gallium: add sparse buffer interface and capability
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_hash_table.h"
34 #include "util/ralloc.h"
35
36 #include <xf86drm.h>
37 #include "vc4_drm.h"
38 #include "vc4_screen.h"
39 #include "vc4_context.h"
40 #include "vc4_resource.h"
41
42 static const struct debug_named_value debug_options[] = {
43 { "cl", VC4_DEBUG_CL,
44 "Dump command list during creation" },
45 { "qpu", VC4_DEBUG_QPU,
46 "Dump generated QPU instructions" },
47 { "qir", VC4_DEBUG_QIR,
48 "Dump QPU IR during program compile" },
49 { "nir", VC4_DEBUG_NIR,
50 "Dump NIR during program compile" },
51 { "tgsi", VC4_DEBUG_TGSI,
52 "Dump TGSI during program compile" },
53 { "shaderdb", VC4_DEBUG_SHADERDB,
54 "Dump program compile information for shader-db analysis" },
55 { "perf", VC4_DEBUG_PERF,
56 "Print during performance-related events" },
57 { "norast", VC4_DEBUG_NORAST,
58 "Skip actual hardware execution of commands" },
59 { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
60 "Flush after each draw call" },
61 { "always_sync", VC4_DEBUG_ALWAYS_SYNC,
62 "Wait for finish after each flush" },
63 #if USE_VC4_SIMULATOR
64 { "dump", VC4_DEBUG_DUMP,
65 "Write a GPU command stream trace file" },
66 #endif
67 { NULL }
68 };
69
70 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
71 uint32_t vc4_debug;
72
73 static const char *
74 vc4_screen_get_name(struct pipe_screen *pscreen)
75 {
76 struct vc4_screen *screen = vc4_screen(pscreen);
77
78 if (!screen->name) {
79 screen->name = ralloc_asprintf(screen,
80 "VC4 V3D %d.%d",
81 screen->v3d_ver / 10,
82 screen->v3d_ver % 10);
83 }
84
85 return screen->name;
86 }
87
88 static const char *
89 vc4_screen_get_vendor(struct pipe_screen *pscreen)
90 {
91 return "Broadcom";
92 }
93
94 static void
95 vc4_screen_destroy(struct pipe_screen *pscreen)
96 {
97 struct vc4_screen *screen = vc4_screen(pscreen);
98
99 util_hash_table_destroy(screen->bo_handles);
100 vc4_bufmgr_destroy(pscreen);
101 slab_destroy_parent(&screen->transfer_pool);
102
103 #if USE_VC4_SIMULATOR
104 vc4_simulator_destroy(screen);
105 #endif
106
107 close(screen->fd);
108 ralloc_free(pscreen);
109 }
110
111 static int
112 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
113 {
114 switch (param) {
115 /* Supported features (boolean caps). */
116 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
117 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
118 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
119 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
120 case PIPE_CAP_NPOT_TEXTURES:
121 case PIPE_CAP_SHAREABLE_SHADERS:
122 case PIPE_CAP_USER_CONSTANT_BUFFERS:
123 case PIPE_CAP_TEXTURE_SHADOW_MAP:
124 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
125 case PIPE_CAP_TWO_SIDED_STENCIL:
126 case PIPE_CAP_TEXTURE_MULTISAMPLE:
127 case PIPE_CAP_TEXTURE_SWIZZLE:
128 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
129 return 1;
130
131 /* lying for GL 2.0 */
132 case PIPE_CAP_OCCLUSION_QUERY:
133 case PIPE_CAP_POINT_SPRITE:
134 return 1;
135
136 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
137 return 256;
138
139 case PIPE_CAP_GLSL_FEATURE_LEVEL:
140 return 120;
141
142 case PIPE_CAP_MAX_VIEWPORTS:
143 return 1;
144
145 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
146 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
147 return 1;
148
149 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
150 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
151 return 1;
152
153 /* Unsupported features. */
154 case PIPE_CAP_ANISOTROPIC_FILTER:
155 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
156 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
157 case PIPE_CAP_CUBE_MAP_ARRAY:
158 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
159 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
160 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
161 case PIPE_CAP_SEAMLESS_CUBE_MAP:
162 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
163 case PIPE_CAP_TGSI_INSTANCEID:
164 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
165 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
166 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
167 case PIPE_CAP_COMPUTE:
168 case PIPE_CAP_START_INSTANCE:
169 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
170 case PIPE_CAP_SHADER_STENCIL_EXPORT:
171 case PIPE_CAP_TGSI_TEXCOORD:
172 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
173 case PIPE_CAP_CONDITIONAL_RENDER:
174 case PIPE_CAP_PRIMITIVE_RESTART:
175 case PIPE_CAP_TEXTURE_BARRIER:
176 case PIPE_CAP_SM3:
177 case PIPE_CAP_INDEP_BLEND_ENABLE:
178 case PIPE_CAP_INDEP_BLEND_FUNC:
179 case PIPE_CAP_DEPTH_CLIP_DISABLE:
180 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
181 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
182 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
183 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
184 case PIPE_CAP_USER_VERTEX_BUFFERS:
185 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
186 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
187 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
188 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
189 case PIPE_CAP_TEXTURE_GATHER_SM5:
190 case PIPE_CAP_FAKE_SW_MSAA:
191 case PIPE_CAP_TEXTURE_QUERY_LOD:
192 case PIPE_CAP_SAMPLE_SHADING:
193 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
194 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
195 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
196 case PIPE_CAP_MAX_TEXEL_OFFSET:
197 case PIPE_CAP_MAX_VERTEX_STREAMS:
198 case PIPE_CAP_DRAW_INDIRECT:
199 case PIPE_CAP_MULTI_DRAW_INDIRECT:
200 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
201 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
202 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
203 case PIPE_CAP_SAMPLER_VIEW_TARGET:
204 case PIPE_CAP_CLIP_HALFZ:
205 case PIPE_CAP_VERTEXID_NOBASE:
206 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
207 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
208 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
209 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
210 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
211 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
212 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
213 case PIPE_CAP_DEPTH_BOUNDS_TEST:
214 case PIPE_CAP_TGSI_TXQS:
215 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
216 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
217 case PIPE_CAP_CLEAR_TEXTURE:
218 case PIPE_CAP_DRAW_PARAMETERS:
219 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
220 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
221 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
222 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
223 case PIPE_CAP_INVALIDATE_BUFFER:
224 case PIPE_CAP_GENERATE_MIPMAP:
225 case PIPE_CAP_STRING_MARKER:
226 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
227 case PIPE_CAP_QUERY_BUFFER_OBJECT:
228 case PIPE_CAP_QUERY_MEMORY_INFO:
229 case PIPE_CAP_PCI_GROUP:
230 case PIPE_CAP_PCI_BUS:
231 case PIPE_CAP_PCI_DEVICE:
232 case PIPE_CAP_PCI_FUNCTION:
233 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
234 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
235 case PIPE_CAP_CULL_DISTANCE:
236 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
237 case PIPE_CAP_TGSI_VOTE:
238 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
239 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
240 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
241 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
242 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
243 case PIPE_CAP_NATIVE_FENCE_FD:
244 case PIPE_CAP_TGSI_FS_FBFETCH:
245 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
246 case PIPE_CAP_DOUBLES:
247 case PIPE_CAP_INT64:
248 case PIPE_CAP_INT64_DIVMOD:
249 case PIPE_CAP_TGSI_TEX_TXF_LZ:
250 case PIPE_CAP_TGSI_CLOCK:
251 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
252 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
253 return 0;
254
255 /* Stream output. */
256 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
257 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
258 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
259 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
260 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
261 return 0;
262
263 /* Geometry shader output, unsupported. */
264 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
265 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
266 return 0;
267
268 /* Texturing. */
269 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
270 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
