2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "util/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_hash_table.h"
34 #include "util/u_screen.h"
35 #include "util/u_transfer_helper.h"
36 #include "util/ralloc.h"
39 #include "v3d_screen.h"
40 #include "v3d_context.h"
41 #include "v3d_resource.h"
42 #include "compiler/v3d_compiler.h"
45 v3d_screen_get_name(struct pipe_screen
*pscreen
)
47 struct v3d_screen
*screen
= v3d_screen(pscreen
);
50 screen
->name
= ralloc_asprintf(screen
,
52 screen
->devinfo
.ver
/ 10,
53 screen
->devinfo
.ver
% 10);
60 v3d_screen_get_vendor(struct pipe_screen
*pscreen
)
66 v3d_screen_destroy(struct pipe_screen
*pscreen
)
68 struct v3d_screen
*screen
= v3d_screen(pscreen
);
70 util_hash_table_destroy(screen
->bo_handles
);
71 v3d_bufmgr_destroy(pscreen
);
72 slab_destroy_parent(&screen
->transfer_pool
);
74 if (using_v3d_simulator
)
75 v3d_simulator_destroy(screen
);
77 v3d_compiler_free(screen
->compiler
);
78 u_transfer_helper_destroy(pscreen
->transfer_helper
);
85 v3d_has_feature(struct v3d_screen
*screen
, enum drm_v3d_param feature
)
87 struct drm_v3d_get_param p
= {
90 int ret
= v3d_ioctl(screen
->fd
, DRM_IOCTL_V3D_GET_PARAM
, &p
);
99 v3d_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
101 struct v3d_screen
*screen
= v3d_screen(pscreen
);
104 /* Supported features (boolean caps). */
105 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
106 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
107 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
108 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
109 case PIPE_CAP_NPOT_TEXTURES
:
110 case PIPE_CAP_SHAREABLE_SHADERS
:
111 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
112 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
113 case PIPE_CAP_TEXTURE_SWIZZLE
:
114 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
115 case PIPE_CAP_START_INSTANCE
:
116 case PIPE_CAP_TGSI_INSTANCEID
:
118 case PIPE_CAP_TEXTURE_QUERY_LOD
:
119 case PIPE_CAP_PRIMITIVE_RESTART
:
120 case PIPE_CAP_OCCLUSION_QUERY
:
121 case PIPE_CAP_POINT_SPRITE
:
122 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
123 case PIPE_CAP_COMPUTE
:
124 case PIPE_CAP_DRAW_INDIRECT
:
125 case PIPE_CAP_MULTI_DRAW_INDIRECT
:
126 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
127 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
:
128 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS
:
129 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
130 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
133 case PIPE_CAP_GENERATE_MIPMAP
:
134 return v3d_has_feature(screen
, DRM_V3D_PARAM_SUPPORTS_TFU
);
136 case PIPE_CAP_INDEP_BLEND_ENABLE
:
137 return screen
->devinfo
.ver
>= 40;
139 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
142 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
145 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
148 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
:
151 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
153 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
155 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
156 if (screen
->devinfo
.ver
>= 40)
160 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
161 if (screen
->devinfo
.ver
>= 40)
166 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
167 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
168 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
171 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
175 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
176 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
177 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
178 return VC5_MAX_MIP_LEVELS
;
179 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
182 /* Render targets. */
183 case PIPE_CAP_MAX_RENDER_TARGETS
:
186 case PIPE_CAP_VENDOR_ID
:
188 case PIPE_CAP_ACCELERATED
:
190 case PIPE_CAP_VIDEO_MEMORY
: {
191 uint64_t system_memory
;
193 if (!os_get_total_physical_memory(&system_memory
))
196 return (int)(system_memory
>> 20);
202 return u_pipe_screen_get_param_defaults(pscreen
, param
);
207 v3d_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
210 case PIPE_CAPF_MAX_LINE_WIDTH
:
211 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
214 case PIPE_CAPF_MAX_POINT_WIDTH
:
215 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
