2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_hash_table.h"
34 #include "util/ralloc.h"
37 #include "v3d_screen.h"
38 #include "v3d_context.h"
39 #include "v3d_resource.h"
40 #include "compiler/v3d_compiler.h"
43 v3d_screen_get_name(struct pipe_screen
*pscreen
)
45 struct v3d_screen
*screen
= v3d_screen(pscreen
);
48 screen
->name
= ralloc_asprintf(screen
,
50 screen
->devinfo
.ver
/ 10,
51 screen
->devinfo
.ver
% 10);
58 v3d_screen_get_vendor(struct pipe_screen
*pscreen
)
64 v3d_screen_destroy(struct pipe_screen
*pscreen
)
66 struct v3d_screen
*screen
= v3d_screen(pscreen
);
68 util_hash_table_destroy(screen
->bo_handles
);
69 v3d_bufmgr_destroy(pscreen
);
70 slab_destroy_parent(&screen
->transfer_pool
);
72 if (using_v3d_simulator
)
73 v3d_simulator_destroy(screen
);
75 v3d_compiler_free(screen
->compiler
);
82 v3d_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
84 struct v3d_screen
*screen
= v3d_screen(pscreen
);
87 /* Supported features (boolean caps). */
88 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
89 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
90 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
91 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
92 case PIPE_CAP_NPOT_TEXTURES
:
93 case PIPE_CAP_SHAREABLE_SHADERS
:
94 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
95 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
96 case PIPE_CAP_TEXTURE_SWIZZLE
:
97 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
98 case PIPE_CAP_START_INSTANCE
:
99 case PIPE_CAP_TGSI_INSTANCEID
:
101 case PIPE_CAP_TEXTURE_QUERY_LOD
:
102 case PIPE_CAP_PRIMITIVE_RESTART
:
103 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
:
104 case PIPE_CAP_OCCLUSION_QUERY
:
105 case PIPE_CAP_POINT_SPRITE
:
106 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
107 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
:
108 case PIPE_CAP_COMPUTE
:
109 case PIPE_CAP_DRAW_INDIRECT
:
110 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
111 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
:
114 case PIPE_CAP_INDEP_BLEND_ENABLE
:
115 return screen
->devinfo
.ver
>= 40;
117 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
120 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
123 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
126 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
:
129 case PIPE_CAP_MAX_VIEWPORTS
:
132 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
134 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
136 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
137 if (screen
->devinfo
.ver
>= 40)
141 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
142 if (screen
->devinfo
.ver
>= 40)
147 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
148 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
149 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
154 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
156 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
157 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
160 case PIPE_CAP_MIN_TEXEL_OFFSET
:
161 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
163 case PIPE_CAP_MAX_TEXEL_OFFSET
:
164 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
167 /* Unsupported features. */
168 case PIPE_CAP_ANISOTROPIC_FILTER
:
169 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
170 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
:
171 case PIPE_CAP_CUBE_MAP_ARRAY
:
172 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
173 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
174 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
175 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
176 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
177 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
178 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
179 case PIPE_CAP_TGSI_TEXCOORD
:
180 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
181 case PIPE_CAP_CONDITIONAL_RENDER
:
182 case PIPE_CAP_TEXTURE_BARRIER
:
183 case PIPE_CAP_INDEP_BLEND_FUNC
:
184 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
185 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
186 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
187 case PIPE_CAP_USER_VERTEX_BUFFERS
:
188 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
189 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
190 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
191 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