271 return VC4_MAX_MIP_LEVELS;
272 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
273 /* Note: Not supported in hardware, just faking it. */
274 return 5;
275 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
276 return 0;
277
278 /* Render targets. */
279 case PIPE_CAP_MAX_RENDER_TARGETS:
280 return 1;
281
282 /* Queries. */
283 case PIPE_CAP_QUERY_TIME_ELAPSED:
284 case PIPE_CAP_QUERY_TIMESTAMP:
285 return 0;
286
287 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
288 case PIPE_CAP_MIN_TEXEL_OFFSET:
289 return 0;
290
291 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
292 return 2048;
293
294 case PIPE_CAP_ENDIANNESS:
295 return PIPE_ENDIAN_LITTLE;
296
297 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
298 return 64;
299
300 case PIPE_CAP_VENDOR_ID:
301 return 0x14E4;
302 case PIPE_CAP_DEVICE_ID:
303 return 0xFFFFFFFF;
304 case PIPE_CAP_ACCELERATED:
305 return 1;
306 case PIPE_CAP_VIDEO_MEMORY: {
307 uint64_t system_memory;
308
309 if (!os_get_total_physical_memory(&system_memory))
310 return 0;
311
312 return (int)(system_memory >> 20);
313 }
314 case PIPE_CAP_UMA:
315 return 1;
316
317 default:
318 fprintf(stderr, "unknown param %d\n", param);
319 return 0;
320 }
321 }
322
323 static float
324 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
325 {
326 switch (param) {
327 case PIPE_CAPF_MAX_LINE_WIDTH:
328 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
329 return 32;
330
331 case PIPE_CAPF_MAX_POINT_WIDTH:
332 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
333 return 512.0f;
334
335 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
336 return 0.0f;
337 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
338 return 0.0f;
339 case PIPE_CAPF_GUARD_BAND_LEFT:
340 case PIPE_CAPF_GUARD_BAND_TOP:
341 case PIPE_CAPF_GUARD_BAND_RIGHT:
342 case PIPE_CAPF_GUARD_BAND_BOTTOM:
343 return 0.0f;
344 default:
345 fprintf(stderr, "unknown paramf %d\n", param);
346 return 0;
347 }
348 }
349
350 static int
351 vc4_screen_get_shader_param(struct pipe_screen *pscreen,
352 enum pipe_shader_type shader,
353 enum pipe_shader_cap param)
354 {
355 if (shader != PIPE_SHADER_VERTEX &&
356 shader != PIPE_SHADER_FRAGMENT) {
357 return 0;
358 }
359
360 /* this is probably not totally correct.. but it's a start: */
361 switch (param) {
362 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
363 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
364 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
365 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
366 return 16384;
367
368 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
369 return vc4_screen(pscreen)->has_control_flow;
370
371 case PIPE_SHADER_CAP_MAX_INPUTS:
372 return 8;
373 case PIPE_SHADER_CAP_MAX_OUTPUTS:
374 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
375 case PIPE_SHADER_CAP_MAX_TEMPS:
376 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
377 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
378 return 16 * 1024 * sizeof(float);
379 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
380 return 1;
381 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
382 return 0;
383 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
384 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
385 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
386 return 0;
387 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
388 return 1;
389 case PIPE_SHADER_CAP_SUBROUTINES:
390 return 0;
391 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
392 return 0;
393 case PIPE_SHADER_CAP_INTEGERS:
394 return 1;
395 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
396 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
397 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
398 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
399 return 0;
400 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
401 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
402 return VC4_MAX_TEXTURE_SAMPLERS;
403 case PIPE_SHADER_CAP_PREFERRED_IR:
404 return PIPE_SHADER_IR_NIR;
405 case PIPE_SHADER_CAP_SUPPORTED_IRS:
406 return 0;
407 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
408 return 32;
409 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
410 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
411 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
412 return 0;
413 default:
414 fprintf(stderr, "unknown shader param %d\n", param);
415 return 0;
416 }
417 return 0;
418 }
419
420 static boolean
421 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
422 enum pipe_format format,
423 enum pipe_texture_target target,
424 unsigned sample_count,
425 unsigned usage)
426 {
427 struct vc4_screen *screen = vc4_screen(pscreen);
428 unsigned retval = 0;
429
430 if (sample_count > 1 && sample_count != VC4_MAX_SAMPLES)
431 return FALSE;
432
433 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
434 !util_format_is_supported(format, usage)) {
435 return FALSE;
436 }
437
438 if (usage & PIPE_BIND_VERTEX_BUFFER) {
439 switch (format) {
440 case PIPE_FORMAT_R32G32B32A32_FLOAT:
441 case PIPE_FORMAT_R32G32B32_FLOAT:
442 case PIPE_FORMAT_R32G32_FLOAT:
443 case PIPE_FORMAT_R32_FLOAT:
444 case PIPE_FORMAT_R32G32B32A32_SNORM:
445 case PIPE_FORMAT_R32G32B32_SNORM:
446 case PIPE_FORMAT_R32G32_SNORM:
447 case PIPE_FORMAT_R32_SNORM:
448 case PIPE_FORMAT_R32G32B32A32_SSCALED:
449 case PIPE_FORMAT_R32G32B32_SSCALED:
450 case PIPE_FORMAT_R32G32_SSCALED:
451 case PIPE_FORMAT_R32_SSCALED:
452 case PIPE_FORMAT_R16G16B16A16_UNORM:
453 case PIPE_FORMAT_R16G16B16_UNORM:
454 case PIPE_FORMAT_R16G16_UNORM:
455 case PIPE_FORMAT_R16_UNORM:
456 case PIPE_FORMAT_R16G16B16A16_SNORM:
457 case PIPE_FORMAT_R16G16B16_SNORM:
458 case PIPE_FORMAT_R16G16_SNORM:
459 case PIPE_FORMAT_R16_SNORM:
460 case PIPE_FORMAT_R16G16B16A16_USCALED:
461 case PIPE_FORMAT_R16G16B16_USCALED:
462 case PIPE_FORMAT_R16G16_USCALED:
463 case PIPE_FORMAT_R16_USCALED:
464 case PIPE_FORMAT_R16G16B16A16_SSCALED:
465 case PIPE_FORMAT_R16G16B16_SSCALED:
466 case PIPE_FORMAT_R16G16_SSCALED:
467 case PIPE_FORMAT_R16_SSCALED:
468 case PIPE_FORMAT_R8G8B8A8_UNORM:
469 case PIPE_FORMAT_R8G8B8_UNORM:
470 case PIPE_FORMAT_R8G8_UNORM:
471 case PIPE_FORMAT_R8_UNORM:
472 case PIPE_FORMAT_R8G8B8A8_SNORM:
473 case PIPE_FORMAT_R8G8B8_SNORM:
474 case PIPE_FORMAT_R8G8_SNORM:
475 case PIPE_FORMAT_R8_SNORM:
476 case PIPE_FORMAT_R8G8B8A8_USCALED:
477 case PIPE_FORMAT_R8G8B8_USCALED:
478 case PIPE_FORMAT_R8G8_USCALED:
479 case PIPE_FORMAT_R8_USCALED:
480 case PIPE_FORMAT_R8G8B8A8_SSCALED:
481 case PIPE_FORMAT_R8G8B8_SSCALED:
482 case PIPE_FORMAT_R8G8_SSCALED:
483 case PIPE_FORMAT_R8_SSCALED:
484 retval |= PIPE_BIND_VERTEX_BUFFER;
485 break;
486 default:
487 break;
488 }
489 }
490
491 if ((usage & PIPE_BIND_RENDER_TARGET) &&
492 vc4_rt_format_supported(format)) {
493 retval |= PIPE_BIND_RENDER_TARGET;
494 }
495
496 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
497 vc4_tex_format_supported(format) &&
498 (format != PIPE_FORMAT_ETC1_RGB8 || screen->has_etc1)) {
499 retval |= PIPE_BIND_SAMPLER_VIEW;
500 }
501
502 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
503 (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
504 format == PIPE_FORMAT_X8Z24_UNORM)) {
505 retval |= PIPE_BIND_DEPTH_STENCIL;
506 }
507
508 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
509 (format == PIPE_FORMAT_I8_UINT ||
510 format == PIPE_FORMAT_I16_UINT)) {
511 retval |= PIPE_BIND_INDEX_BUFFER;
512 }
513
514 #if 0
515 if (retval != usage) {
516 fprintf(stderr,
517 "not supported: format=%s, target=%d, sample_count=%d, "
518 "usage=0x%x, retval=0x%x\n", util_format_name(format),
519 target, sample_count, usage, retval);
520 }
521 #endif
522
523 return retval == usage;
524 }
525
526 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
527
528 static unsigned handle_hash(void *key)
529 {
530 return PTR_TO_UINT(key);
531 }
532
533 static int handle_compare(void *key1, void *key2)
534 {
535 return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
536 }
537
538 static bool
539 vc4_has_feature(struct vc4_screen *screen, uint32_t feature)
540 {
541 struct drm_vc4_get_param p = {
542 .param = feature,
543 };
544 int ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &p);
545
546 if (ret != 0)
547 return false;
548
549 return p.value;
550 }
551
552 static bool
553 vc4_get_chip_info(struct vc4_screen *screen)
554 {
555 struct drm_vc4_get_param ident0 = {
556 .param = DRM_VC4_PARAM_V3D_IDENT0,
557 };
558 struct drm_vc4_get_param ident1 = {
559 .param = DRM_VC4_PARAM_V3D_IDENT1,
560 };
561 int ret;
562
563 ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &ident0);
564 if (ret != 0) {
565 if (errno == EINVAL) {
566 /* Backwards compatibility with 2835 kernels which
567 * only do V3D 2.1.
