v3d: Avoid duplicating limits defines between gallium and v3d core.
[mesa.git] / src / gallium / drivers / v3d / v3d_screen.c
1 /*
2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "util/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_hash_table.h"
34 #include "util/u_screen.h"
35 #include "util/u_transfer_helper.h"
36 #include "util/ralloc.h"
37
38 #include <xf86drm.h>
39 #include "v3d_screen.h"
40 #include "v3d_context.h"
41 #include "v3d_resource.h"
42 #include "compiler/v3d_compiler.h"
43
44 static const char *
45 v3d_screen_get_name(struct pipe_screen *pscreen)
46 {
47 struct v3d_screen *screen = v3d_screen(pscreen);
48
49 if (!screen->name) {
50 screen->name = ralloc_asprintf(screen,
51 "V3D %d.%d",
52 screen->devinfo.ver / 10,
53 screen->devinfo.ver % 10);
54 }
55
56 return screen->name;
57 }
58
59 static const char *
60 v3d_screen_get_vendor(struct pipe_screen *pscreen)
61 {
62 return "Broadcom";
63 }
64
65 static void
66 v3d_screen_destroy(struct pipe_screen *pscreen)
67 {
68 struct v3d_screen *screen = v3d_screen(pscreen);
69
70 util_hash_table_destroy(screen->bo_handles);
71 v3d_bufmgr_destroy(pscreen);
72 slab_destroy_parent(&screen->transfer_pool);
73
74 if (using_v3d_simulator)
75 v3d_simulator_destroy(screen);
76
77 v3d_compiler_free(screen->compiler);
78 u_transfer_helper_destroy(pscreen->transfer_helper);
79
80 close(screen->fd);
81 ralloc_free(pscreen);
82 }
83
84 static bool
85 v3d_has_feature(struct v3d_screen *screen, enum drm_v3d_param feature)
86 {
87 struct drm_v3d_get_param p = {
88 .param = feature,
89 };
90 int ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &p);
91
92 if (ret != 0)
93 return false;
94
95 return p.value;
96 }
97
98 static int
99 v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
100 {
101 struct v3d_screen *screen = v3d_screen(pscreen);
102
103 switch (param) {
104 /* Supported features (boolean caps). */
105 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
106 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
107 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
108 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
109 case PIPE_CAP_NPOT_TEXTURES:
110 case PIPE_CAP_SHAREABLE_SHADERS:
111 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
112 case PIPE_CAP_TEXTURE_MULTISAMPLE:
113 case PIPE_CAP_TEXTURE_SWIZZLE:
114 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
115 case PIPE_CAP_START_INSTANCE:
116 case PIPE_CAP_TGSI_INSTANCEID:
117 case PIPE_CAP_SM3:
118 case PIPE_CAP_TEXTURE_QUERY_LOD:
119 case PIPE_CAP_PRIMITIVE_RESTART:
120 case PIPE_CAP_OCCLUSION_QUERY:
121 case PIPE_CAP_POINT_SPRITE:
122 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
123 case PIPE_CAP_COMPUTE:
124 case PIPE_CAP_DRAW_INDIRECT:
125 case PIPE_CAP_MULTI_DRAW_INDIRECT:
126 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
127 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
128 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
129 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
130 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
131 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
132 return 1;
133
134 case PIPE_CAP_GENERATE_MIPMAP:
135 return v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_TFU);
136
137 case PIPE_CAP_INDEP_BLEND_ENABLE:
138 return screen->devinfo.ver >= 40;
139
140 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
141 return 256;
142
143 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
144 if (screen->devinfo.ver < 40)
145 return 0;
146 return 4;
147
148 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
149 return 4;
150
151 case PIPE_CAP_GLSL_FEATURE_LEVEL:
152 return 330;
153
154 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
155 return 140;
156
157 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
158 return 1;
159 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
160 return 0;
161 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
162 if (screen->devinfo.ver >= 40)
