v3d: Drop a bunch of duplicated gallium PIPE_CAP default code.
[mesa.git] / src / gallium / drivers / v3d / v3d_screen.c
1 /*
2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_hash_table.h"
34 #include "util/u_screen.h"
35 #include "util/ralloc.h"
36
37 #include <xf86drm.h>
38 #include "v3d_screen.h"
39 #include "v3d_context.h"
40 #include "v3d_resource.h"
41 #include "compiler/v3d_compiler.h"
42
43 static const char *
44 v3d_screen_get_name(struct pipe_screen *pscreen)
45 {
46 struct v3d_screen *screen = v3d_screen(pscreen);
47
48 if (!screen->name) {
49 screen->name = ralloc_asprintf(screen,
50 "V3D %d.%d",
51 screen->devinfo.ver / 10,
52 screen->devinfo.ver % 10);
53 }
54
55 return screen->name;
56 }
57
58 static const char *
59 v3d_screen_get_vendor(struct pipe_screen *pscreen)
60 {
61 return "Broadcom";
62 }
63
64 static void
65 v3d_screen_destroy(struct pipe_screen *pscreen)
66 {
67 struct v3d_screen *screen = v3d_screen(pscreen);
68
69 util_hash_table_destroy(screen->bo_handles);
70 v3d_bufmgr_destroy(pscreen);
71 slab_destroy_parent(&screen->transfer_pool);
72
73 if (using_v3d_simulator)
74 v3d_simulator_destroy(screen);
75
76 v3d_compiler_free(screen->compiler);
77
78 close(screen->fd);
79 ralloc_free(pscreen);
80 }
81
82 static int
83 v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
84 {
85 struct v3d_screen *screen = v3d_screen(pscreen);
86
87 switch (param) {
88 /* Supported features (boolean caps). */
89 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
90 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
91 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
92 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
93 case PIPE_CAP_NPOT_TEXTURES:
94 case PIPE_CAP_SHAREABLE_SHADERS:
95 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
96 case PIPE_CAP_TEXTURE_MULTISAMPLE:
97 case PIPE_CAP_TEXTURE_SWIZZLE:
98 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
99 case PIPE_CAP_START_INSTANCE:
100 case PIPE_CAP_TGSI_INSTANCEID:
101 case PIPE_CAP_SM3:
102 case PIPE_CAP_TEXTURE_QUERY_LOD:
103 case PIPE_CAP_PRIMITIVE_RESTART:
104 case PIPE_CAP_OCCLUSION_QUERY:
105 case PIPE_CAP_POINT_SPRITE:
106 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
107 case PIPE_CAP_COMPUTE:
108 case PIPE_CAP_DRAW_INDIRECT:
109 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
110 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
111 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
112 return 1;
113
114 case PIPE_CAP_INDEP_BLEND_ENABLE:
115 return screen->devinfo.ver >= 40;
116
117 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
118 return 256;
119
120 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
121 return 4;
122
123 case PIPE_CAP_GLSL_FEATURE_LEVEL:
124 return 400;
125
126 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
127 return 140;
128
129 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
130 return 1;
131 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
132 return 0;
133 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
134 if (screen->devinfo.ver >= 40)
135 return 0;
136 else
137 return 1;
138 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
139 if (screen->devinfo.ver >= 40)
140 return 1;
141 else
142 return 0;
143
144 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
145 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
146 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
147 return 1;
148
149 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
150 return 4;
151
152 /* Texturing. */
153 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
