCODE_ISLT:
604 return VGPU10_OPCODE_ILT;
605 case TGSI_OPCODE_F2U:
606 return VGPU10_OPCODE_FTOU;
607 case TGSI_OPCODE_UADD:
608 return VGPU10_OPCODE_IADD;
609 case TGSI_OPCODE_U2F:
610 return VGPU10_OPCODE_UTOF;
611 case TGSI_OPCODE_UCMP:
612 return VGPU10_OPCODE_MOVC;
613 case TGSI_OPCODE_UMAD:
614 return VGPU10_OPCODE_UMAD;
615 case TGSI_OPCODE_UMAX:
616 return VGPU10_OPCODE_UMAX;
617 case TGSI_OPCODE_UMIN:
618 return VGPU10_OPCODE_UMIN;
619 case TGSI_OPCODE_UMUL:
620 case TGSI_OPCODE_UMUL_HI:
621 return VGPU10_OPCODE_UMUL;
622 case TGSI_OPCODE_USEQ:
623 return VGPU10_OPCODE_IEQ;
624 case TGSI_OPCODE_USGE:
625 return VGPU10_OPCODE_UGE;
626 case TGSI_OPCODE_USHR:
627 return VGPU10_OPCODE_USHR;
628 case TGSI_OPCODE_USLT:
629 return VGPU10_OPCODE_ULT;
630 case TGSI_OPCODE_USNE:
631 return VGPU10_OPCODE_INE;
632 case TGSI_OPCODE_SWITCH:
633 return VGPU10_OPCODE_SWITCH;
634 case TGSI_OPCODE_CASE:
635 return VGPU10_OPCODE_CASE;
636 case TGSI_OPCODE_DEFAULT:
637 return VGPU10_OPCODE_DEFAULT;
638 case TGSI_OPCODE_ENDSWITCH:
639 return VGPU10_OPCODE_ENDSWITCH;
640 case TGSI_OPCODE_FSLT:
641 return VGPU10_OPCODE_LT;
642 case TGSI_OPCODE_ROUND:
643 return VGPU10_OPCODE_ROUND_NE;
644 default:
645 assert(!"Unexpected TGSI opcode in translate_opcode()");
646 return VGPU10_OPCODE_NOP;
647 }
648 }
649
650
651 /**
652 * Translate a TGSI register file type into a VGPU10 operand type.
653 * \param array is the TGSI_FILE_TEMPORARY register an array?
654 */
655 static VGPU10_OPERAND_TYPE
656 translate_register_file(enum tgsi_file_type file, boolean array)
657 {
658 switch (file) {
659 case TGSI_FILE_CONSTANT:
660 return VGPU10_OPERAND_TYPE_CONSTANT_BUFFER;
661 case TGSI_FILE_INPUT:
662 return VGPU10_OPERAND_TYPE_INPUT;
663 case TGSI_FILE_OUTPUT:
664 return VGPU10_OPERAND_TYPE_OUTPUT;
665 case TGSI_FILE_TEMPORARY:
666 return array ? VGPU10_OPERAND_TYPE_INDEXABLE_TEMP
667 : VGPU10_OPERAND_TYPE_TEMP;
668 case TGSI_FILE_IMMEDIATE:
669 /* all immediates are 32-bit values at this time so
670 * VGPU10_OPERAND_TYPE_IMMEDIATE64 is not possible at this time.
671 */
672 return VGPU10_OPERAND_TYPE_IMMEDIATE_CONSTANT_BUFFER;
673 case TGSI_FILE_SAMPLER:
674 return VGPU10_OPERAND_TYPE_SAMPLER;
675 case TGSI_FILE_SYSTEM_VALUE:
676 return VGPU10_OPERAND_TYPE_INPUT;
677
678 /* XXX TODO more cases to finish */
679
680 default:
681 assert(!"Bad tgsi register file!");
682 return VGPU10_OPERAND_TYPE_NULL;
683 }
684 }
685
686
687 /**
688 * Emit a null dst register
689 */
690 static void
691 emit_null_dst_register(struct svga_shader_emitter_v10 *emit)
692 {
693 VGPU10OperandToken0 operand;
694
695 operand.value = 0;
696 operand.operandType = VGPU10_OPERAND_TYPE_NULL;
697 operand.numComponents = VGPU10_OPERAND_0_COMPONENT;
698
699 emit_dword(emit, operand.value);
700 }
701
702
703 /**
704 * If the given register is a temporary, return the array ID.
705 * Else return zero.
706 */
707 static unsigned
708 get_temp_array_id(const struct svga_shader_emitter_v10 *emit,
709 unsigned file, unsigned index)
710 {
711 if (file == TGSI_FILE_TEMPORARY) {
712 return emit->temp_map[index].arrayId;
713 }
714 else {
715 return 0;
716 }
717 }
718
719
720 /**
721 * If the given register is a temporary, convert the index from a TGSI
722 * TEMPORARY index to a VGPU10 temp index.
723 */
724 static unsigned
725 remap_temp_index(const struct svga_shader_emitter_v10 *emit,
726 unsigned file, unsigned index)
727 {
728 if (file == TGSI_FILE_TEMPORARY) {
729 return emit->temp_map[index].index;
730 }
731 else {
732 return index;
733 }
734 }
735
736
737 /**
738 * Setup the operand0 fields related to indexing (1D, 2D, relative, etc).
739 * Note: the operandType field must already be initialized.
740 */
741 static VGPU10OperandToken0
742 setup_operand0_indexing(struct svga_shader_emitter_v10 *emit,
743 VGPU10OperandToken0 operand0,
744 unsigned file,
745 boolean indirect, boolean index2D,
746 unsigned tempArrayID)
747 {
748 unsigned indexDim, index0Rep, index1Rep = VGPU10_OPERAND_INDEX_0D;
749
750 /*
751 * Compute index dimensions
752 */
753 if (operand0.operandType == VGPU10_OPERAND_TYPE_IMMEDIATE32 ||
754 operand0.operandType == VGPU10_OPERAND_TYPE_INPUT_PRIMITIVEID) {
755 /* there's no swizzle for in-line immediates */
756 indexDim = VGPU10_OPERAND_INDEX_0D;
757 assert(operand0.selectionMode == 0);
758 }
759 else {
760 if (index2D ||
761 tempArrayID > 0 ||
762 operand0.operandType == VGPU10_OPERAND_TYPE_CONSTANT_BUFFER) {
763 indexDim = VGPU10_OPERAND_INDEX_2D;
764 }
765 else {
766 indexDim = VGPU10_OPERAND_INDEX_1D;
767 }
768 }
769
770 /*
771 * Compute index representations (immediate, relative, etc).
772 */
773 if (tempArrayID > 0) {
774 assert(file == TGSI_FILE_TEMPORARY);
775 /* First index is the array ID, second index is the array element */
776 index0Rep = VGPU10_OPERAND_INDEX_IMMEDIATE32;
777 if (indirect) {
778 index1Rep = VGPU10_OPERAND_INDEX_IMMEDIATE32_PLUS_RELATIVE;
779 }
780 else {
781 index1Rep = VGPU10_OPERAND_INDEX_IMMEDIATE32;
782 }
783 }
784 else if (indirect) {
785 if (file == TGSI_FILE_CONSTANT) {
786 /* index[0] indicates which constant buffer while index[1] indicates
787 * the position in the constant buffer.
788 */
789 index0Rep = VGPU10_OPERAND_INDEX_IMMEDIATE32;
790 index1Rep = VGPU10_OPERAND_INDEX_IMMEDIATE32_PLUS_RELATIVE;
791 }
792 else {
793 /* All other register files are 1-dimensional */
794 index0Rep = VGPU10_OPERAND_INDEX_IMMEDIATE32_PLUS_RELATIVE;
795 }
796 }
797 else {
798 index0Rep = VGPU10_OPERAND_INDEX_IMMEDIATE32;
799 index1Rep = VGPU10_OPERAND_INDEX_IMMEDIATE32;
800 }
801
802 operand0.indexDimension = indexDim;
803 operand0.index0Representation = index0Rep;
804 operand0.index1Representation = index1Rep;
805
806 return operand0;
807 }
808
809
810 /**
811 * Emit the operand for expressing an address register for indirect indexing.
812 * Note that the address register is really just a temp register.
813 * \param addr_reg_index which address register to use
814 */
815 static void
816 emit_indirect_register(struct svga_shader_emitter_v10 *emit,
817 unsigned addr_reg_index)
818 {
819 unsigned tmp_reg_index;
820 VGPU10OperandToken0 operand0;
821
822 assert(addr_reg_index < MAX_VGPU10_ADDR_REGS);
823
824 tmp_reg_index = emit->address_reg_index[addr_reg_index];
825
826 /* operand0 is a simple temporary register, selecting one component */
827 operand0.value = 0;
828 operand0.operandType = VGPU10_OPERAND_TYPE_TEMP;
829 operand0.numComponents = VGPU10_OPERAND_4_COMPONENT;
830 operand0.indexDimension = VGPU10_OPERAND_INDEX_1D;
831 operand0.index0Representation = VGPU10_OPERAND_INDEX_IMMEDIATE32;
832 operand0.selectionMode = VGPU10_OPERAND_4_COMPONENT_SELECT_1_MODE;
833 operand0.swizzleX = 0;
834 operand0.swizzleY = 1;
835 operand0.swizzleZ = 2;
836 operand0.swizzleW = 3;
837
838 emit_dword(emit, operand0.value);
839 emit_dword(emit, remap_temp_index(emit, TGSI_FILE_TEMPORARY, tmp_reg_index));
840 }
841
842
843 /**
844 * Translate the dst register of a TGSI instruction and emit VGPU10 tokens.
845 * \param emit the emitter context
846 * \param reg the TGSI dst register to translate
847 */
848 static void
849 emit_dst_register(struct svga_shader_emitter_v10 *emit,
850 const struct tgsi_full_dst_register *reg)
851 {
852 unsigned file = reg->Register.File;
853 unsigned index = reg->Register.Index;
854 const unsigned sem_name = emit->info.output_semantic_name[index];
855 const unsigned sem_index = emit->info.output_semantic_index[index];
856 unsigned writemask = reg->Register.WriteMask;
857 const unsigned indirect = reg->Register.Indirect;
858 const unsigned tempArrayId = get_temp_array_id(emit, file, index);
859 const unsigned index2d = reg->Register.Dimension;
860 VGPU10OperandToken0 operand0;
861
862 if (file == TGSI_FILE_OUTPUT) {
863 if (emit->unit == PIPE_SHADER_VERTEX ||
864 emit->unit == PIPE_SHADER_GEOMETRY) {
865 if (index == emit->vposition.out_index &&
866 emit->vposition.tmp_index != INVALID_INDEX) {
867 /* replace OUTPUT[POS] with TEMP[POS]. We need to store the
868 * vertex position result in a temporary so that we can modify
869 * it in the post_helper() code.
870 */
871 file = TGSI_FILE_TEMPORARY;
872 index = emit->vposition.tmp_index;
873 }
874 else if (sem_name == TGSI_SEMANTIC_CLIPDIST &&
875 emit->clip_dist_tmp_index != INVALID_INDEX) {
876 /* replace OUTPUT[CLIPDIST] with TEMP[CLIPDIST].
877 * We store the clip distance in a temporary first, then
878 * we'll copy it to the shadow copy and to CLIPDIST with the
879 * enabled planes mask in emit_clip_distance_instructions().
880 */
881 file = TGSI_FILE_TEMPORARY;
882 index = emit->clip_dist_tmp_index + sem_index;
883 }
884 else if (sem_name == TGSI_SEMANTIC_CLIPVERTEX &&
885 emit->clip_vertex_tmp_index != INVALID_INDEX) {
886 /* replace the CLIPVERTEX output register with a temporary */
887 assert(emit->clip_mode == CLIP_VERTEX);
888 assert(sem_index == 0);
889 file = TGSI_FILE_TEMPORARY;
890 index = emit->clip_vertex_tmp_index;
891 }
892 }
893 else if (emit->unit == PIPE_SHADER_FRAGMENT) {
894 if (sem_name == TGSI_SEMANTIC_POSITION) {
895 /* Fragment depth output register */
896 operand0.value = 0;
897 operand0.operandType = VGPU10_OPERAND_TYPE_OUTPUT_DEPTH;
898 operand0.indexDimension = VGPU10_OPERAND_INDEX_0D;
899 operand0.numComponents = VGPU10_OPERAND_1_COMPONENT;
900 emit_dword(emit, operand0.value);
901 return;
902 }
903 else if (index == emit->fs.color_out_index[0] &&
904 emit->fs.color_tmp_index != INVALID_INDEX) {
905 /* replace OUTPUT[COLOR] with TEMP[COLOR]. We need to store the
906 * fragment color result in a temporary so that we can read it
907 * it in the post_helper() code.
908 */
909 file = TGSI_FILE_TEMPORARY;
910 index = emit->fs.color_tmp_index;
911 }
912 else {
913 /* Typically, for fragment shaders, the output register index
914 * matches the color semantic index. But not when we write to
915 * the fragment depth register. In that case, OUT[0] will be
916 * fragdepth and OUT[1] will be the 0th color output. We need
917 * to use the semantic index for color outputs.
918 */
919 assert(sem_name == TGSI_SEMANTIC_COLOR);
920 index = emit->info.output_semantic_index[index];
921
922 emit->num_output_writes++;
923 }
924 }
925 }
926
927 /* init operand tokens to all zero */
928 operand0.value = 0;
929
930 operand0.numComponents = VGPU10_OPERAND_4_COMPONENT;
931
932 /* the operand has a writemask */
933 operand0.selectionMode = VGPU10_OPERAND_4_COMPONENT_MASK_MODE;
934
935 /* Which of the four dest components to write to. Note that we can use a
936 * simple assignment here since TGSI writemasks match VGPU10 writemasks.
937 */
938 STATIC_ASSERT(TGSI_WRITEMASK_X == VGPU10_OPERAND_4_COMPONENT_MASK_X);
939 operand0.mask = writemask;
940
941 /* translate TGSI register file type to VGPU10 operand type */
942 operand0.operandType = translate_register_file(file, tempArrayId > 0);
943
944 check_register_index(emit, operand0.operandType, index);
945
946 operand0 = setup_operand0_indexing(emit, operand0, file, indirect,
947 index2d, tempArrayId);
948
949 /* Emit tokens */
950 emit_dword(emit, operand0.value);
951 if (tempArrayId > 0) {
952 emit_dword(emit, tempArrayId);
953 }
954
955 emit_dword(emit, remap_temp_index(emit, file, index));
956
957 if (indirect) {
958 emit_indirect_register(emit, reg->Indirect.Index);
959 }
960 }
961
962
963 /**
964 * Translate a src register of a TGSI instruction and emit VGPU10 tokens.
965 */
966 static void
967 emit_src_register(struct svga_shader_emitter_v10 *emit,
968 const struct tgsi_full_src_register *reg)
969 {
970 unsigned file = reg->Register.File;
971 unsigned index = reg->Register.Index;
972 const unsigned indirect = reg->Register.Indirect;
973 const unsigned tempArrayId = get_temp_array_id(emit, file, index);
974 const unsigned index2d = reg->Register.Dimension;
975 const unsigned swizzleX = reg->Register.SwizzleX;
976 const unsigned swizzleY = reg->Register.SwizzleY;
977 const unsigned swizzleZ = reg->Register.SwizzleZ;
978 const unsigned swizzleW = reg->Register.SwizzleW;
979 const unsigned absolute = reg->Register.Absolute;
980 const unsigned negate = reg->Register.Negate;
981 bool is_prim_id = FALSE;
982
983 VGPU10OperandToken0 operand0;
984 VGPU10OperandToken1 operand1;
985
986 if (emit->unit == PIPE_SHADER_FRAGMENT &&
987 file == TGSI_FILE_INPUT) {
988 if (index == emit->fs.face_input_index) {
989 /* Replace INPUT[FACE] with TEMP[FACE] */
990 file = TGSI_FILE_TEMPORARY;
991 index = emit->fs.face_tmp_index;
992 }
993 else if (index == emit->fs.fragcoord_input_index) {
994 /* Replace INPUT[POSITION] with TEMP[POSITION] */
995 file = TGSI_FILE_TEMPORARY;
996 index = emit->fs.fragcoord_tmp_index;
997 }
998 else {
999 /* We remap fragment shader inputs to that FS input indexes
1000 * match up with VS/GS output indexes.
1001 */
1002 index = emit->linkage.input_map[index];
1003 }
1004 }
1005 else if (emit->unit == PIPE_SHADER_GEOMETRY &&
1006 file == TGSI_FILE_INPUT) {
1007 is_prim_id = (index == emit->gs.prim_id_index);
1008 index = emit->linkage.input_map[index];
1009 }
1010 else if (emit->unit == PIPE_SHADER_VERTEX) {
1011 if (file == TGSI_FILE_INPUT) {
1012 /* if input is adjusted... */
1013 if ((emit->key.vs.adjust_attrib_w_1 |
1014 emit->key.vs.adjust_attrib_itof |
1015 emit->key.vs.adjust_attrib_utof |
1016 emit->key.vs.attrib_is_bgra |
1017 emit->key.vs.attrib_puint_to_snorm |
1018 emit->key.vs.attrib_puint_to_uscaled |
1019 emit->key.vs.attrib_puint_to_sscaled) & (1 << index)) {
1020 file = TGSI_FILE_TEMPORARY;
1021 index = emit->vs.adjusted_input[index];
1022 }
1023 }
1024 else if (file == TGSI_FILE_SYSTEM_VALUE) {
1025 assert(index < ARRAY_SIZE(emit->system_value_indexes));
1026 index = emit->system_value_indexes[index];
1027 }
1028 }
1029
1030 operand0.value = operand1.value = 0;
1031
1032 if (is_prim_id) {
1033 operand0.numComponents = VGPU10_OPERAND_0_COMPONENT;
1034 operand0.operandType = VGPU10_OPERAND_TYPE_INPUT_PRIMITIVEID;
1035 }
1036 else {
1037 operand0.numComponents = VGPU10_OPERAND_4_COMPONENT;
1038 operand0.operandType = translate_register_file(file, tempArrayId > 0);
1039 }
1040
1041 operand0 = setup_operand0_indexing(emit, operand0, file, indirect,
1042 index2d, tempArrayId);
1043
1044 if (operand0.operandType != VGPU10_OPERAND_TYPE_IMMEDIATE32 &&
1045 operand0.operandType != VGPU10_OPERAND_TYPE_INPUT_PRIMITIVEID) {
1046 /* there's no swizzle for in-line immediates */
1047 if (swizzleX == swizzleY &&
1048 swizzleX == swizzleZ &&
1049 swizzleX == swizzleW) {
1050 operand0.selectionMode = VGPU10_OPERAND_4_COMPONENT_SELECT_1_MODE;
1051 }
1052 else {
1053 operand0.selectionMode = VGPU10_OPERAND_4_COMPONENT_SWIZZLE_MODE;
1054 }
1055
1056 operand0.swizzleX = swizzleX;
1057 operand0.swizzleY = swizzleY;
1058 operand0.swizzleZ = swizzleZ;
1059 operand0.swizzleW = swizzleW;
1060
1061 if (absolute || negate) {
1062 operand0.extended = 1;
1063 operand1.extendedOperandType = VGPU10_EXTENDED_OPERAND_MODIFIER;
1064 if (absolute && !negate)
1065 operand1.operandModifier = VGPU10_OPERAND_MODIFIER_ABS;
1066 if (!absolute && negate)
1067 operand1.operandModifier = VGPU10_OPERAND_MODIFIER_NEG;
1068 if (absolute && negate)
1069 operand1.operandModifier = VGPU10_OPERAND_MODIFIER_ABSNEG;
1070 }
1071 }
1072
1073 /* Emit the operand tokens */
1074 emit_dword(emit, operand0.value);
1075 if (operand0.extended)
1076 emit_dword(emit, operand1.value);
1077
1078 if (operand0.operandType == VGPU10_OPERAND_TYPE_IMMEDIATE32) {
1079 /* Emit the four float/int in-line immediate values */
1080 unsigned *c;
1081 assert(index < ARRAY_SIZE(emit->immediates));
1082 assert(file == TGSI_FILE_IMMEDIATE);
1083 assert(swizzleX < 4);
1084 assert(swizzleY < 4);
1085 assert(swizzleZ < 4);
1086 assert(swizzleW < 4);
1087 c = (unsigned *) emit->immediates[index];
1088 emit_dword(emit, c[swizzleX]);
1089 emit_dword(emit, c[swizzleY]);
1090 emit_dword(emit, c[swizzleZ]);
1091 emit_dword(emit, c[swizzleW]);
1092 }
1093 else if (operand0.indexDimension >= VGPU10_OPERAND_INDEX_1D) {
1094 /* Emit the register index(es) */
1095 if (index2d ||
1096 operand0.operandType == VGPU10_OPERAND_TYPE_CONSTANT_BUFFER) {
1097 emit_dword(emit, reg->Dimension.Index);
1098 }
1099
1100 if (tempArrayId > 0) {
1101 emit_dword(emit, tempArrayId);
1102 }
1103
1104 emit_dword(emit, remap_temp_index(emit, file, index));
1105
1106 if (indirect) {
1107 emit_indirect_register(emit, reg->Indirect.Index);
1108 }
1109 }
1110 }
1111
1112
1113 /**
1114 * Emit a resource operand (for use with a SAMPLE instruction).
1115 */
1116 static void
1117 emit_resource_register(struct svga_shader_emitter_v10 *emit,
1118 unsigned resource_number)
1119 {
1120 VGPU10OperandToken0 operand0;
1121
1122 check_register_index(emit, VGPU10_OPERAND_TYPE_RESOURCE, resource_number);
1123
1124 /* init */
1125 operand0.value = 0;
1126
1127 operand0.operandType = VGPU10_OPERAND_TYPE_RESOURCE;
1128 operand0.indexDimension = VGPU10_OPERAND_INDEX_1D;
1129 operand0.numComponents = VGPU10_OPERAND_4_COMPONENT;
1130 operand0.selectionMode = VGPU10_OPERAND_4_COMPONENT_SWIZZLE_MODE;
1131 operand0.swizzleX = VGPU10_COMPONENT_X;
1132 operand0.swizzleY = VGPU10_COMPONENT_Y;
1133 operand0.swizzleZ = VGPU10_COMPONENT_Z;
1134 operand0.swizzleW = VGPU10_COMPONENT_W;
1135
1136 emit_dword(emit, operand0.value);
1137 emit_dword(emit, resource_number);
1138 }
1139
1140
1141 /**
1142 * Emit a sampler operand (for use with a SAMPLE instruction).
1143 */
1144 static void
1145 emit_sampler_register(struct svga_shader_emitter_v10 *emit,
1146 unsigned sampler_number)
1147 {
1148 VGPU10OperandToken0 operand0;
1149
1150 check_register_index(emit, VGPU10_OPERAND_TYPE_SAMPLER, sampler_number);
1151
1152 /* init */
1153 operand0.value = 0;
1154
1155 operand0.operandType = VGPU10_OPERAND_TYPE_SAMPLER;
1156 operand0.indexDimension = VGPU10_OPERAND_INDEX_1D;
1157
1158 emit_dword(emit, operand0.value);
1159 emit_dword(emit, sampler_number);
1160 }
1161
1162
1163 /**
1164 * Emit an operand which reads the IS_FRONT_FACING register.
1165 */
1166 static void
1167 emit_face_register(struct svga_shader_emitter_v10 *emit)
1168 {
1169 VGPU10OperandToken0 operand0;
1170 unsigned index = emit->linkage.input_map[emit->fs.face_input_index];
1171
1172 /* init */
1173 operand0.value = 0;
1174
1175 operand0.operandType = VGPU10_OPERAND_TYPE_INPUT;
1176 operand0.indexDimension = VGPU10_OPERAND_INDEX_1D;
1177 operand0.selectionMode = VGPU10_OPERAND_4_COMPONENT_SELECT_1_MODE;
1178 operand0.numComponents = VGPU10_OPERAND_4_COMPONENT;
1179
1180 operand0.swizzleX = VGPU10_COMPONENT_X;
1181 operand0.swizzleY = VGPU10_COMPONENT_X;
1182 operand0.swizzleZ = VGPU10_COMPONENT_X;
1183 operand0.swizzleW = VGPU10_COMPONENT_X;
1184
1185 emit_dword(emit, operand0.value);
1186 emit_dword(emit, index);
1187 }
1188
1189
1190 /**
1191 * Emit the token for a VGPU10 opcode.
1192 * \param saturate clamp result to [0,1]?
1193 */
1194 static void
1195 emit_opcode(struct svga_shader_emitter_v10 *emit,
1196 unsigned vgpu10_opcode, boolean saturate)
1197 {
1198 VGPU10OpcodeToken0 token0;
1199
1200 token0.value = 0; /* init all fields to zero */
1201 token0.opcodeType = vgpu10_opcode;
1202 token0.instructionLength = 0; /* Filled in by end_emit_instruction() */
1203 token0.saturate = saturate;
1204
1205 emit_dword(emit, token0.value);
1206 }
1207
1208
1209 /**
1210 * Emit the token for a VGPU10 resinfo instruction.
1211 * \param modifier return type modifier, _uint or _rcpFloat.
1212 * TODO: We may want to remove this parameter if it will
1213 * only ever be used as _uint.
1214 */
1215 static void
1216 emit_opcode_resinfo(struct svga_shader_emitter_v10 *emit,
1217 VGPU10_RESINFO_RETURN_TYPE modifier)
1218 {
1219 VGPU10OpcodeToken0 token0;
1220
1221 token0.value = 0; /* init all fields to zero */
1222 token0.opcodeType = VGPU10_OPCODE_RESINFO;
1223 token0.instructionLength = 0; /* Filled in by end_emit_instruction() */
1224 token0.resinfoReturnType = modifier;
1225
1226 emit_dword(emit, token0.value);
1227 }
1228
1229
1230 /**
1231 * Emit opcode tokens for a texture sample instruction. Texture instructions
1232 * can be rather complicated (texel offsets, etc) so we have this specialized
1233 * function.
1234 */
1235 static void
1236 emit_sample_opcode(struct svga_shader_emitter_v10 *emit,
1237 unsigned vgpu10_opcode, boolean saturate,
1238 const int offsets[3])
1239 {
1240 VGPU10OpcodeToken0 token0;
1241 VGPU10OpcodeToken1 token1;
1242
1243 token0.value = 0; /* init all fields to zero */
1244 token0.opcodeType = vgpu10_opcode;
1245 token0.instructionLength = 0; /* Filled in by end_emit_instruction() */
1246 token0.saturate = saturate;
1247
1248 if (offsets[0] || offsets[1] || offsets[2]) {
1249 assert(offsets[0] >= VGPU10_MIN_TEXEL_FETCH_OFFSET);
1250 assert(offsets[1] >= VGPU10_MIN_TEXEL_FETCH_OFFSET);
1251 assert(offsets[2] >= VGPU10_MIN_TEXEL_FETCH_OFFSET);
1252 assert(offsets[0] <= VGPU10_MAX_TEXEL_FETCH_OFFSET);
1253 assert(offsets[1] <= VGPU10_MAX_TEXEL_FETCH_OFFSET);
1254 assert(offsets[2] <= VGPU10_MAX_TEXEL_FETCH_OFFSET);
1255
1256 token0.extended = 1;
1257 token1.value = 0;
1258 token1.opcodeType = VGPU10_EXTENDED_OPCODE_SAMPLE_CONTROLS;
1259 token1.offsetU = offsets[0];
1260 token1.offsetV = offsets[1];
1261 token1.offsetW = offsets[2];
1262 }
1263
1264 emit_dword(emit, token0.value);
1265 if (token0.extended) {
1266 emit_dword(emit, token1.value);
1267 }
1268 }
1269
1270
1271 /**
1272 * Emit a DISCARD opcode token.
1273 * If nonzero is set, we'll discard the fragment if the X component is not 0.
1274 * Otherwise, we'll discard the fragment if the X component is 0.
1275 */
1276 static void
1277 emit_discard_opcode(struct svga_shader_emitter_v10 *emit, boolean nonzero)
1278 {
1279 VGPU10OpcodeToken0 opcode0;
1280
1281 opcode0.value = 0;
1282 opcode0.opcodeType = VGPU10_OPCODE_DISCARD;
1283 if (nonzero)
1284 opcode0.testBoolean = VGPU10_INSTRUCTION_TEST_NONZERO;
1285
1286 emit_dword(emit, opcode0.value);
1287 }
1288
1289
1290 /**
1291 * We need to call this before we begin emitting a VGPU10 instruction.
1292 */
1293 static void
1294 begin_emit_instruction(struct svga_shader_emitter_v10 *emit)
1295 {
1296 assert(emit->inst_start_token == 0);
1297 /* Save location of the instruction's VGPU10OpcodeToken0 token.
1298 * Note, we can't save a pointer because it would become invalid if
1299 * we have to realloc the output buffer.
1300 */
1301 emit->inst_start_token = emit_get_num_tokens(emit);
1302 }
1303
1304
1305 /**
1306 * We need to call this after we emit the last token of a VGPU10 instruction.
1307 * This function patches in the opcode token's instructionLength field.
1308 */
1309 static void
1310 end_emit_instruction(struct svga_shader_emitter_v10 *emit)
1311 {
1312 VGPU10OpcodeToken0 *tokens = (VGPU10OpcodeToken0 *) emit->buf;
1313 unsigned inst_length;
1314
1315 assert(emit->inst_start_token > 0);
1316
1317 if (emit->discard_instruction) {
1318 /* Back up the emit->ptr to where this instruction started so
1319 * that we discard the current instruction.
1320 */
1321 emit->ptr = (char *) (tokens + emit->inst_start_token);
1322 }
1323 else {
1324 /* Compute instruction length and patch that into the start of
1325 * the instruction.
1326 */
1327 inst_length = emit_get_num_tokens(emit) - emit->inst_start_token;
1328
1329 assert(inst_length > 0);
1330
1331 tokens[emit->inst_start_token].instructionLength = inst_length;
1332 }
1333
1334 emit->inst_start_token = 0; /* reset to zero for error checking */
1335 emit->discard_instruction = FALSE;
1336 }
1337
1338
1339 /**
1340 * Return index for a free temporary register.
1341 */
1342 static unsigned
1343 get_temp_index(struct svga_shader_emitter_v10 *emit)
1344 {
1345 assert(emit->internal_temp_count < MAX_INTERNAL_TEMPS);
1346 return emit->num_shader_temps + emit->internal_temp_count++;
1347 }
1348
1349
1350 /**
1351 * Release the temporaries which were generated by get_temp_index().
1352 */
1353 static void
1354 free_temp_indexes(struct svga_shader_emitter_v10 *emit)
1355 {
1356 emit->internal_temp_count = 0;
1357 }
1358
1359
1360 /**
1361 * Create a tgsi_full_src_register.
1362 */
1363 static struct tgsi_full_src_register
1364 make_src_reg(unsigned file, unsigned index)
1365 {
1366 struct tgsi_full_src_register reg;
1367
1368 memset(&reg, 0, sizeof(reg));
1369 reg.Register.File = file;
1370 reg.Register.Index = index;
1371 reg.Register.SwizzleX = TGSI_SWIZZLE_X;
1372 reg.Register.SwizzleY = TGSI_SWIZZLE_Y;
1373 reg.Register.SwizzleZ = TGSI_SWIZZLE_Z;
1374 reg.Register.SwizzleW = TGSI_SWIZZLE_W;
1375 return reg;
1376 }
1377
1378
1379 /**
1380 * Create a tgsi_full_src_register for a temporary.
1381 */
1382 static struct tgsi_full_src_register
1383 make_src_temp_reg(unsigned index)
1384 {
1385 return make_src_reg(TGSI_FILE_TEMPORARY, index);
1386 }
1387
1388
1389 /**
1390 * Create a tgsi_full_src_register for a constant.
1391 */
1392 static struct tgsi_full_src_register
1393 make_src_const_reg(unsigned index)
1394 {
1395 return make_src_reg(TGSI_FILE_CONSTANT, index);
1396 }
1397
1398
1399 /**
1400 * Create a tgsi_full_src_register for an immediate constant.
1401 */
1402 static struct tgsi_full_src_register
1403 make_src_immediate_reg(unsigned index)
1404 {
1405 return make_src_reg(TGSI_FILE_IMMEDIATE, index);
1406 }
1407
1408
1409 /**
1410 * Create a tgsi_full_dst_register.
1411 */
1412 static struct tgsi_full_dst_register
1413 make_dst_reg(unsigned file, unsigned index)
1414 {
1415 struct tgsi_full_dst_register reg;
1416
1417 memset(&reg, 0, sizeof(reg));
1418 reg.Register.File = file;
1419 reg.Register.Index = index;
1420 reg.Register.WriteMask = TGSI_WRITEMASK_XYZW;
1421 return reg;
1422 }
1423
1424
1425 /**
1426 * Create a tgsi_full_dst_register for a temporary.
1427 */
1428 static struct tgsi_full_dst_register
1429 make_dst_temp_reg(unsigned index)
1430 {
1431 return make_dst_reg(TGSI_FILE_TEMPORARY, index);
1432 }
1433
1434
1435 /**
1436 * Create a tgsi_full_dst_register for an output.
