e3ead90787fd4ae3bc753e028cc005fc1208783c
[mesa.git] / src / gallium / drivers / v3d / v3dx_rcl.c
1 /*
2 * Copyright © 2017 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "util/u_format.h"
25 #include "v3d_context.h"
26 #include "v3d_tiling.h"
27 #include "broadcom/common/v3d_macros.h"
28 #include "broadcom/cle/v3dx_pack.h"
29
30 #define PIPE_CLEAR_COLOR_BUFFERS (PIPE_CLEAR_COLOR0 | \
31 PIPE_CLEAR_COLOR1 | \
32 PIPE_CLEAR_COLOR2 | \
33 PIPE_CLEAR_COLOR3) \
34
35 #define PIPE_FIRST_COLOR_BUFFER_BIT (ffs(PIPE_CLEAR_COLOR0) - 1)
36
37 /* The HW queues up the load until the tile coordinates show up, but can only
38 * track one at a time. If we need to do more than one load, then we need to
39 * flush out the previous load by emitting the tile coordinates and doing a
40 * dummy store.
41 */
42 static void
43 flush_last_load(struct v3d_cl *cl)
44 {
45 if (V3D_VERSION >= 40)
46 return;
47
48 cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
49 cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
50 store.buffer_to_store = NONE;
51 }
52 }
53
54 static void
55 load_general(struct v3d_cl *cl, struct pipe_surface *psurf, int buffer,
56 uint32_t pipe_bit, uint32_t *loads_pending)
57 {
58 struct v3d_surface *surf = v3d_surface(psurf);
59 bool separate_stencil = surf->separate_stencil && buffer == STENCIL;
60 if (separate_stencil) {
61 psurf = surf->separate_stencil;
62 surf = v3d_surface(psurf);
63 }
64
65 struct v3d_resource *rsc = v3d_resource(psurf->texture);
66
67 cl_emit(cl, LOAD_TILE_BUFFER_GENERAL, load) {
68 load.buffer_to_load = buffer;
69 load.address = cl_address(rsc->bo, surf->offset);
70
71 #if V3D_VERSION >= 40
72 load.memory_format = surf->tiling;
73 if (separate_stencil)
74 load.input_image_format = V3D_OUTPUT_IMAGE_FORMAT_S8;
75 else
76 load.input_image_format = surf->format;
77 load.r_b_swap = surf->swap_rb;
78
79 if (surf->tiling == VC5_TILING_UIF_NO_XOR ||
80 surf->tiling == VC5_TILING_UIF_XOR) {
81 load.height_in_ub_or_stride =
82 surf->padded_height_of_output_image_in_uif_blocks;
83 } else if (surf->tiling == VC5_TILING_RASTER) {
84 struct v3d_resource_slice *slice =
85 &rsc->slices[psurf->u.tex.level];
86 load.height_in_ub_or_stride = slice->stride;
87 }
88
89 if (psurf->texture->nr_samples > 1)
90 load.decimate_mode = V3D_DECIMATE_MODE_ALL_SAMPLES;
91 else
92 load.decimate_mode = V3D_DECIMATE_MODE_SAMPLE_0;
93
94 #else /* V3D_VERSION < 40 */
95 /* Can't do raw ZSTENCIL loads -- need to load/store them to
96 * separate buffers for Z and stencil.
