swr: Bump maximum 2D texture size to 16kx16k
[mesa.git] / src / gallium / drivers / swr / swr_screen.cpp
1 /****************************************************************************
2 * Copyright (C) 2015 Intel Corporation. All Rights Reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
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9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 ***************************************************************************/
23
24 #include "swr_context.h"
25 #include "swr_public.h"
26 #include "swr_screen.h"
27 #include "swr_resource.h"
28 #include "swr_fence.h"
29 #include "gen_knobs.h"
30
31 #include "pipe/p_screen.h"
32 #include "pipe/p_defines.h"
33 #include "util/u_memory.h"
34 #include "util/format/u_format.h"
35 #include "util/u_inlines.h"
36 #include "util/u_cpu_detect.h"
37 #include "util/format/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_screen.h"
40
41 #include "frontend/sw_winsys.h"
42
43 #include "jit_api.h"
44
45 #include "memory/TilingFunctions.h"
46
47 #include <stdio.h>
48 #include <map>
49
50 /*
51 * Max texture sizes
52 * XXX Check max texture size values against core and sampler.
53 */
54 #define SWR_MAX_TEXTURE_SIZE (2 * 1024 * 1024 * 1024ULL) /* 2GB */
55 /* Not all texture formats can fit into 2GB limit, but we have to
56 live with that. See lp_limits.h for more details */
57 #define SWR_MAX_TEXTURE_2D_SIZE 16384
58 #define SWR_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */
59 #define SWR_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */
60 #define SWR_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */
61
62 /* Default max client_copy_limit */
63 #define SWR_CLIENT_COPY_LIMIT 8192
64
65 /* Flag indicates creation of alternate surface, to prevent recursive loop
66 * in resource creation when msaa_force_enable is set. */
67 #define SWR_RESOURCE_FLAG_ALT_SURFACE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
68
69
70 static const char *
71 swr_get_name(struct pipe_screen *screen)
72 {
73 static char buf[100];
74 snprintf(buf, sizeof(buf), "SWR (LLVM " MESA_LLVM_VERSION_STRING ", %u bits)",
75 lp_native_vector_width);
76 return buf;
77 }
78
79 static const char *
80 swr_get_vendor(struct pipe_screen *screen)
81 {
82 return "Intel Corporation";
83 }
84
85 static bool
86 swr_is_format_supported(struct pipe_screen *_screen,
87 enum pipe_format format,
88 enum pipe_texture_target target,
89 unsigned sample_count,
90 unsigned storage_sample_count,
91 unsigned bind)
92 {
93 struct swr_screen *screen = swr_screen(_screen);
94 struct sw_winsys *winsys = screen->winsys;
95 const struct util_format_description *format_desc;
96
97 assert(target == PIPE_BUFFER || target == PIPE_TEXTURE_1D
98 || target == PIPE_TEXTURE_1D_ARRAY
99 || target == PIPE_TEXTURE_2D
100 || target == PIPE_TEXTURE_2D_ARRAY
101 || target == PIPE_TEXTURE_RECT
102 || target == PIPE_TEXTURE_3D
103 || target == PIPE_TEXTURE_CUBE
104 || target == PIPE_TEXTURE_CUBE_ARRAY);
105
106 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
107 return false;
108
109 format_desc = util_format_description(format);
110 if (!format_desc)
111 return false;
112
113 if ((sample_count > screen->msaa_max_count)
114 || !util_is_power_of_two_or_zero(sample_count))
115 return false;
116
117 if (bind & PIPE_BIND_DISPLAY_TARGET) {
118 if (!winsys->is_displaytarget_format_supported(winsys, bind, format))
119 return false;
120 }
121
122 if (bind & PIPE_BIND_RENDER_TARGET) {
123 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
124 return false;
125
126 if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
127 return false;
128
129 /*
130 * Although possible, it is unnatural to render into compressed or YUV
131 * surfaces. So disable these here to avoid going into weird paths
132 * inside gallium frontends.
133 */
134 if (format_desc->block.width != 1 || format_desc->block.height != 1)
135 return false;
136 }
137
138 if (bind & PIPE_BIND_DEPTH_STENCIL) {
139 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
140 return false;
141
142 if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
143 return false;
144 }
145
146 if (bind & PIPE_BIND_VERTEX_BUFFER) {
147 if (mesa_to_swr_format(format) == (SWR_FORMAT)-1) {
148 return false;
149 }
150 }
151
152 if (format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC ||
153 format_desc->layout == UTIL_FORMAT_LAYOUT_FXT1)
154 {
155 return false;
156 }
157
158 if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
159 format != PIPE_FORMAT_ETC1_RGB8) {
160 return false;
161 }
162
163 if ((bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW)) &&
164 ((bind & PIPE_BIND_DISPLAY_TARGET) == 0)) {
165 /* Disable all 3-channel formats, where channel size != 32 bits.
166 * In some cases we run into crashes (in generate_unswizzled_blend()),
167 * for 3-channel RGB16 variants, there was an apparent LLVM bug.
168 * In any case, disabling the shallower 3-channel formats avoids a
169 * number of issues with GL_ARB_copy_image support.
