v3d: Ask the state tracker to lower image accesses off of derefs.
[mesa.git] / src / gallium / drivers / v3d / v3d_screen.c
1 /*
2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include <sys/sysinfo.h>
26
27 #include "common/v3d_device_info.h"
28 #include "util/os_misc.h"
29 #include "pipe/p_defines.h"
30 #include "pipe/p_screen.h"
31 #include "pipe/p_state.h"
32
33 #include "util/u_debug.h"
34 #include "util/u_memory.h"
35 #include "util/format/u_format.h"
36 #include "util/u_hash_table.h"
37 #include "util/u_screen.h"
38 #include "util/u_transfer_helper.h"
39 #include "util/ralloc.h"
40 #include "util/xmlconfig.h"
41
42 #include <xf86drm.h>
43 #include "v3d_screen.h"
44 #include "v3d_context.h"
45 #include "v3d_resource.h"
46 #include "compiler/v3d_compiler.h"
47 #include "drm-uapi/drm_fourcc.h"
48
49 static const char *
50 v3d_screen_get_name(struct pipe_screen *pscreen)
51 {
52 struct v3d_screen *screen = v3d_screen(pscreen);
53
54 if (!screen->name) {
55 screen->name = ralloc_asprintf(screen,
56 "V3D %d.%d",
57 screen->devinfo.ver / 10,
58 screen->devinfo.ver % 10);
59 }
60
61 return screen->name;
62 }
63
64 static const char *
65 v3d_screen_get_vendor(struct pipe_screen *pscreen)
66 {
67 return "Broadcom";
68 }
69
70 static void
71 v3d_screen_destroy(struct pipe_screen *pscreen)
72 {
73 struct v3d_screen *screen = v3d_screen(pscreen);
74
75 util_hash_table_destroy(screen->bo_handles);
76 v3d_bufmgr_destroy(pscreen);
77 slab_destroy_parent(&screen->transfer_pool);
78 free(screen->ro);
79
80 if (using_v3d_simulator)
81 v3d_simulator_destroy(screen);
82
83 v3d_compiler_free(screen->compiler);
84 u_transfer_helper_destroy(pscreen->transfer_helper);
85
86 close(screen->fd);
87 ralloc_free(pscreen);
88 }
89
90 static bool
91 v3d_has_feature(struct v3d_screen *screen, enum drm_v3d_param feature)
92 {
93 struct drm_v3d_get_param p = {
94 .param = feature,
95 };
96 int ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &p);
97
98 if (ret != 0)
99 return false;
100
101 return p.value;
102 }
103
104 static int
105 v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
106 {
107 struct v3d_screen *screen = v3d_screen(pscreen);
108
109 switch (param) {
110 /* Supported features (boolean caps). */
111 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
112 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
113 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
114 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
115 case PIPE_CAP_NPOT_TEXTURES:
116 case PIPE_CAP_SHAREABLE_SHADERS:
117 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
118 case PIPE_CAP_TEXTURE_MULTISAMPLE:
119 case PIPE_CAP_TEXTURE_SWIZZLE:
120 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
121 case PIPE_CAP_START_INSTANCE:
122 case PIPE_CAP_TGSI_INSTANCEID:
123 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
124 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
125 case PIPE_CAP_VERTEX_SHADER_SATURATE:
126 case PIPE_CAP_TEXTURE_QUERY_LOD:
127 case PIPE_CAP_PRIMITIVE_RESTART:
128 case PIPE_CAP_OCCLUSION_QUERY:
129 case PIPE_CAP_POINT_SPRITE:
130 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
131 case PIPE_CAP_DRAW_INDIRECT:
132 case PIPE_CAP_MULTI_DRAW_INDIRECT:
133 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
134 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
135 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
136 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
137 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
138 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
139 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
140 return 1;
141
142 case PIPE_CAP_PACKED_UNIFORMS:
143 /* We can't enable this flag, because it results in load_ubo
144 * intrinsics across a 16b boundary, but v3d's TMU general
145 * memory accesses wrap on 16b boundaries.
146 */
147 return 0;
148
149 case PIPE_CAP_NIR_IMAGES_AS_DEREF:
150 return 0;
151
152 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
153 /* XXX perf: we don't want to emit these extra blits for
154 * glReadPixels(), since we still have to do an uncached read
155 * from the GPU of the result after waiting for the TFU blit
156 * to happen. However, disabling this introduces instability
157 * in
158 * dEQP-GLES31.functional.image_load_store.early_fragment_tests.*
159 * and corruption in chromium's rendering.