154 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
155 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
156 return VC5_MAX_MIP_LEVELS;
157 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
158 return 2048;
159
160 /* Render targets. */
161 case PIPE_CAP_MAX_RENDER_TARGETS:
162 return 4;
163
164 case PIPE_CAP_VENDOR_ID:
165 return 0x14E4;
166 case PIPE_CAP_ACCELERATED:
167 return 1;
168 case PIPE_CAP_VIDEO_MEMORY: {
169 uint64_t system_memory;
170
171 if (!os_get_total_physical_memory(&system_memory))
172 return 0;
173
174 return (int)(system_memory >> 20);
175 }
176 case PIPE_CAP_UMA:
177 return 1;
178
179 default:
180 return u_pipe_screen_get_param_defaults(pscreen, param);
181 }
182 }
183
184 static float
185 v3d_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
186 {
187 switch (param) {
188 case PIPE_CAPF_MAX_LINE_WIDTH:
189 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
190 return 32;
191
192 case PIPE_CAPF_MAX_POINT_WIDTH:
193 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
194 return 512.0f;
195
196 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
197 return 0.0f;
198 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
199 return 16.0f;
200
201 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
202 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
203 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
204 return 0.0f;
205 default:
206 fprintf(stderr, "unknown paramf %d\n", param);
207 return 0;
208 }
209 }
210
211 static int
212 v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
213 enum pipe_shader_cap param)
214 {
215 if (shader != PIPE_SHADER_VERTEX &&
216 shader != PIPE_SHADER_FRAGMENT) {
217 return 0;
218 }
219
220 /* this is probably not totally correct.. but it's a start: */
221 switch (param) {
222 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
223 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
224 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
225 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
226 return 16384;
227
228 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
229 return UINT_MAX;
230
231 case PIPE_SHADER_CAP_MAX_INPUTS:
232 if (shader == PIPE_SHADER_FRAGMENT)
233 return VC5_MAX_FS_INPUTS / 4;
234 else
235 return VC5_MAX_ATTRIBUTES;
236 case PIPE_SHADER_CAP_MAX_OUTPUTS:
237 if (shader == PIPE_SHADER_FRAGMENT)
238 return 4;
239 else
240 return VC5_MAX_FS_INPUTS / 4;
241 case PIPE_SHADER_CAP_MAX_TEMPS:
242 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
243 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
244 return 16 * 1024 * sizeof(float);
245 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
246 return 16;
247 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
248 return 0;
249 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
250 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
251 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
252 return 0;
253 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
254 return 1;
255 case PIPE_SHADER_CAP_SUBROUTINES:
256 return 0;
257 case PIPE_SHADER_CAP_INTEGERS:
258 return 1;
259 case PIPE_SHADER_CAP_FP16:
260 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
261 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
262 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
263 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
264 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
265 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
266 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
267 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
268 return 0;