170 */
171 if (format_desc->is_array &&
172 format_desc->nr_channels == 3 &&
173 format_desc->block.bits != 96) {
174 return false;
175 }
176 }
177
178 return TRUE;
179 }
180
181 static int
182 swr_get_param(struct pipe_screen *screen, enum pipe_cap param)
183 {
184 switch (param) {
185 /* limits */
186 case PIPE_CAP_MAX_RENDER_TARGETS:
187 return PIPE_MAX_COLOR_BUFS;
188 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
189 return SWR_MAX_TEXTURE_2D_SIZE;
190 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
191 return SWR_MAX_TEXTURE_3D_LEVELS;
192 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
193 return SWR_MAX_TEXTURE_CUBE_LEVELS;
194 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
195 return MAX_SO_STREAMS;
196 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
197 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
198 return MAX_ATTRIBUTES * 4;
199 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
200 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
201 return 1024;
202 case PIPE_CAP_MAX_VERTEX_STREAMS:
203 return 4;
204 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
205 return 2048;
206 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
207 return SWR_MAX_TEXTURE_ARRAY_LAYERS;
208 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
209 case PIPE_CAP_MIN_TEXEL_OFFSET:
210 return -8;
211 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
212 case PIPE_CAP_MAX_TEXEL_OFFSET:
213 return 7;
214 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
215 return 4;
216 case PIPE_CAP_GLSL_FEATURE_LEVEL:
217 return 330;
218 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
219 return 140;
220 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
221 return 16;
222 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
223 return 64;
224 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
225 return 65536;
226 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
227 return 1;
228 case PIPE_CAP_MAX_VIEWPORTS:
229 return KNOB_NUM_VIEWPORTS_SCISSORS;
230 case PIPE_CAP_ENDIANNESS:
231 return PIPE_ENDIAN_NATIVE;
232
233 /* supported features */
234 case PIPE_CAP_NPOT_TEXTURES:
235 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
236 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
237 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
238 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
239 case PIPE_CAP_VERTEX_SHADER_SATURATE:
240 case PIPE_CAP_POINT_SPRITE:
241 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
242 case PIPE_CAP_OCCLUSION_QUERY:
243 case PIPE_CAP_QUERY_TIME_ELAPSED:
244 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
245 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
246 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
247 case PIPE_CAP_TEXTURE_SWIZZLE:
248 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
249 case PIPE_CAP_INDEP_BLEND_ENABLE:
250 case PIPE_CAP_INDEP_BLEND_FUNC:
251 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
252 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
253 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
254 case PIPE_CAP_DEPTH_CLIP_DISABLE:
255 case PIPE_CAP_PRIMITIVE_RESTART:
256 case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
257 case PIPE_CAP_TGSI_INSTANCEID:
258 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
259 case PIPE_CAP_START_INSTANCE:
260 case PIPE_CAP_SEAMLESS_CUBE_MAP:
261 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
262 case PIPE_CAP_CONDITIONAL_RENDER:
263 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
264 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
265 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
266 case PIPE_CAP_USER_VERTEX_BUFFERS:
267 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
268 case PIPE_CAP_QUERY_TIMESTAMP:
269 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
270 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
271 case PIPE_CAP_DRAW_INDIRECT:
272 case PIPE_CAP_UMA:
273 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
274 case PIPE_CAP_CLIP_HALFZ:
275 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
276 case PIPE_CAP_DEPTH_BOUNDS_TEST:
277 case PIPE_CAP_CLEAR_TEXTURE:
278 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
279 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
280 case PIPE_CAP_CULL_DISTANCE:
281 case PIPE_CAP_CUBE_MAP_ARRAY:
282 case PIPE_CAP_DOUBLES:
283 case PIPE_CAP_TEXTURE_QUERY_LOD:
284 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
285 case PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE:
286 case PIPE_CAP_QUERY_SO_OVERFLOW:
287 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
288 return 1;
289
290 /* MSAA support
291 * If user has explicitly set max_sample_count = 1 (via SWR_MSAA_MAX_COUNT)