97 */
98 assert(buffer != ZSTENCIL);
99 load.raw_mode = true;
100 load.padded_height_of_output_image_in_uif_blocks =
101 surf->padded_height_of_output_image_in_uif_blocks;
102 #endif /* V3D_VERSION < 40 */
103 }
104
105 *loads_pending &= ~pipe_bit;
106 if (*loads_pending)
107 flush_last_load(cl);
108 }
109
110 static void
111 store_general(struct v3d_job *job,
112 struct v3d_cl *cl, struct pipe_surface *psurf, int buffer,
113 int pipe_bit, uint32_t *stores_pending, bool general_color_clear)
114 {
115 struct v3d_surface *surf = v3d_surface(psurf);
116 bool separate_stencil = surf->separate_stencil && buffer == STENCIL;
117 if (separate_stencil) {
118 psurf = surf->separate_stencil;
119 surf = v3d_surface(psurf);
120 }
121
122 *stores_pending &= ~pipe_bit;
123 bool last_store = !(*stores_pending);
124
125 struct v3d_resource *rsc = v3d_resource(psurf->texture);
126
127 rsc->writes++;
128
129 cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
130 store.buffer_to_store = buffer;
131 store.address = cl_address(rsc->bo, surf->offset);
132
133 #if V3D_VERSION >= 40
134 store.clear_buffer_being_stored = false;
135
136 if (separate_stencil)
137 store.output_image_format = V3D_OUTPUT_IMAGE_FORMAT_S8;
138 else
139 store.output_image_format = surf->format;
140
141 store.r_b_swap = surf->swap_rb;
142 store.memory_format = surf->tiling;
143
144 if (surf->tiling == VC5_TILING_UIF_NO_XOR ||
145 surf->tiling == VC5_TILING_UIF_XOR) {
146 store.height_in_ub_or_stride =
147 surf->padded_height_of_output_image_in_uif_blocks;
148 } else if (surf->tiling == VC5_TILING_RASTER) {
149 struct v3d_resource_slice *slice =
150 &rsc->slices[psurf->u.tex.level];
151 store.height_in_ub_or_stride = slice->stride;
152 }
153
154 if (psurf->texture->nr_samples > 1)
155 store.decimate_mode = V3D_DECIMATE_MODE_ALL_SAMPLES;
156 else
157 store.decimate_mode = V3D_DECIMATE_MODE_SAMPLE_0;
158
159 #else /* V3D_VERSION < 40 */
160 /* Can't do raw ZSTENCIL stores -- need to load/store them to
161 * separate buffers for Z and stencil.
162 */
163 assert(buffer != ZSTENCIL);
164 store.raw_mode = true;
165 if (!last_store) {
166 store.disable_color_buffers_clear_on_write = true;
167 store.disable_z_buffer_clear_on_write = true;
168 store.disable_stencil_buffer_clear_on_write = true;
169 } else {
170 store.disable_color_buffers_clear_on_write =
171 !(((pipe_bit & PIPE_CLEAR_COLOR_BUFFERS) &&
172 general_color_clear &&
173 (job->clear & pipe_bit)));
174 store.disable_z_buffer_clear_on_write =
175 !(job->clear & PIPE_CLEAR_DEPTH);
176 store.disable_stencil_buffer_clear_on_write =
177 !(job->clear & PIPE_CLEAR_STENCIL);
178 }
179 store.padded_height_of_output_image_in_uif_blocks =
180 surf->padded_height_of_output_image_in_uif_blocks;
181 #endif /* V3D_VERSION < 40 */
182 }
183
184 /* There must be a TILE_COORDINATES_IMPLICIT between each store. */
185 if (V3D_VERSION < 40 && !last_store) {
186 cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
187 }
188 }
189
190 static int
191 zs_buffer_from_pipe_bits(int pipe_clear_bits)
192 {
193 switch (pipe_clear_bits & PIPE_CLEAR_DEPTHSTENCIL) {
194 case PIPE_CLEAR_DEPTHSTENCIL:
195 return ZSTENCIL;
196 case PIPE_CLEAR_DEPTH:
197 return Z;
198 case PIPE_CLEAR_STENCIL:
199 return STENCIL;
200 default:
201 return NONE;
202 }
203 }
204
205 static void
206 v3d_rcl_emit_loads(struct v3d_job *job, struct v3d_cl *cl)
207 {
208 uint32_t loads_pending = job->load;
209
210 for (int i = 0; i < V3D_MAX_DRAW_BUFFERS; i++) {
211 uint32_t bit = PIPE_CLEAR_COLOR0 << i;
212 if (!(loads_pending & bit))
213 continue;
214
215 struct pipe_surface *psurf = job->cbufs[i];
216 if (!psurf || (V3D_VERSION < 40 &&
217 psurf->texture->nr_samples <= 1)) {
218 continue;
219 }
220
221 load_general(cl, psurf, RENDER_TARGET_0 + i,
222 bit, &loads_pending);
223 }
224
225 if ((loads_pending & PIPE_CLEAR_DEPTHSTENCIL) &&
226 (V3D_VERSION >= 40 ||
227 (job->zsbuf && job->zsbuf->texture->nr_samples > 1))) {
228 struct v3d_resource *rsc = v3d_resource(job->zsbuf->texture);
229
230 if (rsc->separate_stencil &&
231 (loads_pending & PIPE_CLEAR_STENCIL)) {
232 load_general(cl, job->zsbuf,
233 STENCIL,
234 PIPE_CLEAR_STENCIL,
235 &loads_pending);
236 }
237
238 if (loads_pending & PIPE_CLEAR_DEPTHSTENCIL) {
239 load_general(cl, job->zsbuf,
240 zs_buffer_from_pipe_bits(loads_pending),
241 loads_pending & PIPE_CLEAR_DEPTHSTENCIL,
242 &loads_pending);
243 }
244 }
245
246 #if V3D_VERSION < 40
247 /* The initial reload will be queued until we get the
248 * tile coordinates.
