v3d: compute appropriate VPM memory configuration for geometry shader workloads
[mesa.git] / src / gallium / drivers / v3d / v3d_format_table.h
1 /*
2 * Copyright © 2014-2018 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
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8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #define V3D_OUTPUT_IMAGE_FORMAT_NO 255
25
26 #include <stdbool.h>
27 #include <stdint.h>
28
29 struct v3d_format {
30 /** Set if the pipe format is defined in the table. */
31 bool present;
32
33 /** One of V3D33_OUTPUT_IMAGE_FORMAT_*, or OUTPUT_IMAGE_FORMAT_NO */
34 uint8_t rt_type;
35
36 /** One of V3D33_TEXTURE_DATA_FORMAT_*. */
37 uint8_t tex_type;
38
39 /**
40 * Swizzle to apply to the RGBA shader output for storing to the tile
41 * buffer, to the RGBA tile buffer to produce shader input (for
42 * blending), and for turning the rgba8888 texture sampler return
43 * value into shader rgba values.
44 */
45 uint8_t swizzle[4];
46
47 /* Whether the return value is 16F/I/UI or 32F/I/UI. */
48 uint8_t return_size;
49
50 /* If return_size == 32, how many channels are returned by texturing.
51 * 16 always returns 2 pairs of 16 bit values.
52 */
53 uint8_t return_channels;
54 };