gallium: replace 16BIT_TEMPS cap with 16BIT_CONSTS
[mesa.git] / src / gallium / drivers / v3d / v3d_screen.c
1 /*
2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include <sys/sysinfo.h>
26
27 #include "common/v3d_device_info.h"
28 #include "util/os_misc.h"
29 #include "pipe/p_defines.h"
30 #include "pipe/p_screen.h"
31 #include "pipe/p_state.h"
32
33 #include "util/u_debug.h"
34 #include "util/u_memory.h"
35 #include "util/format/u_format.h"
36 #include "util/u_hash_table.h"
37 #include "util/u_screen.h"
38 #include "util/u_transfer_helper.h"
39 #include "util/ralloc.h"
40 #include "util/xmlconfig.h"
41
42 #include <xf86drm.h>
43 #include "v3d_screen.h"
44 #include "v3d_context.h"
45 #include "v3d_resource.h"
46 #include "compiler/v3d_compiler.h"
47 #include "drm-uapi/drm_fourcc.h"
48
49 static const char *
50 v3d_screen_get_name(struct pipe_screen *pscreen)
51 {
52 struct v3d_screen *screen = v3d_screen(pscreen);
53
54 if (!screen->name) {
55 screen->name = ralloc_asprintf(screen,
56 "V3D %d.%d",
57 screen->devinfo.ver / 10,
58 screen->devinfo.ver % 10);
59 }
60
61 return screen->name;
62 }
63
64 static const char *
65 v3d_screen_get_vendor(struct pipe_screen *pscreen)
66 {
67 return "Broadcom";
68 }
69
70 static void
71 v3d_screen_destroy(struct pipe_screen *pscreen)
72 {
73 struct v3d_screen *screen = v3d_screen(pscreen);
74
75 _mesa_hash_table_destroy(screen->bo_handles, NULL);
76 v3d_bufmgr_destroy(pscreen);
77 slab_destroy_parent(&screen->transfer_pool);
78 free(screen->ro);
79
80 if (using_v3d_simulator)
81 v3d_simulator_destroy(screen->sim_file);
82
83 v3d_compiler_free(screen->compiler);
84 u_transfer_helper_destroy(pscreen->transfer_helper);
85
86 close(screen->fd);
87 ralloc_free(pscreen);
88 }
89
90 static bool
91 v3d_has_feature(struct v3d_screen *screen, enum drm_v3d_param feature)
92 {
93 struct drm_v3d_get_param p = {
94 .param = feature,
95 };
96 int ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &p);
97
98 if (ret != 0)
99 return false;
100
101 return p.value;
102 }
103
104 static int
105 v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
106 {
107 struct v3d_screen *screen = v3d_screen(pscreen);
108
109 switch (param) {
110 /* Supported features (boolean caps). */
111 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
112 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
113 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
114 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
115 case PIPE_CAP_NPOT_TEXTURES:
116 case PIPE_CAP_SHAREABLE_SHADERS:
117 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
118 case PIPE_CAP_TEXTURE_MULTISAMPLE:
119 case PIPE_CAP_TEXTURE_SWIZZLE:
120 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
121 case PIPE_CAP_START_INSTANCE:
122 case PIPE_CAP_TGSI_INSTANCEID:
123 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
124 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
125 case PIPE_CAP_VERTEX_SHADER_SATURATE:
126 case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
127 case PIPE_CAP_OCCLUSION_QUERY:
128 case PIPE_CAP_POINT_SPRITE:
129 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
130 case PIPE_CAP_DRAW_INDIRECT:
131 case PIPE_CAP_MULTI_DRAW_INDIRECT:
132 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
133 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
134 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
135 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
136 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
137 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
138 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
139 case PIPE_CAP_TGSI_TEXCOORD:
140 return 1;
141
142 case PIPE_CAP_TEXTURE_QUERY_LOD:
143 return screen->devinfo.ver >= 42;
144 break;
145
146 case PIPE_CAP_PACKED_UNIFORMS:
147 /* We can't enable this flag, because it results in load_ubo
148 * intrinsics across a 16b boundary, but v3d's TMU general
149 * memory accesses wrap on 16b boundaries.
150 */
151 return 0;
152
153 case PIPE_CAP_NIR_IMAGES_AS_DEREF:
154 return 0;
155
156 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
157 /* XXX perf: we don't want to emit these extra blits for
158 * glReadPixels(), since we still have to do an uncached read
159 * from the GPU of the result after waiting for the TFU blit
160 * to happen. However, disabling this introduces instability
161 * in
162 * dEQP-GLES31.functional.image_load_store.early_fragment_tests.*
163 * and corruption in chromium's rendering.
