vc4: Make the miptree debug code available under VC4_DEBUG=surf
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_cpu_detect.h"
31 #include "util/u_debug.h"
32 #include "util/u_memory.h"
33 #include "util/u_format.h"
34 #include "util/u_hash_table.h"
35 #include "util/ralloc.h"
36
37 #include <xf86drm.h>
38 #include "vc4_drm.h"
39 #include "vc4_screen.h"
40 #include "vc4_context.h"
41 #include "vc4_resource.h"
42
43 static const struct debug_named_value debug_options[] = {
44 { "cl", VC4_DEBUG_CL,
45 "Dump command list during creation" },
46 { "surf", VC4_DEBUG_SURFACE,
47 "Dump surface layouts" },
48 { "qpu", VC4_DEBUG_QPU,
49 "Dump generated QPU instructions" },
50 { "qir", VC4_DEBUG_QIR,
51 "Dump QPU IR during program compile" },
52 { "nir", VC4_DEBUG_NIR,
53 "Dump NIR during program compile" },
54 { "tgsi", VC4_DEBUG_TGSI,
55 "Dump TGSI during program compile" },
56 { "shaderdb", VC4_DEBUG_SHADERDB,
57 "Dump program compile information for shader-db analysis" },
58 { "perf", VC4_DEBUG_PERF,
59 "Print during performance-related events" },
60 { "norast", VC4_DEBUG_NORAST,
61 "Skip actual hardware execution of commands" },
62 { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
63 "Flush after each draw call" },
64 { "always_sync", VC4_DEBUG_ALWAYS_SYNC,
65 "Wait for finish after each flush" },
66 #if USE_VC4_SIMULATOR
67 { "dump", VC4_DEBUG_DUMP,
68 "Write a GPU command stream trace file" },
69 #endif
70 { NULL }
71 };
72
73 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
74 uint32_t vc4_debug;
75
76 static const char *
77 vc4_screen_get_name(struct pipe_screen *pscreen)
78 {
79 struct vc4_screen *screen = vc4_screen(pscreen);
80
81 if (!screen->name) {
82 screen->name = ralloc_asprintf(screen,
83 "VC4 V3D %d.%d",
84 screen->v3d_ver / 10,
85 screen->v3d_ver % 10);
86 }
87
88 return screen->name;
89 }
90
91 static const char *
92 vc4_screen_get_vendor(struct pipe_screen *pscreen)
93 {
94 return "Broadcom";
95 }
96
97 static void
98 vc4_screen_destroy(struct pipe_screen *pscreen)
99 {
100 struct vc4_screen *screen = vc4_screen(pscreen);
101
102 util_hash_table_destroy(screen->bo_handles);
103 vc4_bufmgr_destroy(pscreen);
104 slab_destroy_parent(&screen->transfer_pool);
105 free(screen->ro);
106
107 #if USE_VC4_SIMULATOR
108 vc4_simulator_destroy(screen);
109 #endif
110
111 close(screen->fd);
112 ralloc_free(pscreen);
113 }
114
115 static int
116 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
117 {
118 switch (param) {
119 /* Supported features (boolean caps). */
120 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
121 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
122 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
123 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
124 case PIPE_CAP_NPOT_TEXTURES:
125 case PIPE_CAP_SHAREABLE_SHADERS:
126 case PIPE_CAP_USER_CONSTANT_BUFFERS:
127 case PIPE_CAP_TEXTURE_SHADOW_MAP:
128 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
129 case PIPE_CAP_TWO_SIDED_STENCIL:
130 case PIPE_CAP_TEXTURE_MULTISAMPLE:
131 case PIPE_CAP_TEXTURE_SWIZZLE:
132 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
133 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
134 return 1;
135
136 /* lying for GL 2.0 */
137 case PIPE_CAP_OCCLUSION_QUERY:
138 case PIPE_CAP_POINT_SPRITE:
139 return 1;
140
141 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
142 return 256;
143
144 case PIPE_CAP_GLSL_FEATURE_LEVEL:
145 return 120;
146
147 case PIPE_CAP_MAX_VIEWPORTS:
148 return 1;
149
150 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
151 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
152 return 1;
153
154 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
155 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
156 return 1;
157
158 /* Unsupported features. */
159 case PIPE_CAP_ANISOTROPIC_FILTER:
160 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
161 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
162 case PIPE_CAP_CUBE_MAP_ARRAY:
163 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
164 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
165 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
166 case PIPE_CAP_SEAMLESS_CUBE_MAP:
167 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
168 case PIPE_CAP_TGSI_INSTANCEID:
169 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
170 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
171 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
172 case PIPE_CAP_COMPUTE:
173 case PIPE_CAP_START_INSTANCE:
174 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
175 case PIPE_CAP_SHADER_STENCIL_EXPORT:
176 case PIPE_CAP_TGSI_TEXCOORD:
177 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
178 case PIPE_CAP_CONDITIONAL_RENDER:
179 case PIPE_CAP_PRIMITIVE_RESTART:
180 case PIPE_CAP_TEXTURE_BARRIER:
181 case PIPE_CAP_SM3:
182 case PIPE_CAP_INDEP_BLEND_ENABLE:
183 case PIPE_CAP_INDEP_BLEND_FUNC:
184 case PIPE_CAP_DEPTH_CLIP_DISABLE:
185 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
186 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
187 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
188 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
189 case PIPE_CAP_USER_VERTEX_BUFFERS:
190 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
191 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
192 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
193 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
194 case PIPE_CAP_TEXTURE_GATHER_SM5:
195 case PIPE_CAP_FAKE_SW_MSAA:
196 case PIPE_CAP_TEXTURE_QUERY_LOD:
197 case PIPE_CAP_SAMPLE_SHADING:
198 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
199 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
200 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
201 case PIPE_CAP_MAX_TEXEL_OFFSET:
202 case PIPE_CAP_MAX_VERTEX_STREAMS:
203 case PIPE_CAP_DRAW_INDIRECT:
204 case PIPE_CAP_MULTI_DRAW_INDIRECT:
205 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
206 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
207 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
208 case PIPE_CAP_SAMPLER_VIEW_TARGET:
209 case PIPE_CAP_CLIP_HALFZ:
210 case PIPE_CAP_VERTEXID_NOBASE:
211 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
212 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
213 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
214 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
215 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
216 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
217 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
218 case PIPE_CAP_DEPTH_BOUNDS_TEST:
219 case PIPE_CAP_TGSI_TXQS:
220 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
221 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
222 case PIPE_CAP_CLEAR_TEXTURE:
223 case PIPE_CAP_DRAW_PARAMETERS:
224 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
225 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
226 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
227 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
228 case PIPE_CAP_INVALIDATE_BUFFER:
229 case PIPE_CAP_GENERATE_MIPMAP:
230 case PIPE_CAP_STRING_MARKER:
231 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
232 case PIPE_CAP_QUERY_BUFFER_OBJECT:
233 case PIPE_CAP_QUERY_MEMORY_INFO:
234 case PIPE_CAP_PCI_GROUP:
235 case PIPE_CAP_PCI_BUS:
236 case PIPE_CAP_PCI_DEVICE:
237 case PIPE_CAP_PCI_FUNCTION:
238 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
239 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
240 case PIPE_CAP_CULL_DISTANCE:
241 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
242 case PIPE_CAP_TGSI_VOTE:
243 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
244 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
245 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
246 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
247 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
248 case PIPE_CAP_NATIVE_FENCE_FD:
249 case PIPE_CAP_TGSI_FS_FBFETCH:
250 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
251 case PIPE_CAP_DOUBLES:
252 case PIPE_CAP_INT64:
253 case PIPE_CAP_INT64_DIVMOD:
254 case PIPE_CAP_TGSI_TEX_TXF_LZ:
255 case PIPE_CAP_TGSI_CLOCK:
256 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
257 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
258 case PIPE_CAP_TGSI_BALLOT:
259 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
260 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
261 case PIPE_CAP_POST_DEPTH_COVERAGE:
262 case PIPE_CAP_BINDLESS_TEXTURE:
263 return 0;
264
265 /* Stream output. */
266 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
267 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
268 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
269 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
270 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
271 return 0;
272
273 /* Geometry shader output, unsupported. */
274 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