292 * then disable all MSAA support and go back to old (FAKE_SW_MSAA) caps. */
293 case PIPE_CAP_TEXTURE_MULTISAMPLE:
294 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
295 return (swr_screen(screen)->msaa_max_count > 1) ? 1 : 0;
296 case PIPE_CAP_FAKE_SW_MSAA:
297 return (swr_screen(screen)->msaa_max_count > 1) ? 0 : 1;
298
299 /* fetch jit change for 2-4GB buffers requires alignment */
300 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
301 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
302 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
303 return 1;
304
305 /* unsupported features */
306 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
307 case PIPE_CAP_PCI_GROUP:
308 case PIPE_CAP_PCI_BUS:
309 case PIPE_CAP_PCI_DEVICE:
310 case PIPE_CAP_PCI_FUNCTION:
311 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
312 return 0;
313 case PIPE_CAP_MAX_GS_INVOCATIONS:
314 return 32;
315 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
316 return 1 << 27;
317 case PIPE_CAP_MAX_VARYINGS:
318 return 32;
319
320 case PIPE_CAP_VENDOR_ID:
321 return 0xFFFFFFFF;
322 case PIPE_CAP_DEVICE_ID:
323 return 0xFFFFFFFF;
324 case PIPE_CAP_ACCELERATED:
325 return 0;
326 case PIPE_CAP_VIDEO_MEMORY: {
327 /* XXX: Do we want to return the full amount of system memory ? */
328 uint64_t system_memory;
329
330 if (!os_get_total_physical_memory(&system_memory))
331 return 0;
332
333 return (int)(system_memory >> 20);
334 }
335 default:
336 return u_pipe_screen_get_param_defaults(screen, param);
337 }
338 }
339
340 static int
341 swr_get_shader_param(struct pipe_screen *screen,
342 enum pipe_shader_type shader,
343 enum pipe_shader_cap param)
344 {
345 if (shader == PIPE_SHADER_VERTEX ||
346 shader == PIPE_SHADER_FRAGMENT ||
347 shader == PIPE_SHADER_GEOMETRY
348 || shader == PIPE_SHADER_TESS_CTRL ||
349 shader == PIPE_SHADER_TESS_EVAL
350 )
351 return gallivm_get_shader_param(param);
352
353 // Todo: compute
354 return 0;
355 }
356
357
358 static float
359 swr_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
360 {
361 switch (param) {
362 case PIPE_CAPF_MAX_LINE_WIDTH:
363 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
364 case PIPE_CAPF_MAX_POINT_WIDTH:
365 return 255.0; /* arbitrary */
366 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
367 return 0.0;
368 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
369 return 0.0;
370 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
371 return 16.0; /* arbitrary */
372 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
373 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
374 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
375 return 0.0f;
376 }
377 /* should only get here on unhandled cases */
378 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
379 return 0.0;
380 }
381
382 SWR_FORMAT
383 mesa_to_swr_format(enum pipe_format format)
384 {
385 static const std::map<pipe_format,SWR_FORMAT> mesa2swr = {
386 /* depth / stencil */
387 {PIPE_FORMAT_Z16_UNORM, R16_UNORM}, // z
388 {PIPE_FORMAT_Z32_FLOAT, R32_FLOAT}, // z
389 {PIPE_FORMAT_Z24_UNORM_S8_UINT, R24_UNORM_X8_TYPELESS}, // z
390 {PIPE_FORMAT_Z24X8_UNORM, R24_UNORM_X8_TYPELESS}, // z
391 {PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, R32_FLOAT_X8X24_TYPELESS}, // z
392
393 /* alpha */
394 {PIPE_FORMAT_A8_UNORM, A8_UNORM},
395 {PIPE_FORMAT_A16_UNORM, A16_UNORM},
396 {PIPE_FORMAT_A16_FLOAT, A16_FLOAT},
397 {PIPE_FORMAT_A32_FLOAT, A32_FLOAT},
398
399 /* odd sizes, bgr */
400 {PIPE_FORMAT_B5G6R5_UNORM, B5G6R5_UNORM},
401 {PIPE_FORMAT_B5G6R5_SRGB, B5G6R5_UNORM_SRGB},
402 {PIPE_FORMAT_B5G5R5A1_UNORM, B5G5R5A1_UNORM},
403 {PIPE_FORMAT_B5G5R5X1_UNORM, B5G5R5X1_UNORM},
404 {PIPE_FORMAT_B4G4R4A4_UNORM, B4G4R4A4_UNORM},
405 {PIPE_FORMAT_B8G8R8A8_UNORM, B8G8R8A8_UNORM},
406 {PIPE_FORMAT_B8G8R8A8_SRGB, B8G8R8A8_UNORM_SRGB},
407 {PIPE_FORMAT_B8G8R8X8_UNORM, B8G8R8X8_UNORM},
408 {PIPE_FORMAT_B8G8R8X8_SRGB, B8G8R8X8_UNORM_SRGB},
409
410 /* rgb10a2 */
411 {PIPE_FORMAT_R10G10B10A2_UNORM, R10G10B10A2_UNORM},
412 {PIPE_FORMAT_R10G10B10A2_SNORM, R10G10B10A2_SNORM},
413 {PIPE_FORMAT_R10G10B10A2_USCALED, R10G10B10A2_USCALED},
414 {PIPE_FORMAT_R10G10B10A2_SSCALED, R10G10B10A2_SSCALED},
415 {PIPE_FORMAT_R10G10B10A2_UINT, R10G10B10A2_UINT},
416
417 /* rgb10x2 */
418 {PIPE_FORMAT_R10G10B10X2_USCALED, R10G10B10X2_USCALED},
419
420 /* bgr10a2 */
421 {PIPE_FORMAT_B10G10R10A2_UNORM, B10G10R10A2_UNORM},
422 {PIPE_FORMAT_B10G10R10A2_SNORM, B10G10R10A2_SNORM},
423 {PIPE_FORMAT_B10G10R10A2_USCALED, B10G10R10A2_USCALED},
424 {PIPE_FORMAT_B10G10R10A2_SSCALED, B10G10R10A2_SSCALED},
425 {PIPE_FORMAT_B10G10R10A2_UINT, B10G10R10A2_UINT},
426
427 /* bgr10x2 */
428 {PIPE_FORMAT_B10G10R10X2_UNORM, B10G10R10X2_UNORM},
429
430 /* r11g11b10 */