1437 */
1438 static struct tgsi_full_dst_register
1439 make_dst_output_reg(unsigned index)
1440 {
1441 return make_dst_reg(TGSI_FILE_OUTPUT, index);
1442 }
1443
1444
1445 /**
1446 * Create negated tgsi_full_src_register.
1447 */
1448 static struct tgsi_full_src_register
1449 negate_src(const struct tgsi_full_src_register *reg)
1450 {
1451 struct tgsi_full_src_register neg = *reg;
1452 neg.Register.Negate = !reg->Register.Negate;
1453 return neg;
1454 }
1455
1456 /**
1457 * Create absolute value of a tgsi_full_src_register.
1458 */
1459 static struct tgsi_full_src_register
1460 absolute_src(const struct tgsi_full_src_register *reg)
1461 {
1462 struct tgsi_full_src_register absolute = *reg;
1463 absolute.Register.Absolute = 1;
1464 return absolute;
1465 }
1466
1467
1468 /** Return the named swizzle term from the src register */
1469 static inline unsigned
1470 get_swizzle(const struct tgsi_full_src_register *reg, unsigned term)
1471 {
1472 switch (term) {
1473 case TGSI_SWIZZLE_X:
1474 return reg->Register.SwizzleX;
1475 case TGSI_SWIZZLE_Y:
1476 return reg->Register.SwizzleY;
1477 case TGSI_SWIZZLE_Z:
1478 return reg->Register.SwizzleZ;
1479 case TGSI_SWIZZLE_W:
1480 return reg->Register.SwizzleW;
1481 default:
1482 assert(!"Bad swizzle");
1483 return TGSI_SWIZZLE_X;
1484 }
1485 }
1486
1487
1488 /**
1489 * Create swizzled tgsi_full_src_register.
1490 */
1491 static struct tgsi_full_src_register
1492 swizzle_src(const struct tgsi_full_src_register *reg,
1493 unsigned swizzleX, unsigned swizzleY,
1494 unsigned swizzleZ, unsigned swizzleW)
1495 {
1496 struct tgsi_full_src_register swizzled = *reg;
1497 /* Note: we swizzle the current swizzle */
1498 swizzled.Register.SwizzleX = get_swizzle(reg, swizzleX);
1499 swizzled.Register.SwizzleY = get_swizzle(reg, swizzleY);
1500 swizzled.Register.SwizzleZ = get_swizzle(reg, swizzleZ);
1501 swizzled.Register.SwizzleW = get_swizzle(reg, swizzleW);
1502 return swizzled;
1503 }
1504
1505
1506 /**
1507 * Create swizzled tgsi_full_src_register where all the swizzle
1508 * terms are the same.
1509 */
1510 static struct tgsi_full_src_register
1511 scalar_src(const struct tgsi_full_src_register *reg, unsigned swizzle)
1512 {
1513 struct tgsi_full_src_register swizzled = *reg;
1514 /* Note: we swizzle the current swizzle */
1515 swizzled.Register.SwizzleX =
1516 swizzled.Register.SwizzleY =
1517 swizzled.Register.SwizzleZ =
1518 swizzled.Register.SwizzleW = get_swizzle(reg, swizzle);
1519 return swizzled;
1520 }
1521
1522
1523 /**
1524 * Create new tgsi_full_dst_register with writemask.
1525 * \param mask bitmask of TGSI_WRITEMASK_[XYZW]
1526 */
1527 static struct tgsi_full_dst_register
1528 writemask_dst(const struct tgsi_full_dst_register *reg, unsigned mask)
1529 {
1530 struct tgsi_full_dst_register masked = *reg;
1531 masked.Register.WriteMask = mask;
1532 return masked;
1533 }
1534
1535
1536 /**
1537 * Check if the register's swizzle is XXXX, YYYY, ZZZZ, or WWWW.
1538 */
1539 static boolean
1540 same_swizzle_terms(const struct tgsi_full_src_register *reg)
1541 {
1542 return (reg->Register.SwizzleX == reg->Register.SwizzleY &&
1543 reg->Register.SwizzleY == reg->Register.SwizzleZ &&
1544 reg->Register.SwizzleZ == reg->Register.SwizzleW);
1545 }
1546
1547
1548 /**
1549 * Search the vector for the value 'x' and return its position.
1550 */
1551 static int
1552 find_imm_in_vec4(const union tgsi_immediate_data vec[4],
1553 union tgsi_immediate_data x)
1554 {
1555 unsigned i;
1556 for (i = 0; i < 4; i++) {
1557 if (vec[i].Int == x.Int)
1558 return i;
1559 }
1560 return -1;
1561 }
1562
1563
1564 /**
1565 * Helper used by make_immediate_reg(), make_immediate_reg_4().
1566 */
1567 static int
1568 find_immediate(struct svga_shader_emitter_v10 *emit,
1569 union tgsi_immediate_data x, unsigned startIndex)
1570 {
1571 const unsigned endIndex = emit->num_immediates;
1572 unsigned i;
1573
1574 assert(emit->immediates_emitted);
1575
1576 /* Search immediates for x, y, z, w */
1577 for (i = startIndex; i < endIndex; i++) {
1578 if (x.Int == emit->immediates[i][0].Int ||
1579 x.Int == emit->immediates[i][1].Int ||
1580 x.Int == emit->immediates[i][2].Int ||
1581 x.Int == emit->immediates[i][3].Int) {
1582 return i;
1583 }
1584 }
1585 /* Should never try to use an immediate value that wasn't pre-declared */
1586 assert(!"find_immediate() failed!");
1587 return -1;
1588 }
1589
1590
1591 /**
1592 * Return a tgsi_full_src_register for an immediate/literal
1593 * union tgsi_immediate_data[4] value.
1594 * Note: the values must have been previously declared/allocated in
1595 * emit_pre_helpers(). And, all of x,y,z,w must be located in the same
1596 * vec4 immediate.
1597 */
1598 static struct tgsi_full_src_register
1599 make_immediate_reg_4(struct svga_shader_emitter_v10 *emit,
1600 const union tgsi_immediate_data imm[4])
1601 {
1602 struct tgsi_full_src_register reg;
1603 unsigned i;
1604
1605 for (i = 0; i < emit->num_common_immediates; i++) {
1606 /* search for first component value */
1607 int immpos = find_immediate(emit, imm[0], i);
1608 int x, y, z, w;
1609
1610 assert(immpos >= 0);
1611
1612 /* find remaining components within the immediate vector */
1613 x = find_imm_in_vec4(emit->immediates[immpos], imm[0]);
1614 y = find_imm_in_vec4(emit->immediates[immpos], imm[1]);
1615 z = find_imm_in_vec4(emit->immediates[immpos], imm[2]);
1616 w = find_imm_in_vec4(emit->immediates[immpos], imm[3]);
1617
1618 if (x >=0 && y >= 0 && z >= 0 && w >= 0) {
1619 /* found them all */
1620 memset(&reg, 0, sizeof(reg));
1621 reg.Register.File = TGSI_FILE_IMMEDIATE;
1622 reg.Register.Index = immpos;
1623 reg.Register.SwizzleX = x;
1624 reg.Register.SwizzleY = y;
1625 reg.Register.SwizzleZ = z;
1626 reg.Register.SwizzleW = w;
1627 return reg;
1628 }
1629 /* else, keep searching */
1630 }
1631
1632 assert(!"Failed to find immediate register!");
1633
1634 /* Just return IMM[0].xxxx */
1635 memset(&reg, 0, sizeof(reg));
1636 reg.Register.File = TGSI_FILE_IMMEDIATE;
1637 return reg;
1638 }
1639
1640
1641 /**
1642 * Return a tgsi_full_src_register for an immediate/literal
1643 * union tgsi_immediate_data value of the form {value, value, value, value}.
1644 * \sa make_immediate_reg_4() regarding allowed values.
1645 */
1646 static struct tgsi_full_src_register
1647 make_immediate_reg(struct svga_shader_emitter_v10 *emit,
1648 union tgsi_immediate_data value)
1649 {
1650 struct tgsi_full_src_register reg;
1651 int immpos = find_immediate(emit, value, 0);
1652
1653 assert(immpos >= 0);
1654
1655 memset(&reg, 0, sizeof(reg));
1656 reg.Register.File = TGSI_FILE_IMMEDIATE;
1657 reg.Register.Index = immpos;
1658 reg.Register.SwizzleX =
1659 reg.Register.SwizzleY =
1660 reg.Register.SwizzleZ =
1661 reg.Register.SwizzleW = find_imm_in_vec4(emit->immediates[immpos], value);
1662
1663 return reg;
1664 }
1665
1666
1667 /**
1668 * Return a tgsi_full_src_register for an immediate/literal float[4] value.
1669 * \sa make_immediate_reg_4() regarding allowed values.
1670 */
1671 static struct tgsi_full_src_register
1672 make_immediate_reg_float4(struct svga_shader_emitter_v10 *emit,
1673 float x, float y, float z, float w)
1674 {
1675 union tgsi_immediate_data imm[4];
1676 imm[0].Float = x;
1677 imm[1].Float = y;
1678 imm[2].Float = z;
1679 imm[3].Float = w;
1680 return make_immediate_reg_4(emit, imm);
1681 }
1682
1683
1684 /**
1685 * Return a tgsi_full_src_register for an immediate/literal float value
1686 * of the form {value, value, value, value}.
1687 * \sa make_immediate_reg_4() regarding allowed values.
1688 */
1689 static struct tgsi_full_src_register
1690 make_immediate_reg_float(struct svga_shader_emitter_v10 *emit, float value)
1691 {
1692 union tgsi_immediate_data imm;
1693 imm.Float = value;
1694 return make_immediate_reg(emit, imm);
1695 }
1696
1697
1698 /**
1699 * Return a tgsi_full_src_register for an immediate/literal int[4] vector.
1700 */
1701 static struct tgsi_full_src_register
1702 make_immediate_reg_int4(struct svga_shader_emitter_v10 *emit,
1703 int x, int y, int z, int w)
1704 {
1705 union tgsi_immediate_data imm[4];
1706 imm[0].Int = x;
1707 imm[1].Int = y;
1708 imm[2].Int = z;
1709 imm[3].Int = w;
1710 return make_immediate_reg_4(emit, imm);
1711 }
1712
1713
1714 /**
1715 * Return a tgsi_full_src_register for an immediate/literal int value
1716 * of the form {value, value, value, value}.
1717 * \sa make_immediate_reg_4() regarding allowed values.
1718 */
1719 static struct tgsi_full_src_register
1720 make_immediate_reg_int(struct svga_shader_emitter_v10 *emit, int value)
1721 {
1722 union tgsi_immediate_data imm;
1723 imm.Int = value;
1724 return make_immediate_reg(emit, imm);
1725 }
1726
1727
1728 /**
1729 * Allocate space for a union tgsi_immediate_data[4] immediate.
1730 * \return the index/position of the immediate.
1731 */
1732 static unsigned
1733 alloc_immediate_4(struct svga_shader_emitter_v10 *emit,
1734 const union tgsi_immediate_data imm[4])
1735 {
1736 unsigned n = emit->num_immediates++;
1737 assert(!emit->immediates_emitted);
1738 assert(n < ARRAY_SIZE(emit->immediates));
1739 emit->immediates[n][0] = imm[0];
1740 emit->immediates[n][1] = imm[1];
1741 emit->immediates[n][2] = imm[2];
1742 emit->immediates[n][3] = imm[3];
1743 return n;
1744 }
1745
1746
1747 /**
1748 * Allocate space for a float[4] immediate.
1749 * \return the index/position of the immediate.
1750 */
1751 static unsigned
1752 alloc_immediate_float4(struct svga_shader_emitter_v10 *emit,
1753 float x, float y, float z, float w)
1754 {
1755 union tgsi_immediate_data imm[4];
1756 imm[0].Float = x;
1757 imm[1].Float = y;
1758 imm[2].Float = z;
1759 imm[3].Float = w;
1760 return alloc_immediate_4(emit, imm);
1761 }
1762
1763
1764 /**
1765 * Allocate space for a int[4] immediate.
1766 * \return the index/position of the immediate.
1767 */
1768 static unsigned
1769 alloc_immediate_int4(struct svga_shader_emitter_v10 *emit,
1770 int x, int y, int z, int w)
1771 {
1772 union tgsi_immediate_data imm[4];
1773 imm[0].Int = x;
1774 imm[1].Int = y;
1775 imm[2].Int = z;
1776 imm[3].Int = w;
1777 return alloc_immediate_4(emit, imm);
1778 }
1779
1780
1781 /**
1782 * Allocate a shader input to store a system value.
1783 */
1784 static unsigned
1785 alloc_system_value_index(struct svga_shader_emitter_v10 *emit, unsigned index)
1786 {
1787 const unsigned n = emit->info.file_max[TGSI_FILE_INPUT] + 1 + index;
1788 assert(index < ARRAY_SIZE(emit->system_value_indexes));
1789 emit->system_value_indexes[index] = n;
1790 return n;
1791 }
1792
1793
1794 /**
1795 * Translate a TGSI immediate value (union tgsi_immediate_data[4]) to VGPU10.
1796 */
1797 static boolean
1798 emit_vgpu10_immediate(struct svga_shader_emitter_v10 *emit,
1799 const struct tgsi_full_immediate *imm)
1800 {
1801 /* We don't actually emit any code here. We just save the
1802 * immediate values and emit them later.
1803 */
1804 alloc_immediate_4(emit, imm->u);
1805 return TRUE;
1806 }
1807
1808
1809 /**
1810 * Emit a VGPU10_CUSTOMDATA_DCL_IMMEDIATE_CONSTANT_BUFFER block
1811 * containing all the immediate values previously allocated
1812 * with alloc_immediate_4().
1813 */
1814 static boolean
1815 emit_vgpu10_immediates_block(struct svga_shader_emitter_v10 *emit)
1816 {
1817 VGPU10OpcodeToken0 token;
1818
1819 assert(!emit->immediates_emitted);
1820
1821 token.value = 0;
1822 token.opcodeType = VGPU10_OPCODE_CUSTOMDATA;
1823 token.customDataClass = VGPU10_CUSTOMDATA_DCL_IMMEDIATE_CONSTANT_BUFFER;
1824
1825 /* Note: no begin/end_emit_instruction() calls */
1826 emit_dword(emit, token.value);
1827 emit_dword(emit, 2 + 4 * emit->num_immediates);
1828 emit_dwords(emit, (unsigned *) emit->immediates, 4 * emit->num_immediates);
1829
1830 emit->immediates_emitted = TRUE;
1831
1832 return TRUE;
1833 }
1834
1835
1836 /**
1837 * Translate a fragment shader's TGSI_INTERPOLATE_x mode to a vgpu10
1838 * interpolation mode.
1839 * \return a VGPU10_INTERPOLATION_x value
1840 */
1841 static unsigned
1842 translate_interpolation(const struct svga_shader_emitter_v10 *emit,
1843 unsigned interp, unsigned interpolate_loc)
1844 {
1845 if (interp == TGSI_INTERPOLATE_COLOR) {
1846 interp = emit->key.fs.flatshade ?
1847 TGSI_INTERPOLATE_CONSTANT : TGSI_INTERPOLATE_PERSPECTIVE;
1848 }
1849
1850 switch (interp) {
1851 case TGSI_INTERPOLATE_CONSTANT:
1852 return VGPU10_INTERPOLATION_CONSTANT;
1853 case TGSI_INTERPOLATE_LINEAR:
1854 return interpolate_loc == TGSI_INTERPOLATE_LOC_CENTROID ?
1855 VGPU10_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID :
1856 VGPU10_INTERPOLATION_LINEAR_NOPERSPECTIVE;
1857 case TGSI_INTERPOLATE_PERSPECTIVE:
1858 return interpolate_loc == TGSI_INTERPOLATE_LOC_CENTROID ?
1859 VGPU10_INTERPOLATION_LINEAR_CENTROID :
1860 VGPU10_INTERPOLATION_LINEAR;
1861 default:
1862 assert(!"Unexpected interpolation mode");
1863 return VGPU10_INTERPOLATION_CONSTANT;
1864 }
1865 }
1866
1867
1868 /**
1869 * Translate a TGSI property to VGPU10.
1870 * Don't emit any instructions yet, only need to gather the primitive property information.
1871 * The output primitive topology might be changed later. The final property instructions
1872 * will be emitted as part of the pre-helper code.
1873 */
1874 static boolean
1875 emit_vgpu10_property(struct svga_shader_emitter_v10 *emit,
1876 const struct tgsi_full_property *prop)
1877 {
1878 static const VGPU10_PRIMITIVE primType[] = {
1879 VGPU10_PRIMITIVE_POINT, /* PIPE_PRIM_POINTS */
1880 VGPU10_PRIMITIVE_LINE, /* PIPE_PRIM_LINES */
1881 VGPU10_PRIMITIVE_LINE, /* PIPE_PRIM_LINE_LOOP */
1882 VGPU10_PRIMITIVE_LINE, /* PIPE_PRIM_LINE_STRIP */
1883 VGPU10_PRIMITIVE_TRIANGLE, /* PIPE_PRIM_TRIANGLES */
1884 VGPU10_PRIMITIVE_TRIANGLE, /* PIPE_PRIM_TRIANGLE_STRIP */
1885 VGPU10_PRIMITIVE_TRIANGLE, /* PIPE_PRIM_TRIANGLE_FAN */
1886 VGPU10_PRIMITIVE_UNDEFINED, /* PIPE_PRIM_QUADS */
1887 VGPU10_PRIMITIVE_UNDEFINED, /* PIPE_PRIM_QUAD_STRIP */
1888 VGPU10_PRIMITIVE_UNDEFINED, /* PIPE_PRIM_POLYGON */
1889 VGPU10_PRIMITIVE_LINE_ADJ, /* PIPE_PRIM_LINES_ADJACENCY */
1890 VGPU10_PRIMITIVE_LINE_ADJ, /* PIPE_PRIM_LINE_STRIP_ADJACENCY */
1891 VGPU10_PRIMITIVE_TRIANGLE_ADJ, /* PIPE_PRIM_TRIANGLES_ADJACENCY */
1892 VGPU10_PRIMITIVE_TRIANGLE_ADJ /* PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY */
1893 };
1894
1895 static const VGPU10_PRIMITIVE_TOPOLOGY primTopology[] = {
1896 VGPU10_PRIMITIVE_TOPOLOGY_POINTLIST, /* PIPE_PRIM_POINTS */
1897 VGPU10_PRIMITIVE_TOPOLOGY_LINELIST, /* PIPE_PRIM_LINES */
1898 VGPU10_PRIMITIVE_TOPOLOGY_LINELIST, /* PIPE_PRIM_LINE_LOOP */
1899 VGPU10_PRIMITIVE_TOPOLOGY_LINESTRIP, /* PIPE_PRIM_LINE_STRIP */
1900 VGPU10_PRIMITIVE_TOPOLOGY_TRIANGLELIST, /* PIPE_PRIM_TRIANGLES */
1901 VGPU10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, /* PIPE_PRIM_TRIANGLE_STRIP */
1902 VGPU10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, /* PIPE_PRIM_TRIANGLE_FAN */
1903 VGPU10_PRIMITIVE_TOPOLOGY_UNDEFINED, /* PIPE_PRIM_QUADS */
1904 VGPU10_PRIMITIVE_TOPOLOGY_UNDEFINED, /* PIPE_PRIM_QUAD_STRIP */
1905 VGPU10_PRIMITIVE_TOPOLOGY_UNDEFINED, /* PIPE_PRIM_POLYGON */
1906 VGPU10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, /* PIPE_PRIM_LINES_ADJACENCY */
1907 VGPU10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, /* PIPE_PRIM_LINE_STRIP_ADJACENCY */
1908 VGPU10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, /* PIPE_PRIM_TRIANGLES_ADJACENCY */
1909 VGPU10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ /* PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY */
1910 };
1911
1912 static const unsigned inputArraySize[] = {
1913 0, /* VGPU10_PRIMITIVE_UNDEFINED */
1914 1, /* VGPU10_PRIMITIVE_POINT */
1915 2, /* VGPU10_PRIMITIVE_LINE */
1916 3, /* VGPU10_PRIMITIVE_TRIANGLE */
1917 0,
1918 0,
1919 4, /* VGPU10_PRIMITIVE_LINE_ADJ */
1920 6 /* VGPU10_PRIMITIVE_TRIANGLE_ADJ */
1921 };
1922
1923 switch (prop->Property.PropertyName) {
1924 case TGSI_PROPERTY_GS_INPUT_PRIM:
1925 assert(prop->u[0].Data < ARRAY_SIZE(primType));
1926 emit->gs.prim_type = primType[prop->u[0].Data];
1927 assert(emit->gs.prim_type != VGPU10_PRIMITIVE_UNDEFINED);
1928 emit->gs.input_size = inputArraySize[emit->gs.prim_type];
1929 break;
1930
1931 case TGSI_PROPERTY_GS_OUTPUT_PRIM:
1932 assert(prop->u[0].Data < ARRAY_SIZE(primTopology));
1933 emit->gs.prim_topology = primTopology[prop->u[0].Data];
1934 assert(emit->gs.prim_topology != VGPU10_PRIMITIVE_TOPOLOGY_UNDEFINED);
1935 break;
1936
1937 case TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES:
1938 emit->gs.max_out_vertices = prop->u[0].Data;
1939 break;
1940
1941 default:
1942 break;
1943 }
1944
1945 return TRUE;
1946 }
1947
1948
1949 static void
1950 emit_property_instruction(struct svga_shader_emitter_v10 *emit,
1951 VGPU10OpcodeToken0 opcode0, unsigned nData,
1952 unsigned data)
1953 {
1954 begin_emit_instruction(emit);
1955 emit_dword(emit, opcode0.value);
1956 if (nData)
1957 emit_dword(emit, data);
1958 end_emit_instruction(emit);
1959 }
1960
1961
1962 /**
1963 * Emit property instructions
1964 */
1965 static void
1966 emit_property_instructions(struct svga_shader_emitter_v10 *emit)
1967 {
1968 VGPU10OpcodeToken0 opcode0;
1969
1970 assert(emit->unit == PIPE_SHADER_GEOMETRY);
1971
1972 /* emit input primitive type declaration */
1973 opcode0.value = 0;
1974 opcode0.opcodeType = VGPU10_OPCODE_DCL_GS_INPUT_PRIMITIVE;
1975 opcode0.primitive = emit->gs.prim_type;
1976 emit_property_instruction(emit, opcode0, 0, 0);
1977
1978 /* emit output primitive topology declaration */
1979 opcode0.value = 0;
1980 opcode0.opcodeType = VGPU10_OPCODE_DCL_GS_OUTPUT_PRIMITIVE_TOPOLOGY;
1981 opcode0.primitiveTopology = emit->gs.prim_topology;
1982 emit_property_instruction(emit, opcode0, 0, 0);
1983
1984 /* emit max output vertices */
1985 opcode0.value = 0;
1986 opcode0.opcodeType = VGPU10_OPCODE_DCL_MAX_OUTPUT_VERTEX_COUNT;
1987 emit_property_instruction(emit, opcode0, 1, emit->gs.max_out_vertices);
1988 }
1989
1990
1991 /**
1992 * Emit a vgpu10 declaration "instruction".
1993 * \param index the register index
1994 * \param size array size of the operand. In most cases, it is 1,
1995 * but for inputs to geometry shader, the array size varies
1996 * depending on the primitive type.
1997 */
1998 static void
1999 emit_decl_instruction(struct svga_shader_emitter_v10 *emit,
2000 VGPU10OpcodeToken0 opcode0,
2001 VGPU10OperandToken0 operand0,
2002 VGPU10NameToken name_token,
2003 unsigned index, unsigned size)
2004 {
2005 assert(opcode0.opcodeType);
2006 assert(operand0.mask);
2007
2008 begin_emit_instruction(emit);
2009 emit_dword(emit, opcode0.value);
2010
2011 emit_dword(emit, operand0.value);
2012
2013 if (operand0.indexDimension == VGPU10_OPERAND_INDEX_1D) {
2014 /* Next token is the index of the register to declare */
2015 emit_dword(emit, index);
2016 }
2017 else if (operand0.indexDimension >= VGPU10_OPERAND_INDEX_2D) {
2018 /* Next token is the size of the register */
2019 emit_dword(emit, size);
2020
2021 /* Followed by the index of the register */
2022 emit_dword(emit, index);
2023 }
2024
2025 if (name_token.value) {
2026 emit_dword(emit, name_token.value);
2027 }
2028
2029 end_emit_instruction(emit);
2030 }
2031
2032
2033 /**
2034 * Emit the declaration for a shader input.
2035 * \param opcodeType opcode type, one of VGPU10_OPCODE_DCL_INPUTx
2036 * \param operandType operand type, one of VGPU10_OPERAND_TYPE_INPUT_x
2037 * \param dim index dimension
2038 * \param index the input register index
2039 * \param size array size of the operand. In most cases, it is 1,
2040 * but for inputs to geometry shader, the array size varies
2041 * depending on the primitive type.
2042 * \param name one of VGPU10_NAME_x
2043 * \parma numComp number of components
2044 * \param selMode component selection mode
2045 * \param usageMask bitfield of VGPU10_OPERAND_4_COMPONENT_MASK_x values
2046 * \param interpMode interpolation mode
2047 */
2048 static void
2049 emit_input_declaration(struct svga_shader_emitter_v10 *emit,
2050 unsigned opcodeType, unsigned operandType,
2051 unsigned dim, unsigned index, unsigned size,
2052 unsigned name, unsigned numComp,
2053 unsigned selMode, unsigned usageMask,
2054 unsigned interpMode)
2055 {
2056 VGPU10OpcodeToken0 opcode0;
2057 VGPU10OperandToken0 operand0;
2058 VGPU10NameToken name_token;
2059
2060 assert(usageMask <= VGPU10_OPERAND_4_COMPONENT_MASK_ALL);
2061 assert(opcodeType == VGPU10_OPCODE_DCL_INPUT ||
2062 opcodeType == VGPU10_OPCODE_DCL_INPUT_SIV ||
2063 opcodeType == VGPU10_OPCODE_DCL_INPUT_PS ||
2064 opcodeType == VGPU10_OPCODE_DCL_INPUT_PS_SGV);
2065 assert(operandType == VGPU10_OPERAND_TYPE_INPUT ||
2066 operandType == VGPU10_OPERAND_TYPE_INPUT_PRIMITIVEID);
2067 assert(numComp <= VGPU10_OPERAND_4_COMPONENT);
2068 assert(selMode <= VGPU10_OPERAND_4_COMPONENT_MASK_MODE);
2069 assert(dim <= VGPU10_OPERAND_INDEX_3D);
2070 assert(name == VGPU10_NAME_UNDEFINED ||
2071 name == VGPU10_NAME_POSITION ||
2072 name == VGPU10_NAME_INSTANCE_ID ||
2073 name == VGPU10_NAME_VERTEX_ID ||
2074 name == VGPU10_NAME_PRIMITIVE_ID ||
2075 name == VGPU10_NAME_IS_FRONT_FACE);
2076 assert(interpMode == VGPU10_INTERPOLATION_UNDEFINED ||
2077 interpMode == VGPU10_INTERPOLATION_CONSTANT ||
2078 interpMode == VGPU10_INTERPOLATION_LINEAR ||
2079 interpMode == VGPU10_INTERPOLATION_LINEAR_CENTROID ||
2080 interpMode == VGPU10_INTERPOLATION_LINEAR_NOPERSPECTIVE ||
2081 interpMode == VGPU10_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID);
2082
2083 check_register_index(emit, opcodeType, index);
2084
2085 opcode0.value = operand0.value = name_token.value = 0;
2086
2087 opcode0.opcodeType = opcodeType;
2088 opcode0.interpolationMode = interpMode;
2089
2090 operand0.operandType = operandType;
2091 operand0.numComponents = numComp;
2092 operand0.selectionMode = selMode;
2093 operand0.mask = usageMask;
2094 operand0.indexDimension = dim;
2095 operand0.index0Representation = VGPU10_OPERAND_INDEX_IMMEDIATE32;
2096 if (dim == VGPU10_OPERAND_INDEX_2D)
2097 operand0.index1Representation = VGPU10_OPERAND_INDEX_IMMEDIATE32;
2098
2099 name_token.name = name;
2100
2101 emit_decl_instruction(emit, opcode0, operand0, name_token, index, size);
2102 }
2103
2104
2105 /**
2106 * Emit the declaration for a shader output.
2107 * \param type one of VGPU10_OPCODE_DCL_OUTPUTx
2108 * \param index the output register index
2109 * \param name one of VGPU10_NAME_x
2110 * \param usageMask bitfield of VGPU10_OPERAND_4_COMPONENT_MASK_x values
2111 */
2112 static void
2113 emit_output_declaration(struct svga_shader_emitter_v10 *emit,
2114 unsigned type, unsigned index,
2115 unsigned name, unsigned usageMask)
2116 {
2117 VGPU10OpcodeToken0 opcode0;
2118 VGPU10OperandToken0 operand0;
2119 VGPU10NameToken name_token;
2120
2121 assert(usageMask <= VGPU10_OPERAND_4_COMPONENT_MASK_ALL);
2122 assert(type == VGPU10_OPCODE_DCL_OUTPUT ||
2123 type == VGPU10_OPCODE_DCL_OUTPUT_SGV ||
2124 type == VGPU10_OPCODE_DCL_OUTPUT_SIV);
2125 assert(name == VGPU10_NAME_UNDEFINED ||
2126 name == VGPU10_NAME_POSITION ||
2127 name == VGPU10_NAME_PRIMITIVE_ID ||
2128 name == VGPU10_NAME_RENDER_TARGET_ARRAY_INDEX ||
2129 name == VGPU10_NAME_CLIP_DISTANCE);
2130
2131 check_register_index(emit, type, index);
2132
2133 opcode0.value = operand0.value = name_token.value = 0;
2134
2135 opcode0.opcodeType = type;
2136 operand0.operandType = VGPU10_OPERAND_TYPE_OUTPUT;
2137 operand0.numComponents = VGPU10_OPERAND_4_COMPONENT;
2138 operand0.selectionMode = VGPU10_OPERAND_4_COMPONENT_MASK_MODE;
2139 operand0.mask = usageMask;
2140 operand0.indexDimension = VGPU10_OPERAND_INDEX_1D;
2141 operand0.index0Representation = VGPU10_OPERAND_INDEX_IMMEDIATE32;
2142
2143 name_token.name = name;
2144
2145 emit_decl_instruction(emit, opcode0, operand0, name_token, index, 1);
2146 }
2147
2148
2149 /**
2150 * Emit the declaration for the fragment depth output.
2151 */
2152 static void
2153 emit_fragdepth_output_declaration(struct svga_shader_emitter_v10 *emit)
2154 {
2155 VGPU10OpcodeToken0 opcode0;
2156 VGPU10OperandToken0 operand0;
2157 VGPU10NameToken name_token;
2158
2159 assert(emit->unit == PIPE_SHADER_FRAGMENT);
2160
2161 opcode0.value = operand0.value = name_token.value = 0;
2162
2163 opcode0.opcodeType = VGPU10_OPCODE_DCL_OUTPUT;
2164 operand0.operandType = VGPU10_OPERAND_TYPE_OUTPUT_DEPTH;
2165 operand0.numComponents = VGPU10_OPERAND_1_COMPONENT;
2166 operand0.indexDimension = VGPU10_OPERAND_INDEX_0D;
2167 operand0.mask = VGPU10_OPERAND_4_COMPONENT_MASK_ALL;
2168
2169 emit_decl_instruction(emit, opcode0, operand0, name_token, 0, 1);
2170 }
2171
2172
2173 /**
2174 * Emit the declaration for a system value input/output.
2175 */
2176 static void
2177 emit_system_value_declaration(struct svga_shader_emitter_v10 *emit,
2178 unsigned semantic_name, unsigned index)
2179 {
2180 switch (semantic_name) {
2181 case TGSI_SEMANTIC_INSTANCEID:
2182 index = alloc_system_value_index(emit, index);
2183 emit_input_declaration(emit, VGPU10_OPCODE_DCL_INPUT_SIV,
2184 VGPU10_OPERAND_TYPE_INPUT,
2185 VGPU10_OPERAND_INDEX_1D,
2186 index, 1,
2187 VGPU10_NAME_INSTANCE_ID,
2188 VGPU10_OPERAND_4_COMPONENT,
2189 VGPU10_OPERAND_4_COMPONENT_MASK_MODE,
2190 VGPU10_OPERAND_4_COMPONENT_MASK_X,
2191 VGPU10_INTERPOLATION_UNDEFINED);
2192 break;
2193 case TGSI_SEMANTIC_VERTEXID:
2194 index = alloc_system_value_index(emit, index);
2195 emit_input_declaration(emit, VGPU10_OPCODE_DCL_INPUT_SIV,
2196 VGPU10_OPERAND_TYPE_INPUT,
2197 VGPU10_OPERAND_INDEX_1D,
2198 index, 1,
2199 VGPU10_NAME_VERTEX_ID,
2200 VGPU10_OPERAND_4_COMPONENT,
2201 VGPU10_OPERAND_4_COMPONENT_MASK_MODE,
2202 VGPU10_OPERAND_4_COMPONENT_MASK_X,
2203 VGPU10_INTERPOLATION_UNDEFINED);
2204 break;
2205 default:
2206 ; /* XXX */
2207 }
2208 }
2209
2210 /**
2211 * Translate a TGSI declaration to VGPU10.