160 */
161 return 1;
162
163 case PIPE_CAP_COMPUTE:
164 return screen->has_csd && screen->devinfo.ver >= 41;
165
166 case PIPE_CAP_GENERATE_MIPMAP:
167 return v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_TFU);
168
169 case PIPE_CAP_INDEP_BLEND_ENABLE:
170 return screen->devinfo.ver >= 40;
171
172 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
173 return 256;
174
175 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
176 if (screen->devinfo.ver < 40)
177 return 0;
178 return 4;
179
180 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
181 if (screen->has_cache_flush)
182 return 4;
183 else
184 return 0; /* Disables shader storage */
185
186 case PIPE_CAP_GLSL_FEATURE_LEVEL:
187 return 330;
188
189 case PIPE_CAP_ESSL_FEATURE_LEVEL:
190 return 310;
191
192 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
193 return 140;
194
195 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
196 return 1;
197 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
198 return 0;
199 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
200 if (screen->devinfo.ver >= 40)
201 return 0;
202 else
203 return 1;
204 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
205 if (screen->devinfo.ver >= 40)
206 return 1;
207 else
208 return 0;
209
210 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
211 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
212 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
213 return 1;
214
215 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
216 return 4;
217
218 case PIPE_CAP_MAX_VARYINGS:
219 return V3D_MAX_FS_INPUTS / 4;
220
221 /* Texturing. */
222 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
223 if (screen->devinfo.ver < 40)
224 return 2048;
225 else if (screen->nonmsaa_texture_size_limit)
226 return 7680;
227 else
228 return 4096;
229 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
230 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
231 if (screen->devinfo.ver < 40)
232 return 12;
233 else
234 return V3D_MAX_MIP_LEVELS;
235 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
236 return 2048;
237
238 /* Render targets. */
239 case PIPE_CAP_MAX_RENDER_TARGETS:
240 return 4;
241
242 case PIPE_CAP_VENDOR_ID:
243 return 0x14E4;
244 case PIPE_CAP_ACCELERATED:
245 return 1;
246 case PIPE_CAP_VIDEO_MEMORY: {
247 uint64_t system_memory;
248
249 if (!os_get_total_physical_memory(&system_memory))
250 return 0;
251
252 return (int)(system_memory >> 20);
253 }
254 case PIPE_CAP_UMA:
255 return 1;
256
257 /* Geometry shaders */
258 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
259 /* Minimum required by GLES 3.2 */
260 return 1024;
261 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
262 /* MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS / 4 */
263 return 256;
264 case PIPE_CAP_MAX_GS_INVOCATIONS:
265 return 32;
266
267 default:
268 return u_pipe_screen_get_param_defaults(pscreen, param);
269 }
270 }
271
272 static float
273 v3d_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
274 {
275 switch (param) {
276 case PIPE_CAPF_MAX_LINE_WIDTH:
277 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
278 return 32;
279
280 case PIPE_CAPF_MAX_POINT_WIDTH:
281 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
282 return 512.0f;
283
284 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
285 return 0.0f;
286 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
287 return 16.0f;
288
289 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
290 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
291 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
292 return 0.0f;
293 default:
294 fprintf(stderr, "unknown paramf %d\n", param);
295 return 0;
296 }
297 }
298
299 static int
300 v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
301 enum pipe_shader_cap param)
302 {
303 struct v3d_screen *screen = v3d_screen(pscreen);
304
305 switch (shader) {
306 case PIPE_SHADER_VERTEX:
307 case PIPE_SHADER_FRAGMENT:
308 break;
309 case PIPE_SHADER_COMPUTE:
310 if (!screen->has_csd)
311 return 0;
312 break;
313 case PIPE_SHADER_GEOMETRY:
314 if (screen->devinfo.ver < 41)
315 return 0;
316 break;
317 default:
318 return 0;
319 }
320
321 /* this is probably not totally correct.. but it's a start: */
322 switch (param) {
323 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
324 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
325 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
326 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
327 return 16384;
328
329 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
330 return UINT_MAX;
331
332 case PIPE_SHADER_CAP_MAX_INPUTS:
333 switch (shader) {
334 case PIPE_SHADER_VERTEX:
335 return V3D_MAX_VS_INPUTS / 4;
336 case PIPE_SHADER_GEOMETRY:
337 return V3D_MAX_GS_INPUTS / 4;
338 case PIPE_SHADER_FRAGMENT:
339 return V3D_MAX_FS_INPUTS / 4;
340 default:
341 return 0;
342 };
343 case PIPE_SHADER_CAP_MAX_OUTPUTS:
344 if (shader == PIPE_SHADER_FRAGMENT)
345 return 4;
346 else
347 return V3D_MAX_FS_INPUTS / 4;
348 case PIPE_SHADER_CAP_MAX_TEMPS:
349 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
350 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
351 /* Note: Limited by the offset size in
352 * v3d_unit_data_create().