431 {PIPE_FORMAT_R11G11B10_FLOAT, R11G11B10_FLOAT},
432
433 /* 32 bits per component */
434 {PIPE_FORMAT_R32_FLOAT, R32_FLOAT},
435 {PIPE_FORMAT_R32G32_FLOAT, R32G32_FLOAT},
436 {PIPE_FORMAT_R32G32B32_FLOAT, R32G32B32_FLOAT},
437 {PIPE_FORMAT_R32G32B32A32_FLOAT, R32G32B32A32_FLOAT},
438 {PIPE_FORMAT_R32G32B32X32_FLOAT, R32G32B32X32_FLOAT},
439
440 {PIPE_FORMAT_R32_USCALED, R32_USCALED},
441 {PIPE_FORMAT_R32G32_USCALED, R32G32_USCALED},
442 {PIPE_FORMAT_R32G32B32_USCALED, R32G32B32_USCALED},
443 {PIPE_FORMAT_R32G32B32A32_USCALED, R32G32B32A32_USCALED},
444
445 {PIPE_FORMAT_R32_SSCALED, R32_SSCALED},
446 {PIPE_FORMAT_R32G32_SSCALED, R32G32_SSCALED},
447 {PIPE_FORMAT_R32G32B32_SSCALED, R32G32B32_SSCALED},
448 {PIPE_FORMAT_R32G32B32A32_SSCALED, R32G32B32A32_SSCALED},
449
450 {PIPE_FORMAT_R32_UINT, R32_UINT},
451 {PIPE_FORMAT_R32G32_UINT, R32G32_UINT},
452 {PIPE_FORMAT_R32G32B32_UINT, R32G32B32_UINT},
453 {PIPE_FORMAT_R32G32B32A32_UINT, R32G32B32A32_UINT},
454
455 {PIPE_FORMAT_R32_SINT, R32_SINT},
456 {PIPE_FORMAT_R32G32_SINT, R32G32_SINT},
457 {PIPE_FORMAT_R32G32B32_SINT, R32G32B32_SINT},
458 {PIPE_FORMAT_R32G32B32A32_SINT, R32G32B32A32_SINT},
459
460 /* 16 bits per component */
461 {PIPE_FORMAT_R16_UNORM, R16_UNORM},
462 {PIPE_FORMAT_R16G16_UNORM, R16G16_UNORM},
463 {PIPE_FORMAT_R16G16B16_UNORM, R16G16B16_UNORM},
464 {PIPE_FORMAT_R16G16B16A16_UNORM, R16G16B16A16_UNORM},
465 {PIPE_FORMAT_R16G16B16X16_UNORM, R16G16B16X16_UNORM},
466
467 {PIPE_FORMAT_R16_USCALED, R16_USCALED},
468 {PIPE_FORMAT_R16G16_USCALED, R16G16_USCALED},
469 {PIPE_FORMAT_R16G16B16_USCALED, R16G16B16_USCALED},
470 {PIPE_FORMAT_R16G16B16A16_USCALED, R16G16B16A16_USCALED},
471
472 {PIPE_FORMAT_R16_SNORM, R16_SNORM},
473 {PIPE_FORMAT_R16G16_SNORM, R16G16_SNORM},
474 {PIPE_FORMAT_R16G16B16_SNORM, R16G16B16_SNORM},
475 {PIPE_FORMAT_R16G16B16A16_SNORM, R16G16B16A16_SNORM},
476
477 {PIPE_FORMAT_R16_SSCALED, R16_SSCALED},
478 {PIPE_FORMAT_R16G16_SSCALED, R16G16_SSCALED},
479 {PIPE_FORMAT_R16G16B16_SSCALED, R16G16B16_SSCALED},
480 {PIPE_FORMAT_R16G16B16A16_SSCALED, R16G16B16A16_SSCALED},
481
482 {PIPE_FORMAT_R16_UINT, R16_UINT},
483 {PIPE_FORMAT_R16G16_UINT, R16G16_UINT},
484 {PIPE_FORMAT_R16G16B16_UINT, R16G16B16_UINT},
485 {PIPE_FORMAT_R16G16B16A16_UINT, R16G16B16A16_UINT},
486
487 {PIPE_FORMAT_R16_SINT, R16_SINT},
488 {PIPE_FORMAT_R16G16_SINT, R16G16_SINT},
489 {PIPE_FORMAT_R16G16B16_SINT, R16G16B16_SINT},
490 {PIPE_FORMAT_R16G16B16A16_SINT, R16G16B16A16_SINT},
491
492 {PIPE_FORMAT_R16_FLOAT, R16_FLOAT},
493 {PIPE_FORMAT_R16G16_FLOAT, R16G16_FLOAT},
494 {PIPE_FORMAT_R16G16B16_FLOAT, R16G16B16_FLOAT},
495 {PIPE_FORMAT_R16G16B16A16_FLOAT, R16G16B16A16_FLOAT},
496 {PIPE_FORMAT_R16G16B16X16_FLOAT, R16G16B16X16_FLOAT},
497
498 /* 8 bits per component */
499 {PIPE_FORMAT_R8_UNORM, R8_UNORM},
500 {PIPE_FORMAT_R8G8_UNORM, R8G8_UNORM},
501 {PIPE_FORMAT_R8G8B8_UNORM, R8G8B8_UNORM},
502 {PIPE_FORMAT_R8G8B8_SRGB, R8G8B8_UNORM_SRGB},
503 {PIPE_FORMAT_R8G8B8A8_UNORM, R8G8B8A8_UNORM},
504 {PIPE_FORMAT_R8G8B8A8_SRGB, R8G8B8A8_UNORM_SRGB},
505 {PIPE_FORMAT_R8G8B8X8_UNORM, R8G8B8X8_UNORM},
506 {PIPE_FORMAT_R8G8B8X8_SRGB, R8G8B8X8_UNORM_SRGB},
507
508 {PIPE_FORMAT_R8_USCALED, R8_USCALED},
509 {PIPE_FORMAT_R8G8_USCALED, R8G8_USCALED},
510 {PIPE_FORMAT_R8G8B8_USCALED, R8G8B8_USCALED},
511 {PIPE_FORMAT_R8G8B8A8_USCALED, R8G8B8A8_USCALED},
512
513 {PIPE_FORMAT_R8_SNORM, R8_SNORM},
514 {PIPE_FORMAT_R8G8_SNORM, R8G8_SNORM},
515 {PIPE_FORMAT_R8G8B8_SNORM, R8G8B8_SNORM},
516 {PIPE_FORMAT_R8G8B8A8_SNORM, R8G8B8A8_SNORM},
517
518 {PIPE_FORMAT_R8_SSCALED, R8_SSCALED},
519 {PIPE_FORMAT_R8G8_SSCALED, R8G8_SSCALED},
520 {PIPE_FORMAT_R8G8B8_SSCALED, R8G8B8_SSCALED},
521 {PIPE_FORMAT_R8G8B8A8_SSCALED, R8G8B8A8_SSCALED},
522
523 {PIPE_FORMAT_R8_UINT, R8_UINT},
524 {PIPE_FORMAT_R8G8_UINT, R8G8_UINT},
525 {PIPE_FORMAT_R8G8B8_UINT, R8G8B8_UINT},
526 {PIPE_FORMAT_R8G8B8A8_UINT, R8G8B8A8_UINT},
527
528 {PIPE_FORMAT_R8_SINT, R8_SINT},
529 {PIPE_FORMAT_R8G8_SINT, R8G8_SINT},
530 {PIPE_FORMAT_R8G8B8_SINT, R8G8B8_SINT},
531 {PIPE_FORMAT_R8G8B8A8_SINT, R8G8B8A8_SINT},
532
533 /* These formats are valid for vertex data, but should not be used
534 * for render targets.
535 */
536
537 {PIPE_FORMAT_R32_FIXED, R32_SFIXED},
538 {PIPE_FORMAT_R32G32_FIXED, R32G32_SFIXED},
539 {PIPE_FORMAT_R32G32B32_FIXED, R32G32B32_SFIXED},
540 {PIPE_FORMAT_R32G32B32A32_FIXED, R32G32B32A32_SFIXED},
541
542 {PIPE_FORMAT_R64_FLOAT, R64_FLOAT},
543 {PIPE_FORMAT_R64G64_FLOAT, R64G64_FLOAT},
544 {PIPE_FORMAT_R64G64B64_FLOAT, R64G64B64_FLOAT},
545 {PIPE_FORMAT_R64G64B64A64_FLOAT, R64G64B64A64_FLOAT},
546
547 /* These formats have entries in SWR but don't have Load/StoreTile
548 * implementations. That means these aren't renderable, and thus having
549 * a mapping entry here is detrimental.
