vc4: Fix indenting in vc4_screen_get_param()
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_hash_table.h"
34 #include "util/ralloc.h"
35
36 #include <xf86drm.h>
37 #include "vc4_drm.h"
38 #include "vc4_screen.h"
39 #include "vc4_context.h"
40 #include "vc4_resource.h"
41
42 static const struct debug_named_value debug_options[] = {
43 { "cl", VC4_DEBUG_CL,
44 "Dump command list during creation" },
45 { "qpu", VC4_DEBUG_QPU,
46 "Dump generated QPU instructions" },
47 { "qir", VC4_DEBUG_QIR,
48 "Dump QPU IR during program compile" },
49 { "nir", VC4_DEBUG_NIR,
50 "Dump NIR during program compile" },
51 { "tgsi", VC4_DEBUG_TGSI,
52 "Dump TGSI during program compile" },
53 { "shaderdb", VC4_DEBUG_SHADERDB,
54 "Dump program compile information for shader-db analysis" },
55 { "perf", VC4_DEBUG_PERF,
56 "Print during performance-related events" },
57 { "norast", VC4_DEBUG_NORAST,
58 "Skip actual hardware execution of commands" },
59 { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
60 "Flush after each draw call" },
61 { "always_sync", VC4_DEBUG_ALWAYS_SYNC,
62 "Wait for finish after each flush" },
63 #if USE_VC4_SIMULATOR
64 { "dump", VC4_DEBUG_DUMP,
65 "Write a GPU command stream trace file" },
66 #endif
67 { NULL }
68 };
69
70 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
71 uint32_t vc4_debug;
72
73 static const char *
74 vc4_screen_get_name(struct pipe_screen *pscreen)
75 {
76 struct vc4_screen *screen = vc4_screen(pscreen);
77
78 if (!screen->name) {
79 screen->name = ralloc_asprintf(screen,
80 "VC4 V3D %d.%d",
81 screen->v3d_ver / 10,
82 screen->v3d_ver % 10);
83 }
84
85 return screen->name;
86 }
87
88 static const char *
89 vc4_screen_get_vendor(struct pipe_screen *pscreen)
90 {
91 return "Broadcom";
92 }
93
94 static void
95 vc4_screen_destroy(struct pipe_screen *pscreen)
96 {
97 struct vc4_screen *screen = vc4_screen(pscreen);
98
99 util_hash_table_destroy(screen->bo_handles);
100 vc4_bufmgr_destroy(pscreen);
101 slab_destroy_parent(&screen->transfer_pool);
102
103 #if USE_VC4_SIMULATOR
104 vc4_simulator_destroy(screen);
105 #endif
106
107 close(screen->fd);
108 ralloc_free(pscreen);
109 }
110
111 static int
112 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
113 {
114 switch (param) {
115 /* Supported features (boolean caps). */
116 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
117 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
118 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
119 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
120 case PIPE_CAP_NPOT_TEXTURES:
121 case PIPE_CAP_SHAREABLE_SHADERS:
122 case PIPE_CAP_USER_CONSTANT_BUFFERS:
123 case PIPE_CAP_TEXTURE_SHADOW_MAP:
124 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
125 case PIPE_CAP_TWO_SIDED_STENCIL:
126 case PIPE_CAP_TEXTURE_MULTISAMPLE:
127 case PIPE_CAP_TEXTURE_SWIZZLE:
128 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
129 return 1;
130
131 /* lying for GL 2.0 */
132 case PIPE_CAP_OCCLUSION_QUERY:
133 case PIPE_CAP_POINT_SPRITE:
134 return 1;
135
136 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
137 return 256;
138
139 case PIPE_CAP_GLSL_FEATURE_LEVEL:
140 return 120;
141
142 case PIPE_CAP_MAX_VIEWPORTS:
143 return 1;
144
145 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
146 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
147 return 1;
148
149 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
150 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
151 return 1;
152
153 /* Unsupported features. */
154 case PIPE_CAP_ANISOTROPIC_FILTER:
155 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
156 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
157 case PIPE_CAP_CUBE_MAP_ARRAY:
158 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
159 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
160 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
161 case PIPE_CAP_SEAMLESS_CUBE_MAP:
162 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
163 case PIPE_CAP_TGSI_INSTANCEID:
164 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
165 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
166 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
167 case PIPE_CAP_COMPUTE:
168 case PIPE_CAP_START_INSTANCE:
169 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
170 case PIPE_CAP_SHADER_STENCIL_EXPORT:
171 case PIPE_CAP_TGSI_TEXCOORD:
172 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
173 case PIPE_CAP_CONDITIONAL_RENDER:
174 case PIPE_CAP_PRIMITIVE_RESTART:
175 case PIPE_CAP_TEXTURE_BARRIER:
176 case PIPE_CAP_SM3:
177 case PIPE_CAP_INDEP_BLEND_ENABLE:
178 case PIPE_CAP_INDEP_BLEND_FUNC:
179 case PIPE_CAP_DEPTH_CLIP_DISABLE:
180 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
181 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
182 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
183 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
184 case PIPE_CAP_USER_VERTEX_BUFFERS:
185 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
186 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
187 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
188 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
189 case PIPE_CAP_TEXTURE_GATHER_SM5:
190 case PIPE_CAP_FAKE_SW_MSAA:
191 case PIPE_CAP_TEXTURE_QUERY_LOD:
192 case PIPE_CAP_SAMPLE_SHADING:
193 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
194 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
195 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
196 case PIPE_CAP_MAX_TEXEL_OFFSET:
197 case PIPE_CAP_MAX_VERTEX_STREAMS:
198 case PIPE_CAP_DRAW_INDIRECT:
199 case PIPE_CAP_MULTI_DRAW_INDIRECT:
200 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
201 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
202 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
203 case PIPE_CAP_SAMPLER_VIEW_TARGET:
204 case PIPE_CAP_CLIP_HALFZ:
205 case PIPE_CAP_VERTEXID_NOBASE:
206 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
207 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
208 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
209 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
210 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
211 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
212 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
213 case PIPE_CAP_DEPTH_BOUNDS_TEST:
214 case PIPE_CAP_TGSI_TXQS:
215 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
216 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
217 case PIPE_CAP_CLEAR_TEXTURE:
218 case PIPE_CAP_DRAW_PARAMETERS:
219 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
220 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
221 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
222 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
223 case PIPE_CAP_INVALIDATE_BUFFER:
224 case PIPE_CAP_GENERATE_MIPMAP:
225 case PIPE_CAP_STRING_MARKER:
226 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
227 case PIPE_CAP_QUERY_BUFFER_OBJECT:
228 case PIPE_CAP_QUERY_MEMORY_INFO:
229 case PIPE_CAP_PCI_GROUP:
230 case PIPE_CAP_PCI_BUS:
231 case PIPE_CAP_PCI_DEVICE:
232 case PIPE_CAP_PCI_FUNCTION:
233 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
234 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
235 case PIPE_CAP_CULL_DISTANCE:
236 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
237 case PIPE_CAP_TGSI_VOTE:
238 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
239 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
240 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
241 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
242 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
243 case PIPE_CAP_NATIVE_FENCE_FD:
244 case PIPE_CAP_TGSI_FS_FBFETCH:
245 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
246 case PIPE_CAP_DOUBLES:
247 case PIPE_CAP_INT64:
248 case PIPE_CAP_INT64_DIVMOD:
249 case PIPE_CAP_TGSI_TEX_TXF_LZ:
250 return 0;
251
252 /* Stream output. */
253 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
254 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
255 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
256 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
257 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
258 return 0;
259
260 /* Geometry shader output, unsupported. */
261 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
262 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
263 return 0;
264
265 /* Texturing. */
266 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
267 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
268 return VC4_MAX_MIP_LEVELS;
269 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