163 return 0;
164 else
165 return 1;
166 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
167 if (screen->devinfo.ver >= 40)
168 return 1;
169 else
170 return 0;
171
172 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
173 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
174 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
175 return 1;
176
177 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
178 return 4;
179
180 /* Texturing. */
181 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
182 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
183 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
184 return V3D_MAX_MIP_LEVELS;
185 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
186 return 2048;
187
188 /* Render targets. */
189 case PIPE_CAP_MAX_RENDER_TARGETS:
190 return 4;
191
192 case PIPE_CAP_VENDOR_ID:
193 return 0x14E4;
194 case PIPE_CAP_ACCELERATED:
195 return 1;
196 case PIPE_CAP_VIDEO_MEMORY: {
197 uint64_t system_memory;
198
199 if (!os_get_total_physical_memory(&system_memory))
200 return 0;
201
202 return (int)(system_memory >> 20);
203 }
204 case PIPE_CAP_UMA:
205 return 1;
206
207 default:
208 return u_pipe_screen_get_param_defaults(pscreen, param);
209 }
210 }
211
212 static float
213 v3d_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
214 {
215 switch (param) {
216 case PIPE_CAPF_MAX_LINE_WIDTH:
217 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
218 return 32;
219
220 case PIPE_CAPF_MAX_POINT_WIDTH:
221 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
222 return 512.0f;
223
224 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
225 return 0.0f;
226 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
227 return 16.0f;
228
229 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
230 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
231 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
232 return 0.0f;
233 default:
234 fprintf(stderr, "unknown paramf %d\n", param);
235 return 0;
236 }
237 }
238
239 static int
240 v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
241 enum pipe_shader_cap param)
242 {
243 struct v3d_screen *screen = v3d_screen(pscreen);
244
245 if (shader != PIPE_SHADER_VERTEX &&
246 shader != PIPE_SHADER_FRAGMENT) {
247 return 0;
248 }
249
250 /* this is probably not totally correct.. but it's a start: */
251 switch (param) {
252 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
253 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
254 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
255 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
256 return 16384;
257
258 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
259 return UINT_MAX;
260
261 case PIPE_SHADER_CAP_MAX_INPUTS:
262 if (shader == PIPE_SHADER_FRAGMENT)
263 return V3D_MAX_FS_INPUTS / 4;
264 else
265 return V3D_MAX_VS_INPUTS / 4;
266 case PIPE_SHADER_CAP_MAX_OUTPUTS:
267 if (shader == PIPE_SHADER_FRAGMENT)
268 return 4;
269 else
270 return V3D_MAX_FS_INPUTS / 4;
271 case PIPE_SHADER_CAP_MAX_TEMPS:
272 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
273 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
274 return 16 * 1024 * sizeof(float);
275 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
276 return 16;
277 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
278 return 0;
279 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
280 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
281 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
282 return 0;
283 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
284 return 1;
285 case PIPE_SHADER_CAP_SUBROUTINES:
286 return 0;
287 case PIPE_SHADER_CAP_INTEGERS:
288 return 1;
289 case PIPE_SHADER_CAP_FP16:
290 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
291 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
292 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
293 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
