util: rename list_empty() to list_is_empty()
[mesa.git] / src / gallium / drivers / vc4 / vc4_qir_schedule.c
1 /*
2 * Copyright © 2010 Intel Corporation
3 * Copyright © 2014-2015 Broadcom
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 /**
26 * @file vc4_qir_schedule.c
27 *
28 * The basic model of the list scheduler is to take a basic block, compute a
29 * DAG of the dependencies from the bottom up, and make a list of the DAG
30 * heads. Heuristically pick a DAG head and schedule (remove) it, then put
31 * all the parents that are now DAG heads into the list of things to
32 * schedule.
33 *
34 * The goal of scheduling here, before register allocation and conversion to
35 * QPU instructions, is to reduce register pressure by reordering instructions
36 * to consume values when possible.
37 */
38
39 #include "vc4_qir.h"
40 #include "util/dag.h"
41
42 static bool debug;
43
44 struct schedule_node {
45 struct dag_node dag;
46 struct list_head link;
47 struct qinst *inst;
48
49 /* Length of the longest (latency) chain from a DAG head to the this
50 * instruction.
51 */
52 uint32_t delay;
53
54 /* Longest time + latency_between(parent, this) of any parent of this
55 * node.
56 */
57 uint32_t unblocked_time;
58 };
59
60 struct schedule_state {
61 struct dag *dag;
62
63 uint32_t time;
64
65 uint32_t *temp_writes;
66
67 BITSET_WORD *temp_live;
68 };
69
70 /* When walking the instructions in reverse, we need to swap before/after in
71 * add_dep().
72 */
73 enum direction { F, R };
74
75 /**
76 * Marks a dependency between two intructions, that \p after must appear after
77 * \p before.
78 *
79 * Our dependencies are tracked as a DAG. Since we're scheduling bottom-up,
80 * the latest instructions with nothing left to schedule are the DAG heads,
81 * and their inputs are their children.
82 */
83 static void
84 add_dep(enum direction dir,
85 struct schedule_node *before,
86 struct schedule_node *after)
87 {
88 if (!before || !after)
89 return;
90
91 assert(before != after);
92
93 if (dir == R) {
94 struct schedule_node *t = before;
95 before = after;
96 after = t;
97 }
98
99 dag_add_edge(&after->dag, &before->dag, NULL);
100 }
101
102 static void
103 add_write_dep(enum direction dir,
104 struct schedule_node **before,
105 struct schedule_node *after)
106 {
107 add_dep(dir, *before, after);
108 *before = after;
109 }
110
111 struct schedule_setup_state {
112 struct schedule_node **last_temp_write;
113 struct schedule_node *last_sf;
114 struct schedule_node *last_vary_read;
115 struct schedule_node *last_vpm_read;
116 struct schedule_node *last_vpm_write;
117 struct schedule_node *last_tex_coord;
118 struct schedule_node *last_tex_result;
119 struct schedule_node *last_tlb;
120 struct schedule_node *last_uniforms_reset;
121 enum direction dir;
122
123 /**
124 * Texture FIFO tracking. This is done top-to-bottom, and is used to
125 * track the QOP_TEX_RESULTs and add dependencies on previous ones
126 * when trying to submit texture coords with TFREQ full or new texture
127 * fetches with TXRCV full.
128 */
129 struct {
130 struct schedule_node *node;
131 int coords;
132 } tex_fifo[8];
133 int tfreq_count; /**< Number of texture coords outstanding. */
134 int tfrcv_count; /**< Number of texture results outstanding. */
135 int tex_fifo_pos;
136 };
137
138 static void
139 block_until_tex_result(struct schedule_setup_state *state, struct schedule_node *n)
140 {
141 add_dep(state->dir, state->tex_fifo[0].node, n);
142
143 state->tfreq_count -= state->tex_fifo[0].coords;
144 state->tfrcv_count--;
145
146 memmove(&state->tex_fifo[0],
147 &state->tex_fifo[1],
148 state->tex_fifo_pos * sizeof(state->tex_fifo[0]));
149 state->tex_fifo_pos--;
150 }
151
152 /**
153 * Common code for dependencies that need to be tracked both forward and
154 * backward.
155 *
156 * This is for things like "all VPM reads have to happen in order."
157 */
158 static void
159 calculate_deps(struct schedule_setup_state *state, struct schedule_node *n)
160 {
161 struct qinst *inst = n->inst;
162 enum direction dir = state->dir;
163
164
165 /* Add deps for temp registers and varyings accesses. Note that we
166 * ignore uniforms accesses, because qir_reorder_uniforms() happens
167 * after this.