249 */
250 if (loads_pending) {
251 cl_emit(cl, RELOAD_TILE_COLOR_BUFFER, load) {
252 load.disable_color_buffer_load =
253 (~loads_pending &
254 PIPE_CLEAR_COLOR_BUFFERS) >>
255 PIPE_FIRST_COLOR_BUFFER_BIT;
256 load.enable_z_load =
257 loads_pending & PIPE_CLEAR_DEPTH;
258 load.enable_stencil_load =
259 loads_pending & PIPE_CLEAR_STENCIL;
260 }
261 }
262 #else /* V3D_VERSION >= 40 */
263 assert(!loads_pending);
264 cl_emit(cl, END_OF_LOADS, end);
265 #endif
266 }
267
268 static void
269 v3d_rcl_emit_stores(struct v3d_job *job, struct v3d_cl *cl)
270 {
271 #if V3D_VERSION < 40
272 UNUSED bool needs_color_clear = job->clear & PIPE_CLEAR_COLOR_BUFFERS;
273 UNUSED bool needs_z_clear = job->clear & PIPE_CLEAR_DEPTH;
274 UNUSED bool needs_s_clear = job->clear & PIPE_CLEAR_STENCIL;
275
276 /* For clearing color in a TLB general on V3D 3.3:
277 *
278 * - NONE buffer store clears all TLB color buffers.
279 * - color buffer store clears just the TLB color buffer being stored.
280 * - Z/S buffers store may not clear the TLB color buffer.
281 *
282 * And on V3D 4.1, we only have one flag for "clear the buffer being
283 * stored" in the general packet, and a separate packet to clear all
284 * color TLB buffers.
285 *
286 * As a result, we only bother flagging TLB color clears in a general
287 * packet when we don't have to emit a separate packet to clear all
288 * TLB color buffers.
289 */
290 bool general_color_clear = (needs_color_clear &&
291 (job->clear & PIPE_CLEAR_COLOR_BUFFERS) ==
292 (job->store & PIPE_CLEAR_COLOR_BUFFERS));
293 #else
294 bool general_color_clear = false;
295 #endif
296
297 uint32_t stores_pending = job->store;
298
299 /* For V3D 4.1, use general stores for all TLB stores.
300 *
301 * For V3D 3.3, we only use general stores to do raw stores for any
302 * MSAA surfaces. These output UIF tiled images where each 4x MSAA
303 * pixel is a 2x2 quad, and the format will be that of the
304 * internal_type/internal_bpp, rather than the format from GL's
305 * perspective. Non-MSAA surfaces will use
306 * STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED.