164 */
165 return 1;
166
167 case PIPE_CAP_COMPUTE:
168 return screen->has_csd && screen->devinfo.ver >= 41;
169
170 case PIPE_CAP_GENERATE_MIPMAP:
171 return v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_TFU);
172
173 case PIPE_CAP_INDEP_BLEND_ENABLE:
174 return screen->devinfo.ver >= 40;
175
176 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
177 return 256;
178
179 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
180 if (screen->devinfo.ver < 40)
181 return 0;
182 return 4;
183
184 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
185 if (screen->has_cache_flush)
186 return 4;
187 else
188 return 0; /* Disables shader storage */
189
190 case PIPE_CAP_GLSL_FEATURE_LEVEL:
191 return 330;
192
193 case PIPE_CAP_ESSL_FEATURE_LEVEL:
194 return 310;
195
196 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
197 return 140;
198
199 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
200 return 1;
201 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
202 return 0;
203 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
204 if (screen->devinfo.ver >= 40)
205 return 0;
206 else
207 return 1;
208 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
209 if (screen->devinfo.ver >= 40)
210 return 1;
211 else
212 return 0;
213
214 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
215 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
216 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
217 return 1;
218
219 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
220 return 4;
221
222 case PIPE_CAP_MAX_VARYINGS:
223 return V3D_MAX_FS_INPUTS / 4;
224
225 /* Texturing. */
226 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
227 if (screen->devinfo.ver < 40)
228 return 2048;
229 else if (screen->nonmsaa_texture_size_limit)
230 return 7680;
231 else
232 return 4096;
233 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
234 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
235 if (screen->devinfo.ver < 40)
236 return 12;
237 else
238 return V3D_MAX_MIP_LEVELS;
239 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
240 return 2048;
241
242 /* Render targets. */
243 case PIPE_CAP_MAX_RENDER_TARGETS:
244 return 4;
245
246 case PIPE_CAP_VENDOR_ID:
247 return 0x14E4;
248 case PIPE_CAP_ACCELERATED:
249 return 1;
250 case PIPE_CAP_VIDEO_MEMORY: {
251 uint64_t system_memory;
252
253 if (!os_get_total_physical_memory(&system_memory))
254 return 0;
255
256 return (int)(system_memory >> 20);
257 }
258 case PIPE_CAP_UMA:
259 return 1;
260
261 /* Geometry shaders */
262 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
263 /* Minimum required by GLES 3.2 */
264 return 1024;
265 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
266 /* MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS / 4 */
267 return 256;
268 case PIPE_CAP_MAX_GS_INVOCATIONS:
269 return 32;
270
271 default:
272 return u_pipe_screen_get_param_defaults(pscreen, param);
273 }
274 }
275
276 static float
277 v3d_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
278 {
279 switch (param) {
280 case PIPE_CAPF_MAX_LINE_WIDTH:
281 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
282 return 32;
283
284 case PIPE_CAPF_MAX_POINT_WIDTH:
285 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
286 return 512.0f;
287
288 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
289 return 0.0f;
290 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
291 return 16.0f;
292
293 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
294 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
295 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
296 return 0.0f;
297 default:
298 fprintf(stderr, "unknown paramf %d\n", param);
299 return 0;
300 }
301 }
302
303 static int
304 v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
305 enum pipe_shader_cap param)
306 {
307 struct v3d_screen *screen = v3d_screen(pscreen);
308
309 switch (shader) {
310 case PIPE_SHADER_VERTEX:
311 case PIPE_SHADER_FRAGMENT:
312 break;
313 case PIPE_SHADER_COMPUTE:
314 if (!screen->has_csd)
315 return 0;
316 break;
317 case PIPE_SHADER_GEOMETRY:
318 if (screen->devinfo.ver < 41)
319 return 0;
320 break;
321 default:
322 return 0;
323 }
324
325 /* this is probably not totally correct.. but it's a start: */
326 switch (param) {
327 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
328 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
329 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
330 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
331 return 16384;
332
333 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
334 return UINT_MAX;
335
336 case PIPE_SHADER_CAP_MAX_INPUTS:
337 switch (shader) {
338 case PIPE_SHADER_VERTEX:
339 return V3D_MAX_VS_INPUTS / 4;
340 case PIPE_SHADER_GEOMETRY:
341 return V3D_MAX_GS_INPUTS / 4;
342 case PIPE_SHADER_FRAGMENT:
343 return V3D_MAX_FS_INPUTS / 4;
344 default:
345 return 0;
346 };
347 case PIPE_SHADER_CAP_MAX_OUTPUTS:
348 if (shader == PIPE_SHADER_FRAGMENT)
349 return 4;
350 else
351 return V3D_MAX_FS_INPUTS / 4;
352 case PIPE_SHADER_CAP_MAX_TEMPS:
353 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
354 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
355 /* Note: Limited by the offset size in
356 * v3d_unit_data_create().