294 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
295 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
296 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
297 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
298 return 0;
299 case PIPE_SHADER_CAP_SCALAR_ISA:
300 return 1;
301 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
302 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
303 return V3D_MAX_TEXTURE_SAMPLERS;
304
305 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
306 return PIPE_MAX_SHADER_BUFFERS;
307
308 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
309 if (screen->devinfo.ver < 41)
310 return 0;
311 else
312 return PIPE_MAX_SHADER_IMAGES;
313
314 case PIPE_SHADER_CAP_PREFERRED_IR:
315 return PIPE_SHADER_IR_NIR;
316 case PIPE_SHADER_CAP_SUPPORTED_IRS:
317 return 0;
318 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
319 return 32;
320 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
321 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
322 return 0;
323 default:
324 fprintf(stderr, "unknown shader param %d\n", param);
325 return 0;
326 }
327 return 0;
328 }
329
330 static boolean
331 v3d_screen_is_format_supported(struct pipe_screen *pscreen,
332 enum pipe_format format,
333 enum pipe_texture_target target,
334 unsigned sample_count,
335 unsigned storage_sample_count,
336 unsigned usage)
337 {
338 struct v3d_screen *screen = v3d_screen(pscreen);
339
340 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
341 return false;
342
343 if (sample_count > 1 && sample_count != V3D_MAX_SAMPLES)
344 return FALSE;
345
346 if (target >= PIPE_MAX_TEXTURE_TYPES) {
347 return FALSE;
348 }
349
350 if (usage & PIPE_BIND_VERTEX_BUFFER) {
351 switch (format) {
352 case PIPE_FORMAT_R32G32B32A32_FLOAT:
353 case PIPE_FORMAT_R32G32B32_FLOAT:
354 case PIPE_FORMAT_R32G32_FLOAT:
355 case PIPE_FORMAT_R32_FLOAT:
356 case PIPE_FORMAT_R32G32B32A32_SNORM:
357 case PIPE_FORMAT_R32G32B32_SNORM:
358 case PIPE_FORMAT_R32G32_SNORM:
359 case PIPE_FORMAT_R32_SNORM:
360 case PIPE_FORMAT_R32G32B32A32_SSCALED:
361 case PIPE_FORMAT_R32G32B32_SSCALED:
362 case PIPE_FORMAT_R32G32_SSCALED:
363 case PIPE_FORMAT_R32_SSCALED:
364 case PIPE_FORMAT_R16G16B16A16_UNORM:
365 case PIPE_FORMAT_R16G16B16_UNORM:
366 case PIPE_FORMAT_R16G16_UNORM:
367 case PIPE_FORMAT_R16_UNORM:
368 case PIPE_FORMAT_R16G16B16A16_SNORM:
369 case PIPE_FORMAT_R16G16B16_SNORM:
370 case PIPE_FORMAT_R16G16_SNORM:
371 case PIPE_FORMAT_R16_SNORM:
372 case PIPE_FORMAT_R16G16B16A16_USCALED:
373 case PIPE_FORMAT_R16G16B16_USCALED:
374 case PIPE_FORMAT_R16G16_USCALED:
375 case PIPE_FORMAT_R16_USCALED:
376 case PIPE_FORMAT_R16G16B16A16_SSCALED:
377 case PIPE_FORMAT_R16G16B16_SSCALED:
378 case PIPE_FORMAT_R16G16_SSCALED:
379 case PIPE_FORMAT_R16_SSCALED:
380 case PIPE_FORMAT_R8G8B8A8_UNORM:
381 case PIPE_FORMAT_R8G8B8_UNORM:
382 case PIPE_FORMAT_R8G8_UNORM:
383 case PIPE_FORMAT_R8_UNORM:
384 case PIPE_FORMAT_R8G8B8A8_SNORM:
385 case PIPE_FORMAT_R8G8B8_SNORM:
386 case PIPE_FORMAT_R8G8_SNORM:
387 case PIPE_FORMAT_R8_SNORM:
388 case PIPE_FORMAT_R8G8B8A8_USCALED:
389 case PIPE_FORMAT_R8G8B8_USCALED:
390 case PIPE_FORMAT_R8G8_USCALED:
391 case PIPE_FORMAT_R8_USCALED:
392 case PIPE_FORMAT_R8G8B8A8_SSCALED:
393 case PIPE_FORMAT_R8G8B8_SSCALED:
394 case PIPE_FORMAT_R8G8_SSCALED:
395 case PIPE_FORMAT_R8_SSCALED:
396 case PIPE_FORMAT_R10G10B10A2_UNORM:
397 case PIPE_FORMAT_B10G10R10A2_UNORM:
398 case PIPE_FORMAT_R10G10B10A2_SNORM:
399 case PIPE_FORMAT_B10G10R10A2_SNORM:
400 case PIPE_FORMAT_R10G10B10A2_USCALED:
401 case PIPE_FORMAT_B10G10R10A2_USCALED:
402 case PIPE_FORMAT_R10G10B10A2_SSCALED:
403 case PIPE_FORMAT_B10G10R10A2_SSCALED:
404 break;
405 default:
406 return FALSE;
407 }
408 }
409
410 /* FORMAT_NONE gets allowed for ARB_framebuffer_no_attachments's probe
411 * of FRAMEBUFFER_MAX_SAMPLES
412 */
413 if ((usage & PIPE_BIND_RENDER_TARGET) &&
414 format != PIPE_FORMAT_NONE &&
415 !v3d_rt_format_supported(&screen->devinfo, format)) {
416 return FALSE;
417 }
418
