2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_hash_table.h"
34 #include "util/u_screen.h"
35 #include "util/ralloc.h"
38 #include "v3d_screen.h"
39 #include "v3d_context.h"
40 #include "v3d_resource.h"
41 #include "compiler/v3d_compiler.h"
44 v3d_screen_get_name(struct pipe_screen
*pscreen
)
46 struct v3d_screen
*screen
= v3d_screen(pscreen
);
49 screen
->name
= ralloc_asprintf(screen
,
51 screen
->devinfo
.ver
/ 10,
52 screen
->devinfo
.ver
% 10);
59 v3d_screen_get_vendor(struct pipe_screen
*pscreen
)
65 v3d_screen_destroy(struct pipe_screen
*pscreen
)
67 struct v3d_screen
*screen
= v3d_screen(pscreen
);
69 util_hash_table_destroy(screen
->bo_handles
);
70 v3d_bufmgr_destroy(pscreen
);
71 slab_destroy_parent(&screen
->transfer_pool
);
73 if (using_v3d_simulator
)
74 v3d_simulator_destroy(screen
);
76 v3d_compiler_free(screen
->compiler
);
83 v3d_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
85 struct v3d_screen
*screen
= v3d_screen(pscreen
);
88 /* Supported features (boolean caps). */
89 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
90 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
91 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
92 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
93 case PIPE_CAP_NPOT_TEXTURES
:
94 case PIPE_CAP_SHAREABLE_SHADERS
:
95 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
96 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
97 case PIPE_CAP_TEXTURE_SWIZZLE
:
98 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
99 case PIPE_CAP_START_INSTANCE
:
100 case PIPE_CAP_TGSI_INSTANCEID
:
102 case PIPE_CAP_TEXTURE_QUERY_LOD
:
103 case PIPE_CAP_PRIMITIVE_RESTART
:
104 case PIPE_CAP_OCCLUSION_QUERY
:
105 case PIPE_CAP_POINT_SPRITE
:
106 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
107 case PIPE_CAP_COMPUTE
:
108 case PIPE_CAP_DRAW_INDIRECT
:
109 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
110 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
:
111 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS
:
114 case PIPE_CAP_INDEP_BLEND_ENABLE
:
115 return screen
->devinfo
.ver
>= 40;
117 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
120 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
123 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
126 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
:
129 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
131 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
133 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
134 if (screen
->devinfo
.ver
>= 40)
138 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
139 if (screen
->devinfo
.ver
>= 40)
144 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
145 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
146 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
149 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
153 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
154 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
155 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
156 return VC5_MAX_MIP_LEVELS
;
157 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
160 /* Render targets. */
161 case PIPE_CAP_MAX_RENDER_TARGETS
:
164 case PIPE_CAP_VENDOR_ID
:
166 case PIPE_CAP_ACCELERATED
:
168 case PIPE_CAP_VIDEO_MEMORY
: {
169 uint64_t system_memory
;
171 if (!os_get_total_physical_memory(&system_memory
))
174 return (int)(system_memory
>> 20);
180 return u_pipe_screen_get_param_defaults(pscreen
, param
);
185 v3d_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
188 case PIPE_CAPF_MAX_LINE_WIDTH
:
189 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
192 case PIPE_CAPF_MAX_POINT_WIDTH
:
193 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
196 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
198 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
201 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE
:
202 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
:
203 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY
:
206 fprintf(stderr
, "unknown paramf %d\n", param
);