550 */
551 /*
552
553 {PIPE_FORMAT_L8_UNORM, L8_UNORM},
554 {PIPE_FORMAT_I8_UNORM, I8_UNORM},
555 {PIPE_FORMAT_L8A8_UNORM, L8A8_UNORM},
556 {PIPE_FORMAT_L16_UNORM, L16_UNORM},
557 {PIPE_FORMAT_UYVY, YCRCB_SWAPUVY},
558
559 {PIPE_FORMAT_L8_SRGB, L8_UNORM_SRGB},
560 {PIPE_FORMAT_L8A8_SRGB, L8A8_UNORM_SRGB},
561
562 {PIPE_FORMAT_DXT1_RGBA, BC1_UNORM},
563 {PIPE_FORMAT_DXT3_RGBA, BC2_UNORM},
564 {PIPE_FORMAT_DXT5_RGBA, BC3_UNORM},
565
566 {PIPE_FORMAT_DXT1_SRGBA, BC1_UNORM_SRGB},
567 {PIPE_FORMAT_DXT3_SRGBA, BC2_UNORM_SRGB},
568 {PIPE_FORMAT_DXT5_SRGBA, BC3_UNORM_SRGB},
569
570 {PIPE_FORMAT_RGTC1_UNORM, BC4_UNORM},
571 {PIPE_FORMAT_RGTC1_SNORM, BC4_SNORM},
572 {PIPE_FORMAT_RGTC2_UNORM, BC5_UNORM},
573 {PIPE_FORMAT_RGTC2_SNORM, BC5_SNORM},
574
575 {PIPE_FORMAT_L16A16_UNORM, L16A16_UNORM},
576 {PIPE_FORMAT_I16_UNORM, I16_UNORM},
577 {PIPE_FORMAT_L16_FLOAT, L16_FLOAT},
578 {PIPE_FORMAT_L16A16_FLOAT, L16A16_FLOAT},
579 {PIPE_FORMAT_I16_FLOAT, I16_FLOAT},
580 {PIPE_FORMAT_L32_FLOAT, L32_FLOAT},
581 {PIPE_FORMAT_L32A32_FLOAT, L32A32_FLOAT},
582 {PIPE_FORMAT_I32_FLOAT, I32_FLOAT},
583
584 {PIPE_FORMAT_I8_UINT, I8_UINT},
585 {PIPE_FORMAT_L8_UINT, L8_UINT},
586 {PIPE_FORMAT_L8A8_UINT, L8A8_UINT},
587
588 {PIPE_FORMAT_I8_SINT, I8_SINT},
589 {PIPE_FORMAT_L8_SINT, L8_SINT},
590 {PIPE_FORMAT_L8A8_SINT, L8A8_SINT},
591
592 */
593 };
594
595 auto it = mesa2swr.find(format);
596 if (it == mesa2swr.end())
597 return (SWR_FORMAT)-1;
598 else
599 return it->second;
600 }
601
602 static bool
603 swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res)
604 {
605 struct sw_winsys *winsys = screen->winsys;
606 struct sw_displaytarget *dt;
607
608 const unsigned width = align(res->swr.width, res->swr.halign);
609 const unsigned height = align(res->swr.height, res->swr.valign);
610
611 UINT stride;
612 dt = winsys->displaytarget_create(winsys,
613 res->base.bind,
614 res->base.format,
615 width, height,
616 64, NULL,
617 &stride);
618
619 if (dt == NULL)
620 return false;
621
622 void *map = winsys->displaytarget_map(winsys, dt, 0);
623
624 res->display_target = dt;
625 res->swr.xpBaseAddress = (gfxptr_t)map;
626
627 /* Clear the display target surface */
628 if (map)
629 memset(map, 0, height * stride);
630
631 winsys->displaytarget_unmap(winsys, dt);
632
633 return true;
634 }
635
636 static bool
637 swr_texture_layout(struct swr_screen *screen,
638 struct swr_resource *res,
639 bool allocate)
640 {
641 struct pipe_resource *pt = &res->base;
642
643 pipe_format fmt = pt->format;
644 const struct util_format_description *desc = util_format_description(fmt);
645
646 res->has_depth = util_format_has_depth(desc);
647 res->has_stencil = util_format_has_stencil(desc);
648
649 if (res->has_stencil && !res->has_depth)
650 fmt = PIPE_FORMAT_R8_UINT;
651
652 /* We always use the SWR layout. For 2D and 3D textures this looks like:
653 *
654 * |<------- pitch ------->|
655 * +=======================+-------
656 * |Array 0 | ^
657 * | | |
658 * | Level 0 | |
659 * | | |
660 * | | qpitch
661 * +-----------+-----------+ |
662 * | | L2L2L2L2 | |
663 * | Level 1 | L3L3 | |
664 * | | L4 | v
665 * +===========+===========+-------
666 * |Array 1 |
667 * | |
668 * | Level 0 |
669 * | |
670 * | |
671 * +-----------+-----------+
672 * | | L2L2L2L2 |
673 * | Level 1 | L3L3 |
674 * | | L4 |
675 * +===========+===========+
676 *
677 * The overall width in bytes is known as the pitch, while the overall
678 * height in rows is the qpitch. Array slices are laid out logically below
679 * one another, qpitch rows apart. For 3D surfaces, the "level" values are
680 * just invalid for the higher array numbers (since depth is also
681 * minified). 1D and 1D array surfaces are stored effectively the same way,
682 * except that pitch never plays into it. All the levels are logically
683 * adjacent to each other on the X axis. The qpitch becomes the number of
684 * elements between array slices, while the pitch is unused.
685 *
686 * Each level's sizes are subject to the valign and halign settings of the
687 * surface. For compressed formats that swr is unaware of, we will use an
688 * appropriately-sized uncompressed format, and scale the widths/heights.
