vc4: use the new parent/child pools for transfers
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_hash_table.h"
34 #include "util/ralloc.h"
35
36 #include <xf86drm.h>
37 #include "vc4_drm.h"
38 #include "vc4_screen.h"
39 #include "vc4_context.h"
40 #include "vc4_resource.h"
41
42 static const struct debug_named_value debug_options[] = {
43 { "cl", VC4_DEBUG_CL,
44 "Dump command list during creation" },
45 { "qpu", VC4_DEBUG_QPU,
46 "Dump generated QPU instructions" },
47 { "qir", VC4_DEBUG_QIR,
48 "Dump QPU IR during program compile" },
49 { "nir", VC4_DEBUG_NIR,
50 "Dump NIR during program compile" },
51 { "tgsi", VC4_DEBUG_TGSI,
52 "Dump TGSI during program compile" },
53 { "shaderdb", VC4_DEBUG_SHADERDB,
54 "Dump program compile information for shader-db analysis" },
55 { "perf", VC4_DEBUG_PERF,
56 "Print during performance-related events" },
57 { "norast", VC4_DEBUG_NORAST,
58 "Skip actual hardware execution of commands" },
59 { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
60 "Flush after each draw call" },
61 { "always_sync", VC4_DEBUG_ALWAYS_SYNC,
62 "Wait for finish after each flush" },
63 #if USE_VC4_SIMULATOR
64 { "dump", VC4_DEBUG_DUMP,
65 "Write a GPU command stream trace file" },
66 #endif
67 { NULL }
68 };
69
70 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
71 uint32_t vc4_debug;
72
73 static const char *
74 vc4_screen_get_name(struct pipe_screen *pscreen)
75 {
76 struct vc4_screen *screen = vc4_screen(pscreen);
77
78 if (!screen->name) {
79 screen->name = ralloc_asprintf(screen,
80 "VC4 V3D %d.%d",
81 screen->v3d_ver / 10,
82 screen->v3d_ver % 10);
83 }
84
85 return screen->name;
86 }
87
88 static const char *
89 vc4_screen_get_vendor(struct pipe_screen *pscreen)
90 {
91 return "Broadcom";
92 }
93
94 static void
95 vc4_screen_destroy(struct pipe_screen *pscreen)
96 {
97 struct vc4_screen *screen = vc4_screen(pscreen);
98
99 util_hash_table_destroy(screen->bo_handles);
100 vc4_bufmgr_destroy(pscreen);
101 slab_destroy_parent(&screen->transfer_pool);
102 close(screen->fd);
103 ralloc_free(pscreen);
104 }
105
106 static int
107 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
108 {
109 switch (param) {
110 /* Supported features (boolean caps). */
111 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
112 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
113 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
114 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
115 case PIPE_CAP_NPOT_TEXTURES:
116 case PIPE_CAP_SHAREABLE_SHADERS:
117 case PIPE_CAP_USER_CONSTANT_BUFFERS:
118 case PIPE_CAP_TEXTURE_SHADOW_MAP:
119 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
120 case PIPE_CAP_TWO_SIDED_STENCIL:
121 case PIPE_CAP_USER_INDEX_BUFFERS:
122 case PIPE_CAP_TEXTURE_MULTISAMPLE:
123 case PIPE_CAP_TEXTURE_SWIZZLE:
124 return 1;
125
126 /* lying for GL 2.0 */
127 case PIPE_CAP_OCCLUSION_QUERY:
128 case PIPE_CAP_POINT_SPRITE:
129 return 1;
130
131 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
132 return 256;
133
134 case PIPE_CAP_GLSL_FEATURE_LEVEL:
135 return 120;
136
137 case PIPE_CAP_MAX_VIEWPORTS:
138 return 1;
139
140 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
141 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
142 return 1;
143
144 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
145 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
146 return 1;
147
148 /* Unsupported features. */
149 case PIPE_CAP_ANISOTROPIC_FILTER:
150 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
151 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
152 case PIPE_CAP_CUBE_MAP_ARRAY:
153 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
154 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
155 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
156 case PIPE_CAP_SEAMLESS_CUBE_MAP:
157 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
158 case PIPE_CAP_TGSI_INSTANCEID:
159 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
160 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
161 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
162 case PIPE_CAP_COMPUTE:
163 case PIPE_CAP_START_INSTANCE:
164 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
165 case PIPE_CAP_SHADER_STENCIL_EXPORT:
166 case PIPE_CAP_TGSI_TEXCOORD:
167 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
168 case PIPE_CAP_CONDITIONAL_RENDER:
169 case PIPE_CAP_PRIMITIVE_RESTART:
170 case PIPE_CAP_TEXTURE_BARRIER:
171 case PIPE_CAP_SM3:
172 case PIPE_CAP_INDEP_BLEND_ENABLE:
173 case PIPE_CAP_INDEP_BLEND_FUNC:
174 case PIPE_CAP_DEPTH_CLIP_DISABLE:
175 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
176 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
177 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
178 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
179 case PIPE_CAP_USER_VERTEX_BUFFERS:
180 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
181 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
182 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
183 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
184 case PIPE_CAP_TEXTURE_GATHER_SM5:
185 case PIPE_CAP_FAKE_SW_MSAA:
186 case PIPE_CAP_TEXTURE_QUERY_LOD:
187 case PIPE_CAP_SAMPLE_SHADING:
188 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
189 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
190 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
191 case PIPE_CAP_MAX_TEXEL_OFFSET:
192 case PIPE_CAP_MAX_VERTEX_STREAMS:
193 case PIPE_CAP_DRAW_INDIRECT:
194 case PIPE_CAP_MULTI_DRAW_INDIRECT:
195 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
196 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
197 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
198 case PIPE_CAP_SAMPLER_VIEW_TARGET:
199 case PIPE_CAP_CLIP_HALFZ:
200 case PIPE_CAP_VERTEXID_NOBASE:
201 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
202 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
203 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
204 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
205 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
206 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
207 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
208 case PIPE_CAP_DEPTH_BOUNDS_TEST:
209 case PIPE_CAP_TGSI_TXQS:
210 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
211 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
212 case PIPE_CAP_CLEAR_TEXTURE:
213 case PIPE_CAP_DRAW_PARAMETERS:
214 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
215 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
216 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
217 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
218 case PIPE_CAP_INVALIDATE_BUFFER:
219 case PIPE_CAP_GENERATE_MIPMAP:
220 case PIPE_CAP_STRING_MARKER:
221 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
222 case PIPE_CAP_QUERY_BUFFER_OBJECT:
223 case PIPE_CAP_QUERY_MEMORY_INFO:
224 case PIPE_CAP_PCI_GROUP:
225 case PIPE_CAP_PCI_BUS:
226 case PIPE_CAP_PCI_DEVICE:
227 case PIPE_CAP_PCI_FUNCTION:
228 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
229 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
230 case PIPE_CAP_CULL_DISTANCE:
231 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
232 case PIPE_CAP_TGSI_VOTE:
233 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
234 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
235 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
236 return 0;
237
238 /* Stream output. */
239 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
240 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
241 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
242 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
243 return 0;
244
245 /* Geometry shader output, unsupported. */
246 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
247 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
248 return 0;
249
250 /* Texturing. */
251 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
252 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
253 return VC4_MAX_MIP_LEVELS;
254 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
255 /* Note: Not supported in hardware, just faking it. */
256 return 5;
257 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
258 return 0;
259
260 /* Render targets. */
261 case PIPE_CAP_MAX_RENDER_TARGETS:
262 return 1;
263
264 /* Queries. */
265 case PIPE_CAP_QUERY_TIME_ELAPSED:
266 case PIPE_CAP_QUERY_TIMESTAMP:
267 return 0;
268
269 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
270 case PIPE_CAP_MIN_TEXEL_OFFSET:
271 return 0;
272
273 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
274 return 2048;
275
276 case PIPE_CAP_ENDIANNESS:
277 return PIPE_ENDIAN_LITTLE;
278
279 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
280 return 64;
281
282 case PIPE_CAP_VENDOR_ID:
283 return 0x14E4;
284 case PIPE_CAP_DEVICE_ID:
285 return 0xFFFFFFFF;
286 case PIPE_CAP_ACCELERATED:
287 return 1;
288 case PIPE_CAP_VIDEO_MEMORY: {
289 uint64_t system_memory;
290
291 if (!os_get_total_physical_memory(&system_memory))
292 return 0;
293
294 return (int)(system_memory >> 20);
295 }
296 case PIPE_CAP_UMA:
297 return 1;
298
299 default:
300 fprintf(stderr, "unknown param %d\n", param);
301 return 0;
302 }
303 }
304
305 static float
306 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
307 {
308 switch (param) {
309 case PIPE_CAPF_MAX_LINE_WIDTH:
310 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
311 return 32;
312
313 case PIPE_CAPF_MAX_POINT_WIDTH:
314 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
315 return 512.0f;
316
317 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
318 return 0.0f;
319 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
320 return 0.0f;
321 case PIPE_CAPF_GUARD_BAND_LEFT:
322 case PIPE_CAPF_GUARD_BAND_TOP:
323 case PIPE_CAPF_GUARD_BAND_RIGHT:
324 case PIPE_CAPF_GUARD_BAND_BOTTOM:
325 return 0.0f;
326 default:
327 fprintf(stderr, "unknown paramf %d\n", param);
328 return 0;
329 }
330 }
331
332 static int
333 vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
334 enum pipe_shader_cap param)
335 {
336 if (shader != PIPE_SHADER_VERTEX &&
337 shader != PIPE_SHADER_FRAGMENT) {
338 return 0;
339 }
340
341 /* this is probably not totally correct.. but it's a start: */
342 switch (param) {
343 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
344 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
345 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
346 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
347 return 16384;
348
349 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
350 return vc4_screen(pscreen)->has_control_flow;
351
352 case PIPE_SHADER_CAP_MAX_INPUTS:
353 if (shader == PIPE_SHADER_FRAGMENT)
354 return 8;
355 else
356 return 16;
357 case PIPE_SHADER_CAP_MAX_OUTPUTS:
358 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
359 case PIPE_SHADER_CAP_MAX_TEMPS:
360 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
361 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
362 return 16 * 1024 * sizeof(float);
363 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
364 return 1;
365 case PIPE_SHADER_CAP_MAX_PREDS:
366 return 0; /* nothing uses this */
367 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
368 return 0;
369 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
370 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
371 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
372 return 0;
373 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
374 return 1;
375 case PIPE_SHADER_CAP_SUBROUTINES:
376 return 0;
377 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
378 return 0;
379 case PIPE_SHADER_CAP_INTEGERS:
380 return 1;
381 case PIPE_SHADER_CAP_DOUBLES:
382 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
383 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
384 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
385 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
386 return 0;
387 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
388 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
389 return VC4_MAX_TEXTURE_SAMPLERS;
390 case PIPE_SHADER_CAP_PREFERRED_IR:
391 return PIPE_SHADER_IR_NIR;
392 case PIPE_SHADER_CAP_SUPPORTED_IRS:
393 return 0;
394 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
395 return 32;
396 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
397 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
398 return 0;
399 default:
400 fprintf(stderr, "unknown shader param %d\n", param);
401 return 0;
402 }
403 return 0;
404 }
405
406 static boolean
407 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
408 enum pipe_format format,