2212 */
2213 static boolean
2214 emit_vgpu10_declaration(struct svga_shader_emitter_v10 *emit,
2215 const struct tgsi_full_declaration *decl)
2216 {
2217 switch (decl->Declaration.File) {
2218 case TGSI_FILE_INPUT:
2219 /* do nothing - see emit_input_declarations() */
2220 return TRUE;
2221
2222 case TGSI_FILE_OUTPUT:
2223 assert(decl->Range.First == decl->Range.Last);
2224 emit->output_usage_mask[decl->Range.First] = decl->Declaration.UsageMask;
2225 return TRUE;
2226
2227 case TGSI_FILE_TEMPORARY:
2228 /* Don't declare the temps here. Just keep track of how many
2229 * and emit the declaration later.
2230 */
2231 if (decl->Declaration.Array) {
2232 /* Indexed temporary array. Save the start index of the array
2233 * and the size of the array.
2234 */
2235 const unsigned arrayID = MIN2(decl->Array.ArrayID, MAX_TEMP_ARRAYS);
2236 unsigned i;
2237
2238 assert(arrayID < ARRAY_SIZE(emit->temp_arrays));
2239
2240 /* Save this array so we can emit the declaration for it later */
2241 emit->temp_arrays[arrayID].start = decl->Range.First;
2242 emit->temp_arrays[arrayID].size =
2243 decl->Range.Last - decl->Range.First + 1;
2244
2245 emit->num_temp_arrays = MAX2(emit->num_temp_arrays, arrayID + 1);
2246 assert(emit->num_temp_arrays <= MAX_TEMP_ARRAYS);
2247 emit->num_temp_arrays = MIN2(emit->num_temp_arrays, MAX_TEMP_ARRAYS);
2248
2249 /* Fill in the temp_map entries for this array */
2250 for (i = decl->Range.First; i <= decl->Range.Last; i++) {
2251 emit->temp_map[i].arrayId = arrayID;
2252 emit->temp_map[i].index = i - decl->Range.First;
2253 }
2254 }
2255
2256 /* for all temps, indexed or not, keep track of highest index */
2257 emit->num_shader_temps = MAX2(emit->num_shader_temps,
2258 decl->Range.Last + 1);
2259 return TRUE;
2260
2261 case TGSI_FILE_CONSTANT:
2262 /* Don't declare constants here. Just keep track and emit later. */
2263 {
2264 unsigned constbuf = 0, num_consts;
2265 if (decl->Declaration.Dimension) {
2266 constbuf = decl->Dim.Index2D;
2267 }
2268 /* We throw an assertion here when, in fact, the shader should never
2269 * have linked due to constbuf index out of bounds, so we shouldn't
2270 * have reached here.
2271 */
2272 assert(constbuf < ARRAY_SIZE(emit->num_shader_consts));
2273
2274 num_consts = MAX2(emit->num_shader_consts[constbuf],
2275 decl->Range.Last + 1);
2276
2277 if (num_consts > VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT) {
2278 debug_printf("Warning: constant buffer is declared to size [%u]"
2279 " but [%u] is the limit.\n",
2280 num_consts,
2281 VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT);
2282 }
2283 /* The linker doesn't enforce the max UBO size so we clamp here */
2284 emit->num_shader_consts[constbuf] =
2285 MIN2(num_consts, VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT);
2286 }
2287 return TRUE;
2288
2289 case TGSI_FILE_IMMEDIATE:
2290 assert(!"TGSI_FILE_IMMEDIATE not handled yet!");
2291 return FALSE;
2292
2293 case TGSI_FILE_SYSTEM_VALUE:
2294 emit_system_value_declaration(emit, decl->Semantic.Name,
2295 decl->Range.First);
2296 return TRUE;
2297
2298 case TGSI_FILE_SAMPLER:
2299 /* Don't declare samplers here. Just keep track and emit later. */
2300 emit->num_samplers = MAX2(emit->num_samplers, decl->Range.Last + 1);
2301 return TRUE;
2302
2303 #if 0
2304 case TGSI_FILE_RESOURCE:
2305 /*opcode0.opcodeType = VGPU10_OPCODE_DCL_RESOURCE;*/
2306 /* XXX more, VGPU10_RETURN_TYPE_FLOAT */
2307 assert(!"TGSI_FILE_RESOURCE not handled yet");
2308 return FALSE;
2309 #endif
2310
2311 case TGSI_FILE_ADDRESS:
2312 emit->num_address_regs = MAX2(emit->num_address_regs,
2313 decl->Range.Last + 1);
2314 return TRUE;
2315
2316 case TGSI_FILE_SAMPLER_VIEW:
2317 {
2318 unsigned unit = decl->Range.First;
2319 assert(decl->Range.First == decl->Range.Last);
2320 emit->sampler_target[unit] = decl->SamplerView.Resource;
2321 /* Note: we can ignore YZW return types for now */
2322 emit->sampler_return_type[unit] = decl->SamplerView.ReturnTypeX;
2323 }
2324 return TRUE;
2325
2326 default:
2327 assert(!"Unexpected type of declaration");
2328 return FALSE;
2329 }
2330 }
2331
2332
2333
2334 /**
2335 * Emit all input declarations.
2336 */
2337 static boolean
2338 emit_input_declarations(struct svga_shader_emitter_v10 *emit)
2339 {
2340 unsigned i;
2341
2342 if (emit->unit == PIPE_SHADER_FRAGMENT) {
2343
2344 for (i = 0; i < emit->linkage.num_inputs; i++) {
2345 unsigned semantic_name = emit->info.input_semantic_name[i];
2346 unsigned usage_mask = emit->info.input_usage_mask[i];
2347 unsigned index = emit->linkage.input_map[i];
2348 unsigned type, interpolationMode, name;
2349
2350 if (usage_mask == 0)
2351 continue; /* register is not actually used */
2352
2353 if (semantic_name == TGSI_SEMANTIC_POSITION) {
2354 /* fragment position input */
2355 type = VGPU10_OPCODE_DCL_INPUT_PS_SGV;
2356 interpolationMode = VGPU10_INTERPOLATION_LINEAR;
2357 name = VGPU10_NAME_POSITION;
2358 if (usage_mask & TGSI_WRITEMASK_W) {
2359 /* we need to replace use of 'w' with '1/w' */
2360 emit->fs.fragcoord_input_index = i;
2361 }
2362 }
2363 else if (semantic_name == TGSI_SEMANTIC_FACE) {
2364 /* fragment front-facing input */
2365 type = VGPU10_OPCODE_DCL_INPUT_PS_SGV;
2366 interpolationMode = VGPU10_INTERPOLATION_CONSTANT;
2367 name = VGPU10_NAME_IS_FRONT_FACE;
2368 emit->fs.face_input_index = i;
2369 }
2370 else if (semantic_name == TGSI_SEMANTIC_PRIMID) {
2371 /* primitive ID */
2372 type = VGPU10_OPCODE_DCL_INPUT_PS_SGV;
2373 interpolationMode = VGPU10_INTERPOLATION_CONSTANT;
2374 name = VGPU10_NAME_PRIMITIVE_ID;
2375 }
2376 else {
2377 /* general fragment input */
2378 type = VGPU10_OPCODE_DCL_INPUT_PS;
2379 interpolationMode =
2380 translate_interpolation(emit,
2381 emit->info.input_interpolate[i],
2382 emit->info.input_interpolate_loc[i]);
2383
2384 /* keeps track if flat interpolation mode is being used */
2385 emit->uses_flat_interp = emit->uses_flat_interp ||
2386 (interpolationMode == VGPU10_INTERPOLATION_CONSTANT);
2387
2388 name = VGPU10_NAME_UNDEFINED;
2389 }
2390
2391 emit_input_declaration(emit, type,
2392 VGPU10_OPERAND_TYPE_INPUT,
2393 VGPU10_OPERAND_INDEX_1D, index, 1,
2394 name,
2395 VGPU10_OPERAND_4_COMPONENT,
2396 VGPU10_OPERAND_4_COMPONENT_MASK_MODE,
2397 VGPU10_OPERAND_4_COMPONENT_MASK_ALL,
2398 interpolationMode);
2399 }
2400 }
2401 else if (emit->unit == PIPE_SHADER_GEOMETRY) {
2402
2403 for (i = 0; i < emit->info.num_inputs; i++) {
2404 unsigned semantic_name = emit->info.input_semantic_name[i];
2405 unsigned usage_mask = emit->info.input_usage_mask[i];
2406 unsigned index = emit->linkage.input_map[i];
2407 unsigned opcodeType, operandType;
2408 unsigned numComp, selMode;
2409 unsigned name;
2410 unsigned dim;
2411
2412 if (usage_mask == 0)
2413 continue; /* register is not actually used */
2414
2415 opcodeType = VGPU10_OPCODE_DCL_INPUT;
2416 operandType = VGPU10_OPERAND_TYPE_INPUT;
2417 numComp = VGPU10_OPERAND_4_COMPONENT;
2418 selMode = VGPU10_OPERAND_4_COMPONENT_MASK_MODE;
2419 name = VGPU10_NAME_UNDEFINED;
2420
2421 /* all geometry shader inputs are two dimensional except gl_PrimitiveID */
2422 dim = VGPU10_OPERAND_INDEX_2D;
2423
2424 if (semantic_name == TGSI_SEMANTIC_PRIMID) {
2425 /* Primitive ID */
2426 operandType = VGPU10_OPERAND_TYPE_INPUT_PRIMITIVEID;
2427 dim = VGPU10_OPERAND_INDEX_0D;
2428 numComp = VGPU10_OPERAND_0_COMPONENT;
2429 selMode = 0;
2430
2431 /* also save the register index so we can check for
2432 * primitive id when emit src register. We need to modify the
2433 * operand type, index dimension when emit primitive id src reg.
2434 */
2435 emit->gs.prim_id_index = i;
2436 }
2437 else if (semantic_name == TGSI_SEMANTIC_POSITION) {
2438 /* vertex position input */
2439 opcodeType = VGPU10_OPCODE_DCL_INPUT_SIV;
2440 name = VGPU10_NAME_POSITION;
2441 }
2442
2443 emit_input_declaration(emit, opcodeType, operandType,
2444 dim, index,
2445 emit->gs.input_size,
2446 name,
2447 numComp, selMode,
2448 VGPU10_OPERAND_4_COMPONENT_MASK_ALL,
2449 VGPU10_INTERPOLATION_UNDEFINED);
2450 }
2451 }
2452 else {
2453 assert(emit->unit == PIPE_SHADER_VERTEX);
2454
2455 for (i = 0; i < emit->info.file_max[TGSI_FILE_INPUT] + 1; i++) {
2456 unsigned usage_mask = emit->info.input_usage_mask[i];
2457 unsigned index = i;
2458
2459 if (usage_mask == 0)
2460 continue; /* register is not actually used */
2461
2462 emit_input_declaration(emit, VGPU10_OPCODE_DCL_INPUT,
2463 VGPU10_OPERAND_TYPE_INPUT,
2464 VGPU10_OPERAND_INDEX_1D, index, 1,
2465 VGPU10_NAME_UNDEFINED,
2466 VGPU10_OPERAND_4_COMPONENT,
2467 VGPU10_OPERAND_4_COMPONENT_MASK_MODE,
2468 VGPU10_OPERAND_4_COMPONENT_MASK_ALL,
2469 VGPU10_INTERPOLATION_UNDEFINED);
2470 }
2471 }
2472
2473 return TRUE;
2474 }
2475
2476
2477 /**
2478 * Emit all output declarations.
2479 */
2480 static boolean
2481 emit_output_declarations(struct svga_shader_emitter_v10 *emit)
2482 {
2483 unsigned i;
2484
2485 for (i = 0; i < emit->info.num_outputs; i++) {
2486 /*const unsigned usage_mask = emit->info.output_usage_mask[i];*/
2487 const unsigned semantic_name = emit->info.output_semantic_name[i];
2488 const unsigned semantic_index = emit->info.output_semantic_index[i];
2489 unsigned index = i;
2490
2491 if (emit->unit == PIPE_SHADER_FRAGMENT) {
2492 if (semantic_name == TGSI_SEMANTIC_COLOR) {
2493 assert(semantic_index < ARRAY_SIZE(emit->fs.color_out_index));
2494
2495 emit->fs.color_out_index[semantic_index] = index;
2496
2497 /* The semantic index is the shader's color output/buffer index */
2498 emit_output_declaration(emit,
2499 VGPU10_OPCODE_DCL_OUTPUT, semantic_index,
2500 VGPU10_NAME_UNDEFINED,
2501 VGPU10_OPERAND_4_COMPONENT_MASK_ALL);
2502
2503 if (semantic_index == 0) {
2504 if (emit->key.fs.write_color0_to_n_cbufs > 1) {
2505 /* Emit declarations for the additional color outputs
2506 * for broadcasting.
2507 */
2508 unsigned j;
2509 for (j = 1; j < emit->key.fs.write_color0_to_n_cbufs; j++) {
2510 /* Allocate a new output index */
2511 unsigned idx = emit->info.num_outputs + j - 1;
2512 emit->fs.color_out_index[j] = idx;
2513 emit_output_declaration(emit,
2514 VGPU10_OPCODE_DCL_OUTPUT, idx,
2515 VGPU10_NAME_UNDEFINED,
2516 VGPU10_OPERAND_4_COMPONENT_MASK_ALL);
2517 emit->info.output_semantic_index[idx] = j;
2518 }
2519 }
2520 }
2521 else {
2522 assert(!emit->key.fs.write_color0_to_n_cbufs);
2523 }
2524 }
2525 else if (semantic_name == TGSI_SEMANTIC_POSITION) {
2526 /* Fragment depth output */
2527 emit_fragdepth_output_declaration(emit);
2528 }
2529 else {
2530 assert(!"Bad output semantic name");
2531 }
2532 }
2533 else {
2534 /* VS or GS */
2535 unsigned name, type;
2536 unsigned writemask = VGPU10_OPERAND_4_COMPONENT_MASK_ALL;
2537
2538 switch (semantic_name) {
2539 case TGSI_SEMANTIC_POSITION:
2540 assert(emit->unit != PIPE_SHADER_FRAGMENT);
2541 type = VGPU10_OPCODE_DCL_OUTPUT_SIV;
2542 name = VGPU10_NAME_POSITION;
2543 /* Save the index of the vertex position output register */
2544 emit->vposition.out_index = index;
2545 break;
2546 case TGSI_SEMANTIC_CLIPDIST:
2547 type = VGPU10_OPCODE_DCL_OUTPUT_SIV;
2548 name = VGPU10_NAME_CLIP_DISTANCE;
2549 /* save the starting index of the clip distance output register */
2550 if (semantic_index == 0)
2551 emit->clip_dist_out_index = index;
2552 writemask = emit->output_usage_mask[index];
2553 writemask = apply_clip_plane_mask(emit, writemask, semantic_index);
2554 if (writemask == 0x0) {
2555 continue; /* discard this do-nothing declaration */
2556 }
2557 break;
2558 case TGSI_SEMANTIC_PRIMID:
2559 assert(emit->unit == PIPE_SHADER_GEOMETRY);
2560 type = VGPU10_OPCODE_DCL_OUTPUT_SGV;
2561 name = VGPU10_NAME_PRIMITIVE_ID;
2562 break;
2563 case TGSI_SEMANTIC_LAYER:
2564 assert(emit->unit == PIPE_SHADER_GEOMETRY);
2565 type = VGPU10_OPCODE_DCL_OUTPUT_SGV;
2566 name = VGPU10_NAME_RENDER_TARGET_ARRAY_INDEX;
2567 break;
2568 case TGSI_SEMANTIC_CLIPVERTEX:
2569 type = VGPU10_OPCODE_DCL_OUTPUT;
2570 name = VGPU10_NAME_UNDEFINED;
2571 emit->clip_vertex_out_index = index;
2572 break;
2573 default:
2574 /* generic output */
2575 type = VGPU10_OPCODE_DCL_OUTPUT;
2576 name = VGPU10_NAME_UNDEFINED;
2577 }
2578
2579 emit_output_declaration(emit, type, index, name, writemask);
2580 }
2581 }
2582
2583 if (emit->vposition.so_index != INVALID_INDEX &&
2584 emit->vposition.out_index != INVALID_INDEX) {
2585
2586 assert(emit->unit != PIPE_SHADER_FRAGMENT);
2587
2588 /* Emit the declaration for the non-adjusted vertex position
2589 * for stream output purpose
2590 */
2591 emit_output_declaration(emit, VGPU10_OPCODE_DCL_OUTPUT,
2592 emit->vposition.so_index,
2593 VGPU10_NAME_UNDEFINED,
2594 VGPU10_OPERAND_4_COMPONENT_MASK_ALL);
2595 }
2596
2597 if (emit->clip_dist_so_index != INVALID_INDEX &&
2598 emit->clip_dist_out_index != INVALID_INDEX) {
2599
2600 assert(emit->unit != PIPE_SHADER_FRAGMENT);
2601
2602 /* Emit the declaration for the clip distance shadow copy which
2603 * will be used for stream output purpose and for clip distance
2604 * varying variable
2605 */
2606 emit_output_declaration(emit, VGPU10_OPCODE_DCL_OUTPUT,
2607 emit->clip_dist_so_index,
2608 VGPU10_NAME_UNDEFINED,
2609 emit->output_usage_mask[emit->clip_dist_out_index]);
2610
2611 if (emit->info.num_written_clipdistance > 4) {
2612 /* for the second clip distance register, each handles 4 planes */
2613 emit_output_declaration(emit, VGPU10_OPCODE_DCL_OUTPUT,
2614 emit->clip_dist_so_index + 1,
2615 VGPU10_NAME_UNDEFINED,
2616 emit->output_usage_mask[emit->clip_dist_out_index+1]);
2617 }
2618 }
2619
2620 return TRUE;
2621 }
2622
2623
2624 /**
2625 * Emit the declaration for the temporary registers.
2626 */
2627 static boolean
2628 emit_temporaries_declaration(struct svga_shader_emitter_v10 *emit)
2629 {
2630 unsigned total_temps, reg, i;
2631
2632 total_temps = emit->num_shader_temps;
2633
2634 /* Allocate extra temps for specially-implemented instructions,
2635 * such as LIT.
2636 */
2637 total_temps += MAX_INTERNAL_TEMPS;
2638
2639 if (emit->unit == PIPE_SHADER_VERTEX || emit->unit == PIPE_SHADER_GEOMETRY) {
2640 if (emit->vposition.need_prescale || emit->key.vs.undo_viewport ||
2641 emit->key.clip_plane_enable ||
2642 emit->vposition.so_index != INVALID_INDEX) {
2643 emit->vposition.tmp_index = total_temps;
2644 total_temps += 1;
2645 }
2646
2647 if (emit->unit == PIPE_SHADER_VERTEX) {
2648 unsigned attrib_mask = (emit->key.vs.adjust_attrib_w_1 |
2649 emit->key.vs.adjust_attrib_itof |
2650 emit->key.vs.adjust_attrib_utof |
2651 emit->key.vs.attrib_is_bgra |
2652 emit->key.vs.attrib_puint_to_snorm |
2653 emit->key.vs.attrib_puint_to_uscaled |
2654 emit->key.vs.attrib_puint_to_sscaled);
2655 while (attrib_mask) {
2656 unsigned index = u_bit_scan(&attrib_mask);
2657 emit->vs.adjusted_input[index] = total_temps++;
2658 }
2659 }
2660
2661 if (emit->clip_mode == CLIP_DISTANCE) {
2662 /* We need to write the clip distance to a temporary register
2663 * first. Then it will be copied to the shadow copy for
2664 * the clip distance varying variable and stream output purpose.
2665 * It will also be copied to the actual CLIPDIST register
2666 * according to the enabled clip planes
2667 */
2668 emit->clip_dist_tmp_index = total_temps++;
2669 if (emit->info.num_written_clipdistance > 4)
2670 total_temps++; /* second clip register */
2671 }
2672 else if (emit->clip_mode == CLIP_VERTEX) {
2673 /* We need to convert the TGSI CLIPVERTEX output to one or more
2674 * clip distances. Allocate a temp reg for the clipvertex here.
2675 */
2676 assert(emit->info.writes_clipvertex > 0);
2677 emit->clip_vertex_tmp_index = total_temps;
2678 total_temps++;
2679 }
2680 }
2681 else if (emit->unit == PIPE_SHADER_FRAGMENT) {
2682 if (emit->key.fs.alpha_func != SVGA3D_CMP_ALWAYS ||
2683 emit->key.fs.white_fragments ||
2684 emit->key.fs.write_color0_to_n_cbufs > 1) {
2685 /* Allocate a temp to hold the output color */
2686 emit->fs.color_tmp_index = total_temps;
2687 total_temps += 1;
2688 }
2689
2690 if (emit->fs.face_input_index != INVALID_INDEX) {
2691 /* Allocate a temp for the +/-1 face register */
2692 emit->fs.face_tmp_index = total_temps;
2693 total_temps += 1;
2694 }
2695
2696 if (emit->fs.fragcoord_input_index != INVALID_INDEX) {
2697 /* Allocate a temp for modified fragment position register */
2698 emit->fs.fragcoord_tmp_index = total_temps;
2699 total_temps += 1;
2700 }
2701 }
2702
2703 for (i = 0; i < emit->num_address_regs; i++) {
2704 emit->address_reg_index[i] = total_temps++;
2705 }
2706
2707 /* Initialize the temp_map array which maps TGSI temp indexes to VGPU10
2708 * temp indexes. Basically, we compact all the non-array temp register
2709 * indexes into a consecutive series.
2710 *
2711 * Before, we may have some TGSI declarations like:
2712 * DCL TEMP[0..1], LOCAL
2713 * DCL TEMP[2..4], ARRAY(1), LOCAL
2714 * DCL TEMP[5..7], ARRAY(2), LOCAL
2715 * plus, some extra temps, like TEMP[8], TEMP[9] for misc things
2716 *
2717 * After, we'll have a map like this:
2718 * temp_map[0] = { array 0, index 0 }
2719 * temp_map[1] = { array 0, index 1 }
2720 * temp_map[2] = { array 1, index 0 }
2721 * temp_map[3] = { array 1, index 1 }
2722 * temp_map[4] = { array 1, index 2 }
2723 * temp_map[5] = { array 2, index 0 }
2724 * temp_map[6] = { array 2, index 1 }
2725 * temp_map[7] = { array 2, index 2 }
2726 * temp_map[8] = { array 0, index 2 }
2727 * temp_map[9] = { array 0, index 3 }
2728 *
2729 * We'll declare two arrays of 3 elements, plus a set of four non-indexed
2730 * temps numbered 0..3
2731 *
2732 * Any time we emit a temporary register index, we'll have to use the
2733 * temp_map[] table to convert the TGSI index to the VGPU10 index.
2734 *
2735 * Finally, we recompute the total_temps value here.
2736 */
2737 reg = 0;
2738 for (i = 0; i < total_temps; i++) {
2739 if (emit->temp_map[i].arrayId == 0) {
2740 emit->temp_map[i].index = reg++;
2741 }
2742 }
2743 total_temps = reg;
2744
2745 if (0) {
2746 debug_printf("total_temps %u\n", total_temps);
2747 for (i = 0; i < 30; i++) {
2748 debug_printf("temp %u -> array %u index %u\n",
2749 i, emit->temp_map[i].arrayId, emit->temp_map[i].index);
2750 }
2751 }
2752
2753 /* Emit declaration of ordinary temp registers */
2754 if (total_temps > 0) {
2755 VGPU10OpcodeToken0 opcode0;
2756
2757 opcode0.value = 0;
2758 opcode0.opcodeType = VGPU10_OPCODE_DCL_TEMPS;
2759
2760 begin_emit_instruction(emit);
2761 emit_dword(emit, opcode0.value);
2762 emit_dword(emit, total_temps);
2763 end_emit_instruction(emit);
2764 }
2765
2766 /* Emit declarations for indexable temp arrays. Skip 0th entry since
2767 * it's unused.
2768 */
2769 for (i = 1; i < emit->num_temp_arrays; i++) {
2770 unsigned num_temps = emit->temp_arrays[i].size;
2771
2772 if (num_temps > 0) {
2773 VGPU10OpcodeToken0 opcode0;
2774
2775 opcode0.value = 0;
2776 opcode0.opcodeType = VGPU10_OPCODE_DCL_INDEXABLE_TEMP;
2777
2778 begin_emit_instruction(emit);
2779 emit_dword(emit, opcode0.value);
2780 emit_dword(emit, i); /* which array */
2781 emit_dword(emit, num_temps);
2782 emit_dword(emit, 4); /* num components */
2783 end_emit_instruction(emit);
2784
2785 total_temps += num_temps;
2786 }
2787 }
2788
2789 /* Check that the grand total of all regular and indexed temps is
2790 * under the limit.
2791 */
2792 check_register_index(emit, VGPU10_OPCODE_DCL_TEMPS, total_temps - 1);
2793
2794 return TRUE;
2795 }
2796
2797
2798 static boolean
2799 emit_constant_declaration(struct svga_shader_emitter_v10 *emit)
2800 {
2801 VGPU10OpcodeToken0 opcode0;
2802 VGPU10OperandToken0 operand0;
2803 unsigned total_consts, i;
2804
2805 opcode0.value = 0;
2806 opcode0.opcodeType = VGPU10_OPCODE_DCL_CONSTANT_BUFFER;
2807 opcode0.accessPattern = VGPU10_CB_IMMEDIATE_INDEXED;
2808 /* XXX or, access pattern = VGPU10_CB_DYNAMIC_INDEXED */
2809
2810 operand0.value = 0;
2811 operand0.numComponents = VGPU10_OPERAND_4_COMPONENT;
2812 operand0.indexDimension = VGPU10_OPERAND_INDEX_2D;
2813 operand0.index0Representation = VGPU10_OPERAND_INDEX_IMMEDIATE32;
2814 operand0.index1Representation = VGPU10_OPERAND_INDEX_IMMEDIATE32;
2815 operand0.operandType = VGPU10_OPERAND_TYPE_CONSTANT_BUFFER;
2816 operand0.selectionMode = VGPU10_OPERAND_4_COMPONENT_SWIZZLE_MODE;
2817 operand0.swizzleX = 0;
2818 operand0.swizzleY = 1;
2819 operand0.swizzleZ = 2;
2820 operand0.swizzleW = 3;
2821
2822 /**
2823 * Emit declaration for constant buffer [0]. We also allocate
2824 * room for the extra constants here.
2825 */
2826 total_consts = emit->num_shader_consts[0];
2827
2828 /* Now, allocate constant slots for the "extra" constants */
2829
2830 /* Vertex position scale/translation */
2831 if (emit->vposition.need_prescale) {
2832 emit->vposition.prescale_scale_index = total_consts++;
2833 emit->vposition.prescale_trans_index = total_consts++;
2834 }
2835
2836 if (emit->unit == PIPE_SHADER_VERTEX) {
2837 if (emit->key.vs.undo_viewport) {
2838 emit->vs.viewport_index = total_consts++;
2839 }
2840 }
2841
2842 /* user-defined clip planes */
2843 if (emit->key.clip_plane_enable) {
2844 unsigned n = util_bitcount(emit->key.clip_plane_enable);
2845 assert(emit->unit == PIPE_SHADER_VERTEX ||
2846 emit->unit == PIPE_SHADER_GEOMETRY);
2847 for (i = 0; i < n; i++) {
2848 emit->clip_plane_const[i] = total_consts++;
2849 }
2850 }
2851
2852 /* Texcoord scale factors for RECT textures */
2853 {
2854 for (i = 0; i < emit->num_samplers; i++) {
2855 if (emit->key.tex[i].unnormalized) {
2856 emit->texcoord_scale_index[i] = total_consts++;
2857 }
2858 }
2859 }
2860
2861 /* Texture buffer sizes */
2862 for (i = 0; i < emit->num_samplers; i++) {
2863 if (emit->sampler_target[i] == TGSI_TEXTURE_BUFFER) {
2864 emit->texture_buffer_size_index[i] = total_consts++;
2865 }
2866 }
2867
2868 if (total_consts > 0) {
2869 begin_emit_instruction(emit);
2870 emit_dword(emit, opcode0.value);
2871 emit_dword(emit, operand0.value);
2872 emit_dword(emit, 0); /* which const buffer slot */
2873 emit_dword(emit, total_consts);
2874 end_emit_instruction(emit);
2875 }
2876
2877 /* Declare remaining constant buffers (UBOs) */
2878 for (i = 1; i < ARRAY_SIZE(emit->num_shader_consts); i++) {
2879 if (emit->num_shader_consts[i] > 0) {
2880 begin_emit_instruction(emit);
2881 emit_dword(emit, opcode0.value);
2882 emit_dword(emit, operand0.value);
2883 emit_dword(emit, i); /* which const buffer slot */
2884 emit_dword(emit, emit->num_shader_consts[i]);
2885 end_emit_instruction(emit);
2886 }
2887 }
2888
2889 return TRUE;
2890 }
2891
2892
2893 /**
2894 * Emit declarations for samplers.
2895 */
2896 static boolean
2897 emit_sampler_declarations(struct svga_shader_emitter_v10 *emit)
2898 {
2899 unsigned i;
2900
2901 for (i = 0; i < emit->num_samplers; i++) {
2902 VGPU10OpcodeToken0 opcode0;
2903 VGPU10OperandToken0 operand0;
2904
2905 opcode0.value = 0;
2906 opcode0.opcodeType = VGPU10_OPCODE_DCL_SAMPLER;
2907 opcode0.samplerMode = VGPU10_SAMPLER_MODE_DEFAULT;
2908
2909 operand0.value = 0;
2910 operand0.numComponents = VGPU10_OPERAND_0_COMPONENT;
2911 operand0.operandType = VGPU10_OPERAND_TYPE_SAMPLER;
2912 operand0.indexDimension = VGPU10_OPERAND_INDEX_1D;
2913 operand0.index0Representation = VGPU10_OPERAND_INDEX_IMMEDIATE32;
2914
2915 begin_emit_instruction(emit);
2916 emit_dword(emit, opcode0.value);
2917 emit_dword(emit, operand0.value);
2918 emit_dword(emit, i);
2919 end_emit_instruction(emit);
2920 }
2921
2922 return TRUE;
2923 }
2924
2925
2926 /**
2927 * Translate TGSI_TEXTURE_x to VGAPU10_RESOURCE_DIMENSION_x.
2928 */
2929 static unsigned
2930 tgsi_texture_to_resource_dimension(unsigned target, boolean is_array)
2931 {
2932 switch (target) {
2933 case TGSI_TEXTURE_BUFFER:
2934 return VGPU10_RESOURCE_DIMENSION_BUFFER;
2935 case TGSI_TEXTURE_1D:
2936 return VGPU10_RESOURCE_DIMENSION_TEXTURE1D;
2937 case TGSI_TEXTURE_2D:
2938 case TGSI_TEXTURE_RECT:
2939 return VGPU10_RESOURCE_DIMENSION_TEXTURE2D;
2940 case TGSI_TEXTURE_3D:
2941 return VGPU10_RESOURCE_DIMENSION_TEXTURE3D;
2942 case TGSI_TEXTURE_CUBE:
2943 return VGPU10_RESOURCE_DIMENSION_TEXTURECUBE;
2944 case TGSI_TEXTURE_SHADOW1D:
2945 return VGPU10_RESOURCE_DIMENSION_TEXTURE1D;
2946 case TGSI_TEXTURE_SHADOW2D:
2947 case TGSI_TEXTURE_SHADOWRECT:
2948 return VGPU10_RESOURCE_DIMENSION_TEXTURE2D;
2949 case TGSI_TEXTURE_1D_ARRAY:
2950 case TGSI_TEXTURE_SHADOW1D_ARRAY:
2951 return is_array ? VGPU10_RESOURCE_DIMENSION_TEXTURE1DARRAY
2952 : VGPU10_RESOURCE_DIMENSION_TEXTURE1D;
2953 case TGSI_TEXTURE_2D_ARRAY:
2954 case TGSI_TEXTURE_SHADOW2D_ARRAY:
2955 return is_array ? VGPU10_RESOURCE_DIMENSION_TEXTURE2DARRAY
2956 : VGPU10_RESOURCE_DIMENSION_TEXTURE2D;
2957 case TGSI_TEXTURE_SHADOWCUBE:
2958 return VGPU10_RESOURCE_DIMENSION_TEXTURECUBE;
2959 case TGSI_TEXTURE_2D_MSAA:
2960 return VGPU10_RESOURCE_DIMENSION_TEXTURE2DMS;
2961 case TGSI_TEXTURE_2D_ARRAY_MSAA:
2962 return is_array ? VGPU10_RESOURCE_DIMENSION_TEXTURE2DMSARRAY
2963 : VGPU10_RESOURCE_DIMENSION_TEXTURE2DMS;
2964 case TGSI_TEXTURE_CUBE_ARRAY:
2965 return VGPU10_RESOURCE_DIMENSION_TEXTURECUBEARRAY;
2966 default:
2967 assert(!"Unexpected resource type");
2968 return VGPU10_RESOURCE_DIMENSION_TEXTURE2D;
2969 }
2970 }
2971
2972
2973 /**
2974 * Given a tgsi_return_type, return true iff it is an integer type.