307 */
308 for (int i = 0; i < V3D_MAX_DRAW_BUFFERS; i++) {
309 uint32_t bit = PIPE_CLEAR_COLOR0 << i;
310 if (!(job->store & bit))
311 continue;
312
313 struct pipe_surface *psurf = job->cbufs[i];
314 if (!psurf ||
315 (V3D_VERSION < 40 && psurf->texture->nr_samples <= 1)) {
316 continue;
317 }
318
319 store_general(job, cl, psurf, RENDER_TARGET_0 + i, bit,
320 &stores_pending, general_color_clear);
321 }
322
323 if (job->store & PIPE_CLEAR_DEPTHSTENCIL && job->zsbuf &&
324 !(V3D_VERSION < 40 && job->zsbuf->texture->nr_samples <= 1)) {
325 struct v3d_resource *rsc = v3d_resource(job->zsbuf->texture);
326 if (rsc->separate_stencil) {
327 if (job->store & PIPE_CLEAR_DEPTH) {
328 store_general(job, cl, job->zsbuf, Z,
329 PIPE_CLEAR_DEPTH,
330 &stores_pending,
331 general_color_clear);
332 }
333
334 if (job->store & PIPE_CLEAR_STENCIL) {
335 store_general(job, cl, job->zsbuf, STENCIL,
336 PIPE_CLEAR_STENCIL,
337 &stores_pending,
338 general_color_clear);
339 }
340 } else {
341 store_general(job, cl, job->zsbuf,
342 zs_buffer_from_pipe_bits(job->store),
343 job->store & PIPE_CLEAR_DEPTHSTENCIL,
344 &stores_pending, general_color_clear);
345 }
346 }
347
348 #if V3D_VERSION < 40
349 if (stores_pending) {
350 cl_emit(cl, STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED, store) {
351
352 store.disable_color_buffer_write =
353 (~stores_pending >>
354 PIPE_FIRST_COLOR_BUFFER_BIT) & 0xf;
355 store.enable_z_write = stores_pending & PIPE_CLEAR_DEPTH;
356 store.enable_stencil_write = stores_pending & PIPE_CLEAR_STENCIL;
357
358 /* Note that when set this will clear all of the color
359 * buffers.
360 */
361 store.disable_color_buffers_clear_on_write =
362 !needs_color_clear;
363 store.disable_z_buffer_clear_on_write =
364 !needs_z_clear;
365 store.disable_stencil_buffer_clear_on_write =
366 !needs_s_clear;
367 };
368 } else if (needs_color_clear && !general_color_clear) {
369 /* If we didn't do our color clears in the general packet,
370 * then emit a packet to clear all the TLB color buffers now.
371 */
372 cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
373 store.buffer_to_store = NONE;
374 }
375 }
376 #else /* V3D_VERSION >= 40 */
377 /* If we're emitting an RCL with GL_ARB_framebuffer_no_attachments,
378 * we still need to emit some sort of store.
379 */
380 if (!job->store) {
381 cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
382 store.buffer_to_store = NONE;
383 }
384 }
385
386 assert(!stores_pending);
387
388 /* GFXH-1461/GFXH-1689: The per-buffer store command's clear
389 * buffer bit is broken for depth/stencil. In addition, the
390 * clear packet's Z/S bit is broken, but the RTs bit ends up
391 * clearing Z/S.
392 */
393 if (job->clear) {
394 cl_emit(cl, CLEAR_TILE_BUFFERS, clear) {
395 clear.clear_z_stencil_buffer = true;
396 clear.clear_all_render_targets = true;
397 }
398 }
399 #endif /* V3D_VERSION >= 40 */
400 }
401
402 static void
403 v3d_rcl_emit_generic_per_tile_list(struct v3d_job *job, int last_cbuf)
404 {
405 /* Emit the generic list in our indirect state -- the rcl will just
406 * have pointers into it.
407 */
408 struct v3d_cl *cl = &job->indirect;
409 v3d_cl_ensure_space(cl, 200, 1);
410 struct v3d_cl_reloc tile_list_start = cl_get_address(cl);
411
412 if (V3D_VERSION >= 40) {
413 /* V3D 4.x only requires a single tile coordinates, and
414 * END_OF_LOADS switches us between loading and rendering.
415 */
416 cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
417 }
418
419 v3d_rcl_emit_loads(job, cl);
420
421 if (V3D_VERSION < 40) {
422 /* Tile Coordinates triggers the last reload and sets where
423 * the stores go. There must be one per store packet.