419 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
420 !v3d_tex_format_supported(&screen->devinfo, format)) {
421 return FALSE;
422 }
423
424 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
425 !(format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
426 format == PIPE_FORMAT_X8Z24_UNORM ||
427 format == PIPE_FORMAT_Z16_UNORM ||
428 format == PIPE_FORMAT_Z32_FLOAT ||
429 format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)) {
430 return FALSE;
431 }
432
433 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
434 !(format == PIPE_FORMAT_I8_UINT ||
435 format == PIPE_FORMAT_I16_UINT ||
436 format == PIPE_FORMAT_I32_UINT)) {
437 return FALSE;
438 }
439
440 return TRUE;
441 }
442
443 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
444
445 static unsigned handle_hash(void *key)
446 {
447 return PTR_TO_UINT(key);
448 }
449
450 static int handle_compare(void *key1, void *key2)
451 {
452 return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
453 }
454
455 static bool
456 v3d_get_device_info(struct v3d_screen *screen)
457 {
458 struct drm_v3d_get_param ident0 = {
459 .param = DRM_V3D_PARAM_V3D_CORE0_IDENT0,
460 };
461 struct drm_v3d_get_param ident1 = {
462 .param = DRM_V3D_PARAM_V3D_CORE0_IDENT1,
463 };
464 int ret;
465
466 ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident0);
467 if (ret != 0) {
468 fprintf(stderr, "Couldn't get V3D core IDENT0: %s\n",
469 strerror(errno));
470 return false;
471 }
472 ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident1);
473 if (ret != 0) {
474 fprintf(stderr, "Couldn't get V3D core IDENT1: %s\n",
475 strerror(errno));
476 return false;
477 }
478
479 uint32_t major = (ident0.value >> 24) & 0xff;
480 uint32_t minor = (ident1.value >> 0) & 0xf;
481 screen->devinfo.ver = major * 10 + minor;
482
483 screen->devinfo.vpm_size = (ident1.value >> 28 & 0xf) * 8192;
484
485 switch (screen->devinfo.ver) {
486 case 33:
487 case 41:
488 case 42:
489 break;
490 default:
491 fprintf(stderr,
492 "V3D %d.%d not supported by this version of Mesa.\n",
493 screen->devinfo.ver / 10,
494 screen->devinfo.ver % 10);
495 return false;
496 }
497
498 return true;
499 }
500
501 static const void *
502 v3d_screen_get_compiler_options(struct pipe_screen *pscreen,
503 enum pipe_shader_ir ir, unsigned shader)
504 {
505 return &v3d_nir_options;
506 }
507
508 struct pipe_screen *
509 v3d_screen_create(int fd, struct renderonly *ro)
510 {
511 struct v3d_screen *screen = rzalloc(NULL, struct v3d_screen);
512 struct pipe_screen *pscreen;
513
514 pscreen = &screen->base;
515
516 pscreen->destroy = v3d_screen_destroy;
517 pscreen->get_param = v3d_screen_get_param;
518 pscreen->get_paramf = v3d_screen_get_paramf;
519 pscreen->get_shader_param = v3d_screen_get_shader_param;
520 pscreen->context_create = v3d_context_create;
521 pscreen->is_format_supported = v3d_screen_is_format_supported;
522
523 screen->fd = fd;
524 if (ro) {
525 screen->ro = renderonly_dup(ro);
526 if (!screen->ro) {
527 fprintf(stderr, "Failed to dup renderonly object\n");
528 ralloc_free(screen);
529 return NULL;
530 }
531 }
532 list_inithead(&screen->bo_cache.time_list);
533 (void)mtx_init(&screen->bo_handles_mutex, mtx_plain);
534 screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
535
536 #if defined(USE_V3D_SIMULATOR)
537 v3d_simulator_init(screen);
538 #endif
539
540 if (!v3d_get_device_info(screen))
541 goto fail;
542
543 slab_create_parent(&screen->transfer_pool, sizeof(struct v3d_transfer), 16);
544
545 v3d_fence_init(screen);
546
547 v3d_process_debug_variable();
548
549 v3d_resource_screen_init(pscreen);
550
551 screen->compiler = v3d_compiler_init(&screen->devinfo);
552
553 pscreen->get_name = v3d_screen_get_name;
554 pscreen->get_vendor = v3d_screen_get_vendor;
555 pscreen->get_device_vendor = v3d_screen_get_vendor;
556 pscreen->get_compiler_options = v3d_screen_get_compiler_options;
557
558 return pscreen;
559
560 fail:
561 close(fd);
562 ralloc_free(pscreen);
563 return NULL;
564 }