353 */
354 return 16 * 1024 * sizeof(float);
355 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
356 return 16;
357 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
358 return 0;
359 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
360 return 1;
361 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
362 return 0;
363 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
364 return 1;
365 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
366 return 1;
367 case PIPE_SHADER_CAP_SUBROUTINES:
368 return 0;
369 case PIPE_SHADER_CAP_INTEGERS:
370 return 1;
371 case PIPE_SHADER_CAP_FP16:
372 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
373 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
374 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
375 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
376 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
377 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
378 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
379 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
380 return 0;
381 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
382 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
383 return V3D_MAX_TEXTURE_SAMPLERS;
384
385 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
386 if (screen->has_cache_flush) {
387 if (shader == PIPE_SHADER_VERTEX ||
388 shader == PIPE_SHADER_GEOMETRY) {
389 return 0;
390 }
391 return PIPE_MAX_SHADER_BUFFERS;
392 } else {
393 return 0;
394 }
395
396 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
397 if (screen->has_cache_flush) {
398 if (screen->devinfo.ver < 41)
399 return 0;
400 else
401 return PIPE_MAX_SHADER_IMAGES;
402 } else {
403 return 0;
404 }
405
406 case PIPE_SHADER_CAP_PREFERRED_IR:
407 return PIPE_SHADER_IR_NIR;
408 case PIPE_SHADER_CAP_SUPPORTED_IRS:
409 return 1 << PIPE_SHADER_IR_NIR;
410 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
411 return 32;
412 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
413 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
414 return 0;
415 default:
416 fprintf(stderr, "unknown shader param %d\n", param);
417 return 0;
418 }
419 return 0;
420 }
421
422 static int
423 v3d_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
424 enum pipe_compute_cap param, void *ret)
425 {
426 struct v3d_screen *screen = v3d_screen(pscreen);
427
428 if (!screen->has_csd)
429 return 0;
430
431 #define RET(x) do { \
432 if (ret) \
433 memcpy(ret, x, sizeof(x)); \
434 return sizeof(x); \
435 } while (0)
436
437 switch (param) {
438 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
439 RET((uint32_t []) { 32 });
440 break;
441
442 case PIPE_COMPUTE_CAP_IR_TARGET:
443 sprintf(ret, "v3d");
444 return strlen(ret);
445
446 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
447 RET((uint64_t []) { 3 });
448
449 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
450 /* GL_MAX_COMPUTE_SHADER_WORK_GROUP_COUNT: The CSD has a
451 * 16-bit field for the number of workgroups in each
452 * dimension.
453 */
454 RET(((uint64_t []) { 65535, 65535, 65535 }));
455
456 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
457 /* GL_MAX_COMPUTE_WORK_GROUP_SIZE */
458 RET(((uint64_t []) { 256, 256, 256 }));
459
460 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
461 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
462 /* GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: This is
463 * limited by WG_SIZE in the CSD.