424 */
425 cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
426 }
427
428 /* The binner starts out writing tiles assuming that the initial mode
429 * is triangles, so make sure that's the case.
430 */
431 cl_emit(cl, PRIM_LIST_FORMAT, fmt) {
432 fmt.primitive_type = LIST_TRIANGLES;
433 }
434
435 cl_emit(cl, BRANCH_TO_IMPLICIT_TILE_LIST, branch);
436
437 v3d_rcl_emit_stores(job, cl);
438
439 #if V3D_VERSION >= 40
440 cl_emit(cl, END_OF_TILE_MARKER, end);
441 #endif
442
443 cl_emit(cl, RETURN_FROM_SUB_LIST, ret);
444
445 cl_emit(&job->rcl, START_ADDRESS_OF_GENERIC_TILE_LIST, branch) {
446 branch.start = tile_list_start;
447 branch.end = cl_get_address(cl);
448 }
449 }
450
451 #if V3D_VERSION >= 40
452 static void
453 v3d_setup_render_target(struct v3d_job *job, int cbuf,
454 uint32_t *rt_bpp, uint32_t *rt_type, uint32_t *rt_clamp)
455 {
456 if (!job->cbufs[cbuf])
457 return;
458
459 struct v3d_surface *surf = v3d_surface(job->cbufs[cbuf]);
460 *rt_bpp = surf->internal_bpp;
461 *rt_type = surf->internal_type;
462 *rt_clamp = V3D_RENDER_TARGET_CLAMP_NONE;
463 }
464
465 #else /* V3D_VERSION < 40 */
466
467 static void
468 v3d_emit_z_stencil_config(struct v3d_job *job, struct v3d_surface *surf,
469 struct v3d_resource *rsc, bool is_separate_stencil)
470 {
471 cl_emit(&job->rcl, TILE_RENDERING_MODE_CFG_Z_STENCIL, zs) {
472 zs.address = cl_address(rsc->bo, surf->offset);
473
474 if (!is_separate_stencil) {
475 zs.internal_type = surf->internal_type;
476 zs.output_image_format = surf->format;
477 } else {
478 zs.z_stencil_id = 1; /* Separate stencil */
479 }
480
481 zs.padded_height_of_output_image_in_uif_blocks =
482 surf->padded_height_of_output_image_in_uif_blocks;
483
484 assert(surf->tiling != VC5_TILING_RASTER);
485 zs.memory_format = surf->tiling;
486 }
487
488 if (job->store & (is_separate_stencil ?
489 PIPE_CLEAR_STENCIL :
490 PIPE_CLEAR_DEPTHSTENCIL)) {
491 rsc->writes++;
492 }
493 }
494 #endif /* V3D_VERSION < 40 */
495
496 #define div_round_up(a, b) (((a) + (b) - 1) / b)
497
498 void
499 v3dX(emit_rcl)(struct v3d_job *job)
500 {
501 /* The RCL list should be empty. */
502 assert(!job->rcl.bo);
503
504 v3d_cl_ensure_space_with_branch(&job->rcl, 200 + 256 *
505 cl_packet_length(SUPERTILE_COORDINATES));
506 job->submit.rcl_start = job->rcl.bo->offset;
507 v3d_job_add_bo(job, job->rcl.bo);
508
509 int nr_cbufs = 0;
510 for (int i = 0; i < V3D_MAX_DRAW_BUFFERS; i++) {
511 if (job->cbufs[i])
512 nr_cbufs = i + 1;
513 }
514
515 /* Comon config must be the first TILE_RENDERING_MODE_CFG
516 * and Z_STENCIL_CLEAR_VALUES must be last. The ones in between are
517 * optional updates to the previous HW state.
