2 * Copyright © 2015 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "util/u_format.h"
25 #include "util/u_surface.h"
26 #include "util/u_blitter.h"
27 #include "vc4_context.h"
29 static struct pipe_surface
*
30 vc4_get_blit_surface(struct pipe_context
*pctx
,
31 struct pipe_resource
*prsc
, unsigned level
)
33 struct pipe_surface tmpl
;
35 memset(&tmpl
, 0, sizeof(tmpl
));
36 tmpl
.format
= prsc
->format
;
37 tmpl
.u
.tex
.level
= level
;
38 tmpl
.u
.tex
.first_layer
= 0;
39 tmpl
.u
.tex
.last_layer
= 0;
41 return pctx
->create_surface(pctx
, prsc
, &tmpl
);
45 is_tile_unaligned(unsigned size
, unsigned tile_size
)
47 return size
& (tile_size
- 1);
51 vc4_tile_blit(struct pipe_context
*pctx
, const struct pipe_blit_info
*info
)
53 struct vc4_context
*vc4
= vc4_context(pctx
);
54 bool old_msaa
= vc4
->msaa
;
55 int old_tile_width
= vc4
->tile_width
;
56 int old_tile_height
= vc4
->tile_height
;
57 bool msaa
= (info
->src
.resource
->nr_samples
> 1 ||
58 info
->dst
.resource
->nr_samples
> 1);
59 int tile_width
= msaa
? 32 : 64;
60 int tile_height
= msaa
? 32 : 64;
62 if (util_format_is_depth_or_stencil(info
->dst
.resource
->format
))
65 if (info
->scissor_enable
)
68 if ((info
->mask
& PIPE_MASK_RGBA
) == 0)
71 if (info
->dst
.box
.x
!= info
->src
.box
.x
||
72 info
->dst
.box
.y
!= info
->src
.box
.y
||
73 info
->dst
.box
.width
!= info
->src
.box
.width
||
74 info
->dst
.box
.height
!= info
->src
.box
.height
) {
78 int dst_surface_width
= u_minify(info
->dst
.resource
->width0
,
80 int dst_surface_height
= u_minify(info
->dst
.resource
->height0
,
82 if (is_tile_unaligned(info
->dst
.box
.x
, tile_width
) ||
83 is_tile_unaligned(info
->dst
.box
.y
, tile_height
) ||
84 (is_tile_unaligned(info
->dst
.box
.width
, tile_width
) &&
85 info
->dst
.box
.x
+ info
->dst
.box
.width
!= dst_surface_width
) ||
86 (is_tile_unaligned(info
->dst
.box
.height
, tile_height
) &&
87 info
->dst
.box
.y
+ info
->dst
.box
.height
!= dst_surface_height
)) {
91 /* VC4_PACKET_LOAD_TILE_BUFFER_GENERAL uses the
92 * VC4_PACKET_TILE_RENDERING_MODE_CONFIG's width (determined by our
93 * destination surface) to determine the stride. This may be wrong
94 * when reading from texture miplevels > 0, which are stored in
95 * POT-sized areas. For MSAA, the tile addresses are computed
96 * explicitly by the RCL, but still use the destination width to
97 * determine the stride (which could be fixed by explicitly supplying
100 struct vc4_resource
*rsc
= vc4_resource(info
->src
.resource
);
104 if (info
->src
.resource
->nr_samples
> 1)
105 stride
= align(dst_surface_width
, 32) * 4 * rsc
->cpp
;
106 else if (rsc
->slices
[info
->src
.level
].tiling
== VC4_TILING_FORMAT_T
)
107 stride
= align(dst_surface_width
* rsc
->cpp
, 128);
109 stride
= align(dst_surface_width
* rsc
->cpp
, 16);
111 if (stride
!= rsc
->slices
[info
->src
.level
].stride
)
114 if (info
->dst
.resource
->format
!= info
->src
.resource
->format
)
120 fprintf(stderr
, "RCL blit from %d,%d to %d,%d (%d,%d)\n",
126 info
->dst
.box
.height
);
129 struct pipe_surface
*dst_surf
=
130 vc4_get_blit_surface(pctx
, info
->dst
.resource
, info
->dst
.level
);
131 struct pipe_surface
*src_surf
=
132 vc4_get_blit_surface(pctx
, info
->src
.resource
, info
->src
.level
);
134 pipe_surface_reference(&vc4
->color_read
, src_surf
);
135 pipe_surface_reference(&vc4
->color_write
,
136 dst_surf
->texture
->nr_samples
> 1 ?