409 enum pipe_texture_target target,
410 unsigned sample_count,
411 unsigned usage)
412 {
413 unsigned retval = 0;
414
415 if (sample_count > 1 && sample_count != VC4_MAX_SAMPLES)
416 return FALSE;
417
418 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
419 !util_format_is_supported(format, usage)) {
420 return FALSE;
421 }
422
423 if (usage & PIPE_BIND_VERTEX_BUFFER) {
424 switch (format) {
425 case PIPE_FORMAT_R32G32B32A32_FLOAT:
426 case PIPE_FORMAT_R32G32B32_FLOAT:
427 case PIPE_FORMAT_R32G32_FLOAT:
428 case PIPE_FORMAT_R32_FLOAT:
429 case PIPE_FORMAT_R32G32B32A32_SNORM:
430 case PIPE_FORMAT_R32G32B32_SNORM:
431 case PIPE_FORMAT_R32G32_SNORM:
432 case PIPE_FORMAT_R32_SNORM:
433 case PIPE_FORMAT_R32G32B32A32_SSCALED:
434 case PIPE_FORMAT_R32G32B32_SSCALED:
435 case PIPE_FORMAT_R32G32_SSCALED:
436 case PIPE_FORMAT_R32_SSCALED:
437 case PIPE_FORMAT_R16G16B16A16_UNORM:
438 case PIPE_FORMAT_R16G16B16_UNORM:
439 case PIPE_FORMAT_R16G16_UNORM:
440 case PIPE_FORMAT_R16_UNORM:
441 case PIPE_FORMAT_R16G16B16A16_SNORM:
442 case PIPE_FORMAT_R16G16B16_SNORM:
443 case PIPE_FORMAT_R16G16_SNORM:
444 case PIPE_FORMAT_R16_SNORM:
445 case PIPE_FORMAT_R16G16B16A16_USCALED:
446 case PIPE_FORMAT_R16G16B16_USCALED:
447 case PIPE_FORMAT_R16G16_USCALED:
448 case PIPE_FORMAT_R16_USCALED:
449 case PIPE_FORMAT_R16G16B16A16_SSCALED:
450 case PIPE_FORMAT_R16G16B16_SSCALED:
451 case PIPE_FORMAT_R16G16_SSCALED:
452 case PIPE_FORMAT_R16_SSCALED:
453 case PIPE_FORMAT_R8G8B8A8_UNORM:
454 case PIPE_FORMAT_R8G8B8_UNORM:
455 case PIPE_FORMAT_R8G8_UNORM:
456 case PIPE_FORMAT_R8_UNORM:
457 case PIPE_FORMAT_R8G8B8A8_SNORM:
458 case PIPE_FORMAT_R8G8B8_SNORM:
459 case PIPE_FORMAT_R8G8_SNORM:
460 case PIPE_FORMAT_R8_SNORM:
461 case PIPE_FORMAT_R8G8B8A8_USCALED:
462 case PIPE_FORMAT_R8G8B8_USCALED:
463 case PIPE_FORMAT_R8G8_USCALED:
464 case PIPE_FORMAT_R8_USCALED:
465 case PIPE_FORMAT_R8G8B8A8_SSCALED:
466 case PIPE_FORMAT_R8G8B8_SSCALED:
467 case PIPE_FORMAT_R8G8_SSCALED:
468 case PIPE_FORMAT_R8_SSCALED:
469 retval |= PIPE_BIND_VERTEX_BUFFER;
470 break;
471 default:
472 break;
473 }
474 }
475
476 if ((usage & PIPE_BIND_RENDER_TARGET) &&
477 vc4_rt_format_supported(format)) {
478 retval |= PIPE_BIND_RENDER_TARGET;
479 }
480
481 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
482 vc4_tex_format_supported(format)) {
483 retval |= PIPE_BIND_SAMPLER_VIEW;
484 }
485
486 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
487 (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
488 format == PIPE_FORMAT_X8Z24_UNORM)) {
489 retval |= PIPE_BIND_DEPTH_STENCIL;
490 }
491
492 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
493 (format == PIPE_FORMAT_I8_UINT ||
494 format == PIPE_FORMAT_I16_UINT)) {
495 retval |= PIPE_BIND_INDEX_BUFFER;
496 }
497
498 #if 0
499 if (retval != usage) {
500 fprintf(stderr,
501 "not supported: format=%s, target=%d, sample_count=%d, "
502 "usage=0x%x, retval=0x%x\n", util_format_name(format),
503 target, sample_count, usage, retval);
504 }
505 #endif
506
507 return retval == usage;
508 }
509
510 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
511
512 static unsigned handle_hash(void *key)
513 {
514 return PTR_TO_UINT(key);
515 }
516
517 static int handle_compare(void *key1, void *key2)
518 {
519 return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
520 }
521
522 static bool
523 vc4_supports_branches(struct vc4_screen *screen)
524 {
525 #if USE_VC4_SIMULATOR
526 return true;
527 #endif
528
529 struct drm_vc4_get_param p = {
530 .param = DRM_VC4_PARAM_SUPPORTS_BRANCHES,
531 };
532 int ret = drmIoctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &p);
533
534 if (ret != 0)
535 return false;
536
537 return p.value;
538 }
539
540 static bool
541 vc4_get_chip_info(struct vc4_screen *screen)
542 {
543 #if USE_VC4_SIMULATOR
544 screen->v3d_ver = 21;
545 return true;
546 #endif
547
548 struct drm_vc4_get_param ident0 = {
549 .param = DRM_VC4_PARAM_V3D_IDENT0,
550 };
551 struct drm_vc4_get_param ident1 = {
552 .param = DRM_VC4_PARAM_V3D_IDENT1,
553 };
554 int ret;
555
556 ret = drmIoctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &ident0);
557 if (ret != 0) {
558 if (errno == EINVAL) {
559 /* Backwards compatibility with 2835 kernels which
560 * only do V3D 2.1.