518 */
519 cl_emit(&job->rcl, TILE_RENDERING_MODE_CFG_COMMON, config) {
520 #if V3D_VERSION < 40
521 config.enable_z_store = job->store & PIPE_CLEAR_DEPTH;
522 config.enable_stencil_store = job->store & PIPE_CLEAR_STENCIL;
523 #else /* V3D_VERSION >= 40 */
524 if (job->zsbuf) {
525 struct v3d_surface *surf = v3d_surface(job->zsbuf);
526 config.internal_depth_type = surf->internal_type;
527 }
528 #endif /* V3D_VERSION >= 40 */
529
530 /* XXX: Early D/S clear */
531
532 switch (job->first_ez_state) {
533 case VC5_EZ_UNDECIDED:
534 case VC5_EZ_LT_LE:
535 config.early_z_disable = false;
536 config.early_z_test_and_update_direction =
537 EARLY_Z_DIRECTION_LT_LE;
538 break;
539 case VC5_EZ_GT_GE:
540 config.early_z_disable = false;
541 config.early_z_test_and_update_direction =
542 EARLY_Z_DIRECTION_GT_GE;
543 break;
544 case VC5_EZ_DISABLED:
545 config.early_z_disable = true;
546 }
547
548 config.image_width_pixels = job->draw_width;
549 config.image_height_pixels = job->draw_height;
550
551 config.number_of_render_targets = MAX2(nr_cbufs, 1);
552
553 config.multisample_mode_4x = job->msaa;
554
555 config.maximum_bpp_of_all_render_targets = job->internal_bpp;
556 }
557
558 for (int i = 0; i < nr_cbufs; i++) {
559 struct pipe_surface *psurf = job->cbufs[i];
560 if (!psurf)
561 continue;
562 struct v3d_surface *surf = v3d_surface(psurf);
563 struct v3d_resource *rsc = v3d_resource(psurf->texture);
564
565 UNUSED uint32_t config_pad = 0;
566 uint32_t clear_pad = 0;
567
568 /* XXX: Set the pad for raster. */
569 if (surf->tiling == VC5_TILING_UIF_NO_XOR ||
570 surf->tiling == VC5_TILING_UIF_XOR) {
571 int uif_block_height = v3d_utile_height(rsc->cpp) * 2;
572 uint32_t implicit_padded_height = (align(job->draw_height, uif_block_height) /
573 uif_block_height);
574 if (surf->padded_height_of_output_image_in_uif_blocks -
575 implicit_padded_height < 15) {
576 config_pad = (surf->padded_height_of_output_image_in_uif_blocks -
577 implicit_padded_height);
578 } else {
579 config_pad = 15;
580 clear_pad = surf->padded_height_of_output_image_in_uif_blocks;
581 }
582 }
583
584 #if V3D_VERSION < 40
585 cl_emit(&job->rcl, TILE_RENDERING_MODE_CFG_COLOR, rt) {
586 rt.address = cl_address(rsc->bo, surf->offset);
587 rt.internal_type = surf->internal_type;
588 rt.output_image_format = surf->format;
589 rt.memory_format = surf->tiling;
590 rt.internal_bpp = surf->internal_bpp;
591 rt.render_target_number = i;
592 rt.pad = config_pad;
593
594 if (job->store & PIPE_CLEAR_COLOR0 << i)
595 rsc->writes++;
596 }
597 #endif /* V3D_VERSION < 40 */
598
599 cl_emit(&job->rcl, TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1,
600 clear) {
601 clear.clear_color_low_32_bits = job->clear_color[i][0];
602 clear.clear_color_next_24_bits = job->clear_color[i][1] & 0xffffff;
603 clear.render_target_number = i;
604 };
605
606 if (surf->internal_bpp >= V3D_INTERNAL_BPP_64) {
607 cl_emit(&job->rcl, TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2,
608 clear) {
609 clear.clear_color_mid_low_32_bits =
610 ((job->clear_color[i][1] >> 24) |
611 (job->clear_color[i][2] << 8));
612 clear.clear_color_mid_high_24_bits =
613 ((job->clear_color[i][2] >> 24) |
614 ((job->clear_color[i][3] & 0xffff) << 8));
615 clear.render_target_number = i;
616 };
617 }
618
619 if (surf->internal_bpp >= V3D_INTERNAL_BPP_128 || clear_pad) {
620 cl_emit(&job->rcl, TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3,
621 clear) {
622 clear.uif_padded_height_in_uif_blocks = clear_pad;
623 clear.clear_color_high_16_bits = job->clear_color[i][3] >> 16;
624 clear.render_target_number = i;
625 };
626 }
627 }
628
629 #if V3D_VERSION >= 40
630 cl_emit(&job->rcl, TILE_RENDERING_MODE_CFG_COLOR, rt) {