:
192 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
193 case PIPE_CAP_TEXTURE_GATHER_SM5
:
194 case PIPE_CAP_FAKE_SW_MSAA
:
195 case PIPE_CAP_SAMPLE_SHADING
:
196 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
197 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
198 case PIPE_CAP_MAX_VERTEX_STREAMS
:
199 case PIPE_CAP_MULTI_DRAW_INDIRECT
:
200 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
:
201 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
202 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
203 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
204 case PIPE_CAP_CLIP_HALFZ
:
205 case PIPE_CAP_VERTEXID_NOBASE
:
206 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
207 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE
:
208 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY
:
209 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
210 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
:
211 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
212 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
213 case PIPE_CAP_DEPTH_BOUNDS_TEST
:
214 case PIPE_CAP_TGSI_TXQS
:
215 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
216 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
:
217 case PIPE_CAP_CLEAR_TEXTURE
:
218 case PIPE_CAP_DRAW_PARAMETERS
:
219 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
220 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
:
221 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
:
222 case PIPE_CAP_INVALIDATE_BUFFER
:
223 case PIPE_CAP_GENERATE_MIPMAP
:
224 case PIPE_CAP_STRING_MARKER
:
225 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
:
226 case PIPE_CAP_QUERY_BUFFER_OBJECT
:
227 case PIPE_CAP_QUERY_MEMORY_INFO
:
228 case PIPE_CAP_PCI_GROUP
:
229 case PIPE_CAP_PCI_BUS
:
230 case PIPE_CAP_PCI_DEVICE
:
231 case PIPE_CAP_PCI_FUNCTION
:
232 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
233 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
:
234 case PIPE_CAP_CULL_DISTANCE
:
235 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
:
236 case PIPE_CAP_TGSI_VOTE
:
237 case PIPE_CAP_MAX_WINDOW_RECTANGLES
:
238 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED
:
239 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
:
240 case PIPE_CAP_TGSI_ARRAY_COMPONENTS
:
241 case PIPE_CAP_TGSI_FS_FBFETCH
:
243 case PIPE_CAP_INT64_DIVMOD
:
244 case PIPE_CAP_DOUBLES
:
245 case PIPE_CAP_BINDLESS_TEXTURE
:
246 case PIPE_CAP_POST_DEPTH_COVERAGE
:
247 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
:
248 case PIPE_CAP_TGSI_BALLOT
:
249 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
:
250 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
:
251 case PIPE_CAP_TGSI_CLOCK
:
252 case PIPE_CAP_TGSI_TEX_TXF_LZ
:
253 case PIPE_CAP_NATIVE_FENCE_FD
:
254 case PIPE_CAP_FENCE_SIGNAL
:
255 case PIPE_CAP_TGSI_MUL_ZERO_WINS
:
256 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF
:
257 case PIPE_CAP_QUERY_SO_OVERFLOW
:
258 case PIPE_CAP_MEMOBJ
:
259 case PIPE_CAP_LOAD_CONSTBUF
:
260 case PIPE_CAP_TILE_RASTER_ORDER
:
261 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
:
262 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
:
263 case PIPE_CAP_CONTEXT_PRIORITY_MASK
:
264 case PIPE_CAP_CONSTBUF0_FLAGS
:
265 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES
:
266 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES
:
267 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES
:
268 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES
:
269 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE
:
270 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS
:
271 case PIPE_CAP_PACKED_UNIFORMS
:
272 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS
:
275 /* Geometry shader output, unsupported. */
276 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
277 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
281 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
282 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
283 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
284 return VC5_MAX_MIP_LEVELS
;
285 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
288 /* Render targets. */
289 case PIPE_CAP_MAX_RENDER_TARGETS
:
293 case PIPE_CAP_QUERY_TIME_ELAPSED
:
294 case PIPE_CAP_QUERY_TIMESTAMP
:
297 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
:
300 case PIPE_CAP_ENDIANNESS
:
301 return PIPE_ENDIAN_LITTLE
;
303 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