212 v3d_screen_get_shader_param(struct pipe_screen
*pscreen
, unsigned shader
,
213 enum pipe_shader_cap param
)
215 if (shader
!= PIPE_SHADER_VERTEX
&&
216 shader
!= PIPE_SHADER_FRAGMENT
) {
220 /* this is probably not totally correct.. but it's a start: */
222 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
223 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
224 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
225 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
228 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
231 case PIPE_SHADER_CAP_MAX_INPUTS
:
232 if (shader
== PIPE_SHADER_FRAGMENT
)
233 return VC5_MAX_FS_INPUTS
/ 4;
235 return VC5_MAX_ATTRIBUTES
;
236 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
237 if (shader
== PIPE_SHADER_FRAGMENT
)
240 return VC5_MAX_FS_INPUTS
/ 4;
241 case PIPE_SHADER_CAP_MAX_TEMPS
:
242 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
243 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
244 return 16 * 1024 * sizeof(float);
245 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
247 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
249 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
250 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
251 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
253 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
255 case PIPE_SHADER_CAP_SUBROUTINES
:
257 case PIPE_SHADER_CAP_INTEGERS
:
259 case PIPE_SHADER_CAP_FP16
:
260 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
261 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
262 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED
:
263 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
264 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
265 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
266 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
:
267 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
:
269 case PIPE_SHADER_CAP_SCALAR_ISA
:
271 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
272 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
273 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
274 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
275 return VC5_MAX_TEXTURE_SAMPLERS
;
276 case PIPE_SHADER_CAP_PREFERRED_IR
:
277 return PIPE_SHADER_IR_NIR
;
278 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
280 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
282 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
283 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
286 fprintf(stderr
, "unknown shader param %d\n", param
);
293 v3d_screen_is_format_supported(struct pipe_screen
*pscreen
,
294 enum pipe_format format
,
295 enum pipe_texture_target target
,
296 unsigned sample_count
,
297 unsigned storage_sample_count
,
300 struct v3d_screen
*screen
= v3d_screen(pscreen
);
302 if (MAX2(1, sample_count
) != MAX2(1, storage_sample_count
))
305 if (sample_count
> 1 && sample_count
!= VC5_MAX_SAMPLES
)
308 if (target
>= PIPE_MAX_TEXTURE_TYPES
) {
312 if (usage
& PIPE_BIND_VERTEX_BUFFER
) {
314 case PIPE_FORMAT_R32G32B32A32_FLOAT
:
315 case PIPE_FORMAT_R32G32B32_FLOAT
:
316 case PIPE_FORMAT_R32G32_FLOAT
:
317 case PIPE_FORMAT_R32_FLOAT
:
318 case PIPE_FORMAT_R32G32B32A32_SNORM
:
319 case PIPE_FORMAT_R32G32B32_SNORM
:
320 case PIPE_FORMAT_R32G32_SNORM
:
321 case PIPE_FORMAT_R32_SNORM
:
322 case PIPE_FORMAT_R32G32B32A32_SSCALED
:
323 case PIPE_FORMAT_R32G32B32_SSCALED
:
324 case PIPE_FORMAT_R32G32_SSCALED
:
325 case PIPE_FORMAT_R32_SSCALED
:
326 case PIPE_FORMAT_R16G16B16A16_UNORM
:
327 case PIPE_FORMAT_R16G16B16_UNORM
:
328 case PIPE_FORMAT_R16G16_UNORM
:
329 case PIPE_FORMAT_R16_UNORM
:
330 case PIPE_FORMAT_R16G16B16A16_SNORM
:
331 case PIPE_FORMAT_R16G16B16_SNORM
:
332 case PIPE_FORMAT_R16G16_SNORM
:
333 case PIPE_FORMAT_R16_SNORM
:
334 case PIPE_FORMAT_R16G16B16A16_USCALED
:
335 case PIPE_FORMAT_R16G16B16_USCALED
:
336 case PIPE_FORMAT_R16G16_USCALED
:
337 case PIPE_FORMAT_R16_USCALED
:
338 case PIPE_FORMAT_R16G16B16A16_SSCALED
:
339 case PIPE_FORMAT_R16G16B16_SSCALED
:
340 case PIPE_FORMAT_R16G16_SSCALED
:
341 case PIPE_FORMAT_R16_SSCALED