357 */
358 return 16 * 1024 * sizeof(float);
359 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
360 return 16;
361 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
362 return 0;
363 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
364 return 1;
365 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
366 return 0;
367 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
368 return 1;
369 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
370 return 1;
371 case PIPE_SHADER_CAP_SUBROUTINES:
372 return 0;
373 case PIPE_SHADER_CAP_INTEGERS:
374 return 1;
375 case PIPE_SHADER_CAP_FP16:
376 case PIPE_SHADER_CAP_FP16_DERIVATIVES:
377 case PIPE_SHADER_CAP_INT16:
378 case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
379 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
380 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
381 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
382 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
383 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
384 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
385 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
386 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
387 return 0;
388 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
389 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
390 return V3D_MAX_TEXTURE_SAMPLERS;
391
392 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
393 if (screen->has_cache_flush) {
394 if (shader == PIPE_SHADER_VERTEX ||
395 shader == PIPE_SHADER_GEOMETRY) {
396 return 0;
397 }
398 return PIPE_MAX_SHADER_BUFFERS;
399 } else {
400 return 0;
401 }
402
403 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
404 if (screen->has_cache_flush) {
405 if (screen->devinfo.ver < 41)
406 return 0;
407 else
408 return PIPE_MAX_SHADER_IMAGES;
409 } else {
410 return 0;
411 }
412
413 case PIPE_SHADER_CAP_PREFERRED_IR:
414 return PIPE_SHADER_IR_NIR;
415 case PIPE_SHADER_CAP_SUPPORTED_IRS:
416 return 1 << PIPE_SHADER_IR_NIR;
417 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
418 return 32;
419 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
420 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
421 return 0;
422 default:
423 fprintf(stderr, "unknown shader param %d\n", param);
424 return 0;
425 }
426 return 0;
427 }
428
429 static int
430 v3d_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
431 enum pipe_compute_cap param, void *ret)
432 {
433 struct v3d_screen *screen = v3d_screen(pscreen);
434
435 if (!screen->has_csd)
436 return 0;
437
438 #define RET(x) do { \
439 if (ret) \
440 memcpy(ret, x, sizeof(x)); \
441 return sizeof(x); \
442 } while (0)
443
444 switch (param) {
445 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
446 RET((uint32_t []) { 32 });
447 break;
448
449 case PIPE_COMPUTE_CAP_IR_TARGET:
450 sprintf(ret, "v3d");
451 return strlen(ret);
452
453 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
454 RET((uint64_t []) { 3 });
455
456 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
457 /* GL_MAX_COMPUTE_SHADER_WORK_GROUP_COUNT: The CSD has a
458 * 16-bit field for the number of workgroups in each
459 * dimension.
460 */
461 RET(((uint64_t []) { 65535, 65535, 65535 }));
462
463 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
464 /* GL_MAX_COMPUTE_WORK_GROUP_SIZE */
465 RET(((uint64_t []) { 256, 256, 256 }));
466
467 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
468 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
469 /* GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: This is
470 * limited by WG_SIZE in the CSD.
