util: Move os_misc to util
[mesa.git] / src / gallium / drivers / v3d / v3d_screen.c
1 /*
2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "util/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_hash_table.h"
34 #include "util/u_screen.h"
35 #include "util/ralloc.h"
36
37 #include <xf86drm.h>
38 #include "v3d_screen.h"
39 #include "v3d_context.h"
40 #include "v3d_resource.h"
41 #include "compiler/v3d_compiler.h"
42
43 static const char *
44 v3d_screen_get_name(struct pipe_screen *pscreen)
45 {
46 struct v3d_screen *screen = v3d_screen(pscreen);
47
48 if (!screen->name) {
49 screen->name = ralloc_asprintf(screen,
50 "V3D %d.%d",
51 screen->devinfo.ver / 10,
52 screen->devinfo.ver % 10);
53 }
54
55 return screen->name;
56 }
57
58 static const char *
59 v3d_screen_get_vendor(struct pipe_screen *pscreen)
60 {
61 return "Broadcom";
62 }
63
64 static void
65 v3d_screen_destroy(struct pipe_screen *pscreen)
66 {
67 struct v3d_screen *screen = v3d_screen(pscreen);
68
69 util_hash_table_destroy(screen->bo_handles);
70 v3d_bufmgr_destroy(pscreen);
71 slab_destroy_parent(&screen->transfer_pool);
72
73 if (using_v3d_simulator)
74 v3d_simulator_destroy(screen);
75
76 v3d_compiler_free(screen->compiler);
77
78 close(screen->fd);
79 ralloc_free(pscreen);
80 }
81
82 static int
83 v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
84 {
85 struct v3d_screen *screen = v3d_screen(pscreen);
86
87 switch (param) {
88 /* Supported features (boolean caps). */
89 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
90 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
91 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
92 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
93 case PIPE_CAP_NPOT_TEXTURES:
94 case PIPE_CAP_SHAREABLE_SHADERS:
95 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
96 case PIPE_CAP_TEXTURE_MULTISAMPLE:
97 case PIPE_CAP_TEXTURE_SWIZZLE:
98 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
99 case PIPE_CAP_START_INSTANCE:
100 case PIPE_CAP_TGSI_INSTANCEID:
101 case PIPE_CAP_SM3:
102 case PIPE_CAP_TEXTURE_QUERY_LOD:
103 case PIPE_CAP_PRIMITIVE_RESTART:
104 case PIPE_CAP_OCCLUSION_QUERY:
105 case PIPE_CAP_POINT_SPRITE:
106 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
107 case PIPE_CAP_COMPUTE:
108 case PIPE_CAP_DRAW_INDIRECT:
109 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
110 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
111 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
112 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
113 return 1;
114
115 case PIPE_CAP_INDEP_BLEND_ENABLE:
116 return screen->devinfo.ver >= 40;
117
118 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
119 return 256;
120
121 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
122 return 4;
123
124 case PIPE_CAP_GLSL_FEATURE_LEVEL:
125 return 400;
126
127 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
128 return 140;
129
130 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
131 return 1;
132 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
133 return 0;
134 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
135 if (screen->devinfo.ver >= 40)
136 return 0;
137 else
138 return 1;
139 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
140 if (screen->devinfo.ver >= 40)
141 return 1;
142 else
143 return 0;
144
145 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
146 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
147 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
148 return 1;
149
150 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
151 return 4;
152
153 /* Texturing. */