275 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
276 return 0;
277
278 /* Texturing. */
279 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
280 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
281 return VC4_MAX_MIP_LEVELS;
282 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
283 /* Note: Not supported in hardware, just faking it. */
284 return 5;
285 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
286 return 0;
287
288 /* Render targets. */
289 case PIPE_CAP_MAX_RENDER_TARGETS:
290 return 1;
291
292 /* Queries. */
293 case PIPE_CAP_QUERY_TIME_ELAPSED:
294 case PIPE_CAP_QUERY_TIMESTAMP:
295 return 0;
296
297 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
298 case PIPE_CAP_MIN_TEXEL_OFFSET:
299 return 0;
300
301 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
302 return 2048;
303
304 case PIPE_CAP_ENDIANNESS:
305 return PIPE_ENDIAN_LITTLE;
306
307 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
308 return 64;
309
310 case PIPE_CAP_VENDOR_ID:
311 return 0x14E4;
312 case PIPE_CAP_DEVICE_ID:
313 return 0xFFFFFFFF;
314 case PIPE_CAP_ACCELERATED:
315 return 1;
316 case PIPE_CAP_VIDEO_MEMORY: {
317 uint64_t system_memory;
318
319 if (!os_get_total_physical_memory(&system_memory))
320 return 0;
321
322 return (int)(system_memory >> 20);
323 }
324 case PIPE_CAP_UMA:
325 return 1;
326
327 default:
328 fprintf(stderr, "unknown param %d\n", param);
329 return 0;
330 }
331 }
332
333 static float
334 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
335 {
336 switch (param) {
337 case PIPE_CAPF_MAX_LINE_WIDTH:
338 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
339 return 32;
340
341 case PIPE_CAPF_MAX_POINT_WIDTH:
342 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
343 return 512.0f;
344
345 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
346 return 0.0f;
347 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
348 return 0.0f;
349 case PIPE_CAPF_GUARD_BAND_LEFT:
350 case PIPE_CAPF_GUARD_BAND_TOP:
351 case PIPE_CAPF_GUARD_BAND_RIGHT:
352 case PIPE_CAPF_GUARD_BAND_BOTTOM:
353 return 0.0f;
354 default:
355 fprintf(stderr, "unknown paramf %d\n", param);
356 return 0;
357 }
358 }
359
360 static int
361 vc4_screen_get_shader_param(struct pipe_screen *pscreen,
362 enum pipe_shader_type shader,
363 enum pipe_shader_cap param)
364 {
365 if (shader != PIPE_SHADER_VERTEX &&
366 shader != PIPE_SHADER_FRAGMENT) {
367 return 0;
368 }
369
370 /* this is probably not totally correct.. but it's a start: */
371 switch (param) {
372 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
373 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
374 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
375 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
376 return 16384;
377
378 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
379 return vc4_screen(pscreen)->has_control_flow;
380
381 case PIPE_SHADER_CAP_MAX_INPUTS:
382 return 8;
383 case PIPE_SHADER_CAP_MAX_OUTPUTS:
384 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
385 case PIPE_SHADER_CAP_MAX_TEMPS:
386 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
387 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
388 return 16 * 1024 * sizeof(float);
389 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
390 return 1;
391 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
392 return 0;
393 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
394 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
395 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
396 return 0;
397 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
398 return 1;
399 case PIPE_SHADER_CAP_SUBROUTINES:
400 return 0;
401 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
402 return 0;
403 case PIPE_SHADER_CAP_INTEGERS:
404 return 1;
405 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
406 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
407 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
408 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
409 return 0;
410 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
411 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
412 return VC4_MAX_TEXTURE_SAMPLERS;
413 case PIPE_SHADER_CAP_PREFERRED_IR:
414 return PIPE_SHADER_IR_NIR;
415 case PIPE_SHADER_CAP_SUPPORTED_IRS:
416 return 0;
417 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
418 return 32;
419 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
420 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
