util/ra: spiff out select_reg_callback
[mesa.git] / src / gallium / drivers / vc4 / vc4_context.c
1 /*
2 * Copyright © 2014 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <xf86drm.h>
25 #include <err.h>
26
27 #include "pipe/p_defines.h"
28 #include "util/ralloc.h"
29 #include "util/u_inlines.h"
30 #include "util/u_memory.h"
31 #include "util/u_blitter.h"
32 #include "util/u_upload_mgr.h"
33 #include "indices/u_primconvert.h"
34 #include "pipe/p_screen.h"
35
36 #include "vc4_screen.h"
37 #include "vc4_context.h"
38 #include "vc4_resource.h"
39
40 void
41 vc4_flush(struct pipe_context *pctx)
42 {
43 struct vc4_context *vc4 = vc4_context(pctx);
44
45 hash_table_foreach(vc4->jobs, entry) {
46 struct vc4_job *job = entry->data;
47 vc4_job_submit(vc4, job);
48 }
49 }
50
51 static void
52 vc4_pipe_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
53 unsigned flags)
54 {
55 struct vc4_context *vc4 = vc4_context(pctx);
56
57 vc4_flush(pctx);
58
59 if (fence) {
60 struct pipe_screen *screen = pctx->screen;
61 int fd = -1;
62
63 if (flags & PIPE_FLUSH_FENCE_FD) {
64 /* The vc4_fence takes ownership of the returned fd. */
65 drmSyncobjExportSyncFile(vc4->fd, vc4->job_syncobj,
66 &fd);
67 }
68
69 struct vc4_fence *f = vc4_fence_create(vc4->screen,
70 vc4->last_emit_seqno,
71 fd);
72 screen->fence_reference(screen, fence, NULL);
73 *fence = (struct pipe_fence_handle *)f;
74 }
75 }
76
77 /* We can't flush the texture cache within rendering a tile, so we have to
78 * flush all rendering to the kernel so that the next job reading from the
79 * tile gets a flushed cache.
80 */
81 static void
82 vc4_texture_barrier(struct pipe_context *pctx, unsigned flags)
83 {
84 vc4_flush(pctx);
85 }
86
87 static void
88 vc4_set_debug_callback(struct pipe_context *pctx,
89 const struct pipe_debug_callback *cb)
90 {
91 struct vc4_context *vc4 = vc4_context(pctx);
92
93 if (cb)
94 vc4->debug = *cb;
95 else
96 memset(&vc4->debug, 0, sizeof(vc4->debug));
97 }
98
99 static void
100 vc4_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
101 {
102 struct vc4_context *vc4 = vc4_context(pctx);
103 struct vc4_resource *rsc = vc4_resource(prsc);
104
105 rsc->initialized_buffers = 0;
106
107 struct hash_entry *entry = _mesa_hash_table_search(vc4->write_jobs,
108 prsc);
109 if (!entry)
110 return;
111
112 struct vc4_job *job = entry->data;
113 if (job->key.zsbuf && job->key.zsbuf->texture == prsc)
114 job->resolve &= ~(PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL);
115 }
116
117 static void
118 vc4_context_destroy(struct pipe_context *pctx)
119 {
120 struct vc4_context *vc4 = vc4_context(pctx);
121
122 vc4_flush(pctx);
123
124 if (vc4->blitter)
125 util_blitter_destroy(vc4->blitter);
126
127 if (vc4->primconvert)
128 util_primconvert_destroy(vc4->primconvert);
129
130 if (vc4->uploader)
131 u_upload_destroy(vc4->uploader);
132
133 slab_destroy_child(&vc4->transfer_pool);
134
135 pipe_surface_reference(&vc4->framebuffer.cbufs[0], NULL);
136 pipe_surface_reference(&vc4->framebuffer.zsbuf, NULL);
137
138 if (vc4->yuv_linear_blit_vs)
139 pctx->delete_vs_state(pctx, vc4->yuv_linear_blit_vs);
140 if (vc4->yuv_linear_blit_fs_8bit)
141 pctx->delete_fs_state(pctx, vc4->yuv_linear_blit_fs_8bit);
142 if (vc4->yuv_linear_blit_fs_16bit)
143 pctx->delete_fs_state(pctx, vc4->yuv_linear_blit_fs_16bit);
144
145 vc4_program_fini(pctx);
146
147 if (vc4->screen->has_syncobj) {
148 drmSyncobjDestroy(vc4->fd, vc4->job_syncobj);
149 drmSyncobjDestroy(vc4->fd, vc4->in_syncobj);
150 }
151 if (vc4->in_fence_fd >= 0)
152 close(vc4->in_fence_fd);
153
154 ralloc_free(vc4);
155 }
156
157 struct pipe_context *
158 vc4_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
159 {
160 struct vc4_screen *screen = vc4_screen(pscreen);
161 struct vc4_context *vc4;
162 int err;
163
164 /* Prevent dumping of the shaders built during context setup. */
165 uint32_t saved_shaderdb_flag = vc4_debug & VC4_DEBUG_SHADERDB;
166 vc4_debug &= ~VC4_DEBUG_SHADERDB;
167
168 vc4 = rzalloc(NULL, struct vc4_context);
169 if (!vc4)
170 return NULL;
171 struct pipe_context *pctx = &vc4->base;
172
173 vc4->screen = screen;
174
175 pctx->screen = pscreen;
176 pctx->priv = priv;
177 pctx->destroy = vc4_context_destroy;
178 pctx->flush = vc4_pipe_flush;
179 pctx->set_debug_callback = vc4_set_debug_callback;
180 pctx->invalidate_resource = vc4_invalidate_resource;
181 pctx->texture_barrier = vc4_texture_barrier;
182
183 vc4_draw_init(pctx);
184 vc4_state_init(pctx);
185 vc4_program_init(pctx);
186 vc4_query_init(pctx);
187 vc4_resource_context_init(pctx);
188
189 vc4->fd = screen->fd;
190
191 err = vc4_job_init(vc4);
192 if (err)
193 goto fail;
194
195 err = vc4_fence_context_init(vc4);
196 if (err)
197 goto fail;
198
199 slab_create_child(&vc4->transfer_pool, &screen->transfer_pool);
200
201 vc4->uploader = u_upload_create_default(&vc4->base);
202 vc4->base.stream_uploader = vc4->uploader;
203 vc4->base.const_uploader = vc4->uploader;
204
205 vc4->blitter = util_blitter_create(pctx);
206 if (!vc4->blitter)
207 goto fail;
208
209 vc4->primconvert = util_primconvert_create(pctx,
210 (1 << PIPE_PRIM_QUADS) - 1);
211 if (!vc4->primconvert)
212 goto fail;
213
214 vc4_debug |= saved_shaderdb_flag;
215
216 vc4->sample_mask = (1 << VC4_MAX_SAMPLES) - 1;
217
218 return &vc4->base;
219
220 fail:
221 pctx->destroy(pctx);
222 return NULL;
223 }