471 */
472 RET((uint64_t []) { 256 });
473
474 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
475 RET((uint64_t []) { 1024 * 1024 * 1024 });
476
477 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
478 /* GL_MAX_COMPUTE_SHARED_MEMORY_SIZE */
479 RET((uint64_t []) { 32768 });
480
481 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
482 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
483 RET((uint64_t []) { 4096 });
484
485 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE: {
486 struct sysinfo si;
487 sysinfo(&si);
488 RET((uint64_t []) { si.totalram });
489 }
490
491 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
492 /* OpenCL only */
493 RET((uint32_t []) { 0 });
494
495 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
496 RET((uint32_t []) { 1 });
497
498 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
499 RET((uint32_t []) { 1 });
500
501 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
502 RET((uint32_t []) { 16 });
503
504 }
505
506 return 0;
507 }
508
509 static bool
510 v3d_screen_is_format_supported(struct pipe_screen *pscreen,
511 enum pipe_format format,
512 enum pipe_texture_target target,
513 unsigned sample_count,
514 unsigned storage_sample_count,
515 unsigned usage)
516 {
517 struct v3d_screen *screen = v3d_screen(pscreen);
518
519 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
520 return false;
521
522 if (sample_count > 1 && sample_count != V3D_MAX_SAMPLES)
523 return false;
524
525 if (target >= PIPE_MAX_TEXTURE_TYPES) {
526 return false;
527 }
528
529 if (usage & PIPE_BIND_VERTEX_BUFFER) {
530 switch (format) {
531 case PIPE_FORMAT_R32G32B32A32_FLOAT:
532 case PIPE_FORMAT_R32G32B32_FLOAT:
533 case PIPE_FORMAT_R32G32_FLOAT:
534 case PIPE_FORMAT_R32_FLOAT:
535 case PIPE_FORMAT_R32G32B32A32_SNORM:
536 case PIPE_FORMAT_R32G32B32_SNORM:
537 case PIPE_FORMAT_R32G32_SNORM:
538 case PIPE_FORMAT_R32_SNORM:
539 case PIPE_FORMAT_R32G32B32A32_SSCALED:
540 case PIPE_FORMAT_R32G32B32_SSCALED:
541 case PIPE_FORMAT_R32G32_SSCALED:
542 case PIPE_FORMAT_R32_SSCALED:
543 case PIPE_FORMAT_R16G16B16A16_UNORM:
544 case PIPE_FORMAT_R16G16B16_UNORM:
545 case PIPE_FORMAT_R16G16_UNORM:
546 case PIPE_FORMAT_R16_UNORM:
547 case PIPE_FORMAT_R16G16B16A16_SNORM:
548 case PIPE_FORMAT_R16G16B16_SNORM:
549 case PIPE_FORMAT_R16G16_SNORM:
550 case PIPE_FORMAT_R16_SNORM:
551 case PIPE_FORMAT_R16G16B16A16_USCALED:
552 case PIPE_FORMAT_R16G16B16_USCALED:
553 case PIPE_FORMAT_R16G16_USCALED:
554 case PIPE_FORMAT_R16_USCALED:
555 case PIPE_FORMAT_R16G16B16A16_SSCALED:
556 case PIPE_FORMAT_R16G16B16_SSCALED:
557 case PIPE_FORMAT_R16G16_SSCALED:
558 case PIPE_FORMAT_R16_SSCALED:
559 case PIPE_FORMAT_R8G8B8A8_UNORM:
560 case PIPE_FORMAT_R8G8B8_UNORM:
561 case PIPE_FORMAT_R8G8_UNORM:
562 case PIPE_FORMAT_R8_UNORM:
563 case PIPE_FORMAT_R8G8B8A8_SNORM:
564 case PIPE_FORMAT_R8G8B8_SNORM:
565 case PIPE_FORMAT_R8G8_SNORM:
566 case PIPE_FORMAT_R8_SNORM:
567 case PIPE_FORMAT_R8G8B8A8_USCALED:
568 case PIPE_FORMAT_R8G8B8_USCALED:
569 case PIPE_FORMAT_R8G8_USCALED:
570 case PIPE_FORMAT_R8_USCALED:
571 case PIPE_FORMAT_R8G8B8A8_SSCALED:
572 case PIPE_FORMAT_R8G8B8_SSCALED:
573 case PIPE_FORMAT_R8G8_SSCALED:
574 case PIPE_FORMAT_R8_SSCALED:
575 case PIPE_FORMAT_R10G10B10A2_UNORM:
576 case PIPE_FORMAT_B10G10R10A2_UNORM:
577 case PIPE_FORMAT_R10G10B10A2_SNORM:
578 case PIPE_FORMAT_B10G10R10A2_SNORM:
579 case PIPE_FORMAT_R10G10B10A2_USCALED:
580 case PIPE_FORMAT_B10G10R10A2_USCALED:
581 case PIPE_FORMAT_R10G10B10A2_SSCALED:
582 case PIPE_FORMAT_B10G10R10A2_SSCALED:
583 break;
584 default:
585 return false;
586 }
587 }
588
589 /* FORMAT_NONE gets allowed for ARB_framebuffer_no_attachments's probe
590 * of FRAMEBUFFER_MAX_SAMPLES
591 */
592 if ((usage & PIPE_BIND_RENDER_TARGET) &&
593 format != PIPE_FORMAT_NONE &&
594 !v3d_rt_format_supported(&screen->devinfo, format)) {
595 return false;
596 }
597