2975 */
2976 static boolean
2977 is_integer_type(enum tgsi_return_type type)
2978 {
2979 switch (type) {
2980 case TGSI_RETURN_TYPE_SINT:
2981 case TGSI_RETURN_TYPE_UINT:
2982 return TRUE;
2983 case TGSI_RETURN_TYPE_FLOAT:
2984 case TGSI_RETURN_TYPE_UNORM:
2985 case TGSI_RETURN_TYPE_SNORM:
2986 return FALSE;
2987 case TGSI_RETURN_TYPE_COUNT:
2988 default:
2989 assert(!"is_integer_type: Unknown tgsi_return_type");
2990 return FALSE;
2991 }
2992 }
2993
2994
2995 /**
2996 * Emit declarations for resources.
2997 * XXX When we're sure that all TGSI shaders will be generated with
2998 * sampler view declarations (Ex: DCL SVIEW[n], 2D, UINT) we may
2999 * rework this code.
3000 */
3001 static boolean
3002 emit_resource_declarations(struct svga_shader_emitter_v10 *emit)
3003 {
3004 unsigned i;
3005
3006 /* Emit resource decl for each sampler */
3007 for (i = 0; i < emit->num_samplers; i++) {
3008 VGPU10OpcodeToken0 opcode0;
3009 VGPU10OperandToken0 operand0;
3010 VGPU10ResourceReturnTypeToken return_type;
3011 VGPU10_RESOURCE_RETURN_TYPE rt;
3012
3013 opcode0.value = 0;
3014 opcode0.opcodeType = VGPU10_OPCODE_DCL_RESOURCE;
3015 opcode0.resourceDimension =
3016 tgsi_texture_to_resource_dimension(emit->sampler_target[i],
3017 emit->key.tex[i].is_array);
3018 operand0.value = 0;
3019 operand0.numComponents = VGPU10_OPERAND_0_COMPONENT;
3020 operand0.operandType = VGPU10_OPERAND_TYPE_RESOURCE;
3021 operand0.indexDimension = VGPU10_OPERAND_INDEX_1D;
3022 operand0.index0Representation = VGPU10_OPERAND_INDEX_IMMEDIATE32;
3023
3024 #if 1
3025 /* convert TGSI_RETURN_TYPE_x to VGPU10_RETURN_TYPE_x */
3026 STATIC_ASSERT(VGPU10_RETURN_TYPE_UNORM == TGSI_RETURN_TYPE_UNORM + 1);
3027 STATIC_ASSERT(VGPU10_RETURN_TYPE_SNORM == TGSI_RETURN_TYPE_SNORM + 1);
3028 STATIC_ASSERT(VGPU10_RETURN_TYPE_SINT == TGSI_RETURN_TYPE_SINT + 1);
3029 STATIC_ASSERT(VGPU10_RETURN_TYPE_UINT == TGSI_RETURN_TYPE_UINT + 1);
3030 STATIC_ASSERT(VGPU10_RETURN_TYPE_FLOAT == TGSI_RETURN_TYPE_FLOAT + 1);
3031 assert(emit->sampler_return_type[i] <= TGSI_RETURN_TYPE_FLOAT);
3032 rt = emit->sampler_return_type[i] + 1;
3033 #else
3034 switch (emit->sampler_return_type[i]) {
3035 case TGSI_RETURN_TYPE_UNORM: rt = VGPU10_RETURN_TYPE_UNORM; break;
3036 case TGSI_RETURN_TYPE_SNORM: rt = VGPU10_RETURN_TYPE_SNORM; break;
3037 case TGSI_RETURN_TYPE_SINT: rt = VGPU10_RETURN_TYPE_SINT; break;
3038 case TGSI_RETURN_TYPE_UINT: rt = VGPU10_RETURN_TYPE_UINT; break;
3039 case TGSI_RETURN_TYPE_FLOAT: rt = VGPU10_RETURN_TYPE_FLOAT; break;
3040 case TGSI_RETURN_TYPE_COUNT:
3041 default:
3042 rt = VGPU10_RETURN_TYPE_FLOAT;
3043 assert(!"emit_resource_declarations: Unknown tgsi_return_type");
3044 }
3045 #endif
3046
3047 return_type.value = 0;
3048 return_type.component0 = rt;
3049 return_type.component1 = rt;
3050 return_type.component2 = rt;
3051 return_type.component3 = rt;
3052
3053 begin_emit_instruction(emit);
3054 emit_dword(emit, opcode0.value);
3055 emit_dword(emit, operand0.value);
3056 emit_dword(emit, i);
3057 emit_dword(emit, return_type.value);
3058 end_emit_instruction(emit);
3059 }
3060
3061 return TRUE;
3062 }
3063
3064 static void
3065 emit_instruction_op1(struct svga_shader_emitter_v10 *emit,
3066 unsigned opcode,
3067 const struct tgsi_full_dst_register *dst,
3068 const struct tgsi_full_src_register *src,
3069 boolean saturate)
3070 {
3071 begin_emit_instruction(emit);
3072 emit_opcode(emit, opcode, saturate);
3073 emit_dst_register(emit, dst);
3074 emit_src_register(emit, src);
3075 end_emit_instruction(emit);
3076 }
3077
3078 static void
3079 emit_instruction_op2(struct svga_shader_emitter_v10 *emit,
3080 unsigned opcode,
3081 const struct tgsi_full_dst_register *dst,
3082 const struct tgsi_full_src_register *src1,
3083 const struct tgsi_full_src_register *src2,
3084 boolean saturate)
3085 {
3086 begin_emit_instruction(emit);
3087 emit_opcode(emit, opcode, saturate);
3088 emit_dst_register(emit, dst);
3089 emit_src_register(emit, src1);
3090 emit_src_register(emit, src2);
3091 end_emit_instruction(emit);
3092 }
3093
3094 static void
3095 emit_instruction_op3(struct svga_shader_emitter_v10 *emit,
3096 unsigned opcode,
3097 const struct tgsi_full_dst_register *dst,
3098 const struct tgsi_full_src_register *src1,
3099 const struct tgsi_full_src_register *src2,
3100 const struct tgsi_full_src_register *src3,
3101 boolean saturate)
3102 {
3103 begin_emit_instruction(emit);
3104 emit_opcode(emit, opcode, saturate);
3105 emit_dst_register(emit, dst);
3106 emit_src_register(emit, src1);
3107 emit_src_register(emit, src2);
3108 emit_src_register(emit, src3);
3109 end_emit_instruction(emit);
3110 }
3111
3112 /**
3113 * Emit the actual clip distance instructions to be used for clipping
3114 * by copying the clip distance from the temporary registers to the
3115 * CLIPDIST registers written with the enabled planes mask.
3116 * Also copy the clip distance from the temporary to the clip distance
3117 * shadow copy register which will be referenced by the input shader
3118 */
3119 static void
3120 emit_clip_distance_instructions(struct svga_shader_emitter_v10 *emit)
3121 {
3122 struct tgsi_full_src_register tmp_clip_dist_src;
3123 struct tgsi_full_dst_register clip_dist_dst;
3124
3125 unsigned i;
3126 unsigned clip_plane_enable = emit->key.clip_plane_enable;
3127 unsigned clip_dist_tmp_index = emit->clip_dist_tmp_index;
3128 int num_written_clipdist = emit->info.num_written_clipdistance;
3129
3130 assert(emit->clip_dist_out_index != INVALID_INDEX);
3131 assert(emit->clip_dist_tmp_index != INVALID_INDEX);
3132
3133 /**
3134 * Temporary reset the temporary clip dist register index so
3135 * that the copy to the real clip dist register will not
3136 * attempt to copy to the temporary register again
3137 */
3138 emit->clip_dist_tmp_index = INVALID_INDEX;
3139
3140 for (i = 0; i < 2 && num_written_clipdist > 0; i++, num_written_clipdist-=4) {
3141
3142 tmp_clip_dist_src = make_src_temp_reg(clip_dist_tmp_index + i);
3143
3144 /**
3145 * copy to the shadow copy for use by varying variable and
3146 * stream output. All clip distances
3147 * will be written regardless of the enabled clipping planes.
3148 */
3149 clip_dist_dst = make_dst_reg(TGSI_FILE_OUTPUT,
3150 emit->clip_dist_so_index + i);
3151
3152 /* MOV clip_dist_so, tmp_clip_dist */
3153 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &clip_dist_dst,
3154 &tmp_clip_dist_src, FALSE);
3155
3156 /**
3157 * copy those clip distances to enabled clipping planes
3158 * to CLIPDIST registers for clipping
3159 */
3160 if (clip_plane_enable & 0xf) {
3161 clip_dist_dst = make_dst_reg(TGSI_FILE_OUTPUT,
3162 emit->clip_dist_out_index + i);
3163 clip_dist_dst = writemask_dst(&clip_dist_dst, clip_plane_enable & 0xf);
3164
3165 /* MOV CLIPDIST, tmp_clip_dist */
3166 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &clip_dist_dst,
3167 &tmp_clip_dist_src, FALSE);
3168 }
3169 /* four clip planes per clip register */
3170 clip_plane_enable >>= 4;
3171 }
3172 /**
3173 * set the temporary clip dist register index back to the
3174 * temporary index for the next vertex
3175 */
3176 emit->clip_dist_tmp_index = clip_dist_tmp_index;
3177 }
3178
3179 /* Declare clip distance output registers for user-defined clip planes
3180 * or the TGSI_CLIPVERTEX output.
3181 */
3182 static void
3183 emit_clip_distance_declarations(struct svga_shader_emitter_v10 *emit)
3184 {
3185 unsigned num_clip_planes = util_bitcount(emit->key.clip_plane_enable);
3186 unsigned index = emit->num_outputs;
3187 unsigned plane_mask;
3188
3189 assert(emit->unit == PIPE_SHADER_VERTEX ||
3190 emit->unit == PIPE_SHADER_GEOMETRY);
3191 assert(num_clip_planes <= 8);
3192
3193 if (emit->clip_mode != CLIP_LEGACY &&
3194 emit->clip_mode != CLIP_VERTEX) {
3195 return;
3196 }
3197
3198 if (num_clip_planes == 0)
3199 return;
3200
3201 /* Declare one or two clip output registers. The number of components
3202 * in the mask reflects the number of clip planes. For example, if 5
3203 * clip planes are needed, we'll declare outputs similar to:
3204 * dcl_output_siv o2.xyzw, clip_distance
3205 * dcl_output_siv o3.x, clip_distance
3206 */
3207 emit->clip_dist_out_index = index; /* save the starting clip dist reg index */
3208
3209 plane_mask = (1 << num_clip_planes) - 1;
3210 if (plane_mask & 0xf) {
3211 unsigned cmask = plane_mask & VGPU10_OPERAND_4_COMPONENT_MASK_ALL;
3212 emit_output_declaration(emit, VGPU10_OPCODE_DCL_OUTPUT_SIV, index,
3213 VGPU10_NAME_CLIP_DISTANCE, cmask);
3214 emit->num_outputs++;
3215 }
3216 if (plane_mask & 0xf0) {
3217 unsigned cmask = (plane_mask >> 4) & VGPU10_OPERAND_4_COMPONENT_MASK_ALL;
3218 emit_output_declaration(emit, VGPU10_OPCODE_DCL_OUTPUT_SIV, index + 1,
3219 VGPU10_NAME_CLIP_DISTANCE, cmask);
3220 emit->num_outputs++;
3221 }
3222 }
3223
3224
3225 /**
3226 * Emit the instructions for writing to the clip distance registers
3227 * to handle legacy/automatic clip planes.
3228 * For each clip plane, the distance is the dot product of the vertex
3229 * position (found in TEMP[vpos_tmp_index]) and the clip plane coefficients.
3230 * This is not used when the shader has an explicit CLIPVERTEX or CLIPDISTANCE
3231 * output registers already declared.
3232 */
3233 static void
3234 emit_clip_distance_from_vpos(struct svga_shader_emitter_v10 *emit,
3235 unsigned vpos_tmp_index)
3236 {
3237 unsigned i, num_clip_planes = util_bitcount(emit->key.clip_plane_enable);
3238
3239 assert(emit->clip_mode == CLIP_LEGACY);
3240 assert(num_clip_planes <= 8);
3241
3242 assert(emit->unit == PIPE_SHADER_VERTEX ||
3243 emit->unit == PIPE_SHADER_GEOMETRY);
3244
3245 for (i = 0; i < num_clip_planes; i++) {
3246 struct tgsi_full_dst_register dst;
3247 struct tgsi_full_src_register plane_src, vpos_src;
3248 unsigned reg_index = emit->clip_dist_out_index + i / 4;
3249 unsigned comp = i % 4;
3250 unsigned writemask = VGPU10_OPERAND_4_COMPONENT_MASK_X << comp;
3251
3252 /* create dst, src regs */
3253 dst = make_dst_reg(TGSI_FILE_OUTPUT, reg_index);
3254 dst = writemask_dst(&dst, writemask);
3255
3256 plane_src = make_src_const_reg(emit->clip_plane_const[i]);
3257 vpos_src = make_src_temp_reg(vpos_tmp_index);
3258
3259 /* DP4 clip_dist, plane, vpos */
3260 emit_instruction_op2(emit, VGPU10_OPCODE_DP4, &dst,
3261 &plane_src, &vpos_src, FALSE);
3262 }
3263 }
3264
3265
3266 /**
3267 * Emit the instructions for computing the clip distance results from
3268 * the clip vertex temporary.
3269 * For each clip plane, the distance is the dot product of the clip vertex
3270 * position (found in a temp reg) and the clip plane coefficients.
3271 */
3272 static void
3273 emit_clip_vertex_instructions(struct svga_shader_emitter_v10 *emit)
3274 {
3275 const unsigned num_clip = util_bitcount(emit->key.clip_plane_enable);
3276 unsigned i;
3277 struct tgsi_full_dst_register dst;
3278 struct tgsi_full_src_register clipvert_src;
3279 const unsigned clip_vertex_tmp = emit->clip_vertex_tmp_index;
3280
3281 assert(emit->unit == PIPE_SHADER_VERTEX ||
3282 emit->unit == PIPE_SHADER_GEOMETRY);
3283
3284 assert(emit->clip_mode == CLIP_VERTEX);
3285
3286 clipvert_src = make_src_temp_reg(clip_vertex_tmp);
3287
3288 for (i = 0; i < num_clip; i++) {
3289 struct tgsi_full_src_register plane_src;
3290 unsigned reg_index = emit->clip_dist_out_index + i / 4;
3291 unsigned comp = i % 4;
3292 unsigned writemask = VGPU10_OPERAND_4_COMPONENT_MASK_X << comp;
3293
3294 /* create dst, src regs */
3295 dst = make_dst_reg(TGSI_FILE_OUTPUT, reg_index);
3296 dst = writemask_dst(&dst, writemask);
3297
3298 plane_src = make_src_const_reg(emit->clip_plane_const[i]);
3299
3300 /* DP4 clip_dist, plane, vpos */
3301 emit_instruction_op2(emit, VGPU10_OPCODE_DP4, &dst,
3302 &plane_src, &clipvert_src, FALSE);
3303 }
3304
3305 /* copy temporary clip vertex register to the clip vertex register */
3306
3307 assert(emit->clip_vertex_out_index != INVALID_INDEX);
3308
3309 /**
3310 * temporary reset the temporary clip vertex register index so
3311 * that copy to the clip vertex register will not attempt
3312 * to copy to the temporary register again
3313 */
3314 emit->clip_vertex_tmp_index = INVALID_INDEX;
3315
3316 /* MOV clip_vertex, clip_vertex_tmp */
3317 dst = make_dst_reg(TGSI_FILE_OUTPUT, emit->clip_vertex_out_index);
3318 emit_instruction_op1(emit, VGPU10_OPCODE_MOV,
3319 &dst, &clipvert_src, FALSE);
3320
3321 /**
3322 * set the temporary clip vertex register index back to the
3323 * temporary index for the next vertex
3324 */
3325 emit->clip_vertex_tmp_index = clip_vertex_tmp;
3326 }
3327
3328 /**
3329 * Emit code to convert RGBA to BGRA
3330 */
3331 static void
3332 emit_swap_r_b(struct svga_shader_emitter_v10 *emit,
3333 const struct tgsi_full_dst_register *dst,
3334 const struct tgsi_full_src_register *src)
3335 {
3336 struct tgsi_full_src_register bgra_src =
3337 swizzle_src(src, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Y, TGSI_SWIZZLE_X, TGSI_SWIZZLE_W);
3338
3339 begin_emit_instruction(emit);
3340 emit_opcode(emit, VGPU10_OPCODE_MOV, FALSE);
3341 emit_dst_register(emit, dst);
3342 emit_src_register(emit, &bgra_src);
3343 end_emit_instruction(emit);
3344 }
3345
3346
3347 /** Convert from 10_10_10_2 normalized to 10_10_10_2_snorm */
3348 static void
3349 emit_puint_to_snorm(struct svga_shader_emitter_v10 *emit,
3350 const struct tgsi_full_dst_register *dst,
3351 const struct tgsi_full_src_register *src)
3352 {
3353 struct tgsi_full_src_register half = make_immediate_reg_float(emit, 0.5f);
3354 struct tgsi_full_src_register two =
3355 make_immediate_reg_float4(emit, 2.0f, 2.0f, 2.0f, 3.0f);
3356 struct tgsi_full_src_register neg_two =
3357 make_immediate_reg_float4(emit, -2.0f, -2.0f, -2.0f, -1.66666f);
3358
3359 unsigned val_tmp = get_temp_index(emit);
3360 struct tgsi_full_dst_register val_dst = make_dst_temp_reg(val_tmp);
3361 struct tgsi_full_src_register val_src = make_src_temp_reg(val_tmp);
3362
3363 unsigned bias_tmp = get_temp_index(emit);
3364 struct tgsi_full_dst_register bias_dst = make_dst_temp_reg(bias_tmp);
3365 struct tgsi_full_src_register bias_src = make_src_temp_reg(bias_tmp);
3366
3367 /* val = src * 2.0 */
3368 emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &val_dst,
3369 src, &two, FALSE);
3370
3371 /* bias = src > 0.5 */
3372 emit_instruction_op2(emit, VGPU10_OPCODE_GE, &bias_dst,
3373 src, &half, FALSE);
3374
3375 /* bias = bias & -2.0 */
3376 emit_instruction_op2(emit, VGPU10_OPCODE_AND, &bias_dst,
3377 &bias_src, &neg_two, FALSE);
3378
3379 /* dst = val + bias */
3380 emit_instruction_op2(emit, VGPU10_OPCODE_ADD, dst,
3381 &val_src, &bias_src, FALSE);
3382
3383 free_temp_indexes(emit);
3384 }
3385
3386
3387 /** Convert from 10_10_10_2_unorm to 10_10_10_2_uscaled */
3388 static void
3389 emit_puint_to_uscaled(struct svga_shader_emitter_v10 *emit,
3390 const struct tgsi_full_dst_register *dst,
3391 const struct tgsi_full_src_register *src)
3392 {
3393 struct tgsi_full_src_register scale =
3394 make_immediate_reg_float4(emit, 1023.0f, 1023.0f, 1023.0f, 3.0f);
3395
3396 /* dst = src * scale */
3397 emit_instruction_op2(emit, VGPU10_OPCODE_MUL, dst, src, &scale, FALSE);
3398 }
3399
3400
3401 /** Convert from R32_UINT to 10_10_10_2_sscaled */
3402 static void
3403 emit_puint_to_sscaled(struct svga_shader_emitter_v10 *emit,
3404 const struct tgsi_full_dst_register *dst,
3405 const struct tgsi_full_src_register *src)
3406 {
3407 struct tgsi_full_src_register lshift =
3408 make_immediate_reg_int4(emit, 22, 12, 2, 0);
3409 struct tgsi_full_src_register rshift =
3410 make_immediate_reg_int4(emit, 22, 22, 22, 30);
3411
3412 struct tgsi_full_src_register src_xxxx = scalar_src(src, TGSI_SWIZZLE_X);
3413
3414 unsigned tmp = get_temp_index(emit);
3415 struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
3416 struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
3417
3418 /*
3419 * r = (pixel << 22) >> 22; # signed int in [511, -512]
3420 * g = (pixel << 12) >> 22; # signed int in [511, -512]
3421 * b = (pixel << 2) >> 22; # signed int in [511, -512]
3422 * a = (pixel << 0) >> 30; # signed int in [1, -2]
3423 * dst = i_to_f(r,g,b,a); # convert to float
3424 */
3425 emit_instruction_op2(emit, VGPU10_OPCODE_ISHL, &tmp_dst,
3426 &src_xxxx, &lshift, FALSE);
3427 emit_instruction_op2(emit, VGPU10_OPCODE_ISHR, &tmp_dst,
3428 &tmp_src, &rshift, FALSE);
3429 emit_instruction_op1(emit, VGPU10_OPCODE_ITOF, dst, &tmp_src, FALSE);
3430
3431 free_temp_indexes(emit);
3432 }
3433
3434
3435 /**
3436 * Emit code for TGSI_OPCODE_ABS instruction.
3437 */
3438 static boolean
3439 emit_abs(struct svga_shader_emitter_v10 *emit,
3440 const struct tgsi_full_instruction *inst)
3441 {
3442 /* dst = ABS(s0):
3443 * dst = abs(s0)
3444 * Translates into:
3445 * MOV dst, abs(s0)
3446 */
3447 struct tgsi_full_src_register abs_src0 = absolute_src(&inst->Src[0]);
3448
3449 /* MOV dst, abs(s0) */
3450 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &inst->Dst[0],
3451 &abs_src0, inst->Instruction.Saturate);
3452
3453 return TRUE;
3454 }
3455
3456
3457 /**
3458 * Emit code for TGSI_OPCODE_ARL or TGSI_OPCODE_UARL instruction.
3459 */
3460 static boolean
3461 emit_arl_uarl(struct svga_shader_emitter_v10 *emit,
3462 const struct tgsi_full_instruction *inst)
3463 {
3464 unsigned index = inst->Dst[0].Register.Index;
3465 struct tgsi_full_dst_register dst;
3466 unsigned opcode;
3467
3468 assert(index < MAX_VGPU10_ADDR_REGS);
3469 dst = make_dst_temp_reg(emit->address_reg_index[index]);
3470
3471 /* ARL dst, s0
3472 * Translates into:
3473 * FTOI address_tmp, s0
3474 *
3475 * UARL dst, s0
3476 * Translates into:
3477 * MOV address_tmp, s0
3478 */
3479 if (inst->Instruction.Opcode == TGSI_OPCODE_ARL)
3480 opcode = VGPU10_OPCODE_FTOI;
3481 else
3482 opcode = VGPU10_OPCODE_MOV;
3483
3484 emit_instruction_op1(emit, opcode, &dst, &inst->Src[0], FALSE);
3485
3486 return TRUE;
3487 }
3488
3489
3490 /**
3491 * Emit code for TGSI_OPCODE_CAL instruction.
3492 */
3493 static boolean
3494 emit_cal(struct svga_shader_emitter_v10 *emit,
3495 const struct tgsi_full_instruction *inst)
3496 {
3497 unsigned label = inst->Label.Label;
3498 VGPU10OperandToken0 operand;
3499 operand.value = 0;
3500 operand.operandType = VGPU10_OPERAND_TYPE_LABEL;
3501
3502 begin_emit_instruction(emit);
3503 emit_dword(emit, operand.value);
3504 emit_dword(emit, label);
3505 end_emit_instruction(emit);
3506
3507 return TRUE;
3508 }
3509
3510
3511 /**
3512 * Emit code for TGSI_OPCODE_IABS instruction.
3513 */
3514 static boolean
3515 emit_iabs(struct svga_shader_emitter_v10 *emit,
3516 const struct tgsi_full_instruction *inst)
3517 {
3518 /* dst.x = (src0.x < 0) ? -src0.x : src0.x
3519 * dst.y = (src0.y < 0) ? -src0.y : src0.y
3520 * dst.z = (src0.z < 0) ? -src0.z : src0.z
3521 * dst.w = (src0.w < 0) ? -src0.w : src0.w
3522 *
3523 * Translates into
3524 * IMAX dst, src, neg(src)
3525 */
3526 struct tgsi_full_src_register neg_src = negate_src(&inst->Src[0]);
3527 emit_instruction_op2(emit, VGPU10_OPCODE_IMAX, &inst->Dst[0],
3528 &inst->Src[0], &neg_src, FALSE);
3529
3530 return TRUE;
3531 }
3532
3533
3534 /**
3535 * Emit code for TGSI_OPCODE_CMP instruction.
3536 */
3537 static boolean
3538 emit_cmp(struct svga_shader_emitter_v10 *emit,
3539 const struct tgsi_full_instruction *inst)
3540 {
3541 /* dst.x = (src0.x < 0) ? src1.x : src2.x
3542 * dst.y = (src0.y < 0) ? src1.y : src2.y
3543 * dst.z = (src0.z < 0) ? src1.z : src2.z
3544 * dst.w = (src0.w < 0) ? src1.w : src2.w
3545 *
3546 * Translates into
3547 * LT tmp, src0, 0.0
3548 * MOVC dst, tmp, src1, src2
3549 */
3550 struct tgsi_full_src_register zero = make_immediate_reg_float(emit, 0.0f);
3551 unsigned tmp = get_temp_index(emit);
3552 struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
3553 struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
3554
3555 emit_instruction_op2(emit, VGPU10_OPCODE_LT, &tmp_dst,
3556 &inst->Src[0], &zero, FALSE);
3557 emit_instruction_op3(emit, VGPU10_OPCODE_MOVC, &inst->Dst[0],
3558 &tmp_src, &inst->Src[1], &inst->Src[2],
3559 inst->Instruction.Saturate);
3560
3561 free_temp_indexes(emit);
3562
3563 return TRUE;
3564 }
3565
3566
3567 /**
3568 * Emit code for TGSI_OPCODE_DP2A instruction.
3569 */
3570 static boolean
3571 emit_dp2a(struct svga_shader_emitter_v10 *emit,
3572 const struct tgsi_full_instruction *inst)
3573 {
3574 /* dst.x = src0.x * src1.x + src0.y * src1.y + src2.x
3575 * dst.y = src0.x * src1.x + src0.y * src1.y + src2.x
3576 * dst.z = src0.x * src1.x + src0.y * src1.y + src2.x
3577 * dst.w = src0.x * src1.x + src0.y * src1.y + src2.x
3578 * Translate into
3579 * MAD tmp.x, s0.y, s1.y, s2.x
3580 * MAD tmp.x, s0.x, s1.x, tmp.x
3581 * MOV dst.xyzw, tmp.xxxx
3582 */
3583 unsigned tmp = get_temp_index(emit);
3584 struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
3585 struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
3586
3587 struct tgsi_full_src_register tmp_src_xxxx =
3588 scalar_src(&tmp_src, TGSI_SWIZZLE_X);
3589 struct tgsi_full_dst_register tmp_dst_x =
3590 writemask_dst(&tmp_dst, TGSI_WRITEMASK_X);
3591
3592 struct tgsi_full_src_register src0_xxxx =
3593 scalar_src(&inst->Src[0], TGSI_SWIZZLE_X);
3594 struct tgsi_full_src_register src0_yyyy =
3595 scalar_src(&inst->Src[0], TGSI_SWIZZLE_Y);
3596 struct tgsi_full_src_register src1_xxxx =
3597 scalar_src(&inst->Src[1], TGSI_SWIZZLE_X);
3598 struct tgsi_full_src_register src1_yyyy =
3599 scalar_src(&inst->Src[1], TGSI_SWIZZLE_Y);
3600 struct tgsi_full_src_register src2_xxxx =
3601 scalar_src(&inst->Src[2], TGSI_SWIZZLE_X);
3602
3603 emit_instruction_op3(emit, VGPU10_OPCODE_MAD, &tmp_dst_x, &src0_yyyy,
3604 &src1_yyyy, &src2_xxxx, FALSE);
3605 emit_instruction_op3(emit, VGPU10_OPCODE_MAD, &tmp_dst_x, &src0_xxxx,
3606 &src1_xxxx, &tmp_src_xxxx, FALSE);
3607 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &inst->Dst[0],
3608 &tmp_src_xxxx, inst->Instruction.Saturate);
3609
3610 free_temp_indexes(emit);
3611
3612 return TRUE;
3613 }
3614
3615
3616 /**
3617 * Emit code for TGSI_OPCODE_DPH instruction.
3618 */
3619 static boolean
3620 emit_dph(struct svga_shader_emitter_v10 *emit,
3621 const struct tgsi_full_instruction *inst)
3622 {
3623 /*
3624 * DP3 tmp, s0, s1
3625 * ADD dst, tmp, s1.wwww
3626 */
3627
3628 struct tgsi_full_src_register s1_wwww =
3629 swizzle_src(&inst->Src[1], TGSI_SWIZZLE_W, TGSI_SWIZZLE_W,
3630 TGSI_SWIZZLE_W, TGSI_SWIZZLE_W);
3631
3632 unsigned tmp = get_temp_index(emit);
3633 struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
3634 struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
3635
3636 /* DP3 tmp, s0, s1 */
3637 emit_instruction_op2(emit, VGPU10_OPCODE_DP3, &tmp_dst, &inst->Src[0],
3638 &inst->Src[1], FALSE);
3639
3640 /* ADD dst, tmp, s1.wwww */
3641 emit_instruction_op2(emit, VGPU10_OPCODE_ADD, &inst->Dst[0], &tmp_src,
3642 &s1_wwww, inst->Instruction.Saturate);
3643
3644 free_temp_indexes(emit);
3645
3646 return TRUE;
3647 }
3648
3649
3650 /**
3651 * Emit code for TGSI_OPCODE_DST instruction.
3652 */
3653 static boolean
3654 emit_dst(struct svga_shader_emitter_v10 *emit,
3655 const struct tgsi_full_instruction *inst)
3656 {
3657 /*
3658 * dst.x = 1
3659 * dst.y = src0.y * src1.y
3660 * dst.z = src0.z
3661 * dst.w = src1.w
3662 */
3663
3664 struct tgsi_full_src_register s0_yyyy =
3665 scalar_src(&inst->Src[0], TGSI_SWIZZLE_Y);
3666 struct tgsi_full_src_register s0_zzzz =
3667 scalar_src(&inst->Src[0], TGSI_SWIZZLE_Z);
3668 struct tgsi_full_src_register s1_yyyy =
3669 scalar_src(&inst->Src[1], TGSI_SWIZZLE_Y);
3670 struct tgsi_full_src_register s1_wwww =
3671 scalar_src(&inst->Src[1], TGSI_SWIZZLE_W);
3672
3673 /*
3674 * If dst and either src0 and src1 are the same we need
3675 * to create a temporary for it and insert a extra move.
3676 */
3677 unsigned tmp_move = get_temp_index(emit);
3678 struct tgsi_full_src_register move_src = make_src_temp_reg(tmp_move);
3679 struct tgsi_full_dst_register move_dst = make_dst_temp_reg(tmp_move);
3680
3681 /* MOV dst.x, 1.0 */
3682 if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_X) {
3683 struct tgsi_full_dst_register dst_x =
3684 writemask_dst(&move_dst, TGSI_WRITEMASK_X);
3685 struct tgsi_full_src_register one = make_immediate_reg_float(emit, 1.0f);
3686
3687 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &dst_x, &one, FALSE);
3688 }
3689
3690 /* MUL dst.y, s0.y, s1.y */
3691 if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_Y) {
3692 struct tgsi_full_dst_register dst_y =
3693 writemask_dst(&move_dst, TGSI_WRITEMASK_Y);
3694
3695 emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &dst_y, &s0_yyyy,
3696 &s1_yyyy, inst->Instruction.Saturate);
3697 }
3698
3699 /* MOV dst.z, s0.z */
3700 if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_Z) {
3701 struct tgsi_full_dst_register dst_z =
3702 writemask_dst(&move_dst, TGSI_WRITEMASK_Z);
3703
3704 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &dst_z, &s0_zzzz,
3705 inst->Instruction.Saturate);
3706 }
3707
3708 /* MOV dst.w, s1.w */
3709 if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_W) {
3710 struct tgsi_full_dst_register dst_w =
3711 writemask_dst(&move_dst, TGSI_WRITEMASK_W);
3712
3713 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &dst_w, &s1_wwww,
3714 inst->Instruction.Saturate);
3715 }
3716
3717 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &inst->Dst[0], &move_src,
3718 FALSE);
3719 free_temp_indexes(emit);
3720
3721 return TRUE;
3722 }
3723
3724
3725
3726 /**
3727 * Emit code for TGSI_OPCODE_ENDPRIM (GS only)
3728 */
3729 static boolean
3730 emit_endprim(struct svga_shader_emitter_v10 *emit,
3731 const struct tgsi_full_instruction *inst)
3732 {
3733 assert(emit->unit == PIPE_SHADER_GEOMETRY);
3734
3735 /* We can't use emit_simple() because the TGSI instruction has one
3736 * operand (vertex stream number) which we must ignore for VGPU10.
3737 */
3738 begin_emit_instruction(emit);
3739 emit_opcode(emit, VGPU10_OPCODE_CUT, FALSE);
3740 end_emit_instruction(emit);
3741 return TRUE;
3742 }
3743
3744
3745 /**
3746 * Emit code for TGSI_OPCODE_EX2 (2^x) instruction.
