v3d: Drop a note for the future about PIPE_CAP_PACKED_UNIFORMS.
[mesa.git] / src / gallium / drivers / v3d / v3d_screen.c
1 /*
2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "util/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_hash_table.h"
34 #include "util/u_screen.h"
35 #include "util/u_transfer_helper.h"
36 #include "util/ralloc.h"
37
38 #include <xf86drm.h>
39 #include "v3d_screen.h"
40 #include "v3d_context.h"
41 #include "v3d_resource.h"
42 #include "compiler/v3d_compiler.h"
43 #include "drm-uapi/drm_fourcc.h"
44
45 static const char *
46 v3d_screen_get_name(struct pipe_screen *pscreen)
47 {
48 struct v3d_screen *screen = v3d_screen(pscreen);
49
50 if (!screen->name) {
51 screen->name = ralloc_asprintf(screen,
52 "V3D %d.%d",
53 screen->devinfo.ver / 10,
54 screen->devinfo.ver % 10);
55 }
56
57 return screen->name;
58 }
59
60 static const char *
61 v3d_screen_get_vendor(struct pipe_screen *pscreen)
62 {
63 return "Broadcom";
64 }
65
66 static void
67 v3d_screen_destroy(struct pipe_screen *pscreen)
68 {
69 struct v3d_screen *screen = v3d_screen(pscreen);
70
71 util_hash_table_destroy(screen->bo_handles);
72 v3d_bufmgr_destroy(pscreen);
73 slab_destroy_parent(&screen->transfer_pool);
74 free(screen->ro);
75
76 if (using_v3d_simulator)
77 v3d_simulator_destroy(screen);
78
79 v3d_compiler_free(screen->compiler);
80 u_transfer_helper_destroy(pscreen->transfer_helper);
81
82 close(screen->fd);
83 ralloc_free(pscreen);
84 }
85
86 static bool
87 v3d_has_feature(struct v3d_screen *screen, enum drm_v3d_param feature)
88 {
89 struct drm_v3d_get_param p = {
90 .param = feature,
91 };
92 int ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &p);
93
94 if (ret != 0)
95 return false;
96
97 return p.value;
98 }
99
100 static int
101 v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
102 {
103 struct v3d_screen *screen = v3d_screen(pscreen);
104
105 switch (param) {
106 /* Supported features (boolean caps). */
107 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
108 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
109 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
110 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
111 case PIPE_CAP_NPOT_TEXTURES:
112 case PIPE_CAP_SHAREABLE_SHADERS:
113 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
114 case PIPE_CAP_TEXTURE_MULTISAMPLE:
115 case PIPE_CAP_TEXTURE_SWIZZLE:
116 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
117 case PIPE_CAP_START_INSTANCE:
118 case PIPE_CAP_TGSI_INSTANCEID:
119 case PIPE_CAP_SM3:
120 case PIPE_CAP_TEXTURE_QUERY_LOD:
121 case PIPE_CAP_PRIMITIVE_RESTART:
122 case PIPE_CAP_OCCLUSION_QUERY:
123 case PIPE_CAP_POINT_SPRITE:
124 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
125 case PIPE_CAP_COMPUTE:
126 case PIPE_CAP_DRAW_INDIRECT:
127 case PIPE_CAP_MULTI_DRAW_INDIRECT:
128 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
129 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
130 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
131 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
132 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
133 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
134 return 1;
135
136 case PIPE_CAP_PACKED_UNIFORMS:
137 /* We can't enable this flag, because it results in load_ubo
138 * intrinsics across a 16b boundary, but v3d's TMU general
139 * memory accesses wrap on 16b boundaries.