138 pipe_surface_reference(&vc4
->msaa_color_write
,
139 dst_surf
->texture
->nr_samples
> 1 ?
141 pipe_surface_reference(&vc4
->zs_read
, NULL
);
142 pipe_surface_reference(&vc4
->zs_write
, NULL
);
143 pipe_surface_reference(&vc4
->msaa_zs_write
, NULL
);
145 vc4
->draw_min_x
= info
->dst
.box
.x
;
146 vc4
->draw_min_y
= info
->dst
.box
.y
;
147 vc4
->draw_max_x
= info
->dst
.box
.x
+ info
->dst
.box
.width
;
148 vc4
->draw_max_y
= info
->dst
.box
.y
+ info
->dst
.box
.height
;
149 vc4
->draw_width
= dst_surf
->width
;
150 vc4
->draw_height
= dst_surf
->height
;
152 vc4
->tile_width
= tile_width
;
153 vc4
->tile_height
= tile_height
;
155 vc4
->needs_flush
= true;
159 vc4
->msaa
= old_msaa
;
160 vc4
->tile_width
= old_tile_width
;
161 vc4
->tile_height
= old_tile_height
;
163 pipe_surface_reference(&dst_surf
, NULL
);
164 pipe_surface_reference(&src_surf
, NULL
);
170 vc4_render_blit(struct pipe_context
*ctx
, struct pipe_blit_info
*info
)
172 struct vc4_context
*vc4
= vc4_context(ctx
);
174 if (!util_blitter_is_blit_supported(vc4
->blitter
, info
)) {
175 fprintf(stderr
, "blit unsupported %s -> %s\n",
176 util_format_short_name(info
->src
.resource
->format
),
177 util_format_short_name(info
->dst
.resource
->format
));
181 util_blitter_save_vertex_buffer_slot(vc4
->blitter
, vc4
->vertexbuf
.vb
);
182 util_blitter_save_vertex_elements(vc4
->blitter
, vc4
->vtx
);
183 util_blitter_save_vertex_shader(vc4
->blitter
, vc4
->prog
.bind_vs
);
184 util_blitter_save_rasterizer(vc4
->blitter
, vc4
->rasterizer
);
185 util_blitter_save_viewport(vc4
->blitter
, &vc4
->viewport
);
186 util_blitter_save_scissor(vc4
->blitter
, &vc4
->scissor
);
187 util_blitter_save_fragment_shader(vc4
->blitter
, vc4
->prog
.bind_fs
);
188 util_blitter_save_blend(vc4
->blitter
, vc4
->blend
);
189 util_blitter_save_depth_stencil_alpha(vc4
->blitter
, vc4
->zsa
);
190 util_blitter_save_stencil_ref(vc4
->blitter
, &vc4
->stencil_ref
);
191 util_blitter_save_sample_mask(vc4
->blitter
, vc4
->sample_mask
);
192 util_blitter_save_framebuffer(vc4
->blitter
, &vc4
->framebuffer
);
193 util_blitter_save_fragment_sampler_states(vc4
->blitter
,
194 vc4
->fragtex
.num_samplers
,
195 (void **)vc4
->fragtex
.samplers
);
196 util_blitter_save_fragment_sampler_views(vc4
->blitter
,
197 vc4
->fragtex
.num_textures
, vc4
->fragtex
.textures
);
199 util_blitter_blit(vc4
->blitter
, info
);
204 /* Optimal hardware path for blitting pixels.
205 * Scaling, format conversion, up- and downsampling (resolve) are allowed.
208 vc4_blit(struct pipe_context
*pctx
, const struct pipe_blit_info
*blit_info
)
210 struct pipe_blit_info info
= *blit_info
;
212 if (vc4_tile_blit(pctx
, blit_info
))
215 if (util_try_blit_via_copy_region(pctx
, &info
)) {
219 if (info
.mask
& PIPE_MASK_S
) {
220 fprintf(stderr
, "cannot blit stencil, skipping\n");
221 info
.mask
&= ~PIPE_MASK_S
;
224 vc4_render_blit(pctx
, &info
);