:
342 case PIPE_FORMAT_R8G8B8A8_UNORM
:
343 case PIPE_FORMAT_R8G8B8_UNORM
:
344 case PIPE_FORMAT_R8G8_UNORM
:
345 case PIPE_FORMAT_R8_UNORM
:
346 case PIPE_FORMAT_R8G8B8A8_SNORM
:
347 case PIPE_FORMAT_R8G8B8_SNORM
:
348 case PIPE_FORMAT_R8G8_SNORM
:
349 case PIPE_FORMAT_R8_SNORM
:
350 case PIPE_FORMAT_R8G8B8A8_USCALED
:
351 case PIPE_FORMAT_R8G8B8_USCALED
:
352 case PIPE_FORMAT_R8G8_USCALED
:
353 case PIPE_FORMAT_R8_USCALED
:
354 case PIPE_FORMAT_R8G8B8A8_SSCALED
:
355 case PIPE_FORMAT_R8G8B8_SSCALED
:
356 case PIPE_FORMAT_R8G8_SSCALED
:
357 case PIPE_FORMAT_R8_SSCALED
:
358 case PIPE_FORMAT_R10G10B10A2_UNORM
:
359 case PIPE_FORMAT_B10G10R10A2_UNORM
:
360 case PIPE_FORMAT_R10G10B10A2_SNORM
:
361 case PIPE_FORMAT_B10G10R10A2_SNORM
:
362 case PIPE_FORMAT_R10G10B10A2_USCALED
:
363 case PIPE_FORMAT_B10G10R10A2_USCALED
:
364 case PIPE_FORMAT_R10G10B10A2_SSCALED
:
365 case PIPE_FORMAT_B10G10R10A2_SSCALED
:
372 if ((usage
& PIPE_BIND_RENDER_TARGET
) &&
373 !v3d_rt_format_supported(&screen
->devinfo
, format
)) {
377 if ((usage
& PIPE_BIND_SAMPLER_VIEW
) &&
378 !v3d_tex_format_supported(&screen
->devinfo
, format
)) {
382 if ((usage
& PIPE_BIND_DEPTH_STENCIL
) &&
383 !(format
== PIPE_FORMAT_S8_UINT_Z24_UNORM
||
384 format
== PIPE_FORMAT_X8Z24_UNORM
||
385 format
== PIPE_FORMAT_Z16_UNORM
||
386 format
== PIPE_FORMAT_Z32_FLOAT
||
387 format
== PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
)) {
391 if ((usage
& PIPE_BIND_INDEX_BUFFER
) &&
392 !(format
== PIPE_FORMAT_I8_UINT
||
393 format
== PIPE_FORMAT_I16_UINT
||
394 format
== PIPE_FORMAT_I32_UINT
)) {
401 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
403 static unsigned handle_hash(void *key
)
405 return PTR_TO_UINT(key
);
408 static int handle_compare(void *key1
, void *key2
)
410 return PTR_TO_UINT(key1
) != PTR_TO_UINT(key2
);
414 v3d_get_device_info(struct v3d_screen
*screen
)
416 struct drm_v3d_get_param ident0
= {
417 .param
= DRM_V3D_PARAM_V3D_CORE0_IDENT0
,
419 struct drm_v3d_get_param ident1
= {
420 .param
= DRM_V3D_PARAM_V3D_CORE0_IDENT1
,
424 ret
= v3d_ioctl(screen
->fd
, DRM_IOCTL_V3D_GET_PARAM
, &ident0
);
426 fprintf(stderr
, "Couldn't get V3D core IDENT0: %s\n",
430 ret
= v3d_ioctl(screen
->fd
, DRM_IOCTL_V3D_GET_PARAM
, &ident1
);
432 fprintf(stderr
, "Couldn't get V3D core IDENT1: %s\n",
437 uint32_t major
= (ident0
.value
>> 24) & 0xff;
438 uint32_t minor
= (ident1
.value
>> 0) & 0xf;
439 screen
->devinfo
.ver
= major
* 10 + minor
;
441 screen
->devinfo
.vpm_size
= (ident1
.value
>> 28 & 0xf) * 1024;
443 switch (screen
->devinfo
.ver
) {
450 "V3D %d.%d not supported by this version of Mesa.\n",
451 screen
->devinfo
.ver
/ 10,
452 screen
->devinfo
.ver
% 10);
460 v3d_screen_get_compiler_options(struct pipe_screen
*pscreen
,
461 enum pipe_shader_ir ir
, unsigned shader
)
463 return &v3d_nir_options
;
467 v3d_screen_create(int fd
)
469 struct v3d_screen
*screen
= rzalloc(NULL
, struct v3d_screen
);
470 struct pipe_screen
*pscreen
;
472 pscreen
= &screen
->base
;
474 pscreen
->destroy
= v3d_screen_destroy
;
475 pscreen
->get_param
= v3d_screen_get_param
;
476 pscreen
->get_paramf
= v3d_screen_get_paramf
;
477 pscreen
->get_shader_param
= v3d_screen_get_shader_param
;
478 pscreen
->context_create
= v3d_context_create
;
479 pscreen
->is_format_supported
= v3d_screen_is_format_supported
;
482 list_inithead(&screen
->bo_cache
.time_list
);
483 (void)mtx_init(&screen
->bo_handles_mutex
, mtx_plain
);
484 screen
->bo_handles
= util_hash_table_create(handle_hash
, handle_compare
);
486 #if defined(USE_V3D_SIMULATOR)
487 v3d_simulator_init(screen
);
490 if (!v3d_get_device_info(screen
))
493 slab_create_parent(&screen
->transfer_pool
, sizeof(struct v3d_transfer
), 16);
495 v3d_fence_init(screen
);
497 v3d_process_debug_variable();
499 v3d_resource_screen_init(pscreen
);
501 screen
->compiler
= v3d_compiler_init(&screen
->devinfo
);
503 pscreen
->get_name
= v3d_screen_get_name
;
504 pscreen
->get_vendor
= v3d_screen_get_vendor
;
505 pscreen
->get_device_vendor
= v3d_screen_get_vendor
;
506 pscreen
->get_compiler_options
= v3d_screen_get_compiler_options
;
512 ralloc_free(pscreen
);