140 */
141 return 0;
142
143 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
144 return 0;
145
146 case PIPE_CAP_GENERATE_MIPMAP:
147 return v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_TFU);
148
149 case PIPE_CAP_INDEP_BLEND_ENABLE:
150 return screen->devinfo.ver >= 40;
151
152 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
153 return 256;
154
155 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
156 if (screen->devinfo.ver < 40)
157 return 0;
158 return 4;
159
160 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
161 return 4;
162
163 case PIPE_CAP_GLSL_FEATURE_LEVEL:
164 return 330;
165
166 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
167 return 140;
168
169 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
170 return 1;
171 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
172 return 0;
173 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
174 if (screen->devinfo.ver >= 40)
175 return 0;
176 else
177 return 1;
178 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
179 if (screen->devinfo.ver >= 40)
180 return 1;
181 else
182 return 0;
183
184 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
185 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
186 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
187 return 1;
188
189 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
190 return 4;
191
192 case PIPE_CAP_MAX_VARYINGS:
193 return V3D_MAX_FS_INPUTS / 4;
194
195 /* Texturing. */
196 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
197 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
198 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
199 if (screen->devinfo.ver < 40)
200 return 12;
201 else
202 return V3D_MAX_MIP_LEVELS;
203 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
204 return 2048;
205
206 /* Render targets. */
207 case PIPE_CAP_MAX_RENDER_TARGETS:
208 return 4;
209
210 case PIPE_CAP_VENDOR_ID:
211 return 0x14E4;
212 case PIPE_CAP_ACCELERATED:
213 return 1;
214 case PIPE_CAP_VIDEO_MEMORY: {
215 uint64_t system_memory;
216
217 if (!os_get_total_physical_memory(&system_memory))
218 return 0;
219
220 return (int)(system_memory >> 20);
221 }
222 case PIPE_CAP_UMA:
223 return 1;
224
225 default:
226 return u_pipe_screen_get_param_defaults(pscreen, param);
227 }
228 }
229
230 static float
231 v3d_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
232 {
233 switch (param) {
234 case PIPE_CAPF_MAX_LINE_WIDTH:
235 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
236 return 32;
237
238 case PIPE_CAPF_MAX_POINT_WIDTH:
239 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
240 return 512.0f;
241
242 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
243 return 0.0f;
244 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
245 return 16.0f;
246
247 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
248 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
249 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
250 return 0.0f;
251 default:
252 fprintf(stderr, "unknown paramf %d\n", param);
253 return 0;
254 }
255 }
256
257 static int
258 v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
259 enum pipe_shader_cap param)
260 {
261 struct v3d_screen *screen = v3d_screen(pscreen);
262
263 if (shader != PIPE_SHADER_VERTEX &&
264 shader != PIPE_SHADER_FRAGMENT) {
265 return 0;
266 }
267
268 /* this is probably not totally correct.. but it's a start: */
269 switch (param) {
270 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
271 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
272 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
273 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
274 return 16384;
275
276 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
277 return UINT_MAX;
278
279 case PIPE_SHADER_CAP_MAX_INPUTS:
280 if (shader == PIPE_SHADER_FRAGMENT)
281 return V3D_MAX_FS_INPUTS / 4;
282 else
283 return V3D_MAX_VS_INPUTS / 4;
284 case PIPE_SHADER_CAP_MAX_OUTPUTS:
285 if (shader == PIPE_SHADER_FRAGMENT)
286 return 4;
287 else
288 return V3D_MAX_FS_INPUTS / 4;
289 case PIPE_SHADER_CAP_MAX_TEMPS:
290 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
291 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
292 /* Note: Limited by the offset size in
293 * v3d_unit_data_create().
294 */
295 return 16 * 1024 * sizeof(float);
296 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
297 return 16;
298 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
299 return 0;
300 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
301 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