689 *
690 * This surface is stored inside res->swr. For depth/stencil textures,
691 * res->secondary will have an identically-laid-out but R8_UINT-formatted
692 * stencil tree. In the Z32F_S8 case, the primary surface still has 64-bpp
693 * texels, to simplify map/unmap logic which copies the stencil values
694 * in/out.
695 */
696
697 res->swr.width = pt->width0;
698 res->swr.height = pt->height0;
699 res->swr.type = swr_convert_target_type(pt->target);
700 res->swr.tileMode = SWR_TILE_NONE;
701 res->swr.format = mesa_to_swr_format(fmt);
702 res->swr.numSamples = std::max(1u, pt->nr_samples);
703
704 if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {
705 res->swr.halign = KNOB_MACROTILE_X_DIM;
706 res->swr.valign = KNOB_MACROTILE_Y_DIM;
707
708 /* If SWR_MSAA_FORCE_ENABLE is set, turn on MSAA and override requested
709 * surface sample count. */
710 if (screen->msaa_force_enable) {
711 res->swr.numSamples = screen->msaa_max_count;
712 swr_print_info("swr_texture_layout: forcing sample count: %d\n",
713 res->swr.numSamples);
714 }
715 } else {
716 res->swr.halign = 1;
717 res->swr.valign = 1;
718 }
719
720 unsigned halign = res->swr.halign * util_format_get_blockwidth(fmt);
721 unsigned width = align(pt->width0, halign);
722 if (pt->target == PIPE_TEXTURE_1D || pt->target == PIPE_TEXTURE_1D_ARRAY) {
723 for (int level = 1; level <= pt->last_level; level++)
724 width += align(u_minify(pt->width0, level), halign);
725 res->swr.pitch = util_format_get_blocksize(fmt);
726 res->swr.qpitch = util_format_get_nblocksx(fmt, width);
727 } else {
728 // The pitch is the overall width of the texture in bytes. Most of the
729 // time this is the pitch of level 0 since all the other levels fit
730 // underneath it. However in some degenerate situations, the width of
731 // level1 + level2 may be larger. In that case, we use those
732 // widths. This can happen if, e.g. halign is 32, and the width of level
733 // 0 is 32 or less. In that case, the aligned levels 1 and 2 will also
734 // be 32 each, adding up to 64.
735 unsigned valign = res->swr.valign * util_format_get_blockheight(fmt);
736 if (pt->last_level > 1) {
737 width = std::max<uint32_t>(
738 width,
739 align(u_minify(pt->width0, 1), halign) +
740 align(u_minify(pt->width0, 2), halign));
741 }
742 res->swr.pitch = util_format_get_stride(fmt, width);
743
744 // The qpitch is controlled by either the height of the second LOD, or
745 // the combination of all the later LODs.
746 unsigned height = align(pt->height0, valign);
747 if (pt->last_level == 1) {
748 height += align(u_minify(pt->height0, 1), valign);
749 } else if (pt->last_level > 1) {
750 unsigned level1 = align(u_minify(pt->height0, 1), valign);
751 unsigned level2 = 0;
752 for (int level = 2; level <= pt->last_level; level++) {
753 level2 += align(u_minify(pt->height0, level), valign);
754 }
755 height += std::max(level1, level2);
756 }
757 res->swr.qpitch = util_format_get_nblocksy(fmt, height);
758 }
759
760 if (pt->target == PIPE_TEXTURE_3D)
761 res->swr.depth = pt->depth0;
762 else
763 res->swr.depth = pt->array_size;
764
765 // Fix up swr format if necessary so that LOD offset computation works
766 if (res->swr.format == (SWR_FORMAT)-1) {
767 switch (util_format_get_blocksize(fmt)) {
768 default:
769 unreachable("Unexpected format block size");
770 case 1: res->swr.format = R8_UINT; break;
771 case 2: res->swr.format = R16_UINT; break;
772 case 4: res->swr.format = R32_UINT; break;
773 case 8:
774 if (util_format_is_compressed(fmt))
775 res->swr.format = BC4_UNORM;
776 else
777 res->swr.format = R32G32_UINT;
778 break;
779 case 16:
780 if (util_format_is_compressed(fmt))
781 res->swr.format = BC5_UNORM;
782 else
783 res->swr.format = R32G32B32A32_UINT;
784 break;
785 }
786 }
787
788 for (int level = 0; level <= pt->last_level; level++) {
789 res->mip_offsets[level] =
790 ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->swr);
791 }
792
793 size_t total_size = (uint64_t)res->swr.depth * res->swr.qpitch *
794 res->swr.pitch * res->swr.numSamples;
795
796 // Let non-sampled textures (e.g. buffer objects) bypass the size limit
797 if (swr_resource_is_texture(&res->base) && total_size > SWR_MAX_TEXTURE_SIZE)
798 return false;
799
800 if (allocate) {
801 res->swr.xpBaseAddress = (gfxptr_t)AlignedMalloc(total_size, 64);
802 if (!res->swr.xpBaseAddress)
803 return false;
804
805 if (res->has_depth && res->has_stencil) {
806 res->secondary = res->swr;
807 res->secondary.format = R8_UINT;
808 res->secondary.pitch = res->swr.pitch / util_format_get_blocksize(fmt);
809
810 for (int level = 0; level <= pt->last_level; level++) {
811 res->secondary_mip_offsets[level] =
812 ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->secondary);
813 }
814
815 total_size = res->secondary.depth * res->secondary.qpitch *
816 res->secondary.pitch * res->secondary.numSamples;
817
818 res->secondary.xpBaseAddress = (gfxptr_t) AlignedMalloc(total_size, 64);
819 if (!res->secondary.xpBaseAddress) {
820 AlignedFree((void *)res->swr.xpBaseAddress);
821 return false;
822 }
823 }
824 }
825
826 return true;
827 }
828
829 static bool
830 swr_can_create_resource(struct pipe_screen *screen,
831 const struct pipe_resource *templat)
832 {
833 struct swr_resource res;