3747 */
3748 static boolean
3749 emit_ex2(struct svga_shader_emitter_v10 *emit,
3750 const struct tgsi_full_instruction *inst)
3751 {
3752 /* Note that TGSI_OPCODE_EX2 computes only one value from src.x
3753 * while VGPU10 computes four values.
3754 *
3755 * dst = EX2(src):
3756 * dst.xyzw = 2.0 ^ src.x
3757 */
3758
3759 struct tgsi_full_src_register src_xxxx =
3760 swizzle_src(&inst->Src[0], TGSI_SWIZZLE_X, TGSI_SWIZZLE_X,
3761 TGSI_SWIZZLE_X, TGSI_SWIZZLE_X);
3762
3763 /* EXP tmp, s0.xxxx */
3764 emit_instruction_op1(emit, VGPU10_OPCODE_EXP, &inst->Dst[0], &src_xxxx,
3765 inst->Instruction.Saturate);
3766
3767 return TRUE;
3768 }
3769
3770
3771 /**
3772 * Emit code for TGSI_OPCODE_EXP instruction.
3773 */
3774 static boolean
3775 emit_exp(struct svga_shader_emitter_v10 *emit,
3776 const struct tgsi_full_instruction *inst)
3777 {
3778 /*
3779 * dst.x = 2 ^ floor(s0.x)
3780 * dst.y = s0.x - floor(s0.x)
3781 * dst.z = 2 ^ s0.x
3782 * dst.w = 1.0
3783 */
3784
3785 struct tgsi_full_src_register src_xxxx =
3786 scalar_src(&inst->Src[0], TGSI_SWIZZLE_X);
3787 unsigned tmp = get_temp_index(emit);
3788 struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
3789 struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
3790
3791 /*
3792 * If dst and src are the same we need to create
3793 * a temporary for it and insert a extra move.
3794 */
3795 unsigned tmp_move = get_temp_index(emit);
3796 struct tgsi_full_src_register move_src = make_src_temp_reg(tmp_move);
3797 struct tgsi_full_dst_register move_dst = make_dst_temp_reg(tmp_move);
3798
3799 /* only use X component of temp reg */
3800 tmp_dst = writemask_dst(&tmp_dst, TGSI_WRITEMASK_X);
3801 tmp_src = scalar_src(&tmp_src, TGSI_SWIZZLE_X);
3802
3803 /* ROUND_NI tmp.x, s0.x */
3804 emit_instruction_op1(emit, VGPU10_OPCODE_ROUND_NI, &tmp_dst,
3805 &src_xxxx, FALSE); /* round to -infinity */
3806
3807 /* EXP dst.x, tmp.x */
3808 if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_X) {
3809 struct tgsi_full_dst_register dst_x =
3810 writemask_dst(&move_dst, TGSI_WRITEMASK_X);
3811
3812 emit_instruction_op1(emit, VGPU10_OPCODE_EXP, &dst_x, &tmp_src,
3813 inst->Instruction.Saturate);
3814 }
3815
3816 /* ADD dst.y, s0.x, -tmp */
3817 if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_Y) {
3818 struct tgsi_full_dst_register dst_y =
3819 writemask_dst(&move_dst, TGSI_WRITEMASK_Y);
3820 struct tgsi_full_src_register neg_tmp_src = negate_src(&tmp_src);
3821
3822 emit_instruction_op2(emit, VGPU10_OPCODE_ADD, &dst_y, &src_xxxx,
3823 &neg_tmp_src, inst->Instruction.Saturate);
3824 }
3825
3826 /* EXP dst.z, s0.x */
3827 if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_Z) {
3828 struct tgsi_full_dst_register dst_z =
3829 writemask_dst(&move_dst, TGSI_WRITEMASK_Z);
3830
3831 emit_instruction_op1(emit, VGPU10_OPCODE_EXP, &dst_z, &src_xxxx,
3832 inst->Instruction.Saturate);
3833 }
3834
3835 /* MOV dst.w, 1.0 */
3836 if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_W) {
3837 struct tgsi_full_dst_register dst_w =
3838 writemask_dst(&move_dst, TGSI_WRITEMASK_W);
3839 struct tgsi_full_src_register one = make_immediate_reg_float(emit, 1.0f);
3840
3841 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &dst_w, &one,
3842 FALSE);
3843 }
3844
3845 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &inst->Dst[0], &move_src,
3846 FALSE);
3847
3848 free_temp_indexes(emit);
3849
3850 return TRUE;
3851 }
3852
3853
3854 /**
3855 * Emit code for TGSI_OPCODE_IF instruction.
3856 */
3857 static boolean
3858 emit_if(struct svga_shader_emitter_v10 *emit,
3859 const struct tgsi_full_instruction *inst)
3860 {
3861 VGPU10OpcodeToken0 opcode0;
3862
3863 /* The src register should be a scalar */
3864 assert(inst->Src[0].Register.SwizzleX == inst->Src[0].Register.SwizzleY &&
3865 inst->Src[0].Register.SwizzleX == inst->Src[0].Register.SwizzleZ &&
3866 inst->Src[0].Register.SwizzleX == inst->Src[0].Register.SwizzleW);
3867
3868 /* The only special thing here is that we need to set the
3869 * VGPU10_INSTRUCTION_TEST_NONZERO flag since we want to test if
3870 * src.x is non-zero.
3871 */
3872 opcode0.value = 0;
3873 opcode0.opcodeType = VGPU10_OPCODE_IF;
3874 opcode0.testBoolean = VGPU10_INSTRUCTION_TEST_NONZERO;
3875
3876 begin_emit_instruction(emit);
3877 emit_dword(emit, opcode0.value);
3878 emit_src_register(emit, &inst->Src[0]);
3879 end_emit_instruction(emit);
3880
3881 return TRUE;
3882 }
3883
3884
3885 /**
3886 * Emit code for TGSI_OPCODE_KILL_IF instruction (kill fragment if any of
3887 * the register components are negative).
3888 */
3889 static boolean
3890 emit_kill_if(struct svga_shader_emitter_v10 *emit,
3891 const struct tgsi_full_instruction *inst)
3892 {
3893 unsigned tmp = get_temp_index(emit);
3894 struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
3895 struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
3896
3897 struct tgsi_full_src_register zero = make_immediate_reg_float(emit, 0.0f);
3898
3899 struct tgsi_full_dst_register tmp_dst_x =
3900 writemask_dst(&tmp_dst, TGSI_WRITEMASK_X);
3901 struct tgsi_full_src_register tmp_src_xxxx =
3902 scalar_src(&tmp_src, TGSI_SWIZZLE_X);
3903
3904 /* tmp = src[0] < 0.0 */
3905 emit_instruction_op2(emit, VGPU10_OPCODE_LT, &tmp_dst, &inst->Src[0],
3906 &zero, FALSE);
3907
3908 if (!same_swizzle_terms(&inst->Src[0])) {
3909 /* If the swizzle is not XXXX, YYYY, ZZZZ or WWWW we need to
3910 * logically OR the swizzle terms. Most uses of KILL_IF only
3911 * test one channel so it's good to avoid these extra steps.
3912 */
3913 struct tgsi_full_src_register tmp_src_yyyy =
3914 scalar_src(&tmp_src, TGSI_SWIZZLE_Y);
3915 struct tgsi_full_src_register tmp_src_zzzz =
3916 scalar_src(&tmp_src, TGSI_SWIZZLE_Z);
3917 struct tgsi_full_src_register tmp_src_wwww =
3918 scalar_src(&tmp_src, TGSI_SWIZZLE_W);
3919
3920 emit_instruction_op2(emit, VGPU10_OPCODE_OR, &tmp_dst_x, &tmp_src_xxxx,
3921 &tmp_src_yyyy, FALSE);
3922 emit_instruction_op2(emit, VGPU10_OPCODE_OR, &tmp_dst_x, &tmp_src_xxxx,
3923 &tmp_src_zzzz, FALSE);
3924 emit_instruction_op2(emit, VGPU10_OPCODE_OR, &tmp_dst_x, &tmp_src_xxxx,
3925 &tmp_src_wwww, FALSE);
3926 }
3927
3928 begin_emit_instruction(emit);
3929 emit_discard_opcode(emit, TRUE); /* discard if src0.x is non-zero */
3930 emit_src_register(emit, &tmp_src_xxxx);
3931 end_emit_instruction(emit);
3932
3933 free_temp_indexes(emit);
3934
3935 return TRUE;
3936 }
3937
3938
3939 /**
3940 * Emit code for TGSI_OPCODE_KILL instruction (unconditional discard).
3941 */
3942 static boolean
3943 emit_kill(struct svga_shader_emitter_v10 *emit,
3944 const struct tgsi_full_instruction *inst)
3945 {
3946 struct tgsi_full_src_register zero = make_immediate_reg_float(emit, 0.0f);
3947
3948 /* DISCARD if 0.0 is zero */
3949 begin_emit_instruction(emit);
3950 emit_discard_opcode(emit, FALSE);
3951 emit_src_register(emit, &zero);
3952 end_emit_instruction(emit);
3953
3954 return TRUE;
3955 }
3956
3957
3958 /**
3959 * Emit code for TGSI_OPCODE_LG2 instruction.
3960 */
3961 static boolean
3962 emit_lg2(struct svga_shader_emitter_v10 *emit,
3963 const struct tgsi_full_instruction *inst)
3964 {
3965 /* Note that TGSI_OPCODE_LG2 computes only one value from src.x
3966 * while VGPU10 computes four values.
3967 *
3968 * dst = LG2(src):
3969 * dst.xyzw = log2(src.x)
3970 */
3971
3972 struct tgsi_full_src_register src_xxxx =
3973 swizzle_src(&inst->Src[0], TGSI_SWIZZLE_X, TGSI_SWIZZLE_X,
3974 TGSI_SWIZZLE_X, TGSI_SWIZZLE_X);
3975
3976 /* LOG tmp, s0.xxxx */
3977 emit_instruction_op1(emit, VGPU10_OPCODE_LOG, &inst->Dst[0], &src_xxxx,
3978 inst->Instruction.Saturate);
3979
3980 return TRUE;
3981 }
3982
3983
3984 /**
3985 * Emit code for TGSI_OPCODE_LIT instruction.
3986 */
3987 static boolean
3988 emit_lit(struct svga_shader_emitter_v10 *emit,
3989 const struct tgsi_full_instruction *inst)
3990 {
3991 struct tgsi_full_src_register one = make_immediate_reg_float(emit, 1.0f);
3992
3993 /*
3994 * If dst and src are the same we need to create
3995 * a temporary for it and insert a extra move.
3996 */
3997 unsigned tmp_move = get_temp_index(emit);
3998 struct tgsi_full_src_register move_src = make_src_temp_reg(tmp_move);
3999 struct tgsi_full_dst_register move_dst = make_dst_temp_reg(tmp_move);
4000
4001 /*
4002 * dst.x = 1
4003 * dst.y = max(src.x, 0)
4004 * dst.z = (src.x > 0) ? max(src.y, 0)^{clamp(src.w, -128, 128))} : 0
4005 * dst.w = 1
4006 */
4007
4008 /* MOV dst.x, 1.0 */
4009 if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_X) {
4010 struct tgsi_full_dst_register dst_x =
4011 writemask_dst(&move_dst, TGSI_WRITEMASK_X);
4012 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &dst_x, &one, FALSE);
4013 }
4014
4015 /* MOV dst.w, 1.0 */
4016 if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_W) {
4017 struct tgsi_full_dst_register dst_w =
4018 writemask_dst(&move_dst, TGSI_WRITEMASK_W);
4019 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &dst_w, &one, FALSE);
4020 }
4021
4022 /* MAX dst.y, src.x, 0.0 */
4023 if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_Y) {
4024 struct tgsi_full_dst_register dst_y =
4025 writemask_dst(&move_dst, TGSI_WRITEMASK_Y);
4026 struct tgsi_full_src_register zero =
4027 make_immediate_reg_float(emit, 0.0f);
4028 struct tgsi_full_src_register src_xxxx =
4029 swizzle_src(&inst->Src[0], TGSI_SWIZZLE_X, TGSI_SWIZZLE_X,
4030 TGSI_SWIZZLE_X, TGSI_SWIZZLE_X);
4031
4032 emit_instruction_op2(emit, VGPU10_OPCODE_MAX, &dst_y, &src_xxxx,
4033 &zero, inst->Instruction.Saturate);
4034 }
4035
4036 /*
4037 * tmp1 = clamp(src.w, -128, 128);
4038 * MAX tmp1, src.w, -128
4039 * MIN tmp1, tmp1, 128
4040 *
4041 * tmp2 = max(tmp2, 0);
4042 * MAX tmp2, src.y, 0
4043 *
4044 * tmp1 = pow(tmp2, tmp1);
4045 * LOG tmp2, tmp2
4046 * MUL tmp1, tmp2, tmp1
4047 * EXP tmp1, tmp1
4048 *
4049 * tmp1 = (src.w == 0) ? 1 : tmp1;
4050 * EQ tmp2, 0, src.w
4051 * MOVC tmp1, tmp2, 1.0, tmp1
4052 *
4053 * dst.z = (0 < src.x) ? tmp1 : 0;
4054 * LT tmp2, 0, src.x
4055 * MOVC dst.z, tmp2, tmp1, 0.0
4056 */
4057 if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_Z) {
4058 struct tgsi_full_dst_register dst_z =
4059 writemask_dst(&move_dst, TGSI_WRITEMASK_Z);
4060
4061 unsigned tmp1 = get_temp_index(emit);
4062 struct tgsi_full_src_register tmp1_src = make_src_temp_reg(tmp1);
4063 struct tgsi_full_dst_register tmp1_dst = make_dst_temp_reg(tmp1);
4064 unsigned tmp2 = get_temp_index(emit);
4065 struct tgsi_full_src_register tmp2_src = make_src_temp_reg(tmp2);
4066 struct tgsi_full_dst_register tmp2_dst = make_dst_temp_reg(tmp2);
4067
4068 struct tgsi_full_src_register src_xxxx =
4069 scalar_src(&inst->Src[0], TGSI_SWIZZLE_X);
4070 struct tgsi_full_src_register src_yyyy =
4071 scalar_src(&inst->Src[0], TGSI_SWIZZLE_Y);
4072 struct tgsi_full_src_register src_wwww =
4073 scalar_src(&inst->Src[0], TGSI_SWIZZLE_W);
4074
4075 struct tgsi_full_src_register zero =
4076 make_immediate_reg_float(emit, 0.0f);
4077 struct tgsi_full_src_register lowerbound =
4078 make_immediate_reg_float(emit, -128.0f);
4079 struct tgsi_full_src_register upperbound =
4080 make_immediate_reg_float(emit, 128.0f);
4081
4082 emit_instruction_op2(emit, VGPU10_OPCODE_MAX, &tmp1_dst, &src_wwww,
4083 &lowerbound, FALSE);
4084 emit_instruction_op2(emit, VGPU10_OPCODE_MIN, &tmp1_dst, &tmp1_src,
4085 &upperbound, FALSE);
4086 emit_instruction_op2(emit, VGPU10_OPCODE_MAX, &tmp2_dst, &src_yyyy,
4087 &zero, FALSE);
4088
4089 /* POW tmp1, tmp2, tmp1 */
4090 /* LOG tmp2, tmp2 */
4091 emit_instruction_op1(emit, VGPU10_OPCODE_LOG, &tmp2_dst, &tmp2_src,
4092 FALSE);
4093
4094 /* MUL tmp1, tmp2, tmp1 */
4095 emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &tmp1_dst, &tmp2_src,
4096 &tmp1_src, FALSE);
4097
4098 /* EXP tmp1, tmp1 */
4099 emit_instruction_op1(emit, VGPU10_OPCODE_EXP, &tmp1_dst, &tmp1_src,
4100 FALSE);
4101
4102 /* EQ tmp2, 0, src.w */
4103 emit_instruction_op2(emit, VGPU10_OPCODE_EQ, &tmp2_dst, &zero,
4104 &src_wwww, FALSE);
4105 /* MOVC tmp1.z, tmp2, tmp1, 1.0 */
4106 emit_instruction_op3(emit, VGPU10_OPCODE_MOVC, &tmp1_dst,
4107 &tmp2_src, &one, &tmp1_src, FALSE);
4108
4109 /* LT tmp2, 0, src.x */
4110 emit_instruction_op2(emit, VGPU10_OPCODE_LT, &tmp2_dst, &zero,
4111 &src_xxxx, FALSE);
4112 /* MOVC dst.z, tmp2, tmp1, 0.0 */
4113 emit_instruction_op3(emit, VGPU10_OPCODE_MOVC, &dst_z,
4114 &tmp2_src, &tmp1_src, &zero, FALSE);
4115 }
4116
4117 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &inst->Dst[0], &move_src,
4118 FALSE);
4119 free_temp_indexes(emit);
4120
4121 return TRUE;
4122 }
4123
4124
4125 /**
4126 * Emit code for TGSI_OPCODE_LOG instruction.
4127 */
4128 static boolean
4129 emit_log(struct svga_shader_emitter_v10 *emit,
4130 const struct tgsi_full_instruction *inst)
4131 {
4132 /*
4133 * dst.x = floor(lg2(abs(s0.x)))
4134 * dst.y = abs(s0.x) / (2 ^ floor(lg2(abs(s0.x))))
4135 * dst.z = lg2(abs(s0.x))
4136 * dst.w = 1.0
4137 */
4138
4139 struct tgsi_full_src_register src_xxxx =
4140 scalar_src(&inst->Src[0], TGSI_SWIZZLE_X);
4141 unsigned tmp = get_temp_index(emit);
4142 struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
4143 struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
4144 struct tgsi_full_src_register abs_src_xxxx = absolute_src(&src_xxxx);
4145
4146 /* only use X component of temp reg */
4147 tmp_dst = writemask_dst(&tmp_dst, TGSI_WRITEMASK_X);
4148 tmp_src = scalar_src(&tmp_src, TGSI_SWIZZLE_X);
4149
4150 /* LOG tmp.x, abs(s0.x) */
4151 if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_XYZ) {
4152 emit_instruction_op1(emit, VGPU10_OPCODE_LOG, &tmp_dst,
4153 &abs_src_xxxx, FALSE);
4154 }
4155
4156 /* MOV dst.z, tmp.x */
4157 if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_Z) {
4158 struct tgsi_full_dst_register dst_z =
4159 writemask_dst(&inst->Dst[0], TGSI_WRITEMASK_Z);
4160
4161 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &dst_z,
4162 &tmp_src, inst->Instruction.Saturate);
4163 }
4164
4165 /* FLR tmp.x, tmp.x */
4166 if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_XY) {
4167 emit_instruction_op1(emit, VGPU10_OPCODE_ROUND_NI, &tmp_dst,
4168 &tmp_src, FALSE);
4169 }
4170
4171 /* MOV dst.x, tmp.x */
4172 if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_X) {
4173 struct tgsi_full_dst_register dst_x =
4174 writemask_dst(&inst->Dst[0], TGSI_WRITEMASK_X);
4175
4176 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &dst_x, &tmp_src,
4177 inst->Instruction.Saturate);
4178 }
4179
4180 /* EXP tmp.x, tmp.x */
4181 /* DIV dst.y, abs(s0.x), tmp.x */
4182 if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_Y) {
4183 struct tgsi_full_dst_register dst_y =
4184 writemask_dst(&inst->Dst[0], TGSI_WRITEMASK_Y);
4185
4186 emit_instruction_op1(emit, VGPU10_OPCODE_EXP, &tmp_dst, &tmp_src,
4187 FALSE);
4188 emit_instruction_op2(emit, VGPU10_OPCODE_DIV, &dst_y, &abs_src_xxxx,
4189 &tmp_src, inst->Instruction.Saturate);
4190 }
4191
4192 /* MOV dst.w, 1.0 */
4193 if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_W) {
4194 struct tgsi_full_dst_register dst_w =
4195 writemask_dst(&inst->Dst[0], TGSI_WRITEMASK_W);
4196 struct tgsi_full_src_register one =
4197 make_immediate_reg_float(emit, 1.0f);
4198
4199 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &dst_w, &one, FALSE);
4200 }
4201
4202 free_temp_indexes(emit);
4203
4204 return TRUE;
4205 }
4206
4207
4208 /**
4209 * Emit code for TGSI_OPCODE_LRP instruction.
4210 */
4211 static boolean
4212 emit_lrp(struct svga_shader_emitter_v10 *emit,
4213 const struct tgsi_full_instruction *inst)
4214 {
4215 /* dst = LRP(s0, s1, s2):
4216 * dst = s0 * (s1 - s2) + s2
4217 * Translates into:
4218 * SUB tmp, s1, s2; tmp = s1 - s2
4219 * MAD dst, s0, tmp, s2; dst = s0 * t1 + s2
4220 */
4221 unsigned tmp = get_temp_index(emit);
4222 struct tgsi_full_src_register src_tmp = make_src_temp_reg(tmp);
4223 struct tgsi_full_dst_register dst_tmp = make_dst_temp_reg(tmp);
4224 struct tgsi_full_src_register neg_src2 = negate_src(&inst->Src[2]);
4225
4226 /* ADD tmp, s1, -s2 */
4227 emit_instruction_op2(emit, VGPU10_OPCODE_ADD, &dst_tmp,
4228 &inst->Src[1], &neg_src2, FALSE);
4229
4230 /* MAD dst, s1, tmp, s3 */
4231 emit_instruction_op3(emit, VGPU10_OPCODE_MAD, &inst->Dst[0],
4232 &inst->Src[0], &src_tmp, &inst->Src[2],
4233 inst->Instruction.Saturate);
4234
4235 free_temp_indexes(emit);
4236
4237 return TRUE;
4238 }
4239
4240
4241 /**
4242 * Emit code for TGSI_OPCODE_POW instruction.
4243 */
4244 static boolean
4245 emit_pow(struct svga_shader_emitter_v10 *emit,
4246 const struct tgsi_full_instruction *inst)
4247 {
4248 /* Note that TGSI_OPCODE_POW computes only one value from src0.x and
4249 * src1.x while VGPU10 computes four values.
4250 *
4251 * dst = POW(src0, src1):
4252 * dst.xyzw = src0.x ^ src1.x
4253 */
4254 unsigned tmp = get_temp_index(emit);
4255 struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
4256 struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
4257 struct tgsi_full_src_register src0_xxxx =
4258 swizzle_src(&inst->Src[0], TGSI_SWIZZLE_X, TGSI_SWIZZLE_X,
4259 TGSI_SWIZZLE_X, TGSI_SWIZZLE_X);
4260 struct tgsi_full_src_register src1_xxxx =
4261 swizzle_src(&inst->Src[1], TGSI_SWIZZLE_X, TGSI_SWIZZLE_X,
4262 TGSI_SWIZZLE_X, TGSI_SWIZZLE_X);
4263
4264 /* LOG tmp, s0.xxxx */
4265 emit_instruction_op1(emit, VGPU10_OPCODE_LOG, &tmp_dst, &src0_xxxx,
4266 FALSE);
4267
4268 /* MUL tmp, tmp, s1.xxxx */
4269 emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &tmp_dst, &tmp_src,
4270 &src1_xxxx, FALSE);
4271
4272 /* EXP tmp, s0.xxxx */
4273 emit_instruction_op1(emit, VGPU10_OPCODE_EXP, &inst->Dst[0],
4274 &tmp_src, inst->Instruction.Saturate);
4275
4276 /* free tmp */
4277 free_temp_indexes(emit);
4278
4279 return TRUE;
4280 }
4281
4282
4283 /**
4284 * Emit code for TGSI_OPCODE_RCP (reciprocal) instruction.
4285 */
4286 static boolean
4287 emit_rcp(struct svga_shader_emitter_v10 *emit,
4288 const struct tgsi_full_instruction *inst)
4289 {
4290 struct tgsi_full_src_register one = make_immediate_reg_float(emit, 1.0f);
4291
4292 unsigned tmp = get_temp_index(emit);
4293 struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
4294 struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
4295
4296 struct tgsi_full_dst_register tmp_dst_x =
4297 writemask_dst(&tmp_dst, TGSI_WRITEMASK_X);
4298 struct tgsi_full_src_register tmp_src_xxxx =
4299 scalar_src(&tmp_src, TGSI_SWIZZLE_X);
4300
4301 /* DIV tmp.x, 1.0, s0 */
4302 emit_instruction_op2(emit, VGPU10_OPCODE_DIV, &tmp_dst_x, &one,
4303 &inst->Src[0], FALSE);
4304
4305 /* MOV dst, tmp.xxxx */
4306 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &inst->Dst[0],
4307 &tmp_src_xxxx, inst->Instruction.Saturate);
4308
4309 free_temp_indexes(emit);
4310
4311 return TRUE;
4312 }
4313
4314
4315 /**
4316 * Emit code for TGSI_OPCODE_RSQ instruction.
4317 */
4318 static boolean
4319 emit_rsq(struct svga_shader_emitter_v10 *emit,
4320 const struct tgsi_full_instruction *inst)
4321 {
4322 /* dst = RSQ(src):
4323 * dst.xyzw = 1 / sqrt(src.x)
4324 * Translates into:
4325 * RSQ tmp, src.x
4326 * MOV dst, tmp.xxxx
4327 */
4328
4329 unsigned tmp = get_temp_index(emit);
4330 struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
4331 struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
4332
4333 struct tgsi_full_dst_register tmp_dst_x =
4334 writemask_dst(&tmp_dst, TGSI_WRITEMASK_X);
4335 struct tgsi_full_src_register tmp_src_xxxx =
4336 scalar_src(&tmp_src, TGSI_SWIZZLE_X);
4337
4338 /* RSQ tmp, src.x */
4339 emit_instruction_op1(emit, VGPU10_OPCODE_RSQ, &tmp_dst_x,
4340 &inst->Src[0], FALSE);
4341
4342 /* MOV dst, tmp.xxxx */
4343 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &inst->Dst[0],
4344 &tmp_src_xxxx, inst->Instruction.Saturate);
4345
4346 /* free tmp */
4347 free_temp_indexes(emit);
4348
4349 return TRUE;
4350 }
4351
4352
4353 /**
4354 * Emit code for TGSI_OPCODE_SCS instruction.
4355 */
4356 static boolean
4357 emit_scs(struct svga_shader_emitter_v10 *emit,
4358 const struct tgsi_full_instruction *inst)
4359 {
4360 /* dst.x = cos(src.x)
4361 * dst.y = sin(src.x)
4362 * dst.z = 0.0
4363 * dst.w = 1.0
4364 */
4365 struct tgsi_full_dst_register dst_x =
4366 writemask_dst(&inst->Dst[0], TGSI_WRITEMASK_X);
4367 struct tgsi_full_dst_register dst_y =
4368 writemask_dst(&inst->Dst[0], TGSI_WRITEMASK_Y);
4369 struct tgsi_full_dst_register dst_zw =
4370 writemask_dst(&inst->Dst[0], TGSI_WRITEMASK_ZW);
4371
4372 struct tgsi_full_src_register zero_one =
4373 make_immediate_reg_float4(emit, 0.0f, 0.0f, 0.0f, 1.0f);
4374
4375 begin_emit_instruction(emit);
4376 emit_opcode(emit, VGPU10_OPCODE_SINCOS, inst->Instruction.Saturate);
4377 emit_dst_register(emit, &dst_y);
4378 emit_dst_register(emit, &dst_x);
4379 emit_src_register(emit, &inst->Src[0]);
4380 end_emit_instruction(emit);
4381
4382 emit_instruction_op1(emit, VGPU10_OPCODE_MOV,
4383 &dst_zw, &zero_one, inst->Instruction.Saturate);
4384
4385 return TRUE;
4386 }
4387
4388
4389 /**
4390 * Emit code for TGSI_OPCODE_SEQ (Set Equal) instruction.
4391 */
4392 static boolean
4393 emit_seq(struct svga_shader_emitter_v10 *emit,
4394 const struct tgsi_full_instruction *inst)
4395 {
4396 /* dst = SEQ(s0, s1):
4397 * dst = s0 == s1 ? 1.0 : 0.0 (per component)
4398 * Translates into:
4399 * EQ tmp, s0, s1; tmp = s0 == s1 : 0xffffffff : 0 (per comp)
4400 * MOVC dst, tmp, 1.0, 0.0; dst = tmp ? 1.0 : 0.0 (per component)
4401 */
4402 unsigned tmp = get_temp_index(emit);
4403 struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
4404 struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
4405 struct tgsi_full_src_register zero = make_immediate_reg_float(emit, 0.0f);
4406 struct tgsi_full_src_register one = make_immediate_reg_float(emit, 1.0f);
4407
4408 /* EQ tmp, s0, s1 */
4409 emit_instruction_op2(emit, VGPU10_OPCODE_EQ, &tmp_dst, &inst->Src[0],
4410 &inst->Src[1], FALSE);
4411
4412 /* MOVC dst, tmp, one, zero */
4413 emit_instruction_op3(emit, VGPU10_OPCODE_MOVC, &inst->Dst[0], &tmp_src,
4414 &one, &zero, FALSE);
4415
4416 free_temp_indexes(emit);
4417
4418 return TRUE;
4419 }
4420
4421
4422 /**
4423 * Emit code for TGSI_OPCODE_SGE (Set Greater than or Equal) instruction.
4424 */
4425 static boolean
4426 emit_sge(struct svga_shader_emitter_v10 *emit,
4427 const struct tgsi_full_instruction *inst)
4428 {
4429 /* dst = SGE(s0, s1):
4430 * dst = s0 >= s1 ? 1.0 : 0.0 (per component)
4431 * Translates into:
4432 * GE tmp, s0, s1; tmp = s0 >= s1 : 0xffffffff : 0 (per comp)
4433 * MOVC dst, tmp, 1.0, 0.0; dst = tmp ? 1.0 : 0.0 (per component)
4434 */
4435 unsigned tmp = get_temp_index(emit);
4436 struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
4437 struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
4438 struct tgsi_full_src_register zero = make_immediate_reg_float(emit, 0.0f);
4439 struct tgsi_full_src_register one = make_immediate_reg_float(emit, 1.0f);
4440
4441 /* GE tmp, s0, s1 */
4442 emit_instruction_op2(emit, VGPU10_OPCODE_GE, &tmp_dst, &inst->Src[0],
4443 &inst->Src[1], FALSE);
4444
4445 /* MOVC dst, tmp, one, zero */
4446 emit_instruction_op3(emit, VGPU10_OPCODE_MOVC, &inst->Dst[0], &tmp_src,
4447 &one, &zero, FALSE);
4448
4449 free_temp_indexes(emit);
4450
4451 return TRUE;
4452 }
4453
4454
4455 /**
4456 * Emit code for TGSI_OPCODE_SGT (Set Greater than) instruction.
4457 */
4458 static boolean
4459 emit_sgt(struct svga_shader_emitter_v10 *emit,
4460 const struct tgsi_full_instruction *inst)
4461 {
4462 /* dst = SGT(s0, s1):
4463 * dst = s0 > s1 ? 1.0 : 0.0 (per component)
4464 * Translates into:
4465 * LT tmp, s1, s0; tmp = s1 < s0 ? 0xffffffff : 0 (per comp)
4466 * MOVC dst, tmp, 1.0, 0.0; dst = tmp ? 1.0 : 0.0 (per component)
4467 */
4468 unsigned tmp = get_temp_index(emit);
4469 struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
4470 struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
4471 struct tgsi_full_src_register zero = make_immediate_reg_float(emit, 0.0f);
4472 struct tgsi_full_src_register one = make_immediate_reg_float(emit, 1.0f);
4473
4474 /* LT tmp, s1, s0 */
4475 emit_instruction_op2(emit, VGPU10_OPCODE_LT, &tmp_dst, &inst->Src[1],
4476 &inst->Src[0], FALSE);
4477
4478 /* MOVC dst, tmp, one, zero */
4479 emit_instruction_op3(emit, VGPU10_OPCODE_MOVC, &inst->Dst[0], &tmp_src,
4480 &one, &zero, FALSE);
4481
4482 free_temp_indexes(emit);
4483
4484 return TRUE;
4485 }
4486
4487
4488 /**
4489 * Emit code for TGSI_OPCODE_SIN and TGSI_OPCODE_COS instructions.
4490 */
4491 static boolean
4492 emit_sincos(struct svga_shader_emitter_v10 *emit,
4493 const struct tgsi_full_instruction *inst)
4494 {
4495 unsigned tmp = get_temp_index(emit);
4496 struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
4497 struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
4498
4499 struct tgsi_full_src_register tmp_src_xxxx =
4500 scalar_src(&tmp_src, TGSI_SWIZZLE_X);
4501 struct tgsi_full_dst_register tmp_dst_x =
4502 writemask_dst(&tmp_dst, TGSI_WRITEMASK_X);
4503
4504 begin_emit_instruction(emit);
4505 emit_opcode(emit, VGPU10_OPCODE_SINCOS, FALSE);
4506
4507 if(inst->Instruction.Opcode == TGSI_OPCODE_SIN)
4508 {
4509 emit_dst_register(emit, &tmp_dst_x); /* first destination register */
4510 emit_null_dst_register(emit); /* second destination register */
4511 }
4512 else {
4513 emit_null_dst_register(emit);
4514 emit_dst_register(emit, &tmp_dst_x);
4515 }
4516
4517 emit_src_register(emit, &inst->Src[0]);
4518 end_emit_instruction(emit);
4519
4520 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &inst->Dst[0],
4521 &tmp_src_xxxx, inst->Instruction.Saturate);
4522
4523 free_temp_indexes(emit);
4524
4525 return TRUE;
4526 }
4527
4528
4529 /**
4530 * Emit code for TGSI_OPCODE_SLE (Set Less than or Equal) instruction.