568 */
569 screen->v3d_ver = 21;
570 return true;
571 } else {
572 fprintf(stderr, "Couldn't get V3D IDENT0: %s\n",
573 strerror(errno));
574 return false;
575 }
576 }
577 ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &ident1);
578 if (ret != 0) {
579 fprintf(stderr, "Couldn't get V3D IDENT1: %s\n",
580 strerror(errno));
581 return false;
582 }
583
584 uint32_t major = (ident0.value >> 24) & 0xff;
585 uint32_t minor = (ident1.value >> 0) & 0xf;
586 screen->v3d_ver = major * 10 + minor;
587
588 if (screen->v3d_ver != 21) {
589 fprintf(stderr,
590 "V3D %d.%d not supported by this version of Mesa.\n",
591 screen->v3d_ver / 10,
592 screen->v3d_ver % 10);
593 return false;
594 }
595
596 return true;
597 }
598
599 struct pipe_screen *
600 vc4_screen_create(int fd)
601 {
602 struct vc4_screen *screen = rzalloc(NULL, struct vc4_screen);
603 struct pipe_screen *pscreen;
604
605 pscreen = &screen->base;
606
607 pscreen->destroy = vc4_screen_destroy;
608 pscreen->get_param = vc4_screen_get_param;
609 pscreen->get_paramf = vc4_screen_get_paramf;
610 pscreen->get_shader_param = vc4_screen_get_shader_param;
611 pscreen->context_create = vc4_context_create;
612 pscreen->is_format_supported = vc4_screen_is_format_supported;
613
614 screen->fd = fd;
615 list_inithead(&screen->bo_cache.time_list);
616 (void) mtx_init(&screen->bo_handles_mutex, mtx_plain);
617 screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
618
619 screen->has_control_flow =
620 vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_BRANCHES);
621 screen->has_etc1 =
622 vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_ETC1);
623 screen->has_threaded_fs =
624 vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_THREADED_FS);
625
626 if (!vc4_get_chip_info(screen))
627 goto fail;
628
629 slab_create_parent(&screen->transfer_pool, sizeof(struct vc4_transfer), 16);
630
631 vc4_fence_init(screen);
632
633 vc4_debug = debug_get_option_vc4_debug();
634 if (vc4_debug & VC4_DEBUG_SHADERDB)
635 vc4_debug |= VC4_DEBUG_NORAST;
636
637 #if USE_VC4_SIMULATOR
638 vc4_simulator_init(screen);
639 #endif
640
641 vc4_resource_screen_init(pscreen);
642
643 pscreen->get_name = vc4_screen_get_name;
644 pscreen->get_vendor = vc4_screen_get_vendor;
645 pscreen->get_device_vendor = vc4_screen_get_vendor;
646 pscreen->get_compiler_options = vc4_screen_get_compiler_options;
647
648 return pscreen;
649
650 fail:
651 close(fd);
652 ralloc_free(pscreen);
653 return NULL;
654 }
655
656 boolean
657 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
658 struct vc4_bo *bo,
659 unsigned stride,
660 struct winsys_handle *whandle)
661 {
662 whandle->stride = stride;
663
664 /* If we're passing some reference to our BO out to some other part of
665 * the system, then we can't do any optimizations about only us being
666 * the ones seeing it (like BO caching or shadow update avoidance).
667 */
668 bo->private = false;
669
670 switch (whandle->type) {
671 case DRM_API_HANDLE_TYPE_SHARED:
672 return vc4_bo_flink(bo, &whandle->handle);
673 case DRM_API_HANDLE_TYPE_KMS:
674 whandle->handle = bo->handle;
675 return TRUE;
676 case DRM_API_HANDLE_TYPE_FD:
677 whandle->handle = vc4_bo_get_dmabuf(bo);
678 return whandle->handle != -1;
679 }
680
681 return FALSE;
682 }
683
684 struct vc4_bo *
685 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
686 struct winsys_handle *whandle)
687 {
688 struct vc4_screen *screen = vc4_screen(pscreen);
689
690 if (whandle->offset != 0) {
691 fprintf(stderr,
692 "Attempt to import unsupported winsys offset %u\n",
693 whandle->offset);
694 return NULL;
695 }
696
697 switch (whandle->type) {
698 case DRM_API_HANDLE_TYPE_SHARED:
699 return vc4_bo_open_name(screen, whandle->handle, whandle->stride);
700 case DRM_API_HANDLE_TYPE_FD:
701 return vc4_bo_open_dmabuf(screen, whandle->handle, whandle->stride);
702 default:
703 fprintf(stderr,
704 "Attempt to import unsupported handle type %d\n",
705 whandle->type);
706 return NULL;
707 }
708 }