631 v3d_setup_render_target(job, 0,
632 &rt.render_target_0_internal_bpp,
633 &rt.render_target_0_internal_type,
634 &rt.render_target_0_clamp);
635 v3d_setup_render_target(job, 1,
636 &rt.render_target_1_internal_bpp,
637 &rt.render_target_1_internal_type,
638 &rt.render_target_1_clamp);
639 v3d_setup_render_target(job, 2,
640 &rt.render_target_2_internal_bpp,
641 &rt.render_target_2_internal_type,
642 &rt.render_target_2_clamp);
643 v3d_setup_render_target(job, 3,
644 &rt.render_target_3_internal_bpp,
645 &rt.render_target_3_internal_type,
646 &rt.render_target_3_clamp);
647 }
648 #endif
649
650 #if V3D_VERSION < 40
651 /* TODO: Don't bother emitting if we don't load/clear Z/S. */
652 if (job->zsbuf) {
653 struct pipe_surface *psurf = job->zsbuf;
654 struct v3d_surface *surf = v3d_surface(psurf);
655 struct v3d_resource *rsc = v3d_resource(psurf->texture);
656
657 v3d_emit_z_stencil_config(job, surf, rsc, false);
658
659 /* Emit the separate stencil packet if we have a resource for
660 * it. The HW will only load/store this buffer if the
661 * Z/Stencil config doesn't have stencil in its format.
662 */
663 if (surf->separate_stencil) {
664 v3d_emit_z_stencil_config(job,
665 v3d_surface(surf->separate_stencil),
666 rsc->separate_stencil, true);
667 }
668 }
669 #endif /* V3D_VERSION < 40 */
670
671 /* Ends rendering mode config. */
672 cl_emit(&job->rcl, TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES,
673 clear) {
674 clear.z_clear_value = job->clear_z;
675 clear.stencil_clear_value = job->clear_s;
676 };
677
678 /* Always set initial block size before the first branch, which needs
679 * to match the value from binning mode config.
680 */
681 cl_emit(&job->rcl, TILE_LIST_INITIAL_BLOCK_SIZE, init) {
682 init.use_auto_chained_tile_lists = true;
683 init.size_of_first_block_in_chained_tile_lists =
684 TILE_ALLOCATION_BLOCK_SIZE_64B;
685 }
686
687 uint32_t supertile_w = 1, supertile_h = 1;
688
689 /* If doing multicore binning, we would need to initialize each core's
690 * tile list here.
691 */
692 cl_emit(&job->rcl, MULTICORE_RENDERING_TILE_LIST_SET_BASE, list) {
693 list.address = cl_address(job->tile_alloc, 0);
694 }
695
696 cl_emit(&job->rcl, MULTICORE_RENDERING_SUPERTILE_CFG, config) {
697 uint32_t frame_w_in_supertiles, frame_h_in_supertiles;
698 const uint32_t max_supertiles = 256;
699
700 /* Size up our supertiles until we get under the limit. */
701 for (;;) {
702 frame_w_in_supertiles = div_round_up(job->draw_tiles_x,
703 supertile_w);
704 frame_h_in_supertiles = div_round_up(job->draw_tiles_y,
705 supertile_h);
706 if (frame_w_in_supertiles * frame_h_in_supertiles <
707 max_supertiles) {
708 break;
709 }
710
711 if (supertile_w < supertile_h)
712 supertile_w++;
713 else
714 supertile_h++;
715 }
716
717 config.number_of_bin_tile_lists = 1;
718 config.total_frame_width_in_tiles = job->draw_tiles_x;
719 config.total_frame_height_in_tiles = job->draw_tiles_y;
720
721 config.supertile_width_in_tiles = supertile_w;
722 config.supertile_height_in_tiles = supertile_h;
723
724 config.total_frame_width_in_supertiles = frame_w_in_supertiles;
725 config.total_frame_height_in_supertiles = frame_h_in_supertiles;
726 }
727
728 /* Start by clearing the tile buffer. */
729 cl_emit(&job->rcl, TILE_COORDINATES, coords) {
730 coords.tile_column_number = 0;
731 coords.tile_row_number = 0;
732 }
733
734 /* Emit an initial clear of the tile buffers. This is necessary for
735 * any buffers that should be cleared (since clearing normally happens
736 * at the *end* of the generic tile list), but it's also nice to clear
737 * everything so the first tile doesn't inherit any contents from some
738 * previous frame.