302 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
303 return 0;
304 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
305 return 1;
306 case PIPE_SHADER_CAP_SUBROUTINES:
307 return 0;
308 case PIPE_SHADER_CAP_INTEGERS:
309 return 1;
310 case PIPE_SHADER_CAP_FP16:
311 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
312 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
313 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
314 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
315 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
316 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
317 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
318 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
319 return 0;
320 case PIPE_SHADER_CAP_SCALAR_ISA:
321 return 1;
322 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
323 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
324 return V3D_MAX_TEXTURE_SAMPLERS;
325
326 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
327 return PIPE_MAX_SHADER_BUFFERS;
328
329 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
330 if (screen->devinfo.ver < 41)
331 return 0;
332 else
333 return PIPE_MAX_SHADER_IMAGES;
334
335 case PIPE_SHADER_CAP_PREFERRED_IR:
336 return PIPE_SHADER_IR_NIR;
337 case PIPE_SHADER_CAP_SUPPORTED_IRS:
338 return 0;
339 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
340 return 32;
341 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
342 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
343 return 0;
344 default:
345 fprintf(stderr, "unknown shader param %d\n", param);
346 return 0;
347 }
348 return 0;
349 }
350
351 static boolean
352 v3d_screen_is_format_supported(struct pipe_screen *pscreen,
353 enum pipe_format format,
354 enum pipe_texture_target target,
355 unsigned sample_count,
356 unsigned storage_sample_count,
357 unsigned usage)
358 {
359 struct v3d_screen *screen = v3d_screen(pscreen);
360
361 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
362 return false;
363
364 if (sample_count > 1 && sample_count != V3D_MAX_SAMPLES)
365 return FALSE;
366
367 if (target >= PIPE_MAX_TEXTURE_TYPES) {
368 return FALSE;
369 }
370
371 if (usage & PIPE_BIND_VERTEX_BUFFER) {
372 switch (format) {
373 case PIPE_FORMAT_R32G32B32A32_FLOAT:
374 case PIPE_FORMAT_R32G32B32_FLOAT:
375 case PIPE_FORMAT_R32G32_FLOAT:
376 case PIPE_FORMAT_R32_FLOAT:
377 case PIPE_FORMAT_R32G32B32A32_SNORM:
378 case PIPE_FORMAT_R32G32B32_SNORM:
379 case PIPE_FORMAT_R32G32_SNORM:
380 case PIPE_FORMAT_R32_SNORM:
381 case PIPE_FORMAT_R32G32B32A32_SSCALED:
382 case PIPE_FORMAT_R32G32B32_SSCALED:
383 case PIPE_FORMAT_R32G32_SSCALED:
384 case PIPE_FORMAT_R32_SSCALED:
385 case PIPE_FORMAT_R16G16B16A16_UNORM:
386 case PIPE_FORMAT_R16G16B16_UNORM:
387 case PIPE_FORMAT_R16G16_UNORM:
388 case PIPE_FORMAT_R16_UNORM:
389 case PIPE_FORMAT_R16G16B16A16_SNORM:
390 case PIPE_FORMAT_R16G16B16_SNORM:
391 case PIPE_FORMAT_R16G16_SNORM:
392 case PIPE_FORMAT_R16_SNORM:
393 case PIPE_FORMAT_R16G16B16A16_USCALED:
394 case PIPE_FORMAT_R16G16B16_USCALED:
395 case PIPE_FORMAT_R16G16_USCALED:
396 case PIPE_FORMAT_R16_USCALED:
397 case PIPE_FORMAT_R16G16B16A16_SSCALED:
398 case PIPE_FORMAT_R16G16B16_SSCALED:
399 case PIPE_FORMAT_R16G16_SSCALED:
400 case PIPE_FORMAT_R16_SSCALED:
401 case PIPE_FORMAT_R8G8B8A8_UNORM:
402 case PIPE_FORMAT_R8G8B8_UNORM:
403 case PIPE_FORMAT_R8G8_UNORM:
404 case PIPE_FORMAT_R8_UNORM:
405 case PIPE_FORMAT_R8G8B8A8_SNORM:
406 case PIPE_FORMAT_R8G8B8_SNORM:
407 case PIPE_FORMAT_R8G8_SNORM:
408 case PIPE_FORMAT_R8_SNORM:
409 case PIPE_FORMAT_R8G8B8A8_USCALED:
410 case PIPE_FORMAT_R8G8B8_USCALED:
411 case PIPE_FORMAT_R8G8_USCALED:
412 case PIPE_FORMAT_R8_USCALED:
413 case PIPE_FORMAT_R8G8B8A8_SSCALED:
414 case PIPE_FORMAT_R8G8B8_SSCALED:
415 case PIPE_FORMAT_R8G8_SSCALED:
416 case PIPE_FORMAT_R8_SSCALED:
417 case PIPE_FORMAT_R10G10B10A2_UNORM:
418 case PIPE_FORMAT_B10G10R10A2_UNORM:
419 case PIPE_FORMAT_R10G10B10A2_SNORM:
420 case PIPE_FORMAT_B10G10R10A2_SNORM:
421 case PIPE_FORMAT_R10G10B10A2_USCALED:
422 case PIPE_FORMAT_B10G10R10A2_USCALED:
423 case PIPE_FORMAT_R10G10B10A2_SSCALED:
424 case PIPE_FORMAT_B10G10R10A2_SSCALED:
425 break;
426 default:
427 return FALSE;
428 }
429 }
430
431 /* FORMAT_NONE gets allowed for ARB_framebuffer_no_attachments's probe
432 * of FRAMEBUFFER_MAX_SAMPLES
433 */
434 if ((usage & PIPE_BIND_RENDER_TARGET) &&
435 format != PIPE_FORMAT_NONE &&
436 !v3d_rt_format_supported(&screen->devinfo, format)) {
437 return FALSE;
438 }
439
440 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
441 !v3d_tex_format_supported(&screen->devinfo, format)) {