4531 */
4532 static boolean
4533 emit_sle(struct svga_shader_emitter_v10 *emit,
4534 const struct tgsi_full_instruction *inst)
4535 {
4536 /* dst = SLE(s0, s1):
4537 * dst = s0 <= s1 ? 1.0 : 0.0 (per component)
4538 * Translates into:
4539 * GE tmp, s1, s0; tmp = s1 >= s0 : 0xffffffff : 0 (per comp)
4540 * MOVC dst, tmp, 1.0, 0.0; dst = tmp ? 1.0 : 0.0 (per component)
4541 */
4542 unsigned tmp = get_temp_index(emit);
4543 struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
4544 struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
4545 struct tgsi_full_src_register zero = make_immediate_reg_float(emit, 0.0f);
4546 struct tgsi_full_src_register one = make_immediate_reg_float(emit, 1.0f);
4547
4548 /* GE tmp, s1, s0 */
4549 emit_instruction_op2(emit, VGPU10_OPCODE_GE, &tmp_dst, &inst->Src[1],
4550 &inst->Src[0], FALSE);
4551
4552 /* MOVC dst, tmp, one, zero */
4553 emit_instruction_op3(emit, VGPU10_OPCODE_MOVC, &inst->Dst[0], &tmp_src,
4554 &one, &zero, FALSE);
4555
4556 free_temp_indexes(emit);
4557
4558 return TRUE;
4559 }
4560
4561
4562 /**
4563 * Emit code for TGSI_OPCODE_SLT (Set Less than) instruction.
4564 */
4565 static boolean
4566 emit_slt(struct svga_shader_emitter_v10 *emit,
4567 const struct tgsi_full_instruction *inst)
4568 {
4569 /* dst = SLT(s0, s1):
4570 * dst = s0 < s1 ? 1.0 : 0.0 (per component)
4571 * Translates into:
4572 * LT tmp, s0, s1; tmp = s0 < s1 ? 0xffffffff : 0 (per comp)
4573 * MOVC dst, tmp, 1.0, 0.0; dst = tmp ? 1.0 : 0.0 (per component)
4574 */
4575 unsigned tmp = get_temp_index(emit);
4576 struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
4577 struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
4578 struct tgsi_full_src_register zero = make_immediate_reg_float(emit, 0.0f);
4579 struct tgsi_full_src_register one = make_immediate_reg_float(emit, 1.0f);
4580
4581 /* LT tmp, s0, s1 */
4582 emit_instruction_op2(emit, VGPU10_OPCODE_LT, &tmp_dst, &inst->Src[0],
4583 &inst->Src[1], FALSE);
4584
4585 /* MOVC dst, tmp, one, zero */
4586 emit_instruction_op3(emit, VGPU10_OPCODE_MOVC, &inst->Dst[0], &tmp_src,
4587 &one, &zero, FALSE);
4588
4589 free_temp_indexes(emit);
4590
4591 return TRUE;
4592 }
4593
4594
4595 /**
4596 * Emit code for TGSI_OPCODE_SNE (Set Not Equal) instruction.
4597 */
4598 static boolean
4599 emit_sne(struct svga_shader_emitter_v10 *emit,
4600 const struct tgsi_full_instruction *inst)
4601 {
4602 /* dst = SNE(s0, s1):
4603 * dst = s0 != s1 ? 1.0 : 0.0 (per component)
4604 * Translates into:
4605 * EQ tmp, s0, s1; tmp = s0 == s1 : 0xffffffff : 0 (per comp)
4606 * MOVC dst, tmp, 1.0, 0.0; dst = tmp ? 1.0 : 0.0 (per component)
4607 */
4608 unsigned tmp = get_temp_index(emit);
4609 struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
4610 struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
4611 struct tgsi_full_src_register zero = make_immediate_reg_float(emit, 0.0f);
4612 struct tgsi_full_src_register one = make_immediate_reg_float(emit, 1.0f);
4613
4614 /* NE tmp, s0, s1 */
4615 emit_instruction_op2(emit, VGPU10_OPCODE_NE, &tmp_dst, &inst->Src[0],
4616 &inst->Src[1], FALSE);
4617
4618 /* MOVC dst, tmp, one, zero */
4619 emit_instruction_op3(emit, VGPU10_OPCODE_MOVC, &inst->Dst[0], &tmp_src,
4620 &one, &zero, FALSE);
4621
4622 free_temp_indexes(emit);
4623
4624 return TRUE;
4625 }
4626
4627
4628 /**
4629 * Emit code for TGSI_OPCODE_SSG (Set Sign) instruction.
4630 */
4631 static boolean
4632 emit_ssg(struct svga_shader_emitter_v10 *emit,
4633 const struct tgsi_full_instruction *inst)
4634 {
4635 /* dst.x = (src.x > 0.0) ? 1.0 : (src.x < 0.0) ? -1.0 : 0.0
4636 * dst.y = (src.y > 0.0) ? 1.0 : (src.y < 0.0) ? -1.0 : 0.0
4637 * dst.z = (src.z > 0.0) ? 1.0 : (src.z < 0.0) ? -1.0 : 0.0
4638 * dst.w = (src.w > 0.0) ? 1.0 : (src.w < 0.0) ? -1.0 : 0.0
4639 * Translates into:
4640 * LT tmp1, src, zero; tmp1 = src < zero ? 0xffffffff : 0 (per comp)
4641 * MOVC tmp2, tmp1, -1.0, 0.0; tmp2 = tmp1 ? -1.0 : 0.0 (per component)
4642 * LT tmp1, zero, src; tmp1 = zero < src ? 0xffffffff : 0 (per comp)
4643 * MOVC dst, tmp1, 1.0, tmp2; dst = tmp1 ? 1.0 : tmp2 (per component)
4644 */
4645 struct tgsi_full_src_register zero =
4646 make_immediate_reg_float(emit, 0.0f);
4647 struct tgsi_full_src_register one =
4648 make_immediate_reg_float(emit, 1.0f);
4649 struct tgsi_full_src_register neg_one =
4650 make_immediate_reg_float(emit, -1.0f);
4651
4652 unsigned tmp1 = get_temp_index(emit);
4653 struct tgsi_full_src_register tmp1_src = make_src_temp_reg(tmp1);
4654 struct tgsi_full_dst_register tmp1_dst = make_dst_temp_reg(tmp1);
4655
4656 unsigned tmp2 = get_temp_index(emit);
4657 struct tgsi_full_src_register tmp2_src = make_src_temp_reg(tmp2);
4658 struct tgsi_full_dst_register tmp2_dst = make_dst_temp_reg(tmp2);
4659
4660 emit_instruction_op2(emit, VGPU10_OPCODE_LT, &tmp1_dst, &inst->Src[0],
4661 &zero, FALSE);
4662 emit_instruction_op3(emit, VGPU10_OPCODE_MOVC, &tmp2_dst, &tmp1_src,
4663 &neg_one, &zero, FALSE);
4664 emit_instruction_op2(emit, VGPU10_OPCODE_LT, &tmp1_dst, &zero,
4665 &inst->Src[0], FALSE);
4666 emit_instruction_op3(emit, VGPU10_OPCODE_MOVC, &inst->Dst[0], &tmp1_src,
4667 &one, &tmp2_src, FALSE);
4668
4669 free_temp_indexes(emit);
4670
4671 return TRUE;
4672 }
4673
4674
4675 /**
4676 * Emit code for TGSI_OPCODE_ISSG (Integer Set Sign) instruction.
4677 */
4678 static boolean
4679 emit_issg(struct svga_shader_emitter_v10 *emit,
4680 const struct tgsi_full_instruction *inst)
4681 {
4682 /* dst.x = (src.x > 0) ? 1 : (src.x < 0) ? -1 : 0
4683 * dst.y = (src.y > 0) ? 1 : (src.y < 0) ? -1 : 0
4684 * dst.z = (src.z > 0) ? 1 : (src.z < 0) ? -1 : 0
4685 * dst.w = (src.w > 0) ? 1 : (src.w < 0) ? -1 : 0
4686 * Translates into:
4687 * ILT tmp1, src, 0 tmp1 = src < 0 ? -1 : 0 (per component)
4688 * ILT tmp2, 0, src tmp2 = 0 < src ? -1 : 0 (per component)
4689 * IADD dst, tmp1, neg(tmp2) dst = tmp1 - tmp2 (per component)
4690 */
4691 struct tgsi_full_src_register zero = make_immediate_reg_float(emit, 0.0f);
4692
4693 unsigned tmp1 = get_temp_index(emit);
4694 struct tgsi_full_src_register tmp1_src = make_src_temp_reg(tmp1);
4695 struct tgsi_full_dst_register tmp1_dst = make_dst_temp_reg(tmp1);
4696
4697 unsigned tmp2 = get_temp_index(emit);
4698 struct tgsi_full_src_register tmp2_src = make_src_temp_reg(tmp2);
4699 struct tgsi_full_dst_register tmp2_dst = make_dst_temp_reg(tmp2);
4700
4701 struct tgsi_full_src_register neg_tmp2 = negate_src(&tmp2_src);
4702
4703 emit_instruction_op2(emit, VGPU10_OPCODE_ILT, &tmp1_dst,
4704 &inst->Src[0], &zero, FALSE);
4705 emit_instruction_op2(emit, VGPU10_OPCODE_ILT, &tmp2_dst,
4706 &zero, &inst->Src[0], FALSE);
4707 emit_instruction_op2(emit, VGPU10_OPCODE_IADD, &inst->Dst[0],
4708 &tmp1_src, &neg_tmp2, FALSE);
4709
4710 free_temp_indexes(emit);
4711
4712 return TRUE;
4713 }
4714
4715
4716 /**
4717 * Emit code for TGSI_OPCODE_SUB instruction.
4718 */
4719 static boolean
4720 emit_sub(struct svga_shader_emitter_v10 *emit,
4721 const struct tgsi_full_instruction *inst)
4722 {
4723 /* dst = SUB(s0, s1):
4724 * dst = s0 - s1
4725 * Translates into:
4726 * ADD dst, s0, neg(s1)
4727 */
4728 struct tgsi_full_src_register neg_src1 = negate_src(&inst->Src[1]);
4729
4730 /* ADD dst, s0, neg(s1) */
4731 emit_instruction_op2(emit, VGPU10_OPCODE_ADD, &inst->Dst[0],
4732 &inst->Src[0], &neg_src1,
4733 inst->Instruction.Saturate);
4734
4735 return TRUE;
4736 }
4737
4738
4739 /**
4740 * Emit a comparison instruction. The dest register will get
4741 * 0 or ~0 values depending on the outcome of comparing src0 to src1.
4742 */
4743 static void
4744 emit_comparison(struct svga_shader_emitter_v10 *emit,
4745 SVGA3dCmpFunc func,
4746 const struct tgsi_full_dst_register *dst,
4747 const struct tgsi_full_src_register *src0,
4748 const struct tgsi_full_src_register *src1)
4749 {
4750 struct tgsi_full_src_register immediate;
4751 VGPU10OpcodeToken0 opcode0;
4752 boolean swapSrc = FALSE;
4753
4754 /* Sanity checks for svga vs. gallium enums */
4755 STATIC_ASSERT(SVGA3D_CMP_LESS == (PIPE_FUNC_LESS + 1));
4756 STATIC_ASSERT(SVGA3D_CMP_GREATEREQUAL == (PIPE_FUNC_GEQUAL + 1));
4757
4758 opcode0.value = 0;
4759
4760 switch (func) {
4761 case SVGA3D_CMP_NEVER:
4762 immediate = make_immediate_reg_int(emit, 0);
4763 /* MOV dst, {0} */
4764 begin_emit_instruction(emit);
4765 emit_dword(emit, VGPU10_OPCODE_MOV);
4766 emit_dst_register(emit, dst);
4767 emit_src_register(emit, &immediate);
4768 end_emit_instruction(emit);
4769 return;
4770 case SVGA3D_CMP_ALWAYS:
4771 immediate = make_immediate_reg_int(emit, -1);
4772 /* MOV dst, {-1} */
4773 begin_emit_instruction(emit);
4774 emit_dword(emit, VGPU10_OPCODE_MOV);
4775 emit_dst_register(emit, dst);
4776 emit_src_register(emit, &immediate);
4777 end_emit_instruction(emit);
4778 return;
4779 case SVGA3D_CMP_LESS:
4780 opcode0.opcodeType = VGPU10_OPCODE_LT;
4781 break;
4782 case SVGA3D_CMP_EQUAL:
4783 opcode0.opcodeType = VGPU10_OPCODE_EQ;
4784 break;
4785 case SVGA3D_CMP_LESSEQUAL:
4786 opcode0.opcodeType = VGPU10_OPCODE_GE;
4787 swapSrc = TRUE;
4788 break;
4789 case SVGA3D_CMP_GREATER:
4790 opcode0.opcodeType = VGPU10_OPCODE_LT;
4791 swapSrc = TRUE;
4792 break;
4793 case SVGA3D_CMP_NOTEQUAL:
4794 opcode0.opcodeType = VGPU10_OPCODE_NE;
4795 break;
4796 case SVGA3D_CMP_GREATEREQUAL:
4797 opcode0.opcodeType = VGPU10_OPCODE_GE;
4798 break;
4799 default:
4800 assert(!"Unexpected comparison mode");
4801 opcode0.opcodeType = VGPU10_OPCODE_EQ;
4802 }
4803
4804 begin_emit_instruction(emit);
4805 emit_dword(emit, opcode0.value);
4806 emit_dst_register(emit, dst);
4807 if (swapSrc) {
4808 emit_src_register(emit, src1);
4809 emit_src_register(emit, src0);
4810 }
4811 else {
4812 emit_src_register(emit, src0);
4813 emit_src_register(emit, src1);
4814 }
4815 end_emit_instruction(emit);
4816 }
4817
4818
4819 /**
4820 * Get texel/address offsets for a texture instruction.
4821 */
4822 static void
4823 get_texel_offsets(const struct svga_shader_emitter_v10 *emit,
4824 const struct tgsi_full_instruction *inst, int offsets[3])
4825 {
4826 if (inst->Texture.NumOffsets == 1) {
4827 /* According to OpenGL Shader Language spec the offsets are only
4828 * fetched from a previously-declared immediate/literal.
4829 */
4830 const struct tgsi_texture_offset *off = inst->TexOffsets;
4831 const unsigned index = off[0].Index;
4832 const unsigned swizzleX = off[0].SwizzleX;
4833 const unsigned swizzleY = off[0].SwizzleY;
4834 const unsigned swizzleZ = off[0].SwizzleZ;
4835 const union tgsi_immediate_data *imm = emit->immediates[index];
4836
4837 assert(inst->TexOffsets[0].File == TGSI_FILE_IMMEDIATE);
4838
4839 offsets[0] = imm[swizzleX].Int;
4840 offsets[1] = imm[swizzleY].Int;
4841 offsets[2] = imm[swizzleZ].Int;
4842 }
4843 else {
4844 offsets[0] = offsets[1] = offsets[2] = 0;
4845 }
4846 }
4847
4848
4849 /**
4850 * Set up the coordinate register for texture sampling.
4851 * When we're sampling from a RECT texture we have to scale the
4852 * unnormalized coordinate to a normalized coordinate.
4853 * We do that by multiplying the coordinate by an "extra" constant.
4854 * An alternative would be to use the RESINFO instruction to query the
4855 * texture's size.
4856 */
4857 static struct tgsi_full_src_register
4858 setup_texcoord(struct svga_shader_emitter_v10 *emit,
4859 unsigned unit,
4860 const struct tgsi_full_src_register *coord)
4861 {
4862 if (emit->key.tex[unit].unnormalized) {
4863 unsigned scale_index = emit->texcoord_scale_index[unit];
4864 unsigned tmp = get_temp_index(emit);
4865 struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
4866 struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
4867 struct tgsi_full_src_register scale_src = make_src_const_reg(scale_index);
4868
4869 /* MUL tmp, coord, const[] */
4870 emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &tmp_dst,
4871 coord, &scale_src, FALSE);
4872 return tmp_src;
4873 }
4874 else {
4875 /* use texcoord as-is */
4876 return *coord;
4877 }
4878 }
4879
4880
4881 /**
4882 * For SAMPLE_C instructions, emit the extra src register which indicates
4883 * the reference/comparision value.
4884 */
4885 static void
4886 emit_tex_compare_refcoord(struct svga_shader_emitter_v10 *emit,
4887 unsigned target,
4888 const struct tgsi_full_src_register *coord)
4889 {
4890 struct tgsi_full_src_register coord_src_ref;
4891 unsigned component;
4892
4893 assert(tgsi_is_shadow_target(target));
4894
4895 assert(target != TGSI_TEXTURE_SHADOWCUBE_ARRAY); /* XXX not implemented */
4896 if (target == TGSI_TEXTURE_SHADOW2D_ARRAY ||
4897 target == TGSI_TEXTURE_SHADOWCUBE)
4898 component = TGSI_SWIZZLE_W;
4899 else
4900 component = TGSI_SWIZZLE_Z;
4901
4902 coord_src_ref = scalar_src(coord, component);
4903
4904 emit_src_register(emit, &coord_src_ref);
4905 }
4906
4907
4908 /**
4909 * Info for implementing texture swizzles.
4910 * The begin_tex_swizzle(), get_tex_swizzle_dst() and end_tex_swizzle()
4911 * functions use this to encapsulate the extra steps needed to perform
4912 * a texture swizzle, or shadow/depth comparisons.
4913 * The shadow/depth comparison is only done here if for the cases where
4914 * there's no VGPU10 opcode (like texture bias lookup w/ shadow compare).
4915 */
4916 struct tex_swizzle_info
4917 {
4918 boolean swizzled;
4919 boolean shadow_compare;
4920 unsigned unit;
4921 unsigned texture_target; /**< TGSI_TEXTURE_x */
4922 struct tgsi_full_src_register tmp_src;
4923 struct tgsi_full_dst_register tmp_dst;
4924 const struct tgsi_full_dst_register *inst_dst;
4925 const struct tgsi_full_src_register *coord_src;
4926 };
4927
4928
4929 /**
4930 * Do setup for handling texture swizzles or shadow compares.
4931 * \param unit the texture unit
4932 * \param inst the TGSI texture instruction
4933 * \param shadow_compare do shadow/depth comparison?
4934 * \param swz returns the swizzle info
4935 */
4936 static void
4937 begin_tex_swizzle(struct svga_shader_emitter_v10 *emit,
4938 unsigned unit,
4939 const struct tgsi_full_instruction *inst,
4940 boolean shadow_compare,
4941 struct tex_swizzle_info *swz)
4942 {
4943 swz->swizzled = (emit->key.tex[unit].swizzle_r != TGSI_SWIZZLE_X ||
4944 emit->key.tex[unit].swizzle_g != TGSI_SWIZZLE_Y ||
4945 emit->key.tex[unit].swizzle_b != TGSI_SWIZZLE_Z ||
4946 emit->key.tex[unit].swizzle_a != TGSI_SWIZZLE_W);
4947
4948 swz->shadow_compare = shadow_compare;
4949 swz->texture_target = inst->Texture.Texture;
4950
4951 if (swz->swizzled || shadow_compare) {
4952 /* Allocate temp register for the result of the SAMPLE instruction
4953 * and the source of the MOV/compare/swizzle instructions.
4954 */
4955 unsigned tmp = get_temp_index(emit);
4956 swz->tmp_src = make_src_temp_reg(tmp);
4957 swz->tmp_dst = make_dst_temp_reg(tmp);
4958
4959 swz->unit = unit;
4960 }
4961 swz->inst_dst = &inst->Dst[0];
4962 swz->coord_src = &inst->Src[0];
4963 }
4964
4965
4966 /**
4967 * Returns the register to put the SAMPLE instruction results into.
4968 * This will either be the original instruction dst reg (if no swizzle
4969 * and no shadow comparison) or a temporary reg if there is a swizzle.
4970 */
4971 static const struct tgsi_full_dst_register *
4972 get_tex_swizzle_dst(const struct tex_swizzle_info *swz)
4973 {
4974 return (swz->swizzled || swz->shadow_compare)
4975 ? &swz->tmp_dst : swz->inst_dst;
4976 }
4977
4978
4979 /**
4980 * This emits the MOV instruction that actually implements a texture swizzle
4981 * and/or shadow comparison.
4982 */
4983 static void
4984 end_tex_swizzle(struct svga_shader_emitter_v10 *emit,
4985 const struct tex_swizzle_info *swz)
4986 {
4987 if (swz->shadow_compare) {
4988 /* Emit extra instructions to compare the fetched texel value against
4989 * a texture coordinate component. The result of the comparison
4990 * is 0.0 or 1.0.
4991 */
4992 struct tgsi_full_src_register coord_src;
4993 struct tgsi_full_src_register texel_src =
4994 scalar_src(&swz->tmp_src, TGSI_SWIZZLE_X);
4995 struct tgsi_full_src_register one =
4996 make_immediate_reg_float(emit, 1.0f);
4997 /* convert gallium comparison func to SVGA comparison func */
4998 SVGA3dCmpFunc compare_func = emit->key.tex[swz->unit].compare_func + 1;
4999
5000 assert(emit->unit == PIPE_SHADER_FRAGMENT);
5001
5002 switch (swz->texture_target) {
5003 case TGSI_TEXTURE_SHADOW2D:
5004 case TGSI_TEXTURE_SHADOWRECT:
5005 case TGSI_TEXTURE_SHADOW1D_ARRAY:
5006 coord_src = scalar_src(swz->coord_src, TGSI_SWIZZLE_Z);
5007 break;
5008 case TGSI_TEXTURE_SHADOW1D:
5009 coord_src = scalar_src(swz->coord_src, TGSI_SWIZZLE_Y);
5010 break;
5011 case TGSI_TEXTURE_SHADOWCUBE:
5012 case TGSI_TEXTURE_SHADOW2D_ARRAY:
5013 coord_src = scalar_src(swz->coord_src, TGSI_SWIZZLE_W);
5014 break;
5015 default:
5016 assert(!"Unexpected texture target in end_tex_swizzle()");
5017 coord_src = scalar_src(swz->coord_src, TGSI_SWIZZLE_Z);
5018 }
5019
5020 /* COMPARE tmp, coord, texel */
5021 /* XXX it would seem that the texel and coord arguments should
5022 * be transposed here, but piglit tests indicate otherwise.
5023 */
5024 emit_comparison(emit, compare_func,
5025 &swz->tmp_dst, &texel_src, &coord_src);
5026
5027 /* AND dest, tmp, {1.0} */
5028 begin_emit_instruction(emit);
5029 emit_opcode(emit, VGPU10_OPCODE_AND, FALSE);
5030 if (swz->swizzled) {
5031 emit_dst_register(emit, &swz->tmp_dst);
5032 }
5033 else {
5034 emit_dst_register(emit, swz->inst_dst);
5035 }
5036 emit_src_register(emit, &swz->tmp_src);
5037 emit_src_register(emit, &one);
5038 end_emit_instruction(emit);
5039 }
5040
5041 if (swz->swizzled) {
5042 unsigned swz_r = emit->key.tex[swz->unit].swizzle_r;
5043 unsigned swz_g = emit->key.tex[swz->unit].swizzle_g;
5044 unsigned swz_b = emit->key.tex[swz->unit].swizzle_b;
5045 unsigned swz_a = emit->key.tex[swz->unit].swizzle_a;
5046 unsigned writemask_0 = 0, writemask_1 = 0;
5047 boolean int_tex = is_integer_type(emit->sampler_return_type[swz->unit]);
5048
5049 /* Swizzle w/out zero/one terms */
5050 struct tgsi_full_src_register src_swizzled =
5051 swizzle_src(&swz->tmp_src,
5052 swz_r < PIPE_SWIZZLE_0 ? swz_r : PIPE_SWIZZLE_X,
5053 swz_g < PIPE_SWIZZLE_0 ? swz_g : PIPE_SWIZZLE_Y,
5054 swz_b < PIPE_SWIZZLE_0 ? swz_b : PIPE_SWIZZLE_Z,
5055 swz_a < PIPE_SWIZZLE_0 ? swz_a : PIPE_SWIZZLE_W);
5056
5057 /* MOV dst, color(tmp).<swizzle> */
5058 emit_instruction_op1(emit, VGPU10_OPCODE_MOV,
5059 swz->inst_dst, &src_swizzled, FALSE);
5060
5061 /* handle swizzle zero terms */
5062 writemask_0 = (((swz_r == PIPE_SWIZZLE_0) << 0) |
5063 ((swz_g == PIPE_SWIZZLE_0) << 1) |
5064 ((swz_b == PIPE_SWIZZLE_0) << 2) |
5065 ((swz_a == PIPE_SWIZZLE_0) << 3));
5066
5067 if (writemask_0) {
5068 struct tgsi_full_src_register zero = int_tex ?
5069 make_immediate_reg_int(emit, 0) :
5070 make_immediate_reg_float(emit, 0.0f);
5071 struct tgsi_full_dst_register dst =
5072 writemask_dst(swz->inst_dst, writemask_0);
5073
5074 /* MOV dst.writemask_0, {0,0,0,0} */
5075 emit_instruction_op1(emit, VGPU10_OPCODE_MOV,
5076 &dst, &zero, FALSE);
5077 }
5078
5079 /* handle swizzle one terms */
5080 writemask_1 = (((swz_r == PIPE_SWIZZLE_1) << 0) |
5081 ((swz_g == PIPE_SWIZZLE_1) << 1) |
5082 ((swz_b == PIPE_SWIZZLE_1) << 2) |
5083 ((swz_a == PIPE_SWIZZLE_1) << 3));
5084
5085 if (writemask_1) {
5086 struct tgsi_full_src_register one = int_tex ?
5087 make_immediate_reg_int(emit, 1) :
5088 make_immediate_reg_float(emit, 1.0f);
5089 struct tgsi_full_dst_register dst =
5090 writemask_dst(swz->inst_dst, writemask_1);
5091
5092 /* MOV dst.writemask_1, {1,1,1,1} */
5093 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &dst, &one, FALSE);
5094 }
5095 }
5096 }
5097
5098
5099 /**
5100 * Emit code for TGSI_OPCODE_SAMPLE instruction.
5101 */
5102 static boolean
5103 emit_sample(struct svga_shader_emitter_v10 *emit,
5104 const struct tgsi_full_instruction *inst)
5105 {
5106 const unsigned resource_unit = inst->Src[1].Register.Index;
5107 const unsigned sampler_unit = inst->Src[2].Register.Index;
5108 struct tgsi_full_src_register coord;
5109 int offsets[3];
5110 struct tex_swizzle_info swz_info;
5111
5112 begin_tex_swizzle(emit, sampler_unit, inst, FALSE, &swz_info);
5113
5114 get_texel_offsets(emit, inst, offsets);
5115
5116 coord = setup_texcoord(emit, resource_unit, &inst->Src[0]);
5117
5118 /* SAMPLE dst, coord(s0), resource, sampler */
5119 begin_emit_instruction(emit);
5120
5121 emit_sample_opcode(emit, VGPU10_OPCODE_SAMPLE,
5122 inst->Instruction.Saturate, offsets);
5123 emit_dst_register(emit, get_tex_swizzle_dst(&swz_info));
5124 emit_src_register(emit, &coord);
5125 emit_resource_register(emit, resource_unit);
5126 emit_sampler_register(emit, sampler_unit);
5127 end_emit_instruction(emit);
5128
5129 end_tex_swizzle(emit, &swz_info);
5130
5131 free_temp_indexes(emit);
5132
5133 return TRUE;
5134 }
5135
5136
5137 /**
5138 * Check if a texture instruction is valid.
5139 * An example of an invalid texture instruction is doing shadow comparison
5140 * with an integer-valued texture.
5141 * If we detect an invalid texture instruction, we replace it with:
5142 * MOV dst, {1,1,1,1};
5143 * \return TRUE if valid, FALSE if invalid.
5144 */
5145 static boolean
5146 is_valid_tex_instruction(struct svga_shader_emitter_v10 *emit,
5147 const struct tgsi_full_instruction *inst)
5148 {
5149 const unsigned unit = inst->Src[1].Register.Index;
5150 const unsigned target = inst->Texture.Texture;
5151 boolean valid = TRUE;
5152
5153 if (tgsi_is_shadow_target(target) &&
5154 is_integer_type(emit->sampler_return_type[unit])) {
5155 debug_printf("Invalid SAMPLE_C with an integer texture!\n");
5156 valid = FALSE;
5157 }
5158 /* XXX might check for other conditions in the future here */
5159
5160 if (!valid) {
5161 /* emit a MOV dst, {1,1,1,1} instruction. */
5162 struct tgsi_full_src_register one = make_immediate_reg_float(emit, 1.0f);
5163 begin_emit_instruction(emit);
5164 emit_opcode(emit, VGPU10_OPCODE_MOV, FALSE);
5165 emit_dst_register(emit, &inst->Dst[0]);
5166 emit_src_register(emit, &one);
5167 end_emit_instruction(emit);
5168 }
5169
5170 return valid;
5171 }
5172
5173
5174 /**
5175 * Emit code for TGSI_OPCODE_TEX (simple texture lookup)
5176 */
5177 static boolean
5178 emit_tex(struct svga_shader_emitter_v10 *emit,
5179 const struct tgsi_full_instruction *inst)
5180 {
5181 const uint unit = inst->Src[1].Register.Index;
5182 unsigned target = inst->Texture.Texture;
5183 unsigned opcode;
5184 struct tgsi_full_src_register coord;
5185 int offsets[3];
5186 struct tex_swizzle_info swz_info;
5187
5188 /* check that the sampler returns a float */
5189 if (!is_valid_tex_instruction(emit, inst))
5190 return TRUE;
5191
5192 begin_tex_swizzle(emit, unit, inst, FALSE, &swz_info);
5193
5194 get_texel_offsets(emit, inst, offsets);
5195
5196 coord = setup_texcoord(emit, unit, &inst->Src[0]);
5197
5198 /* SAMPLE dst, coord(s0), resource, sampler */
5199 begin_emit_instruction(emit);
5200
5201 if (tgsi_is_shadow_target(target))
5202 opcode = VGPU10_OPCODE_SAMPLE_C;
5203 else
5204 opcode = VGPU10_OPCODE_SAMPLE;
5205
5206 emit_sample_opcode(emit, opcode, inst->Instruction.Saturate, offsets);
5207 emit_dst_register(emit, get_tex_swizzle_dst(&swz_info));
5208 emit_src_register(emit, &coord);
5209 emit_resource_register(emit, unit);
5210 emit_sampler_register(emit, unit);
5211 if (opcode == VGPU10_OPCODE_SAMPLE_C) {
5212 emit_tex_compare_refcoord(emit, target, &coord);
5213 }
5214 end_emit_instruction(emit);
5215
5216 end_tex_swizzle(emit, &swz_info);
5217
5218 free_temp_indexes(emit);
5219
5220 return TRUE;
5221 }
5222
5223
5224 /**
5225 * Emit code for TGSI_OPCODE_TXP (projective texture)
5226 */
5227 static boolean
5228 emit_txp(struct svga_shader_emitter_v10 *emit,
5229 const struct tgsi_full_instruction *inst)
5230 {
5231 const uint unit = inst->Src[1].Register.Index;
5232 unsigned target = inst->Texture.Texture;
5233 unsigned opcode;
5234 int offsets[3];
5235 unsigned tmp = get_temp_index(emit);
5236 struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
5237 struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
5238 struct tgsi_full_src_register src0_wwww =
5239 scalar_src(&inst->Src[0], TGSI_SWIZZLE_W);
5240 struct tgsi_full_src_register coord;
5241 struct tex_swizzle_info swz_info;
5242
5243 /* check that the sampler returns a float */
5244 if (!is_valid_tex_instruction(emit, inst))
5245 return TRUE;
5246
5247 begin_tex_swizzle(emit, unit, inst, FALSE, &swz_info);
5248
5249 get_texel_offsets(emit, inst, offsets);
5250
5251 coord = setup_texcoord(emit, unit, &inst->Src[0]);
5252
5253 /* DIV tmp, coord, coord.wwww */
5254 emit_instruction_op2(emit, VGPU10_OPCODE_DIV, &tmp_dst,
5255 &coord, &src0_wwww, FALSE);
5256
5257 /* SAMPLE dst, coord(tmp), resource, sampler */
5258 begin_emit_instruction(emit);
5259
5260 if (tgsi_is_shadow_target(target))
5261 opcode = VGPU10_OPCODE_SAMPLE_C;
5262 else
5263 opcode = VGPU10_OPCODE_SAMPLE;
5264
5265 emit_sample_opcode(emit, opcode, inst->Instruction.Saturate, offsets);
5266 emit_dst_register(emit, get_tex_swizzle_dst(&swz_info));
5267 emit_src_register(emit, &tmp_src); /* projected coord */
5268 emit_resource_register(emit, unit);
5269 emit_sampler_register(emit, unit);
5270 if (opcode == VGPU10_OPCODE_SAMPLE_C) {
5271 emit_tex_compare_refcoord(emit, target, &tmp_src);
5272 }
5273 end_emit_instruction(emit);
5274
5275 end_tex_swizzle(emit, &swz_info);
5276
5277 free_temp_indexes(emit);
5278
5279 return TRUE;
5280 }
5281
5282
5283 /*
5284 * Emit code for TGSI_OPCODE_XPD instruction.