421 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
422 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
423 return 0;
424 default:
425 fprintf(stderr, "unknown shader param %d\n", param);
426 return 0;
427 }
428 return 0;
429 }
430
431 static boolean
432 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
433 enum pipe_format format,
434 enum pipe_texture_target target,
435 unsigned sample_count,
436 unsigned usage)
437 {
438 struct vc4_screen *screen = vc4_screen(pscreen);
439 unsigned retval = 0;
440
441 if (sample_count > 1 && sample_count != VC4_MAX_SAMPLES)
442 return FALSE;
443
444 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
445 !util_format_is_supported(format, usage)) {
446 return FALSE;
447 }
448
449 if (usage & PIPE_BIND_VERTEX_BUFFER) {
450 switch (format) {
451 case PIPE_FORMAT_R32G32B32A32_FLOAT:
452 case PIPE_FORMAT_R32G32B32_FLOAT:
453 case PIPE_FORMAT_R32G32_FLOAT:
454 case PIPE_FORMAT_R32_FLOAT:
455 case PIPE_FORMAT_R32G32B32A32_SNORM:
456 case PIPE_FORMAT_R32G32B32_SNORM:
457 case PIPE_FORMAT_R32G32_SNORM:
458 case PIPE_FORMAT_R32_SNORM:
459 case PIPE_FORMAT_R32G32B32A32_SSCALED:
460 case PIPE_FORMAT_R32G32B32_SSCALED:
461 case PIPE_FORMAT_R32G32_SSCALED:
462 case PIPE_FORMAT_R32_SSCALED:
463 case PIPE_FORMAT_R16G16B16A16_UNORM:
464 case PIPE_FORMAT_R16G16B16_UNORM:
465 case PIPE_FORMAT_R16G16_UNORM:
466 case PIPE_FORMAT_R16_UNORM:
467 case PIPE_FORMAT_R16G16B16A16_SNORM:
468 case PIPE_FORMAT_R16G16B16_SNORM:
469 case PIPE_FORMAT_R16G16_SNORM:
470 case PIPE_FORMAT_R16_SNORM:
471 case PIPE_FORMAT_R16G16B16A16_USCALED:
472 case PIPE_FORMAT_R16G16B16_USCALED:
473 case PIPE_FORMAT_R16G16_USCALED:
474 case PIPE_FORMAT_R16_USCALED:
475 case PIPE_FORMAT_R16G16B16A16_SSCALED:
476 case PIPE_FORMAT_R16G16B16_SSCALED:
477 case PIPE_FORMAT_R16G16_SSCALED:
478 case PIPE_FORMAT_R16_SSCALED:
479 case PIPE_FORMAT_R8G8B8A8_UNORM:
480 case PIPE_FORMAT_R8G8B8_UNORM:
481 case PIPE_FORMAT_R8G8_UNORM:
482 case PIPE_FORMAT_R8_UNORM:
483 case PIPE_FORMAT_R8G8B8A8_SNORM:
484 case PIPE_FORMAT_R8G8B8_SNORM:
485 case PIPE_FORMAT_R8G8_SNORM:
486 case PIPE_FORMAT_R8_SNORM:
487 case PIPE_FORMAT_R8G8B8A8_USCALED:
488 case PIPE_FORMAT_R8G8B8_USCALED:
489 case PIPE_FORMAT_R8G8_USCALED:
490 case PIPE_FORMAT_R8_USCALED:
491 case PIPE_FORMAT_R8G8B8A8_SSCALED:
492 case PIPE_FORMAT_R8G8B8_SSCALED:
493 case PIPE_FORMAT_R8G8_SSCALED:
494 case PIPE_FORMAT_R8_SSCALED:
495 retval |= PIPE_BIND_VERTEX_BUFFER;
496 break;
497 default:
498 break;
499 }
500 }
501
502 if ((usage & PIPE_BIND_RENDER_TARGET) &&
503 vc4_rt_format_supported(format)) {
504 retval |= PIPE_BIND_RENDER_TARGET;
505 }
506
507 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
508 vc4_tex_format_supported(format) &&
509 (format != PIPE_FORMAT_ETC1_RGB8 || screen->has_etc1)) {
510 retval |= PIPE_BIND_SAMPLER_VIEW;
511 }
512
513 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
514 (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
515 format == PIPE_FORMAT_X8Z24_UNORM)) {
516 retval |= PIPE_BIND_DEPTH_STENCIL;
517 }
518
519 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
520 (format == PIPE_FORMAT_I8_UINT ||
521 format == PIPE_FORMAT_I16_UINT)) {
522 retval |= PIPE_BIND_INDEX_BUFFER;
523 }
524
525 #if 0
526 if (retval != usage) {
527 fprintf(stderr,
528 "not supported: format=%s, target=%d, sample_count=%d, "
529 "usage=0x%x, retval=0x%x\n", util_format_name(format),
530 target, sample_count, usage, retval);
531 }
532 #endif
533
534 return retval == usage;
535 }
536
537 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
538
539 static unsigned handle_hash(void *key)
540 {
541 return PTR_TO_UINT(key);
542 }
543
544 static int handle_compare(void *key1, void *key2)
545 {
546 return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
547 }
548
549 static bool
550 vc4_has_feature(struct vc4_screen *screen, uint32_t feature)
551 {
552 struct drm_vc4_get_param p = {
553 .param = feature,
554 };
555 int ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &p);
556
557 if (ret != 0)
558 return false;
559
560 return p.value;
561 }
562
563 static bool
564 vc4_get_chip_info(struct vc4_screen *screen)
565 {
566 struct drm_vc4_get_param ident0 = {
567 .param = DRM_VC4_PARAM_V3D_IDENT0,
568 };
569 struct drm_vc4_get_param ident1 = {
570 .param = DRM_VC4_PARAM_V3D_IDENT1,
571 };
572 int ret;
573
574 ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &ident0);
575 if (ret != 0) {
576 if (errno == EINVAL) {
577 /* Backwards compatibility with 2835 kernels which
578 * only do V3D 2.1.
