28334aeba4ccb14f4934c6e4d2a4455b0bbbcf13
[mesa.git] / src / gallium / drivers / v3d / v3d_screen.c
1 /*
2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_hash_table.h"
34 #include "util/ralloc.h"
35
36 #include <xf86drm.h>
37 #include "v3d_screen.h"
38 #include "v3d_context.h"
39 #include "v3d_resource.h"
40 #include "compiler/v3d_compiler.h"
41
42 static const char *
43 v3d_screen_get_name(struct pipe_screen *pscreen)
44 {
45 struct v3d_screen *screen = v3d_screen(pscreen);
46
47 if (!screen->name) {
48 screen->name = ralloc_asprintf(screen,
49 "V3D %d.%d",
50 screen->devinfo.ver / 10,
51 screen->devinfo.ver % 10);
52 }
53
54 return screen->name;
55 }
56
57 static const char *
58 v3d_screen_get_vendor(struct pipe_screen *pscreen)
59 {
60 return "Broadcom";
61 }
62
63 static void
64 v3d_screen_destroy(struct pipe_screen *pscreen)
65 {
66 struct v3d_screen *screen = v3d_screen(pscreen);
67
68 util_hash_table_destroy(screen->bo_handles);
69 v3d_bufmgr_destroy(pscreen);
70 slab_destroy_parent(&screen->transfer_pool);
71
72 if (using_v3d_simulator)
73 v3d_simulator_destroy(screen);
74
75 v3d_compiler_free(screen->compiler);
76
77 close(screen->fd);
78 ralloc_free(pscreen);
79 }
80
81 static int
82 v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
83 {
84 struct v3d_screen *screen = v3d_screen(pscreen);
85
86 switch (param) {
87 /* Supported features (boolean caps). */
88 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
89 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
90 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
91 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
92 case PIPE_CAP_NPOT_TEXTURES:
93 case PIPE_CAP_SHAREABLE_SHADERS:
94 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
95 case PIPE_CAP_TEXTURE_MULTISAMPLE:
96 case PIPE_CAP_TEXTURE_SWIZZLE:
97 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
98 case PIPE_CAP_START_INSTANCE:
99 case PIPE_CAP_TGSI_INSTANCEID:
100 case PIPE_CAP_SM3:
101 case PIPE_CAP_TEXTURE_QUERY_LOD:
102 case PIPE_CAP_PRIMITIVE_RESTART:
103 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
104 case PIPE_CAP_OCCLUSION_QUERY:
105 case PIPE_CAP_POINT_SPRITE:
106 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
107 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
108 case PIPE_CAP_COMPUTE:
109 case PIPE_CAP_DRAW_INDIRECT:
110 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
111 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
112 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
113 return 1;
114
115 case PIPE_CAP_INDEP_BLEND_ENABLE:
116 return screen->devinfo.ver >= 40;
117
118 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
119 return 256;
120
121 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
122 return 4;
123
124 case PIPE_CAP_GLSL_FEATURE_LEVEL:
125 return 400;
126
127 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
128 return 140;
129
130 case PIPE_CAP_MAX_VIEWPORTS:
131 return 1;
132
133 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
134 return 1;
135 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
136 return 0;
137 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
138 if (screen->devinfo.ver >= 40)
139 return 0;
140 else
141 return 1;
142 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
143 if (screen->devinfo.ver >= 40)
144 return 1;
145 else
146 return 0;
147
148 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
149 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
150 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
151 return 1;
152
153
154 /* Stream output. */
155 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
156 return 4;
157 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
158 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
159 return 64;
160
161 case PIPE_CAP_MIN_TEXEL_OFFSET:
162 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
163 return -8;
164 case PIPE_CAP_MAX_TEXEL_OFFSET:
165 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
166 return 7;
167
168 /* Unsupported features. */
169 case PIPE_CAP_ANISOTROPIC_FILTER:
170 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
171 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
172 case PIPE_CAP_CUBE_MAP_ARRAY:
173 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
174 case PIPE_CAP_SEAMLESS_CUBE_MAP:
175 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
176 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
177 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
178 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
179 case PIPE_CAP_SHADER_STENCIL_EXPORT:
180 case PIPE_CAP_TGSI_TEXCOORD:
181 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
182 case PIPE_CAP_CONDITIONAL_RENDER:
183 case PIPE_CAP_TEXTURE_BARRIER:
184 case PIPE_CAP_INDEP_BLEND_FUNC:
185 case PIPE_CAP_DEPTH_CLIP_DISABLE:
186 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
187 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
188 case PIPE_CAP_USER_VERTEX_BUFFERS:
189 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
190 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
191 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
192 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
193 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
194 case PIPE_CAP_TEXTURE_GATHER_SM5:
195 case PIPE_CAP_FAKE_SW_MSAA:
196 case PIPE_CAP_SAMPLE_SHADING:
197 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
198 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
199 case PIPE_CAP_MAX_VERTEX_STREAMS:
200 case PIPE_CAP_MULTI_DRAW_INDIRECT:
201 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
202 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
203 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
204 case PIPE_CAP_SAMPLER_VIEW_TARGET:
205 case PIPE_CAP_CLIP_HALFZ:
206 case PIPE_CAP_VERTEXID_NOBASE:
207 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
208 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
209 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
210 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
211 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
212 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
213 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
214 case PIPE_CAP_DEPTH_BOUNDS_TEST:
215 case PIPE_CAP_TGSI_TXQS:
216 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
217 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
218 case PIPE_CAP_CLEAR_TEXTURE:
219 case PIPE_CAP_DRAW_PARAMETERS:
220 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
221 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
222 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
223 case PIPE_CAP_INVALIDATE_BUFFER:
224 case PIPE_CAP_GENERATE_MIPMAP:
225 case PIPE_CAP_STRING_MARKER:
226 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
227 case PIPE_CAP_QUERY_BUFFER_OBJECT:
228 case PIPE_CAP_QUERY_MEMORY_INFO:
229 case PIPE_CAP_PCI_GROUP:
230 case PIPE_CAP_PCI_BUS:
231 case PIPE_CAP_PCI_DEVICE:
232 case PIPE_CAP_PCI_FUNCTION:
233 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
234 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
235 case PIPE_CAP_CULL_DISTANCE:
236 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
237 case PIPE_CAP_TGSI_VOTE:
238 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
239 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
240 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
241 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
242 case PIPE_CAP_TGSI_FS_FBFETCH:
243 case PIPE_CAP_INT64:
244 case PIPE_CAP_INT64_DIVMOD:
245 case PIPE_CAP_DOUBLES:
246 case PIPE_CAP_BINDLESS_TEXTURE:
247 case PIPE_CAP_POST_DEPTH_COVERAGE:
248 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
249 case PIPE_CAP_TGSI_BALLOT:
250 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
251 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
252 case PIPE_CAP_TGSI_CLOCK:
253 case PIPE_CAP_TGSI_TEX_TXF_LZ:
254 case PIPE_CAP_NATIVE_FENCE_FD:
255 case PIPE_CAP_FENCE_SIGNAL:
256 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
257 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
258 case PIPE_CAP_QUERY_SO_OVERFLOW:
259 case PIPE_CAP_MEMOBJ:
260 case PIPE_CAP_LOAD_CONSTBUF:
261 case PIPE_CAP_TILE_RASTER_ORDER:
262 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
263 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
264 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
265 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
266 case PIPE_CAP_CONSTBUF0_FLAGS:
267 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
268 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
269 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
270 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
271 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
272 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
273 case PIPE_CAP_PACKED_UNIFORMS:
274 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
275 return 0;
276
277 /* Geometry shader output, unsupported. */
278 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
279 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
280 return 0;
281
282 /* Texturing. */
283 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
284 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
285 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
286 return VC5_MAX_MIP_LEVELS;
287 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
288 return 2048;
289
290 /* Render targets. */
291 case PIPE_CAP_MAX_RENDER_TARGETS:
292 return 4;
293
294 /* Queries. */
295 case PIPE_CAP_QUERY_TIME_ELAPSED:
296 case PIPE_CAP_QUERY_TIMESTAMP:
297 return 0;
298
299 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
300 return 2048;
301
302 case PIPE_CAP_ENDIANNESS:
303 return PIPE_ENDIAN_LITTLE;
304
305 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
306 return 64;
307
308 case PIPE_CAP_VENDOR_ID:
309 return 0x14E4;
310 case PIPE_CAP_DEVICE_ID:
311 return 0xFFFFFFFF;
312 case PIPE_CAP_ACCELERATED:
313 return 1;
314 case PIPE_CAP_VIDEO_MEMORY: {
315 uint64_t system_memory;
316
317 if (!os_get_total_physical_memory(&system_memory))
318 return 0;
319
320 return (int)(system_memory >> 20);
321 }
322 case PIPE_CAP_UMA:
323 return 1;
324
325 default:
326 fprintf(stderr, "unknown param %d\n", param);
327 return 0;
328 }
329 }
330
331 static float
332 v3d_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
333 {
334 switch (param) {
335 case PIPE_CAPF_MAX_LINE_WIDTH:
336 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
337 return 32;
338
339 case PIPE_CAPF_MAX_POINT_WIDTH:
340 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
341 return 512.0f;
342
343 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
344 return 0.0f;
345 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
346 return 16.0f;
347
348 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
349 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
350 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
351 return 0.0f;
352 default:
353 fprintf(stderr, "unknown paramf %d\n", param);
354 return 0;
355 }
356 }
357
358 static int
359 v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
360 enum pipe_shader_cap param)
361 {
362 if (shader != PIPE_SHADER_VERTEX &&
363 shader != PIPE_SHADER_FRAGMENT) {
364 return 0;
365 }
366
367 /* this is probably not totally correct.. but it's a start: */
368 switch (param) {
369 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
370 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
371 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
372 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
373 return 16384;
374
375 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
376 return UINT_MAX;
377
378 case PIPE_SHADER_CAP_MAX_INPUTS:
379 if (shader == PIPE_SHADER_FRAGMENT)
380 return VC5_MAX_FS_INPUTS / 4;
381 else
382 return VC5_MAX_ATTRIBUTES;
383 case PIPE_SHADER_CAP_MAX_OUTPUTS:
384 if (shader == PIPE_SHADER_FRAGMENT)
385 return 4;
386 else
387 return VC5_MAX_FS_INPUTS / 4;
388 case PIPE_SHADER_CAP_MAX_TEMPS:
389 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
390 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
391 return 16 * 1024 * sizeof(float);
392 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