306 case PIPE_CAP_VENDOR_ID
:
308 case PIPE_CAP_DEVICE_ID
:
310 case PIPE_CAP_ACCELERATED
:
312 case PIPE_CAP_VIDEO_MEMORY
: {
313 uint64_t system_memory
;
315 if (!os_get_total_physical_memory(&system_memory
))
318 return (int)(system_memory
>> 20);
324 fprintf(stderr
, "unknown param %d\n", param
);
330 v3d_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
333 case PIPE_CAPF_MAX_LINE_WIDTH
:
334 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
337 case PIPE_CAPF_MAX_POINT_WIDTH
:
338 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
341 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
343 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
346 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE
:
347 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
:
348 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY
:
351 fprintf(stderr
, "unknown paramf %d\n", param
);
357 v3d_screen_get_shader_param(struct pipe_screen
*pscreen
, unsigned shader
,
358 enum pipe_shader_cap param
)
360 if (shader
!= PIPE_SHADER_VERTEX
&&
361 shader
!= PIPE_SHADER_FRAGMENT
) {
365 /* this is probably not totally correct.. but it's a start: */
367 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
368 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
369 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
370 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
373 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
376 case PIPE_SHADER_CAP_MAX_INPUTS
:
377 if (shader
== PIPE_SHADER_FRAGMENT
)
378 return VC5_MAX_FS_INPUTS
/ 4;
380 return VC5_MAX_ATTRIBUTES
;
381 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
382 if (shader
== PIPE_SHADER_FRAGMENT
)
385 return VC5_MAX_FS_INPUTS
/ 4;
386 case PIPE_SHADER_CAP_MAX_TEMPS
:
387 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
388 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
389 return 16 * 1024 * sizeof(float);
390 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
392 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
394 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
395 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
396 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
398 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
400 case PIPE_SHADER_CAP_SUBROUTINES
:
402 case PIPE_SHADER_CAP_INTEGERS
:
404 case PIPE_SHADER_CAP_FP16
:
405 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
406 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
407 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED
:
408 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
409 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
410 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
411 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
:
412 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
:
414 case PIPE_SHADER_CAP_SCALAR_ISA
:
416 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
417 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
418 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
419 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
420 return VC5_MAX_TEXTURE_SAMPLERS
;
421 case PIPE_SHADER_CAP_PREFERRED_IR
:
422 return PIPE_SHADER_IR_NIR
;
423 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
425 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
427 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
428 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
431 fprintf(stderr
, "unknown shader param %d\n", param
);
438 v3d_screen_is_format_supported(struct pipe_screen
*pscreen
,
439 enum pipe_format format
,
440 enum pipe_texture_target target
,
441 unsigned sample_count
,
444 struct v3d_screen
*screen
= v3d_screen(pscreen
);
446 if (sample_count
> 1 && sample_count
!= VC5_MAX_SAMPLES
)
449 if (target
>= PIPE_MAX_TEXTURE_TYPES
) {
453 if (usage
& PIPE_BIND_VERTEX_BUFFER
) {
455 case PIPE_FORMAT_R32G32B32A32_FLOAT
:
456 case PIPE_FORMAT_R32G32B32_FLOAT
:
457 case PIPE_FORMAT_R32G32_FLOAT
:
458 case PIPE_FORMAT_R32_FLOAT
:
459 case PIPE_FORMAT_R32G32B32A32_SNORM
:
460 case PIPE_FORMAT_R32G32B32_SNORM
:
461 case PIPE_FORMAT_R32G32_SNORM
:
462 case PIPE_FORMAT_R32_SNORM
:
463 case PIPE_FORMAT_R32G32B32A32_SSCALED
:
464 case PIPE_FORMAT_R32G32B32_SSCALED
:
465 case PIPE_FORMAT_R32G32_SSCALED
:
466 case PIPE_FORMAT_R32_SSCALED
:
467 case PIPE_FORMAT_R16G16B16A16_UNORM
:
468 case PIPE_FORMAT_R16G16B16_UNORM
:
469 case PIPE_FORMAT_R16G16_UNORM
:
470 case PIPE_FORMAT_R16_UNORM
:
471 case PIPE_FORMAT_R16G16B16A16_SNORM
:
472 case PIPE_FORMAT_R16G16B16_SNORM
:
473 case PIPE_FORMAT_R16G16_SNORM
:
474 case PIPE_FORMAT_R16_SNORM
:
475 case PIPE_FORMAT_R16G16B16A16_USCALED
:
476 case PIPE_FORMAT_R16G16B16_USCALED
:
477 case PIPE_FORMAT_R16G16_USCALED
:
478 case PIPE_FORMAT_R16_USCALED
:
479 case PIPE_FORMAT_R16G16B16A16_SSCALED
:
480 case PIPE_FORMAT_R16G16B16_SSCALED
:
481 case PIPE_FORMAT_R16G16_SSCALED
:
482 case PIPE_FORMAT_R16_SSCALED
:
483 case PIPE_FORMAT_R8G8B8A8_UNORM
:
484 case PIPE_FORMAT_R8G8B8_UNORM
:
485 case PIPE_FORMAT_R8G8_UNORM
:
486 case PIPE_FORMAT_R8_UNORM
:
487 case PIPE_FORMAT_R8G8B8A8_SNORM
:
488 case PIPE_FORMAT_R8G8B8_SNORM
:
489 case PIPE_FORMAT_R8G8_SNORM
:
490 case PIPE_FORMAT_R8_SNORM
:
491 case PIPE_FORMAT_R8G8B8A8_USCALED
:
492 case PIPE_FORMAT_R8G8B8_USCALED
:
493 case PIPE_FORMAT_R8G8_USCALED
:
494 case PIPE_FORMAT_R8_USCALED
:
495 case PIPE_FORMAT_R8G8B8A8_SSCALED
:
496 case PIPE_FORMAT_R8G8B8_SSCALED
:
497 case PIPE_FORMAT_R8G8_SSCALED
:
498 case PIPE_FORMAT_R8_SSCALED
:
499 case PIPE_FORMAT_R10G10B10A2_UNORM
:
500 case PIPE_FORMAT_B10G10R10A2_UNORM
:
501 case PIPE_FORMAT_R10G10B10A2_SNORM
:
502 case PIPE_FORMAT_B10G10R10A2_SNORM
:
503 case PIPE_FORMAT_R10G10B10A2_USCALED
:
504 case PIPE_FORMAT_B10G10R10A2_USCALED
:
505 case PIPE_FORMAT_R10G10B10A2_SSCALED
:
506 case PIPE_FORMAT_B10G10R10A2_SSCALED
:
513 if ((usage
& PIPE_BIND_RENDER_TARGET
) &&
514 !v3d_rt_format_supported(&screen
->devinfo
, format
)) {
518 if ((usage
& PIPE_BIND_SAMPLER_VIEW
) &&
519 !v3d_tex_format_supported(&screen
->devinfo
, format
)) {
523 if ((usage
& PIPE_BIND_DEPTH_STENCIL
) &&
524 !(format
== PIPE_FORMAT_S8_UINT_Z24_UNORM
||
525 format
== PIPE_FORMAT_X8Z24_UNORM
||
526 format
== PIPE_FORMAT_Z16_UNORM
||
527 format
== PIPE_FORMAT_Z32_FLOAT
||
528 format
== PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
)) {
532 if ((usage
& PIPE_BIND_INDEX_BUFFER
) &&
533 !(format
== PIPE_FORMAT_I8_UINT
||
534 format
== PIPE_FORMAT_I16_UINT
||
535 format
== PIPE_FORMAT_I32_UINT
)) {
542 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
544 static unsigned handle_hash(void *key
)
546 return PTR_TO_UINT(key
);
549 static int handle_compare(void *key1
, void *key2
)
551 return PTR_TO_UINT(key1
) != PTR_TO_UINT(key2
);
555 v3d_get_device_info(struct v3d_screen
*screen
)
557 struct drm_v3d_get_param ident0
= {
558 .param
= DRM_V3D_PARAM_V3D_CORE0_IDENT0
,
560 struct drm_v3d_get_param ident1
= {
561 .param
= DRM_V3D_PARAM_V3D_CORE0_IDENT1
,
565 ret
= v3d_ioctl(screen
->fd
, DRM_IOCTL_V3D_GET_PARAM
, &ident0
);
567 fprintf(stderr
, "Couldn't get V3D core IDENT0: %s\n",
571 ret
= v3d_ioctl(screen
->fd
, DRM_IOCTL_V3D_GET_PARAM
, &ident1
);
573 fprintf(stderr
, "Couldn't get V3D core IDENT1: %s\n",
578 uint32_t major
= (ident0
.value
>> 24) & 0xff;
579 uint32_t minor
= (ident1
.value
>> 0) & 0xf;
580 screen
->devinfo
.ver
= major
* 10 + minor
;
582 switch (screen
->devinfo
.ver
) {
589 "V3D %d.%d not supported by this version of Mesa.\n",
590 screen
->devinfo
.ver
/ 10,
591 screen
->devinfo
.ver
% 10);
599 v3d_screen_get_compiler_options(struct pipe_screen
*pscreen
,
600 enum pipe_shader_ir ir
, unsigned shader
)
602 return &v3d_nir_options
;
606 v3d_screen_create(int fd
)
608 struct v3d_screen
*screen
= rzalloc(NULL
, struct v3d_screen
);
609 struct pipe_screen
*pscreen
;
611 pscreen
= &screen
->base
;
613 pscreen
->destroy
= v3d_screen_destroy
;
614 pscreen
->get_param
= v3d_screen_get_param
;
615 pscreen
->get_paramf
= v3d_screen_get_paramf
;
616 pscreen
->get_shader_param
= v3d_screen_get_shader_param
;
617 pscreen
->context_create
= v3d_context_create
;
618 pscreen
->is_format_supported
= v3d_screen_is_format_supported
;
621 list_inithead(&screen
->bo_cache
.time_list
);
622 (void)mtx_init(&screen
->bo_handles_mutex
, mtx_plain
);
623 screen
->bo_handles
= util_hash_table_create(handle_hash
, handle_compare
);
625 #if defined(USE_V3D_SIMULATOR)
626 v3d_simulator_init(screen
);
629 if (!v3d_get_device_info(screen
))
632 slab_create_parent(&screen
->transfer_pool
, sizeof(struct v3d_transfer
), 16);
634 v3d_fence_init(screen
);
636 v3d_process_debug_variable();
638 v3d_resource_screen_init(pscreen
);
640 screen
->compiler
= v3d_compiler_init(&screen
->devinfo
);
642 pscreen
->get_name
= v3d_screen_get_name
;
643 pscreen
->get_vendor
= v3d_screen_get_vendor
;
644 pscreen
->get_device_vendor
= v3d_screen_get_vendor
;
645 pscreen
->get_compiler_options
= v3d_screen_get_compiler_options
;
651 ralloc_free(pscreen
);