579 */
580 screen->v3d_ver = 21;
581 return true;
582 } else {
583 fprintf(stderr, "Couldn't get V3D IDENT0: %s\n",
584 strerror(errno));
585 return false;
586 }
587 }
588 ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &ident1);
589 if (ret != 0) {
590 fprintf(stderr, "Couldn't get V3D IDENT1: %s\n",
591 strerror(errno));
592 return false;
593 }
594
595 uint32_t major = (ident0.value >> 24) & 0xff;
596 uint32_t minor = (ident1.value >> 0) & 0xf;
597 screen->v3d_ver = major * 10 + minor;
598
599 if (screen->v3d_ver != 21 && screen->v3d_ver != 26) {
600 fprintf(stderr,
601 "V3D %d.%d not supported by this version of Mesa.\n",
602 screen->v3d_ver / 10,
603 screen->v3d_ver % 10);
604 return false;
605 }
606
607 return true;
608 }
609
610 struct pipe_screen *
611 vc4_screen_create(int fd, struct renderonly *ro)
612 {
613 struct vc4_screen *screen = rzalloc(NULL, struct vc4_screen);
614 struct pipe_screen *pscreen;
615
616 pscreen = &screen->base;
617
618 pscreen->destroy = vc4_screen_destroy;
619 pscreen->get_param = vc4_screen_get_param;
620 pscreen->get_paramf = vc4_screen_get_paramf;
621 pscreen->get_shader_param = vc4_screen_get_shader_param;
622 pscreen->context_create = vc4_context_create;
623 pscreen->is_format_supported = vc4_screen_is_format_supported;
624
625 screen->fd = fd;
626 if (ro) {
627 screen->ro = renderonly_dup(ro);
628 if (!screen->ro) {
629 fprintf(stderr, "Failed to dup renderonly object\n");
630 ralloc_free(screen);
631 return NULL;
632 }
633 }
634
635 list_inithead(&screen->bo_cache.time_list);
636 (void) mtx_init(&screen->bo_handles_mutex, mtx_plain);
637 screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
638
639 screen->has_control_flow =
640 vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_BRANCHES);
641 screen->has_etc1 =
642 vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_ETC1);
643 screen->has_threaded_fs =
644 vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_THREADED_FS);
645
646 if (!vc4_get_chip_info(screen))
647 goto fail;
648
649 util_cpu_detect();
650
651 slab_create_parent(&screen->transfer_pool, sizeof(struct vc4_transfer), 16);
652
653 vc4_fence_init(screen);
654
655 vc4_debug = debug_get_option_vc4_debug();
656 if (vc4_debug & VC4_DEBUG_SHADERDB)
657 vc4_debug |= VC4_DEBUG_NORAST;
658
659 #if USE_VC4_SIMULATOR
660 vc4_simulator_init(screen);
661 #endif
662
663 vc4_resource_screen_init(pscreen);
664
665 pscreen->get_name = vc4_screen_get_name;
666 pscreen->get_vendor = vc4_screen_get_vendor;
667 pscreen->get_device_vendor = vc4_screen_get_vendor;
668 pscreen->get_compiler_options = vc4_screen_get_compiler_options;
669
670 return pscreen;
671
672 fail:
673 close(fd);
674 ralloc_free(pscreen);
675 return NULL;
676 }