393 return 16;
394 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
395 return 0;
396 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
397 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
398 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
399 return 0;
400 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
401 return 1;
402 case PIPE_SHADER_CAP_SUBROUTINES:
403 return 0;
404 case PIPE_SHADER_CAP_INTEGERS:
405 return 1;
406 case PIPE_SHADER_CAP_FP16:
407 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
408 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
409 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
410 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
411 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
412 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
413 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
414 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
415 return 0;
416 case PIPE_SHADER_CAP_SCALAR_ISA:
417 return 1;
418 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
419 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
420 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
421 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
422 return VC5_MAX_TEXTURE_SAMPLERS;
423 case PIPE_SHADER_CAP_PREFERRED_IR:
424 return PIPE_SHADER_IR_NIR;
425 case PIPE_SHADER_CAP_SUPPORTED_IRS:
426 return 0;
427 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
428 return 32;
429 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
430 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
431 return 0;
432 default:
433 fprintf(stderr, "unknown shader param %d\n", param);
434 return 0;
435 }
436 return 0;
437 }
438
439 static boolean
440 v3d_screen_is_format_supported(struct pipe_screen *pscreen,
441 enum pipe_format format,
442 enum pipe_texture_target target,
443 unsigned sample_count,
444 unsigned storage_sample_count,
445 unsigned usage)
446 {
447 struct v3d_screen *screen = v3d_screen(pscreen);
448
449 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
450 return false;
451
452 if (sample_count > 1 && sample_count != VC5_MAX_SAMPLES)
453 return FALSE;
454
455 if (target >= PIPE_MAX_TEXTURE_TYPES) {
456 return FALSE;
457 }
458
459 if (usage & PIPE_BIND_VERTEX_BUFFER) {
460 switch (format) {
461 case PIPE_FORMAT_R32G32B32A32_FLOAT:
462 case PIPE_FORMAT_R32G32B32_FLOAT:
463 case PIPE_FORMAT_R32G32_FLOAT:
464 case PIPE_FORMAT_R32_FLOAT:
465 case PIPE_FORMAT_R32G32B32A32_SNORM:
466 case PIPE_FORMAT_R32G32B32_SNORM:
467 case PIPE_FORMAT_R32G32_SNORM:
468 case PIPE_FORMAT_R32_SNORM:
469 case PIPE_FORMAT_R32G32B32A32_SSCALED:
470 case PIPE_FORMAT_R32G32B32_SSCALED:
471 case PIPE_FORMAT_R32G32_SSCALED:
472 case PIPE_FORMAT_R32_SSCALED:
473 case PIPE_FORMAT_R16G16B16A16_UNORM:
474 case PIPE_FORMAT_R16G16B16_UNORM:
475 case PIPE_FORMAT_R16G16_UNORM:
476 case PIPE_FORMAT_R16_UNORM:
477 case PIPE_FORMAT_R16G16B16A16_SNORM:
478 case PIPE_FORMAT_R16G16B16_SNORM:
479 case PIPE_FORMAT_R16G16_SNORM:
480 case PIPE_FORMAT_R16_SNORM:
481 case PIPE_FORMAT_R16G16B16A16_USCALED:
482 case PIPE_FORMAT_R16G16B16_USCALED:
483 case PIPE_FORMAT_R16G16_USCALED:
484 case PIPE_FORMAT_R16_USCALED:
485 case PIPE_FORMAT_R16G16B16A16_SSCALED:
486 case PIPE_FORMAT_R16G16B16_SSCALED:
487 case PIPE_FORMAT_R16G16_SSCALED:
488 case PIPE_FORMAT_R16_SSCALED:
489 case PIPE_FORMAT_R8G8B8A8_UNORM:
490 case PIPE_FORMAT_R8G8B8_UNORM:
491 case PIPE_FORMAT_R8G8_UNORM:
492 case PIPE_FORMAT_R8_UNORM:
493 case PIPE_FORMAT_R8G8B8A8_SNORM:
494 case PIPE_FORMAT_R8G8B8_SNORM:
495 case PIPE_FORMAT_R8G8_SNORM:
496 case PIPE_FORMAT_R8_SNORM:
497 case PIPE_FORMAT_R8G8B8A8_USCALED:
498 case PIPE_FORMAT_R8G8B8_USCALED:
499 case PIPE_FORMAT_R8G8_USCALED:
500 case PIPE_FORMAT_R8_USCALED:
501 case PIPE_FORMAT_R8G8B8A8_SSCALED:
502 case PIPE_FORMAT_R8G8B8_SSCALED:
503 case PIPE_FORMAT_R8G8_SSCALED:
504 case PIPE_FORMAT_R8_SSCALED:
505 case PIPE_FORMAT_R10G10B10A2_UNORM:
506 case PIPE_FORMAT_B10G10R10A2_UNORM:
507 case PIPE_FORMAT_R10G10B10A2_SNORM:
508 case PIPE_FORMAT_B10G10R10A2_SNORM:
509 case PIPE_FORMAT_R10G10B10A2_USCALED:
510 case PIPE_FORMAT_B10G10R10A2_USCALED:
511 case PIPE_FORMAT_R10G10B10A2_SSCALED:
512 case PIPE_FORMAT_B10G10R10A2_SSCALED:
513 break;
514 default:
515 return FALSE;
516 }
517 }
518
519 if ((usage & PIPE_BIND_RENDER_TARGET) &&
520 !v3d_rt_format_supported(&screen->devinfo, format)) {
521 return FALSE;
522 }
523
524 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
525 !v3d_tex_format_supported(&screen->devinfo, format)) {
526 return FALSE;
527 }
528
529 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
530 !(format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
531 format == PIPE_FORMAT_X8Z24_UNORM ||
532 format == PIPE_FORMAT_Z16_UNORM ||
533 format == PIPE_FORMAT_Z32_FLOAT ||
534 format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)) {
535 return FALSE;
536 }
537
538 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
539 !(format == PIPE_FORMAT_I8_UINT ||
540 format == PIPE_FORMAT_I16_UINT ||
541 format == PIPE_FORMAT_I32_UINT)) {
542 return FALSE;
543 }
544
545 return TRUE;
546 }
547
548 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
549
550 static unsigned handle_hash(void *key)
551 {
552 return PTR_TO_UINT(key);
553 }
554
555 static int handle_compare(void *key1, void *key2)
556 {
557 return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
558 }
559
560 static bool
561 v3d_get_device_info(struct v3d_screen *screen)
562 {
563 struct drm_v3d_get_param ident0 = {
564 .param = DRM_V3D_PARAM_V3D_CORE0_IDENT0,
565 };
566 struct drm_v3d_get_param ident1 = {
567 .param = DRM_V3D_PARAM_V3D_CORE0_IDENT1,
568 };
569 int ret;
570
571 ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident0);
572 if (ret != 0) {
573 fprintf(stderr, "Couldn't get V3D core IDENT0: %s\n",
574 strerror(errno));
575 return false;
576 }
577 ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident1);
578 if (ret != 0) {
579 fprintf(stderr, "Couldn't get V3D core IDENT1: %s\n",
580 strerror(errno));
581 return false;
582 }
583
584 uint32_t major = (ident0.value >> 24) & 0xff;
585 uint32_t minor = (ident1.value >> 0) & 0xf;
586 screen->devinfo.ver = major * 10 + minor;
587
588 screen->devinfo.vpm_size = (ident1.value >> 28 & 0xf) * 1024;
589
590 switch (screen->devinfo.ver) {
591 case 33:
592 case 41:
593 case 42:
594 break;
595 default:
596 fprintf(stderr,
597 "V3D %d.%d not supported by this version of Mesa.\n",
598 screen->devinfo.ver / 10,
599 screen->devinfo.ver % 10);
600 return false;
601 }
602
603 return true;
604 }
605
606 static const void *
607 v3d_screen_get_compiler_options(struct pipe_screen *pscreen,
608 enum pipe_shader_ir ir, unsigned shader)
609 {
610 return &v3d_nir_options;
611 }
612
613 struct pipe_screen *
614 v3d_screen_create(int fd)
615 {
616 struct v3d_screen *screen = rzalloc(NULL, struct v3d_screen);
617 struct pipe_screen *pscreen;
618
619 pscreen = &screen->base;
620
621 pscreen->destroy = v3d_screen_destroy;
622 pscreen->get_param = v3d_screen_get_param;
623 pscreen->get_paramf = v3d_screen_get_paramf;
624 pscreen->get_shader_param = v3d_screen_get_shader_param;
625 pscreen->context_create = v3d_context_create;
626 pscreen->is_format_supported = v3d_screen_is_format_supported;
627
628 screen->fd = fd;
629 list_inithead(&screen->bo_cache.time_list);
630 (void)mtx_init(&screen->bo_handles_mutex, mtx_plain);
631 screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
632
633 #if defined(USE_V3D_SIMULATOR)
634 v3d_simulator_init(screen);
635 #endif
636
637 if (!v3d_get_device_info(screen))
638 goto fail;
639
640 slab_create_parent(&screen->transfer_pool, sizeof(struct v3d_transfer), 16);
641
642 v3d_fence_init(screen);
643
644 v3d_process_debug_variable();
645
646 v3d_resource_screen_init(pscreen);
647
648 screen->compiler = v3d_compiler_init(&screen->devinfo);
649
650 pscreen->get_name = v3d_screen_get_name;
651 pscreen->get_vendor = v3d_screen_get_vendor;
652 pscreen->get_device_vendor = v3d_screen_get_vendor;
653 pscreen->get_compiler_options = v3d_screen_get_compiler_options;
654
655 return pscreen;
656
657 fail:
658 close(fd);
659 ralloc_free(pscreen);
660 return NULL;
661 }