168 */
169 for (int i = 0; i < qir_get_nsrc(inst); i++) {
170 switch (inst->src[i].file) {
171 case QFILE_TEMP:
172 add_dep(dir,
173 state->last_temp_write[inst->src[i].index], n);
174 break;
175
176 case QFILE_VARY:
177 add_write_dep(dir, &state->last_vary_read, n);
178 break;
179
180 case QFILE_VPM:
181 add_write_dep(dir, &state->last_vpm_read, n);
182 break;
183
184 default:
185 break;
186 }
187 }
188
189 switch (inst->op) {
190 case QOP_VARY_ADD_C:
191 add_dep(dir, state->last_vary_read, n);
192 break;
193
194 case QOP_TEX_RESULT:
195 /* Results have to be fetched in order. */
196 add_write_dep(dir, &state->last_tex_result, n);
197 break;
198
199 case QOP_THRSW:
200 /* After a new THRSW, one must collect all texture samples
201 * queued since the previous THRSW/program start. For now, we
202 * have one THRSW in between each texture setup and its
203 * results collection as our input, and we just make sure that
204 * that ordering is maintained.
205 */
206 add_write_dep(dir, &state->last_tex_coord, n);
207 add_write_dep(dir, &state->last_tex_result, n);
208
209 /* accumulators and flags are lost across thread switches. */
210 add_write_dep(dir, &state->last_sf, n);
211
212 /* Setup, like the varyings, will need to be drained before we
213 * thread switch.
214 */
215 add_write_dep(dir, &state->last_vary_read, n);
216
217 /* The TLB-locking operations have to stay after the last
218 * thread switch.
219 */
220 add_write_dep(dir, &state->last_tlb, n);
221 break;
222
223 case QOP_TLB_COLOR_READ:
224 case QOP_MS_MASK:
225 add_write_dep(dir, &state->last_tlb, n);
226 break;
227
228 default:
229 break;
230 }
231
232 switch (inst->dst.file) {
233 case QFILE_VPM:
234 add_write_dep(dir, &state->last_vpm_write, n);
235 break;
236
237 case QFILE_TEMP:
238 add_write_dep(dir, &state->last_temp_write[inst->dst.index], n);
239 break;
240
241 case QFILE_TLB_COLOR_WRITE:
242 case QFILE_TLB_COLOR_WRITE_MS:
243 case QFILE_TLB_Z_WRITE:
244 case QFILE_TLB_STENCIL_SETUP:
245 add_write_dep(dir, &state->last_tlb, n);
246 break;
247
248 case QFILE_TEX_S_DIRECT:
249 case QFILE_TEX_S:
250 case QFILE_TEX_T:
251 case QFILE_TEX_R:
252 case QFILE_TEX_B:
253 /* Texturing setup gets scheduled in order, because
254 * the uniforms referenced by them have to land in a
255 * specific order.
256 */
257 add_write_dep(dir, &state->last_tex_coord, n);
258 break;
259
260 default:
261 break;
262 }
263
264 if (qir_depends_on_flags(inst))
265 add_dep(dir, state->last_sf, n);
266
267 if (inst->sf)
268 add_write_dep(dir, &state->last_sf, n);
269 }
270
271 static void
272 calculate_forward_deps(struct vc4_compile *c, void *mem_ctx,
273 struct list_head *schedule_list)
274 {
275 struct schedule_setup_state state;
276
277 memset(&state, 0, sizeof(state));
278 state.last_temp_write = rzalloc_array(mem_ctx, struct schedule_node *,
279 c->num_temps);
280 state.dir = F;
281
282 list_for_each_entry(struct schedule_node, n, schedule_list, link) {
283 struct qinst *inst = n->inst;
284
285 calculate_deps(&state, n);
286
287 for (int i = 0; i < qir_get_nsrc(inst); i++) {
288 switch (inst->src[i].file) {
289 case QFILE_UNIF:
290 add_dep(state.dir, state.last_uniforms_reset, n);
291 break;
292 default:
293 break;
294 }
295 }
296
297 switch (inst->dst.file) {
298 case QFILE_TEX_S_DIRECT:
299 case QFILE_TEX_S:
300 case QFILE_TEX_T:
301 case QFILE_TEX_R:
302 case QFILE_TEX_B:
303 /* From the VC4 spec:
304 *
305 * "The TFREQ input FIFO holds two full lots of s,
306 * t, r, b data, plus associated setup data, per
307 * QPU, that is, there are eight data slots. For
308 * each texture request, slots are only consumed
309 * for the components of s, t, r, and b actually
310 * written. Thus the FIFO can hold four requests
311 * of just (s, t) data, or eight requests of just
312 * s data (for direct addressed data lookups).