739 *
740 * Also, implement the GFXH-1742 workaround. There's a race in the HW
741 * between the RCL updating the TLB's internal type/size and the
742 * spawning of the QPU instances using the TLB's current internal
743 * type/size. To make sure the QPUs get the right state,, we need 1
744 * dummy store in between internal type/size changes on V3D 3.x, and 2
745 * dummy stores on 4.x.
746 */
747 #if V3D_VERSION < 40
748 cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) {
749 store.buffer_to_store = NONE;
750 }
751 #else
752 for (int i = 0; i < 2; i++) {
753 if (i > 0)
754 cl_emit(&job->rcl, TILE_COORDINATES, coords);
755 cl_emit(&job->rcl, END_OF_LOADS, end);
756 cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) {
757 store.buffer_to_store = NONE;
758 }
759 if (i == 0) {
760 cl_emit(&job->rcl, CLEAR_TILE_BUFFERS, clear) {
761 clear.clear_z_stencil_buffer = true;
762 clear.clear_all_render_targets = true;
763 }
764 }
765 cl_emit(&job->rcl, END_OF_TILE_MARKER, end);
766 }
767 #endif
768
769 cl_emit(&job->rcl, FLUSH_VCD_CACHE, flush);
770
771 v3d_rcl_emit_generic_per_tile_list(job, nr_cbufs - 1);
772
773 /* XXX perf: We should expose GL_MESA_tile_raster_order to improve X11
774 * performance, but we should use Morton order otherwise to improve
775 * cache locality.
776 */
777 uint32_t supertile_w_in_pixels = job->tile_width * supertile_w;
778 uint32_t supertile_h_in_pixels = job->tile_height * supertile_h;
779 uint32_t min_x_supertile = job->draw_min_x / supertile_w_in_pixels;
780 uint32_t min_y_supertile = job->draw_min_y / supertile_h_in_pixels;
781
782 uint32_t max_x_supertile = 0;
783 uint32_t max_y_supertile = 0;
784 if (job->draw_max_x != 0 && job->draw_max_y != 0) {
785 max_x_supertile = (job->draw_max_x - 1) / supertile_w_in_pixels;
786 max_y_supertile = (job->draw_max_y - 1) / supertile_h_in_pixels;
787 }
788
789 for (int y = min_y_supertile; y <= max_y_supertile; y++) {
790 for (int x = min_x_supertile; x <= max_x_supertile; x++) {
791 cl_emit(&job->rcl, SUPERTILE_COORDINATES, coords) {
792 coords.column_number_in_supertiles = x;
793 coords.row_number_in_supertiles = y;
794 }
795 }
796 }
797
798 if (job->tmu_dirty_rcl) {
799 cl_emit(&job->rcl, L1_CACHE_FLUSH_CONTROL, flush) {
800 flush.tmu_config_cache_clear = 0xf;
801 flush.tmu_data_cache_clear = 0xf;
802 flush.uniforms_cache_clear = 0xf;
803 flush.instruction_cache_clear = 0xf;
804 }
805
806 cl_emit(&job->rcl, L2T_CACHE_FLUSH_CONTROL, flush) {
807 flush.l2t_flush_mode = L2T_FLUSH_MODE_CLEAN;
808 flush.l2t_flush_start = cl_address(NULL, 0);
809 flush.l2t_flush_end = cl_address(NULL, ~0);
810 }
811 }
812
813 cl_emit(&job->rcl, END_OF_RENDERING, end);
814 }