464 */
465 RET((uint64_t []) { 256 });
466
467 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
468 RET((uint64_t []) { 1024 * 1024 * 1024 });
469
470 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
471 /* GL_MAX_COMPUTE_SHARED_MEMORY_SIZE */
472 RET((uint64_t []) { 32768 });
473
474 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
475 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
476 RET((uint64_t []) { 4096 });
477
478 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE: {
479 struct sysinfo si;
480 sysinfo(&si);
481 RET((uint64_t []) { si.totalram });
482 }
483
484 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
485 /* OpenCL only */
486 RET((uint32_t []) { 0 });
487
488 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
489 RET((uint32_t []) { 1 });
490
491 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
492 RET((uint32_t []) { 1 });
493
494 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
495 RET((uint32_t []) { 16 });
496
497 }
498
499 return 0;
500 }
501
502 static bool
503 v3d_screen_is_format_supported(struct pipe_screen *pscreen,
504 enum pipe_format format,
505 enum pipe_texture_target target,
506 unsigned sample_count,
507 unsigned storage_sample_count,
508 unsigned usage)
509 {
510 struct v3d_screen *screen = v3d_screen(pscreen);
511
512 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
513 return false;
514
515 if (sample_count > 1 && sample_count != V3D_MAX_SAMPLES)
516 return false;
517
518 if (target >= PIPE_MAX_TEXTURE_TYPES) {
519 return false;
520 }
521
522 if (usage & PIPE_BIND_VERTEX_BUFFER) {
523 switch (format) {
524 case PIPE_FORMAT_R32G32B32A32_FLOAT:
525 case PIPE_FORMAT_R32G32B32_FLOAT:
526 case PIPE_FORMAT_R32G32_FLOAT:
527 case PIPE_FORMAT_R32_FLOAT:
528 case PIPE_FORMAT_R32G32B32A32_SNORM:
529 case PIPE_FORMAT_R32G32B32_SNORM:
530 case PIPE_FORMAT_R32G32_SNORM:
531 case PIPE_FORMAT_R32_SNORM:
532 case PIPE_FORMAT_R32G32B32A32_SSCALED:
533 case PIPE_FORMAT_R32G32B32_SSCALED:
534 case PIPE_FORMAT_R32G32_SSCALED:
535 case PIPE_FORMAT_R32_SSCALED:
536 case PIPE_FORMAT_R16G16B16A16_UNORM:
537 case PIPE_FORMAT_R16G16B16_UNORM:
538 case PIPE_FORMAT_R16G16_UNORM:
539 case PIPE_FORMAT_R16_UNORM:
540 case PIPE_FORMAT_R16G16B16A16_SNORM:
541 case PIPE_FORMAT_R16G16B16_SNORM:
542 case PIPE_FORMAT_R16G16_SNORM:
543 case PIPE_FORMAT_R16_SNORM:
544 case PIPE_FORMAT_R16G16B16A16_USCALED:
545 case PIPE_FORMAT_R16G16B16_USCALED:
546 case PIPE_FORMAT_R16G16_USCALED:
547 case PIPE_FORMAT_R16_USCALED:
548 case PIPE_FORMAT_R16G16B16A16_SSCALED:
549 case PIPE_FORMAT_R16G16B16_SSCALED:
550 case PIPE_FORMAT_R16G16_SSCALED:
551 case PIPE_FORMAT_R16_SSCALED:
552 case PIPE_FORMAT_R8G8B8A8_UNORM:
553 case PIPE_FORMAT_R8G8B8_UNORM:
554 case PIPE_FORMAT_R8G8_UNORM:
555 case PIPE_FORMAT_R8_UNORM:
556 case PIPE_FORMAT_R8G8B8A8_SNORM:
557 case PIPE_FORMAT_R8G8B8_SNORM:
558 case PIPE_FORMAT_R8G8_SNORM:
559 case PIPE_FORMAT_R8_SNORM:
560 case PIPE_FORMAT_R8G8B8A8_USCALED:
561 case PIPE_FORMAT_R8G8B8_USCALED:
562 case PIPE_FORMAT_R8G8_USCALED:
563 case PIPE_FORMAT_R8_USCALED:
564 case PIPE_FORMAT_R8G8B8A8_SSCALED:
565 case PIPE_FORMAT_R8G8B8_SSCALED:
566 case PIPE_FORMAT_R8G8_SSCALED:
567 case PIPE_FORMAT_R8_SSCALED:
568 case PIPE_FORMAT_R10G10B10A2_UNORM:
569 case PIPE_FORMAT_B10G10R10A2_UNORM:
570 case PIPE_FORMAT_R10G10B10A2_SNORM:
571 case PIPE_FORMAT_B10G10R10A2_SNORM:
572 case PIPE_FORMAT_R10G10B10A2_USCALED:
573 case PIPE_FORMAT_B10G10R10A2_USCALED:
574 case PIPE_FORMAT_R10G10B10A2_SSCALED:
575 case PIPE_FORMAT_B10G10R10A2_SSCALED:
576 break;
577 default:
578 return false;
579 }
580 }
581
582 /* FORMAT_NONE gets allowed for ARB_framebuffer_no_attachments's probe
583 * of FRAMEBUFFER_MAX_SAMPLES
584 */
585 if ((usage & PIPE_BIND_RENDER_TARGET) &&
586 format != PIPE_FORMAT_NONE &&
587 !v3d_rt_format_supported(&screen->devinfo, format)) {
588 return false;
589 }
590
591 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
592 !v3d_tex_format_supported(&screen->devinfo, format)) {
593 return false;
594 }
595