269 case PIPE_SHADER_CAP_SCALAR_ISA:
270 return 1;
271 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
272 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
273 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
274 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
275 return VC5_MAX_TEXTURE_SAMPLERS;
276 case PIPE_SHADER_CAP_PREFERRED_IR:
277 return PIPE_SHADER_IR_NIR;
278 case PIPE_SHADER_CAP_SUPPORTED_IRS:
279 return 0;
280 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
281 return 32;
282 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
283 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
284 return 0;
285 default:
286 fprintf(stderr, "unknown shader param %d\n", param);
287 return 0;
288 }
289 return 0;
290 }
291
292 static boolean
293 v3d_screen_is_format_supported(struct pipe_screen *pscreen,
294 enum pipe_format format,
295 enum pipe_texture_target target,
296 unsigned sample_count,
297 unsigned storage_sample_count,
298 unsigned usage)
299 {
300 struct v3d_screen *screen = v3d_screen(pscreen);
301
302 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
303 return false;
304
305 if (sample_count > 1 && sample_count != VC5_MAX_SAMPLES)
306 return FALSE;
307
308 if (target >= PIPE_MAX_TEXTURE_TYPES) {
309 return FALSE;
310 }
311
312 if (usage & PIPE_BIND_VERTEX_BUFFER) {
313 switch (format) {
314 case PIPE_FORMAT_R32G32B32A32_FLOAT:
315 case PIPE_FORMAT_R32G32B32_FLOAT:
316 case PIPE_FORMAT_R32G32_FLOAT:
317 case PIPE_FORMAT_R32_FLOAT:
318 case PIPE_FORMAT_R32G32B32A32_SNORM:
319 case PIPE_FORMAT_R32G32B32_SNORM:
320 case PIPE_FORMAT_R32G32_SNORM:
321 case PIPE_FORMAT_R32_SNORM:
322 case PIPE_FORMAT_R32G32B32A32_SSCALED:
323 case PIPE_FORMAT_R32G32B32_SSCALED:
324 case PIPE_FORMAT_R32G32_SSCALED:
325 case PIPE_FORMAT_R32_SSCALED:
326 case PIPE_FORMAT_R16G16B16A16_UNORM:
327 case PIPE_FORMAT_R16G16B16_UNORM:
328 case PIPE_FORMAT_R16G16_UNORM:
329 case PIPE_FORMAT_R16_UNORM:
330 case PIPE_FORMAT_R16G16B16A16_SNORM:
331 case PIPE_FORMAT_R16G16B16_SNORM:
332 case PIPE_FORMAT_R16G16_SNORM:
333 case PIPE_FORMAT_R16_SNORM:
334 case PIPE_FORMAT_R16G16B16A16_USCALED:
335 case PIPE_FORMAT_R16G16B16_USCALED:
336 case PIPE_FORMAT_R16G16_USCALED:
337 case PIPE_FORMAT_R16_USCALED:
338 case PIPE_FORMAT_R16G16B16A16_SSCALED:
339 case PIPE_FORMAT_R16G16B16_SSCALED:
340 case PIPE_FORMAT_R16G16_SSCALED:
341 case PIPE_FORMAT_R16_SSCALED:
342 case PIPE_FORMAT_R8G8B8A8_UNORM:
343 case PIPE_FORMAT_R8G8B8_UNORM:
344 case PIPE_FORMAT_R8G8_UNORM:
345 case PIPE_FORMAT_R8_UNORM:
346 case PIPE_FORMAT_R8G8B8A8_SNORM:
347 case PIPE_FORMAT_R8G8B8_SNORM:
348 case PIPE_FORMAT_R8G8_SNORM:
349 case PIPE_FORMAT_R8_SNORM:
350 case PIPE_FORMAT_R8G8B8A8_USCALED:
351 case PIPE_FORMAT_R8G8B8_USCALED:
352 case PIPE_FORMAT_R8G8_USCALED:
353 case PIPE_FORMAT_R8_USCALED:
354 case PIPE_FORMAT_R8G8B8A8_SSCALED:
355 case PIPE_FORMAT_R8G8B8_SSCALED:
356 case PIPE_FORMAT_R8G8_SSCALED:
357 case PIPE_FORMAT_R8_SSCALED:
358 case PIPE_FORMAT_R10G10B10A2_UNORM:
359 case PIPE_FORMAT_B10G10R10A2_UNORM:
360 case PIPE_FORMAT_R10G10B10A2_SNORM:
361 case PIPE_FORMAT_B10G10R10A2_SNORM:
362 case PIPE_FORMAT_R10G10B10A2_USCALED:
363 case PIPE_FORMAT_B10G10R10A2_USCALED:
364 case PIPE_FORMAT_R10G10B10A2_SSCALED:
365 case PIPE_FORMAT_B10G10R10A2_SSCALED:
366 break;
367 default:
368 return FALSE;
369 }
370 }
371
372 if ((usage & PIPE_BIND_RENDER_TARGET) &&
373 !v3d_rt_format_supported(&screen->devinfo, format)) {
374 return FALSE;
375 }
376
377 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
378 !v3d_tex_format_supported(&screen->devinfo, format)) {
379 return FALSE;
380 }
381