834 memset(&res, 0, sizeof(res));
835 res.base = *templat;
836 return swr_texture_layout(swr_screen(screen), &res, false);
837 }
838
839 /* Helper function that conditionally creates a single-sample resolve resource
840 * and attaches it to main multisample resource. */
841 static bool
842 swr_create_resolve_resource(struct pipe_screen *_screen,
843 struct swr_resource *msaa_res)
844 {
845 struct swr_screen *screen = swr_screen(_screen);
846
847 /* If resource is multisample, create a single-sample resolve resource */
848 if (msaa_res->base.nr_samples > 1 || (screen->msaa_force_enable &&
849 !(msaa_res->base.flags & SWR_RESOURCE_FLAG_ALT_SURFACE))) {
850
851 /* Create a single-sample copy of the resource. Copy the original
852 * resource parameters and set flag to prevent recursion when re-calling
853 * resource_create */
854 struct pipe_resource alt_template = msaa_res->base;
855 alt_template.nr_samples = 0;
856 alt_template.flags |= SWR_RESOURCE_FLAG_ALT_SURFACE;
857
858 /* Note: Display_target is a special single-sample resource, only the
859 * display_target has been created already. */
860 if (msaa_res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT
861 | PIPE_BIND_SHARED)) {
862 /* Allocate the multisample buffers. */
863 if (!swr_texture_layout(screen, msaa_res, true))
864 return false;
865
866 /* Alt resource will only be bound as PIPE_BIND_RENDER_TARGET
867 * remove the DISPLAY_TARGET, SCANOUT, and SHARED bindings */
868 alt_template.bind = PIPE_BIND_RENDER_TARGET;
869 }
870
871 /* Allocate single-sample resolve surface */
872 struct pipe_resource *alt;
873 alt = _screen->resource_create(_screen, &alt_template);
874 if (!alt)
875 return false;
876
877 /* Attach it to the multisample resource */
878 msaa_res->resolve_target = alt;
879
880 /* Hang resolve surface state off the multisample surface state to so
881 * StoreTiles knows where to resolve the surface. */
882 msaa_res->swr.xpAuxBaseAddress = (gfxptr_t)&swr_resource(alt)->swr;
883 }
884
885 return true; /* success */
886 }
887
888 static struct pipe_resource *
889 swr_resource_create(struct pipe_screen *_screen,
890 const struct pipe_resource *templat)
891 {
892 struct swr_screen *screen = swr_screen(_screen);
893 struct swr_resource *res = CALLOC_STRUCT(swr_resource);
894 if (!res)
895 return NULL;
896
897 res->base = *templat;
898 pipe_reference_init(&res->base.reference, 1);
899 res->base.screen = &screen->base;
900
901 if (swr_resource_is_texture(&res->base)) {
902 if (res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT
903 | PIPE_BIND_SHARED)) {
904 /* displayable surface
905 * first call swr_texture_layout without allocating to finish
906 * filling out the SWR_SURFACE_STATE in res */
907 swr_texture_layout(screen, res, false);
908 if (!swr_displaytarget_layout(screen, res))
909 goto fail;
910 } else {
911 /* texture map */
912 if (!swr_texture_layout(screen, res, true))
913 goto fail;
914 }
915
916 /* If resource was multisample, create resolve resource and attach
917 * it to multisample resource. */
918 if (!swr_create_resolve_resource(_screen, res))
919 goto fail;
920
921 } else {
922 /* other data (vertex buffer, const buffer, etc) */
923 assert(util_format_get_blocksize(templat->format) == 1);
924 assert(templat->height0 == 1);
925 assert(templat->depth0 == 1);
926 assert(templat->last_level == 0);
927
928 /* Easiest to just call swr_texture_layout, as it sets up
929 * SWR_SURFACE_STATE in res */
930 if (!swr_texture_layout(screen, res, true))
931 goto fail;
932 }
933
934 return &res->base;
935
936 fail:
937 FREE(res);
938 return NULL;
939 }
940
941 static void
942 swr_resource_destroy(struct pipe_screen *p_screen, struct pipe_resource *pt)
943 {
944 struct swr_screen *screen = swr_screen(p_screen);
945 struct swr_resource *spr = swr_resource(pt);
946
947 if (spr->display_target) {
948 /* If resource is display target, winsys manages the buffer and will
949 * free it on displaytarget_destroy. */
950 swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
951
952 struct sw_winsys *winsys = screen->winsys;
953 winsys->displaytarget_destroy(winsys, spr->display_target);
954
955 if (spr->swr.numSamples > 1) {
956 /* Free an attached resolve resource */
957 struct swr_resource *alt = swr_resource(spr->resolve_target);
958 swr_fence_work_free(screen->flush_fence, (void*)(alt->swr.xpBaseAddress), true);
959
960 /* Free multisample buffer */
961 swr_fence_work_free(screen->flush_fence, (void*)(spr->swr.xpBaseAddress), true);
962 }
963 } else {
964 /* For regular resources, defer deletion */
965 swr_resource_unused(pt);
966
967 if (spr->swr.numSamples > 1) {
968 /* Free an attached resolve resource */
969 struct swr_resource *alt = swr_resource(spr->resolve_target);
970 swr_fence_work_free(screen->flush_fence, (void*)(alt->swr.xpBaseAddress), true);
971 }
972
973 swr_fence_work_free(screen->flush_fence, (void*)(spr->swr.xpBaseAddress), true);
974 swr_fence_work_free(screen->flush_fence,
975 (void*)(spr->secondary.xpBaseAddress), true);
976
977 /* If work queue grows too large, submit a fence to force queue to
978 * drain. This is mainly to decrease the amount of memory used by the
979 * piglit streaming-texture-leak test */
980 if (screen->pipe && swr_fence(screen->flush_fence)->work.count > 64)