313 *
314 * Note that there is one FIFO per QPU, and the
315 * FIFO has no concept of threads - that is,
316 * multi-threaded shaders must be careful to use
317 * only 1/2 the FIFO depth before reading
318 * back. Multi-threaded programs must also
319 * therefore always thread switch on texture
320 * fetch as the other thread may have data
321 * waiting in the FIFO."
322 *
323 * If the texture coordinate fifo is full, block this
324 * on the last QOP_TEX_RESULT.
325 */
326 if (state.tfreq_count == (c->fs_threaded ? 4 : 8)) {
327 block_until_tex_result(&state, n);
328 }
329
330 /* From the VC4 spec:
331 *
332 * "Since the maximum number of texture requests
333 * in the input (TFREQ) FIFO is four lots of (s,
334 * t) data, the output (TFRCV) FIFO is sized to
335 * holds four lots of max-size color data per
336 * QPU. For non-float color, reads are packed
337 * RGBA8888 data (one read per pixel). For 16-bit
338 * float color, two reads are necessary per
339 * pixel, with reads packed as RG1616 then
340 * BA1616. So per QPU there are eight color slots
341 * in the TFRCV FIFO."
342 *
343 * If the texture result fifo is full, block adding
344 * any more to it until the last QOP_TEX_RESULT.
345 */
346 if (inst->dst.file == QFILE_TEX_S ||
347 inst->dst.file == QFILE_TEX_S_DIRECT) {
348 if (state.tfrcv_count ==
349 (c->fs_threaded ? 2 : 4))
350 block_until_tex_result(&state, n);
351 state.tfrcv_count++;
352 }
353
354 state.tex_fifo[state.tex_fifo_pos].coords++;
355 state.tfreq_count++;
356 break;
357
358 default:
359 break;
360 }
361
362 switch (inst->op) {
363 case QOP_TEX_RESULT:
364 /* Results have to be fetched after the
365 * coordinate setup. Note that we're assuming
366 * here that our input shader has the texture
367 * coord setup and result fetch in order,
368 * which is true initially but not of our
369 * instruction stream after this pass.
370 */
371 add_dep(state.dir, state.last_tex_coord, n);
372
373 state.tex_fifo[state.tex_fifo_pos].node = n;
374
375 state.tex_fifo_pos++;
376 memset(&state.tex_fifo[state.tex_fifo_pos], 0,
377 sizeof(state.tex_fifo[0]));
378 break;
379
380 case QOP_UNIFORMS_RESET:
381 add_write_dep(state.dir, &state.last_uniforms_reset, n);
382 break;
383
384 default:
385 break;
386 }
387 }
388 }
389
390 static void
391 calculate_reverse_deps(struct vc4_compile *c, void *mem_ctx,
392 struct list_head *schedule_list)
393 {
394 struct schedule_setup_state state;
395
396 memset(&state, 0, sizeof(state));
397 state.dir = R;
398 state.last_temp_write = rzalloc_array(mem_ctx, struct schedule_node *,
399 c->num_temps);
400
401 list_for_each_entry_rev(struct schedule_node, n, schedule_list, link) {
402 calculate_deps(&state, n);
403 }
404 }
405
406 static int
407 get_register_pressure_cost(struct schedule_state *state, struct qinst *inst)
408 {
409 int cost = 0;
410
411 if (inst->dst.file == QFILE_TEMP &&
412 state->temp_writes[inst->dst.index] == 1)
413 cost--;
414
415 for (int i = 0; i < qir_get_nsrc(inst); i++) {
416 if (inst->src[i].file != QFILE_TEMP ||
417 BITSET_TEST(state->temp_live, inst->src[i].index)) {
418 continue;
419 }
420
421 bool already_counted = false;
422 for (int j = 0; j < i; j++) {
423 if (inst->src[i].file == inst->src[j].file &&
424 inst->src[i].index == inst->src[j].index) {
425 already_counted = true;
426 }
427 }
428 if (!already_counted)
429 cost++;
430 }
431
432 return cost;
433 }
434
435 static bool
436 locks_scoreboard(struct qinst *inst)
437 {
438 if (inst->op == QOP_TLB_COLOR_READ)
439 return true;
440
441 switch (inst->dst.file) {
442 case QFILE_TLB_Z_WRITE:
443 case QFILE_TLB_COLOR_WRITE:
444 case QFILE_TLB_COLOR_WRITE_MS:
445 return true;
446 default:
447 return false;
448 }
449 }
450
451 static struct schedule_node *
452 choose_instruction(struct schedule_state *state)
453 {
454 struct schedule_node *chosen = NULL;
455
456 list_for_each_entry(struct schedule_node, n, &state->dag->heads,
457 dag.link) {
458 /* The branches aren't being tracked as dependencies. Make
459 * sure that they stay scheduled as the last instruction of
460 * the block, which is to say the first one we choose to
461 * schedule.