5285 */
5286 static boolean
5287 emit_xpd(struct svga_shader_emitter_v10 *emit,
5288 const struct tgsi_full_instruction *inst)
5289 {
5290 /* dst.x = src0.y * src1.z - src1.y * src0.z
5291 * dst.y = src0.z * src1.x - src1.z * src0.x
5292 * dst.z = src0.x * src1.y - src1.x * src0.y
5293 * dst.w = 1
5294 */
5295 struct tgsi_full_src_register s0_xxxx =
5296 scalar_src(&inst->Src[0], TGSI_SWIZZLE_X);
5297 struct tgsi_full_src_register s0_yyyy =
5298 scalar_src(&inst->Src[0], TGSI_SWIZZLE_Y);
5299 struct tgsi_full_src_register s0_zzzz =
5300 scalar_src(&inst->Src[0], TGSI_SWIZZLE_Z);
5301
5302 struct tgsi_full_src_register s1_xxxx =
5303 scalar_src(&inst->Src[1], TGSI_SWIZZLE_X);
5304 struct tgsi_full_src_register s1_yyyy =
5305 scalar_src(&inst->Src[1], TGSI_SWIZZLE_Y);
5306 struct tgsi_full_src_register s1_zzzz =
5307 scalar_src(&inst->Src[1], TGSI_SWIZZLE_Z);
5308
5309 unsigned tmp1 = get_temp_index(emit);
5310 struct tgsi_full_src_register tmp1_src = make_src_temp_reg(tmp1);
5311 struct tgsi_full_dst_register tmp1_dst = make_dst_temp_reg(tmp1);
5312
5313 unsigned tmp2 = get_temp_index(emit);
5314 struct tgsi_full_src_register tmp2_src = make_src_temp_reg(tmp2);
5315 struct tgsi_full_dst_register tmp2_dst = make_dst_temp_reg(tmp2);
5316 struct tgsi_full_src_register neg_tmp2_src = negate_src(&tmp2_src);
5317
5318 unsigned tmp3 = get_temp_index(emit);
5319 struct tgsi_full_src_register tmp3_src = make_src_temp_reg(tmp3);
5320 struct tgsi_full_dst_register tmp3_dst = make_dst_temp_reg(tmp3);
5321 struct tgsi_full_dst_register tmp3_dst_x =
5322 writemask_dst(&tmp3_dst, TGSI_WRITEMASK_X);
5323 struct tgsi_full_dst_register tmp3_dst_y =
5324 writemask_dst(&tmp3_dst, TGSI_WRITEMASK_Y);
5325 struct tgsi_full_dst_register tmp3_dst_z =
5326 writemask_dst(&tmp3_dst, TGSI_WRITEMASK_Z);
5327 struct tgsi_full_dst_register tmp3_dst_w =
5328 writemask_dst(&tmp3_dst, TGSI_WRITEMASK_W);
5329
5330 /* Note: we put all the intermediate computations into tmp3 in case
5331 * the XPD dest register is that same as one of the src regs (in which
5332 * case we could clobber a src reg before we're done with it) .
5333 *
5334 * Note: we could get by with just one temp register instead of three
5335 * since we're doing scalar operations and there's enough room in one
5336 * temp for everything.
5337 */
5338
5339 /* MUL tmp1, src0.y, src1.z */
5340 /* MUL tmp2, src1.y, src0.z */
5341 /* ADD tmp3.x, tmp1, -tmp2 */
5342 if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_X) {
5343 emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &tmp1_dst,
5344 &s0_yyyy, &s1_zzzz, FALSE);
5345 emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &tmp2_dst,
5346 &s1_yyyy, &s0_zzzz, FALSE);
5347 emit_instruction_op2(emit, VGPU10_OPCODE_ADD, &tmp3_dst_x,
5348 &tmp1_src, &neg_tmp2_src, FALSE);
5349 }
5350
5351 /* MUL tmp1, src0.z, src1.x */
5352 /* MUL tmp2, src1.z, src0.x */
5353 /* ADD tmp3.y, tmp1, -tmp2 */
5354 if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_Y) {
5355 emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &tmp1_dst, &s0_zzzz,
5356 &s1_xxxx, FALSE);
5357 emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &tmp2_dst, &s1_zzzz,
5358 &s0_xxxx, FALSE);
5359 emit_instruction_op2(emit, VGPU10_OPCODE_ADD, &tmp3_dst_y,
5360 &tmp1_src, &neg_tmp2_src, FALSE);
5361 }
5362
5363 /* MUL tmp1, src0.x, src1.y */
5364 /* MUL tmp2, src1.x, src0.y */
5365 /* ADD tmp3.z, tmp1, -tmp2 */
5366 if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_Z) {
5367 emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &tmp1_dst, &s0_xxxx,
5368 &s1_yyyy, FALSE);
5369 emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &tmp2_dst, &s1_xxxx,
5370 &s0_yyyy, FALSE);
5371 emit_instruction_op2(emit, VGPU10_OPCODE_ADD, &tmp3_dst_z,
5372 &tmp1_src, &neg_tmp2_src, FALSE);
5373 }
5374
5375 /* MOV tmp3.w, 1.0 */
5376 if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_W) {
5377 struct tgsi_full_src_register one =
5378 make_immediate_reg_float(emit, 1.0f);
5379
5380 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &tmp3_dst_w, &one, FALSE);
5381 }
5382
5383 /* MOV dst, tmp3 */
5384 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &inst->Dst[0], &tmp3_src,
5385 inst->Instruction.Saturate);
5386
5387
5388 free_temp_indexes(emit);
5389
5390 return TRUE;
5391 }
5392
5393
5394 /**
5395 * Emit code for TGSI_OPCODE_TXD (explicit derivatives)
5396 */
5397 static boolean
5398 emit_txd(struct svga_shader_emitter_v10 *emit,
5399 const struct tgsi_full_instruction *inst)
5400 {
5401 const uint unit = inst->Src[3].Register.Index;
5402 unsigned target = inst->Texture.Texture;
5403 int offsets[3];
5404 struct tgsi_full_src_register coord;
5405 struct tex_swizzle_info swz_info;
5406
5407 begin_tex_swizzle(emit, unit, inst, tgsi_is_shadow_target(target),
5408 &swz_info);
5409
5410 get_texel_offsets(emit, inst, offsets);
5411
5412 coord = setup_texcoord(emit, unit, &inst->Src[0]);
5413
5414 /* SAMPLE_D dst, coord(s0), resource, sampler, Xderiv(s1), Yderiv(s2) */
5415 begin_emit_instruction(emit);
5416 emit_sample_opcode(emit, VGPU10_OPCODE_SAMPLE_D,
5417 inst->Instruction.Saturate, offsets);
5418 emit_dst_register(emit, get_tex_swizzle_dst(&swz_info));
5419 emit_src_register(emit, &coord);
5420 emit_resource_register(emit, unit);
5421 emit_sampler_register(emit, unit);
5422 emit_src_register(emit, &inst->Src[1]); /* Xderiv */
5423 emit_src_register(emit, &inst->Src[2]); /* Yderiv */
5424 end_emit_instruction(emit);
5425
5426 end_tex_swizzle(emit, &swz_info);
5427
5428 free_temp_indexes(emit);
5429
5430 return TRUE;
5431 }
5432
5433
5434 /**
5435 * Emit code for TGSI_OPCODE_TXF (texel fetch)
5436 */
5437 static boolean
5438 emit_txf(struct svga_shader_emitter_v10 *emit,
5439 const struct tgsi_full_instruction *inst)
5440 {
5441 const uint unit = inst->Src[1].Register.Index;
5442 const boolean msaa = tgsi_is_msaa_target(inst->Texture.Texture);
5443 int offsets[3];
5444 struct tex_swizzle_info swz_info;
5445
5446 begin_tex_swizzle(emit, unit, inst, FALSE, &swz_info);
5447
5448 get_texel_offsets(emit, inst, offsets);
5449
5450 if (msaa) {
5451 /* Fetch one sample from an MSAA texture */
5452 struct tgsi_full_src_register sampleIndex =
5453 scalar_src(&inst->Src[0], TGSI_SWIZZLE_W);
5454 /* LD_MS dst, coord(s0), resource, sampleIndex */
5455 begin_emit_instruction(emit);
5456 emit_sample_opcode(emit, VGPU10_OPCODE_LD_MS,
5457 inst->Instruction.Saturate, offsets);
5458 emit_dst_register(emit, get_tex_swizzle_dst(&swz_info));
5459 emit_src_register(emit, &inst->Src[0]);
5460 emit_resource_register(emit, unit);
5461 emit_src_register(emit, &sampleIndex);
5462 end_emit_instruction(emit);
5463 }
5464 else {
5465 /* Fetch one texel specified by integer coordinate */
5466 /* LD dst, coord(s0), resource */
5467 begin_emit_instruction(emit);
5468 emit_sample_opcode(emit, VGPU10_OPCODE_LD,
5469 inst->Instruction.Saturate, offsets);
5470 emit_dst_register(emit, get_tex_swizzle_dst(&swz_info));
5471 emit_src_register(emit, &inst->Src[0]);
5472 emit_resource_register(emit, unit);
5473 end_emit_instruction(emit);
5474 }
5475
5476 end_tex_swizzle(emit, &swz_info);
5477
5478 free_temp_indexes(emit);
5479
5480 return TRUE;
5481 }
5482
5483
5484 /**
5485 * Emit code for TGSI_OPCODE_TXL (explicit LOD) or TGSI_OPCODE_TXB (LOD bias)
5486 * or TGSI_OPCODE_TXB2 (for cube shadow maps).
5487 */
5488 static boolean
5489 emit_txl_txb(struct svga_shader_emitter_v10 *emit,
5490 const struct tgsi_full_instruction *inst)
5491 {
5492 unsigned target = inst->Texture.Texture;
5493 unsigned opcode, unit;
5494 int offsets[3];
5495 struct tgsi_full_src_register coord, lod_bias;
5496 struct tex_swizzle_info swz_info;
5497
5498 assert(inst->Instruction.Opcode == TGSI_OPCODE_TXL ||
5499 inst->Instruction.Opcode == TGSI_OPCODE_TXB ||
5500 inst->Instruction.Opcode == TGSI_OPCODE_TXB2);
5501
5502 if (inst->Instruction.Opcode == TGSI_OPCODE_TXB2) {
5503 lod_bias = scalar_src(&inst->Src[1], TGSI_SWIZZLE_X);
5504 unit = inst->Src[2].Register.Index;
5505 }
5506 else {
5507 lod_bias = scalar_src(&inst->Src[0], TGSI_SWIZZLE_W);
5508 unit = inst->Src[1].Register.Index;
5509 }
5510
5511 begin_tex_swizzle(emit, unit, inst, tgsi_is_shadow_target(target),
5512 &swz_info);
5513
5514 get_texel_offsets(emit, inst, offsets);
5515
5516 coord = setup_texcoord(emit, unit, &inst->Src[0]);
5517
5518 /* SAMPLE_L/B dst, coord(s0), resource, sampler, lod(s3) */
5519 begin_emit_instruction(emit);
5520 if (inst->Instruction.Opcode == TGSI_OPCODE_TXL) {
5521 opcode = VGPU10_OPCODE_SAMPLE_L;
5522 }
5523 else {
5524 opcode = VGPU10_OPCODE_SAMPLE_B;
5525 }
5526 emit_sample_opcode(emit, opcode, inst->Instruction.Saturate, offsets);
5527 emit_dst_register(emit, get_tex_swizzle_dst(&swz_info));
5528 emit_src_register(emit, &coord);
5529 emit_resource_register(emit, unit);
5530 emit_sampler_register(emit, unit);
5531 emit_src_register(emit, &lod_bias);
5532 end_emit_instruction(emit);
5533
5534 end_tex_swizzle(emit, &swz_info);
5535
5536 free_temp_indexes(emit);
5537
5538 return TRUE;
5539 }
5540
5541
5542 /**
5543 * Emit code for TGSI_OPCODE_TXQ (texture query) instruction.
5544 */
5545 static boolean
5546 emit_txq(struct svga_shader_emitter_v10 *emit,
5547 const struct tgsi_full_instruction *inst)
5548 {
5549 const uint unit = inst->Src[1].Register.Index;
5550
5551 if (emit->sampler_target[unit] == TGSI_TEXTURE_BUFFER) {
5552 /* RESINFO does not support querying texture buffers, so we instead
5553 * store texture buffer sizes in shader constants, then copy them to
5554 * implement TXQ instead of emitting RESINFO.
5555 * MOV dst, const[texture_buffer_size_index[unit]]
5556 */
5557 struct tgsi_full_src_register size_src =
5558 make_src_const_reg(emit->texture_buffer_size_index[unit]);
5559 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &inst->Dst[0], &size_src,
5560 FALSE);
5561 } else {
5562 /* RESINFO dst, srcMipLevel, resource */
5563 begin_emit_instruction(emit);
5564 emit_opcode_resinfo(emit, VGPU10_RESINFO_RETURN_UINT);
5565 emit_dst_register(emit, &inst->Dst[0]);
5566 emit_src_register(emit, &inst->Src[0]);
5567 emit_resource_register(emit, unit);
5568 end_emit_instruction(emit);
5569 }
5570
5571 free_temp_indexes(emit);
5572
5573 return TRUE;
5574 }
5575
5576
5577 /**
5578 * Emit a simple instruction (like ADD, MUL, MIN, etc).
5579 */
5580 static boolean
5581 emit_simple(struct svga_shader_emitter_v10 *emit,
5582 const struct tgsi_full_instruction *inst)
5583 {
5584 const unsigned opcode = inst->Instruction.Opcode;
5585 const struct tgsi_opcode_info *op = tgsi_get_opcode_info(opcode);
5586 unsigned i;
5587
5588 begin_emit_instruction(emit);
5589 emit_opcode(emit, translate_opcode(inst->Instruction.Opcode),
5590 inst->Instruction.Saturate);
5591 for (i = 0; i < op->num_dst; i++) {
5592 emit_dst_register(emit, &inst->Dst[i]);
5593 }
5594 for (i = 0; i < op->num_src; i++) {
5595 emit_src_register(emit, &inst->Src[i]);
5596 }
5597 end_emit_instruction(emit);
5598
5599 return TRUE;
5600 }
5601
5602
5603 /**
5604 * We only special case the MOV instruction to try to detect constant
5605 * color writes in the fragment shader.
5606 */
5607 static boolean
5608 emit_mov(struct svga_shader_emitter_v10 *emit,
5609 const struct tgsi_full_instruction *inst)
5610 {
5611 const struct tgsi_full_src_register *src = &inst->Src[0];
5612 const struct tgsi_full_dst_register *dst = &inst->Dst[0];
5613
5614 if (emit->unit == PIPE_SHADER_FRAGMENT &&
5615 dst->Register.File == TGSI_FILE_OUTPUT &&
5616 dst->Register.Index == 0 &&
5617 src->Register.File == TGSI_FILE_CONSTANT &&
5618 !src->Register.Indirect) {
5619 emit->constant_color_output = TRUE;
5620 }
5621
5622 return emit_simple(emit, inst);
5623 }
5624
5625
5626 /**
5627 * Emit a simple VGPU10 instruction which writes to multiple dest registers,
5628 * where TGSI only uses one dest register.
5629 */
5630 static boolean
5631 emit_simple_1dst(struct svga_shader_emitter_v10 *emit,
5632 const struct tgsi_full_instruction *inst,
5633 unsigned dst_count,
5634 unsigned dst_index)
5635 {
5636 const unsigned opcode = inst->Instruction.Opcode;
5637 const struct tgsi_opcode_info *op = tgsi_get_opcode_info(opcode);
5638 unsigned i;
5639
5640 begin_emit_instruction(emit);
5641 emit_opcode(emit, translate_opcode(inst->Instruction.Opcode),
5642 inst->Instruction.Saturate);
5643
5644 for (i = 0; i < dst_count; i++) {
5645 if (i == dst_index) {
5646 emit_dst_register(emit, &inst->Dst[0]);
5647 } else {
5648 emit_null_dst_register(emit);
5649 }
5650 }
5651
5652 for (i = 0; i < op->num_src; i++) {
5653 emit_src_register(emit, &inst->Src[i]);
5654 }
5655 end_emit_instruction(emit);
5656
5657 return TRUE;
5658 }
5659
5660
5661 /**
5662 * Translate a single TGSI instruction to VGPU10.
5663 */
5664 static boolean
5665 emit_vgpu10_instruction(struct svga_shader_emitter_v10 *emit,
5666 unsigned inst_number,
5667 const struct tgsi_full_instruction *inst)
5668 {
5669 const unsigned opcode = inst->Instruction.Opcode;
5670
5671 switch (opcode) {
5672 case TGSI_OPCODE_ADD:
5673 case TGSI_OPCODE_AND:
5674 case TGSI_OPCODE_BGNLOOP:
5675 case TGSI_OPCODE_BRK:
5676 case TGSI_OPCODE_CEIL:
5677 case TGSI_OPCODE_CONT:
5678 case TGSI_OPCODE_DDX:
5679 case TGSI_OPCODE_DDY:
5680 case TGSI_OPCODE_DIV:
5681 case TGSI_OPCODE_DP2:
5682 case TGSI_OPCODE_DP3:
5683 case TGSI_OPCODE_DP4:
5684 case TGSI_OPCODE_ELSE:
5685 case TGSI_OPCODE_ENDIF:
5686 case TGSI_OPCODE_ENDLOOP:
5687 case TGSI_OPCODE_ENDSUB:
5688 case TGSI_OPCODE_F2I:
5689 case TGSI_OPCODE_F2U:
5690 case TGSI_OPCODE_FLR:
5691 case TGSI_OPCODE_FRC:
5692 case TGSI_OPCODE_FSEQ:
5693 case TGSI_OPCODE_FSGE:
5694 case TGSI_OPCODE_FSLT:
5695 case TGSI_OPCODE_FSNE:
5696 case TGSI_OPCODE_I2F:
5697 case TGSI_OPCODE_IMAX:
5698 case TGSI_OPCODE_IMIN:
5699 case TGSI_OPCODE_INEG:
5700 case TGSI_OPCODE_ISGE:
5701 case TGSI_OPCODE_ISHR:
5702 case TGSI_OPCODE_ISLT:
5703 case TGSI_OPCODE_MAD:
5704 case TGSI_OPCODE_MAX:
5705 case TGSI_OPCODE_MIN:
5706 case TGSI_OPCODE_MUL:
5707 case TGSI_OPCODE_NOP:
5708 case TGSI_OPCODE_NOT:
5709 case TGSI_OPCODE_OR:
5710 case TGSI_OPCODE_RET:
5711 case TGSI_OPCODE_UADD:
5712 case TGSI_OPCODE_USEQ:
5713 case TGSI_OPCODE_USGE:
5714 case TGSI_OPCODE_USLT:
5715 case TGSI_OPCODE_UMIN:
5716 case TGSI_OPCODE_UMAD:
5717 case TGSI_OPCODE_UMAX:
5718 case TGSI_OPCODE_ROUND:
5719 case TGSI_OPCODE_SQRT:
5720 case TGSI_OPCODE_SHL:
5721 case TGSI_OPCODE_TRUNC:
5722 case TGSI_OPCODE_U2F:
5723 case TGSI_OPCODE_UCMP:
5724 case TGSI_OPCODE_USHR:
5725 case TGSI_OPCODE_USNE:
5726 case TGSI_OPCODE_XOR:
5727 /* simple instructions */
5728 return emit_simple(emit, inst);
5729
5730 case TGSI_OPCODE_MOV:
5731 return emit_mov(emit, inst);
5732 case TGSI_OPCODE_EMIT:
5733 return emit_vertex(emit, inst);
5734 case TGSI_OPCODE_ENDPRIM:
5735 return emit_endprim(emit, inst);
5736 case TGSI_OPCODE_ABS:
5737 return emit_abs(emit, inst);
5738 case TGSI_OPCODE_IABS:
5739 return emit_iabs(emit, inst);
5740 case TGSI_OPCODE_ARL:
5741 /* fall-through */
5742 case TGSI_OPCODE_UARL:
5743 return emit_arl_uarl(emit, inst);
5744 case TGSI_OPCODE_BGNSUB:
5745 /* no-op */
5746 return TRUE;
5747 case TGSI_OPCODE_CAL:
5748 return emit_cal(emit, inst);
5749 case TGSI_OPCODE_CMP:
5750 return emit_cmp(emit, inst);
5751 case TGSI_OPCODE_COS:
5752 return emit_sincos(emit, inst);
5753 case TGSI_OPCODE_DP2A:
5754 return emit_dp2a(emit, inst);
5755 case TGSI_OPCODE_DPH:
5756 return emit_dph(emit, inst);
5757 case TGSI_OPCODE_DST:
5758 return emit_dst(emit, inst);
5759 case TGSI_OPCODE_EX2:
5760 return emit_ex2(emit, inst);
5761 case TGSI_OPCODE_EXP:
5762 return emit_exp(emit, inst);
5763 case TGSI_OPCODE_IF:
5764 return emit_if(emit, inst);
5765 case TGSI_OPCODE_KILL:
5766 return emit_kill(emit, inst);
5767 case TGSI_OPCODE_KILL_IF:
5768 return emit_kill_if(emit, inst);
5769 case TGSI_OPCODE_LG2:
5770 return emit_lg2(emit, inst);
5771 case TGSI_OPCODE_LIT:
5772 return emit_lit(emit, inst);
5773 case TGSI_OPCODE_LOG:
5774 return emit_log(emit, inst);
5775 case TGSI_OPCODE_LRP:
5776 return emit_lrp(emit, inst);
5777 case TGSI_OPCODE_POW:
5778 return emit_pow(emit, inst);
5779 case TGSI_OPCODE_RCP:
5780 return emit_rcp(emit, inst);
5781 case TGSI_OPCODE_RSQ:
5782 return emit_rsq(emit, inst);
5783 case TGSI_OPCODE_SAMPLE:
5784 return emit_sample(emit, inst);
5785 case TGSI_OPCODE_SCS:
5786 return emit_scs(emit, inst);
5787 case TGSI_OPCODE_SEQ:
5788 return emit_seq(emit, inst);
5789 case TGSI_OPCODE_SGE:
5790 return emit_sge(emit, inst);
5791 case TGSI_OPCODE_SGT:
5792 return emit_sgt(emit, inst);
5793 case TGSI_OPCODE_SIN:
5794 return emit_sincos(emit, inst);
5795 case TGSI_OPCODE_SLE:
5796 return emit_sle(emit, inst);
5797 case TGSI_OPCODE_SLT:
5798 return emit_slt(emit, inst);
5799 case TGSI_OPCODE_SNE:
5800 return emit_sne(emit, inst);
5801 case TGSI_OPCODE_SSG:
5802 return emit_ssg(emit, inst);
5803 case TGSI_OPCODE_ISSG:
5804 return emit_issg(emit, inst);
5805 case TGSI_OPCODE_SUB:
5806 return emit_sub(emit, inst);
5807 case TGSI_OPCODE_TEX:
5808 return emit_tex(emit, inst);
5809 case TGSI_OPCODE_TXP:
5810 return emit_txp(emit, inst);
5811 case TGSI_OPCODE_TXB:
5812 case TGSI_OPCODE_TXB2:
5813 case TGSI_OPCODE_TXL:
5814 return emit_txl_txb(emit, inst);
5815 case TGSI_OPCODE_TXD:
5816 return emit_txd(emit, inst);
5817 case TGSI_OPCODE_TXF:
5818 return emit_txf(emit, inst);
5819 case TGSI_OPCODE_TXQ:
5820 return emit_txq(emit, inst);
5821 case TGSI_OPCODE_UIF:
5822 return emit_if(emit, inst);
5823 case TGSI_OPCODE_XPD:
5824 return emit_xpd(emit, inst);
5825 case TGSI_OPCODE_UMUL_HI:
5826 case TGSI_OPCODE_IMUL_HI:
5827 case TGSI_OPCODE_UDIV:
5828 case TGSI_OPCODE_IDIV:
5829 /* These cases use only the FIRST of two destination registers */
5830 return emit_simple_1dst(emit, inst, 2, 0);
5831 case TGSI_OPCODE_UMUL:
5832 case TGSI_OPCODE_UMOD:
5833 case TGSI_OPCODE_MOD:
5834 /* These cases use only the SECOND of two destination registers */
5835 return emit_simple_1dst(emit, inst, 2, 1);
5836 case TGSI_OPCODE_END:
5837 if (!emit_post_helpers(emit))
5838 return FALSE;
5839 return emit_simple(emit, inst);
5840
5841 default:
5842 debug_printf("Unimplemented tgsi instruction %s\n",
5843 tgsi_get_opcode_name(opcode));
5844 return FALSE;
5845 }
5846
5847 return TRUE;
5848 }
5849
5850
5851 /**
5852 * Emit the extra instructions to adjust the vertex position.
5853 * There are two possible adjustments:
5854 * 1. Converting from Gallium to VGPU10 coordinate space by applying the
5855 * "prescale" and "pretranslate" values.
5856 * 2. Undoing the viewport transformation when we use the swtnl/draw path.
5857 * \param vs_pos_tmp_index which temporary register contains the vertex pos.
5858 */
5859 static void
5860 emit_vpos_instructions(struct svga_shader_emitter_v10 *emit,
5861 unsigned vs_pos_tmp_index)
5862 {
5863 struct tgsi_full_src_register tmp_pos_src;
5864 struct tgsi_full_dst_register pos_dst;
5865
5866 /* Don't bother to emit any extra vertex instructions if vertex position is
5867 * not written out
5868 */
5869 if (emit->vposition.out_index == INVALID_INDEX)
5870 return;
5871
5872 tmp_pos_src = make_src_temp_reg(vs_pos_tmp_index);
5873 pos_dst = make_dst_output_reg(emit->vposition.out_index);
5874
5875 /* If non-adjusted vertex position register index
5876 * is valid, copy the vertex position from the temporary
5877 * vertex position register before it is modified by the
5878 * prescale computation.
5879 */
5880 if (emit->vposition.so_index != INVALID_INDEX) {
5881 struct tgsi_full_dst_register pos_so_dst =
5882 make_dst_output_reg(emit->vposition.so_index);
5883
5884 /* MOV pos_so, tmp_pos */
5885 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &pos_so_dst,
5886 &tmp_pos_src, FALSE);
5887 }
5888
5889 if (emit->vposition.need_prescale) {
5890 /* This code adjusts the vertex position to match the VGPU10 convention.
5891 * If p is the position computed by the shader (usually by applying the
5892 * modelview and projection matrices), the new position q is computed by:
5893 *
5894 * q.x = p.w * trans.x + p.x * scale.x
5895 * q.y = p.w * trans.y + p.y * scale.y
5896 * q.z = p.w * trans.z + p.z * scale.z;
5897 * q.w = p.w * trans.w + p.w;
5898 */
5899 struct tgsi_full_src_register tmp_pos_src_w =
5900 scalar_src(&tmp_pos_src, TGSI_SWIZZLE_W);
5901 struct tgsi_full_dst_register tmp_pos_dst =
5902 make_dst_temp_reg(vs_pos_tmp_index);
5903 struct tgsi_full_dst_register tmp_pos_dst_xyz =
5904 writemask_dst(&tmp_pos_dst, TGSI_WRITEMASK_XYZ);
5905
5906 struct tgsi_full_src_register prescale_scale =
5907 make_src_const_reg(emit->vposition.prescale_scale_index);
5908 struct tgsi_full_src_register prescale_trans =
5909 make_src_const_reg(emit->vposition.prescale_trans_index);
5910
5911 /* MUL tmp_pos.xyz, tmp_pos, prescale.scale */
5912 emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &tmp_pos_dst_xyz,
5913 &tmp_pos_src, &prescale_scale, FALSE);
5914
5915 /* MAD pos, tmp_pos.wwww, prescale.trans, tmp_pos */
5916 emit_instruction_op3(emit, VGPU10_OPCODE_MAD, &pos_dst, &tmp_pos_src_w,
5917 &prescale_trans, &tmp_pos_src, FALSE);
5918 }
5919 else if (emit->key.vs.undo_viewport) {
5920 /* This code computes the final vertex position from the temporary
5921 * vertex position by undoing the viewport transformation and the
5922 * divide-by-W operation (we convert window coords back to clip coords).
5923 * This is needed when we use the 'draw' module for fallbacks.
5924 * If p is the temp pos in window coords, then the NDC coord q is:
5925 * q.x = (p.x - vp.x_trans) / vp.x_scale * p.w
5926 * q.y = (p.y - vp.y_trans) / vp.y_scale * p.w
5927 * q.z = p.z * p.w
5928 * q.w = p.w
5929 * CONST[vs_viewport_index] contains:
5930 * { 1/vp.x_scale, 1/vp.y_scale, -vp.x_trans, -vp.y_trans }
5931 */
5932 struct tgsi_full_dst_register tmp_pos_dst =
5933 make_dst_temp_reg(vs_pos_tmp_index);
5934 struct tgsi_full_dst_register tmp_pos_dst_xy =
5935 writemask_dst(&tmp_pos_dst, TGSI_WRITEMASK_XY);
5936 struct tgsi_full_src_register tmp_pos_src_wwww =
5937 scalar_src(&tmp_pos_src, TGSI_SWIZZLE_W);
5938
5939 struct tgsi_full_dst_register pos_dst_xyz =
5940 writemask_dst(&pos_dst, TGSI_WRITEMASK_XYZ);
5941 struct tgsi_full_dst_register pos_dst_w =
5942 writemask_dst(&pos_dst, TGSI_WRITEMASK_W);
5943
5944 struct tgsi_full_src_register vp_xyzw =
5945 make_src_const_reg(emit->vs.viewport_index);
5946 struct tgsi_full_src_register vp_zwww =
5947 swizzle_src(&vp_xyzw, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_W,
5948 TGSI_SWIZZLE_W, TGSI_SWIZZLE_W);
5949
5950 /* ADD tmp_pos.xy, tmp_pos.xy, viewport.zwww */
5951 emit_instruction_op2(emit, VGPU10_OPCODE_ADD, &tmp_pos_dst_xy,
5952 &tmp_pos_src, &vp_zwww, FALSE);
5953
5954 /* MUL tmp_pos.xy, tmp_pos.xyzw, viewport.xyzy */
5955 emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &tmp_pos_dst_xy,
5956 &tmp_pos_src, &vp_xyzw, FALSE);
5957
5958 /* MUL pos.xyz, tmp_pos.xyz, tmp_pos.www */
5959 emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &pos_dst_xyz,
5960 &tmp_pos_src, &tmp_pos_src_wwww, FALSE);
5961
5962 /* MOV pos.w, tmp_pos.w */
5963 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &pos_dst_w,
5964 &tmp_pos_src, FALSE);
5965 }
5966 else if (vs_pos_tmp_index != INVALID_INDEX) {
5967 /* This code is to handle the case where the temporary vertex
5968 * position register is created when the vertex shader has stream
5969 * output and prescale is disabled because rasterization is to be
5970 * discarded.
5971 */
5972 struct tgsi_full_dst_register pos_dst =
5973 make_dst_output_reg(emit->vposition.out_index);
5974
5975 /* MOV pos, tmp_pos */
5976 begin_emit_instruction(emit);
5977 emit_opcode(emit, VGPU10_OPCODE_MOV, FALSE);
5978 emit_dst_register(emit, &pos_dst);
5979 emit_src_register(emit, &tmp_pos_src);
5980 end_emit_instruction(emit);
5981 }
5982 }
5983
5984 static void
5985 emit_clipping_instructions(struct svga_shader_emitter_v10 *emit)
5986 {
5987 if (emit->clip_mode == CLIP_DISTANCE) {
5988 /* Copy from copy distance temporary to CLIPDIST & the shadow copy */
5989 emit_clip_distance_instructions(emit);
5990
5991 } else if (emit->clip_mode == CLIP_VERTEX) {
5992 /* Convert TGSI CLIPVERTEX to CLIPDIST */
5993 emit_clip_vertex_instructions(emit);
5994 }
5995
5996 /**
5997 * Emit vertex position and take care of legacy user planes only if
5998 * there is a valid vertex position register index.
5999 * This is to take care of the case
6000 * where the shader doesn't output vertex position. Then in
6001 * this case, don't bother to emit more vertex instructions.
6002 */
6003 if (emit->vposition.out_index == INVALID_INDEX)
6004 return;
6005
6006 /**
6007 * Emit per-vertex clipping instructions for legacy user defined clip planes.
6008 * NOTE: we must emit the clip distance instructions before the
6009 * emit_vpos_instructions() call since the later function will change
6010 * the TEMP[vs_pos_tmp_index] value.
6011 */
6012 if (emit->clip_mode == CLIP_LEGACY) {
6013 /* Emit CLIPDIST for legacy user defined clip planes */
6014 emit_clip_distance_from_vpos(emit, emit->vposition.tmp_index);
6015 }
6016 }
6017
6018
6019 /**
6020 * Emit extra per-vertex instructions. This includes clip-coordinate
6021 * space conversion and computing clip distances. This is called for
6022 * each GS emit-vertex instruction and at the end of VS translation.