981 swr_fence_submit(swr_context(screen->pipe), screen->flush_fence);
982 }
983
984 FREE(spr);
985 }
986
987
988 static void
989 swr_flush_frontbuffer(struct pipe_screen *p_screen,
990 struct pipe_resource *resource,
991 unsigned level,
992 unsigned layer,
993 void *context_private,
994 struct pipe_box *sub_box)
995 {
996 struct swr_screen *screen = swr_screen(p_screen);
997 struct sw_winsys *winsys = screen->winsys;
998 struct swr_resource *spr = swr_resource(resource);
999 struct pipe_context *pipe = screen->pipe;
1000 struct swr_context *ctx = swr_context(pipe);
1001
1002 if (pipe) {
1003 swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
1004 swr_resource_unused(resource);
1005 ctx->api.pfnSwrEndFrame(ctx->swrContext);
1006 }
1007
1008 /* Multisample resolved into resolve_target at flush with store_resource */
1009 if (pipe && spr->swr.numSamples > 1) {
1010 struct pipe_resource *resolve_target = spr->resolve_target;
1011
1012 /* Once resolved, copy into display target */
1013 SWR_SURFACE_STATE *resolve = &swr_resource(resolve_target)->swr;
1014
1015 void *map = winsys->displaytarget_map(winsys, spr->display_target,
1016 PIPE_TRANSFER_WRITE);
1017 memcpy(map, (void*)(resolve->xpBaseAddress), resolve->pitch * resolve->height);
1018 winsys->displaytarget_unmap(winsys, spr->display_target);
1019 }
1020
1021 debug_assert(spr->display_target);
1022 if (spr->display_target)
1023 winsys->displaytarget_display(
1024 winsys, spr->display_target, context_private, sub_box);
1025 }
1026
1027
1028 void
1029 swr_destroy_screen_internal(struct swr_screen **screen)
1030 {
1031 struct pipe_screen *p_screen = &(*screen)->base;
1032
1033 swr_fence_finish(p_screen, NULL, (*screen)->flush_fence, 0);
1034 swr_fence_reference(p_screen, &(*screen)->flush_fence, NULL);
1035
1036 JitDestroyContext((*screen)->hJitMgr);
1037
1038 if ((*screen)->pLibrary)
1039 util_dl_close((*screen)->pLibrary);
1040
1041 FREE(*screen);
1042 *screen = NULL;
1043 }
1044
1045
1046 static void
1047 swr_destroy_screen(struct pipe_screen *p_screen)
1048 {
1049 struct swr_screen *screen = swr_screen(p_screen);
1050 struct sw_winsys *winsys = screen->winsys;
1051
1052 swr_print_info("SWR destroy screen!\n");
1053
1054 if (winsys->destroy)
1055 winsys->destroy(winsys);
1056
1057 swr_destroy_screen_internal(&screen);
1058 }
1059
1060
1061 static void
1062 swr_validate_env_options(struct swr_screen *screen)
1063 {
1064 /* The client_copy_limit sets a maximum on the amount of user-buffer memory
1065 * copied to scratch space on a draw. Past this, the draw will access
1066 * user-buffer directly and then block. This is faster than queuing many
1067 * large client draws. */
1068 screen->client_copy_limit = SWR_CLIENT_COPY_LIMIT;
1069 int client_copy_limit =
1070 debug_get_num_option("SWR_CLIENT_COPY_LIMIT", SWR_CLIENT_COPY_LIMIT);
1071 if (client_copy_limit > 0)
1072 screen->client_copy_limit = client_copy_limit;
1073
1074 /* XXX msaa under development, disable by default for now */
1075 screen->msaa_max_count = 1; /* was SWR_MAX_NUM_MULTISAMPLES; */
1076
1077 /* validate env override values, within range and power of 2 */
1078 int msaa_max_count = debug_get_num_option("SWR_MSAA_MAX_COUNT", 1);
1079 if (msaa_max_count != 1) {
1080 if ((msaa_max_count < 1) || (msaa_max_count > SWR_MAX_NUM_MULTISAMPLES)
1081 || !util_is_power_of_two_or_zero(msaa_max_count)) {
1082 fprintf(stderr, "SWR_MSAA_MAX_COUNT invalid: %d\n", msaa_max_count);
1083 fprintf(stderr, "must be power of 2 between 1 and %d" \
1084 " (or 1 to disable msaa)\n",
1085 SWR_MAX_NUM_MULTISAMPLES);
1086 fprintf(stderr, "(msaa disabled)\n");
1087 msaa_max_count = 1;
1088 }
1089
1090 swr_print_info("SWR_MSAA_MAX_COUNT: %d\n", msaa_max_count);
1091
1092 screen->msaa_max_count = msaa_max_count;
1093 }
1094
1095 screen->msaa_force_enable = debug_get_bool_option(
1096 "SWR_MSAA_FORCE_ENABLE", false);
1097 if (screen->msaa_force_enable)
1098 swr_print_info("SWR_MSAA_FORCE_ENABLE: true\n");
1099 }
1100
1101
1102 struct pipe_screen *
1103 swr_create_screen_internal(struct sw_winsys *winsys)
1104 {
1105 struct swr_screen *screen = CALLOC_STRUCT(swr_screen);
1106
1107 if (!screen)
1108 return NULL;
1109
1110 if (!lp_build_init()) {
1111 FREE(screen);
1112 return NULL;
1113 }
1114
1115 screen->winsys = winsys;
1116 screen->base.get_name = swr_get_name;
1117 screen->base.get_vendor = swr_get_vendor;
1118 screen->base.is_format_supported = swr_is_format_supported;
1119 screen->base.context_create = swr_create_context;
1120 screen->base.can_create_resource = swr_can_create_resource;
1121
1122 screen->base.destroy = swr_destroy_screen;
1123 screen->base.get_param = swr_get_param;
1124 screen->base.get_shader_param = swr_get_shader_param;
1125 screen->base.get_paramf = swr_get_paramf;
1126
1127 screen->base.resource_create = swr_resource_create;
1128 screen->base.resource_destroy = swr_resource_destroy;
1129
1130 screen->base.flush_frontbuffer = swr_flush_frontbuffer;
1131
1132 // Pass in "" for architecture for run-time determination
1133 screen->hJitMgr = JitCreateContext(KNOB_SIMD_WIDTH, "", "swr");
1134
1135 swr_fence_init(&screen->base);
1136
1137 swr_validate_env_options(screen);
1138
1139 return &screen->base;
1140 }