462 */
463 if (n->inst->op == QOP_BRANCH)
464 return n;
465
466 if (!chosen) {
467 chosen = n;
468 continue;
469 }
470
471 /* Prefer scheduling things that lock the scoreboard, so that
472 * they appear late in the program and we get more parallelism
473 * between shaders on multiple QPUs hitting the same fragment.
474 */
475 if (locks_scoreboard(n->inst) &&
476 !locks_scoreboard(chosen->inst)) {
477 chosen = n;
478 continue;
479 } else if (!locks_scoreboard(n->inst) &&
480 locks_scoreboard(chosen->inst)) {
481 continue;
482 }
483
484 /* If we would block on the previously chosen node, but would
485 * block less on this one, then prefer it.
486 */
487 if (chosen->unblocked_time > state->time &&
488 n->unblocked_time < chosen->unblocked_time) {
489 chosen = n;
490 continue;
491 } else if (n->unblocked_time > state->time &&
492 n->unblocked_time > chosen->unblocked_time) {
493 continue;
494 }
495
496 /* If we can definitely reduce register pressure, do so
497 * immediately.
498 */
499 int register_pressure_cost =
500 get_register_pressure_cost(state, n->inst);
501 int chosen_register_pressure_cost =
502 get_register_pressure_cost(state, chosen->inst);
503
504 if (register_pressure_cost < chosen_register_pressure_cost) {
505 chosen = n;
506 continue;
507 } else if (register_pressure_cost >
508 chosen_register_pressure_cost) {
509 continue;
510 }
511
512 /* Otherwise, prefer instructions with the deepest chain to
513 * the end of the program. This avoids the problem of
514 * "everything generates a temp, nothing finishes freeing one,
515 * guess I'll just keep emitting varying mul/adds".
516 */
517 if (n->delay > chosen->delay) {
518 chosen = n;
519 continue;
520 } else if (n->delay < chosen->delay) {
521 continue;
522 }
523 }
524
525 return chosen;
526 }
527
528 static void
529 dump_state(struct vc4_compile *c, struct schedule_state *state)
530 {
531 uint32_t i = 0;
532 list_for_each_entry(struct schedule_node, n, &state->dag->heads,
533 dag.link) {
534 fprintf(stderr, "%3d: ", i++);
535 qir_dump_inst(c, n->inst);
536 fprintf(stderr, " (%d cost)\n",
537 get_register_pressure_cost(state, n->inst));
538
539 util_dynarray_foreach(&n->dag.edges, struct dag_edge, edge) {
540 struct schedule_node *child =
541 (struct schedule_node *)edge->child;
542 fprintf(stderr, " - ");
543 qir_dump_inst(c, child->inst);
544 fprintf(stderr, " (%d parents)\n",
545 child->dag.parent_count);
546 }
547 }
548 }
549
550 /* Estimate of how many instructions we should schedule between operations.
551 *
552 * These aren't in real cycle counts, because we're just estimating cycle
553 * times anyway. QIR instructions will get paired up when turned into QPU
554 * instructions, or extra NOP delays will have to be added due to register
555 * allocation choices.
556 */
557 static uint32_t
558 latency_between(struct schedule_node *before, struct schedule_node *after)
559 {
560 if ((before->inst->dst.file == QFILE_TEX_S ||
561 before->inst->dst.file == QFILE_TEX_S_DIRECT) &&
562 after->inst->op == QOP_TEX_RESULT)
563 return 100;
564
565 switch (before->inst->op) {
566 case QOP_RCP:
567 case QOP_RSQ:
568 case QOP_EXP2:
569 case QOP_LOG2:
570 for (int i = 0; i < qir_get_nsrc(after->inst); i++) {
571 if (after->inst->src[i].file ==
572 before->inst->dst.file &&
573 after->inst->src[i].index ==
574 before->inst->dst.index) {
575 /* There are two QPU delay slots before we can
576 * read a math result, which could be up to 4
577 * QIR instructions if they packed well.
578 */
579 return 4;
580 }
581 }
582 break;
583 default:
584 break;
585 }
586
587 return 1;
588 }
589
590 /** Recursive computation of the delay member of a node. */
591 static void
592 compute_delay(struct dag_node *node, void *state)
593 {
594 struct schedule_node *n = (struct schedule_node *)node;
595
596 /* The color read needs to be scheduled late, to avoid locking the
597 * scoreboard early. This is our best tool for encouraging that. The
598 * other scoreboard locking ops will have this happen by default,
599 * since they are generally the DAG heads or close to them.