154 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
155 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
156 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
157 return VC5_MAX_MIP_LEVELS;
158 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
159 return 2048;
160
161 /* Render targets. */
162 case PIPE_CAP_MAX_RENDER_TARGETS:
163 return 4;
164
165 case PIPE_CAP_VENDOR_ID:
166 return 0x14E4;
167 case PIPE_CAP_ACCELERATED:
168 return 1;
169 case PIPE_CAP_VIDEO_MEMORY: {
170 uint64_t system_memory;
171
172 if (!os_get_total_physical_memory(&system_memory))
173 return 0;
174
175 return (int)(system_memory >> 20);
176 }
177 case PIPE_CAP_UMA:
178 return 1;
179
180 default:
181 return u_pipe_screen_get_param_defaults(pscreen, param);
182 }
183 }
184
185 static float
186 v3d_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
187 {
188 switch (param) {
189 case PIPE_CAPF_MAX_LINE_WIDTH:
190 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
191 return 32;
192
193 case PIPE_CAPF_MAX_POINT_WIDTH:
194 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
195 return 512.0f;
196
197 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
198 return 0.0f;
199 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
200 return 16.0f;
201
202 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
203 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
204 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
205 return 0.0f;
206 default:
207 fprintf(stderr, "unknown paramf %d\n", param);
208 return 0;
209 }
210 }
211
212 static int
213 v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
214 enum pipe_shader_cap param)
215 {
216 if (shader != PIPE_SHADER_VERTEX &&
217 shader != PIPE_SHADER_FRAGMENT) {
218 return 0;
219 }
220
221 /* this is probably not totally correct.. but it's a start: */
222 switch (param) {
223 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
224 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
225 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
226 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
227 return 16384;
228
229 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
230 return UINT_MAX;
231
232 case PIPE_SHADER_CAP_MAX_INPUTS:
233 if (shader == PIPE_SHADER_FRAGMENT)
234 return VC5_MAX_FS_INPUTS / 4;
235 else
236 return VC5_MAX_ATTRIBUTES;
237 case PIPE_SHADER_CAP_MAX_OUTPUTS:
238 if (shader == PIPE_SHADER_FRAGMENT)
239 return 4;
240 else
241 return VC5_MAX_FS_INPUTS / 4;
242 case PIPE_SHADER_CAP_MAX_TEMPS:
243 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
244 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
245 return 16 * 1024 * sizeof(float);
246 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
247 return 16;
248 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
249 return 0;
250 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
251 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
252 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
253 return 0;
254 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
255 return 1;
256 case PIPE_SHADER_CAP_SUBROUTINES:
257 return 0;
258 case PIPE_SHADER_CAP_INTEGERS:
259 return 1;
260 case PIPE_SHADER_CAP_FP16:
261 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
262 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
263 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
264 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
265 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
266 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
267 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
268 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