218 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
220 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
223 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE
:
224 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
:
225 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY
:
228 fprintf(stderr
, "unknown paramf %d\n", param
);
234 v3d_screen_get_shader_param(struct pipe_screen
*pscreen
, unsigned shader
,
235 enum pipe_shader_cap param
)
237 if (shader
!= PIPE_SHADER_VERTEX
&&
238 shader
!= PIPE_SHADER_FRAGMENT
) {
242 /* this is probably not totally correct.. but it's a start: */
244 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
245 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
246 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
247 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
250 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
253 case PIPE_SHADER_CAP_MAX_INPUTS
:
254 if (shader
== PIPE_SHADER_FRAGMENT
)
255 return VC5_MAX_FS_INPUTS
/ 4;
257 return VC5_MAX_ATTRIBUTES
;
258 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
259 if (shader
== PIPE_SHADER_FRAGMENT
)
262 return VC5_MAX_FS_INPUTS
/ 4;
263 case PIPE_SHADER_CAP_MAX_TEMPS
:
264 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
265 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
266 return 16 * 1024 * sizeof(float);
267 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
269 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
271 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
272 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
273 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
275 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
277 case PIPE_SHADER_CAP_SUBROUTINES
:
279 case PIPE_SHADER_CAP_INTEGERS
:
281 case PIPE_SHADER_CAP_FP16
:
282 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
283 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
284 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED
:
285 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
286 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
287 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
288 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
:
289 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
:
291 case PIPE_SHADER_CAP_SCALAR_ISA
:
293 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
294 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
295 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
296 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
297 return VC5_MAX_TEXTURE_SAMPLERS
;
298 case PIPE_SHADER_CAP_PREFERRED_IR
:
299 return PIPE_SHADER_IR_NIR
;
300 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
302 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
304 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
305 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
308 fprintf(stderr
, "unknown shader param %d\n", param
);
315 v3d_screen_is_format_supported(struct pipe_screen
*pscreen
,
316 enum pipe_format format
,
317 enum pipe_texture_target target
,
318 unsigned sample_count
,
319 unsigned storage_sample_count
,
322 struct v3d_screen
*screen
= v3d_screen(pscreen
);
324 if (MAX2(1, sample_count
) != MAX2(1, storage_sample_count
))
327 if (sample_count
> 1 && sample_count
!= VC5_MAX_SAMPLES
)
330 if (target
>= PIPE_MAX_TEXTURE_TYPES
) {
334 if (usage
& PIPE_BIND_VERTEX_BUFFER
) {
336 case PIPE_FORMAT_R32G32B32A32_FLOAT
:
337 case PIPE_FORMAT_R32G32B32_FLOAT
:
338 case PIPE_FORMAT_R32G32_FLOAT
:
339 case PIPE_FORMAT_R32_FLOAT
:
340 case PIPE_FORMAT_R32G32B32A32_SNORM
:
341 case PIPE_FORMAT_R32G32B32_SNORM
:
342 case PIPE_FORMAT_R32G32_SNORM
:
343 case PIPE_FORMAT_R32_SNORM
:
344 case PIPE_FORMAT_R32G32B32A32_SSCALED
:
345 case PIPE_FORMAT_R32G32B32_SSCALED
:
346 case PIPE_FORMAT_R32G32_SSCALED
:
347 case PIPE_FORMAT_R32_SSCALED
:
348 case PIPE_FORMAT_R16G16B16A16_UNORM
:
349 case PIPE_FORMAT_R16G16B16_UNORM
:
350 case PIPE_FORMAT_R16G16_UNORM
:
351 case PIPE_FORMAT_R16_UNORM
:
352 case PIPE_FORMAT_R16G16B16A16_SNORM
:
353 case PIPE_FORMAT_R16G16B16_SNORM
:
354 case PIPE_FORMAT_R16G16_SNORM
:
355 case PIPE_FORMAT_R16_SNORM
:
356 case PIPE_FORMAT_R16G16B16A16_USCALED
:
357 case PIPE_FORMAT_R16G16B16_USCALED
:
358 case PIPE_FORMAT_R16G16_USCALED
:
359 case PIPE_FORMAT_R16_USCALED
:
360 case PIPE_FORMAT_R16G16B16A16_SSCALED