600 */
601 if (n->inst->op == QOP_TLB_COLOR_READ)
602 n->delay = 1000;
603 else
604 n->delay = 1;
605
606 util_dynarray_foreach(&n->dag.edges, struct dag_edge, edge) {
607 struct schedule_node *child =
608 (struct schedule_node *)edge->child;
609
610 n->delay = MAX2(n->delay, (child->delay +
611 latency_between(child, n)));
612 }
613 }
614
615 static void
616 schedule_instructions(struct vc4_compile *c,
617 struct qblock *block, struct schedule_state *state)
618 {
619 if (debug) {
620 fprintf(stderr, "initial deps:\n");
621 dump_state(c, state);
622 }
623
624 state->time = 0;
625 while (!list_is_empty(&state->dag->heads)) {
626 struct schedule_node *chosen = choose_instruction(state);
627 struct qinst *inst = chosen->inst;
628
629 if (debug) {
630 fprintf(stderr, "current list:\n");
631 dump_state(c, state);
632 fprintf(stderr, "chose: ");
633 qir_dump_inst(c, inst);
634 fprintf(stderr, " (%d cost)\n",
635 get_register_pressure_cost(state, inst));
636 }
637
638 state->time = MAX2(state->time, chosen->unblocked_time);
639
640 /* Schedule this instruction back onto the QIR list. */
641 list_add(&inst->link, &block->instructions);
642
643 /* Now that we've scheduled a new instruction, some of its
644 * children can be promoted to the list of instructions ready to
645 * be scheduled. Update the children's unblocked time for this
646 * DAG edge as we do so.
647 */
648 util_dynarray_foreach(&chosen->dag.edges,
649 struct dag_edge, edge) {
650 struct schedule_node *child =
651 (struct schedule_node *)edge->child;
652
653 child->unblocked_time = MAX2(child->unblocked_time,
654 state->time +
655 latency_between(child,
656 chosen));
657 }
658 dag_prune_head(state->dag, &chosen->dag);
659
660 /* Update our tracking of register pressure. */
661 for (int i = 0; i < qir_get_nsrc(inst); i++) {
662 if (inst->src[i].file == QFILE_TEMP)
663 BITSET_SET(state->temp_live, inst->src[i].index);
664 }
665 if (inst->dst.file == QFILE_TEMP) {
666 state->temp_writes[inst->dst.index]--;
667 if (state->temp_writes[inst->dst.index] == 0)
668 BITSET_CLEAR(state->temp_live, inst->dst.index);
669 }
670
671 state->time++;
672 }
673 }
674
675 static void
676 qir_schedule_instructions_block(struct vc4_compile *c,
677 struct qblock *block)
678 {
679 struct schedule_state *state = rzalloc(NULL, struct schedule_state);
680
681 state->temp_writes = rzalloc_array(state, uint32_t, c->num_temps);
682 state->temp_live = rzalloc_array(state, BITSET_WORD,
683 BITSET_WORDS(c->num_temps));
684 state->dag = dag_create(state);
685
686 struct list_head setup_list;
687 list_inithead(&setup_list);
688
689 /* Wrap each instruction in a scheduler structure. */
690 qir_for_each_inst_safe(inst, block) {
691 struct schedule_node *n = rzalloc(state, struct schedule_node);
692
693 n->inst = inst;
694 list_del(&inst->link);
695 list_addtail(&n->link, &setup_list);
696 dag_init_node(state->dag, &n->dag);
697
698 if (inst->dst.file == QFILE_TEMP)
699 state->temp_writes[inst->dst.index]++;
700 }
701
702 /* Dependencies tracked top-to-bottom. */
703 calculate_forward_deps(c, state, &setup_list);
704 /* Dependencies tracked bottom-to-top. */
705 calculate_reverse_deps(c, state, &setup_list);
706
707 dag_traverse_bottom_up(state->dag, compute_delay, NULL);
708
709 schedule_instructions(c, block, state);
710
711 ralloc_free(state);
712 }
713
714 void
715 qir_schedule_instructions(struct vc4_compile *c)
716 {
717
718 if (debug) {
719 fprintf(stderr, "Pre-schedule instructions\n");
720 qir_dump(c);
721 }
722
723 qir_for_each_block(block, c)
724 qir_schedule_instructions_block(c, block);
725
726 if (debug) {
727 fprintf(stderr, "Post-schedule instructions\n");
728 qir_dump(c);
729 }
730 }