270 /* Note: Not supported in hardware, just faking it. */
271 return 5;
272 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
273 return 0;
274
275 /* Render targets. */
276 case PIPE_CAP_MAX_RENDER_TARGETS:
277 return 1;
278
279 /* Queries. */
280 case PIPE_CAP_QUERY_TIME_ELAPSED:
281 case PIPE_CAP_QUERY_TIMESTAMP:
282 return 0;
283
284 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
285 case PIPE_CAP_MIN_TEXEL_OFFSET:
286 return 0;
287
288 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
289 return 2048;
290
291 case PIPE_CAP_ENDIANNESS:
292 return PIPE_ENDIAN_LITTLE;
293
294 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
295 return 64;
296
297 case PIPE_CAP_VENDOR_ID:
298 return 0x14E4;
299 case PIPE_CAP_DEVICE_ID:
300 return 0xFFFFFFFF;
301 case PIPE_CAP_ACCELERATED:
302 return 1;
303 case PIPE_CAP_VIDEO_MEMORY: {
304 uint64_t system_memory;
305
306 if (!os_get_total_physical_memory(&system_memory))
307 return 0;
308
309 return (int)(system_memory >> 20);
310 }
311 case PIPE_CAP_UMA:
312 return 1;
313
314 default:
315 fprintf(stderr, "unknown param %d\n", param);
316 return 0;
317 }
318 }
319
320 static float
321 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
322 {
323 switch (param) {
324 case PIPE_CAPF_MAX_LINE_WIDTH:
325 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
326 return 32;
327
328 case PIPE_CAPF_MAX_POINT_WIDTH:
329 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
330 return 512.0f;
331
332 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
333 return 0.0f;
334 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
335 return 0.0f;
336 case PIPE_CAPF_GUARD_BAND_LEFT:
337 case PIPE_CAPF_GUARD_BAND_TOP:
338 case PIPE_CAPF_GUARD_BAND_RIGHT:
339 case PIPE_CAPF_GUARD_BAND_BOTTOM:
340 return 0.0f;
341 default:
342 fprintf(stderr, "unknown paramf %d\n", param);
343 return 0;
344 }
345 }
346
347 static int
348 vc4_screen_get_shader_param(struct pipe_screen *pscreen,
349 enum pipe_shader_type shader,
350 enum pipe_shader_cap param)
351 {
352 if (shader != PIPE_SHADER_VERTEX &&
353 shader != PIPE_SHADER_FRAGMENT) {
354 return 0;
355 }
356
357 /* this is probably not totally correct.. but it's a start: */
358 switch (param) {
359 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
360 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
361 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
362 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
363 return 16384;
364
365 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
366 return vc4_screen(pscreen)->has_control_flow;
367
368 case PIPE_SHADER_CAP_MAX_INPUTS:
369 return 8;
370 case PIPE_SHADER_CAP_MAX_OUTPUTS:
371 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
372 case PIPE_SHADER_CAP_MAX_TEMPS:
373 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
374 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
375 return 16 * 1024 * sizeof(float);
376 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
377 return 1;
378 case PIPE_SHADER_CAP_MAX_PREDS:
379 return 0; /* nothing uses this */
380 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
381 return 0;
382 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
383 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
384 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
385 return 0;
386 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
387 return 1;
388 case PIPE_SHADER_CAP_SUBROUTINES:
389 return 0;
390 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
391 return 0;
392 case PIPE_SHADER_CAP_INTEGERS:
393 return 1;
394 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
395 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
396 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
397 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
398 return 0;
399 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
400 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
401 return VC4_MAX_TEXTURE_SAMPLERS;
402 case PIPE_SHADER_CAP_PREFERRED_IR:
403 return PIPE_SHADER_IR_NIR;
404 case PIPE_SHADER_CAP_SUPPORTED_IRS:
405 return 0;
406 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
407 return 32;
408 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
409 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
410 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
411 return 0;
412 default:
413 fprintf(stderr, "unknown shader param %d\n", param);
414 return 0;
415 }
416 return 0;
417 }
418
419 static boolean
420 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
421 enum pipe_format format,
422 enum pipe_texture_target target,
423 unsigned sample_count,
424 unsigned usage)
425 {
426 struct vc4_screen *screen = vc4_screen(pscreen);
427 unsigned retval = 0;
428
429 if (sample_count > 1 && sample_count != VC4_MAX_SAMPLES)
430 return FALSE;
431
432 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
433 !util_format_is_supported(format, usage)) {
434 return FALSE;
435 }
436
437 if (usage & PIPE_BIND_VERTEX_BUFFER) {
438 switch (format) {
439 case PIPE_FORMAT_R32G32B32A32_FLOAT:
440 case PIPE_FORMAT_R32G32B32_FLOAT:
441 case PIPE_FORMAT_R32G32_FLOAT:
442 case PIPE_FORMAT_R32_FLOAT:
443 case PIPE_FORMAT_R32G32B32A32_SNORM:
444 case PIPE_FORMAT_R32G32B32_SNORM:
445 case PIPE_FORMAT_R32G32_SNORM:
446 case PIPE_FORMAT_R32_SNORM:
447 case PIPE_FORMAT_R32G32B32A32_SSCALED:
448 case PIPE_FORMAT_R32G32B32_SSCALED:
449 case PIPE_FORMAT_R32G32_SSCALED:
450 case PIPE_FORMAT_R32_SSCALED:
451 case PIPE_FORMAT_R16G16B16A16_UNORM:
452 case PIPE_FORMAT_R16G16B16_UNORM:
453 case PIPE_FORMAT_R16G16_UNORM:
454 case PIPE_FORMAT_R16_UNORM:
455 case PIPE_FORMAT_R16G16B16A16_SNORM:
456 case PIPE_FORMAT_R16G16B16_SNORM:
457 case PIPE_FORMAT_R16G16_SNORM:
458 case PIPE_FORMAT_R16_SNORM:
459 case PIPE_FORMAT_R16G16B16A16_USCALED:
460 case PIPE_FORMAT_R16G16B16_USCALED:
461 case PIPE_FORMAT_R16G16_USCALED:
462 case PIPE_FORMAT_R16_USCALED:
463 case PIPE_FORMAT_R16G16B16A16_SSCALED:
464 case PIPE_FORMAT_R16G16B16_SSCALED:
465 case PIPE_FORMAT_R16G16_SSCALED:
466 case PIPE_FORMAT_R16_SSCALED:
467 case PIPE_FORMAT_R8G8B8A8_UNORM:
468 case PIPE_FORMAT_R8G8B8_UNORM:
469 case PIPE_FORMAT_R8G8_UNORM:
470 case PIPE_FORMAT_R8_UNORM:
471 case PIPE_FORMAT_R8G8B8A8_SNORM:
472 case PIPE_FORMAT_R8G8B8_SNORM:
473 case PIPE_FORMAT_R8G8_SNORM:
474 case PIPE_FORMAT_R8_SNORM:
475 case PIPE_FORMAT_R8G8B8A8_USCALED:
476 case PIPE_FORMAT_R8G8B8_USCALED:
477 case PIPE_FORMAT_R8G8_USCALED:
478 case PIPE_FORMAT_R8_USCALED:
479 case PIPE_FORMAT_R8G8B8A8_SSCALED:
480 case PIPE_FORMAT_R8G8B8_SSCALED:
481 case PIPE_FORMAT_R8G8_SSCALED:
482 case PIPE_FORMAT_R8_SSCALED:
483 retval |= PIPE_BIND_VERTEX_BUFFER;
484 break;
485 default:
486 break;
487 }
488 }
489
490 if ((usage & PIPE_BIND_RENDER_TARGET) &&
491 vc4_rt_format_supported(format)) {
492 retval |= PIPE_BIND_RENDER_TARGET;
493 }
494
495 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
496 vc4_tex_format_supported(format) &&
497 (format != PIPE_FORMAT_ETC1_RGB8 || screen->has_etc1)) {
498 retval |= PIPE_BIND_SAMPLER_VIEW;
499 }
500
501 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
502 (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
503 format == PIPE_FORMAT_X8Z24_UNORM)) {
504 retval |= PIPE_BIND_DEPTH_STENCIL;
505 }
506
507 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
508 (format == PIPE_FORMAT_I8_UINT ||
509 format == PIPE_FORMAT_I16_UINT)) {
510 retval |= PIPE_BIND_INDEX_BUFFER;
511 }
512
513 #if 0
514 if (retval != usage) {
515 fprintf(stderr,
516 "not supported: format=%s, target=%d, sample_count=%d, "
517 "usage=0x%x, retval=0x%x\n", util_format_name(format),
518 target, sample_count, usage, retval);
519 }
520 #endif
521
522 return retval == usage;
523 }
524
525 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
526
527 static unsigned handle_hash(void *key)
528 {
529 return PTR_TO_UINT(key);
530 }
531
532 static int handle_compare(void *key1, void *key2)
533 {
534 return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
535 }
536
537 static bool
538 vc4_has_feature(struct vc4_screen *screen, uint32_t feature)
539 {
540 struct drm_vc4_get_param p = {
541 .param = feature,
542 };
543 int ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &p);
544
545 if (ret != 0)
546 return false;
547
548 return p.value;
549 }
550
551 static bool
552 vc4_get_chip_info(struct vc4_screen *screen)
553 {
554 struct drm_vc4_get_param ident0 = {
555 .param = DRM_VC4_PARAM_V3D_IDENT0,
556 };
557 struct drm_vc4_get_param ident1 = {
558 .param = DRM_VC4_PARAM_V3D_IDENT1,
559 };
560 int ret;
561
562 ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &ident0);
563 if (ret != 0) {
564 if (errno == EINVAL) {
565 /* Backwards compatibility with 2835 kernels which
566 * only do V3D 2.1.