596 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
597 !(format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
598 format == PIPE_FORMAT_X8Z24_UNORM ||
599 format == PIPE_FORMAT_Z16_UNORM ||
600 format == PIPE_FORMAT_Z32_FLOAT ||
601 format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)) {
602 return false;
603 }
604
605 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
606 !(format == PIPE_FORMAT_I8_UINT ||
607 format == PIPE_FORMAT_I16_UINT ||
608 format == PIPE_FORMAT_I32_UINT)) {
609 return false;
610 }
611
612 return true;
613 }
614
615 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
616
617 static unsigned handle_hash(void *key)
618 {
619 return PTR_TO_UINT(key);
620 }
621
622 static int handle_compare(void *key1, void *key2)
623 {
624 return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
625 }
626
627 static const void *
628 v3d_screen_get_compiler_options(struct pipe_screen *pscreen,
629 enum pipe_shader_ir ir, unsigned shader)
630 {
631 return &v3d_nir_options;
632 }
633
634 static void
635 v3d_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
636 enum pipe_format format, int max,
637 uint64_t *modifiers,
638 unsigned int *external_only,
639 int *count)
640 {
641 int i;
642 uint64_t available_modifiers[] = {
643 DRM_FORMAT_MOD_BROADCOM_UIF,
644 DRM_FORMAT_MOD_LINEAR,
645 };
646 int num_modifiers = ARRAY_SIZE(available_modifiers);
647
648 if (!modifiers) {
649 *count = num_modifiers;
650 return;
651 }
652
653 *count = MIN2(max, num_modifiers);
654 for (i = 0; i < *count; i++) {
655 modifiers[i] = available_modifiers[i];
656 if (external_only)
657 external_only[i] = false;
658 }
659 }
660
661 struct pipe_screen *
662 v3d_screen_create(int fd, const struct pipe_screen_config *config,
663 struct renderonly *ro)
664 {
665 struct v3d_screen *screen = rzalloc(NULL, struct v3d_screen);
666 struct pipe_screen *pscreen;
667
668 pscreen = &screen->base;
669
670 pscreen->destroy = v3d_screen_destroy;
671 pscreen->get_param = v3d_screen_get_param;
672 pscreen->get_paramf = v3d_screen_get_paramf;
673 pscreen->get_shader_param = v3d_screen_get_shader_param;
674 pscreen->get_compute_param = v3d_get_compute_param;
675 pscreen->context_create = v3d_context_create;
676 pscreen->is_format_supported = v3d_screen_is_format_supported;
677
678 screen->fd = fd;
679 if (ro) {
680 screen->ro = renderonly_dup(ro);
681 if (!screen->ro) {
682 fprintf(stderr, "Failed to dup renderonly object\n");
683 ralloc_free(screen);
684 return NULL;
685 }
686 }
687 list_inithead(&screen->bo_cache.time_list);
688 (void)mtx_init(&screen->bo_handles_mutex, mtx_plain);
689 screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
690
691 #if defined(USE_V3D_SIMULATOR)
692 v3d_simulator_init(screen);
693 #endif
694
695 if (!v3d_get_device_info(screen->fd, &screen->devinfo, &v3d_ioctl))
696 goto fail;
697
698 /* We have to driCheckOption for the simulator mode to not assertion
699 * fail on not having our XML config.
700 */
701 const char *nonmsaa_name = "v3d_nonmsaa_texture_size_limit";
702 screen->nonmsaa_texture_size_limit =
703 driCheckOption(config->options, nonmsaa_name, DRI_BOOL) &&
704 driQueryOptionb(config->options, nonmsaa_name);
705
706 slab_create_parent(&screen->transfer_pool, sizeof(struct v3d_transfer), 16);
707
708 screen->has_csd = v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_CSD);
709 screen->has_cache_flush =
710 v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH);
711
712 v3d_fence_init(screen);
713
714 v3d_process_debug_variable();
715
716 v3d_resource_screen_init(pscreen);
717
718 screen->compiler = v3d_compiler_init(&screen->devinfo);
719
720 pscreen->get_name = v3d_screen_get_name;
721 pscreen->get_vendor = v3d_screen_get_vendor;
722 pscreen->get_device_vendor = v3d_screen_get_vendor;
723 pscreen->get_compiler_options = v3d_screen_get_compiler_options;
724 pscreen->query_dmabuf_modifiers = v3d_screen_query_dmabuf_modifiers;
725
726 return pscreen;
727
728 fail:
729 close(fd);
730 ralloc_free(pscreen);
731 return NULL;
732 }