598 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
599 !v3d_tex_format_supported(&screen->devinfo, format)) {
600 return false;
601 }
602
603 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
604 !(format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
605 format == PIPE_FORMAT_X8Z24_UNORM ||
606 format == PIPE_FORMAT_Z16_UNORM ||
607 format == PIPE_FORMAT_Z32_FLOAT ||
608 format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)) {
609 return false;
610 }
611
612 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
613 !(format == PIPE_FORMAT_I8_UINT ||
614 format == PIPE_FORMAT_I16_UINT ||
615 format == PIPE_FORMAT_I32_UINT)) {
616 return false;
617 }
618
619 return true;
620 }
621
622 static const void *
623 v3d_screen_get_compiler_options(struct pipe_screen *pscreen,
624 enum pipe_shader_ir ir, unsigned shader)
625 {
626 return &v3d_nir_options;
627 }
628
629 static void
630 v3d_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
631 enum pipe_format format, int max,
632 uint64_t *modifiers,
633 unsigned int *external_only,
634 int *count)
635 {
636 int i;
637 uint64_t available_modifiers[] = {
638 DRM_FORMAT_MOD_BROADCOM_UIF,
639 DRM_FORMAT_MOD_LINEAR,
640 };
641 int num_modifiers = ARRAY_SIZE(available_modifiers);
642
643 if (!modifiers) {
644 *count = num_modifiers;
645 return;
646 }
647
648 *count = MIN2(max, num_modifiers);
649 for (i = 0; i < *count; i++) {
650 modifiers[i] = available_modifiers[i];
651 if (external_only)
652 external_only[i] = false;
653 }
654 }
655
656 struct pipe_screen *
657 v3d_screen_create(int fd, const struct pipe_screen_config *config,
658 struct renderonly *ro)
659 {
660 struct v3d_screen *screen = rzalloc(NULL, struct v3d_screen);
661 struct pipe_screen *pscreen;
662
663 pscreen = &screen->base;
664
665 pscreen->destroy = v3d_screen_destroy;
666 pscreen->get_param = v3d_screen_get_param;
667 pscreen->get_paramf = v3d_screen_get_paramf;
668 pscreen->get_shader_param = v3d_screen_get_shader_param;
669 pscreen->get_compute_param = v3d_get_compute_param;
670 pscreen->context_create = v3d_context_create;
671 pscreen->is_format_supported = v3d_screen_is_format_supported;
672
673 screen->fd = fd;
674 if (ro) {
675 screen->ro = renderonly_dup(ro);
676 if (!screen->ro) {
677 fprintf(stderr, "Failed to dup renderonly object\n");
678 ralloc_free(screen);
679 return NULL;
680 }
681 }
682 list_inithead(&screen->bo_cache.time_list);
683 (void)mtx_init(&screen->bo_handles_mutex, mtx_plain);
684 screen->bo_handles = util_hash_table_create_ptr_keys();
685
686 #if defined(USE_V3D_SIMULATOR)
687 screen->sim_file = v3d_simulator_init(screen->fd);
688 #endif
689
690 if (!v3d_get_device_info(screen->fd, &screen->devinfo, &v3d_ioctl))
691 goto fail;
692
693 /* We have to driCheckOption for the simulator mode to not assertion
694 * fail on not having our XML config.
695 */
696 const char *nonmsaa_name = "v3d_nonmsaa_texture_size_limit";
697 screen->nonmsaa_texture_size_limit =
698 driCheckOption(config->options, nonmsaa_name, DRI_BOOL) &&
699 driQueryOptionb(config->options, nonmsaa_name);
700
701 slab_create_parent(&screen->transfer_pool, sizeof(struct v3d_transfer), 16);
702
703 screen->has_csd = v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_CSD);
704 screen->has_cache_flush =
705 v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH);
706
707 v3d_fence_init(screen);
708
709 v3d_process_debug_variable();
710
711 v3d_resource_screen_init(pscreen);
712
713 screen->compiler = v3d_compiler_init(&screen->devinfo);
714
715 pscreen->get_name = v3d_screen_get_name;
716 pscreen->get_vendor = v3d_screen_get_vendor;
717 pscreen->get_device_vendor = v3d_screen_get_vendor;
718 pscreen->get_compiler_options = v3d_screen_get_compiler_options;
719 pscreen->query_dmabuf_modifiers = v3d_screen_query_dmabuf_modifiers;
720
721 return pscreen;
722
723 fail:
724 close(fd);
725 ralloc_free(pscreen);
726 return NULL;
727 }