269 return 0;
270 case PIPE_SHADER_CAP_SCALAR_ISA:
271 return 1;
272 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
273 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
274 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
275 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
276 return VC5_MAX_TEXTURE_SAMPLERS;
277 case PIPE_SHADER_CAP_PREFERRED_IR:
278 return PIPE_SHADER_IR_NIR;
279 case PIPE_SHADER_CAP_SUPPORTED_IRS:
280 return 0;
281 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
282 return 32;
283 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
284 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
285 return 0;
286 default:
287 fprintf(stderr, "unknown shader param %d\n", param);
288 return 0;
289 }
290 return 0;
291 }
292
293 static boolean
294 v3d_screen_is_format_supported(struct pipe_screen *pscreen,
295 enum pipe_format format,
296 enum pipe_texture_target target,
297 unsigned sample_count,
298 unsigned storage_sample_count,
299 unsigned usage)
300 {
301 struct v3d_screen *screen = v3d_screen(pscreen);
302
303 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
304 return false;
305
306 if (sample_count > 1 && sample_count != VC5_MAX_SAMPLES)
307 return FALSE;
308
309 if (target >= PIPE_MAX_TEXTURE_TYPES) {
310 return FALSE;
311 }
312
313 if (usage & PIPE_BIND_VERTEX_BUFFER) {
314 switch (format) {
315 case PIPE_FORMAT_R32G32B32A32_FLOAT:
316 case PIPE_FORMAT_R32G32B32_FLOAT:
317 case PIPE_FORMAT_R32G32_FLOAT:
318 case PIPE_FORMAT_R32_FLOAT:
319 case PIPE_FORMAT_R32G32B32A32_SNORM:
320 case PIPE_FORMAT_R32G32B32_SNORM:
321 case PIPE_FORMAT_R32G32_SNORM:
322 case PIPE_FORMAT_R32_SNORM:
323 case PIPE_FORMAT_R32G32B32A32_SSCALED:
324 case PIPE_FORMAT_R32G32B32_SSCALED:
325 case PIPE_FORMAT_R32G32_SSCALED:
326 case PIPE_FORMAT_R32_SSCALED:
327 case PIPE_FORMAT_R16G16B16A16_UNORM:
328 case PIPE_FORMAT_R16G16B16_UNORM:
329 case PIPE_FORMAT_R16G16_UNORM:
330 case PIPE_FORMAT_R16_UNORM:
331 case PIPE_FORMAT_R16G16B16A16_SNORM:
332 case PIPE_FORMAT_R16G16B16_SNORM:
333 case PIPE_FORMAT_R16G16_SNORM:
334 case PIPE_FORMAT_R16_SNORM:
335 case PIPE_FORMAT_R16G16B16A16_USCALED:
336 case PIPE_FORMAT_R16G16B16_USCALED:
337 case PIPE_FORMAT_R16G16_USCALED:
338 case PIPE_FORMAT_R16_USCALED:
339 case PIPE_FORMAT_R16G16B16A16_SSCALED:
340 case PIPE_FORMAT_R16G16B16_SSCALED:
341 case PIPE_FORMAT_R16G16_SSCALED:
342 case PIPE_FORMAT_R16_SSCALED:
343 case PIPE_FORMAT_R8G8B8A8_UNORM:
344 case PIPE_FORMAT_R8G8B8_UNORM:
345 case PIPE_FORMAT_R8G8_UNORM:
346 case PIPE_FORMAT_R8_UNORM:
347 case PIPE_FORMAT_R8G8B8A8_SNORM:
348 case PIPE_FORMAT_R8G8B8_SNORM:
349 case PIPE_FORMAT_R8G8_SNORM:
350 case PIPE_FORMAT_R8_SNORM:
351 case PIPE_FORMAT_R8G8B8A8_USCALED:
352 case PIPE_FORMAT_R8G8B8_USCALED:
353 case PIPE_FORMAT_R8G8_USCALED:
354 case PIPE_FORMAT_R8_USCALED:
355 case PIPE_FORMAT_R8G8B8A8_SSCALED:
356 case PIPE_FORMAT_R8G8B8_SSCALED:
357 case PIPE_FORMAT_R8G8_SSCALED:
358 case PIPE_FORMAT_R8_SSCALED:
359 case PIPE_FORMAT_R10G10B10A2_UNORM:
360 case PIPE_FORMAT_B10G10R10A2_UNORM:
361 case PIPE_FORMAT_R10G10B10A2_SNORM:
362 case PIPE_FORMAT_B10G10R10A2_SNORM:
363 case PIPE_FORMAT_R10G10B10A2_USCALED:
364 case PIPE_FORMAT_B10G10R10A2_USCALED:
365 case PIPE_FORMAT_R10G10B10A2_SSCALED:
366 case PIPE_FORMAT_B10G10R10A2_SSCALED:
367 break;
368 default:
369 return FALSE;
370 }
371 }
372
373 if ((usage & PIPE_BIND_RENDER_TARGET) &&
374 !v3d_rt_format_supported(&screen->devinfo, format)) {
375 return FALSE;
376 }
377
378 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
379 !v3d_tex_format_supported(&screen->devinfo, format)) {
380 return FALSE;