382 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
383 !(format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
384 format == PIPE_FORMAT_X8Z24_UNORM ||
385 format == PIPE_FORMAT_Z16_UNORM ||
386 format == PIPE_FORMAT_Z32_FLOAT ||
387 format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)) {
388 return FALSE;
389 }
390
391 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
392 !(format == PIPE_FORMAT_I8_UINT ||
393 format == PIPE_FORMAT_I16_UINT ||
394 format == PIPE_FORMAT_I32_UINT)) {
395 return FALSE;
396 }
397
398 return TRUE;
399 }
400
401 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
402
403 static unsigned handle_hash(void *key)
404 {
405 return PTR_TO_UINT(key);
406 }
407
408 static int handle_compare(void *key1, void *key2)
409 {
410 return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
411 }
412
413 static bool
414 v3d_get_device_info(struct v3d_screen *screen)
415 {
416 struct drm_v3d_get_param ident0 = {
417 .param = DRM_V3D_PARAM_V3D_CORE0_IDENT0,
418 };
419 struct drm_v3d_get_param ident1 = {
420 .param = DRM_V3D_PARAM_V3D_CORE0_IDENT1,
421 };
422 int ret;
423
424 ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident0);
425 if (ret != 0) {
426 fprintf(stderr, "Couldn't get V3D core IDENT0: %s\n",
427 strerror(errno));
428 return false;
429 }
430 ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident1);
431 if (ret != 0) {
432 fprintf(stderr, "Couldn't get V3D core IDENT1: %s\n",
433 strerror(errno));
434 return false;
435 }
436
437 uint32_t major = (ident0.value >> 24) & 0xff;
438 uint32_t minor = (ident1.value >> 0) & 0xf;
439 screen->devinfo.ver = major * 10 + minor;
440
441 screen->devinfo.vpm_size = (ident1.value >> 28 & 0xf) * 1024;
442
443 switch (screen->devinfo.ver) {
444 case 33:
445 case 41:
446 case 42:
447 break;
448 default:
449 fprintf(stderr,
450 "V3D %d.%d not supported by this version of Mesa.\n",
451 screen->devinfo.ver / 10,
452 screen->devinfo.ver % 10);
453 return false;
454 }
455
456 return true;
457 }
458
459 static const void *
460 v3d_screen_get_compiler_options(struct pipe_screen *pscreen,
461 enum pipe_shader_ir ir, unsigned shader)
462 {
463 return &v3d_nir_options;
464 }
465
466 struct pipe_screen *
467 v3d_screen_create(int fd)
468 {
469 struct v3d_screen *screen = rzalloc(NULL, struct v3d_screen);
470 struct pipe_screen *pscreen;
471
472 pscreen = &screen->base;
473
474 pscreen->destroy = v3d_screen_destroy;
475 pscreen->get_param = v3d_screen_get_param;
476 pscreen->get_paramf = v3d_screen_get_paramf;
477 pscreen->get_shader_param = v3d_screen_get_shader_param;
478 pscreen->context_create = v3d_context_create;
479 pscreen->is_format_supported = v3d_screen_is_format_supported;
480
481 screen->fd = fd;
482 list_inithead(&screen->bo_cache.time_list);
483 (void)mtx_init(&screen->bo_handles_mutex, mtx_plain);
484 screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
485
486 #if defined(USE_V3D_SIMULATOR)
487 v3d_simulator_init(screen);
488 #endif
489
490 if (!v3d_get_device_info(screen))
491 goto fail;
492
493 slab_create_parent(&screen->transfer_pool, sizeof(struct v3d_transfer), 16);
494
495 v3d_fence_init(screen);
496
497 v3d_process_debug_variable();
498
499 v3d_resource_screen_init(pscreen);
500
501 screen->compiler = v3d_compiler_init(&screen->devinfo);
502
503 pscreen->get_name = v3d_screen_get_name;
504 pscreen->get_vendor = v3d_screen_get_vendor;
505 pscreen->get_device_vendor = v3d_screen_get_vendor;
506 pscreen->get_compiler_options = v3d_screen_get_compiler_options;
507
508 return pscreen;
509
510 fail:
511 close(fd);
512 ralloc_free(pscreen);
513 return NULL;
514 }