567 */
568 screen->v3d_ver = 21;
569 return true;
570 } else {
571 fprintf(stderr, "Couldn't get V3D IDENT0: %s\n",
572 strerror(errno));
573 return false;
574 }
575 }
576 ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &ident1);
577 if (ret != 0) {
578 fprintf(stderr, "Couldn't get V3D IDENT1: %s\n",
579 strerror(errno));
580 return false;
581 }
582
583 uint32_t major = (ident0.value >> 24) & 0xff;
584 uint32_t minor = (ident1.value >> 0) & 0xf;
585 screen->v3d_ver = major * 10 + minor;
586
587 if (screen->v3d_ver != 21) {
588 fprintf(stderr,
589 "V3D %d.%d not supported by this version of Mesa.\n",
590 screen->v3d_ver / 10,
591 screen->v3d_ver % 10);
592 return false;
593 }
594
595 return true;
596 }
597
598 struct pipe_screen *
599 vc4_screen_create(int fd)
600 {
601 struct vc4_screen *screen = rzalloc(NULL, struct vc4_screen);
602 struct pipe_screen *pscreen;
603
604 pscreen = &screen->base;
605
606 pscreen->destroy = vc4_screen_destroy;
607 pscreen->get_param = vc4_screen_get_param;
608 pscreen->get_paramf = vc4_screen_get_paramf;
609 pscreen->get_shader_param = vc4_screen_get_shader_param;
610 pscreen->context_create = vc4_context_create;
611 pscreen->is_format_supported = vc4_screen_is_format_supported;
612
613 screen->fd = fd;
614 list_inithead(&screen->bo_cache.time_list);
615 (void) mtx_init(&screen->bo_handles_mutex, mtx_plain);
616 screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
617
618 screen->has_control_flow =
619 vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_BRANCHES);
620 screen->has_etc1 =
621 vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_ETC1);
622 screen->has_threaded_fs =
623 vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_THREADED_FS);
624
625 if (!vc4_get_chip_info(screen))
626 goto fail;
627
628 slab_create_parent(&screen->transfer_pool, sizeof(struct vc4_transfer), 16);
629
630 vc4_fence_init(screen);
631
632 vc4_debug = debug_get_option_vc4_debug();
633 if (vc4_debug & VC4_DEBUG_SHADERDB)
634 vc4_debug |= VC4_DEBUG_NORAST;
635
636 #if USE_VC4_SIMULATOR
637 vc4_simulator_init(screen);
638 #endif
639
640 vc4_resource_screen_init(pscreen);
641
642 pscreen->get_name = vc4_screen_get_name;
643 pscreen->get_vendor = vc4_screen_get_vendor;
644 pscreen->get_device_vendor = vc4_screen_get_vendor;
645 pscreen->get_compiler_options = vc4_screen_get_compiler_options;
646
647 return pscreen;
648
649 fail:
650 close(fd);
651 ralloc_free(pscreen);
652 return NULL;
653 }
654
655 boolean
656 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
657 struct vc4_bo *bo,
658 unsigned stride,
659 struct winsys_handle *whandle)
660 {
661 whandle->stride = stride;
662
663 /* If we're passing some reference to our BO out to some other part of
664 * the system, then we can't do any optimizations about only us being
665 * the ones seeing it (like BO caching or shadow update avoidance).
666 */
667 bo->private = false;
668
669 switch (whandle->type) {
670 case DRM_API_HANDLE_TYPE_SHARED:
671 return vc4_bo_flink(bo, &whandle->handle);
672 case DRM_API_HANDLE_TYPE_KMS:
673 whandle->handle = bo->handle;
674 return TRUE;
675 case DRM_API_HANDLE_TYPE_FD:
676 whandle->handle = vc4_bo_get_dmabuf(bo);
677 return whandle->handle != -1;
678 }
679
680 return FALSE;
681 }
682
683 struct vc4_bo *
684 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
685 struct winsys_handle *whandle)
686 {
687 struct vc4_screen *screen = vc4_screen(pscreen);
688
689 if (whandle->offset != 0) {
690 fprintf(stderr,
691 "Attempt to import unsupported winsys offset %u\n",
692 whandle->offset);
693 return NULL;
694 }
695
696 switch (whandle->type) {
697 case DRM_API_HANDLE_TYPE_SHARED:
698 return vc4_bo_open_name(screen, whandle->handle, whandle->stride);
699 case DRM_API_HANDLE_TYPE_FD:
700 return vc4_bo_open_dmabuf(screen, whandle->handle, whandle->stride);
701 default:
702 fprintf(stderr,
703 "Attempt to import unsupported handle type %d\n",
704 whandle->type);
705 return NULL;
706 }
707 }