561 */
562 screen->v3d_ver = 21;
563 return true;
564 } else {
565 fprintf(stderr, "Couldn't get V3D IDENT0: %s\n",
566 strerror(errno));
567 return false;
568 }
569 }
570 ret = drmIoctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &ident1);
571 if (ret != 0) {
572 fprintf(stderr, "Couldn't get V3D IDENT1: %s\n",
573 strerror(errno));
574 return false;
575 }
576
577 uint32_t major = (ident0.value >> 24) & 0xff;
578 uint32_t minor = (ident1.value >> 0) & 0xf;
579 screen->v3d_ver = major * 10 + minor;
580
581 if (screen->v3d_ver != 21) {
582 fprintf(stderr,
583 "V3D %d.%d not supported by this version of Mesa.\n",
584 screen->v3d_ver / 10,
585 screen->v3d_ver % 10);
586 return false;
587 }
588
589 return true;
590 }
591
592 struct pipe_screen *
593 vc4_screen_create(int fd)
594 {
595 struct vc4_screen *screen = rzalloc(NULL, struct vc4_screen);
596 struct pipe_screen *pscreen;
597
598 pscreen = &screen->base;
599
600 pscreen->destroy = vc4_screen_destroy;
601 pscreen->get_param = vc4_screen_get_param;
602 pscreen->get_paramf = vc4_screen_get_paramf;
603 pscreen->get_shader_param = vc4_screen_get_shader_param;
604 pscreen->context_create = vc4_context_create;
605 pscreen->is_format_supported = vc4_screen_is_format_supported;
606
607 screen->fd = fd;
608 list_inithead(&screen->bo_cache.time_list);
609 pipe_mutex_init(screen->bo_handles_mutex);
610 screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
611
612 if (vc4_supports_branches(screen))
613 screen->has_control_flow = true;
614
615 if (!vc4_get_chip_info(screen))
616 goto fail;
617
618 slab_create_parent(&screen->transfer_pool, sizeof(struct vc4_transfer), 16);
619
620 vc4_fence_init(screen);
621
622 vc4_debug = debug_get_option_vc4_debug();
623 if (vc4_debug & VC4_DEBUG_SHADERDB)
624 vc4_debug |= VC4_DEBUG_NORAST;
625
626 #if USE_VC4_SIMULATOR
627 vc4_simulator_init(screen);
628 #endif
629
630 vc4_resource_screen_init(pscreen);
631
632 pscreen->get_name = vc4_screen_get_name;
633 pscreen->get_vendor = vc4_screen_get_vendor;
634 pscreen->get_device_vendor = vc4_screen_get_vendor;
635 pscreen->get_compiler_options = vc4_screen_get_compiler_options;
636
637 return pscreen;
638
639 fail:
640 close(fd);
641 ralloc_free(pscreen);
642 return NULL;
643 }
644
645 boolean
646 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
647 struct vc4_bo *bo,
648 unsigned stride,
649 struct winsys_handle *whandle)
650 {
651 whandle->stride = stride;
652
653 /* If we're passing some reference to our BO out to some other part of
654 * the system, then we can't do any optimizations about only us being
655 * the ones seeing it (like BO caching or shadow update avoidance).
656 */
657 bo->private = false;
658
659 switch (whandle->type) {
660 case DRM_API_HANDLE_TYPE_SHARED:
661 return vc4_bo_flink(bo, &whandle->handle);
662 case DRM_API_HANDLE_TYPE_KMS:
663 whandle->handle = bo->handle;
664 return TRUE;
665 case DRM_API_HANDLE_TYPE_FD:
666 whandle->handle = vc4_bo_get_dmabuf(bo);
667 return whandle->handle != -1;
668 }
669
670 return FALSE;
671 }
672
673 struct vc4_bo *
674 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
675 struct winsys_handle *whandle)
676 {
677 struct vc4_screen *screen = vc4_screen(pscreen);
678
679 if (whandle->offset != 0) {
680 fprintf(stderr,
681 "Attempt to import unsupported winsys offset %u\n",
682 whandle->offset);
683 return NULL;
684 }
685
686 switch (whandle->type) {
687 case DRM_API_HANDLE_TYPE_SHARED:
688 return vc4_bo_open_name(screen, whandle->handle, whandle->stride);
689 case DRM_API_HANDLE_TYPE_FD:
690 return vc4_bo_open_dmabuf(screen, whandle->handle, whandle->stride);
691 default:
692 fprintf(stderr,
693 "Attempt to import unsupported handle type %d\n",
694 whandle->type);
695 return NULL;
696 }
697 }