442 return FALSE;
443 }
444
445 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
446 !(format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
447 format == PIPE_FORMAT_X8Z24_UNORM ||
448 format == PIPE_FORMAT_Z16_UNORM ||
449 format == PIPE_FORMAT_Z32_FLOAT ||
450 format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)) {
451 return FALSE;
452 }
453
454 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
455 !(format == PIPE_FORMAT_I8_UINT ||
456 format == PIPE_FORMAT_I16_UINT ||
457 format == PIPE_FORMAT_I32_UINT)) {
458 return FALSE;
459 }
460
461 return TRUE;
462 }
463
464 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
465
466 static unsigned handle_hash(void *key)
467 {
468 return PTR_TO_UINT(key);
469 }
470
471 static int handle_compare(void *key1, void *key2)
472 {
473 return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
474 }
475
476 static bool
477 v3d_get_device_info(struct v3d_screen *screen)
478 {
479 struct drm_v3d_get_param ident0 = {
480 .param = DRM_V3D_PARAM_V3D_CORE0_IDENT0,
481 };
482 struct drm_v3d_get_param ident1 = {
483 .param = DRM_V3D_PARAM_V3D_CORE0_IDENT1,
484 };
485 int ret;
486
487 ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident0);
488 if (ret != 0) {
489 fprintf(stderr, "Couldn't get V3D core IDENT0: %s\n",
490 strerror(errno));
491 return false;
492 }
493 ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident1);
494 if (ret != 0) {
495 fprintf(stderr, "Couldn't get V3D core IDENT1: %s\n",
496 strerror(errno));
497 return false;
498 }
499
500 uint32_t major = (ident0.value >> 24) & 0xff;
501 uint32_t minor = (ident1.value >> 0) & 0xf;
502 screen->devinfo.ver = major * 10 + minor;
503
504 screen->devinfo.vpm_size = (ident1.value >> 28 & 0xf) * 8192;
505
506 switch (screen->devinfo.ver) {
507 case 33:
508 case 41:
509 case 42:
510 break;
511 default:
512 fprintf(stderr,
513 "V3D %d.%d not supported by this version of Mesa.\n",
514 screen->devinfo.ver / 10,
515 screen->devinfo.ver % 10);
516 return false;
517 }
518
519 return true;
520 }
521
522 static const void *
523 v3d_screen_get_compiler_options(struct pipe_screen *pscreen,
524 enum pipe_shader_ir ir, unsigned shader)
525 {
526 return &v3d_nir_options;
527 }
528
529 static void
530 v3d_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
531 enum pipe_format format, int max,
532 uint64_t *modifiers,
533 unsigned int *external_only,
534 int *count)
535 {
536 int i;
537 uint64_t available_modifiers[] = {
538 DRM_FORMAT_MOD_BROADCOM_UIF,
539 DRM_FORMAT_MOD_LINEAR,
540 };
541 int num_modifiers = ARRAY_SIZE(available_modifiers);
542
543 if (!modifiers) {
544 *count = num_modifiers;
545 return;
546 }
547
548 *count = MIN2(max, num_modifiers);
549 for (i = 0; i < *count; i++) {
550 modifiers[i] = available_modifiers[i];
551 if (external_only)
552 external_only[i] = false;
553 }
554 }
555
556 struct pipe_screen *
557 v3d_screen_create(int fd, struct renderonly *ro)
558 {
559 struct v3d_screen *screen = rzalloc(NULL, struct v3d_screen);
560 struct pipe_screen *pscreen;
561
562 pscreen = &screen->base;
563
564 pscreen->destroy = v3d_screen_destroy;
565 pscreen->get_param = v3d_screen_get_param;
566 pscreen->get_paramf = v3d_screen_get_paramf;
567 pscreen->get_shader_param = v3d_screen_get_shader_param;
568 pscreen->context_create = v3d_context_create;
569 pscreen->is_format_supported = v3d_screen_is_format_supported;
570
571 screen->fd = fd;
572 if (ro) {
573 screen->ro = renderonly_dup(ro);
574 if (!screen->ro) {
575 fprintf(stderr, "Failed to dup renderonly object\n");
576 ralloc_free(screen);
577 return NULL;
578 }
579 }
580 list_inithead(&screen->bo_cache.time_list);
581 (void)mtx_init(&screen->bo_handles_mutex, mtx_plain);
582 screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
583
584 #if defined(USE_V3D_SIMULATOR)
585 v3d_simulator_init(screen);
586 #endif
587
588 if (!v3d_get_device_info(screen))
589 goto fail;
590
591 slab_create_parent(&screen->transfer_pool, sizeof(struct v3d_transfer), 16);
592
593 v3d_fence_init(screen);
594
595 v3d_process_debug_variable();
596
597 v3d_resource_screen_init(pscreen);
598
599 screen->compiler = v3d_compiler_init(&screen->devinfo);
600
601 pscreen->get_name = v3d_screen_get_name;
602 pscreen->get_vendor = v3d_screen_get_vendor;
603 pscreen->get_device_vendor = v3d_screen_get_vendor;
604 pscreen->get_compiler_options = v3d_screen_get_compiler_options;
605 pscreen->query_dmabuf_modifiers = v3d_screen_query_dmabuf_modifiers;
606
607 return pscreen;
608
609 fail:
610 close(fd);
611 ralloc_free(pscreen);
612 return NULL;
613 }