:
361 case PIPE_FORMAT_R16G16B16_SSCALED
:
362 case PIPE_FORMAT_R16G16_SSCALED
:
363 case PIPE_FORMAT_R16_SSCALED
:
364 case PIPE_FORMAT_R8G8B8A8_UNORM
:
365 case PIPE_FORMAT_R8G8B8_UNORM
:
366 case PIPE_FORMAT_R8G8_UNORM
:
367 case PIPE_FORMAT_R8_UNORM
:
368 case PIPE_FORMAT_R8G8B8A8_SNORM
:
369 case PIPE_FORMAT_R8G8B8_SNORM
:
370 case PIPE_FORMAT_R8G8_SNORM
:
371 case PIPE_FORMAT_R8_SNORM
:
372 case PIPE_FORMAT_R8G8B8A8_USCALED
:
373 case PIPE_FORMAT_R8G8B8_USCALED
:
374 case PIPE_FORMAT_R8G8_USCALED
:
375 case PIPE_FORMAT_R8_USCALED
:
376 case PIPE_FORMAT_R8G8B8A8_SSCALED
:
377 case PIPE_FORMAT_R8G8B8_SSCALED
:
378 case PIPE_FORMAT_R8G8_SSCALED
:
379 case PIPE_FORMAT_R8_SSCALED
:
380 case PIPE_FORMAT_R10G10B10A2_UNORM
:
381 case PIPE_FORMAT_B10G10R10A2_UNORM
:
382 case PIPE_FORMAT_R10G10B10A2_SNORM
:
383 case PIPE_FORMAT_B10G10R10A2_SNORM
:
384 case PIPE_FORMAT_R10G10B10A2_USCALED
:
385 case PIPE_FORMAT_B10G10R10A2_USCALED
:
386 case PIPE_FORMAT_R10G10B10A2_SSCALED
:
387 case PIPE_FORMAT_B10G10R10A2_SSCALED
:
394 if ((usage
& PIPE_BIND_RENDER_TARGET
) &&
395 !v3d_rt_format_supported(&screen
->devinfo
, format
)) {
399 if ((usage
& PIPE_BIND_SAMPLER_VIEW
) &&
400 !v3d_tex_format_supported(&screen
->devinfo
, format
)) {
404 if ((usage
& PIPE_BIND_DEPTH_STENCIL
) &&
405 !(format
== PIPE_FORMAT_S8_UINT_Z24_UNORM
||
406 format
== PIPE_FORMAT_X8Z24_UNORM
||
407 format
== PIPE_FORMAT_Z16_UNORM
||
408 format
== PIPE_FORMAT_Z32_FLOAT
||
409 format
== PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
)) {
413 if ((usage
& PIPE_BIND_INDEX_BUFFER
) &&
414 !(format
== PIPE_FORMAT_I8_UINT
||
415 format
== PIPE_FORMAT_I16_UINT
||
416 format
== PIPE_FORMAT_I32_UINT
)) {
423 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
425 static unsigned handle_hash(void *key
)
427 return PTR_TO_UINT(key
);
430 static int handle_compare(void *key1
, void *key2
)
432 return PTR_TO_UINT(key1
) != PTR_TO_UINT(key2
);
436 v3d_get_device_info(struct v3d_screen
*screen
)
438 struct drm_v3d_get_param ident0
= {
439 .param
= DRM_V3D_PARAM_V3D_CORE0_IDENT0
,
441 struct drm_v3d_get_param ident1
= {
442 .param
= DRM_V3D_PARAM_V3D_CORE0_IDENT1
,
446 ret
= v3d_ioctl(screen
->fd
, DRM_IOCTL_V3D_GET_PARAM
, &ident0
);
448 fprintf(stderr
, "Couldn't get V3D core IDENT0: %s\n",
452 ret
= v3d_ioctl(screen
->fd
, DRM_IOCTL_V3D_GET_PARAM
, &ident1
);
454 fprintf(stderr
, "Couldn't get V3D core IDENT1: %s\n",
459 uint32_t major
= (ident0
.value
>> 24) & 0xff;
460 uint32_t minor
= (ident1
.value
>> 0) & 0xf;
461 screen
->devinfo
.ver
= major
* 10 + minor
;
463 screen
->devinfo
.vpm_size
= (ident1
.value
>> 28 & 0xf) * 8192;
465 switch (screen
->devinfo
.ver
) {
472 "V3D %d.%d not supported by this version of Mesa.\n",
473 screen
->devinfo
.ver
/ 10,
474 screen
->devinfo
.ver
% 10);
482 v3d_screen_get_compiler_options(struct pipe_screen
*pscreen
,
483 enum pipe_shader_ir ir
, unsigned shader
)
485 return &v3d_nir_options
;
489 v3d_screen_create(int fd
, struct renderonly
*ro
)
491 struct v3d_screen
*screen
= rzalloc(NULL
, struct v3d_screen
);
492 struct pipe_screen
*pscreen
;
494 pscreen
= &screen
->base
;
496 pscreen
->destroy
= v3d_screen_destroy
;
497 pscreen
->get_param
= v3d_screen_get_param
;
498 pscreen
->get_paramf
= v3d_screen_get_paramf
;
499 pscreen
->get_shader_param
= v3d_screen_get_shader_param
;
500 pscreen
->context_create
= v3d_context_create
;
501 pscreen
->is_format_supported
= v3d_screen_is_format_supported
;
505 screen
->ro
= renderonly_dup(ro
);
507 fprintf(stderr
, "Failed to dup renderonly object\n");
512 list_inithead(&screen
->bo_cache
.time_list
);
513 (void)mtx_init(&screen
->bo_handles_mutex
, mtx_plain
);
514 screen
->bo_handles
= util_hash_table_create(handle_hash
, handle_compare
);
516 #if defined(USE_V3D_SIMULATOR)
517 v3d_simulator_init(screen
);
520 if (!v3d_get_device_info(screen
))
523 slab_create_parent(&screen
->transfer_pool
, sizeof(struct v3d_transfer
), 16);
525 v3d_fence_init(screen
);
527 v3d_process_debug_variable();
529 v3d_resource_screen_init(pscreen
);
531 screen
->compiler
= v3d_compiler_init(&screen
->devinfo
);
533 pscreen
->get_name
= v3d_screen_get_name
;
534 pscreen
->get_vendor
= v3d_screen_get_vendor
;
535 pscreen
->get_device_vendor
= v3d_screen_get_vendor
;
536 pscreen
->get_compiler_options
= v3d_screen_get_compiler_options
;
542 ralloc_free(pscreen
);