381 }
382
383 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
384 !(format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
385 format == PIPE_FORMAT_X8Z24_UNORM ||
386 format == PIPE_FORMAT_Z16_UNORM ||
387 format == PIPE_FORMAT_Z32_FLOAT ||
388 format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)) {
389 return FALSE;
390 }
391
392 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
393 !(format == PIPE_FORMAT_I8_UINT ||
394 format == PIPE_FORMAT_I16_UINT ||
395 format == PIPE_FORMAT_I32_UINT)) {
396 return FALSE;
397 }
398
399 return TRUE;
400 }
401
402 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
403
404 static unsigned handle_hash(void *key)
405 {
406 return PTR_TO_UINT(key);
407 }
408
409 static int handle_compare(void *key1, void *key2)
410 {
411 return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
412 }
413
414 static bool
415 v3d_get_device_info(struct v3d_screen *screen)
416 {
417 struct drm_v3d_get_param ident0 = {
418 .param = DRM_V3D_PARAM_V3D_CORE0_IDENT0,
419 };
420 struct drm_v3d_get_param ident1 = {
421 .param = DRM_V3D_PARAM_V3D_CORE0_IDENT1,
422 };
423 int ret;
424
425 ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident0);
426 if (ret != 0) {
427 fprintf(stderr, "Couldn't get V3D core IDENT0: %s\n",
428 strerror(errno));
429 return false;
430 }
431 ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident1);
432 if (ret != 0) {
433 fprintf(stderr, "Couldn't get V3D core IDENT1: %s\n",
434 strerror(errno));
435 return false;
436 }
437
438 uint32_t major = (ident0.value >> 24) & 0xff;
439 uint32_t minor = (ident1.value >> 0) & 0xf;
440 screen->devinfo.ver = major * 10 + minor;
441
442 screen->devinfo.vpm_size = (ident1.value >> 28 & 0xf) * 8192;
443
444 switch (screen->devinfo.ver) {
445 case 33:
446 case 41:
447 case 42:
448 break;
449 default:
450 fprintf(stderr,
451 "V3D %d.%d not supported by this version of Mesa.\n",
452 screen->devinfo.ver / 10,
453 screen->devinfo.ver % 10);
454 return false;
455 }
456
457 return true;
458 }
459
460 static const void *
461 v3d_screen_get_compiler_options(struct pipe_screen *pscreen,
462 enum pipe_shader_ir ir, unsigned shader)
463 {
464 return &v3d_nir_options;
465 }
466
467 struct pipe_screen *
468 v3d_screen_create(int fd)
469 {
470 struct v3d_screen *screen = rzalloc(NULL, struct v3d_screen);
471 struct pipe_screen *pscreen;
472
473 pscreen = &screen->base;
474
475 pscreen->destroy = v3d_screen_destroy;
476 pscreen->get_param = v3d_screen_get_param;
477 pscreen->get_paramf = v3d_screen_get_paramf;
478 pscreen->get_shader_param = v3d_screen_get_shader_param;
479 pscreen->context_create = v3d_context_create;
480 pscreen->is_format_supported = v3d_screen_is_format_supported;
481
482 screen->fd = fd;
483 list_inithead(&screen->bo_cache.time_list);
484 (void)mtx_init(&screen->bo_handles_mutex, mtx_plain);
485 screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
486
487 #if defined(USE_V3D_SIMULATOR)
488 v3d_simulator_init(screen);
489 #endif
490
491 if (!v3d_get_device_info(screen))
492 goto fail;
493
494 slab_create_parent(&screen->transfer_pool, sizeof(struct v3d_transfer), 16);
495
496 v3d_fence_init(screen);
497
498 v3d_process_debug_variable();
499
500 v3d_resource_screen_init(pscreen);
501
502 screen->compiler = v3d_compiler_init(&screen->devinfo);
503
504 pscreen->get_name = v3d_screen_get_name;
505 pscreen->get_vendor = v3d_screen_get_vendor;
506 pscreen->get_device_vendor = v3d_screen_get_vendor;
507 pscreen->get_compiler_options = v3d_screen_get_compiler_options;
508
509 return pscreen;
510
511 fail:
512 close(fd);
513 ralloc_free(pscreen);
514 return NULL;
515 }