radeonsi: use shader_info::cs::local_size_variable to clean up some code
[mesa.git] / src / gallium / drivers / v3d / v3dx_context.h
1 /*
2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 /* This file generates the per-v3d-version function prototypes. It must only
26 * be included from v3d_context.h.
27 */
28
29 struct v3d_hw;
30 struct v3d_format;
31
32 void v3dX(emit_state)(struct pipe_context *pctx);
33 void v3dX(emit_rcl)(struct v3d_job *job);
34 void v3dX(draw_init)(struct pipe_context *pctx);
35 void v3dX(state_init)(struct pipe_context *pctx);
36
37 void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job);
38
39 const struct v3d_format *v3dX(get_format_desc)(enum pipe_format f);
40 void v3dX(get_internal_type_bpp_for_output_format)(uint32_t format,
41 uint32_t *type,
42 uint32_t *bpp);
43 bool v3dX(tfu_supports_tex_format)(uint32_t tex_format);