6023 */
6024 static void
6025 emit_vertex_instructions(struct svga_shader_emitter_v10 *emit)
6026 {
6027 const unsigned vs_pos_tmp_index = emit->vposition.tmp_index;
6028
6029 /* Emit clipping instructions based on clipping mode */
6030 emit_clipping_instructions(emit);
6031
6032 /**
6033 * Reset the temporary vertex position register index
6034 * so that emit_dst_register() will use the real vertex position output
6035 */
6036 emit->vposition.tmp_index = INVALID_INDEX;
6037
6038 /* Emit vertex position instructions */
6039 emit_vpos_instructions(emit, vs_pos_tmp_index);
6040
6041 /* Restore original vposition.tmp_index value for the next GS vertex.
6042 * It doesn't matter for VS.
6043 */
6044 emit->vposition.tmp_index = vs_pos_tmp_index;
6045 }
6046
6047 /**
6048 * Translate the TGSI_OPCODE_EMIT GS instruction.
6049 */
6050 static boolean
6051 emit_vertex(struct svga_shader_emitter_v10 *emit,
6052 const struct tgsi_full_instruction *inst)
6053 {
6054 unsigned ret = TRUE;
6055
6056 assert(emit->unit == PIPE_SHADER_GEOMETRY);
6057
6058 emit_vertex_instructions(emit);
6059
6060 /* We can't use emit_simple() because the TGSI instruction has one
6061 * operand (vertex stream number) which we must ignore for VGPU10.
6062 */
6063 begin_emit_instruction(emit);
6064 emit_opcode(emit, VGPU10_OPCODE_EMIT, FALSE);
6065 end_emit_instruction(emit);
6066
6067 return ret;
6068 }
6069
6070
6071 /**
6072 * Emit the extra code to convert from VGPU10's boolean front-face
6073 * register to TGSI's signed front-face register.
6074 *
6075 * TODO: Make temporary front-face register a scalar.
6076 */
6077 static void
6078 emit_frontface_instructions(struct svga_shader_emitter_v10 *emit)
6079 {
6080 assert(emit->unit == PIPE_SHADER_FRAGMENT);
6081
6082 if (emit->fs.face_input_index != INVALID_INDEX) {
6083 /* convert vgpu10 boolean face register to gallium +/-1 value */
6084 struct tgsi_full_dst_register tmp_dst =
6085 make_dst_temp_reg(emit->fs.face_tmp_index);
6086 struct tgsi_full_src_register one =
6087 make_immediate_reg_float(emit, 1.0f);
6088 struct tgsi_full_src_register neg_one =
6089 make_immediate_reg_float(emit, -1.0f);
6090
6091 /* MOVC face_tmp, IS_FRONT_FACE.x, 1.0, -1.0 */
6092 begin_emit_instruction(emit);
6093 emit_opcode(emit, VGPU10_OPCODE_MOVC, FALSE);
6094 emit_dst_register(emit, &tmp_dst);
6095 emit_face_register(emit);
6096 emit_src_register(emit, &one);
6097 emit_src_register(emit, &neg_one);
6098 end_emit_instruction(emit);
6099 }
6100 }
6101
6102
6103 /**
6104 * Emit the extra code to convert from VGPU10's fragcoord.w value to 1/w.
6105 */
6106 static void
6107 emit_fragcoord_instructions(struct svga_shader_emitter_v10 *emit)
6108 {
6109 assert(emit->unit == PIPE_SHADER_FRAGMENT);
6110
6111 if (emit->fs.fragcoord_input_index != INVALID_INDEX) {
6112 struct tgsi_full_dst_register tmp_dst =
6113 make_dst_temp_reg(emit->fs.fragcoord_tmp_index);
6114 struct tgsi_full_dst_register tmp_dst_xyz =
6115 writemask_dst(&tmp_dst, TGSI_WRITEMASK_XYZ);
6116 struct tgsi_full_dst_register tmp_dst_w =
6117 writemask_dst(&tmp_dst, TGSI_WRITEMASK_W);
6118 struct tgsi_full_src_register one =
6119 make_immediate_reg_float(emit, 1.0f);
6120 struct tgsi_full_src_register fragcoord =
6121 make_src_reg(TGSI_FILE_INPUT, emit->fs.fragcoord_input_index);
6122
6123 /* save the input index */
6124 unsigned fragcoord_input_index = emit->fs.fragcoord_input_index;
6125 /* set to invalid to prevent substitution in emit_src_register() */
6126 emit->fs.fragcoord_input_index = INVALID_INDEX;
6127
6128 /* MOV fragcoord_tmp.xyz, fragcoord.xyz */
6129 begin_emit_instruction(emit);
6130 emit_opcode(emit, VGPU10_OPCODE_MOV, FALSE);
6131 emit_dst_register(emit, &tmp_dst_xyz);
6132 emit_src_register(emit, &fragcoord);
6133 end_emit_instruction(emit);
6134
6135 /* DIV fragcoord_tmp.w, 1.0, fragcoord.w */
6136 begin_emit_instruction(emit);
6137 emit_opcode(emit, VGPU10_OPCODE_DIV, FALSE);
6138 emit_dst_register(emit, &tmp_dst_w);
6139 emit_src_register(emit, &one);
6140 emit_src_register(emit, &fragcoord);
6141 end_emit_instruction(emit);
6142
6143 /* restore saved value */
6144 emit->fs.fragcoord_input_index = fragcoord_input_index;
6145 }
6146 }
6147
6148
6149 /**
6150 * Emit extra instructions to adjust VS inputs/attributes. This can
6151 * mean casting a vertex attribute from int to float or setting the
6152 * W component to 1, or both.
6153 */
6154 static void
6155 emit_vertex_attrib_instructions(struct svga_shader_emitter_v10 *emit)
6156 {
6157 const unsigned save_w_1_mask = emit->key.vs.adjust_attrib_w_1;
6158 const unsigned save_itof_mask = emit->key.vs.adjust_attrib_itof;
6159 const unsigned save_utof_mask = emit->key.vs.adjust_attrib_utof;
6160 const unsigned save_is_bgra_mask = emit->key.vs.attrib_is_bgra;
6161 const unsigned save_puint_to_snorm_mask = emit->key.vs.attrib_puint_to_snorm;
6162 const unsigned save_puint_to_uscaled_mask = emit->key.vs.attrib_puint_to_uscaled;
6163 const unsigned save_puint_to_sscaled_mask = emit->key.vs.attrib_puint_to_sscaled;
6164
6165 unsigned adjust_mask = (save_w_1_mask |
6166 save_itof_mask |
6167 save_utof_mask |
6168 save_is_bgra_mask |
6169 save_puint_to_snorm_mask |
6170 save_puint_to_uscaled_mask |
6171 save_puint_to_sscaled_mask);
6172
6173 assert(emit->unit == PIPE_SHADER_VERTEX);
6174
6175 if (adjust_mask) {
6176 struct tgsi_full_src_register one =
6177 make_immediate_reg_float(emit, 1.0f);
6178
6179 struct tgsi_full_src_register one_int =
6180 make_immediate_reg_int(emit, 1);
6181
6182 /* We need to turn off these bitmasks while emitting the
6183 * instructions below, then restore them afterward.
6184 */
6185 emit->key.vs.adjust_attrib_w_1 = 0;
6186 emit->key.vs.adjust_attrib_itof = 0;
6187 emit->key.vs.adjust_attrib_utof = 0;
6188 emit->key.vs.attrib_is_bgra = 0;
6189 emit->key.vs.attrib_puint_to_snorm = 0;
6190 emit->key.vs.attrib_puint_to_uscaled = 0;
6191 emit->key.vs.attrib_puint_to_sscaled = 0;
6192
6193 while (adjust_mask) {
6194 unsigned index = u_bit_scan(&adjust_mask);
6195
6196 /* skip the instruction if this vertex attribute is not being used */
6197 if (emit->info.input_usage_mask[index] == 0)
6198 continue;
6199
6200 unsigned tmp = emit->vs.adjusted_input[index];
6201 struct tgsi_full_src_register input_src =
6202 make_src_reg(TGSI_FILE_INPUT, index);
6203
6204 struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
6205 struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
6206 struct tgsi_full_dst_register tmp_dst_w =
6207 writemask_dst(&tmp_dst, TGSI_WRITEMASK_W);
6208
6209 /* ITOF/UTOF/MOV tmp, input[index] */
6210 if (save_itof_mask & (1 << index)) {
6211 emit_instruction_op1(emit, VGPU10_OPCODE_ITOF,
6212 &tmp_dst, &input_src, FALSE);
6213 }
6214 else if (save_utof_mask & (1 << index)) {
6215 emit_instruction_op1(emit, VGPU10_OPCODE_UTOF,
6216 &tmp_dst, &input_src, FALSE);
6217 }
6218 else if (save_puint_to_snorm_mask & (1 << index)) {
6219 emit_puint_to_snorm(emit, &tmp_dst, &input_src);
6220 }
6221 else if (save_puint_to_uscaled_mask & (1 << index)) {
6222 emit_puint_to_uscaled(emit, &tmp_dst, &input_src);
6223 }
6224 else if (save_puint_to_sscaled_mask & (1 << index)) {
6225 emit_puint_to_sscaled(emit, &tmp_dst, &input_src);
6226 }
6227 else {
6228 assert((save_w_1_mask | save_is_bgra_mask) & (1 << index));
6229 emit_instruction_op1(emit, VGPU10_OPCODE_MOV,
6230 &tmp_dst, &input_src, FALSE);
6231 }
6232
6233 if (save_is_bgra_mask & (1 << index)) {
6234 emit_swap_r_b(emit, &tmp_dst, &tmp_src);
6235 }
6236
6237 if (save_w_1_mask & (1 << index)) {
6238 /* MOV tmp.w, 1.0 */
6239 if (emit->key.vs.attrib_is_pure_int & (1 << index)) {
6240 emit_instruction_op1(emit, VGPU10_OPCODE_MOV,
6241 &tmp_dst_w, &one_int, FALSE);
6242 }
6243 else {
6244 emit_instruction_op1(emit, VGPU10_OPCODE_MOV,
6245 &tmp_dst_w, &one, FALSE);
6246 }
6247 }
6248 }
6249
6250 emit->key.vs.adjust_attrib_w_1 = save_w_1_mask;
6251 emit->key.vs.adjust_attrib_itof = save_itof_mask;
6252 emit->key.vs.adjust_attrib_utof = save_utof_mask;
6253 emit->key.vs.attrib_is_bgra = save_is_bgra_mask;
6254 emit->key.vs.attrib_puint_to_snorm = save_puint_to_snorm_mask;
6255 emit->key.vs.attrib_puint_to_uscaled = save_puint_to_uscaled_mask;
6256 emit->key.vs.attrib_puint_to_sscaled = save_puint_to_sscaled_mask;
6257 }
6258 }
6259
6260
6261 /**
6262 * Some common values like 0.0, 1.0, 0.5, etc. are frequently needed
6263 * to implement some instructions. We pre-allocate those values here
6264 * in the immediate constant buffer.
6265 */
6266 static void
6267 alloc_common_immediates(struct svga_shader_emitter_v10 *emit)
6268 {
6269 unsigned n = 0;
6270
6271 emit->common_immediate_pos[n++] =
6272 alloc_immediate_float4(emit, 0.0f, 1.0f, 0.5f, -1.0f);
6273
6274 emit->common_immediate_pos[n++] =
6275 alloc_immediate_float4(emit, 128.0f, -128.0f, 2.0f, 3.0f);
6276
6277 emit->common_immediate_pos[n++] =
6278 alloc_immediate_int4(emit, 0, 1, 0, -1);
6279
6280 if (emit->key.vs.attrib_puint_to_snorm) {
6281 emit->common_immediate_pos[n++] =
6282 alloc_immediate_float4(emit, -2.0f, -2.0f, -2.0f, -1.66666f);
6283 }
6284
6285 if (emit->key.vs.attrib_puint_to_uscaled) {
6286 emit->common_immediate_pos[n++] =
6287 alloc_immediate_float4(emit, 1023.0f, 3.0f, 0.0f, 0.0f);
6288 }
6289
6290 if (emit->key.vs.attrib_puint_to_sscaled) {
6291 emit->common_immediate_pos[n++] =
6292 alloc_immediate_int4(emit, 22, 12, 2, 0);
6293
6294 emit->common_immediate_pos[n++] =
6295 alloc_immediate_int4(emit, 22, 30, 0, 0);
6296 }
6297
6298 assert(n <= ARRAY_SIZE(emit->common_immediate_pos));
6299 emit->num_common_immediates = n;
6300 }
6301
6302
6303 /**
6304 * Emit any extra/helper declarations/code that we might need between
6305 * the declaration section and code section.
6306 */
6307 static boolean
6308 emit_pre_helpers(struct svga_shader_emitter_v10 *emit)
6309 {
6310 /* Properties */
6311 if (emit->unit == PIPE_SHADER_GEOMETRY)
6312 emit_property_instructions(emit);
6313
6314 /* Declare inputs */
6315 if (!emit_input_declarations(emit))
6316 return FALSE;
6317
6318 /* Declare outputs */
6319 if (!emit_output_declarations(emit))
6320 return FALSE;
6321
6322 /* Declare temporary registers */
6323 emit_temporaries_declaration(emit);
6324
6325 /* Declare constant registers */
6326 emit_constant_declaration(emit);
6327
6328 /* Declare samplers and resources */
6329 emit_sampler_declarations(emit);
6330 emit_resource_declarations(emit);
6331
6332 /* Declare clip distance output registers */
6333 if (emit->unit == PIPE_SHADER_VERTEX ||
6334 emit->unit == PIPE_SHADER_GEOMETRY) {
6335 emit_clip_distance_declarations(emit);
6336 }
6337
6338 alloc_common_immediates(emit);
6339
6340 if (emit->unit == PIPE_SHADER_FRAGMENT &&
6341 emit->key.fs.alpha_func != SVGA3D_CMP_ALWAYS) {
6342 float alpha = emit->key.fs.alpha_ref;
6343 emit->fs.alpha_ref_index =
6344 alloc_immediate_float4(emit, alpha, alpha, alpha, alpha);
6345 }
6346
6347 /* Now, emit the constant block containing all the immediates
6348 * declared by shader, as well as the extra ones seen above.
6349 */
6350 emit_vgpu10_immediates_block(emit);
6351
6352 if (emit->unit == PIPE_SHADER_FRAGMENT) {
6353 emit_frontface_instructions(emit);
6354 emit_fragcoord_instructions(emit);
6355 }
6356 else if (emit->unit == PIPE_SHADER_VERTEX) {
6357 emit_vertex_attrib_instructions(emit);
6358 }
6359
6360 return TRUE;
6361 }
6362
6363
6364 /**
6365 * Emit alpha test code. This compares TEMP[fs_color_tmp_index].w
6366 * against the alpha reference value and discards the fragment if the
6367 * comparison fails.
6368 */
6369 static void
6370 emit_alpha_test_instructions(struct svga_shader_emitter_v10 *emit,
6371 unsigned fs_color_tmp_index)
6372 {
6373 /* compare output color's alpha to alpha ref and kill */
6374 unsigned tmp = get_temp_index(emit);
6375 struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
6376 struct tgsi_full_src_register tmp_src_x =
6377 scalar_src(&tmp_src, TGSI_SWIZZLE_X);
6378 struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
6379 struct tgsi_full_src_register color_src =
6380 make_src_temp_reg(fs_color_tmp_index);
6381 struct tgsi_full_src_register color_src_w =
6382 scalar_src(&color_src, TGSI_SWIZZLE_W);
6383 struct tgsi_full_src_register ref_src =
6384 make_src_immediate_reg(emit->fs.alpha_ref_index);
6385 struct tgsi_full_dst_register color_dst =
6386 make_dst_output_reg(emit->fs.color_out_index[0]);
6387
6388 assert(emit->unit == PIPE_SHADER_FRAGMENT);
6389
6390 /* dst = src0 'alpha_func' src1 */
6391 emit_comparison(emit, emit->key.fs.alpha_func, &tmp_dst,
6392 &color_src_w, &ref_src);
6393
6394 /* DISCARD if dst.x == 0 */
6395 begin_emit_instruction(emit);
6396 emit_discard_opcode(emit, FALSE); /* discard if src0.x is zero */
6397 emit_src_register(emit, &tmp_src_x);
6398 end_emit_instruction(emit);
6399
6400 /* If we don't need to broadcast the color below or set fragments to
6401 * white, emit final color here.
6402 */
6403 if (emit->key.fs.write_color0_to_n_cbufs <= 1 &&
6404 !emit->key.fs.white_fragments) {
6405 /* MOV output.color, tempcolor */
6406 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &color_dst,
6407 &color_src, FALSE); /* XXX saturate? */
6408 }
6409
6410 free_temp_indexes(emit);
6411 }
6412
6413
6414 /**
6415 * When we need to emit white for all fragments (for emulating XOR logicop
6416 * mode), this function copies white into the temporary color output register.
6417 */
6418 static void
6419 emit_set_color_white(struct svga_shader_emitter_v10 *emit,
6420 unsigned fs_color_tmp_index)
6421 {
6422 struct tgsi_full_dst_register color_dst =
6423 make_dst_temp_reg(fs_color_tmp_index);
6424 struct tgsi_full_src_register white =
6425 make_immediate_reg_float(emit, 1.0f);
6426
6427 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &color_dst, &white, FALSE);
6428 }
6429
6430
6431 /**
6432 * Emit instructions for writing a single color output to multiple
6433 * color buffers.
6434 * This is used when the TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS (or
6435 * when key.fs.white_fragments is true).
6436 * property is set and the number of render targets is greater than one.
6437 * \param fs_color_tmp_index index of the temp register that holds the
6438 * color to broadcast.
6439 */
6440 static void
6441 emit_broadcast_color_instructions(struct svga_shader_emitter_v10 *emit,
6442 unsigned fs_color_tmp_index)
6443 {
6444 const unsigned n = emit->key.fs.write_color0_to_n_cbufs;
6445 unsigned i;
6446 struct tgsi_full_src_register color_src =
6447 make_src_temp_reg(fs_color_tmp_index);
6448
6449 assert(emit->unit == PIPE_SHADER_FRAGMENT);
6450
6451 for (i = 0; i < n; i++) {
6452 unsigned output_reg = emit->fs.color_out_index[i];
6453 struct tgsi_full_dst_register color_dst =
6454 make_dst_output_reg(output_reg);
6455
6456 /* Fill in this semantic here since we'll use it later in
6457 * emit_dst_register().
6458 */
6459 emit->info.output_semantic_name[output_reg] = TGSI_SEMANTIC_COLOR;
6460
6461 /* MOV output.color[i], tempcolor */
6462 emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &color_dst,
6463 &color_src, FALSE); /* XXX saturate? */
6464 }
6465 }
6466
6467
6468 /**
6469 * Emit extra helper code after the original shader code, but before the
6470 * last END/RET instruction.
6471 * For vertex shaders this means emitting the extra code to apply the
6472 * prescale scale/translation.
6473 */
6474 static boolean
6475 emit_post_helpers(struct svga_shader_emitter_v10 *emit)
6476 {
6477 if (emit->unit == PIPE_SHADER_VERTEX) {
6478 emit_vertex_instructions(emit);
6479 }
6480 else if (emit->unit == PIPE_SHADER_FRAGMENT) {
6481 const unsigned fs_color_tmp_index = emit->fs.color_tmp_index;
6482
6483 /* We no longer want emit_dst_register() to substitute the
6484 * temporary fragment color register for the real color output.
6485 */
6486 emit->fs.color_tmp_index = INVALID_INDEX;
6487
6488 if (emit->key.fs.alpha_func != SVGA3D_CMP_ALWAYS) {
6489 emit_alpha_test_instructions(emit, fs_color_tmp_index);
6490 }
6491 if (emit->key.fs.white_fragments) {
6492 emit_set_color_white(emit, fs_color_tmp_index);
6493 }
6494 if (emit->key.fs.write_color0_to_n_cbufs > 1 ||
6495 emit->key.fs.white_fragments) {
6496 emit_broadcast_color_instructions(emit, fs_color_tmp_index);
6497 }
6498 }
6499
6500 return TRUE;
6501 }
6502
6503
6504 /**
6505 * Translate the TGSI tokens into VGPU10 tokens.
6506 */
6507 static boolean
6508 emit_vgpu10_instructions(struct svga_shader_emitter_v10 *emit,
6509 const struct tgsi_token *tokens)
6510 {
6511 struct tgsi_parse_context parse;
6512 boolean ret = TRUE;
6513 boolean pre_helpers_emitted = FALSE;
6514 unsigned inst_number = 0;
6515
6516 tgsi_parse_init(&parse, tokens);
6517
6518 while (!tgsi_parse_end_of_tokens(&parse)) {
6519 tgsi_parse_token(&parse);
6520
6521 switch (parse.FullToken.Token.Type) {
6522 case TGSI_TOKEN_TYPE_IMMEDIATE:
6523 ret = emit_vgpu10_immediate(emit, &parse.FullToken.FullImmediate);
6524 if (!ret)
6525 goto done;
6526 break;
6527
6528 case TGSI_TOKEN_TYPE_DECLARATION:
6529 ret = emit_vgpu10_declaration(emit, &parse.FullToken.FullDeclaration);
6530 if (!ret)
6531 goto done;
6532 break;
6533
6534 case TGSI_TOKEN_TYPE_INSTRUCTION:
6535 if (!pre_helpers_emitted) {
6536 ret = emit_pre_helpers(emit);
6537 if (!ret)
6538 goto done;
6539 pre_helpers_emitted = TRUE;
6540 }
6541 ret = emit_vgpu10_instruction(emit, inst_number++,
6542 &parse.FullToken.FullInstruction);
6543 if (!ret)
6544 goto done;
6545 break;
6546
6547 case TGSI_TOKEN_TYPE_PROPERTY:
6548 ret = emit_vgpu10_property(emit, &parse.FullToken.FullProperty);
6549 if (!ret)
6550 goto done;
6551 break;
6552
6553 default:
6554 break;
6555 }
6556 }
6557
6558 done:
6559 tgsi_parse_free(&parse);
6560 return ret;
6561 }
6562
6563
6564 /**
6565 * Emit the first VGPU10 shader tokens.
6566 */
6567 static boolean
6568 emit_vgpu10_header(struct svga_shader_emitter_v10 *emit)
6569 {
6570 VGPU10ProgramToken ptoken;
6571
6572 /* First token: VGPU10ProgramToken (version info, program type (VS,GS,PS)) */
6573 ptoken.majorVersion = 4;
6574 ptoken.minorVersion = 0;
6575 ptoken.programType = translate_shader_type(emit->unit);
6576 if (!emit_dword(emit, ptoken.value))
6577 return FALSE;
6578
6579 /* Second token: total length of shader, in tokens. We can't fill this
6580 * in until we're all done. Emit zero for now.
6581 */
6582 return emit_dword(emit, 0);
6583 }
6584
6585
6586 static boolean
6587 emit_vgpu10_tail(struct svga_shader_emitter_v10 *emit)
6588 {
6589 VGPU10ProgramToken *tokens;
6590
6591 /* Replace the second token with total shader length */
6592 tokens = (VGPU10ProgramToken *) emit->buf;
6593 tokens[1].value = emit_get_num_tokens(emit);
6594
6595 return TRUE;
6596 }
6597
6598
6599 /**
6600 * Modify the FS to read the BCOLORs and use the FACE register
6601 * to choose between the front/back colors.
6602 */
6603 static const struct tgsi_token *
6604 transform_fs_twoside(const struct tgsi_token *tokens)
6605 {
6606 if (0) {
6607 debug_printf("Before tgsi_add_two_side ------------------\n");
6608 tgsi_dump(tokens,0);
6609 }
6610 tokens = tgsi_add_two_side(tokens);
6611 if (0) {
6612 debug_printf("After tgsi_add_two_side ------------------\n");
6613 tgsi_dump(tokens, 0);
6614 }
6615 return tokens;
6616 }
6617
6618
6619 /**
6620 * Modify the FS to do polygon stipple.
6621 */
6622 static const struct tgsi_token *
6623 transform_fs_pstipple(struct svga_shader_emitter_v10 *emit,
6624 const struct tgsi_token *tokens)
6625 {
6626 const struct tgsi_token *new_tokens;
6627 unsigned unit;
6628
6629 if (0) {
6630 debug_printf("Before pstipple ------------------\n");
6631 tgsi_dump(tokens,0);
6632 }
6633
6634 new_tokens = util_pstipple_create_fragment_shader(tokens, &unit, 0,
6635 TGSI_FILE_INPUT);
6636
6637 emit->fs.pstipple_sampler_unit = unit;
6638
6639 /* Setup texture state for stipple */
6640 emit->sampler_target[unit] = TGSI_TEXTURE_2D;
6641 emit->key.tex[unit].swizzle_r = TGSI_SWIZZLE_X;
6642 emit->key.tex[unit].swizzle_g = TGSI_SWIZZLE_Y;
6643 emit->key.tex[unit].swizzle_b = TGSI_SWIZZLE_Z;
6644 emit->key.tex[unit].swizzle_a = TGSI_SWIZZLE_W;
6645
6646 if (0) {
6647 debug_printf("After pstipple ------------------\n");
6648 tgsi_dump(new_tokens, 0);
6649 }
6650
6651 return new_tokens;
6652 }
6653
6654 /**
6655 * Modify the FS to support anti-aliasing point.
6656 */
6657 static const struct tgsi_token *
6658 transform_fs_aapoint(const struct tgsi_token *tokens,
6659 int aa_coord_index)
6660 {
6661 if (0) {
6662 debug_printf("Before tgsi_add_aa_point ------------------\n");
6663 tgsi_dump(tokens,0);
6664 }
6665 tokens = tgsi_add_aa_point(tokens, aa_coord_index);
6666 if (0) {
6667 debug_printf("After tgsi_add_aa_point ------------------\n");
6668 tgsi_dump(tokens, 0);
6669 }
6670 return tokens;
6671 }
6672
6673 /**
6674 * This is the main entrypoint for the TGSI -> VPGU10 translator.
6675 */
6676 struct svga_shader_variant *
6677 svga_tgsi_vgpu10_translate(struct svga_context *svga,
6678 const struct svga_shader *shader,
6679 const struct svga_compile_key *key,
6680 unsigned unit)
6681 {
6682 struct svga_shader_variant *variant = NULL;
6683 struct svga_shader_emitter_v10 *emit;
6684 const struct tgsi_token *tokens = shader->tokens;
6685 struct svga_vertex_shader *vs = svga->curr.vs;
6686 struct svga_geometry_shader *gs = svga->curr.gs;
6687
6688 assert(unit == PIPE_SHADER_VERTEX ||
6689 unit == PIPE_SHADER_GEOMETRY ||
6690 unit == PIPE_SHADER_FRAGMENT);
6691
6692 /* These two flags cannot be used together */
6693 assert(key->vs.need_prescale + key->vs.undo_viewport <= 1);
6694
6695 /*
6696 * Setup the code emitter
6697 */
6698 emit = alloc_emitter();
6699 if (!emit)
6700 return NULL;
6701
6702 emit->unit = unit;
6703 emit->key = *key;
6704
6705 emit->vposition.need_prescale = (emit->key.vs.need_prescale ||
6706 emit->key.gs.need_prescale);
6707 emit->vposition.tmp_index = INVALID_INDEX;
6708 emit->vposition.so_index = INVALID_INDEX;
6709 emit->vposition.out_index = INVALID_INDEX;
6710
6711 emit->fs.color_tmp_index = INVALID_INDEX;
6712 emit->fs.face_input_index = INVALID_INDEX;
6713 emit->fs.fragcoord_input_index = INVALID_INDEX;
6714
6715 emit->gs.prim_id_index = INVALID_INDEX;
6716
6717 emit->clip_dist_out_index = INVALID_INDEX;
6718 emit->clip_dist_tmp_index = INVALID_INDEX;
6719 emit->clip_dist_so_index = INVALID_INDEX;
6720 emit->clip_vertex_out_index = INVALID_INDEX;
6721
6722 if (emit->key.fs.alpha_func == SVGA3D_CMP_INVALID) {
6723 emit->key.fs.alpha_func = SVGA3D_CMP_ALWAYS;
6724 }
6725
6726 if (unit == PIPE_SHADER_FRAGMENT) {
6727 if (key->fs.light_twoside) {
6728 tokens = transform_fs_twoside(tokens);
6729 }
6730 if (key->fs.pstipple) {
6731 const struct tgsi_token *new_tokens =
6732 transform_fs_pstipple(emit, tokens);
6733 if (tokens != shader->tokens) {
6734 /* free the two-sided shader tokens */
6735 tgsi_free_tokens(tokens);
6736 }
6737 tokens = new_tokens;
6738 }
6739 if (key->fs.aa_point) {
6740 tokens = transform_fs_aapoint(tokens, key->fs.aa_point_coord_index);
6741 }
6742 }
6743
6744 if (SVGA_DEBUG & DEBUG_TGSI) {
6745 debug_printf("#####################################\n");
6746 debug_printf("### TGSI Shader %u\n", shader->id);
6747 tgsi_dump(tokens, 0);
6748 }
6749
6750 /**
6751 * Rescan the header if the token string is different from the one
6752 * included in the shader; otherwise, the header info is already up-to-date
6753 */
6754 if (tokens != shader->tokens) {
6755 tgsi_scan_shader(tokens, &emit->info);
6756 } else {
6757 emit->info = shader->info;
6758 }
6759
6760 emit->num_outputs = emit->info.num_outputs;
6761
6762 if (unit == PIPE_SHADER_FRAGMENT) {
6763 /* Compute FS input remapping to match the output from VS/GS */
6764 if (gs) {
6765 svga_link_shaders(&gs->base.info, &emit->info, &emit->linkage);
6766 } else {
6767 assert(vs);
6768 svga_link_shaders(&vs->base.info, &emit->info, &emit->linkage);
6769 }
6770 } else if (unit == PIPE_SHADER_GEOMETRY) {
6771 assert(vs);
6772 svga_link_shaders(&vs->base.info, &emit->info, &emit->linkage);
6773 }
6774
6775 determine_clipping_mode(emit);
6776
6777 if (unit == PIPE_SHADER_GEOMETRY || unit == PIPE_SHADER_VERTEX) {
6778 if (shader->stream_output != NULL || emit->clip_mode == CLIP_DISTANCE) {
6779 /* if there is stream output declarations associated
6780 * with this shader or the shader writes to ClipDistance
6781 * then reserve extra registers for the non-adjusted vertex position
6782 * and the ClipDistance shadow copy
6783 */
6784 emit->vposition.so_index = emit->num_outputs++;
6785
6786 if (emit->clip_mode == CLIP_DISTANCE) {
6787 emit->clip_dist_so_index = emit->num_outputs++;
6788 if (emit->info.num_written_clipdistance > 4)
6789 emit->num_outputs++;
6790 }
6791 }
6792 }
6793
6794 /*
6795 * Do actual shader translation.
6796 */
6797 if (!emit_vgpu10_header(emit)) {
6798 debug_printf("svga: emit VGPU10 header failed\n");
6799 goto cleanup;
6800 }
6801
6802 if (!emit_vgpu10_instructions(emit, tokens)) {
6803 debug_printf("svga: emit VGPU10 instructions failed\n");
6804 goto cleanup;
6805 }
6806
6807 if (!emit_vgpu10_tail(emit)) {
6808 debug_printf("svga: emit VGPU10 tail failed\n");
6809 goto cleanup;
6810 }
6811
6812 if (emit->register_overflow) {
6813 goto cleanup;
6814 }
6815
6816 /*
6817 * Create, initialize the 'variant' object.
6818 */
6819 variant = svga_new_shader_variant(svga);
6820 if (!variant)
6821 goto cleanup;
6822
6823 variant->shader = shader;
6824 variant->nr_tokens = emit_get_num_tokens(emit);
6825 variant->tokens = (const unsigned *)emit->buf;
6826 emit->buf = NULL; /* buffer is no longer owed by emitter context */
6827 memcpy(&variant->key, key, sizeof(*key));
6828 variant->id = UTIL_BITMASK_INVALID_INDEX;
6829
6830 /* The extra constant starting offset starts with the number of
6831 * shader constants declared in the shader.
6832 */
6833 variant->extra_const_start = emit->num_shader_consts[0];
6834 if (key->gs.wide_point) {
6835 /**
6836 * The extra constant added in the transformed shader
6837 * for inverse viewport scale is to be supplied by the driver.
6838 * So the extra constant starting offset needs to be reduced by 1.
6839 */
6840 assert(variant->extra_const_start > 0);
6841 variant->extra_const_start--;
6842 }
6843
6844 variant->pstipple_sampler_unit = emit->fs.pstipple_sampler_unit;
6845
6846 /* If there was exactly one write to a fragment shader output register
6847 * and it came from a constant buffer, we know all fragments will have
6848 * the same color (except for blending).
6849 */
6850 variant->constant_color_output =
6851 emit->constant_color_output && emit->num_output_writes == 1;
6852
6853 /** keep track in the variant if flat interpolation is used
6854 * for any of the varyings.
6855 */
6856 variant->uses_flat_interp = emit->uses_flat_interp;
6857
6858 if (tokens != shader->tokens) {
6859 tgsi_free_tokens(tokens);
6860 }
6861
6862 cleanup:
6863 free_emitter(emit);
6864
6865 return variant;
6866 }